mirror of
https://github.com/godotengine/godot-website.git
synced 2025-12-31 09:48:43 +03:00
1.1 KiB
1.1 KiB
type, section, subsection, rank, importance, anchor, title, blockquote, text, contributors, read_more, image_alt, image_src, image_src_2x, media_position, position, inverted
| type | section | subsection | rank | importance | anchor | title | blockquote | text | contributors | read_more | image_alt | image_src | image_src_2x | media_position | position | inverted | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| entry | general | editor | 0 | 2 | universal-uid-support | Universal UID support | No more broken paths | Partial Unique Identifier (UID) support – a way to reference resources without relying on human-readable file paths prone to change – has been present in the engine since Godot 4.0, but many file types did not benefit from it yet. Now this fully supported workflow makes Godot more resistant to changes in your filesystem organization, and therefore more suitable to larger projects. To make upgrading your projects from Godot 4.3 easier, this release also includes a UID upgrade tool to automate the not-so-straightforward process for you. |
|
/article/uid-changes-coming-to-godot-4-4/ | File manager showing project script files with .uid files existing besides them. | /storage/releases/4.4/images/godot_uid.webp | /storage/releases/4.4/images/godot_uid_2x.webp | right | top-left | true |