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godot-website/collections/_release_4_4/entry-systems-animation-springbonesimulator3d.md
Adam Scott e6bdb5c006 Add 4.4 release page (#1023)
Co-authored-by: Nathalie Galla <murderveggie@gmail.com>
2025-03-03 17:41:42 +01:00

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entry systems animation 1 2 springbonesimulator3D <span class="code-highlight basetype">SpringBoneSimulator3D</span> Jiggle physics The [VRMSpringBone](https://vrm.dev/en/univrm/springbone/univrm_secondary/) has been available as an add-on on the asset library for a while now, but there were some issues that could only be fixed by a more direct implementation. The animation team refined the MIT-distributed code based on Godot's <span class="code-highlight basetype">SkeletonModifier3D</span> node, and tied it in with existing core functionality. This helps improve both usability and performance.
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Silc Lizard (Tokage) Renew TokageItLab
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