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godot-website/collections/_priorities/web-01-improve-loading-time-for-web-builds.md
2024-12-02 21:44:47 +01:00

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web 1 active improve-loading-time-for-web-builds Improve loading time for web builds Currently, if no specific steps are taken by the game developer, resources for a game on the Web are bundled into one single `.pck` file. As users need to download the entire games assets at front, we need to find a better way to split the loading throughout the game, only when needed. This would greatly improve the starting time of the game.
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note We need to investigate ways to solve the issue. We think a custom asynchronous filesystem could fix the issue, downloading files individually when needed.