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godot-website/collections/_priorities/editor-00-make-the-editor-resilient-to-file-changes.md
2024-12-02 21:44:47 +01:00

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editor 0 active make-the-editor-resilient-to-file-changes Make the editor resilient to files changed/added externally Godot doesnt know how to handle project file changes that happen on non-imported files, such as scripts, when it happens outside of the editor. This can be a common occurrence for users that use an external code editor. This can lead to numerous errors and inconveniences, such as scenes refusing to load. We intend to make this a relic of the past.
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note We introduced recently UIDs to non-imported files, such as scripts, in Godot 4.4.dev5. We need testing though to fully make sure that it solves our issues.
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prs - [Universalize UID support in all resource types #97352](https://github.com/godotengine/godot/pull/97352)