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godot-website/collections/_release_4_4/entry-systems-rendering-lightmaps-bicubic.md
Adam Scott e6bdb5c006 Add 4.4 release page (#1023)
Co-authored-by: Nathalie Galla <murderveggie@gmail.com>
2025-03-03 17:41:42 +01:00

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entry systems rendering 0 2 lightmaps-bicubic Lightmaps: bicubic sampling & transparency Blend into the <span class="highlight">shadows</span> Thanks to bicubic sampling (and new antialiasing for direct light samples), your low resolution static shadows will now look better than ever. This method for reading from lightmaps smoothes out sharp edges, but requires a small run-time performance cost. You can disable it in the project settings if needed. Additionally, lightmaps now support baking transparent objects and correlatedly: tinted shadows.
name github
BlueCube3310 BlueCube3310
https://github.com/godotengine/godot/pull/89919 Off The Sponza scene with bicubic shadows turned off. /storage/releases/4.4/images/godot_shadow_bicubic_off.webp /storage/releases/4.4/images/godot_shadow_bicubic_off_2x.webp On The Sponza scene with bicubic shadows turned on. /storage/releases/4.4/images/godot_shadow_bicubic_on.webp /storage/releases/4.4/images/godot_shadow_bicubic_on_2x.webp left