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Fix minor issues in dev3 blog post
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@@ -81,7 +81,8 @@ The editor has gotten a lot of love in this blog post, so let's shake things up
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There are too many exciting changes to list them all here, but here's a curated selection:
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- Animation: Remove default skeleton path in `MeshInstance3D` ([GH-112267](https://github.com/godotengine/godot/pull/112267)).*
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- Animation: Remove default skeleton path in `MeshInstance3D` ([GH-112267](https://github.com/godotengine/godot/pull/112267)).
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- If relying on the default `skeleton_path` in some scenes, users should manually re-specify the parent node as the `NodePath`, or they can enable the `animation/compatibility/default_parent_skeleton_in_mesh_instance_3d` project setting to restore the pre-4.6 behavior.
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- Editor: Add Create Resource Hotkey ([GH-110641](https://github.com/godotengine/godot/pull/110641)).
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- Editor: Add splitter to "Create New Node" dialog ([GH-111017](https://github.com/godotengine/godot/pull/111017)).
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- Editor: Android Editor: Add game speed control options in game menu bar ([GH-111296](https://github.com/godotengine/godot/pull/111296)).
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@@ -98,10 +99,6 @@ There are too many exciting changes to list them all here, but here's a curated
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- Rendering: Use half float precision buffer for 3D when HDR2D is enabled ([GH-109971](https://github.com/godotengine/godot/pull/109971)).
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- Tests: Add Android instrumented tests to the `app` module ([GH-110829](https://github.com/godotengine/godot/pull/110829)).
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<div markdown=1 class="card card-info" style="margin-top: 1em;">
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*If relying on the default `skeleton_path` in some scenes, users should manually re-specify the parent node as the `NodePath`, or they can enable the `animation/compatibility/default_parent_skeleton_in_mesh_instance_3d` project setting to restore the pre-4.6 behavior.
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</div>
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## Changelog
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**101 contributors** submitted **239 fixes** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.6-dev3) for the complete list of changes since [4.6-dev2](/article/dev-snapshot-godot-4-6-dev-2/). You can also review [all changes included in 4.6](https://godotengine.github.io/godot-interactive-changelog/#4.6) compared to the previous [4.5 feature release](/releases/4.5/).
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