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Huge thanks to JohnVeness, AThousandShips, and Meorge for their great help rewording my broken English.
942 B
942 B
type, section, subsection, rank, importance, anchor, title, text, contributors, read_more
| type | section | subsection | rank | importance | anchor | title | text | contributors | read_more | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | platforms | android | 3 | 4 | edge-to-edge-support | Edge-to-edge support | Usually, developers had two choices for displaying content on the screen: either their app leaves the top and bottom areas for the system status and navigation bars, or their app could go full-screen, claiming all the space without displaying these bars. From now on, there’s a new export option. Android has a feature called ["edge-to-edge"](https://developer.android.com/develop/ui/views/layout/edge-to-edge) display. It offers the developers the ability to draw on the entire screen, as if it was fullscreen, but with system bar overlays. This gives your game a more modern look that matches Android’s design style. |
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https://github.com/godotengine/godot/pull/107742 |