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1.3 KiB
type, section, subsection, rank, importance, anchor, title, blockquote, text, contributors, read_more, video_poster, video_src, video_label, video_comparison_poster, video_comparison_src, video_comparison_label, video_comparison_poster, media_position, content_creator
| type | section | subsection | rank | importance | anchor | title | blockquote | text | contributors | read_more | video_poster | video_src | video_label | video_comparison_poster | video_comparison_src | video_comparison_label | video_comparison_poster | media_position | content_creator | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | systems | animation | 1 | 2 | springbonesimulator3D | <span class="code-highlight basetype">SpringBoneSimulator3D</span> | Jiggle physics | The [VRMSpringBone](https://vrm.dev/en/univrm/springbone/univrm_secondary/) has been available as an add-on on the asset library for a while now, but there were some issues that could only be fixed by a more direct implementation. The animation team refined the MIT-distributed code based on Godot's <span class="code-highlight basetype">SkeletonModifier3D</span> node, and tied it in with existing core functionality. This helps improve both usability and performance. |
|
https://github.com/godotengine/godot/pull/101409 | /storage/releases/4.4/video/godot_springbone.webp | /storage/releases/4.4/video/godot_springbone_without.webm | Without | /storage/releases/4.4/video/godot_springbone.webp | /storage/releases/4.4/video/godot_springbone_with.webm | With | /storage/releases/4.4/video/godot_springbone.webp | left | [@heytibo](https://bsky.app/profile/heytibo.bsky.social) |