diff --git a/collections/_article/dev-snapshot-godot-4-6-dev-3.md b/collections/_article/dev-snapshot-godot-4-6-dev-3.md index 9cc9bf089d..0f64be7d14 100644 --- a/collections/_article/dev-snapshot-godot-4-6-dev-3.md +++ b/collections/_article/dev-snapshot-godot-4-6-dev-3.md @@ -81,7 +81,8 @@ The editor has gotten a lot of love in this blog post, so let's shake things up There are too many exciting changes to list them all here, but here's a curated selection: -- Animation: Remove default skeleton path in `MeshInstance3D` ([GH-112267](https://github.com/godotengine/godot/pull/112267)).* +- Animation: Remove default skeleton path in `MeshInstance3D` ([GH-112267](https://github.com/godotengine/godot/pull/112267)). + - If relying on the default `skeleton_path` in some scenes, users should manually re-specify the parent node as the `NodePath`, or they can enable the `animation/compatibility/default_parent_skeleton_in_mesh_instance_3d` project setting to restore the pre-4.6 behavior. - Editor: Add Create Resource Hotkey ([GH-110641](https://github.com/godotengine/godot/pull/110641)). - Editor: Add splitter to "Create New Node" dialog ([GH-111017](https://github.com/godotengine/godot/pull/111017)). - Editor: Android Editor: Add game speed control options in game menu bar ([GH-111296](https://github.com/godotengine/godot/pull/111296)). @@ -98,10 +99,6 @@ There are too many exciting changes to list them all here, but here's a curated - Rendering: Use half float precision buffer for 3D when HDR2D is enabled ([GH-109971](https://github.com/godotengine/godot/pull/109971)). - Tests: Add Android instrumented tests to the `app` module ([GH-110829](https://github.com/godotengine/godot/pull/110829)). -