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Huge thanks to JohnVeness, AThousandShips, and Meorge for their great help rewording my broken English.
811 B
811 B
type, section, subsection, rank, importance, anchor, title, text, contributors, read_more, video_src, video_poster, media_position
| type | section | subsection | rank | importance | anchor | title | text | contributors | read_more | video_src | video_poster | media_position | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | general | editor | 3 | 4 | allow-selecting-multiple-remote-nodes-at-runtime | Allow selecting multiple remote nodes at runtime | The new embedded game window [introduced in 4.4](/releases/4.4/#embedded-game-window) highlighted an issue the editor had for many years now: the remote node list didn’t support selecting more than one item. This is now a thing of the past. Developers can now select multiple nodes and even edit common properties. |
|
https://github.com/godotengine/godot/pull/99680 | /storage/releases/4.5/video/godot_editor-select-multiple.webm | /storage/releases/4.5/video/godot_editor-select-multiple.webp | top |