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godot-website/collections/_release_4_5/entry-platforms-android-edge-to-edge-support.md
Adam Scott 5387797774 Godot 4.5 release page
Huge thanks to JohnVeness, AThousandShips, and Meorge for their
great help rewording my broken English.
2025-09-15 16:03:40 -04:00

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entry platforms android 3 4 edge-to-edge-support Edge-to-edge support Usually, developers had two choices for displaying content on the screen: either their app leaves the top and bottom areas for the system status and navigation bars, or their app could go full-screen, claiming all the space without displaying these bars. From now on, theres a new export option. Android has a feature called ["edge-to-edge"](https://developer.android.com/develop/ui/views/layout/edge-to-edge) display. It offers the developers the ability to draw on the entire screen, as if it was fullscreen, but with system bar overlays. This gives your game a more modern look that matches Androids design style.
name github
Fredia Huya-Kouadio m4gr3d
name github
Anish Mishra syntaxerror247
https://github.com/godotengine/godot/pull/107742