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godot-website/collections/_priorities/gdscript-03-add-traits-to-gdscript.md
2024-12-02 21:44:47 +01:00

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gdscript 3 active add-traits-to-gdscript Add traits to GDScript The main way to reuse code when writing code in GDScript is to use inheritance. While it works well for the most part, it leaves developers to rewrite a lot of code when that method cannot be used. So traits is the path were going forward to solve that issue.
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proposals - [Add a Trait system for GDScript #6416](https://github.com/godotengine/godot-proposals/issues/6416)