Deploying to published from @ godotengine/godot-website@9ee3d79bff 🚀

This commit is contained in:
Godot Organization
2025-08-05 09:57:31 +00:00
parent 3fcdaf1f3c
commit f775950876
51 changed files with 146 additions and 173 deletions

File diff suppressed because one or more lines are too long

View File

@@ -0,0 +1,12 @@
<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Were very grateful for the support, and hope youll give them a warm welcome too."><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/article/jetbrains-joins-dev-fund-supports-godot/"><meta property="og:type" content="website"><meta property="og:description" content="The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Were very grateful for the support, and hope youll give them a warm welcome too."><meta property="og:image" content="https://godotengine.org/storage/blog/covers/godot-jetbrains.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/article/jetbrains-joins-dev-fund-supports-godot/"><meta property="og:title" content="Godot Foundation welcomes JetBrains as Platinum Sponsor Godot Engine"><title>Godot Foundation welcomes JetBrains as Platinum Sponsor Godot Engine</title>
<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?3><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
<img class="nav-logo dark-logo" src=/assets/logo_dark.svg width=136 height=48 alt="Godot Engine"></a><div class=mobile-links><span class="fund mobile"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></span>
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a><li class=mobile-only><a href=/consoles/>Console support</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
<a href=/consoles/>Console support</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e="ontouchstart"in window||navigator.maxTouchPoints>0,t=document.querySelectorAll("[data-dropdown]");t.forEach(t=>{const i=t.getAttribute("data-dropdown"),n=document.getElementById(i);if(n){let i;function s(){if(window.innerWidth<1200)return;clearTimeout(i);const e=t.getBoundingClientRect();n.style.top=e.bottom+"px",n.style.left=e.left+"px",n.style.display="block",t.classList.add("dropdown-open")}function o(){i=setTimeout(()=>{n.style.display="none",t.classList.remove("dropdown-open")},100)}function a(e){if(window.innerWidth<1200)return;e.preventDefault();const o=n.style.display==="block";o?(n.style.display="none",t.classList.remove("dropdown-open")):s()}e?t.addEventListener("click",a):(t.addEventListener("mouseenter",s),t.addEventListener("mouseleave",o),n.addEventListener("mouseenter",()=>clearTimeout(i)),n.addEventListener("mouseleave",o))}}),e&&document.addEventListener("click",function(e){t.forEach(t=>{const s=t.getAttribute("data-dropdown"),n=document.getElementById(s);n&&!t.contains(e.target)&&!n.contains(e.target)&&(n.style.display="none",t.classList.remove("dropdown-open"))})})})</script><main><style>body{background-color:var(--background-color)}h1{margin-bottom:8px;margin-top:32px}:not(pre)>code{background:var(--code-background-color);padding:1px 4px;font-size:.95em;border-radius:3px}pre{background:var(--codeblock-background-color);color:var(--codeblock-color)}pre code{display:block;overflow-x:auto;padding:.5em}.date-big{line-height:2;margin-left:32px}article{background-color:var(--base-color);box-shadow:0 3px 2px rgba(0,0,0,.15)}figure{margin:0}figure img{margin:0}article img,article video{max-width:100%;height:auto;display:block;margin:auto;margin-top:16px;margin-bottom:16px}article h1{margin-top:64px}article h2,article h3,article h4{margin-top:42px}.article-info{display:flex;flex-direction:column;gap:8px}.article-metadata{display:flex;gap:24px;align-items:center;font-family:var(--header-font-family);margin-bottom:12px}@media(max-width:900px){.article-metadata{flex-direction:column;align-items:flex-start;gap:16px}}.article-author{color:var(--base-color-text-subtitle-date);font-weight:700;font-size:18px;flex-grow:1;display:flex;gap:12px;align-items:center}.article-author .avatar{border-radius:100%;margin:0;background:0 0}.article-author .by{color:var(--base-color-text-subtitle)}.article-metadata .date{color:var(--base-color-text-subtitle-date)}.article-metadata .date.post-recent-highlight{color:var(--post-recent-highlight-color);opacity:.8}.article-metadata .date.post-recent-highlight::after{font-size:80%;content:"NEW";border:2px solid var(--post-recent-highlight-color);padding:2px 3px;margin-left:8px}.tag.active{filter:saturate(.75)}@media screen and (min-width:900px){article .content{width:70%;margin:auto}}@media(max-width:900px){body{background-color:var(--base-color)}article{background-color:initial;box-shadow:none}article img:first-child,article video:first-child{max-width:100%}}.blog-navigation{display:grid;grid-template-columns:1fr 1fr;padding-top:30px;padding-bottom:60px}.blog-navigation .next{text-align:right}@media(max-width:900px){.blog-navigation{grid-template-columns:1fr;gap:20px;border-top:1px solid var(--code-background-color)}.blog-navigation .next{text-align:left}}.blog-navigation span{opacity:.6;font-weight:700;margin-bottom:5px;display:block}.blog-navigation a{display:inline-block;text-decoration:none;color:inherit;opacity:.6;transition:opacity .2s}.blog-navigation a:hover{opacity:1}</style><link rel=stylesheet href=/assets/css/highlight.obsidian.min.css><div class=container><article class=padded><div class="content article-container"><figure class=article-cover><img src=/storage/blog/covers/godot-jetbrains.webp title alt=" " class=rounded-lg style=width:100%;height:auto;background-color:initial></figure><div class=article-info><h1>Godot Foundation welcomes JetBrains as Platinum Sponsor</h1><div class=article-metadata><div class=article-author><span>By: </span><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation</span></div><span class=date data-post-date="2025-08-05 12:00:00 +0000">5 August 2025</span></div><div class=tags><a href=/blog/news><div class="tag active">News</div></a></div></div><div class=article-body><p>We would like to welcome JetBrains as a Platinum Sponsor of the Godot Foundation. The support from JetBrains means a lot to us, so we would love to thank them for enabling us to keep improving the engine for everyone.<p>If youre not already familiar with JetBrains, they build great developer tools, with some very helpful game development-facing features. JetBrains Rider is a must-have IDE and code editor for GDScript, C#, and C++, with specific support for various different game engines, including Godot. As well as rich editing and <kbd>Ctrl + Click</kbd> navigation, there are smart features like Find Usages, Rename (no more find/replace!) and specific inspections and quick fixes to help with best practices while writing, debugging or testing code for your game. Check out <a href="https://www.jetbrains.com/lp/rider-godot/?utm_source=google&amp;utm_medium=referral&amp;utm_campaign=rider&amp;utm_content=godot-page-blog">their page for more details</a>.<h3 id=free-for-non-commercial-use>Free for non-commercial use</h3><p>While JetBrains Rider is known as a professional tool, it recently became available for free for non-commercial use. That means if youre just getting started with Godot, then its free for learning. Its also free for open source, so you can use it to contribute to the engine, and its free for content creation, so you can make cool videos of your learning journey too. Other options for <a href="https://www.jetbrains.com/rider/buy/?utm_source=google&amp;utm_medium=referral&amp;utm_campaign=rider&amp;utm_content=godot-licensing&amp;section=commercial&amp;billing=yearly">licensing</a> and <a href="https://www.jetbrains.com/store/?utm_source=google&amp;utm_medium=referral&amp;utm_campaign=rider&amp;utm_content=godot-post-discounts&amp;section=discounts&amp;billing=yearly">discounts</a> are also available.<h3 id=a-message-from-jetbrains>A message from JetBrains:</h3><p>At JetBrains, we value the diversity of thought and experience in the software industry, such as the many different programming languages and related ecosystems. We can see that there is ample scope for multiple game engines, especially so for a not-for-profit, open-source game engine. Development happens thanks to the dedication of contributors and paid volunteers, and we welcome the chance to support passionate people making a difference with a successful community project.<p>Wed like to encourage you to visit the <a href=https://fund.godotengine.org/>Godot Development Fund</a> platform managed by the <a href=https://godot.foundation/>Godot Foundation</a>, or to check <a href=https://godotengine.org/donate>out the alternative ways to donate</a>, and join us in supporting such a fantastic project.</div></div></article><div class=blog-navigation><div class=previous><span>Previous</span>
<a rel=prev href=/article/dev-snapshot-godot-4-5-beta-4/>Dev snapshot: Godot 4.5 beta 4</a></div></div></div><link rel=stylesheet href=/assets/css/anchor-link.css?1><link rel=stylesheet href=/assets/css/article-cards.css?3><script src=/assets/js/anchor-link.js></script><script>document.addEventListener("DOMContentLoaded",()=>{window.applyAnchorLinks(".article-body"),document.querySelectorAll(".article-cover img, .article-body img").forEach(e=>{if(e.classList.contains("lightbox-ignore"))return;const t=document.createElement("a");t.href=e.src,t.classList.add("lightbox"),t.dataset.group="article",e.parentNode.appendChild(t),t.appendChild(e)})})</script></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
</a><a href=https://bsky.app/profile/godotengine.org target=_blank rel=noopener title=Bluesky><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512"><path d="M407.8 294.7c-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3zM288 227.1C261.9 176.4 190.9 81.9 124.9 35.3 61.6-9.4 37.5-1.7 21.6 5.5 3.3 13.8.0 41.9.0 58.4S9.1 194 15 213.9c19.5 65.7 89.1 87.9 153.2 80.7 3.3-.5 6.6-.9 10-1.4-3.3.5-6.6 1-10 1.4-93.9 14-177.3 48.2-67.9 169.9C220.6 589.1 265.1 437.8 288 361.1c22.9 76.7 49.2 222.5 185.6 103.4 102.4-103.4 28.1-156-65.8-169.9-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3 64.1 7.1 133.6-15.1 153.2-80.7C566.9 194 576 75 576 58.4s-3.3-44.7-21.6-52.9c-15.8-7.1-40-14.9-103.2 29.8C385.1 81.9 314.1 176.4 288 227.1z"/></svg>
</a><a href=https://mastodon.gamedev.place/@godotengine target=_blank rel=noopener title=Mastodon><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M433 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.6-28.4-290.5.0.0.0-63.7 28.5-63.7 125.7.0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54a102.5 102.5.0 01-.9-13.9c85.6 20.9 158.7 9.1 178.8 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5H201V197c0-58.5-64-56.6-64-6.9v114.2H90.2c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"/></svg>
</a><a href=https://discord.gg/godotengine target=_blank rel=noopener title=Discord><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 640 512"><path d="M524.5 69.8a1.5 1.5.0 00-.8-.7A485.1 485.1.0 00404.1 32a1.8 1.8.0 00-1.9.9 337.5 337.5.0 00-14.9 30.6 447.8 447.8.0 00-134.4.0 309.5 309.5.0 00-15.1-30.6 1.9 1.9.0 00-1.9-.9A483.7 483.7.0 00116.1 69.1a1.7 1.7.0 00-.8.7C39.1 183.7 18.2 294.7 28.4 404.4a2 2 0 00.8 1.4A487.7 487.7.0 00176 479.9a1.9 1.9.0 002.1-.7 348.2 348.2.0 0030-48.8 1.9 1.9.0 00-1-2.6 321.2 321.2.0 01-45.9-21.9 1.9 1.9.0 01-.2-3.1c3.1-2.3 6.2-4.7 9.1-7.1a1.8 1.8.0 011.9-.3c96.2 43.9 200.4 43.9 295.5.0a1.8 1.8.0 011.9.2c2.9 2.4 6 4.9 9.1 7.2a1.9 1.9.0 01-.2 3.1 301.4 301.4.0 01-45.9 21.8 1.9 1.9.0 00-1 2.6 391.1 391.1.0 0030 48.8 1.9 1.9.0 002.1.7 486 486 0 00147.2-74.1 1.9 1.9.0 00.8-1.4c12.2-126.7-20.6-236.8-87-334.5zm-302 267.8c-29 0-52.8-26.6-52.8-59.2s23.4-59.3 52.8-59.3c29.7.0 53.3 26.8 52.8 59.2.0 32.7-23.4 59.3-52.8 59.3zm195.4.0c-29 0-52.8-26.6-52.8-59.2s23.3-59.3 52.8-59.3c29.7.0 53.3 26.8 52.8 59.2.0 32.7-23.2 59.3-52.8 59.3z"/></svg>
</a><a href=https://www.reddit.com/r/godot title=Reddit target=_blank rel=noopener><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><path d="M0 256C0 114.6 114.6.0 256 0S512 114.6 512 256 397.4 512 256 512H37.1c-13.7.0-20.5-16.5-10.9-26.2L75 437C28.7 390.7.0 326.7.0 256zM349.6 153.6c23.6.0 42.7-19.1 42.7-42.7s-19.1-42.7-42.7-42.7c-20.6.0-37.8 14.6-41.8 34-34.5 3.7-61.4 33-61.4 68.4v.2c-37.5 1.6-71.8 12.3-99 29.1-10.1-7.8-22.8-12.5-36.5-12.5-33 0-59.8 26.8-59.8 59.8.0 24 14.1 44.6 34.4 54.1 2 69.4 77.6 125.2 170.6 125.2s168.7-55.9 170.6-125.3c20.2-9.6 34.1-30.2 34.1-54 0-33-26.8-59.8-59.8-59.8-13.7.0-26.3 4.6-36.4 12.4-27.4-17-62.1-27.7-1e2-29.1v-.2c0-25.4 18.9-46.5 43.4-49.9 4.4 18.8 21.3 32.8 41.5 32.8zM177.1 246.9c16.7.0 29.5 17.6 28.5 39.3s-13.5 29.6-30.3 29.6-31.4-8.8-30.4-30.5S160.3 247 177 247zm190.1 38.3c1 21.7-13.7 30.5-30.4 30.5s-29.3-7.9-30.3-29.6c-1-21.7 11.8-39.3 28.5-39.3s31.2 16.6 32.1 38.3zm-48.1 56.7c-10.3 24.6-34.6 41.9-63 41.9s-52.7-17.3-63-41.9c-1.2-2.9.8-6.2 3.9-6.5 18.4-1.9 38.3-2.9 59.1-2.9s40.7 1 59.1 2.9c3.1.3 5.1 3.6 3.9 6.5z"/></svg>
</a><a href=/rss.xml title=RSS target=_blank rel=noopener><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M64 32C28.7 32 0 60.7.0 96V416c0 35.3 28.7 64 64 64h320c35.3.0 64-28.7 64-64V96c0-35.3-28.7-64-64-64H64zM96 136c0-13.3 10.7-24 24-24 137 0 248 111 248 248 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-110.5-89.5-2e2-2e2-2e2-13.3.0-24-10.7-24-24zm0 96c0-13.3 10.7-24 24-24 83.9.0 152 68.1 152 152 0 13.3-10.7 24-24 24s-24-10.7-24-24c0-57.4-46.6-104-104-104-13.3.0-24-10.7-24-24zm0 120a32 32 0 1164 0 32 32 0 11-64 0z"/></svg></a></div></div></div></footer><script defer src=/assets/js/localize.js?6></script><script defer src=/assets/js/tobii.min.js></script><script defer src=/assets/js/highlight.min.js?1></script><script defer src=/assets/js/highlight.gdscript.min.js?1></script><script>document.addEventListener("DOMContentLoaded",()=>{document.querySelectorAll("pre code").forEach(e=>{hljs.highlightBlock(e)}),document.querySelectorAll("[data-post-date]").forEach(e=>{Date.parse(e.dataset.postDate)>Date.now()-1e3*60*60*48&&e.classList.add("post-recent-highlight")}),new Tobii({zoom:!1});const e=document.querySelectorAll(".set-os-download-url");for(let n=0;n<e.length;n++){const s=e[n];let o="download";"version"in s.dataset&&s.dataset.version==="3"&&(o="download/3.x");let t="windows";navigator.platform.indexOf("Mac")!==-1?t="macos":navigator.userAgent.indexOf("Android")!==-1?t="android":navigator.platform.indexOf("Linux")!==-1&&(t="linux"),s.href=`/${o}/${t}/`}})</script>

View File

@@ -1,4 +1,10 @@
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-08-02T01:52:11+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 beta 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-beta-4/"/><updated>2025-07-29T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-4/</id><summary>More critical fixes coming your way!</summary><content type="html">&lt;p>Its been a while since our last snapshot, as our team has been quite busy knocking out some critical release-blocker and immediate-blocker issues. Thankfully, were back at the point where we can comfortably deliver our latest 4.5 pre-release candidate. As a refresher: the beta period means that the project has entered feature freeze, so the only changes youll be seeing are bugfixes and addressing regressions.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-08-05T09:56:46+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot Foundation welcomes JetBrains as Platinum Sponsor</title><link href="https://godotengine.org/article/jetbrains-joins-dev-fund-supports-godot/"/><updated>2025-08-05T12:00:00+00:00</updated><id>https://godotengine.org/article/jetbrains-joins-dev-fund-supports-godot/</id><summary>The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Were very grateful for the support, and hope youll give them a warm welcome too.</summary><content type="html">&lt;p>We would like to welcome JetBrains as a Platinum Sponsor of the Godot Foundation. The support from JetBrains means a lot to us, so we would love to thank them for enabling us to keep improving the engine for everyone.&lt;/p>
&lt;p>If youre not already familiar with JetBrains, they build great developer tools, with some very helpful game development-facing features. JetBrains Rider is a must-have IDE and code editor for GDScript, C#, and C++, with specific support for various different game engines, including Godot. As well as rich editing and &lt;kbd>Ctrl + Click&lt;/kbd> navigation, there are smart features like Find Usages, Rename (no more find/replace!) and specific inspections and quick fixes to help with best practices while writing, debugging or testing code for your game. Check out &lt;a href="https://www.jetbrains.com/lp/rider-godot/?utm_source=google&amp;amp;utm_medium=referral&amp;amp;utm_campaign=rider&amp;amp;utm_content=godot-page-blog">their page for more details&lt;/a>.&lt;/p>
&lt;h3 id="free-for-non-commercial-use">Free for non-commercial use&lt;/h3>
&lt;p>While JetBrains Rider is known as a professional tool, it recently became available for free for non-commercial use. That means if youre just getting started with Godot, then its free for learning. Its also free for open source, so you can use it to contribute to the engine, and its free for content creation, so you can make cool videos of your learning journey too. Other options for &lt;a href="https://www.jetbrains.com/rider/buy/?utm_source=google&amp;amp;utm_medium=referral&amp;amp;utm_campaign=rider&amp;amp;utm_content=godot-licensing&amp;amp;section=commercial&amp;amp;billing=yearly">licensing&lt;/a> and &lt;a href="https://www.jetbrains.com/store/?utm_source=google&amp;amp;utm_medium=referral&amp;amp;utm_campaign=rider&amp;amp;utm_content=godot-post-discounts&amp;amp;section=discounts&amp;amp;billing=yearly">discounts&lt;/a> are also available.&lt;/p>
&lt;h3 id="a-message-from-jetbrains">A message from JetBrains:&lt;/h3>
&lt;p>At JetBrains, we value the diversity of thought and experience in the software industry, such as the many different programming languages and related ecosystems. We can see that there is ample scope for multiple game engines, especially so for a not-for-profit, open-source game engine. Development happens thanks to the dedication of contributors and paid volunteers, and we welcome the chance to support passionate people making a difference with a successful community project.&lt;/p>
&lt;p>Wed like to encourage you to visit the &lt;a href="https://fund.godotengine.org/">Godot Development Fund&lt;/a> platform managed by the &lt;a href="https://godot.foundation/">Godot Foundation&lt;/a>, or to check &lt;a href="https://godotengine.org/donate">out the alternative ways to donate&lt;/a>, and join us in supporting such a fantastic project.&lt;/p></content><author><name>Godot Foundation</name></author><category term="News"/></entry><entry><title>Dev snapshot: Godot 4.5 beta 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-beta-4/"/><updated>2025-07-29T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-4/</id><summary>More critical fixes coming your way!</summary><content type="html">&lt;p>Its been a while since our last snapshot, as our team has been quite busy knocking out some critical release-blocker and immediate-blocker issues. Thankfully, were back at the point where we can comfortably deliver our latest 4.5 pre-release candidate. As a refresher: the beta period means that the project has entered feature freeze, so the only changes youll be seeing are bugfixes and addressing regressions.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the &lt;a href="https://editor.godotengine.org/releases/4.5.beta4/">&lt;strong>Web editor&lt;/strong>&lt;/a>, the &lt;a href="https://www.meta.com/s/h9JcJGHfg">&lt;strong>XR editor&lt;/strong>&lt;/a>, or the &lt;a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">&lt;strong>Android editor&lt;/strong>&lt;/a> for this release. If you are interested in the latter, please request to join &lt;a href="https://groups.google.com/g/godot-testers">our testing group&lt;/a> to get access to pre-release builds.&lt;/p>
&lt;hr />
&lt;p>&lt;em>The cover illustration is from&lt;/em> &lt;a href="https://store.steampowered.com/app/3775050/DOGWALK/?curator_clanid=41324400">&lt;strong>DOGWALK&lt;/strong>&lt;/a>, a title we had the pleasure of showcasing in a &lt;a href="https://godotengine.org/article/godot-showcase-dogwalk/">dedicated article&lt;/a>. You can download the game for free on &lt;a href="https://store.steampowered.com/app/3775050/DOGWALK/?curator_clanid=41324400">Steam&lt;/a>, &lt;a href="https://blenderstudio.itch.io/dogwalk">itch.io&lt;/a>, and the &lt;a href="https://studio.blender.org/projects/dogwalk/">Blender Studio website&lt;/a>.&lt;/p>
@@ -4755,4 +4761,4 @@ You can download &lt;a href="https://godot-xr.itch.io/godot-xr-tools-demo">the G
&lt;li>Fix custom hand poses calling legacy &lt;code class="language-plaintext highlighter-rouge">remove_animation&lt;/code>&lt;/li>
&lt;li>Invisible &lt;a href="https://godotvr.github.io/godot-xr-tools/docs/pointer/">Viewport2Din3D&lt;/a> now disable physics and viewport updates&lt;/li>
&lt;li>Improvements to collision hands so collision shapes of picked up objects are added and we no longer have hands collide with dropped objects&lt;/li>
&lt;/ul></content><author><name>Bastiaan Olij</name></author><category term="Progress Report"/></entry><entry><title>Godot 4.4, a unified experience</title><link href="https://godotengine.org/article/godot-4-4-a-unified-experience/"/><updated>2025-03-03T15:45:00+00:00</updated><id>https://godotengine.org/article/godot-4-4-a-unified-experience/</id><summary>Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.</summary><content type="html"/><author><name>Godot contributors</name></author><category term="Release"/></entry></feed>
&lt;/ul></content><author><name>Bastiaan Olij</name></author><category term="Progress Report"/></entry></feed>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/godot-4-will-discontinue-visual-scripting/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/52d/76e/63052d76e024a243584746.png) href=/article/godot-4-will-discontinue-visual-scripting/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/e31/8a8/630e318a80525807224115.png) href=/article/dev-snapshot-godot-4-0-alpha-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 15</h3><p class=excerpt>The past 2 weeks weeks have been BUSY! We've reviewed and merged a ton of Pull Requests to prepare for the imminent 4.0 beta release and make sure that we're as feature-complete as possible.</div></article></a><a href=/article/godot-4-will-discontinue-visual-scripting/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/52d/76e/63052d76e024a243584746.png) href=/article/godot-4-will-discontinue-visual-scripting/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 August 2022</span></div><h3>Godot 4.0 will discontinue VisualScript</h3><p class=excerpt>Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3cf/f69/62f3cff699de5885323719.png) href=/article/dev-snapshot-godot-4-0-alpha-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a><a href=/article/gsoc-2022-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3c8/fac/62f3c8fac0406080699461.png) href=/article/gsoc-2022-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 August 2022</span></div><h3>GSoC 2022 - Progress report #1</h3><p class=excerpt>This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.</div></article></a><a href=/article/godot-3-5-cant-stop-wont-stop/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/d1b/71d/62ed1b71d02e7838559300.jpg) href=/article/godot-3-5-cant-stop-wont-stop/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 June 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 9</h3><p class=excerpt>New alpha build for Godot 4.0, fresh from the Godot Sprint in Barcelona where some core contributors are finally meeting IRL. Lots of editor, core and rendering improvements with an early version of the OpenGL 3D renderer!</div></article></a><a href=/article/release-candidate-godot-3-5-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/629/774/035/629774035d259629688644.jpg) href=/article/release-candidate-godot-3-5-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 June 2022</span></div><h3>Release candidate: Godot 3.5 RC 3</h3><p class=excerpt>A new Release Candidate for Godot 3.5, fixing a handful of issues to get us even closer to the stable release. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2.</div></article></a><a href=/article/release-candidate-3-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/cb6/800/628cb6800fa5e986276178.jpg) href=/article/release-candidate-3-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 May 2022</span></div><h3>Release candidate: Godot 3.5 RC 2</h3><p class=excerpt>Another release candidate for Godot 3.5, exceptionally with a couple new features backported from 4.0 (Label3D and TextMesh), and some important regression fixes (Bullet KinematicBody collisions, Windows build crash).</div></article></a><a href=/article/submissions-open-godot-2022-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/a23/98f/628a2398f3298531933405.png) href=/article/submissions-open-godot-2022-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 May 2022</span></div><h3>Submissions open for Godot 2022 showreel!</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!</div></article></a><a href=/article/release-candidate-godot-3-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/507/eb3/628507eb330fc678674016.jpg) href=/article/release-candidate-godot-3-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 May 2022</span></div><h3>Release candidate: Godot 3.5 RC 1</h3><p class=excerpt>The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 May 2022</span></div><h3>Submissions open for Godot 2022 showreel!</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/announcing-gogodotjam-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/25d/c3d/62825dc3d87ab973806134.png) href=/article/announcing-gogodotjam-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/507/eb3/628507eb330fc678674016.jpg) href=/article/release-candidate-godot-3-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 May 2022</span></div><h3>Release candidate: Godot 3.5 RC 1</h3><p class=excerpt>The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. It's now time to move to the Release Candidate stage so that we can release 3.5-stable for all users.</div></article></a><a href=/article/announcing-gogodotjam-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/25d/c3d/62825dc3d87ab973806134.png) href=/article/announcing-gogodotjam-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp;16 May 2022</span></div><h3>Announcing GoGodotJam 3!</h3><p class=excerpt>Discover more about the upcoming event GoGodotJam!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/cb8/9e9/627cb89e91286901016326.jpg) href=/article/dev-snapshot-godot-4-0-alpha-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 May 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 8</h3><p class=excerpt>Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/14d/d2d/62714dd2dfeee087684095.jpg) href=/article/dev-snapshot-godot-3-5-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;18 February 2022</span></div><h3>Opening GitHub Discussions for enhancement ideas and suggestions</h3><p class=excerpt>We are opening GitHub Discussions for open-ended conversations about new features and improvements, and making proposal requirements stricter to allow for more productive deliberations and easier tracking of feature development.</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/e90/6eb/620e906eb1baa441988416.jpg) href=/article/release-candidate-godot-3-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 2</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/3d3/0e0/6203d30e0bda9846826159.jpg) href=/article/dev-snapshot-godot-4-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 9 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 2</h3><p class=excerpt>Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/bdd/52d/61fbdd52d4fee221804267.jpg) href=/article/release-candidate-godot-3-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 1</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio </span><span class=date>&nbsp;-&nbsp;26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 1</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio </span><span class=date>&nbsp;-&nbsp;26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 January 2022</span></div><h3>Major milestone ready for testing: Godot 4.0 alpha 1 is out!</h3><p class=excerpt>We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.</div></article></a><a href=/article/godot-showcase-ben-kurtin-fnf-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/c59/4ad/61ec594adad2c161680389.png) href=/article/godot-showcase-ben-kurtin-fnf-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;22 January 2022</span></div><h3>Godot Showcase - Friday Night Funkin' VR developer talks about his experience</h3><p class=excerpt>We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/04e/00d/61e04e00d599a636911489.jpg) href=/article/dev-snapshot-godot-3-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 January 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 1</h3><p class=excerpt>We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!</div></article></a><a href=/article/godot-showcase-justin-arnold-rpg-in-a-box/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61d/f21/37d/61df2137db710511123151.png) href=/article/godot-showcase-justin-arnold-rpg-in-a-box/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 October 2021</span></div><h3>Release candidate: Godot 3.4 RC 2</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this second Release Candidate, we have frozen feature development and are nearly ready to release the stable version.</div></article></a><a href=/article/release-candidate-godot-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/616/e85/0d7/616e850d7ecf5684336903.jpg) href=/article/release-candidate-godot-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 October 2021</span></div><h3>Release candidate: Godot 3.4 RC 1</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this first Release Candidate, we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches).</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/db4/6c2/615db46c275e9053218403.jpg) href=/article/dev-snapshot-godot-3-4-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 6 October 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 6</h3><p class=excerpt>One step closer to releasing Godot 3.4 with this new beta, which may be the final one before Release Candidate. The feature set for 3.4 is already pretty packed and it's more than time to get it released in the wild.</div></article></a><a href=/article/godot-games-steam-next-fest-oct-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/c8d/d24/615c8dd245136034621315.png) href=/article/godot-games-steam-next-fest-oct-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp; 5 October 2021</span></div><h3>Godot games in the Steam Next Fest (October 2021)</h3><p class=excerpt>As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.</div></article></a><a href=/article/maintenance-release-godot-3-3-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/6f0/e4d/6156f0e4d51a0814323028.jpg) href=/article/maintenance-release-godot-3-3-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 October 2021</span></div><h3>Maintenance release: Godot 3.3.4</h3><p class=excerpt>Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<span class=by>Ilaria Cislaghi </span><span class=date>&nbsp;-&nbsp; 5 October 2021</span></div><h3>Godot games in the Steam Next Fest (October 2021)</h3><p class=excerpt>As the days passes and the team and contributors work hard to deliver Godot 4.x and Godot 3.4, we want to shine a light on the amazing projects that are made using Godot.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a class=active title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/486/4c4/6154864c4a604989513584.jpg) href=/article/release-candidate-godot-3-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-3-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/6f0/e4d/6156f0e4d51a0814323028.jpg) href=/article/maintenance-release-godot-3-3-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 October 2021</span></div><h3>Maintenance release: Godot 3.3.4</h3><p class=excerpt>Godot 3.3.4 is a maintenance release and a recommended update for all Godot 3.x users. It includes various bug fixes, most notably a fix for a potential editor crash in 3.3.3.</div></article></a><a href=/article/release-candidate-godot-3-3-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/486/4c4/6154864c4a604989513584.jpg) href=/article/release-candidate-godot-3-3-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;29 September 2021</span></div><h3>Release candidate: Godot 3.3.4 RC 1</h3><p class=excerpt>Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.</div></article></a><a href=/article/introducing-gd-extensions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/1af/2c5/6151af2c5f132737201406.png) href=/article/introducing-gd-extensions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;27 September 2021</span></div><h3>Introducing GDNative's successor, GDExtension</h3><p class=excerpt>Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/766/117/6157661176579529840022.png) href=/article/multiplayer-changes-godot-4-0-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;25 September 2021</span></div><h3>Multiplayer in Godot 4.0: RPC syntax, channels, ordering</h3><p class=excerpt>New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.</div></article></a><a href=/article/tiles-editor-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c7e/bea/614c7ebea3c55854871647.png) href=/article/tiles-editor-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;30 June 2021</span></div><h3>Godot Web progress report #9: Godot Scripts <-> JavaScript Interface</h3><p class=excerpt>No need to "eval"! A whole new interface to interact with JavaScript from Godot Scripts in Web exports, and a new API to prompt the user to download a file generated by Godot.</div></article></a><a href=/article/tiles-editor-progress-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60c/b75/209/60cb75209c854804584350.png) href=/article/tiles-editor-progress-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
<span class=by>Gilles Roudiere </span><span class=date>&nbsp;-&nbsp;17 June 2021</span></div><h3>Tiles editor progress report #4</h3><p class=excerpt>Tiles editor progress report #4, with tiles properties painting and scene-based tiles support.</div></article></a><a href=/article/godot-web-progress-report-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60c/72b/dc3/60c72bdc393a4838114722.png) href=/article/godot-web-progress-report-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;16 June 2021</span></div><h3>Godot Web progress report #8: Progressive Web Apps</h3><p class=excerpt>One-click Progressive Web Apps are coming to Godot, along with easier testing for your HTML5 exports.</div></article></a><a href=/article/gdscript-progress-report-feature-complete-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60b/4f2/b0a/60b4f2b0a8130694314324.png) href=/article/gdscript-progress-report-feature-complete-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp; 2 June 2021</span></div><h3>GDScript progress report: Feature-complete for 4.0</h3><p class=excerpt>GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.</div></article></a><a href=/article/submissions-open-godot-2021-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60b/4ee/cfb/60b4eecfbcad8996217557.png) href=/article/submissions-open-godot-2021-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;31 May 2021</span></div><h3>Submissions open for Godot 2021 showreel</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp; 2 June 2021</span></div><h3>GDScript progress report: Feature-complete for 4.0</h3><p class=excerpt>GDScript is now feature-complete for the upcoming Godot 4.0 version. This article goes through the last bits that were added: typed arrays, lambda functions, builtin static methods, plus a few extra changes for optimization and bug-fixing.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a class=active title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/bf7/19d/60abf719de011665823007.png) href=/article/maintenance-release-godot-3-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/submissions-open-godot-2021-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60b/4ee/cfb/60b4eecfbcad8996217557.png) href=/article/submissions-open-godot-2021-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;31 May 2021</span></div><h3>Submissions open for Godot 2021 showreel</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it!</div></article></a><a href=/article/maintenance-release-godot-3-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/bf7/19d/60abf719de011665823007.png) href=/article/maintenance-release-godot-3-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 May 2021</span></div><h3>Maintenance release: Godot 3.3.2</h3><p class=excerpt>Here's a new bugfix release for the 3.3 branch, fixing some regressions in Godot 3.3.1 (notably some crash conditions) and a handful of other minor issues.</div></article></a><a href=/article/physics-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/554/df7/60a554df7b179532579882.png) href=/article/physics-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
<span class=by>Camille Mohr-Daurat </span><span class=date>&nbsp;-&nbsp;19 May 2021</span></div><h3>Physics progress report #1</h3><p class=excerpt>Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.</div></article></a><a href=/article/maintenance-release-godot-3-3-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/3f2/4d6/60a3f24d6f559187028182.png) href=/article/maintenance-release-godot-3-3-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 May 2021</span></div><h3>Maintenance release: Godot 3.3.1</h3><p class=excerpt>We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 March 2021</span></div><h3>Versioning change for Godot 3.x</h3><p class=excerpt>We decide to rename the upcoming 3.2.4 release to Godot 3.3 to better advertize that it's a big milestone with tons of new features! It's still fully compatible with previous Godot 3.2.x releases as one would have expected of 3.2.4, so it will be a recommended update for all Godot users. Moreover, we'll start working on Godot 3.4 in parallel to providing bugfix releases for 3.3.x at a faster pace.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/ccb/8f8/604ccb8f89381083294997.jpg) href=/article/release-candidate-godot-3-2-4-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 5</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!</div></article></a><a href=/article/godot-showcase-leocesar3d-human-diaspora/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/a91/97d/604a9197d1523072023513.jpg) href=/article/godot-showcase-leocesar3d-human-diaspora/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;11 March 2021</span></div><h3>Godot Showcase - Human Diaspora developer interview</h3><p class=excerpt>This week, we are interviewing Leonardo "Leocesar3D" Veloso about their game Human Diaspora. It was released in September 2020 in early access and is available on Windows and Linux.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/753/902/604753902a0ff871037563.jpg) href=/article/release-candidate-godot-3-2-4-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 9 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 4</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!</div></article></a><a href=/article/godot-showcase-fat-gem-primal-light/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/11f/d88/60411fd88eb88947959052.png) href=/article/godot-showcase-fat-gem-primal-light/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp; 4 March 2021</span></div><h3>Godot Showcase - Primal Light developer interview</h3><p class=excerpt>We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 9 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 4</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a class=active title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/joan-fons-hired-work-godot-rendering/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/d19/c65/603d19c65f84b182870883.png) href=/article/joan-fons-hired-work-godot-rendering/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/godot-showcase-fat-gem-primal-light/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/11f/d88/60411fd88eb88947959052.png) href=/article/godot-showcase-fat-gem-primal-light/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp; 4 March 2021</span></div><h3>Godot Showcase - Primal Light developer interview</h3><p class=excerpt>We've interviewed Fat Gem about their first released project Primal Light. It was released in July 2020 and is available on Windows, macOS and Linux.</div></article></a><a href=/article/joan-fons-hired-work-godot-rendering/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/d19/c65/603d19c65f84b182870883.png) href=/article/joan-fons-hired-work-godot-rendering/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
<span class=by>Joan Fons </span><span class=date>&nbsp;-&nbsp; 1 March 2021</span></div><h3>Joan Fons is hired to work on Godot's rendering</h3><p class=excerpt>Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.</div></article></a><a href=/article/why-isnt-godot-ecs-based-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/926/d51/603926d51ea4c913888481.png) href=/article/why-isnt-godot-ecs-based-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 February 2021</span></div><h3>Why isn't Godot an ECS-based game engine?</h3><p class=excerpt>The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/508/dcd/603508dcd82d0743700919.jpg) href=/article/release-candidate-godot-3-2-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a><a href=/article/godot-showcase-cheeseness-hive-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/e98/120/602e98120ec23097807599.png) href=/article/godot-showcase-cheeseness-hive-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Pāvels Nadtočajevs </span><span class=date>&nbsp;-&nbsp;29 December 2020</span></div><h3>Complex text layouts progress report #3</h3><p class=excerpt>Report on the complex text layouts support implementation progress, including changes to RichTextEdit class, compatibility and custom control implementation details.</div></article></a><a href=/article/godot-web-export-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/1bf/c80/5fe1bfc80c475551734903.png) href=/article/godot-web-export-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;24 December 2020</span></div><h3>Web Editor beta, AudioWorklet, GDNative and more!</h3><p class=excerpt>The Web Editor reaches beta (3.2.4 beta 4), GDNative lands on the web, thread-enabled HTML5 builds now come with an improved audio driver using the AudioWorklet API.</div></article></a><a href=/article/camille-mohr-daurat-hired-work-physics/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/d4a/1da/5fdd4a1dadfac213080744.png) href=/article/camille-mohr-daurat-hired-work-physics/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
<span class=by>Camille Mohr-Daurat </span><span class=date>&nbsp;-&nbsp;19 December 2020</span></div><h3>Camille Mohr-Daurat was hired to work on physics</h3><p class=excerpt>We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.</div></article></a><a href=/article/godot-showcase-little-red-dog-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/8c9/92b/5fd8c992b68a7578144586.jpg) href=/article/godot-showcase-little-red-dog-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;15 December 2020</span></div><h3>Godot Showcase - Little Red Dog Games talk about their experience</h3><p class=excerpt>This week, we've interviewed Little Red Dog Games' lead developer Ryan Hewer about their latest project, Rogue State Revolution.</div></article></a><a href=/article/godot-engine-receiving-support-funded-facebook-reality-labs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/3d8/93c/5fd3d893cc1bb743932204.png) href=/article/godot-engine-receiving-support-funded-facebook-reality-labs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 December 2020</span></div><h3>Godot Engine receiving support funded by Facebook Reality Labs</h3><p class=excerpt>It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;15 December 2020</span></div><h3>Godot Showcase - Little Red Dog Games talk about their experience</h3><p class=excerpt>This week, we've interviewed Little Red Dog Games' lead developer Ryan Hewer about their latest project, Rogue State Revolution.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a class=active title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/398/01a/5fd39801a2fcb799144127.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/godot-engine-receiving-support-funded-facebook-reality-labs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/3d8/93c/5fd3d893cc1bb743932204.png) href=/article/godot-engine-receiving-support-funded-facebook-reality-labs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 December 2020</span></div><h3>Godot Engine receiving support funded by Facebook Reality Labs</h3><p class=excerpt>It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/398/01a/5fd39801a2fcb799144127.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 December 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 4</h3><p class=excerpt>Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!</div></article></a><a href=/article/new-showcase-for-projects-made-with-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/e5b/f98/5fce5bf98e348880445902.png) href=/article/new-showcase-for-projects-made-with-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp; 7 December 2020</span></div><h3>Announcing the new showcase for projects made with Godot</h3><p class=excerpt>We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.</div></article></a><a href=/article/godot-docs-improvements-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8fe/e80/5fc8fee80a1e9162541704.png) href=/article/godot-docs-improvements-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp; 4 December 2020</span></div><h3>Godot docs improvements report</h3><p class=excerpt>Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!</div></article></a><a href=/article/call-for-participation-online-godotcon-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8f2/85e/5fc8f285e75a5623838507.png) href=/article/call-for-participation-online-godotcon-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;10 September 2020</span></div><h3>We hired Nathan to work on the manual</h3><p class=excerpt>We hired Nathan from GDQuest to work on the online user manual. He will work on the workflow, content organization, and improving the Getting Started guide.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f5/89f/2b4/5f589f2b46587026501332.jpg) href=/article/release-candidate-godot-3-2-3-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 9 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 6</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/f5b/28e/5f4f5b28e3bc7036433999.jpg) href=/article/release-candidate-godot-3-2-3-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 September 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 5</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/godot-web-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/8d5/175/5f48d51759192009283012.png) href=/article/godot-web-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;28 August 2020</span></div><h3>Godot web export progress report #2</h3><p class=excerpt>Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.</div></article></a><a href=/article/announcing-new-hire-gilles-roudiere/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/66c/b1b/5f466cb1b23ec647588316.png) href=/article/announcing-new-hire-gilles-roudiere/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 August 2020</span></div><h3>Announcing a new hire! (Gilles Roudière)</h3><p class=excerpt>In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;28 August 2020</span></div><h3>Godot web export progress report #2</h3><p class=excerpt>Godot is getting better export for the Web. While web technologies are not always suited to provide bleeding edge experiences, we do our best to let you exported game run as smoothly as possible on every platform.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
<a class=active title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-3-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f3/fbb/015/5f3fbb015beb7529159252.jpg) href=/article/release-candidate-godot-3-2-3-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/announcing-new-hire-gilles-roudiere/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f4/66c/b1b/5f466cb1b23ec647588316.png) href=/article/announcing-new-hire-gilles-roudiere/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 August 2020</span></div><h3>Announcing a new hire! (Gilles Roudière)</h3><p class=excerpt>In the past month, the excess donations accumulated so we are finally able to offer enough security to do an extra hire. Beginning November, Gilles Roudière (Groud) will be working full-time for the project, dedicated to 2D and general editor usability!</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f3/fbb/015/5f3fbb015beb7529159252.jpg) href=/article/release-candidate-godot-3-2-3-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 August 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 4</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gdscript-progress-report-new-gdscript-now-merged/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/966/b6d/5f2966b6dca1a217164497.png) href=/article/gdscript-progress-report-new-gdscript-now-merged/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp; 4 August 2020</span></div><h3>GDScript progress report: New GDScript is now merged</h3><p class=excerpt>New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.</div></article></a><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gsoc-2020-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/1bb/011/5f21bb0114081243850484.png) href=/article/gsoc-2020-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -35,8 +36,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;11 June 2020</span></div><h3>Godot core budget meeting report #1</h3><p class=excerpt>The funding situation of Godot has been changing for the past months, as we received more grants and donations, and reorganizing where the funding is going, deciding hires, etc. takes considerable time as well as the right timing.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ed/a94/760/5eda94760bb2e320902518.png) href=/article/dev-snapshot-godot-3-2-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 5 June 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 4</h3><p class=excerpt>Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better.</div></article></a><a href=/article/gdscript-progress-report-writing-new-parser/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ed/43c/e24/5ed43ce245f10218039510.png) href=/article/gdscript-progress-report-writing-new-parser/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp; 1 June 2020</span></div><h3>GDScript progress report: Writing a new parser</h3><p class=excerpt>Showing the work for the new GDScript parser, why it is done and how it improves over the old one. Also show a bit of new features.</div></article></a><a href=/article/godot-editor-running-web-browser/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ec/fac/efa/5ecfacefaeb1e933757325.png) href=/article/godot-editor-running-web-browser/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;29 May 2020</span></div><h3>Godot Editor running in a web browser</h3><p class=excerpt>Bringing the Godot Editor to the web: lowering the barrier for newcomers while enhancing the HTML5 export.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ec/7a2/8d5/5ec7a28d5656c146172595.png) href=/article/dev-snapshot-godot-3-2-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 3</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;29 May 2020</span></div><h3>Godot Editor running in a web browser</h3><p class=excerpt>Bringing the Godot Editor to the web: lowering the barrier for newcomers while enhancing the HTML5 export.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
<a class=active title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/godot-40-will-get-new-modernized-lightmapper/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/70d/c27/5eb70dc27e632736391193.png) href=/article/godot-40-will-get-new-modernized-lightmapper/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ec/7a2/8d5/5ec7a28d5656c146172595.png) href=/article/dev-snapshot-godot-3-2-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 3</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.</div></article></a><a href=/article/godot-40-will-get-new-modernized-lightmapper/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/70d/c27/5eb70dc27e632736391193.png) href=/article/godot-40-will-get-new-modernized-lightmapper/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 May 2020</span></div><h3>Godot 4.0 will get a new, modernized lightmapper</h3><p class=excerpt>In most game engines, a lightmap is baked for a whole scene and there is only one of it at the same time. In Godot, different scenes can have their own lightmaps and you can mix and match them however you like.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/400/0dd/5eb4000ddf0d8512778590.png) href=/article/dev-snapshot-godot-3-2-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 7 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 2</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.</div></article></a><a href=/article/gdscript-progress-report-writing-tokenizer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/018/a65/5eb018a659a8f843228718.png) href=/article/gdscript-progress-report-writing-tokenizer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp; 4 May 2020</span></div><h3>GDScript progress report: Writing a tokenizer</h3><p class=excerpt>GDScript is being rewritten. In this article we talk about the new tokenizer—the first step in the compilation process.</div></article></a><a href=/article/vulkan-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/ca9/b28/5eaca9b28e21f592433351.jpeg) href=/article/vulkan-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 February 2020</span></div><h3>Headsup: Vulkan merged, master branch unstable</h3><p class=excerpt>Godot 3.2 was released two weeks ago, and it's now time to go full steam ahead towards our next milestone, Godot 4.0. The Vulkan port which had been worked on in a dedicated branch is now getting merged in our main development branch, which has a few implications on what to expect from the 'master' branch and how pending Pull Requests will be impacted.</div></article></a><a href=/article/meet-godot-engine-representatives-gdc-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e4/183/064/5e4183064b6bd149641883.png) href=/article/meet-godot-engine-representatives-gdc-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;10 February 2020</span></div><h3>Meet with the Godot Engine representatives at GDC 2020!</h3><p class=excerpt>Next month it will be time for GDC yet again! The project leadership will be attending the event for meetings and we are starting to build our schedule for GDC 2020.</div></article></a><a href=/article/submissions-open-godot-2020-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/d78/d9e/5e3d78d9eacfa625348868.png) href=/article/submissions-open-godot-2020-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 7 February 2020</span></div><h3>Submissions open for Godot 2020 showreel</h3><p class=excerpt>Showcase your game in the upcoming 2020 Godot showreel!</div></article></a><a href=/article/godot-engine-was-awarded-epic-megagrant/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/86b/c31/5e386bc31db0b649571269.png) href=/article/godot-engine-was-awarded-epic-megagrant/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 3 February 2020</span></div><h3>Godot Engine was awarded an Epic MegaGrant</h3><p class=excerpt>With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant!</div></article></a><a href=/article/here-comes-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/15f/979/5e315f979aa78053750274.jpg) href=/article/here-comes-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;29 January 2020</span></div><h3>Here comes Godot 3.2, with quality as priority</h3><p class=excerpt>Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 3 February 2020</span></div><h3>Godot Engine was awarded an Epic MegaGrant</h3><p class=excerpt>With great excitement, today we want to officially announce the great honor of having been awarded an Epic MegaGrant!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
<a class=active title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/0ae/e1a/5e30aee1a2a5a347843703.png) href=/article/vulkan-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/here-comes-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/15f/979/5e315f979aa78053750274.jpg) href=/article/here-comes-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;29 January 2020</span></div><h3>Here comes Godot 3.2, with quality as priority</h3><p class=excerpt>Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2! It's the result of over 10 months of work by close to 450 contributors who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.</div></article></a><a href=/article/vulkan-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e3/0ae/e1a/5e30aee1a2a5a347843703.png) href=/article/vulkan-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;28 January 2020</span></div><h3>Vulkan progress report #6</h3><p class=excerpt>It's been a while since the previous progress report, as I went on Vacation in November (did not take a vacation in years..), and December I had a lot of other engine related tasks that piled up that I had to solve. Work on Vulkan branch resumed at the beginning of January and significant progress was made already.</div></article></a><a href=/article/release-candidate-3-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/eb9/c68/5e2eb9c689958125488202.jpg) href=/article/release-candidate-3-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 4</h3><p class=excerpt>Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.</div></article></a><a href=/article/schedule-godotcon-2020-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/e08/63a/5e2e0863aaadc002576427.png) href=/article/schedule-godotcon-2020-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;26 January 2020</span></div><h3>Schedule for GodotCon 2020 in Brussels</h3><p class=excerpt>GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).</div></article></a><a href=/article/release-candidate-godot-3-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/aac/801/5e2aac801d8f5237584690.jpg) href=/article/release-candidate-godot-3-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Ignacio Roldán Etcheverry </span><span class=date>&nbsp;-&nbsp;15 November 2019</span></div><h3>C# progress report: WebAssembly, MonoDevelop and AOT</h3><p class=excerpt>Godot 3.2 brings WebAssembly support for C# games. There is also a new extension for Visual Studio for Mac and MonoDevelop and preliminary support for AOT compilation.</div></article></a><a href=/article/release-candidate-godot-3-1-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/bf1/454/5dcbf1454c1cc840552545.jpg) href=/article/release-candidate-godot-3-1-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 November 2019</span></div><h3>Release candidate: Godot 3.1.2 RC 1</h3><p class=excerpt>It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.</div></article></a><a href=/article/major-update-visual-shaders-godot-3-2-part-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/1aa/e06/5dc1aae06d7f4636917764.png) href=/article/major-update-visual-shaders-godot-3-2-part-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
<span class=by>Yuri Roubinsky </span><span class=date>&nbsp;-&nbsp;11 November 2019</span></div><h3>Major update for Visual Shaders in Godot 3.2 (part 2)</h3><p class=excerpt>This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. Much time and effort was spent adding a lot of new things to enhance the overall experience developing shaders.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/2d4/f59/5dc2d4f59ea0f935451715.jpg) href=/article/dev-snapshot-godot-3-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 6 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 1</h3><p class=excerpt>After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.</div></article></a><a href=/article/code-of-conduct-godot-community/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/019/1f9/5dc0191f92385004371530.svg) href=/article/code-of-conduct-godot-community/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 November 2019</span></div><h3>Code of Conduct for the Godot community</h3><p class=excerpt>The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 6 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 1</h3><p class=excerpt>After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
<a class=active title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>

View File

@@ -11,7 +11,8 @@
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/godot-4-4-a-unified-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-4-a-unified-experience.webp) href=/article/godot-4-4-a-unified-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp; 3 March 2025</span></div><h3>Godot 4.4, a unified experience</h3><p class=excerpt>Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 3</h3><p class=excerpt>We said "final" for the previous release candidate, but good things come in threes, don't they?</div></article></a><a href=/article/release-candidate-godot-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-2.webp) href=/article/release-candidate-godot-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<span class=by>Thaddeus Crews </span><span class=date>&nbsp;-&nbsp;26 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 2</h3><p class=excerpt>With a stable release imminent, join us for one final round of testing.</div></article></a><a href=/article/museum-of-all-things/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/moat_logo_large_colorful_over_screenshot.webp) href=/article/museum-of-all-things/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;25 February 2025</span></div><h3>Godot Showcase - Museum of All Things</h3><p class=excerpt>What if Wikipedia was a place you could visit? Thats the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedias vast knowledge base.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Thaddeus Crews </span><span class=date>&nbsp;-&nbsp;21 November 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 5</h3><p class=excerpt>With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.</div></article></a><a href=/article/review-godotcon24/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2024-post.webp) href=/article/review-godotcon24/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;13 November 2024</span></div><h3>GodotCon 24: Berlin Edition</h3><p class=excerpt>Our biggest conference yet!</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-4.webp) href=/article/dev-snapshot-godot-4-4-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp; 8 November 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 4</h3><p class=excerpt>After a short delay due to GodotCon, we are back with another exciting update.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-3.webp) href=/article/dev-snapshot-godot-4-4-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp; 3 October 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 3</h3><p class=excerpt>We haven't slowed down and are bringing you another feature-packed update!</div></article></a><a href=/article/godot-xr-update-oct-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/october-2024-xr-progress-update.webp) href=/article/godot-xr-update-oct-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 2 October 2024</span></div><h3>Godot XR update - October 2024</h3><p class=excerpt>Looking back at a year of XR development.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp; 3 October 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 3</h3><p class=excerpt>We haven't slowed down and are bringing you another feature-packed update!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
<a class=active title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/e26/e58/5dbe26e58c5b1549900965.jpeg) href=/article/vulkan-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/code-of-conduct-godot-community/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/019/1f9/5dc0191f92385004371530.svg) href=/article/code-of-conduct-godot-community/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 November 2019</span></div><h3>Code of Conduct for the Godot community</h3><p class=excerpt>The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.</div></article></a><a href=/article/vulkan-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/e26/e58/5dbe26e58c5b1549900965.jpeg) href=/article/vulkan-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 2 November 2019</span></div><h3>Vulkan progress report #5</h3><p class=excerpt>Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland.</div></article></a><a href=/article/dtls-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/87c/7eb/5db87c7eb83ec156927495.png) href=/article/dtls-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;29 October 2019</span></div><h3>DTLS progress report #1</h3><p class=excerpt>A sneak peak at DTLS support in Godot 4.0 .</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a><a href=/article/vulkan-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/236/c28/5da236c281af8007391866.jpeg) href=/article/vulkan-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;17 July 2019</span></div><h3>GSoC 2019 progress report #1 (part 1)</h3><p class=excerpt>Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. They each share their project aim and current progress with a short devlog. This common progress report is split over two blog posts for readability. This post covers work on VCS integration (Twarit Waikar), interactive music (Daniel Matarov), a GDScript language server (Ankit Priyarup) and Visual Script improvements (Swarnim Arun).</div></article></a><a href=/article/csharp-android-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/775/7d1/5d27757d198a8779988083.png) href=/article/csharp-android-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
<span class=by>Ignacio Roldán Etcheverry </span><span class=date>&nbsp;-&nbsp;12 July 2019</span></div><h3>C# support on Android</h3><p class=excerpt>Godot 3.2 will bring Android support to C# users, which can already be tried in the master branch and will soon be available in Godot 3.2 alpha 1. Moreover, the editor code for the Mono module was converted from C++ to C#, making it easier to extend.</div></article></a><a href=/article/maintenance-release-godot-2-1-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/745/fd5/5d2745fd51cc0710225918.png) href=/article/maintenance-release-godot-2-1-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 July 2019</span></div><h3>Maintenance release: Godot 2.1.6</h3><p class=excerpt>Godot 2.1.6 is a maintenance update for users of Godot's older 2.1 stable branch. It fixes a few platform-specific bugs, and updates Android and iOS export templates to match new requirements of Google Play and the Apple Store.</div></article></a><a href=/article/godot-3-2-arvr-update/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d2/713/c8f/5d2713c8f26e6377170736.png) href=/article/godot-3-2-arvr-update/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;11 July 2019</span></div><h3>Godot 3.2 ARVR update</h3><p class=excerpt>Godot 3.2 will see ARKit and Oculus Go/Quest support coming to Godot. ARCore and Valve Index support is not far behind.</div></article></a><a href=/article/vulkan-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d1/a3b/00a/5d1a3b00a0ca0396834227.png) href=/article/vulkan-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 July 2019</span></div><h3>Vulkan progress report #1</h3><p class=excerpt>While the rest of the Godot contributors are focused on finalizing 3.2 for release, I'm almost exclusively dedicated to porting the engine to Vulkan, as part of the 4.0 release effort. This is so far an exciting adventure and I'm learning a lot about it.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;11 July 2019</span></div><h3>Godot 3.2 ARVR update</h3><p class=excerpt>Godot 3.2 will see ARKit and Oculus Go/Quest support coming to Godot. ARCore and Valve Index support is not far behind.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
<a class=active title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/godot-webrtc-report3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d0/a2c/54a/5d0a2c54aaced070739095.png) href=/article/godot-webrtc-report3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d1/a3b/00a/5d1a3b00a0ca0396834227.png) href=/article/vulkan-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 July 2019</span></div><h3>Vulkan progress report #1</h3><p class=excerpt>While the rest of the Godot contributors are focused on finalizing 3.2 for release, I'm almost exclusively dedicated to porting the engine to Vulkan, as part of the 4.0 release effort. This is so far an exciting adventure and I'm learning a lot about it.</div></article></a><a href=/article/godot-webrtc-report3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d0/a2c/54a/5d0a2c54aaced070739095.png) href=/article/godot-webrtc-report3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli </span><span class=date>&nbsp;-&nbsp;19 June 2019</span></div><h3>WebRTC support, progress report #3</h3><p class=excerpt>WebRTC for the High Level Multiplayer API is here! Featuring a fully peer to peer mesh network. Documentation is now available for WebRTC classes, a tutorial and two new demos has been added.</div></article></a><a href=/article/godot-3-2-docs-sprint/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/4b8/f7d/5cf4b8f7daf66826927105.jpg) href=/article/godot-3-2-docs-sprint/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp; 7 June 2019</span></div><h3>Let's complete the docs: Godot 3.2 Docs Sprint</h3><p class=excerpt>We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine.</div></article></a><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a><a href=/article/major-update-for-visual-shader-in-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/c31/576/5cac315766846559086274.png) href=/article/major-update-for-visual-shader-in-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 March 2019</span></div><h3>Status of Godot at GDC 2019</h3><p class=excerpt>Rémi Verschelde, Hein Pieter Van Braam and I went to GDC 2019 in representation of Godot. Until last year, I would go mostly alone. So, how did it go compared to last year?</div></article></a><a href=/article/godot-3-1-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/f7a/c66/5c3f7ac66e008154491407.png) href=/article/godot-3-1-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;13 March 2019</span></div><h3>Godot 3.1 is out, improving usability and features</h3><p class=excerpt>After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features. Godot 3.1 is more mature and easy to use, and it does away with many hurdles introduced in the previous versions.</div></article></a><a href=/article/release-candidate-godot-3-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/7c8/5f1/5c87c85f18d8a373377035.jpg) href=/article/release-candidate-godot-3-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 3</h3><p class=excerpt>All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We've reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 stable!</div></article></a><a href=/article/release-candidate-godot-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/592/85d/5c859285d93ec042711193.jpg) href=/article/release-candidate-godot-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 2</h3><p class=excerpt>We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we're publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues have been missed.</div></article></a><a href=/article/release-candidate-godot-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/292/cb2/5c8292cb21bbd133370967.png) href=/article/release-candidate-godot-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 1</h3><p class=excerpt>After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we're finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. We're therefore publishing this first release candidate, Godot 3.1 RC 1, to let all of you test it thoroughly and check if any showstoppers remain. The final release is a but few days away!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 2</h3><p class=excerpt>We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we're publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues have been missed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
<a class=active title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/eb0/021/5c7eb0021fe9f976412604.png) href=/article/dev-snapshot-godot-3-1-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/292/cb2/5c8292cb21bbd133370967.png) href=/article/release-candidate-godot-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 1</h3><p class=excerpt>After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we're finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. We're therefore publishing this first release candidate, Godot 3.1 RC 1, to let all of you test it thoroughly and check if any showstoppers remain. The final release is a but few days away!</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/eb0/021/5c7eb0021fe9f976412604.png) href=/article/dev-snapshot-godot-3-1-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 5 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 11</h3><p class=excerpt>One (hopefully) last beta was needed to test the many last-minute bug fixes done over the last few day, which brought the 3.1 version very close to what we want the final version to be. But any heavy bugfix requires QA testing to ensure that it does not introduce regressions, so we're publishing a new 3.1 beta 11 build to have the community confirm if it's ready for the Release Candidate stage.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/a6b/251/5c7a6b251a5c0432026897.jpg) href=/article/dev-snapshot-godot-3-1-beta-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 10</h3><p class=excerpt>Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.</div></article></a><a href=/article/join-godot-meetup-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/9aa/e66/5c79aae6662fe155928325.png) href=/article/join-godot-meetup-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 1 March 2019</span></div><h3>Join the Godot Meetup at GDC 2019</h3><p class=excerpt>We're organizing a Godot Meetup at the GitHub HQ during GDC 2019, on Thursday, March 21 at 6:30 pm. Entrance is free and everyone is welcome to attend, but you do need to register beforehand on Eventbrite: https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp; 2 January 2019</span></div><h3>Dev snapshot: Godot 3.1 alpha 5</h3><p class=excerpt>Godot 3.1 alpha 5 is released, with 31 PRs merged since the previous alpha last week. This is the last alpha, we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/b47/a5d/5c1b47a5d4436949253271.jpg) href=/article/dev-snapshot-godot-3-1-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 December 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 4</h3><p class=excerpt>Godot 3.1 alpha 4 is released, with 97 PRs merged since the previous alpha last week. It should be the last alpha release, as we're now moving into the beta stage, where only critical bug fixes will be considered for merging until we are happy with the overall stability of the master branch.</div></article></a><a href=/article/call-participation-godotcon-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/8f7/f3c/5c18f7f3cc9b6563814474.png) href=/article/call-participation-godotcon-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;18 December 2018</span></div><h3>Call for participation for GodotCon 2019</h3><p class=excerpt>We have a full week of Godot-related events upcoming in Brussels, Belgium, with the Godot Sprint (31 Jan & 1 Feb 2019), FOSDEM (2-3 Feb 2019) and GodotCon (4-5 Feb 2019)! The venue for the Sprint and GodotCon has now been found, it will be the Ludus Académie in Brussels. We're now asking for proposals of talks, workshops, etc. from GodotCon attendees. The speakers lineup will be announced on this blog in January.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c0/d20/8fb/5c0d208fb9e4c913419803.png) href=/article/dev-snapshot-godot-3-1-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 December 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 3</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a><a href=/article/future-patreon-and-donations/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/830/34b/5bf83034b703a356470749.png) href=/article/future-patreon-and-donations/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 November 2018</span></div><h3>Godot Patreon and goals updated, help us hire Pedro Estébanez</h3><p class=excerpt>It has been a year since we started actively asking for donations. Thanks to that, I could work paid for an entire year so far (which has resultend in dozens of new features and helping a huge amount of contributors).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 December 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 3</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
<a class=active title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/fixing-tangents-accurate-normal-maps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/2ab/9f6/5bf2ab9f6f810514785264.png) href=/article/fixing-tangents-accurate-normal-maps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/future-patreon-and-donations/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/830/34b/5bf83034b703a356470749.png) href=/article/future-patreon-and-donations/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 November 2018</span></div><h3>Godot Patreon and goals updated, help us hire Pedro Estébanez</h3><p class=excerpt>It has been a year since we started actively asking for donations. Thanks to that, I could work paid for an entire year so far (which has resultend in dozens of new features and helping a huge amount of contributors).</div></article></a><a href=/article/fixing-tangents-accurate-normal-maps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/2ab/9f6/5bf2ab9f6f810514785264.png) href=/article/fixing-tangents-accurate-normal-maps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;21 November 2018</span></div><h3>Fixing tangents for accurate normal maps</h3><p class=excerpt>Correct tangents and bi-tangents are required for applying normal maps and newer effects such as the depth/parallax effect in the shader. Support for this has been spotty so we took the time out to fill in the gaps. These changes do have some consequences.</div></article></a><a href=/article/will-your-contribution-be-merged-heres-how-tell/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/33b/9b7/5bf33b9b794d9900123756.png) href=/article/will-your-contribution-be-merged-heres-how-tell/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;19 November 2018</span></div><h3>Will your contribution be merged? Here's how to tell</h3><p class=excerpt>The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.</div></article></a><a href=/article/meet-community-fosdem-and-godotcon-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/8f1/4da/5c18f14dac08d627984396.png) href=/article/meet-community-fosdem-and-godotcon-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 7 November 2018</span></div><h3>Meet the community at FOSDEM and GodotCon 2019</h3><p class=excerpt>2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).</div></article></a><a href=/article/open-arpg-and-jrpg-demos-gdquest/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/fea/026/5bdfea0267def116064677.png) href=/article/open-arpg-and-jrpg-demos-gdquest/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;29 July 2018</span></div><h3>Maintenance release: Godot 3.0.6</h3><p class=excerpt>Godot 3.0.6 fixes an important security issue. In addition we've added the 'headless' build for CI use and fixed several C# issues.</div></article></a><a href=/article/maintenance-release-godot-2-1-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/c98/687/5b5c9868740e5620786710.jpg) href=/article/maintenance-release-godot-2-1-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 July 2018</span></div><h3>Maintenance release: Godot 2.1.5</h3><p class=excerpt>Godot 2.1.5 is released with hundreds of bug fixes and enhancements made by the community over the last 11 months! It features various distribution changes for Android and iOS, as well as new platform features like hardware cursor acceleration and multitouch events. The binaries now come with the same crash handler as Godot 3.0, and dozens of improvements have been made to the "Godot 2 to 3 converter" which you can use to port your Godot 2 projects to the new format. Last but not least, this release fixes security vulnerabilities in Godot's marshalling code (also going to be fixed in Godot 3.0.6 in coming hours) which can affect Godot servers.</div></article></a><a href=/article/why-we-broke-your-pr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/90c/f2d/5b590cf2dac47927219311.jpg) href=/article/why-we-broke-your-pr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;25 July 2018</span></div><h3>Why we broke your PR</h3><p class=excerpt>As some of you probably noticed a lot of PRs on the backlog now need a rebase because of PR 20137</div></article></a><a href=/article/gsoc-2018-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/88a/3f1/5b588a3f134c0077195925.png) href=/article/gsoc-2018-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 July 2018</span></div><h3>GSoC 2018 progress report #1</h3><p class=excerpt>Godot participates in the Google Summer of Code for the first year, and we have five students working on exciting projects: Godot Blender exporter; MIDI and SoundFont support; GDNative video decoders; WebRTC support for multiplayer games; Gear VR and Daydream support. In this post, our GSoC students give you an update on their current progress and the next steps for their projects.</div></article></a><a href=/article/gles2-and-gdnative-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/59c/e48/5b559ce4849ad017013962.png) href=/article/gles2-and-gdnative-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp;23 July 2018</span></div><h3>GLES2 and GDNative, progress report #7</h3><p class=excerpt>After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details ;)</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 July 2018</span></div><h3>GSoC 2018 progress report #1</h3><p class=excerpt>Godot participates in the Google Summer of Code for the first year, and we have five students working on exciting projects: Godot Blender exporter; MIDI and SoundFont support; GDNative video decoders; WebRTC support for multiplayer games; Gear VR and Daydream support. In this post, our GSoC students give you an update on their current progress and the next steps for their projects.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
<a class=active title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/optional-typing-gdscript/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/f4f/b2f/5b1f4fb2f023a968578982.png) href=/article/optional-typing-gdscript/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/gles2-and-gdnative-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/59c/e48/5b559ce4849ad017013962.png) href=/article/gles2-and-gdnative-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp;23 July 2018</span></div><h3>GLES2 and GDNative, progress report #7</h3><p class=excerpt>After all the light types are implemented, the next step is to implement shadow mapping, with all its frustrating implementation details ;)</div></article></a><a href=/article/optional-typing-gdscript/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/f4f/b2f/5b1f4fb2f023a968578982.png) href=/article/optional-typing-gdscript/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp;22 July 2018</span></div><h3>Optional typing in GDScript</h3><p class=excerpt>Exposing the new addition to GDScript: optional type hints and all the perks it brings.</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/073/2f9/5b50732f9b7ce697339594.jpg) href=/article/dev-snapshot-godot-2-1-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a><a href=/article/godot-31-will-get-many-improvements-kinematicbody/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/de9/702/5b4de97024c77681425121.gif) href=/article/godot-31-will-get-many-improvements-kinematicbody/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;17 July 2018</span></div><h3>Godot 3.1 will get many improvements to KinematicBody</h3><p class=excerpt>One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.</div></article></a><a href=/article/visual-shader-editor-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/a6e/073/5b4a6e073cc9d628714213.png) href=/article/visual-shader-editor-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
@@ -35,8 +36,7 @@ The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 Jun
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;25 May 2018</span></div><h3>Fixing Godot games published in Google Play</h3><p class=excerpt>After games being published using Godot on Google Play for almost 8 years with no problems, Google decided they don't like the format we use for exporting any more and is suspending many published games. Here's how to fix your APK to upload it again.</div></article></a><a href=/article/ben-tristem-gamedevtv-are-kickstarting-godot-course/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b0/329/342/5b032934283e8029566244.jpg) href=/article/ben-tristem-gamedevtv-are-kickstarting-godot-course/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 May 2018</span></div><h3>Ben Tristem & GameDev.tv are kickstarting a Godot course</h3><p class=excerpt>Ben Tristem and his GameDev.tv team, authors of many best-selling game development courses on the online platform Udemy, are now kickstarting a Godot Engine course! They strongly believe in Godot and want to make top quality content for all kinds of users. Ben tells us in a video what they like in Godot and why they are so enthusiastic about it.</div></article></a><a href=/article/godot-gets-new-inspector/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b0/09e/0c2/5b009e0c2cabd079105425.png) href=/article/godot-gets-new-inspector/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;19 May 2018</span></div><h3>Godot gets a new Inspector</h3><p class=excerpt>Work is ongoing to completely overhaul Godot inspector. This was a pending assignment for me since even before Godot was open sourced but, as always, other issued had priority.</div></article></a><a href=/article/godot-ragdoll-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/c2e/449/5afc2e44937d1306025773.png) href=/article/godot-ragdoll-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp;16 May 2018</span></div><h3>Godot's ragdoll system</h3><p class=excerpt>Godot 3.1 is getting many improvements on the physics side, and one of those is the new ragdoll system. Physics maintainer Andrea Catania presents the work he did on this topic and how to get started with physical bones and ragdoll simulation.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/9dd/ac8/5af9ddac832c9548534486.png) href=/article/dev-snapshot-godot-3-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;14 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 2</h3><p class=excerpt>This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
<span class=by>Andrea Catania </span><span class=date>&nbsp;-&nbsp;16 May 2018</span></div><h3>Godot's ragdoll system</h3><p class=excerpt>Godot 3.1 is getting many improvements on the physics side, and one of those is the new ragdoll system. Physics maintainer Andrea Catania presents the work he did on this topic and how to get started with physical bones and ragdoll simulation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
<a class=active title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/gles2-and-gdnative-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/0e5/72b/5af0e572bcfa6454445114.png) href=/article/gles2-and-gdnative-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/9dd/ac8/5af9ddac832c9548534486.png) href=/article/dev-snapshot-godot-3-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam </span><span class=date>&nbsp;-&nbsp;14 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 2</h3><p class=excerpt>This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!</div></article></a><a href=/article/gles2-and-gdnative-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/0e5/72b/5af0e572bcfa6454445114.png) href=/article/gles2-and-gdnative-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp; 7 May 2018</span></div><h3>GLES2 and GDNative, progress report #5</h3><p class=excerpt>The progress of last month was largely defined by stabilizing the 3D renderer with many smaller fixes, but work on the PRB side of things has begun and the GDNative system also saw some quality-of-life changes again, with improvements to the GDNativeLibrary resource as well as an API to provide safe type-casting in NativeScript.</div></article></a><a href=/article/godot-gets-2d-skeletal-deform/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/c8f/8c1/5aec8f8c19c0b515935183.gif) href=/article/godot-gets-2d-skeletal-deform/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 4 May 2018</span></div><h3>Godot gets 2D skeletal deform</h3><p class=excerpt>Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature.
A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
@@ -38,8 +39,7 @@ Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;21 February 2018</span></div><h3>Update on recent VR developments</h3><p class=excerpt>Godot VR support is slowly improving. The OpenVR drivers are now supplied through the asset library and we have the first version of our Oculus drivers available!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/af9/b4c/5a8af9b4c4f7e372924442.png) href=/article/dev-snapshot-godot-2-1-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 February 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 1</h3><p class=excerpt>As Godot 3.0 is a major release with compatibility breakage, we are still going to support the previous 2.1 stable branch for some time. Many fixes and enhancements have been done in the 2.1 branch since the release of 2.1.4 in August 2017, so it's time to get them tested widely to go towards a 2.1.5 release.</div></article></a><a href=/article/preparing-gdc-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/6c1/baf/5a86c1baf168c824859574.png) href=/article/preparing-gdc-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;16 February 2018</span></div><h3>Preparing for GDC 2018</h3><p class=excerpt>Me and other Godot devs will be present at GDC 2018. The plan is to push Godot more into the corporate world.</div></article></a><a href=/article/gles2-and-gdnative-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/20c/237/5a820c237c611332498492.png) href=/article/gles2-and-gdnative-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp;12 February 2018</span></div><h3>GLES2 and GDNative, progress report #2</h3><p class=excerpt>Because of the big release there have been many GDNative related tasks that needed to be addressed. Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running.</div></article></a><a href=/article/godot-3-0-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/f92/d3f/5a6f92d3f0d1d382442473.jpg) href=/article/godot-3-0-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;29 January 2018</span></div><h3>Godot 3.0 is out and ready for the big leagues</h3><p class=excerpt>After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp;12 February 2018</span></div><h3>GLES2 and GDNative, progress report #2</h3><p class=excerpt>Because of the big release there have been many GDNative related tasks that needed to be addressed. Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
<a class=active title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/856/519/5a685651987ce263514865.png) href=/article/dev-snapshot-godot-3-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/godot-3-0-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/f92/d3f/5a6f92d3f0d1d382442473.jpg) href=/article/godot-3-0-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;29 January 2018</span></div><h3>Godot 3.0 is out and ready for the big leagues</h3><p class=excerpt>After more than 18 months of development, all Godot Engine contributors are proud to present our biggest release so far, Godot 3.0! It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 support, and many other features!</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/856/519/5a685651987ce263514865.png) href=/article/dev-snapshot-godot-3-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 3</h3><p class=excerpt>Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!</div></article></a><a href=/article/gles2-and-gdnative-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/7a3/a28/5a67a3a28fbaf611207753.png) href=/article/gles2-and-gdnative-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp;23 January 2018</span></div><h3>GLES2 and GDNative, progress report #1</h3><p class=excerpt>Thanks to our very supporting patrons I have the opportunity to work part-time on Godot! My work will be mostly about implementing an OpenGL ES 2.0 compatible rendering backend for Godot 3.1, as well as maintaining the GDNative system and bindings.
The first month I spent on getting started and familiar with the rendering in Godot.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/3ae/e17/5a63aee174d80543898745.png) href=/article/dev-snapshot-godot-3-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -38,8 +39,7 @@ We propose to have a special bug hunting day on Saturday, 9 December, to focus o
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 November 2017</span></div><h3>Help complete translations for Godot 3.0!</h3><p class=excerpt>As we are nearing the 3.0 release, it's the right time to contribute to the localisation effort and make sure that your native language has an accurate and complete translation of the Godot editor upon release.</div></article></a><a href=/article/godot-3-capitole-du-libre-2017/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a0/c9d/faa/5a0c9dfaabeed972339224.jpg) href=/article/godot-3-capitole-du-libre-2017/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;15 November 2017</span></div><h3>Godot 3 at the Capitole du Libre 2017</h3><p class=excerpt>We will be at the Capitole du Libre this week-end with Julian Murgia and Gilles Roudière. It's one of the largest French events dedicated to Free Software, and it's taking place in Toulouse. Come meet us if you're in the area!</div></article></a><a href=/article/hero-wanted-help-fix-remaining-issues-30/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a0/1cb/4ce/5a01cb4ce7921429806565.png) href=/article/hero-wanted-help-fix-remaining-issues-30/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 7 November 2017</span></div><h3>Hero Wanted! Help fix the remaining issues for 3.0!</h3><p class=excerpt>Godot 3.0 is in it's final march towards a stable release, hopefully before year's end. The first Beta will be releases shortly and then candidates and stable... you can help and be a hero!</div></article></a><a href=/article/godot-3-vr-and-ar-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a0/060/6e2/5a00606e2f006284076643.png) href=/article/godot-3-vr-and-ar-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 6 November 2017</span></div><h3>Godot 3's VR and AR support</h3><p class=excerpt>The past year we've been hard at work behind the scenes adding support for AR and VR to Godot. Support for basic mobile VR and full support for OpenVR is ready for Alpha 2. OpenHMD support is being worked on and we have a working ARKit implementation.</div></article></a><a href=/article/godot-30-switches-bullet-3-physics/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/f1b/66d/59ff1b66d1fbe773318157.png) href=/article/godot-30-switches-bullet-3-physics/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 5 November 2017</span></div><h3>Godot 3.0 switches to Bullet for physics</h3><p class=excerpt>When Godot started (a decade ago), there were not many good physics engine available and Godot always had quite demanding API requirements for them (such as Area nodes, KinematicBody, RayCast shapes, etc.), so they were not usable without a lot of modification. This led us to implementing our own custom engine. Now, thanks to the work of Andrea Catania, we are introducing Bullet as a new and better maintained backend for the 3D physics!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 6 November 2017</span></div><h3>Godot 3's VR and AR support</h3><p class=excerpt>The past year we've been hard at work behind the scenes adding support for AR and VR to Godot. Support for basic mobile VR and full support for OpenVR is ready for Alpha 2. OpenHMD support is being worked on and we have a working ARKit implementation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
<a class=active title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/8c3/c91/59f8c3c91a87f065753289.png) href=/article/dev-snapshot-godot-3-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/godot-30-switches-bullet-3-physics/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/f1b/66d/59ff1b66d1fbe773318157.png) href=/article/godot-30-switches-bullet-3-physics/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 5 November 2017</span></div><h3>Godot 3.0 switches to Bullet for physics</h3><p class=excerpt>When Godot started (a decade ago), there were not many good physics engine available and Godot always had quite demanding API requirements for them (such as Area nodes, KinematicBody, RayCast shapes, etc.), so they were not usable without a lot of modification. This led us to implementing our own custom engine. Now, thanks to the work of Andrea Catania, we are introducing Bullet as a new and better maintained backend for the 3D physics!</div></article></a><a href=/article/dev-snapshot-godot-3-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/8c3/c91/59f8c3c91a87f065753289.png) href=/article/dev-snapshot-godot-3-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;31 October 2017</span></div><h3>Dev snapshot: Godot 3.0 alpha 2</h3><p class=excerpt>One step closer to the release of Godot 3.0! With this alpha 2 development snapshot, Godot users will be able to preview the upcoming C# support and continue testing the advanced 3D features introduced in Godot 3.0. This snapshot is of course expected to be buggy and unstable, so please be aware that it does not reflect the final state of what Godot 3.0 will be like.</div></article></a><a href=/article/get-ready-github-gameoff-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/71e/c9b/59f71ec9b35b2590240155.png) href=/article/get-ready-github-gameoff-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 October 2017</span></div><h3>Get ready for the GitHub Game Off with Godot</h3><p class=excerpt>GitHub is hosting the 5th edition of its #GameOff jam focused on free and open source tools. As a leading libre 2D and 3D game engine, Godot is a perfect for that jam and it's a great opportunity to give it a try and fall in love with its intuitive yet powerful workflow!</div></article></a><a href=/article/introducing-csharp-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/b96/e71/59eb96e712765766078430.png) href=/article/introducing-csharp-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
<span class=by>Ignacio Roldán Etcheverry </span><span class=date>&nbsp;-&nbsp;21 October 2017</span></div><h3>Introducing C# in Godot</h3><p class=excerpt>The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.</div></article></a><a href=/article/as-oss-godot-is-more-than-a-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/119/c08/59e119c088aec337308530.png) href=/article/as-oss-godot-is-more-than-a-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 June 2017</span></div><h3>Progress report April/May 2017</h3><p class=excerpt>The Godot Engine contributors were not idle during Juan's long holidays - lots of interesting features were implemented over the last two months, and they all converge towards making Godot 3.0 an impressive release! This progress reports covers the work done by all contributors apart from Juan, who will showcase his recent renderer improvements in the next progress report.</div></article></a><a href=/article/2d-games-godot-kickstarter-live/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/592/29d/1fe/59229d1fe233b092175821.jpg) href=/article/2d-games-godot-kickstarter-live/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;22 May 2017</span></div><h3>Make Professional 2d Games with Godot: Kickstarter LIVE</h3><p class=excerpt>Do you want to become a better game developer with Godot? GDquest, who makes game creation tutorials with open source tools, is on Kickstarter, with our full support!</div></article></a><a href=/article/godot-course-kickstarter-next-monday/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/591/991/65f/59199165f24e2014770050.jpg) href=/article/godot-course-kickstarter-next-monday/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 May 2017</span></div><h3>Godot course on Kickstarter next Monday!</h3><p class=excerpt>GDquest, content creator and gamedev teacher of Krita and Godot fame, will soon start a Kickstarter campaign for a professional quality game creation course targeting the upcoming Godot 3! Among Godot developers, we are all thrilled about the project and want it to be a huge success, so mark the date and be sure to support the campaign!</div></article></a><a href=/article/maintenance-release-godot-2-1-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/e76/0ca/58ee760ca31aa290366551.png) href=/article/maintenance-release-godot-2-1-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 April 2017</span></div><h3>Maintenance release: Godot 2.1.3</h3><p class=excerpt>Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.</div></article></a><a href=/article/godot-30-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/c05/93c/58ec0593cf4c6287179572.gif) href=/article/godot-30-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 April 2017</span></div><h3>Godot 3.0 progress report #6</h3><p class=excerpt>Another month of work, another progress report. This month work was divided into completing the exporters, GDNative (formerly DLScript) and the new particle system.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 April 2017</span></div><h3>Maintenance release: Godot 2.1.3</h3><p class=excerpt>Here's the newest maintenance release in the current stable branch, Godot 2.1.3. It features various bug fixes and usability improvements, as well as some new features such as enums in GDScript, the ability to change the cost function in the A-star algorithm, various API additions and a (work in progress) tool to convert 2.1.x projects to the format expected by Godot 3.0 alpha.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
<a class=active title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
<a title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/dlscript-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/4eb/cb6/58e4ebcb63d98659868573.png) href=/article/dlscript-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/godot-30-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/c05/93c/58ec0593cf4c6287179572.gif) href=/article/godot-30-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 April 2017</span></div><h3>Godot 3.0 progress report #6</h3><p class=excerpt>Another month of work, another progress report. This month work was divided into completing the exporters, GDNative (formerly DLScript) and the new particle system.</div></article></a><a href=/article/dlscript-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58e/4eb/cb6/58e4ebcb63d98659868573.png) href=/article/dlscript-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel </span><span class=date>&nbsp;-&nbsp; 5 April 2017</span></div><h3>GDNative is here!</h3><p class=excerpt>A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same.</div></article></a><a href=/article/meet-nodes-godot-event-paris/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58d/a19/bd7/58da19bd70642796203728.png) href=/article/meet-nodes-godot-event-paris/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;28 March 2017</span></div><h3>Meet the Nodes - Godot event in Paris</h3><p class=excerpt>Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.</div></article></a><a href=/article/godot-30-new-progress-report-and-gdc/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58c/800/19e/58c80019eb670861253577.jpg) href=/article/godot-30-new-progress-report-and-gdc/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;12 March 2017</span></div><h3>Godot 3.0, new progress report and GDC</h3><p class=excerpt>February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.</div></article></a><a href=/article/only-two-buttons-dozens-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58a/556/305/58a556305f702210654594.png) href=/article/only-two-buttons-dozens-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -35,8 +36,7 @@ For Godot 3.0 (our new release being worked on) we are working hard to change th
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 September 2016</span></div><h3>A change of Image</h3><p class=excerpt>Godot has many built-in types. Built-in types are used for non-pointer API arguments, where you need to pass around information fast and you don't really care much about keeping a reference. One of the early built-in types in Godot is Image, which is like a Vector, but with a little more information related to image data (such as width, height, format and whether or not it has mipmaps).</div></article></a><a href=/article/godots-new-high-level-networking-preview/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57b/7d4/a03/57b7d4a0368f1273442154.png) href=/article/godots-new-high-level-networking-preview/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;20 August 2016</span></div><h3>Godot's new high level networking preview is up!</h3><p class=excerpt>Up to now, Godot networking was only limited to UDP, TCP and some high level protocols such as SSL and HTTP. However, for games themselves, the key is how to synchronize state between games. Having to do this manually with low level APIs can be an enormous pain, due to the inherent limitations of the protocols...</div></article></a><a href=/article/godot-getting-more-languages/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/b73/701/57ab73701f653339027447.jpg) href=/article/godot-getting-more-languages/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;10 August 2016</span></div><h3>More programming languages in Godot, want to help?</h3><p class=excerpt>There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.</div></article></a><a href=/article/godot-reaches-2-1-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/886/5d5/57a8865d5dc44195460713.png) href=/article/godot-reaches-2-1-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 August 2016</span></div><h3>Godot reaches 2.1 stable!</h3><p class=excerpt>After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.</div></article></a><a href=/article/last-call-take-off-godot-2-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/264/f66/57a264f6629b5388916056.jpeg) href=/article/last-call-take-off-godot-2-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 August 2016</span></div><h3>Last call before take-off: Godot 2.1 RC2</h3><p class=excerpt>The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 August 2016</span></div><h3>Godot reaches 2.1 stable!</h3><p class=excerpt>After almost six months of hard work, we are proudly presenting you the marvellous Godot Engine 2.1. Just like 2.0, this version focuses almost exclusively on further improving usability and the editor interface.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
<a class=active title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>

View File

@@ -11,7 +11,8 @@
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
<a class=active title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
<a title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a>
<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/godot-2-1-rc1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/949/5ee/62e9495eee18d883052090.jpg) href=/article/godot-2-1-rc1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/last-call-take-off-godot-2-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/264/f66/57a264f6629b5388916056.jpeg) href=/article/last-call-take-off-godot-2-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 August 2016</span></div><h3>Last call before take-off: Godot 2.1 RC2</h3><p class=excerpt>The 2.1-stable release is imminent, so to make sure everything will work as expected, here's a new release candidate with its load of bugfixing and small enhancements.</div></article></a><a href=/article/godot-2-1-rc1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/949/5ee/62e9495eee18d883052090.jpg) href=/article/godot-2-1-rc1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;24 July 2016</span></div><h3>Godot 2.1 RC1 is out!</h3><p class=excerpt>Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!</div></article></a><a href=/article/help-us-complete-godots-api-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/778/e37/578778e37372a436221460.png) href=/article/help-us-complete-godots-api-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 July 2016</span></div><h3>Help us complete Godot's API reference!</h3><p class=excerpt>The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!</div></article></a><a href=/article/godot-2-1-reaches-beta-ready-for-testing/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/568/145/5785681454bd4264168994.png) href=/article/godot-2-1-reaches-beta-ready-for-testing/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;12 July 2016</span></div><h3>Godot 2.1 reaches beta, ready for testing!</h3><p class=excerpt>After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!</div></article></a><a href=/article/maintenance-release-godot-2-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/177/7be/5781777bede24096930798.png) href=/article/maintenance-release-godot-2-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 9 February 2016</span></div><h3>Godot 2.0 RC1 released!</h3><p class=excerpt>Finally, a couple of weeks (and hundreds of fixes) after the Beta, we are proud to present our first Release Candidate! This engine version should be much more stable and, if no serious bugs are found, will become 2.0 stable.</div></article></a><a href=/article/godot-2-0-now-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/329/d53/56c329d53bbca269077842.jpg) href=/article/godot-2-0-now-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;26 January 2016</span></div><h3>Godot 2.0 is now beta!</h3><p class=excerpt>After a long, long time in development Godot 2.0 is now in beta!</div></article></a><a href=/article/godot-joins-software-freedom-conservancy/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/326/ef2/56c326ef24792179061082.png) href=/article/godot-joins-software-freedom-conservancy/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 4 November 2015</span></div><h3>Godot joins Software Freedom Conservancy</h3><p class=excerpt>Godot is the newest member of Software Freedom Conservancy!</div></article></a><a href=/article/help-us-write-floss-manual-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/216/c04/57f216c0477dc171469549.png) href=/article/help-us-write-floss-manual-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>
<span class=by>Ariel Manzur </span><span class=date>&nbsp;-&nbsp; 7 September 2015</span></div><h3>Help us write a FLOSS manual for Godot!</h3><p class=excerpt>Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!</div></article></a><a href=/article/webassembly-godot-web/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56b/c4b/20e/56bc4b20e9832821396846.jpg) href=/article/webassembly-godot-web/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;25 June 2015</span></div><h3>WebAssembly: Godot on the web?</h3><p class=excerpt>Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
<span class=by>Ariel Manzur </span><span class=date>&nbsp;-&nbsp; 7 September 2015</span></div><h3>Help us write a FLOSS manual for Godot!</h3><p class=excerpt>Do you love FLOSS Manuals? Do you love France in the summer? Come help us do a Booksprint for Godot Engine next week!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/godot-sdk-integrations/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-sdk-integrations.webp) href=/article/godot-sdk-integrations/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/godot-xr-update-oct-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/october-2024-xr-progress-update.webp) href=/article/godot-xr-update-oct-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 2 October 2024</span></div><h3>Godot XR update - October 2024</h3><p class=excerpt>Looking back at a year of XR development.</div></article></a><a href=/article/godot-sdk-integrations/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-sdk-integrations.webp) href=/article/godot-sdk-integrations/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp;24 September 2024</span></div><h3>Godot SDK Integrations</h3><p class=excerpt>A new GitHub organization to centralize the community efforts to provide support for third-party SDKs for Godot.</div></article></a><a href=/article/rendering-priorities-september-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-september-2024.webp) href=/article/rendering-priorities-september-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;23 September 2024</span></div><h3>Godot Rendering Priorities: September 2024</h3><p class=excerpt>4.3 is out. It's time for an update!</div></article></a><a href=/article/godot-editor-horizon-store-early-access-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-editor-horizon-store-early-access-release.webp) href=/article/godot-editor-horizon-store-early-access-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio </span><span class=date>&nbsp;-&nbsp;20 September 2024</span></div><h3>Godot Editor on the Meta Horizon Store</h3><p class=excerpt>Introducing the Godot Editor for Meta Quest (Horizon OS) devices</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;28 June 2024</span></div><h3>Godot Community Poll 2024</h3><p class=excerpt>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</div></article></a><a href=/article/gamescom-latam-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gamescom-latam-2024.webp) href=/article/gamescom-latam-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp;21 June 2024</span></div><h3>Godot returns: gamescom latam</h3><p class=excerpt>Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party!</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-2.webp) href=/article/dev-snapshot-godot-4-3-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;20 June 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 2</h3><p class=excerpt>Godot 4.3 is in beta, and progressing well towards stable. This beta 2 fixes many critical issues reported by testers of the previous snapshots.</div></article></a><a href=/article/godotcon-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2024.webp) href=/article/godotcon-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;14 June 2024</span></div><h3>GodotCon 24 - Submit ideas! Get tickets!</h3><p class=excerpt>GodotCon 24 will take place on the 12+13th of October in Berlin, Germany. The first batch of tickets as well as the call for speakers and exhibitors just went live. Sponsors welcome.</div></article></a><a href=/article/migrating-animations-from-godot-4-0-to-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/migrating-animations-from-godot-4-0-to-4-3.webp) href=/article/migrating-animations-from-godot-4-0-to-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
<span class=by>Silc Renew </span><span class=date>&nbsp;-&nbsp; 4 June 2024</span></div><h3>Migrating Animations from Godot 4.0 to 4.3</h3><p class=excerpt>In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
<span class=by>Nat </span><span class=date>&nbsp;-&nbsp;14 June 2024</span></div><h3>GodotCon 24 - Submit ideas! Get tickets!</h3><p class=excerpt>GodotCon 24 will take place on the 12+13th of October in Berlin, Germany. The first batch of tickets as well as the call for speakers and exhibitors just went live. Sponsors welcome.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
<a class=active title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>

View File

@@ -10,7 +10,8 @@
<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
<a class=active title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a></div><div class=posts><a href=/article/godot-rmll-2015-france/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/2a0/56c3172a03b59083821998.png) href=/article/godot-rmll-2015-france/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=active title="Godot Engine - Blog - Page 30" href=https://godotengine.org/blog/30/>30</a></div><div class=posts><a href=/article/webassembly-godot-web/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56b/c4b/20e/56bc4b20e9832821396846.jpg) href=/article/webassembly-godot-web/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;25 June 2015</span></div><h3>WebAssembly: Godot on the web?</h3><p class=excerpt>Godot has a long story on attempts trying to make it run on the web. We always wanted this to happen, we tried many approaches, it may finally happen. This article will be a small recap of our experiences with this matter.</div></article></a><a href=/article/godot-rmll-2015-france/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/2a0/56c3172a03b59083821998.png) href=/article/godot-rmll-2015-france/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;11 June 2015</span></div><h3>Godot at RMLL 2015, France</h3><p class=excerpt>Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.</div></article></a><a href=/article/first-steps-towards-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/d7f/bae/56cd7fbae6495309340594.jpg) href=/article/first-steps-towards-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 6 June 2015</span></div><h3>First steps towards 1.2</h3><p class=excerpt>As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.</div></article></a><a href=/article/godot-1-1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/b3c/56c317b3ce725271162621.png) href=/article/godot-1-1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;21 May 2015</span></div><h3>Godot 1.1 is out!</h3><p class=excerpt>After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.</div></article></a><a href=/article/godot-1-1-rc3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/fd9/5c2b4efd9c609153795934.png) href=/article/godot-1-1-rc3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-1.webp) href=/article/dev-snapshot-godot-4-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/migrating-animations-from-godot-4-0-to-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/migrating-animations-from-godot-4-0-to-4-3.webp) href=/article/migrating-animations-from-godot-4-0-to-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
<span class=by>Silc Renew </span><span class=date>&nbsp;-&nbsp; 4 June 2024</span></div><h3>Migrating Animations from Godot 4.0 to 4.3</h3><p class=excerpt>In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-1.webp) href=/article/dev-snapshot-godot-4-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp;31 May 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 1</h3><p class=excerpt>Godot 4.3 is ready for broad testing as we finalize the release.</div></article></a><a href=/article/progress-report-web-export-in-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-web-export-in-4-3.webp) href=/article/progress-report-web-export-in-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
<span class=by>Adam Scott </span><span class=date>&nbsp;-&nbsp;15 May 2024</span></div><h3>Web Export in 4.3</h3><p class=excerpt>With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-5.webp) href=/article/dev-snapshot-godot-3-6-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly </span><span class=date>&nbsp;-&nbsp;13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;26 January 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1</h3><p class=excerpt>As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-4.webp) href=/article/dev-snapshot-godot-3-6-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 January 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 4</h3><p class=excerpt>Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.</div></article></a><a href=/article/rendering-priorities-january-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-jan-2024.webp) href=/article/rendering-priorities-january-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;16 January 2024</span></div><h3>Godot Rendering Priorities: January 2024</h3><p class=excerpt>4.2 brought a lot of improvements to Godot's renderer and ongoing work is paving the way for new features</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-2.webp) href=/article/dev-snapshot-godot-4-3-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 January 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 2</h3><p class=excerpt>After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-1.webp) href=/article/dev-snapshot-godot-4-3-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;21 December 2023</span></div><h3>Dev snapshot: Godot 4.3 dev 1</h3><p class=excerpt>We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 January 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 2</h3><p class=excerpt>After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
<a class=active title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/communications-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/comms-update-18122023.jpg) href=/article/communications-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-1.webp) href=/article/dev-snapshot-godot-4-3-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;21 December 2023</span></div><h3>Dev snapshot: Godot 4.3 dev 1</h3><p class=excerpt>We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!</div></article></a><a href=/article/communications-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/comms-update-18122023.jpg) href=/article/communications-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp;18 December 2023</span></div><h3>Prepare to hear a lot more from us!</h3><p class=excerpt>The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.</div></article></a><a href=/article/collaboration-with-google-forge-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-and-vulkan.webp) href=/article/collaboration-with-google-forge-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;14 December 2023</span></div><h3>Announcing a collaboration with Google and The Forge</h3><p class=excerpt>We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.</div></article></a><a href=/article/maintenance-release-godot-4-2-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-1.webp) href=/article/maintenance-release-godot-4-2-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 December 2023</span></div><h3>Maintenance release: Godot 4.2.1</h3><p class=excerpt>This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.</div></article></a><a href=/article/introducing-new-forum/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-new-forum.webp) href=/article/introducing-new-forum/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp; 4 October 2023</span></div><h3>Maintenance release: Godot 4.1.2</h3><p class=excerpt>As Godot 4.2 enters feature freeze this week, a new Godot 4.1 maintenance release arrives with a handful of improvements to stability and performance!</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-6.webp) href=/article/dev-snapshot-godot-4-2-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 October 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 6</h3><p class=excerpt>Final 4.2 dev snapshot before we enter the beta phase, and it's absolutely feature-packed!</div></article></a><a href=/article/maintenance-release-godot-3-5-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-5-3.webp) href=/article/maintenance-release-godot-3-5-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;25 September 2023</span></div><h3>Maintenance release: Godot 3.5.3</h3><p class=excerpt>It's been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements.</div></article></a><a href=/article/release-candidate-godot-4-1-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-2-rc-1.webp) href=/article/release-candidate-godot-4-1-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;22 September 2023</span></div><h3>Release candidate: Godot 4.1.2 RC 1</h3><p class=excerpt>It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-5.webp) href=/article/dev-snapshot-godot-4-2-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;19 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 5</h3><p class=excerpt>Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;22 September 2023</span></div><h3>Release candidate: Godot 4.1.2 RC 1</h3><p class=excerpt>It's long overdue for the second Godot 4.1 patch release! This release candidate contains a number of important fixes, including performance and stability improvements, so let's give it a good test.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
<a class=active title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/godot-developer-fund/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/developer-fund.jpg) href=/article/godot-developer-fund/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-5.webp) href=/article/dev-snapshot-godot-4-2-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;19 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 5</h3><p class=excerpt>Penultimate 4.2 dev snapshot brings improvements to Android plugin API, the Tilemap editor, and, well, practically everything else — making it ready for beta testing next month.</div></article></a><a href=/article/godot-developer-fund/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/developer-fund.jpg) href=/article/godot-developer-fund/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;12 September 2023</span></div><h3>Introducing the new Godot Development Fund</h3><p class=excerpt>We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.</div></article></a><a href=/article/godot-xr-update-sep-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-xr-update-sep-2023.webp) href=/article/godot-xr-update-sep-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;11 September 2023</span></div><h3>Godot XR update - September 2023</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/release-candidate-godot-3-5-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-5-3-rc-1.webp) href=/article/release-candidate-godot-3-5-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 September 2023</span></div><h3>Release candidate: Godot 3.5.3 RC 1</h3><p class=excerpt>A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-4.webp) href=/article/dev-snapshot-godot-4-2-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 July 2023</span></div><h3>Release candidate: Godot 4.1 RC 3</h3><p class=excerpt>A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.</div></article></a><a href=/article/release-candidate-godot-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-2.webp) href=/article/release-candidate-godot-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 2</h3><p class=excerpt>A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!</div></article></a><a href=/article/release-candidate-godot-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-1.webp) href=/article/release-candidate-godot-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;27 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 1</h3><p class=excerpt>After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!</div></article></a><a href=/article/godot-community-poll-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/quiz-2023.png) href=/article/godot-community-poll-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;23 June 2023</span></div><h3>Godot community poll 2023</h3><p class=excerpt>It's this time of the year! Godot Community Poll 2023 is now out!</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-3.webp) href=/article/dev-snapshot-godot-4-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;21 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 3</h3><p class=excerpt>We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;23 June 2023</span></div><h3>Godot community poll 2023</h3><p class=excerpt>It's this time of the year! Godot Community Poll 2023 is now out!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a class=active title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/godot-at-big-festival-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/big-2023.webp) href=/article/godot-at-big-festival-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-3.webp) href=/article/dev-snapshot-godot-4-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;21 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 3</h3><p class=excerpt>We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.</div></article></a><a href=/article/godot-at-big-festival-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/big-2023.webp) href=/article/godot-at-big-festival-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques </span><span class=date>&nbsp;-&nbsp;15 June 2023</span></div><h3>Godot at BIG Festival 2023</h3><p class=excerpt>Godot will have a booth and a talk at BIG Festival 2023, which takes place in São Paulo, Brazil from June 28th to July 2nd</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-2.webp) href=/article/dev-snapshot-godot-4-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp; 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;20 March 2023</span></div><h3>Maintenance release: Godot 4.0.1</h3><p class=excerpt>The first of many, Godot 4.0.1 comes with important fixes and usability improvements to Godot 4.0. Multiple crashes, bugs, and smaller annoyances have been addressed in this patch release, and we recommend all Godot 4 users to update.</div></article></a><a href=/article/godot-arrives-in-the-epic-games-store/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-epic-games-store.jpg) href=/article/godot-arrives-in-the-epic-games-store/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;17 March 2023</span></div><h3>Godot Arrives in the Epic Games Store</h3><p class=excerpt>We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.</div></article></a><a href=/article/release-candidate-godot-4-0-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-1-rc-2.jpg) href=/article/release-candidate-godot-4-0-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;17 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 2</h3><p class=excerpt>Adding finishing touches to the first patch release of Godot 4, here comes 4.0.1 Release Candidate 2. It brings even more urgent fixes, and documentation improvements.</div></article></a><a href=/article/release-candidate-godot-4-0-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-1-rc-1.jpg) href=/article/release-candidate-godot-4-0-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;15 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 1</h3><p class=excerpt>Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.</div></article></a><a href=/article/maintenance-release-godot-3-5-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-5-2.jpg) href=/article/maintenance-release-godot-3-5-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 March 2023</span></div><h3>Maintenance release: Godot 3.5.2</h3><p class=excerpt>We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
<span class=by>Yuri Sizov </span><span class=date>&nbsp;-&nbsp;15 March 2023</span></div><h3>Release candidate: Godot 4.0.1 RC 1</h3><p class=excerpt>Following the biggest Godot release ever we've collected several critical fixes and smaller usability improvements to make your experience with 4.0 more pleasant. This is the first release candidate for early adopters to test the changes, with the stable 4.0.1 release coming soon after.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
<a class=active title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/gdc-2023-godot-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc2023.jpg) href=/article/gdc-2023-godot-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-5-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-5-2.jpg) href=/article/maintenance-release-godot-3-5-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 8 March 2023</span></div><h3>Maintenance release: Godot 3.5.2</h3><p class=excerpt>We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch.</div></article></a><a href=/article/gdc-2023-godot-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc2023.jpg) href=/article/gdc-2023-godot-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp; 7 March 2023</span></div><h3>Godot & Friends at GDC 2023</h3><p class=excerpt>We are going to be at the Game Developers Conference (GDC) 2023, which will take place in San Francisco from March 20th to March 24th.</div></article></a><a href=/article/godot-4-0-sets-sail/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-0-sets-sail.webp) href=/article/godot-4-0-sets-sail/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="2000+ Godot contributors" loading=lazy>
<span class=by>2000+ Godot contributors </span><span class=date>&nbsp;-&nbsp; 1 March 2023</span></div><h3>Godot 4.0 sets sail: All aboard for new horizons</h3><p class=excerpt>It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-6.jpg) href=/article/release-candidate-godot-4-0-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;12 January 2023</span></div><h3>Release candidate: Godot 3.5.2 RC 2</h3><p class=excerpt>While all contributors are on the deck working to finalize the Godot 4.0 release, some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. We're getting ready to release 3.5.2, now with a second Release Candidate available for testing.</div></article></a><a href=/article/godot-4-0-docs-sprint/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63b/eba/ed6/63bebaed69c6c649257378.png) href=/article/godot-4-0-docs-sprint/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/maxhilbrunner.webp alt="Max Hilbrunner" loading=lazy>
<span class=by>Max Hilbrunner </span><span class=date>&nbsp;-&nbsp;11 January 2023</span></div><h3>Godot 4.0 Documentation Sprint</h3><p class=excerpt>We're starting a docs sprints to get the documentation ready for Godot Engine 4.0 release! Together, we can improve everyone's experience using the new version.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63b/d87/318/63bd873180f42194998123.jpg) href=/article/dev-snapshot-godot-4-0-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 11</h3><p class=excerpt>First snapshot of the year, Godot 4.0 beta 11! We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.</div></article></a><a href=/article/2022-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/ebf/03e/63aebf03e854b249543216.png) href=/article/2022-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;31 December 2022</span></div><h3>2022: A Retrospective</h3><p class=excerpt>The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/5cb/0f4/63a5cb0f48e88945485049.jpg) href=/article/dev-snapshot-godot-4-0-beta-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;23 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 10</h3><p class=excerpt>Happy holidays! After 3 months of frequent beta builds, we're taking a short break for the end of the year - and we leave you with 4.0 beta 10, with notable improvements to Animation, Navigation, Rendering, GDScript... a well-rounded snapshot for the holidays!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;31 December 2022</span></div><h3>2022: A Retrospective</h3><p class=excerpt>The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
<a class=active title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/status-of-opengl-renderer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/182/5cd/63a1825cd2443916160270.png) href=/article/status-of-opengl-renderer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/5cb/0f4/63a5cb0f48e88945485049.jpg) href=/article/dev-snapshot-godot-4-0-beta-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;23 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 10</h3><p class=excerpt>Happy holidays! After 3 months of frequent beta builds, we're taking a short break for the end of the year - and we leave you with 4.0 beta 10, with notable improvements to Animation, Navigation, Rendering, GDScript... a well-rounded snapshot for the holidays!</div></article></a><a href=/article/status-of-opengl-renderer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/182/5cd/63a1825cd2443916160270.png) href=/article/status-of-opengl-renderer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;20 December 2022</span></div><h3>Status of the OpenGL 3 renderer</h3><p class=excerpt>Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won't be totally feature-complete at the time 4.0 is released.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/070/ed6/63a070ed63208559579129.jpg) href=/article/dev-snapshot-godot-4-0-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;19 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 9</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end devices.</div></article></a><a href=/article/release-candidate-godot-3-5-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/ae1/461/639ae14617279697513369.jpg) href=/article/release-candidate-godot-3-5-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 December 2022</span></div><h3>Release candidate: Godot 3.5.2 RC 1</h3><p class=excerpt>While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we're still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/34f/741/63934f741900a568331508.jpg) href=/article/dev-snapshot-godot-4-0-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;15 September 2022</span></div><h3>The next big step: Godot 4.0 reaches Beta</h3><p class=excerpt>It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We arent done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/08f/42e/63208f42e7e15588239571.png) href=/article/dev-snapshot-godot-4-0-alpha-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;13 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 17</h3><p class=excerpt>We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/8a4/10f/6318a410f1d2c423222075.png) href=/article/dev-snapshot-godot-4-0-alpha-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 7 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 16</h3><p class=excerpt>One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/1d7/7cc/6311d77cc7f5f571027656.jpg) href=/article/release-candidate-godot-3-5-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 1</h3><p class=excerpt>We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/e31/8a8/630e318a80525807224115.png) href=/article/dev-snapshot-godot-4-0-alpha-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;30 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 15</h3><p class=excerpt>The past 2 weeks weeks have been BUSY! We've reviewed and merged a ton of Pull Requests to prepare for the imminent 4.0 beta release and make sure that we're as feature-complete as possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 1</h3><p class=excerpt>We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a class=active title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>

View File

@@ -10,7 +10,8 @@
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-4.webp) href=/article/dev-snapshot-godot-4-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/jetbrains-joins-dev-fund-supports-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-jetbrains.webp) href=/article/jetbrains-joins-dev-fund-supports-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp; 5 August 2025</span></div><h3>Godot Foundation welcomes JetBrains as Platinum Sponsor</h3><p class=excerpt>The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Were very grateful for the support, and hope youll give them a warm welcome too.</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-4.webp) href=/article/dev-snapshot-godot-4-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<span class=by>Thaddeus Crews </span><span class=date>&nbsp;-&nbsp;29 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 4</h3><p class=excerpt>More critical fixes coming your way!</div></article></a><a href=/article/godot-openxr-vendors-plugin-400/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-openxr-vendors-plugin-400.webp) href=/article/godot-openxr-vendors-plugin-400/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dsnopek.webp alt="David Snopek" loading=lazy>
<span class=by>David Snopek </span><span class=date>&nbsp;-&nbsp;22 July 2025</span></div><h3>Godot OpenXR Vendors Plugin v4</h3><p class=excerpt>What's new in the latest release of the Godot OpenXR Vendors plugin?</div></article></a><a href=/article/godot-showcase-dogwalk/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/assets/showcase/dogwalk/thumbnail.jpeg) href=/article/godot-showcase-dogwalk/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;15 July 2025</span></div><h3>Godot Showcase - Dogwalk</h3><p class=excerpt>Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-3.webp) href=/article/dev-snapshot-godot-4-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
@@ -33,8 +34,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;21 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 2</h3><p class=excerpt>Closing in on the first maintenance release for Godot 4.4, fixing a number of regressions and other significant bugs found in this month's feature release.</div></article></a><a href=/article/dev-snapshot-godot-4-5-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-dev-1.webp) href=/article/dev-snapshot-godot-4-5-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
<span class=by>Thaddeus Crews </span><span class=date>&nbsp;-&nbsp;20 March 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 1</h3><p class=excerpt>The feature freeze has melted away—here comes the flood!</div></article></a><a href=/article/release-candidate-godot-4-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-1-rc-1.webp) href=/article/release-candidate-godot-4-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/godot-xr-update-feb-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/february-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-feb-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 6 March 2025</span></div><h3>Godot XR update - February 2025</h3><p class=excerpt>New plugin releases for Godot XR.</div></article></a><a href=/article/godot-4-4-a-unified-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-4-a-unified-experience.webp) href=/article/godot-4-4-a-unified-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
<span class=by>Godot contributors </span><span class=date>&nbsp;-&nbsp; 3 March 2025</span></div><h3>Godot 4.4, a unified experience</h3><p class=excerpt>Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes — spotting all the optimizations that have been applied in the background will take some time.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp; 6 March 2025</span></div><h3>Godot XR update - February 2025</h3><p class=excerpt>New plugin releases for Godot XR.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>

View File

@@ -11,7 +11,8 @@
<a title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>
<a title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>
<a title="Blog - News - Page 5" href=https://godotengine.org/blog/news/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/news/3/>Next →</a></div><div class=posts><a href=/article/release-management-4-0-and-beyond/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/55e/dad/63855edad2371754303509.png) href=/article/release-management-4-0-and-beyond/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/news/3/>Next →</a></div><div class=posts><a href=/article/2022-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/ebf/03e/63aebf03e854b249543216.png) href=/article/2022-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;31 December 2022</span></div><h3>2022: A Retrospective</h3><p class=excerpt>The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.</div></article></a><a href=/article/release-management-4-0-and-beyond/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/55e/dad/63855edad2371754303509.png) href=/article/release-management-4-0-and-beyond/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;29 November 2022</span></div><h3>Release Management: 4.0 and beyond</h3><p class=excerpt>We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.</div></article></a><a href=/article/godots-graduation-godot-moves-to-a-new-foundation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/636/176/88b/63617688b5cec969138693.png) href=/article/godots-graduation-godot-moves-to-a-new-foundation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 November 2022</span></div><h3>Godots Graduation: Godot moves to a new Foundation</h3><p class=excerpt>Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.</div></article></a><a href=/article/godot-4-will-discontinue-visual-scripting/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/52d/76e/63052d76e024a243584746.png) href=/article/godot-4-will-discontinue-visual-scripting/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;23 August 2022</span></div><h3>Godot 4.0 will discontinue VisualScript</h3><p class=excerpt>Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.</div></article></a><a href=/article/godot-4-0-development-enters-feature-freeze/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/270/9fc/62e2709fc2b4a078799068.png) href=/article/godot-4-0-development-enters-feature-freeze/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;15 February 2021</span></div><h3>Guest post - “Small Team, Big Project”: Building Moonwards</h3><p class=excerpt>Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.</div></article></a><a href=/article/godot-engine-receives-120000-grant-from-kefir/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/3eb/707/6023eb707ee89657560854.png) href=/article/godot-engine-receives-120000-grant-from-kefir/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;10 February 2021</span></div><h3>Godot Engine receives $120,000 grant from game development studio Kefir</h3><p class=excerpt>We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.</div></article></a><a href=/article/new-communication-platform-godot-contributors/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/ad2/3e5/601ad23e55ddd872740322.png) href=/article/new-communication-platform-godot-contributors/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 3 February 2021</span></div><h3>New communication platform for Godot contributors</h3><p class=excerpt>Godot contributors are moving from good old IRC to a new self-hosted chat platform based on Rocket.Chat! It provides many modern features that will enable a better communication flow between contributors, as well as providing a central place for all team or topic-specific discussion channels around Godot development.</div></article></a><a href=/article/announcing-new-community-map-user-groups/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/86b/4bc/60086b4bc8790999054229.png) href=/article/announcing-new-community-map-user-groups/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;20 January 2021</span></div><h3>Announcing the new community map for user groups</h3><p class=excerpt>Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.</div></article></a><a href=/article/godot-2020-year-in-review-video/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/e21/1c7/5fee211c7e4eb714359827.jpg) href=/article/godot-2020-year-in-review-video/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;31 December 2020</span></div><h3>Godot 2020 Year in Review video</h3><p class=excerpt>While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/>← Previous</a>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;20 January 2021</span></div><h3>Announcing the new community map for user groups</h3><p class=excerpt>Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/>← Previous</a>
<a title="Blog - News" href=https://godotengine.org/blog/news/>1</a>
<a class=active title="Blog - News - Page 2" href=https://godotengine.org/blog/news/2/>2</a>
<a title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>
<a title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>
<a title="Blog - News - Page 5" href=https://godotengine.org/blog/news/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/news/4/>Next →</a></div><div class=posts><a href=/article/camille-mohr-daurat-hired-work-physics/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/d4a/1da/5fdd4a1dadfac213080744.png) href=/article/camille-mohr-daurat-hired-work-physics/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/news/4/>Next →</a></div><div class=posts><a href=/article/godot-2020-year-in-review-video/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fe/e21/1c7/5fee211c7e4eb714359827.jpg) href=/article/godot-2020-year-in-review-video/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp;31 December 2020</span></div><h3>Godot 2020 Year in Review video</h3><p class=excerpt>While 2020 was a difficult year for most of us, it's been a great year for Godot development! In the spirit of last year's retrospective article, we made a video showcasing various features that have been developed in 2020.</div></article></a><a href=/article/camille-mohr-daurat-hired-work-physics/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/d4a/1da/5fdd4a1dadfac213080744.png) href=/article/camille-mohr-daurat-hired-work-physics/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
<span class=by>Camille Mohr-Daurat </span><span class=date>&nbsp;-&nbsp;19 December 2020</span></div><h3>Camille Mohr-Daurat was hired to work on physics</h3><p class=excerpt>We hired Camille Mohr-Daurat to work on the 2D and 3D physics engines for Godot 4.</div></article></a><a href=/article/godot-engine-receiving-support-funded-facebook-reality-labs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fd/3d8/93c/5fd3d893cc1bb743932204.png) href=/article/godot-engine-receiving-support-funded-facebook-reality-labs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 December 2020</span></div><h3>Godot Engine receiving support funded by Facebook Reality Labs</h3><p class=excerpt>It is with great excitement that we announce that the Godot Engine project is receiving support funded by a grant from Facebook Reality Labs to further the development of Virtual Reality (VR) features within Godot.</div></article></a><a href=/article/new-showcase-for-projects-made-with-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/e5b/f98/5fce5bf98e348880445902.png) href=/article/new-showcase-for-projects-made-with-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio </span><span class=date>&nbsp;-&nbsp; 7 December 2020</span></div><h3>Announcing the new showcase for projects made with Godot</h3><p class=excerpt>We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.</div></article></a><a href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/dd0/27a/5f7dd027a070a333686808.png) href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 November 2019</span></div><h3>Code of Conduct for the Godot community</h3><p class=excerpt>The Godot community now has a Code of Conduct, which applies to all users and contributors on all Godot community platforms, both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.</div></article></a><a href=/article/heroic-labs-supports-godot-development/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/4ea/c8a/5d94eac8a8423458863414.jpg) href=/article/heroic-labs-supports-godot-development/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 2 October 2019</span></div><h3>Heroic Labs supports Godot development</h3><p class=excerpt>We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they choose to support Godot and their plans to integrate Nakama with our engine.</div></article></a><a href=/article/george-marques-will-be-working-full-time-project/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d8/25c/62c/5d825c62cc1e4431380963.png) href=/article/george-marques-will-be-working-full-time-project/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;18 September 2019</span></div><h3>George Marques will be working full time for the project</h3><p class=excerpt>After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to everyone who is supporting us, as your help has allowed us reaching this far!</div></article></a><a href=/article/introducing-godot-proposals-repository/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d7/025/084/5d70250842430761259264.png) href=/article/introducing-godot-proposals-repository/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 4 September 2019</span></div><h3>Introducing the Godot Proposals repository</h3><p class=excerpt>The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.</div></article></a><a href=/article/godot-engine-awarded-50000-mozilla-open-source-support-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/f3f/2b5/5caf3f2b5f75b989378173.png) href=/article/godot-engine-awarded-50000-mozilla-open-source-support-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 April 2019</span></div><h3>Godot Engine awarded $50,000 by Mozilla Open Source Support program</h3><p class=excerpt>We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/2/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 4 September 2019</span></div><h3>Introducing the Godot Proposals repository</h3><p class=excerpt>The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/2/>← Previous</a>
<a title="Blog - News" href=https://godotengine.org/blog/news/>1</a>
<a title="Blog - News - Page 2" href=https://godotengine.org/blog/news/2/>2</a>
<a class=active title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>

View File

@@ -11,7 +11,8 @@
<a class=active title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>
<a title="Blog - News - Page 5" href=https://godotengine.org/blog/news/5/>5</a>
<a title="Blog - News - Page 6" href=https://godotengine.org/blog/news/6/>6</a>
<a class=pagination-next href=https://godotengine.org/blog/news/5/>Next →</a></div><div class=posts><a href=/article/godot-engine-go-public-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/165/3d9/5ca1653d931bd503713803.png) href=/article/godot-engine-go-public-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/news/5/>Next →</a></div><div class=posts><a href=/article/godot-engine-awarded-50000-mozilla-open-source-support-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/f3f/2b5/5caf3f2b5f75b989378173.png) href=/article/godot-engine-awarded-50000-mozilla-open-source-support-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;11 April 2019</span></div><h3>Godot Engine awarded $50,000 by Mozilla Open Source Support program</h3><p class=excerpt>We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.</div></article></a><a href=/article/godot-engine-go-public-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/165/3d9/5ca1653d931bd503713803.png) href=/article/godot-engine-go-public-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 April 2019</span></div><h3>Godot Engine to go public in 2019</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- We hear you and we understand your concerns. You feel like Godot, in the end, is not "public" enough. Worry no longer! Today we announce that Godot will go public this year.</div></article></a><a href=/article/gdquest-kickstarter-stretch-goals-free-tutorials-godot-demos/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c5/2c6/f92/5c52c6f92b52f124565436.png) href=/article/gdquest-kickstarter-stretch-goals-free-tutorials-godot-demos/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;31 January 2019</span></div><h3>GDquest Kickstarter Stretch Goals, Free Tutorials and Demos</h3><p class=excerpt>The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.</div></article></a><a href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/ebd/56b/5c3ebd56b7fc9728379239.jpg) href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest </span><span class=date>&nbsp;-&nbsp;18 January 2019</span></div><h3>GDquest Kickstarter: learn 2d and 3d game creation with Godot</h3><p class=excerpt>We are crowdfunding 2d and 3d training series for Godot once again! With our last campaign, we made both paid and free tutorials, contributed to the official documentation, and to Godot's demos. We want to do more, but for that, we need your help.</div></article></a><a href=/article/introducing-japanese-indies-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/cd5/ee3/5c1cd5ee371a8697487065.png) href=/article/introducing-japanese-indies-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
@@ -38,8 +39,7 @@ They have integrations for other famous game engines, like Unity and Unreal and
<span class=by>Pedro J. Estébanez </span><span class=date>&nbsp;-&nbsp; 9 December 2017</span></div><h3>Let people touch Godot!</h3><p class=excerpt>Maybe you have already seen an AdPod around. They are three-sided giant multitouch capable screens. The company behind them customizes them for very important customers for promotion campaings for things like movies (Disney, Universal).
They "skin" the device cosmetically for the targeted product and develop interactive apps that run on them. People walking by can interact with them, something which creates great product awareness and also entertains.
Now they have decided to use Godot for such development work! The switch from the well-known non-free engine they were using formerly has been a wise decision.</div></article></a><a href=/article/hero-wanted-campaing-fixing-final-bugs-launchs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/806/8a7/5a28068a7039e549952344.png) href=/article/hero-wanted-campaing-fixing-final-bugs-launchs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 6 December 2017</span></div><h3>Hero Wanted campaign for fixing final bugs launches!</h3><p class=excerpt>We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work!</div></article></a><a href=/article/shedding-light-on-godot-development-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/422/3b0/5a24223b08a3b535873636.png) href=/article/shedding-light-on-godot-development-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 3 December 2017</span></div><h3>Shedding light on Godot's development process</h3><p class=excerpt>Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/3/>← Previous</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 6 December 2017</span></div><h3>Hero Wanted campaign for fixing final bugs launches!</h3><p class=excerpt>We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/3/>← Previous</a>
<a title="Blog - News - Page 2" href=https://godotengine.org/blog/news/2/>2</a>
<a title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>
<a class=active title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>

View File

@@ -11,7 +11,8 @@
<a title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>
<a class=active title="Blog - News - Page 5" href=https://godotengine.org/blog/news/5/>5</a>
<a title="Blog - News - Page 6" href=https://godotengine.org/blog/news/6/>6</a>
<a class=pagination-next href=https://godotengine.org/blog/news/6/>Next →</a></div><div class=posts><a href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/8a8/a92/5a18a8a92779a993178386.png) href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/news/6/>Next →</a></div><div class=posts><a href=/article/shedding-light-on-godot-development-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/422/3b0/5a24223b08a3b535873636.png) href=/article/shedding-light-on-godot-development-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 3 December 2017</span></div><h3>Shedding light on Godot's development process</h3><p class=excerpt>Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.</div></article></a><a href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/8a8/a92/5a18a8a92779a993178386.png) href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;24 November 2017</span></div><h3>Enjin Coin supports Godot and announces upcoming module</h3><p class=excerpt>Godot just got its first platinum sponsor, and we're thrilled to announce that it's Enjin Coin, a smart cryptocurrency designed for virtual goods in games! They are working on a module to integrate their open source framework in Godot 3.</div></article></a><a href=/article/please-help-us-reach-our-second-patreon-goal/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/5de/ee5/5a15deee52d15217381472.png) href=/article/please-help-us-reach-our-second-patreon-goal/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 November 2017</span></div><h3>Please help us reach our second Patreon goal so we can hire karroffel part-time!</h3><p class=excerpt>Our campaign for the initial Patreon goal (hiring Juan full time) has been a huge success thanks to our community's support. Thanks to this, Juan is able to spend a lot more time working on Godot and helping other contributors. However, many areas remain where more dedicated developer time would be highly beneficial to advance the project faster.</div></article></a><a href=/article/help-complete-translations-godot-3-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/578/034/5a1578034db00415708461.png) href=/article/help-complete-translations-godot-3-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;22 November 2017</span></div><h3>Help complete translations for Godot 3.0!</h3><p class=excerpt>As we are nearing the 3.0 release, it's the right time to contribute to the localisation effort and make sure that your native language has an accurate and complete translation of the Godot editor upon release.</div></article></a><a href=/article/hero-wanted-help-fix-remaining-issues-30/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a0/1cb/4ce/5a01cb4ce7921429806565.png) href=/article/hero-wanted-help-fix-remaining-issues-30/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
@@ -34,8 +35,7 @@
<span class=by>Ariel Manzur </span><span class=date>&nbsp;-&nbsp; 1 October 2016</span></div><h3>Our point'n'click framework is finally out!</h3><p class=excerpt>The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.</div></article></a><a href=/article/godot-getting-more-languages/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57a/b73/701/57ab73701f653339027447.jpg) href=/article/godot-getting-more-languages/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;10 August 2016</span></div><h3>More programming languages in Godot, want to help?</h3><p class=excerpt>There is a common misundertanding in the industry about us, Godot devs, trying to reinvent the wheel because we like it. This could not be further away from the truth.</div></article></a><a href=/article/help-us-complete-godots-api-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/778/e37/578778e37372a436221460.png) href=/article/help-us-complete-godots-api-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;14 July 2016</span></div><h3>Help us complete Godot's API reference!</h3><p class=excerpt>The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!</div></article></a><a href=/article/showcase-your-godot-game-our-website/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/577/10f/154/57710f154bf65180806121.png) href=/article/showcase-your-godot-game-our-website/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 June 2016</span></div><h3>Showcase your Godot game on our website!</h3><p class=excerpt>We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!</div></article></a><a href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/576/ac8/b00/576ac8b00df8c332598879.jpg) href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 June 2016</span></div><h3>Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program</h3><p class=excerpt>Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/4/>← Previous</a>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 June 2016</span></div><h3>Showcase your Godot game on our website!</h3><p class=excerpt>We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/news/4/>← Previous</a>
<a title="Blog - News - Page 2" href=https://godotengine.org/blog/news/2/>2</a>
<a title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>
<a title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>

View File

@@ -10,7 +10,8 @@
<a title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>
<a title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>
<a title="Blog - News - Page 5" href=https://godotengine.org/blog/news/5/>5</a>
<a class=active title="Blog - News - Page 6" href=https://godotengine.org/blog/news/6/>6</a></div><div class=posts><a href=/article/fill-blank-class-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/572/070/c22/572070c227996527491135.png) href=/article/fill-blank-class-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=active title="Blog - News - Page 6" href=https://godotengine.org/blog/news/6/>6</a></div><div class=posts><a href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/576/ac8/b00/576ac8b00df8c332598879.jpg) href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;22 June 2016</span></div><h3>Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program</h3><p class=excerpt>Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.</div></article></a><a href=/article/fill-blank-class-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/572/070/c22/572070c227996527491135.png) href=/article/fill-blank-class-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp;27 April 2016</span></div><h3>Fill in the blank in the class reference</h3><p class=excerpt>Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!</div></article></a><a href=/article/community-forum-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/570/208/830/570208830cf55249521112.jpg) href=/article/community-forum-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 April 2016</span></div><h3>The community forum is back!</h3><p class=excerpt>Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!</div></article></a><a href=/article/godot-aims-mainstream/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56f/e06/275/56fe06275ca75941745597.jpg) href=/article/godot-aims-mainstream/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp; 1 April 2016</span></div><h3>Godot aims for mainstream</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.</div></article></a><a href=/article/home-sweet-home/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/9da/a89/56c9daa8921c3243289535.jpg) href=/article/home-sweet-home/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>

View File

@@ -10,7 +10,8 @@
<a title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>
<a title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>
<a title="Blog - News - Page 5" href=https://godotengine.org/blog/news/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/news/2/>Next →</a></div><div class=posts><a href=/article/godot-community-poll-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot_peluche_2025_5.webp) href=/article/godot-community-poll-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/news/2/>Next →</a></div><div class=posts><a href=/article/jetbrains-joins-dev-fund-supports-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-jetbrains.webp) href=/article/jetbrains-joins-dev-fund-supports-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
<span class=by>Godot Foundation </span><span class=date>&nbsp;-&nbsp; 5 August 2025</span></div><h3>Godot Foundation welcomes JetBrains as Platinum Sponsor</h3><p class=excerpt>The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Were very grateful for the support, and hope youll give them a warm welcome too.</div></article></a><a href=/article/godot-community-poll-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot_peluche_2025_5.webp) href=/article/godot-community-poll-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;30 June 2025</span></div><h3>Godot Community Poll 2025</h3><p class=excerpt>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</div></article></a><a href=/article/godot-xr-community-nov-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/december-2024-update-godot-xr-community.webp) href=/article/godot-xr-community-nov-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij </span><span class=date>&nbsp;-&nbsp;18 December 2024</span></div><h3>Godot XR community - December 2024</h3><p class=excerpt>Interesting projects from the Godot XR community.</div></article></a><a href=/article/beyond-100000-you-re-breathtaking/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/beyond-100000-you-re-breathtaking.webp) href=/article/beyond-100000-you-re-breathtaking/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde </span><span class=date>&nbsp;-&nbsp; 4 December 2024</span></div><h3>Beyond #100000: You're breathtaking!</h3><p class=excerpt>As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.</div></article></a><a href=/article/godot-foundation-update-dec-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-foundation-update-2024.webp) href=/article/godot-foundation-update-dec-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
@@ -33,8 +34,7 @@
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;23 June 2023</span></div><h3>Godot community poll 2023</h3><p class=excerpt>It's this time of the year! Godot Community Poll 2023 is now out!</div></article></a><a href=/article/release-management-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-management-4-1.jpg) href=/article/release-management-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John </span><span class=date>&nbsp;-&nbsp;20 April 2023</span></div><h3>Release Management Post Godot 4.0</h3><p class=excerpt>We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.</div></article></a><a href=/article/godot-arrives-in-the-epic-games-store/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-epic-games-store.jpg) href=/article/godot-arrives-in-the-epic-games-store/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi </span><span class=date>&nbsp;-&nbsp;17 March 2023</span></div><h3>Godot Arrives in the Epic Games Store</h3><p class=excerpt>We are honored to announce that Epic Games is offering Godot Engine a place on Epic Games' own digital distribution platform, the Epic Games Store.</div></article></a><a href=/article/whats-missing-in-godot-for-aaa/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-missing-in-godot-for-aaa.jpg) href=/article/whats-missing-in-godot-for-aaa/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;16 January 2023</span></div><h3>Godot for AA/AAA game development - What's missing?</h3><p class=excerpt>Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?</div></article></a><a href=/article/2022-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/ebf/03e/63aebf03e854b249543216.png) href=/article/2022-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;31 December 2022</span></div><h3>2022: A Retrospective</h3><p class=excerpt>The year 2022 was very special for us. We reached a lot of milestones within Godot and also in the community. This blog post will offer a small retrospective of the year.</div></article></a></div><div class="flex pagination"><a class=active title="Blog - News" href=https://godotengine.org/blog/news/>1</a>
<span class=by>Juan Linietsky </span><span class=date>&nbsp;-&nbsp;16 January 2023</span></div><h3>Godot for AA/AAA game development - What's missing?</h3><p class=excerpt>Godot 4.0 is coming out soon. It includes major improvements all across the board in both features, performance and usability. Still, one of the biggest questions the community has is: How does it compare with mainstream commercial offerings?</div></article></a></div><div class="flex pagination"><a class=active title="Blog - News" href=https://godotengine.org/blog/news/>1</a>
<a title="Blog - News - Page 2" href=https://godotengine.org/blog/news/2/>2</a>
<a title="Blog - News - Page 3" href=https://godotengine.org/blog/news/3/>3</a>
<a title="Blog - News - Page 4" href=https://godotengine.org/blog/news/4/>4</a>

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

64
rss.xml
View File

@@ -1,4 +1,10 @@
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.5 beta 4</title><link>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-4/</link><summary>More critical fixes coming your way!</summary><description>&lt;p>Its been a while since our last snapshot, as our team has been quite busy knocking out some critical release-blocker and immediate-blocker issues. Thankfully, were back at the point where we can comfortably deliver our latest 4.5 pre-release candidate. As a refresher: the beta period means that the project has entered feature freeze, so the only changes youll be seeing are bugfixes and addressing regressions.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Godot Foundation welcomes JetBrains as Platinum Sponsor</title><link>https://godotengine.org/article/jetbrains-joins-dev-fund-supports-godot/</link><summary>The Godot Foundation is thrilled to welcome JetBrains as a Platinum Sponsor! Were very grateful for the support, and hope youll give them a warm welcome too.</summary><description>&lt;p>We would like to welcome JetBrains as a Platinum Sponsor of the Godot Foundation. The support from JetBrains means a lot to us, so we would love to thank them for enabling us to keep improving the engine for everyone.&lt;/p>
&lt;p>If youre not already familiar with JetBrains, they build great developer tools, with some very helpful game development-facing features. JetBrains Rider is a must-have IDE and code editor for GDScript, C#, and C++, with specific support for various different game engines, including Godot. As well as rich editing and &lt;kbd>Ctrl + Click&lt;/kbd> navigation, there are smart features like Find Usages, Rename (no more find/replace!) and specific inspections and quick fixes to help with best practices while writing, debugging or testing code for your game. Check out &lt;a href="https://www.jetbrains.com/lp/rider-godot/?utm_source=google&amp;amp;utm_medium=referral&amp;amp;utm_campaign=rider&amp;amp;utm_content=godot-page-blog">their page for more details&lt;/a>.&lt;/p>
&lt;h3 id="free-for-non-commercial-use">Free for non-commercial use&lt;/h3>
&lt;p>While JetBrains Rider is known as a professional tool, it recently became available for free for non-commercial use. That means if youre just getting started with Godot, then its free for learning. Its also free for open source, so you can use it to contribute to the engine, and its free for content creation, so you can make cool videos of your learning journey too. Other options for &lt;a href="https://www.jetbrains.com/rider/buy/?utm_source=google&amp;amp;utm_medium=referral&amp;amp;utm_campaign=rider&amp;amp;utm_content=godot-licensing&amp;amp;section=commercial&amp;amp;billing=yearly">licensing&lt;/a> and &lt;a href="https://www.jetbrains.com/store/?utm_source=google&amp;amp;utm_medium=referral&amp;amp;utm_campaign=rider&amp;amp;utm_content=godot-post-discounts&amp;amp;section=discounts&amp;amp;billing=yearly">discounts&lt;/a> are also available.&lt;/p>
&lt;h3 id="a-message-from-jetbrains">A message from JetBrains:&lt;/h3>
&lt;p>At JetBrains, we value the diversity of thought and experience in the software industry, such as the many different programming languages and related ecosystems. We can see that there is ample scope for multiple game engines, especially so for a not-for-profit, open-source game engine. Development happens thanks to the dedication of contributors and paid volunteers, and we welcome the chance to support passionate people making a difference with a successful community project.&lt;/p>
&lt;p>Wed like to encourage you to visit the &lt;a href="https://fund.godotengine.org/">Godot Development Fund&lt;/a> platform managed by the &lt;a href="https://godot.foundation/">Godot Foundation&lt;/a>, or to check &lt;a href="https://godotengine.org/donate">out the alternative ways to donate&lt;/a>, and join us in supporting such a fantastic project.&lt;/p></description><category>News</category><guid>https://godotengine.org/article/jetbrains-joins-dev-fund-supports-godot/</guid><dc:creator>Godot Foundation</dc:creator><pubDate>Tue, 05 Aug 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/godot-jetbrains.webp</image></item><item><title>Dev snapshot: Godot 4.5 beta 4</title><link>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-4/</link><summary>More critical fixes coming your way!</summary><description>&lt;p>Its been a while since our last snapshot, as our team has been quite busy knocking out some critical release-blocker and immediate-blocker issues. Thankfully, were back at the point where we can comfortably deliver our latest 4.5 pre-release candidate. As a refresher: the beta period means that the project has entered feature freeze, so the only changes youll be seeing are bugfixes and addressing regressions.&lt;/p>
&lt;p>&lt;a href="#downloads">Jump to the &lt;strong>Downloads&lt;/strong> section&lt;/a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the &lt;a href="https://editor.godotengine.org/releases/4.5.beta4/">&lt;strong>Web editor&lt;/strong>&lt;/a>, the &lt;a href="https://www.meta.com/s/h9JcJGHfg">&lt;strong>XR editor&lt;/strong>&lt;/a>, or the &lt;a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">&lt;strong>Android editor&lt;/strong>&lt;/a> for this release. If you are interested in the latter, please request to join &lt;a href="https://groups.google.com/g/godot-testers">our testing group&lt;/a> to get access to pre-release builds.&lt;/p>
&lt;hr />
&lt;p>&lt;em>The cover illustration is from&lt;/em> &lt;a href="https://store.steampowered.com/app/3775050/DOGWALK/?curator_clanid=41324400">&lt;strong>DOGWALK&lt;/strong>&lt;/a>, a title we had the pleasure of showcasing in a &lt;a href="https://godotengine.org/article/godot-showcase-dogwalk/">dedicated article&lt;/a>. You can download the game for free on &lt;a href="https://store.steampowered.com/app/3775050/DOGWALK/?curator_clanid=41324400">Steam&lt;/a>, &lt;a href="https://blenderstudio.itch.io/dogwalk">itch.io&lt;/a>, and the &lt;a href="https://studio.blender.org/projects/dogwalk/">Blender Studio website&lt;/a>.&lt;/p>
@@ -2810,58 +2816,4 @@ margin-bottom: 0;
&lt;li>if the target server doesnt support serving pre-compiled files, the preloading script will take over as a fallback, ensuring to download compressed files instead of non-compressed ones in order to save bandwidth.&lt;/li>
&lt;/ul>
&lt;h2 id="the-future-is-bright">The future is bright&lt;/h2>
&lt;p>C#/.NET support on the Web and file compression are two important features that will come to the platform. These features will push the limits of what can be done by Godot users on the Web. I do hope that you are as excited as we are!&lt;/p></description><category>Events</category><category>Progress Report</category><guid>https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/</guid><dc:creator>Adam Scott</dc:creator><pubDate>Fri, 09 May 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/live-from-godotcon-boston-web-net-prototype.webp</image></item><item><title>Godot Showcase - Somar</title><link>https://godotengine.org/article/godot-showcase-somar/</link><summary>We interviewed Frédéric Plourde from Collabora and Daniel Castellanos from Decasis about the Somar project.</summary><description>&lt;style>
.fred {
color: #aa77e2;
}
.daniel {
color: #40b99f;
}
&lt;/style>
&lt;p>Today we present a showcase that is a little different. We interviewed Frédéric Plourde and Daniel Castellanos who used Godot to create an educational XR experience for &lt;a href="https://somarbio.pt/">SOMAR&lt;/a>, a non-profit association focusing on the conservation of marine life in the Algarve.&lt;/p>
&lt;p>Frédéric Plourde is the XR Lead at Collabora where he drives AR/VR strategy, business development, and open-source innovation, leading a team of talented engineers working on XR customer projects and Monado, the cross-platform open-source OpenXR runtime. He is also Vice Outreach Officer at the Khronos Group where he promotes the OpenXR standard, fosters industry collaboration, and advocates for open and interoperable XR solutions. In the SOMAR project, Frédéric took on a technical leadership role, overviewing the development of an immersive XR experience and leading Collaboras efforts toward developing a Cardboard driver for Monado.&lt;/p>
&lt;p>Daniel Castellanos is the owner of Decacis Studio, and was contracted by Collabora to work mainly as a programmer/developer on the SOMAR project.&lt;/p>
&lt;iframe width="512" height="512" style="width: 100%; height: 100%; aspect-ratio: 16/9;" src="https://www.youtube.com/embed/JqeOwLQ4wGs" title="The Somar Project" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen="">&lt;/iframe>
&lt;h3 id="can-you-tell-us-a-little-more-about-the-non-profit-organisation-behind-the-somar-project-who-they-are-and-what-their-mission-is">Can you tell us a little more about the non-profit organisation behind the SOMAR project, who they are and what their mission is?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> SOMAR is a non-profit organization that focuses on protecting dolphins, whales, and marine life in the Algarve. Their mission is to raise awareness about the impact of human activities—like underwater noise pollution—on marine ecosystems. By combining scientific research, education, and innovative technology, SOMAR promotes sustainable practices and works to preserve the regions ocean biodiversity for future generations.&lt;/p>
&lt;h3 id="can-you-tell-us-a-bit-about-the-xr-experience-you-have-created-and-what-you-set-out-to-achieve">Can you tell us a bit about the XR experience you have created, and what you set out to achieve?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> The XR experience developed for the SOMAR project was designed to provide an immersive, educational tool to raise awareness about the impact of underwater noise pollution on marine life. By immersing users in realistic coastal and offshore environments of the Algarve, the experience showcases the effects of noise from tourist boats, particularly whale and dolphin-watching activities. Users can witness firsthand how these essential marine mammals are disrupted in their communication and hunting activities, gaining a deeper understanding of the challenges they face. Through this interactive experience, we aimed to engage users emotionally and inform them about the urgent need for conservation efforts to protect these creatures and their habitats.&lt;/p>
&lt;p>&lt;img alt="SOMAR selection menu" src="/storage/blog/godot-xr/somar-showcase/somar-selection-menu.webp" />&lt;/p>
&lt;h3 id="i-understand-the-project-is-focused-on-being-deployed-in-museums-and-in-classrooms-in-portugal-can-you-tell-us-more-about-how-this-works">I understand the project is focused on being deployed in museums and in classrooms in Portugal. Can you tell us more about how this works?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> The SOMAR project was designed with flexibility in mind and offers content in both English and Portuguese through Godots built-in localization functionality. Built on OpenXR, the project benefits from a standardized framework that simplifies deployment across multiple devices, allowing us to target both museums and classrooms across Portugal. In museums and institutional venues, the Meta Quest version of the XR experience offers a high-fidelity, immersive experience with detailed visuals, allowing visitors to explore the application in a captivating, educational environment. Meanwhile, the PhoneXR version, optimized for accessibility, is intended for use in classrooms, where students can experience the same core content through low-cost &lt;a href="https://arvr.google.com/cardboard/">Google Cardboard&lt;/a>-type phone holders. By running the open-source cross-platform OpenXR runtime &lt;a href="https://monado.dev/">Monado&lt;/a> on those phones, this version is designed to be more accessible and straightforward, making it possible for kids to dive into XR for the first time, all while learning about conservation in an interactive way. This dual deployment strategy ensures that the SOMAR project can reach diverse audiences, from the general public to younger generations, fostering environmental awareness across different settings.&lt;/p>
&lt;h3 id="will-the-experience-be-available-to-play-by-the-general-public-and-if-so-where-can-they-find-it">Will the experience be available to play by the general public and if so, where can they find it?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> Yes — the SOMAR experience is now available for everyone to explore! 🐬 Dive into our open-source XR project and discover the impact of underwater noise pollution on marine life. You can download and try it out for free on &lt;a href="https://somar-project.itch.io/somar-project">SOMARs official itch.io page&lt;/a>.&lt;/p>
&lt;p>&lt;img alt="SOMAR whale" src="/storage/blog/godot-xr/somar-showcase/somar-whale.webp" />&lt;/p>
&lt;h3 id="what-were-your-main-considerations-in-choosing-godot-as-the-xr-platform-to-create-this-experience">What were your main considerations in choosing Godot as the XR platform to create this experience?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> One of the main considerations for selecting Godot as the game engine for this project was finding an open-source engine that could provide flexibility, scalability, and a strong support community. Godot stood out for its robust 3D capabilities, ease of use, and ability to run on multiple platforms. Godots open-source nature felt like a perfect match for the Monado-driven experience and our collaboration with a non-profit as part of Collaboras 1% for the Planet initiative, reinforcing our commitment to both innovation and social impact. Additionally, Godots growing reputation within the XR and gaming communities, coupled with its ongoing OpenXR development via a &lt;a href="https://www.khronos.org/rfp/godot-integration">Khronos-funded project&lt;/a>, gave us confidence in its future-proof capabilities, ensuring that the SOMAR project could evolve and expand over time.&lt;/p>
&lt;h3 id="what-was-the-most-enjoyable-part-of-using-godot">What was the most enjoyable part of using Godot?&lt;/h3>
&lt;p>&lt;strong class="daniel">Daniel:&lt;/strong> Ive been using Godot for a few years now, and the most enjoyable part of it for me is being able to iterate quickly. Throughout its development, the project experienced numerous revisions, but implementing these changes was generally straightforward and quick.&lt;/p>
&lt;h3 id="what-was-the-most-difficult-issue-to-overcome">What was the most difficult issue to overcome?&lt;/h3>
&lt;p>&lt;strong class="daniel">Daniel:&lt;/strong> Having a balance between creating the most realistic or immersive experience possible while having to keep the experience performant on mobile devices apart from the Quest.&lt;/p>
&lt;h3 id="did-you-use-any-existing-toolkitsplugins-in-developing-this-experience-and-what-was-the-motivation-behind-choosing-these-or-building-your-own-solution">Did you use any existing toolkits/plugins in developing this experience and what was the motivation behind choosing these or building your own solution?&lt;/h3>
&lt;p>&lt;strong class="daniel">Daniel:&lt;/strong> Not really! The project doesnt feature movement, and user input is limited, so building a custom solution was not a problem. Furthermore, keeping the project as simple as possible was one of my goals, both to prevent bugs and keep the code clean and easy to understand.&lt;/p>
&lt;p>&lt;img alt="SOMAR boats and dolphins" src="/storage/blog/godot-xr/somar-showcase/somar-boats-dolphins.webp" />&lt;/p>
&lt;h3 id="what-would-you-like-to-see-evolve-within-godots-xr-support-that-would-have-made-building-this-project-easier">What would you like to see evolve within Godots XR support that would have made building this project easier?&lt;/h3>
&lt;p>&lt;strong class="daniel">Daniel:&lt;/strong> There was a single bug or unexpected behavior that I found during development, but nothing that couldnt be worked around. For this project, I believe Godot was the right choice and made things as easy as they could be.&lt;/p>
&lt;h3 id="i-understand-the-project-currently-targets-the-meta-quest-headsets-what-motivated-this-choice">I understand the project currently targets the Meta Quest headsets. What motivated this choice?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> The Meta Quest headset was chosen for the SOMAR project due to its strong popularity, excellent performance, and ease of use. As a standalone device, the Quest 3 delivers high-quality visuals and immersive experiences without needing a PC or external sensors, making it ideal for both museum venues and broader accessibility. Its widespread presence in the XR market ensures compatibility with future updates, allowing us to reach a wide audience while providing a seamless and engaging experience.&lt;/p>
&lt;h3 id="how-was-the-experience-of-using-godot-with-the-meta-quest">How was the experience of using Godot with the Meta Quest?&lt;/h3>
&lt;p>&lt;strong class="daniel">Daniel:&lt;/strong> Awesome! I used Meta Quest Link for most of the development to quickly test things, but every once in a while I deployed the project directly into the Meta Quest to measure performance. Fun fact: the project uses the Khronos OpenXR runtime, and it worked flawlessly first time.&lt;/p>
&lt;h3 id="i-also-understand-the-project-is-also-capable-of-using-the-monado-openxr-runtime-can-you-tell-me-a-bit-more-about-the-motivation-and-goals-of-this-port">I also understand the project is also capable of using the Monado OpenXR runtime. Can you tell me a bit more about the motivation and goals of this port?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> The motivation behind also targeting the Monado OpenXR runtime was to ensure broader accessibility and compatibility across different platforms, particularly for low-cost, phone-based VR systems. Monados open-source nature aligns with our goal of creating a flexible, cost-effective solution thats not reliant on proprietary ecosystems. For this project, Collabora dedicated engineering resources to develop a new Monado Cardboard driver, which enables the experience to run on Android phones with Cardboard VR headsets, making the immersive content accessible to a wider audience, including kids and students. This port reinforces our commitment to open standards, allowing for future enhancements and maintaining the projects long-term sustainability.
You can find the code for that driver on the &lt;a href="https://gitlab.freedesktop.org/bl4ckb0ne/monado/-/tree/cardboard-sdk">freedesktop.org GitLab&lt;/a>. It will be upstreamed soon.&lt;/p>
&lt;h3 id="fred-specifically-for-you-can-you-give-us-a-synopsis-of-what-monado-is-and-your-perspective-on-the-combination-of-using-godot-with-monado">Fred, specifically for you, can you give us a synopsis of what Monado is and your perspective on the combination of using Godot with Monado?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> &lt;a href="https://monado.dev/">Monado&lt;/a> is an open-source, cross-platform OpenXR runtime designed to provide the fundamental building blocks for XR device vendors and developers. By offering compatibility with major platforms like Linux, Windows, and Android, Monado serves as a versatile foundation for creating and deploying XR applications. Combining Monado with Godot, an open-source game engine, creates a powerful synergy. Godots flexibility, combined with Monados OpenXR support, enables both the simplicity of Godots development environment and the vast compatibility of Monados runtime.&lt;/p>
&lt;p>&lt;img alt="SOMAR info panels" src="/storage/blog/godot-xr/somar-showcase/somar-info-panels.webp" />&lt;/p>
&lt;h3 id="are-there-any-plans-to-bring-this-project-to-other-vr-headsets">Are there any plans to bring this project to other VR headsets?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> Yep, were currently testing the SOMAR application on other platforms and devices. Since Monado is built on OpenXR, its designed to be highly adaptable and should be able to run on many other platforms and devices with minimal effort. However, as an open-source project, the real strength lies in the community. While we continue to extend support for more headsets, we encourage developers and enthusiasts to contribute to the project and help expand its reach even further. The open-source nature of Monado makes it easy for anyone to pitch in and bring support to new platforms, creating a collaborative and growing ecosystem.&lt;/p>
&lt;h3 id="whats-next-for-you-anything-interesting-on-the-horizon">Whats next for you, anything interesting on the horizon?&lt;/h3>
&lt;p>&lt;strong class="daniel">Daniel:&lt;/strong> Sure. Im currently working on my next game: &lt;a href="https://stellar.decacis.com/">Stellar Checkpoint&lt;/a>, which will be available in both VR and desktop/flat modes. It should come out later this year, so stay tuned!&lt;/p>
&lt;h3 id="finally-is-there-any-advice-youd-like-to-share-especially-to-someone-considering-using-godot-for-their-next-xr-project">Finally, is there any advice youd like to share especially to someone considering using Godot for their next XR project?&lt;/h3>
&lt;p>&lt;strong class="fred">Fred:&lt;/strong> Absolutely! One of the most exciting things about using Godot for XR projects is the incredible community that surrounds it. Godot has such a passionate and supportive group of developers, artists, and creators, and its all accessible through platforms like &lt;a href="https://discord.com/invite/godotengine">the Godot Discord&lt;/a>. If youre just getting started with XR in Godot, I highly recommend joining the Discord first.&lt;/p>
&lt;p>&lt;strong class="daniel">Daniel:&lt;/strong> Just try it. Read the official documentation, place a couple of cubes as hands and experience how easy it is to get started! And if you get stuck, there is always someone from the community willing to help. Godot scales really well, and it works for both simple and complex projects, and best of all, being open-source means you can extend it to fit your needs.&lt;/p>
&lt;h3 id="some-extra-information-about-the-organisations-involved">Some extra information about the organisations involved&lt;/h3>
&lt;p>&lt;a href="https://www.collabora.com/">Collabora&lt;/a> is a global consultancy specializing in delivering the benefits of open-source software to the commercial world. Whether its the Linux kernel, graphics, multimedia, machine learning or XR, Collaboras expertise spans across all key areas of open-source software development. By harnessing the potential of community-driven open-source projects, and re-using existing components, Collabora helps its clients reduce time to market and focus on creating product differentiation. To learn more, please visit &lt;a href="https://www.collabora.com/">collabora.com&lt;/a>.&lt;/p>
&lt;p>&lt;a href="https://decacis.com/">Decasis studio&lt;/a> is an independent development studio run by Daniel Castellanos.&lt;/p>
&lt;p>&lt;a href="https://somarbio.pt/">SOMAR&lt;/a> is a non-profit association founded in 2020, dedicated to the conservation of the Algarves dolphins, whales, and broader marine life. With a focus on protecting the oceans, SOMAR operates through a variety of initiatives aimed at safeguarding the regions rich biodiversity. The organization is driven by its commitment to raise awareness about the negative impacts of human activities, such as underwater noise pollution, on marine fauna. By combining scientific research, environmental education, and innovative technologies, SOMAR seeks to promote sustainable practices and inspire collective action to preserve the natural marine ecosystems of the Algarve for future generations.&lt;/p>
&lt;p>&lt;img alt="SOMAR orca" src="/storage/blog/godot-xr/somar-showcase/somar-orca.webp" />&lt;/p></description><category>Showcase</category><guid>https://godotengine.org/article/godot-showcase-somar/</guid><dc:creator>Bastiaan Olij</dc:creator><pubDate>Fri, 02 May 2025 15:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/godot-showcase-the-somar-project.webp</image></item></channel></rss>
&lt;p>C#/.NET support on the Web and file compression are two important features that will come to the platform. These features will push the limits of what can be done by Godot users on the Web. I do hope that you are as excited as we are!&lt;/p></description><category>Events</category><category>Progress Report</category><guid>https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/</guid><dc:creator>Adam Scott</dc:creator><pubDate>Fri, 09 May 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/live-from-godotcon-boston-web-net-prototype.webp</image></item></channel></rss>

Binary file not shown.

After

Width:  |  Height:  |  Size: 16 KiB

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long