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godot-website/collections/_priorities/dotnet-01-deprecate-dotnet-godot-builds-for-a-dotnet-plugin.md
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dotnet 1 active deprecate-dotnet-godot-builds-for-a-dotnet-plugin Deprecate .NET Godot builds for a .NET plugin For the time being, users are required to download an entirely separate Godot build in order to use C# features. With our new upcoming .NET module, we intend to support C# with a simple plugin. Everyone wins, as users wont have to choose a special version to run C#. It reduces the number of builds on our side by half. Also, it will simplify .NET maintenance.