Files
godot-website/collections/_release_4_4/entry-systems-rendering-rendering-driver-fallback.md
Adam Scott e6bdb5c006 Add 4.4 release page (#1023)
Co-authored-by: Nathalie Galla <murderveggie@gmail.com>
2025-03-03 17:41:42 +01:00

782 B

type, section, subsection, rank, importance, anchor, title, blockquote, text, contributors, read_more
type section subsection rank importance anchor title blockquote text contributors read_more
entry systems rendering 4 4 rendering-driver-fallback Rendering driver fallback Godot has got your back In case you were trying to run Godot with the Forward+ or Mobile backends on a device that does not not actually support Vulkan, D3D12, or Metal, you used to be met with an OS alert that has proven to confuse users more than it is helpful. This change instead automatically makes the engine fallback on the Compatibility renderer, which is based on OpenGL. For moments when you do not want this behavior, you can toggle it off in the project settings.
name github
憨憨羊の宇航鸽鸽 SheepYhangCN
https://github.com/godotengine/godot/pull/97142