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godot-website/collections/_priorities/xr-03-move-khronos-loader-from-vendor-to-core.md
2024-12-02 21:44:47 +01:00

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xr 3 active move-khronos-loader-from-vendor-to-core Move Khronos loader support from our vendor plugin to the core of the Godot The end goal is the ability to deploy Godot XR applications made with the executable downloaded from the website on any Android OpenXR conformant device.
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note The Vendor plugin should only be required to use vendor specific features.
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note As part of this we will add support for Android to use the Khronos loader.