Web Site 3.

Even though everything is complete, there is some room for improvement and certain planed features were postponed.
This commit is contained in:
Daniel J. Ramirez
2018-01-28 19:09:41 -06:00
parent fff0d0000c
commit f69d1ca167
69 changed files with 10421 additions and 3561 deletions

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<metadata>
<rdf:RDF>
<cc:Work rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
<dc:title/>
</cc:Work>
</rdf:RDF>
</metadata>
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<?xml version="1.0" encoding="UTF-8"?>
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<metadata>
<rdf:RDF>
<cc:Work rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
<dc:title/>
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@-ms-viewport {
width: device-width;
}
.visible-xs,
.visible-sm,
.visible-md,
.visible-lg {
display: none !important;
}
.visible-xs-block,
.visible-xs-inline,
.visible-xs-inline-block,
.visible-sm-block,
.visible-sm-inline,
.visible-sm-inline-block,
.visible-md-block,
.visible-md-inline,
.visible-md-inline-block,
.visible-lg-block,
.visible-lg-inline,
.visible-lg-inline-block {
display: none !important;
}
@media (max-width: 767px) {
.visible-xs {
display: block !important;
}
table.visible-xs {
display: table;
}
tr.visible-xs {
display: table-row !important;
}
th.visible-xs,
td.visible-xs {
display: table-cell !important;
}
}
@media (max-width: 767px) {
.visible-xs-block {
display: block !important;
}
}
@media (max-width: 767px) {
.visible-xs-inline {
display: inline !important;
}
}
@media (max-width: 767px) {
.visible-xs-inline-block {
display: inline-block !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm {
display: block !important;
}
table.visible-sm {
display: table;
}
tr.visible-sm {
display: table-row !important;
}
th.visible-sm,
td.visible-sm {
display: table-cell !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm-block {
display: block !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm-inline {
display: inline !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm-inline-block {
display: inline-block !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md {
display: block !important;
}
table.visible-md {
display: table;
}
tr.visible-md {
display: table-row !important;
}
th.visible-md,
td.visible-md {
display: table-cell !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md-block {
display: block !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md-inline {
display: inline !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md-inline-block {
display: inline-block !important;
}
}
@media (min-width: 1200px) {
.visible-lg {
display: block !important;
}
table.visible-lg {
display: table;
}
tr.visible-lg {
display: table-row !important;
}
th.visible-lg,
td.visible-lg {
display: table-cell !important;
}
}
@media (min-width: 1200px) {
.visible-lg-block {
display: block !important;
}
}
@media (min-width: 1200px) {
.visible-lg-inline {
display: inline !important;
}
}
@media (min-width: 1200px) {
.visible-lg-inline-block {
display: inline-block !important;
}
}
@media (max-width: 767px) {
.hidden-xs {
display: none !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.hidden-sm {
display: none !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.hidden-md {
display: none !important;
}
}
@media (min-width: 1200px) {
.hidden-lg {
display: none !important;
}
}
.visible-print {
display: none !important;
}
@media print {
.visible-print {
display: block !important;
}
table.visible-print {
display: table;
}
tr.visible-print {
display: table-row !important;
}
th.visible-print,
td.visible-print {
display: table-cell !important;
}
}
.visible-print-block {
display: none !important;
}
@media print {
.visible-print-block {
display: block !important;
}
}
.visible-print-inline {
display: none !important;
}
@media print {
.visible-print-inline {
display: inline !important;
}
}
.visible-print-inline-block {
display: none !important;
}
@media print {
.visible-print-inline-block {
display: inline-block !important;
}
}
@media print {
.hidden-print {
display: none !important;
}
}
.container {
margin-right: auto;
margin-left: auto;
padding-left: 15px;
padding-right: 15px;
}
@media (min-width: 768px) {
.container {
width: 750px;
}
}
@media (min-width: 992px) {
.container {
width: 970px;
}
}
@media (min-width: 1200px) {
.container {
width: 1170px;
}
}
.container-fluid {
margin-right: auto;
margin-left: auto;
padding-left: 15px;
padding-right: 15px;
}
.row {
margin-left: -15px;
margin-right: -15px;
}
.col, .col-xs-1, .col-sm-1, .col-md-1, .col-lg-1, .col-xs-2, .col-sm-2, .col-md-2, .col-lg-2, .col-xs-3, .col-sm-3, .col-md-3, .col-lg-3, .col-xs-4, .col-sm-4, .col-md-4, .col-lg-4, .col-xs-5, .col-sm-5, .col-md-5, .col-lg-5, .col-xs-6, .col-sm-6, .col-md-6, .col-lg-6, .col-xs-7, .col-sm-7, .col-md-7, .col-lg-7, .col-xs-8, .col-sm-8, .col-md-8, .col-lg-8, .col-xs-9, .col-sm-9, .col-md-9, .col-lg-9, .col-xs-10, .col-sm-10, .col-md-10, .col-lg-10, .col-xs-11, .col-sm-11, .col-md-11, .col-lg-11, .col-xs-12, .col-sm-12, .col-md-12, .col-lg-12 {
position: relative;
min-height: 1px;
padding-left: 15px;
padding-right: 15px;
}
.col, .col-xs-1, .col-xs-2, .col-xs-3, .col-xs-4, .col-xs-5, .col-xs-6, .col-xs-7, .col-xs-8, .col-xs-9, .col-xs-10, .col-xs-11, .col-xs-12 {
float: left;
}
.col-xs-12 {
width: 100%;
}
.col-xs-11 {
width: 91.66666667%;
}
.col-xs-10 {
width: 83.33333333%;
}
.col-xs-9 {
width: 75%;
}
.col-xs-8 {
width: 66.66666667%;
}
.col-xs-7 {
width: 58.33333333%;
}
.col-xs-6 {
width: 50%;
}
.col-xs-5 {
width: 41.66666667%;
}
.col-xs-4 {
width: 33.33333333%;
}
.col-xs-3 {
width: 25%;
}
.col-xs-2 {
width: 16.66666667%;
}
.col-xs-1 {
width: 8.33333333%;
}
.col-xs-pull-12 {
right: 100%;
}
.col-xs-pull-11 {
right: 91.66666667%;
}
.col-xs-pull-10 {
right: 83.33333333%;
}
.col-xs-pull-9 {
right: 75%;
}
.col-xs-pull-8 {
right: 66.66666667%;
}
.col-xs-pull-7 {
right: 58.33333333%;
}
.col-xs-pull-6 {
right: 50%;
}
.col-xs-pull-5 {
right: 41.66666667%;
}
.col-xs-pull-4 {
right: 33.33333333%;
}
.col-xs-pull-3 {
right: 25%;
}
.col-xs-pull-2 {
right: 16.66666667%;
}
.col-xs-pull-1 {
right: 8.33333333%;
}
.col-xs-pull-0 {
right: auto;
}
.col-xs-push-12 {
left: 100%;
}
.col-xs-push-11 {
left: 91.66666667%;
}
.col-xs-push-10 {
left: 83.33333333%;
}
.col-xs-push-9 {
left: 75%;
}
.col-xs-push-8 {
left: 66.66666667%;
}
.col-xs-push-7 {
left: 58.33333333%;
}
.col-xs-push-6 {
left: 50%;
}
.col-xs-push-5 {
left: 41.66666667%;
}
.col-xs-push-4 {
left: 33.33333333%;
}
.col-xs-push-3 {
left: 25%;
}
.col-xs-push-2 {
left: 16.66666667%;
}
.col-xs-push-1 {
left: 8.33333333%;
}
.col-xs-push-0 {
left: auto;
}
.col-xs-offset-12 {
margin-left: 100%;
}
.col-xs-offset-11 {
margin-left: 91.66666667%;
}
.col-xs-offset-10 {
margin-left: 83.33333333%;
}
.col-xs-offset-9 {
margin-left: 75%;
}
.col-xs-offset-8 {
margin-left: 66.66666667%;
}
.col-xs-offset-7 {
margin-left: 58.33333333%;
}
.col-xs-offset-6 {
margin-left: 50%;
}
.col-xs-offset-5 {
margin-left: 41.66666667%;
}
.col-xs-offset-4 {
margin-left: 33.33333333%;
}
.col-xs-offset-3 {
margin-left: 25%;
}
.col-xs-offset-2 {
margin-left: 16.66666667%;
}
.col-xs-offset-1 {
margin-left: 8.33333333%;
}
.col-xs-offset-0 {
margin-left: 0%;
}
@media (min-width: 768px) {
.col, .col-sm-1, .col-sm-2, .col-sm-3, .col-sm-4, .col-sm-5, .col-sm-6, .col-sm-7, .col-sm-8, .col-sm-9, .col-sm-10, .col-sm-11, .col-sm-12 {
float: left;
}
.col-sm-12 {
width: 100%;
}
.col-sm-11 {
width: 91.66666667%;
}
.col-sm-10 {
width: 83.33333333%;
}
.col-sm-9 {
width: 75%;
}
.col-sm-8 {
width: 66.66666667%;
}
.col-sm-7 {
width: 58.33333333%;
}
.col-sm-6 {
width: 50%;
}
.col-sm-5 {
width: 41.66666667%;
}
.col-sm-4 {
width: 33.33333333%;
}
.col-sm-3 {
width: 25%;
}
.col-sm-2 {
width: 16.66666667%;
}
.col-sm-1 {
width: 8.33333333%;
}
.col-sm-pull-12 {
right: 100%;
}
.col-sm-pull-11 {
right: 91.66666667%;
}
.col-sm-pull-10 {
right: 83.33333333%;
}
.col-sm-pull-9 {
right: 75%;
}
.col-sm-pull-8 {
right: 66.66666667%;
}
.col-sm-pull-7 {
right: 58.33333333%;
}
.col-sm-pull-6 {
right: 50%;
}
.col-sm-pull-5 {
right: 41.66666667%;
}
.col-sm-pull-4 {
right: 33.33333333%;
}
.col-sm-pull-3 {
right: 25%;
}
.col-sm-pull-2 {
right: 16.66666667%;
}
.col-sm-pull-1 {
right: 8.33333333%;
}
.col-sm-pull-0 {
right: auto;
}
.col-sm-push-12 {
left: 100%;
}
.col-sm-push-11 {
left: 91.66666667%;
}
.col-sm-push-10 {
left: 83.33333333%;
}
.col-sm-push-9 {
left: 75%;
}
.col-sm-push-8 {
left: 66.66666667%;
}
.col-sm-push-7 {
left: 58.33333333%;
}
.col-sm-push-6 {
left: 50%;
}
.col-sm-push-5 {
left: 41.66666667%;
}
.col-sm-push-4 {
left: 33.33333333%;
}
.col-sm-push-3 {
left: 25%;
}
.col-sm-push-2 {
left: 16.66666667%;
}
.col-sm-push-1 {
left: 8.33333333%;
}
.col-sm-push-0 {
left: auto;
}
.col-sm-offset-12 {
margin-left: 100%;
}
.col-sm-offset-11 {
margin-left: 91.66666667%;
}
.col-sm-offset-10 {
margin-left: 83.33333333%;
}
.col-sm-offset-9 {
margin-left: 75%;
}
.col-sm-offset-8 {
margin-left: 66.66666667%;
}
.col-sm-offset-7 {
margin-left: 58.33333333%;
}
.col-sm-offset-6 {
margin-left: 50%;
}
.col-sm-offset-5 {
margin-left: 41.66666667%;
}
.col-sm-offset-4 {
margin-left: 33.33333333%;
}
.col-sm-offset-3 {
margin-left: 25%;
}
.col-sm-offset-2 {
margin-left: 16.66666667%;
}
.col-sm-offset-1 {
margin-left: 8.33333333%;
}
.col-sm-offset-0 {
margin-left: 0%;
}
}
@media (min-width: 992px) {
.col, .col-md-1, .col-md-2, .col-md-3, .col-md-4, .col-md-5, .col-md-6, .col-md-7, .col-md-8, .col-md-9, .col-md-10, .col-md-11, .col-md-12 {
float: left;
}
.col-md-12 {
width: 100%;
}
.col-md-11 {
width: 91.66666667%;
}
.col-md-10 {
width: 83.33333333%;
}
.col-md-9 {
width: 75%;
}
.col-md-8 {
width: 66.66666667%;
}
.col-md-7 {
width: 58.33333333%;
}
.col-md-6 {
width: 50%;
}
.col-md-5 {
width: 41.66666667%;
}
.col-md-4 {
width: 33.33333333%;
}
.col-md-3 {
width: 25%;
}
.col-md-2 {
width: 16.66666667%;
}
.col-md-1 {
width: 8.33333333%;
}
.col-md-pull-12 {
right: 100%;
}
.col-md-pull-11 {
right: 91.66666667%;
}
.col-md-pull-10 {
right: 83.33333333%;
}
.col-md-pull-9 {
right: 75%;
}
.col-md-pull-8 {
right: 66.66666667%;
}
.col-md-pull-7 {
right: 58.33333333%;
}
.col-md-pull-6 {
right: 50%;
}
.col-md-pull-5 {
right: 41.66666667%;
}
.col-md-pull-4 {
right: 33.33333333%;
}
.col-md-pull-3 {
right: 25%;
}
.col-md-pull-2 {
right: 16.66666667%;
}
.col-md-pull-1 {
right: 8.33333333%;
}
.col-md-pull-0 {
right: auto;
}
.col-md-push-12 {
left: 100%;
}
.col-md-push-11 {
left: 91.66666667%;
}
.col-md-push-10 {
left: 83.33333333%;
}
.col-md-push-9 {
left: 75%;
}
.col-md-push-8 {
left: 66.66666667%;
}
.col-md-push-7 {
left: 58.33333333%;
}
.col-md-push-6 {
left: 50%;
}
.col-md-push-5 {
left: 41.66666667%;
}
.col-md-push-4 {
left: 33.33333333%;
}
.col-md-push-3 {
left: 25%;
}
.col-md-push-2 {
left: 16.66666667%;
}
.col-md-push-1 {
left: 8.33333333%;
}
.col-md-push-0 {
left: auto;
}
.col-md-offset-12 {
margin-left: 100%;
}
.col-md-offset-11 {
margin-left: 91.66666667%;
}
.col-md-offset-10 {
margin-left: 83.33333333%;
}
.col-md-offset-9 {
margin-left: 75%;
}
.col-md-offset-8 {
margin-left: 66.66666667%;
}
.col-md-offset-7 {
margin-left: 58.33333333%;
}
.col-md-offset-6 {
margin-left: 50%;
}
.col-md-offset-5 {
margin-left: 41.66666667%;
}
.col-md-offset-4 {
margin-left: 33.33333333%;
}
.col-md-offset-3 {
margin-left: 25%;
}
.col-md-offset-2 {
margin-left: 16.66666667%;
}
.col-md-offset-1 {
margin-left: 8.33333333%;
}
.col-md-offset-0 {
margin-left: 0%;
}
}
@media (min-width: 1200px) {
.col, .col-lg-1, .col-lg-2, .col-lg-3, .col-lg-4, .col-lg-5, .col-lg-6, .col-lg-7, .col-lg-8, .col-lg-9, .col-lg-10, .col-lg-11, .col-lg-12 {
float: left;
}
.col-lg-12 {
width: 100%;
}
.col-lg-11 {
width: 91.66666667%;
}
.col-lg-10 {
width: 83.33333333%;
}
.col-lg-9 {
width: 75%;
}
.col-lg-8 {
width: 66.66666667%;
}
.col-lg-7 {
width: 58.33333333%;
}
.col-lg-6 {
width: 50%;
}
.col-lg-5 {
width: 41.66666667%;
}
.col-lg-4 {
width: 33.33333333%;
}
.col-lg-3 {
width: 25%;
}
.col-lg-2 {
width: 16.66666667%;
}
.col-lg-1 {
width: 8.33333333%;
}
.col-lg-pull-12 {
right: 100%;
}
.col-lg-pull-11 {
right: 91.66666667%;
}
.col-lg-pull-10 {
right: 83.33333333%;
}
.col-lg-pull-9 {
right: 75%;
}
.col-lg-pull-8 {
right: 66.66666667%;
}
.col-lg-pull-7 {
right: 58.33333333%;
}
.col-lg-pull-6 {
right: 50%;
}
.col-lg-pull-5 {
right: 41.66666667%;
}
.col-lg-pull-4 {
right: 33.33333333%;
}
.col-lg-pull-3 {
right: 25%;
}
.col-lg-pull-2 {
right: 16.66666667%;
}
.col-lg-pull-1 {
right: 8.33333333%;
}
.col-lg-pull-0 {
right: auto;
}
.col-lg-push-12 {
left: 100%;
}
.col-lg-push-11 {
left: 91.66666667%;
}
.col-lg-push-10 {
left: 83.33333333%;
}
.col-lg-push-9 {
left: 75%;
}
.col-lg-push-8 {
left: 66.66666667%;
}
.col-lg-push-7 {
left: 58.33333333%;
}
.col-lg-push-6 {
left: 50%;
}
.col-lg-push-5 {
left: 41.66666667%;
}
.col-lg-push-4 {
left: 33.33333333%;
}
.col-lg-push-3 {
left: 25%;
}
.col-lg-push-2 {
left: 16.66666667%;
}
.col-lg-push-1 {
left: 8.33333333%;
}
.col-lg-push-0 {
left: auto;
}
.col-lg-offset-12 {
margin-left: 100%;
}
.col-lg-offset-11 {
margin-left: 91.66666667%;
}
.col-lg-offset-10 {
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View File

@@ -8,37 +8,54 @@ categoryPage = "article"
<html>
{% partial "head" %}
{% partial "header" %}
<div class="container">
<h1 class="intro-title"></h1>
<div class="row news-section">
<div class="col-md-3 text-center">
<span class="date-big">{{ post.published_at|date('d') }}</span><br/>
<span class="date-small">{{ post.published_at|date('M Y') }}</span>
<br/><br/>
<p><img src="{{ post.user.avatar.path }}" width="100px"/>
<br/>{{ post.user.full_name }}</p>
</div>
<div class="col-md-6">
<h1>{{ post.title }}</h1>
{% if post.featured_images.count %}
<div class="featured-images text-center">
{% for image in post.featured_images %}
<p>
<img
data-src="{{ image.filename }}"
src="{{ image.path }}"
alt="{{ image.description }}"
style="width:100%" />
</p>
{% endfor %}
</div>
{% endif %}
{{ post.content_html|raw }}
</div>
</div>
<div class="col-md-3">&nbsp;</div>
</div>
<style>
h1 {
margin-bottom: 8px;
margin-top: 32px;
}
.date-big {
line-height: 2;
margin-left: 32px;
}
article img {
width: 100%;
}
@media screen and (min-width: 900px) {
article .content {
width: 60%;
margin: auto;
}
}
</style>
<div class="container">
<article class="flex padded">
<div class="content">
<img data-src="{{ post.featured_images[0].filename }}"
src="{{ post.featured_images[0].path }}"
alt="{{ post.featured_images[0].description }}"
style="width:100%"/>
<div class="info">
<h1> {{ post.title }} </h1>
<h4 class="author"> By: {{ post.user.full_name }} <span class="date"> {{ post.published_at|date('M d - Y') }} </span></h4>
</div>
{{ post.content_html|raw }}
</div>
</article>
</div>
<!-- <img src="{{ post.user.avatar.path }}" width="100px"/> -->
{% partial "footer" %}
</html>

View File

@@ -1,96 +0,0 @@
description = "Community layout"
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
<div class="container">
<h1 class="intro-title">Community</h1>
<div class="row">
<div class="col-md-4 community-card">
<a href="/qa/"><img src="{{ 'assets/community/icon_qa.png'|theme }}" width="100%" alt=""></a>
<h2><a href="/qa">Questions &amp; Answers</a></h2>
<hr>
<p>Place to ask questions and search for answers from the community.</p>
<a href="/qa/">Go to site »</a>
</div>
<div class="col-md-4 community-card">
<a href="http://webchat.freenode.net/?channels=#godotengine"><img src="{{ 'assets/community/icon_irc.png'|theme }}" width="100%" alt=""></a>
<h2><a href="http://webchat.freenode.net/?channels=#godotengine">IRC</a></h2>
<hr>
<p>Great for chatting with other users.<br/>irc.freenode.net #godotengine</p>
<a href="http://webchat.freenode.net/?channels=#godotengine">Go to site »</a>
</div>
<div class="col-md-4 community-card">
<a href="https://discord.gg/zH7NUgz"><img src="{{ 'assets/community/icon_discord.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://discord.gg/zH7NUgz">Discord</a></h2>
<hr>
<p>For the cool kids born after the IRC golden age who don't 5P34K 1337.</p>
<a href="https://discord.gg/zH7NUgz">Go to site »</a>
</div>
</div>
<div class="row">
<div class="col-md-4 community-card">
<a href="https://matrix.to/#/#godotengine:matrix.org"><img src="{{ 'assets/community/icon_matrix.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://matrix.to/#/#godotengine:matrix.org">Matrix</a></h2>
<hr>
<p>Libre decentralized chat with advanced features, IRC compatible.</p>
<a href="https://matrix.to/#/#godotengine:matrix.org">Go to site »</a>
</div>
<div class="col-md-4 community-card">
<a href="https://www.facebook.com/groups/godotengine/"><img src="{{ 'assets/community/icon_facebook.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://www.facebook.com/groups/godotengine/">Facebook</a></h2>
<hr>
<p>Large community, great place to meet other Godot users.</p>
<a href="https://www.facebook.com/groups/godotengine/">Go to site »</a>
</div>
<div class="col-md-4 community-card">
<a href="https://www.reddit.com/r/godot"><img src="{{ 'assets/community/icon_reddit.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://www.reddit.com/r/godot">Reddit</a></h2>
<hr>
<p>For the anti-imperialist resistance to Facebook.</p>
<a href="https://www.reddit.com/r/godot">Go to site »</a>
</div>
</div>
<div class="row">
<div class="col-md-4 community-card">
<a href="https://github.com/godotengine/"><img src="{{ 'assets/community/icon_github.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://github.com/godotengine/">GitHub</a></h2>
<hr>
<p>Send potential bugs and feature requests here.</p>
<a href="https://github.com/godotengine/">Go to site »</a>
</div>
<div class="col-md-4 community-card">
<a href="https://twitter.com/godotengine"><img src="{{ 'assets/community/icon_twitter.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://twitter.com/godotengine">Twitter</a></h2>
<hr>
<p>Get small bits of development news.</p>
<a href="https://twitter.com/godotengine">Go to site »</a>
</div>
<div class="col-md-4 community-card">
<a href="http://godotdevelopers.org"><img src="{{ 'assets/community/icon_forum.png'|theme }}" width="100%" alt=""></a>
<h2><a href="http://godotdevelopers.org">Forum</a></h2>
<hr>
<p>Community forum for all Godot developers.</p>
<a href="http://godotdevelopers.org">Go to site »</a>
</div>
</div>
<div class="row">
<div class="col-md-4 community-card">
<a href="https://steamcommunity.com/app/404790"><img src="{{ 'assets/community/icon_steam.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://steamcommunity.com/app/404790">Steam Community</a></h2>
<hr>
<p>Discuss and share tips with other developers on Steam.</p>
<a href="https://steamcommunity.com/app/404790">Go to site »</a>
</div>
<div class="col-md-4 community-card">
<a href="https://www.youtube.com/c/GodotEngineOfficial"><img src="{{ 'assets/community/icon_youtube.png'|theme }}" width="100%" alt=""></a>
<h2><a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube</a></h2>
<hr>
<p>Channel for official Godot videos.</p>
<a href="https://www.youtube.com/c/GodotEngineOfficial">Go to site »</a>
</div>
</div>
</div>
{% partial "footer" %}
</html>

View File

@@ -1,116 +0,0 @@
description = "Contact layout"
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
<div class="container">
<h1 class="intro-title">Contact us</h1>
<h2>Support</h2>
<p>
If you have a problem learning Godot or need help, please first
<a href="/community">use the various community channels</a>.
Godot developers are busy working in making Godot better, so they can't
always answer questions. They will, however, be glad to assist you if
you can't get an answer from conventional means.
</p>
<h2>Commercial support</h2>
<p>
While we still don't have a formal structure for offering commercial
support, many Godot developers can already help you, work per hour, or
relocate to your company. For such inquiries, contact
<em>support at godotengine · org</em>. Just
let us know about your needs and we'll try to find the right person for you.
</p>
<h2>General inquiries</h2>
<p>
For other inquiries such as business, education, non-profit, promotion, etc.
Contact <em>contact at godotengine · org</em>.
</p>
<h2>Godot Engine Team</h2>
<p>The Godot Engine Team is made of dozens of developers around the world,
with both regular and occasional contributors.</p>
<h4>Project Founders:</h4>
<ul>
<li>Juan Linietsky (reduz) - <em>juan at godotengine · org</em></li>
<li>Ariel Manzur (punto-) - <em>ariel at godotengine · org</em></li>
</ul>
<h4>Lead Developer:</h4>
<ul>
<li>Juan Linietsky (reduz) - <em>juan at godotengine · org</em></li>
</ul>
<h4>Project Manager:</h4>
<ul>
<li>Rémi Verschelde (akien-mga) - <em>remi at godotengine · org</em></li>
</ul>
<h4>Developers:</h4>
<ul>
<li>Alexander Holland (AlexHolly)</li>
<li>Alexey Velikiy (jonyrock)</li>
<li>Alket Rexhepi (alket)</li>
<li>Andreas Haas (Hinsbart)</li>
<li>Anton Yabchinskiy (a12n)</li>
<li>Aren Villanueva (kurikaesu)</li>
<li>Ariel Manzur (punto-)</li>
<li>Bastiaan Olij (BastiaanOlij)</li>
<li>Bojidar Marinov (bojidar-bg)</li>
<li>Błażej Szczygieł (zaps166)</li>
<li>Carl Olsson (not-surt)</li>
<li>Dana Olson (adolson)</li>
<li>Daniel J. Ramirez (djrm)</li>
<li>Emmanuel Leblond (touilleMan)</li>
<li>Fabio Alessandrelli (Faless)</li>
<li>Ferenc Arn (tagcup)</li>
<li>Franklin Sobrinho (TheHX)</li>
<li>Geequlim</li>
<li>Gen (dbsGen)</li>
<li>George Marques (vnen)</li>
<li>Guilherme Felipe (guilhermefelipecgs)</li>
<li>Hein-Pieter van Braam (hpvb)</li>
<li>Hubert Jarosz (Marqin)</li>
<li>Hugo Locurcio (Calinou)</li>
<li>Ignacio Etcheverry (neikeq)</li>
<li>J08nY</li>
<li>Johan Manuel (29jm)</li>
<li>Joshua Grams (JoshuaGrams)</li>
<li>Juan Linietsky (reduz)</li>
<li>Julian Murgia (StraToN)</li>
<li>Kostadin Damyanov (Max-Might)</li>
<li>L. Krause (eska014)</li>
<li>Marc Gilleron (Zylann)</li>
<li>Marcelo Fernandez (marcelofg55)</li>
<li>Mariano Javier Suligoy (MarianoGnu)</li>
<li>Mario Schlack (hurikhan)</li>
<li>Masoud BH (masoudbh3)</li>
<li>Nathan Warden (NathanWarden)</li>
<li>Ovnuniarchos</li>
<li>Patrick (firefly2442)</li>
<li>Paul Batty (Paulb23)</li>
<li>Pawel Kowal (pkowal1982)</li>
<li>Pedro J. Estébanez (RandomShaper)</li>
<li>Ralf Hölzemer (rollenrolm)</li>
<li>Ramesh Ravone (RameshRavone)</li>
<li>Ray Koopa (RayKoopa)</li>
<li>Rémi Verschelde (akien-mga)</li>
<li>SaracenOne</li>
<li>Thomas Herzog (karroffel)</li>
<li>V. Vamsi Krishna (vkbsb)</li>
<li>Vinzenz Feenstra (vinzenz)</li>
<li>Zher Huei Lee (leezh)</li>
<li>ZuBsPaCe</li>
<li>박한얼 (volzhs)</li>
<li>est31</li>
<li>marynate</li>
<li>mrezai</li>
<li>romulox-x</li>
<li>sanikoyes</li>
<li>yg2f (SuperUserNameMan)</li>
</ul>
</p>
</div>
{% partial "footer" %}
</html>

View File

@@ -4,13 +4,19 @@ description = "Default page"
<html>
{% partial "head" %}
{% partial "header" %}
<div class="head">
<div class="container flex eqsize">
<div class="main">
<h1 class="intro-title">{{ this.page.title }}</h1>
{% placeholder head_text %}
</div>
{% placeholder head_side %}
</div>
</div>
<div class="container">
<h1 class="intro-title">{{ this.page.title }}</h1>
<div class="row">
<div class="col-md-12">
{% page %}
</div>
</div>
{% page %}
</div>
{% partial "footer" %}
</html>

View File

@@ -1,52 +1,198 @@
description = "Download layout"
==
<?php
function onInit() {
$this["stable_version"] = "3.0";
}
?>
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
<div class="container">
<h1 class="intro-title">Download</h1>
<div class="row">
<div class="col-md-7">
<h4 class="download-header">Godot Engine 2.1.4-stable</h4>
<div class="release-date">Released <a href="https://downloads.tuxfamily.org/godotengine/2.1.4/">2017/08/27</a></div>
<ul class="file-list">
<li><a href="https://downloads.tuxfamily.org/godotengine/2.1.4/Godot_v2.1.4-stable_x11.64.zip"><i class="fa fa-linux"></i> Linux 64-bit</a> | <a href="http://op.godotengine.org:81/downloads/2.1.4/Godot_v2.1.4-stable_x11.64.zip">[Mirror 2]</a></li>
<li><a href="https://downloads.tuxfamily.org/godotengine/2.1.4/Godot_v2.1.4-stable_x11.32.zip"><i class="fa fa-linux"></i> Linux 32-bit</a> | <a href="http://op.godotengine.org:81/downloads/2.1.4/Godot_v2.1.4-stable_x11.32.zip">[Mirror 2]</a></li>
<li><a href="https://downloads.tuxfamily.org/godotengine/2.1.4/Godot_v2.1.4-stable_linux_server.64.zip"><i class="fa fa-linux"></i> Linux Server 64-bit</a> | <a href="http://op.godotengine.org:81/downloads/2.1.4/Godot_v2.1.4-stable_linux_server.64.zip">[Mirror 2]</a></li>
<li><a href="https://downloads.tuxfamily.org/godotengine/2.1.4/Godot_v2.1.4-stable_osx.fat.zip"><i class="fa fa-apple"></i> OS X (32-bit + 64-bit)</a> | <a href="http://op.godotengine.org:81/downloads/2.1.4/Godot_v2.1.4-stable_osx.fat.zip">[Mirror 2]</a></li>
<li><a href="https://downloads.tuxfamily.org/godotengine/2.1.4/Godot_v2.1.4-stable_win64.exe.zip"><i class="fa fa-windows"></i> Windows 64-bit</a> | <a href="http://op.godotengine.org:81/downloads/2.1.4/Godot_v2.1.4-stable_win64.exe.zip">[Mirror 2]</a></li>
<li><a href="https://downloads.tuxfamily.org/godotengine/2.1.4/Godot_v2.1.4-stable_win32.exe.zip"><i class="fa fa-windows"></i> Windows 32-bit</a> | <a href="http://op.godotengine.org:81/downloads/2.1.4/Godot_v2.1.4-stable_win32.exe.zip">[Mirror 2]</a></li>
<li><a href="https://downloads.tuxfamily.org/godotengine/2.1.4/Godot_v2.1.4-stable_export_templates.tpz"><i class="fa fa-share"></i> Export Templates</a> | <a href="http://op.godotengine.org:81/downloads/2.1.4/Godot_v2.1.4-stable_export_templates.tpz">[Mirror 2]</a></li>
</ul>
{% partial "header" selected="download" %}
<p><a href="http://store.steampowered.com/app/404790" title="Godot Engine on Steam"><img src="{{ 'assets/download/steam.png'|theme }}" height=32></a> The latest stable release is also available on <a href="http://store.steampowered.com/app/404790" title="Godot Engine on Steam">Steam</a>.</p>
<p>You can find previous releases on our mirrors: <a href="https://downloads.tuxfamily.org/godotengine">[Mirror 1]</a> | <a href="http://op.godotengine.org:81/downloads">[Mirror 2]</a></p>
<h4 class="download-header">Demos projects and tools</h4>
<ul class="file-list">
<li><a href="https://downloads.tuxfamily.org/godotengine/demos/2.1/Godot-Demos-2.1.4-stable.zip"><i class="fa fa-newspaper-o"></i> Demos and Examples</a> | <a href="http://op.godotengine.org:81/downloads/demos/2.1/Godot-Demos-2.1.4-stable.zip">[Mirror 2]</a></li>
<li><a href="https://downloads.tuxfamily.org/godotengine/collada-exporter/BetterColladaExporter-latest.zip"><i class="fa fa-pie-chart"></i> Better Collada Exporter for Blender</a> | <a href="http://op.godotengine.org:81/downloads/collada-exporter/BetterColladaExporter-latest.zip">[Mirror 2]</a></li>
</ul>
<style>
<!--
<hr>
{{ downloads|raw }}
-->
.btn.download {
color: white;
margin-bottom: 8px;
}
.btn.download a {
color: white;
text-decoration: none;
}
.btn.download a:hover {
color: var(--primary-color);
}
.btn.split {
border: 2px solid var(--dark-color);
display: inline-flex;
flex-basis: content;
}
.btn.split > a {
padding: 8px 16px 8px 16px;
width: auto;
}
.btn.split > :first-child {
background-color: var(--dark-color);
}
.btn.split > :last-child {
background-color: transparent;
color: var(--dark-color);
}
.steam-download {
display: flex;
align-items: center;
background-color: #2d4c74;
margin-top: 16px;
color: var(--dark-color-text);
text-decoration: none;
}
.steam-download b {
margin-left: 8px;
color: var(--dark-color-text-hl);
}
.steam-download img {
margin-right: 16px;
}
.version-overview {
text-align: center;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.version-overview h2 {
margin-top: 16px;
margin-bottom: 0px;
}
.version-overview h2 > em {
color: var(--primary-color);
font-style: normal;
margin-left: 16px;
}
.version-overview .date {
margin-top: 8px;
}
.version-overview img {
filter: drop-shadow(var(--base-shadow));
}
.extras .card {
margin-bottom: 16px;
}
.extras .card p {
margin-bottom: 0px;
}
</style>
<div class="head">
<div class="container flex eqsize responsive">
<div class="main">
<h1 class="intro-title">Download</h1>
</div>
<div class="col-md-4 download-info">
<div class="flex-center">
<img class="flex-center" src="{{ 'assets/download/dl_icon_osi.png'|theme }}">
</div>
<p>Godot's full source code is provided to you under the very permissive terms of the <a href="http://opensource.org/licenses/MIT">MIT License</a>. No royalties or payments are required, you have full control of your game and engine.</p>
<hr>
<div class="flex-center">
<img class="flex-center" src="{{ 'assets/download/dl_icon_github.png'|theme }}">
</div>
<p>Godot development is <strong>open</strong>. This means you can fix or improve any part of the engine yourself and choose whether to contribute it back to keep it private. New features are always available to use and test, without the need of having to wait for the next major release. Compiling Godot from source is <em>very easy</em> (it has no common dependencies) and the process (for each platform) is well-documented on the wiki. To obtain the source code (and consulting the documentation), please visit the <a href="https://github.com/godotengine/godot">GitHub project page</a>.</p>
<div class="tabs">
<a href="/download/linux" class="title-font {% if platform == 'linux' %} active {% endif %}">Linux</a>
<a href="/download/osx" class="title-font {% if platform == 'osx' %} active {% endif %}">os x</a>
<a href="/download/windows" class="title-font {% if platform == 'windows' %} active {% endif %}">Windows</a>
</div>
<div class="col-md-1">&nbsp;</div>
</div>
</div>
<div class="container">
<div class="flex responsive eqsize">
<div class="version-overview">
<img src="{{ 'assets/download/godot_logo.svg' | theme }}" alt="" height=200>
<h2>Godot <em>3.0</em></h2>
<i class="date">released 30/01/2018</i>
<p></p>
</div>
<div>
<div class="card">
<div class="base-padding">
<h4> Downloads </h4>
{% placeholder downloads %}
</div>
<hr>
<div class="base-padding">
<h4> Requirements (version 3.0) </h4>
<ul>
<li>OpenGL ES 3.0 compatible hardware</li>
</ul>
</div>
<hr>
<div class="base-padding">
<h4> Instructions </h4>
<ul>
<li>Extract and run.</li>
</ul>
{% placeholder instructions %}
</div>
<div class="footer base-padding">
You can find previous releases <a href="https://downloads.tuxfamily.org/godotengine">here</a> and <a href="http://op.godotengine.org:81/downloads">here</a>.
</div>
</div>
<a class="steam-download base-padding card" href="http://store.steampowered.com/app/404790" title="Godot Engine on Steam">
<img src="{{ 'assets/download/steam_logo.svg' | theme }}" height=42>
Also available on <b>Steam </b>.
</a>
</div>
</div>
<div class="flex responsive eqsize padded">
<div class="extras">
<a class="card" href="https://downloads.tuxfamily.org/godotengine/{{stable_version}}/Godot_v{{stable_version}}-stable_export_templates.tpz">
<div class="base-padding">
<h3>export templates</h3>
<p>Used to export your games to multiple platforms.</p>
</div>
</a>
<a class="card" href="https://godotengine.org/asset-library/asset?category=10&support[official]=1">
<div class="base-padding">
<h3>demos</h3>
<p>Example projects to get you started.</p>
</div>
</a>
<a class="card" href="http://docs.godotengine.org/en/stable/learning/step_by_step/index.html">
<div class="base-padding">
<h3>learn godot</h3>
<p>Start learning godot.</p>
</div>
</a>
</div>
<div class="text-center base-padding">
<img class="flex-center" src="{{ 'assets/download/dl_icon_github.png' | theme }}">
<p>Godot development is <strong>open</strong>. This means you can fix or improve any part of the engine yourself and choose whether to contribute it back to keep it private. New features are always available to use and test, without the need of having to wait for the next major release. Compiling Godot from source is <em>very easy</em> (it has no common dependencies) and the process (for each platform) is well-documented on the wiki. To obtain the source code (and consulting the documentation), please visit the <a href="https://github.com/godotengine/godot">GitHub project page</a>.</p>
</div>
</div>
</div>
{% partial "footer" %}
</html>

View File

@@ -0,0 +1,38 @@
description = "Events layout"
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
<style>
.events .card {
margin-bottom: 16px;
}
.events .card h4 {
margin-top: 48px;
margin-bottom: 0;
}
</style>
<div class="head">
<div class="container flex eqsize responsive">
<div class="main">
<h1 class="intro-title">Events</h1>
</div>
<div class="tabs">
<a href="/events/" class="title-font {% if this.page.id == 'events' %} active {% endif %}">upcoming</a>
<a href="/events/past" class="title-font {% if this.page.id == 'events-past' %} active {% endif %}">past</a>
</div>
</div>
</div>
<div class="container">
{% page %}
</div>
{% partial "footer" %}

View File

@@ -3,162 +3,216 @@ description = "Features layout"
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
<div class="container">
<h1 class="intro-title features-title">Features</h1>
<div class="row feature-card feature-card-right">
<div class="col-md-8 no-pad ov-hide">
<img class="full" src="{{ 'assets/features/design.png'|theme }}">
{% partial "header" selected="features"%}
<style>
.head {
margin-bottom: 0;
}
section img {
width: 100%;
}
h2 {
width: 70%;
}
section, section.container {
margin-bottom: 64px;
}
section .content {
background-color: var(--transparent-cover-darker);
}
.title-padded {
padding-top: 32px;
padding-bottom: 42px;
}
</style>
<div class="head">
<div class="container flex eqsize">
<div class="main">
<h1>features</h1>
</div>
<div class="col-md-4">
<h2 id="design">Innovative design</h2>
<hr>
<em>Extremely efficient paradigm for designing games.</em>
<ul>
<li>Visual editor, full of mature tools.</li>
<li>Uncluttered UI, with context-sensitive editors.</li>
<li>Amazing scene system, supporting instancing and inheritance.</li>
<li>Friendly content creation interfaces for artists, level designers, animators, …</li>
<li>Visual shader editing for 2D and 3D.</li>
<li>Persistent live editing (changes are not lost after stopping the game). Live editing on mobile devices!</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-8 no-pad ov-hide hidden-md hidden-lg">
<img class="full" src="{{ 'assets/features/games_2d.jpg'|theme }}">
</div>
<div class="col-md-4">
<h2 id="2d-games">Develop 2D games</h2>
<hr>
<em>Create any kind of complex 2D games.</em>
<ul>
<li>Fully dedicated 2D engine, no hacks.</li>
<li>Work in pixels as your units, but scale to any screen size and ratio.</li>
<li>Custom 2D physics engine that works in pixel coordinates.</li>
<li>Flexible kinematic controller for collision without physics.</li>
<li>Blit 3D models as sprites into 2D.</li>
</ul>
</div>
<div class="col-md-8 no-pad ov-hide hidden-xs hidden-sm">
<img class="full" src="{{ 'assets/features/games_2d.jpg'|theme }}">
</div>
</div>
<div class="row feature-card feature-card-right">
<div class="col-md-8 no-pad ov-hide">
<img class="full" src="{{ 'assets/features/3dgames.png'|theme }}">
</div>
<div class="col-md-4">
<h2 id="3d-games">Develop 3D games</h2>
<hr>
<em>Create great-looking 3D games.</em>
<ul>
<li>Import 3D models from 3DS Max, Maya, Blender, and more with full animation.</li>
<li>Skeleton deforms and blend shapes.</li>
<li>Several light types, with shadow mapping.</li>
<li>Render with HDR, anti-aliasing and linear color modes.</li>
<li>Post-process fog, glow, bloom, color adjustment, …</li>
<li>Physically-Based Rendering in upcoming Godot 3.0.</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-8 no-pad ov-hide hidden-md hidden-lg">
<img class="full" src="{{ 'assets/features/animate.jpg'|theme }}">
</div>
<div class="col-md-4">
<h2 id="animate">Animate everything</h2>
<hr>
<em>Most flexible animation system for games.</em>
<ul>
<li>Animate 2D or 3D. Visual animation editor with timeline.</li>
<li>Frame-based or cut-out animation for sprites and rigs.</li>
<li>Any property of any object can be animated, even function calls.</li>
<li>Use custom transition curves and tweens.</li>
<li>Helpers to animate 2D rigs, with skeletons and IK.</li>
<li>Efficient optimizer to pack imported 3D animations.</li>
<li>Animation Tree support for fluid character animation.</li>
</ul>
</div>
<div class="col-md-8 no-pad ov-hide hidden-xs hidden-sm">
<img class="full" src="{{ 'assets/features/animate.jpg'|theme }}">
</div>
</div>
<div class="row feature-card feature-card-right">
<div class="col-md-8 no-pad ov-hide">
<img class="full" src="{{ 'assets/features/script_debug2.png'|theme }}">
</div>
<div class="col-md-4">
<h2 id="script">Script &amp; debug</h2>
<hr>
<em>Add behaviors to objects with built-in scripting.</em>
<ul>
<li>Python-like scripting language, designed to make games with zero hassle.</li>
<li>Built-in editor with syntax highlighting, real-time parser and code completion.</li>
<li>Powerful integrated debugger and profilers. Can debug a game running on mobile devices.</li>
<li>Integrated class documentation browser.</li>
<li>Friendly C++ API to optimize parts of the game or extend any part of the engine.</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-8 no-pad ov-hide hidden-md hidden-lg">
<img class="full" src="{{ 'assets/features/mp_editor.png'|theme }}">
</div>
<div class="col-md-4">
<h2 id="multiplatform-editor">Multi-platform editor</h2>
<hr>
<em>Create games on any desktop OS.</em>
<ul>
<li>Godot works on Windows, OS X, Linux, FreeBSD, OpenBSD and Haiku. Editor runs in 32-bit and 64-bit, in all platforms.</li>
<li>Small download (around 20 MB), and you are ready to go.</li>
<li>Very easy to compile yourself in any platform (no dependency hell).</li>
</ul>
</div>
<div class="col-md-8 no-pad ov-hide hidden-xs hidden-sm">
<img class="full" src="{{ 'assets/features/mp_editor.png'|theme }}">
</div>
</div>
<div class="row feature-card feature-card-right">
<div class="col-md-8 no-pad ov-hide">
<img class="full" src="{{ 'assets/features/mp_deploy.png'|theme }}">
</div>
<div class="col-md-4">
<h2 id="multiplatform-deploy">Multi-platform deploy</h2>
<hr>
<em>Deploy games everywhere!</em>
<ul>
<li>Mobile platforms: iOS, Android, BlackBerry OS</li>
<li>Desktop platforms: Windows, OS X, Linux, *BSD, Haiku</li>
<li>Web Platforms: HTML5 (via Emscripten)</li>
<!--<li>Consoles: PlayStation 3, PlayStation 4 and PlayStation Vita (only with license from Sony).</li>-->
<li>One-click deploy &amp; export to most platforms. Easy to create custom builds too.</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-8 no-pad ov-hide hidden-md hidden-lg">
<img class="full" src="{{ 'assets/features/collaborate.png'|theme }}">
</div>
<div class="col-md-4">
<h2 id="collaborate">Collaborate</h2>
<hr>
<em>Godot is designed from the ground for teamwork.</em>
<ul>
<li>Filesystem usage is friendly to popular version control systems (Git, Subversion, Mercurial, PlasticSCM, Perforce, …).</li>
<li>Scene instancing makes teamwork a breeze, every team member can focus on their own scene. Be it a character, stage, … Edit without stepping on each other's toes.</li>
<li>Text-based descriptive and optimal scene format.</li>
<li>Script syntax supported by GitHub.</li>
</ul>
</div>
<div class="col-md-8 no-pad ov-hide hidden-xs hidden-sm">
<img class="full" src="{{ 'assets/features/collaborate.png'|theme }}">
</div>
</div>
<div class="call-to-action">
<p>Start making games today!</p>
<a class="button button-success" href="/download">Download</a>
</div>
</div>
<section id="design" class="dark">
<div class="container flex eqsize">
<div>
<img src="{{ 'assets/features/design_graphic.svg' | theme }}" alt="">
</div>
<div class="title-padded">
<h2>innovative design</h2>
<p>
<em>Create games with ease, using Godot's unique approach to game development.</em>
<ul class="text-left">
<li><b>There is a node for that</b>, godot comes with hundreds of built-in nodes that make game design a breeze, you can also create you own, with custom behaviors, editors and much more.</li>
<li><b>Amazing scene system</b>, create node compositions with support for instancing and inheritance.</li>
<li><b>Visual editor</b>, with all the tools you need packed into a beautiful and uncluttered context-sensitive UI.</li>
<li><b>Friendly content creation pipeline</b> for artists, level designers, animators and everything in between.</li>
<li><b>Persistent live editing</b> (changes are not lost after stopping the game). Live editing on mobile devices!</li>
<li><b>Create you own custom tools</b> with ease making use of the incredible tool system.</li>
</ul>
</p>
</div>
</div>
</section>
<section id="features_3d" class="container sm-full">
<img src="{{ 'assets/features/3dgames.jpg' | theme }}" alt="">
<div class="title-padded base-padding">
<h2>One of the best looking 3D engines out there</h2>
<em>
The whole new physically based renderer comes with a bunch features that will make your games look incredible.
</em>
</div>
<div class="flex eqsize responsive base-padding">
<ul>
<li><b>Innovative architecture</b>, that combines the best of forward rendering with the efficiency of deferred rendering.</li>
<li><b>Physically-based rendering</b> with full MSAA support</li>
<li><b>Full principled BSDF</b> with Subsurface Scattering, reflection, refraction, anisotropy, clearcoat, transmittance and more.</li>
</ul>
<ul>
<li><b>Global illumination</b> real-time for gorgeous graphics and baked for good results even on low end devices.</li>
<li><b>Mid and Post processing effects</b> including a new tonemapper that supports HDR, multiple standard curves and auto exposure, screen-space reflections, fog, bloom, depth of field and much more.</li>
<li><b>Easy-to-use shader language</b> based on GLSL, with built-in editor and code completion.</li>
</ul>
</div>
</section>
<section id="features_2d" class="container sm-full">
<img src="{{ 'assets/features/2dgames.jpg' | theme }}" alt="">
<div class="title-padded base-padding">
<h2>Create 2D games with ease</h2>
<em> Godot comes with a fully dedicated 2D engine packed with a ton of features. </em>
</div>
<div class="flex eqsize responsive base-padding">
<ul>
<li><b>Work in pixels as your units</b>, but scale to any screen size and aspect ratio.</li>
<li><b>Tile map editor</b>, with auto-tiling, rotation, custom grid shapes and multiple layers.</li>
<li><b>2D lights and normal maps</b>, give your 2D games a more realistic look. </li>
</ul>
<ul>
<li><b>Animate your games</b> using cut-out or sprite based animation. </li>
<li><b>Flexible kinematic controller</b> for collision without physics.</li>
</ul>
</div>
</section>
<section id="animation" class="container flex eqsize responsive">
<div style="overflow: hidden">
<img src="{{ 'assets/features/animate.jpg'|theme }}">
</div>
<div class="base-padding" style="padding-top: 0">
<h2>Animate everything</h2>
<em>The most flexible animation system.</em>
<ul>
<li><b>Animate literaly everything</b>, from bones and objects to function calls.</li>
<li><b>Use custom transition curves and tweens</b>, and create incredible animations.</li>
<li><b>Helpers to animate 2D rigs</b>, with skeletons and IK.</li>
<li><b>Efficient optimizer</b> to pack imported 3D animations.</li>
</ul>
</div>
</section>
<div class="flex container responsive eqsize sm-full">
<section id="script">
<div class="base-padding">
<h2>Script with full freedom</h2>
<em>More choices than any other engine.</em>
<ul>
<li><b>GDScript</b> Python-like scripting language, designed to make games with zero hassle. Learn why our community loves it.</li>
<li><b>Full C# 7.0 support</b> using Mono.</li>
<li><b>Full C++ support</b> without needing to recompile the engine.</li>
<li><b>Visual scripting</b> using blocks and connections.</li>
<li><b>Additional languages</b>, Community-provided support for Python, Nim, D and other languages.</li>
<li><b>Built-in editor</b> with syntax highlighting, real-time parser and code completion.</li>
<li><b>Integrated documentation</b>, browser and search the whole API offline, whithout leaving the editor.</li>
</ul>
</div>
</section>
<section id="debug">
<div class="base-padding">
<h2>Debug & Optimize</h2>
<em>Solve bugs and performance bottlenecks with the built-in debugger.</em>
<ul>
<li><b>Explore and modify</b> your project while it's being run, even on mobile devices.</li>
<li><b>Keeps changes</b> by default after closing the project.</li>
<li><b>Built-in profiler</b>, with graph plotting and time seeking.</li>
<li>Video memory debugger.</li>
<li><b>Error logger</b> with full stack traces.</li>
</ul>
</div>
</section>
</div>
<div class="flex container responsive eqsize sm-full">
<section id="multiplatform-editor">
<div class="base-padding">
<h2>Multi-platform editor</h2>
<em>Create games on any desktop OS.</em>
<ul>
<li><b>Works on Windows, OS X, Linux, FreeBSD, OpenBSD and Haiku.</b>. The editor runs in 32-bit and 64-bit, in all platforms.</li>
<li><b>Small download</b> (around 20 MB), and you are ready to go.</li>
<li><b>Very easy to compile</b> in any platform (no dependency hell).</li>
</ul>
</div>
<div></div>
</section>
<section id="deploy">
<div class="base-padding">
<h2>Multi-platform deploy</h2>
<em>Deploy games everywhere!</em>
<ul>
<li><b>Mobile platforms</b>, iOS, Android, BlackBerry OS</li>
<li><b>Desktop platforms</b> Windows (also UWP), OS X, Linux, *BSD and Haiku</li>
<li><b>Export to the web</b> using HTML and Web Assembly</li>
<!--<li>Consoles: PlayStation 3, PlayStation 4 and PlayStation Vita (only with license from Sony).</li>-->
<li><b>One-click deploy &amp; export</b> to most platforms. Easy to create custom builds too.</li>
</ul>
</div>
<div></div>
</section>
</div>
<section id="collaborate" class="container flex eqsize responsive">
<div>
<h2>Easy teamwork</h2>
<p>Godot is designed from the ground up for smooth teamwork.</p>
<ul>
<li><b>Friendly filesystem usage</b>, works great with version control systems like Git, Subversion, Mercurial, PlasticSCM, Perforce, you name it.</li>
<li><b>Scene instancing</b> makes teamwork a breeze, every team member can focus on their own scene. Be it a character, level, etc. and edit without stepping on each other's toes.</li>
<li>Text-based descriptive and optimal scene format.</li>
<li>Script syntax supported by GitHub.</li>
</ul>
</div>
<div></div>
</section>
{% partial "footer" %}
</html>

View File

@@ -8,164 +8,204 @@ noPostsMessage = "No posts found"
sortOrder = "published_at desc"
categoryPage = "home"
postPage = "{{ :slug }}"
[Goal]
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
{% set posts = blogPosts.posts %}
<div class="jumbotron-filter"></div>
<div class="jumbotron">
<div class="container">
<div class="row">
<div class="col-md-6">
<h1 class="main-title">Godot is an advanced, feature-packed, multi-platform 2D and 3D open source game engine</h1>
<a class="button button-success" href="/download"><i class="fa fa-download"></i> Download | 2.1</a>
<a class="button button-info" href="/article/godot-reaches-2-1-stable">What's new?</a>
</div>
</div>
<style>
#main_image {
position: relative;
}
#main_image .container {
display: flex;
justify-content: flex-end;
align-items: flex-end;
position: relative;
height: 100%;
box-sizing: border-box;
}
.patreonLink {
border: 4px solid white;
box-shadow: 0 0 10px rgba(0, 0, 0, .6), 0 0 2px rgba(0, 0, 0, .6);
text-decoration: none;
}
#main_message {
background-color: var(--dark-color);
position: relative;
z-index: 2;
}
#main_message .container {
overflow: initial;
}
.full-graphic {
padding-bottom: 0px;
}
.full-graphic > img {
height: 100%;
}
.feature {
margin-bottom: 42px;
}
.feature .dark {
background-color: var(--transparent-cover-darker);
}
#donations {
background-color: var(--dark-color);
color: var(--dark-color-text);
overflow: auto;
text-align: center;
}
#donations h1, #donations h2, #donations h3 {
color: var(--dark-color-text-title);
}
#sponsors {
background-color: #e3e6ec;
box-shadow: inset 0 0 12px rgba(0, 0, 0, .2);
border: 1px solid rgba(0, 0, 0, .2);
}
#sponsors .sponsor {
overflow: auto;
display: flex;
align-items: center;
height: 70px;
box-sizing: border-box;
margin-bottom: 8px;
margin-left: 8px;
}
#sponsors .platinum .sponsor {
height: 100px;
}
#sponsors img {
width: inherit;
height: 100%;
}
#sponsors .flex {
justify-content: center;
flex-wrap: wrap;
}
</style>
<div id="main_image">
<div class="container base-padding">
{% component 'Goal' %}
</div>
</div>
<div class="container">
<div class="row highlights">
<div class="col-md-6 intro">
{% page %}
</div>
<div class="col-md-6 news-list">
<h2>Latest news</h2>
{% for post in posts %}
<article class="news">
<div class="news-date"> {{ post.published_at|date("M d, Y") }} </div>
<div class="news-title">
<a href="{{ 'article'|page({ slug: post.slug }) }}">{{ post.title }}</a>
</div>
</article>
{% endfor %}
<a class="more-news" href="/news">More news »</a>
</div>
</div>
</div>
<div class="container features">
<div class="row">
<div class="col-md-4 feature feature-design">
<div class="align-bottom">
<h3>Innovative design</h3>
<p>
Extremely efficient paradigm for designing games alone or in a team
using object-oriented scenes. <a href="/features#design">[+]</a>
</p>
</div>
</div>
<div class="col-md-4 feature feature-2d">
<div class="align-bottom">
<h3>Develop 2D games</h3>
<p>
Create any kind of complex 2D games with the fully dedicated 2D engine,
using pixels as your units. <a href="/features#2d-games">[+]</a>
</p>
</div>
</div>
<div class="col-md-4 feature feature-editor">
<div class="align-bottom">
<h3>Multi-platform editor</h3>
<section id="main_message" class="dark">
<div class="container flex eqsize responsive">
<div class="padded">
<h2>The game engine you waited for.</h2>
<p>
Create games using the Godot editor on Windows, OS X and Linux desktops.
<a href="/features#multiplatform-editor">[+]</a>
Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.
</p>
</div>
</div>
</div>
<div class="row">
<div class="col-md-4 feature feature-script">
<div class="align-bottom">
<h3>Script &amp; debug</h3>
<p>
Add behaviors to objects with built-in scripting. Debug and edit games
while it is running on device. <a href="/features#script">[+]</a>
Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
</p>
</div>
<a href="/download" class="btn download">
<div class="main">download </div>
<div class="opt">3.0</div>
</a>
</div>
<div class="col-md-4 feature feature-3d">
<div class="align-bottom">
<h3>Develop 3D games</h3>
<div class="base-padding full-graphic text-right">
<img src=" {{ 'assets/home/graphic.svg' | theme }} " alt="">
</div>
</div>
</section>
<section id="get_involved" class="container padded">
<h2> get involved </h2>
<p>
Join the community and help create a game engine that belongs to everybody.
</p>
<div class="flex eqsize responsive">
<div class="text-center base-padding">
<img src="{{ 'assets/home/code.svg' | theme }}" alt="">
<h4>code</h4>
<p>
Create realistic-looking 3D games with the dedicated 3D engine.
<a href="features#3d-games">[+]</a>
If you know how to code, and enjoy fun and challenging problems, you can help by fixing bugs, or create cool new features.
</p>
</div>
<a href="http://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#contributing-code" class="btn flat" target="_blank"> learn more </a>
</div>
<div class="col-md-4 feature feature-deploy">
<div class="align-bottom">
<h3>Multi-platform deploy</h3>
<div class="text-center base-padding">
<img src="{{ 'assets/home/document.svg' | theme }}" alt="">
<h4>document</h4>
<p>
Deploy games to PC (Windows, OS X, Linux), mobile (Android, iOS) and
HTML5. <a href="/features#multiplatform-deploy">[+]</a>
Documentation quality is essential in a game engine; help make it better by updating the API reference, writing new guides or submitting corrections.
</p>
</div>
<a href="http://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#contributing-to-the-documentation" class="btn flat" target="_blank"> learn more </a>
</div>
</div>
</div>
<div class="container">
<h2>Get involved</h2>
<div class="row get-involved">
<div class="col-sm-4">
<div class="flex-center">
<img src="{{ 'assets/home/icons/open-source.svg'|theme }}" width="128">
</div>
<h3>Open source</h3>
<div class="text-center base-padding">
<img src="{{ 'assets/home/report.svg' | theme }}" alt="">
<h4>report</h4>
<p>
Godot's full source code is provided to you under the very permissive
terms of the MIT License. No royalties or payments are required. Free as in Freedom.
Found some problem with the engine?, don't forget to report it, that way developers can track it down.
</p>
<a class="button button-success" href="https://github.com/godotengine/godot">View on GitHub</a>
<a href="http://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#testing-and-reporting-issues" class="btn flat" target="_blank"> learn more </a>
</div>
<div class="col-sm-4">
<div class="flex-center">
<img src="{{ 'assets/home/icons/roadmap.svg'|theme }}" width="128">
</div>
<h3>Roadmap</h3>
<p>
See the upcoming releases and features. Godot Engine is developed in the
open by a community of developers. Come and lend us a hand to make it
better!
</p>
<a class="button button-success" href="https://github.com/godotengine/godot/milestone/4">Roadmap</a>
</div>
</section>
<section id="donations" class="padded">
<div class="container sm-full">
<img id="sfc_graphic" src=" {{ 'assets/home/sfc.svg' | theme }} " alt="">
<h3 class="text-center">donate</h3>
<p class="small auto-margin">
You don't need to be an engine developer to help Godot. Consider donating to speed up development and make Godot Engine even more awesome!
</p>
<a href="/donate" class="btn flat">learn more</a>
</div>
</section>
<section id="sponsors">
<div class="container sm-full padded">
<h2 class="text-center">sponsored by</h2>
<div class="platinum flex">
<a class="sponsor card base-padding" href="https://enjincoin.io/" target="_blank">
<img src="{{ 'assets/home/sponsors/enjin.png' | theme }}" alt="">
</a>
</div>
<div class="col-sm-4">
<div class="flex-center">
<img src="{{ 'assets/home/icons/donate.svg'|theme }}" width="128">
</div>
<h3>Donate</h3>
<p>
You don't need to be an engine developer to help Godot. Consider
donating to speed up development and make Godot Engine even more
awesome!
</p>
<a class="button button-success" href="/donate">Donate</a>
<div class="gold flex">
<a class="sponsor card base-padding" href="https://www.gamblify.com/" target="_blank">
<img src="{{ 'assets/home/sponsors/gamblify.png' | theme }}" alt="">
</a>
<a class="sponsor card base-padding" href="http://gamedev.tv/" target="_blank">
<img src="{{ 'assets/home/sponsors/gamedev.png' | theme }}" alt="">
</a>
</div>
</div>
</div>
<div class="container">
<h2> Platinum Sponsors</h2>
<div class="flex-center-wrap">
<a class="slink platinum" href="https://enjincoin.io/">
<div class="enjin-background"> </div>
</a>
</div>
</div>
<div class="container">
<h2> Gold Sponsors </h2>
<div class="flex-center-wrap">
<a class="slink" href="https://www.gamblify.com/">
<div class="gamblify-background"> </div>
</a>
<a class="slink" href="http://gamedev.tv/">
<div class="gamedev-background"> </div>
</a>
</div>
<div class="flex-center">
<a class="button button-success" href="/donate"><i class=""></i> Support us! </a>
</div>
</div>
</section>
{% partial "footer" %}
</html>

View File

@@ -0,0 +1,32 @@
description = "More layout"
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" selected="more" %}
<div class="head">
<div class="container flex eqsize">
<div class="main">
<h1 class="intro-title">{% placeholder title %}</h1>
{% placeholder head_text %}
</div>
<div class="tabs">
<a href="/contact" class="title-font {% if this.page.id == 'contact' %} active {% endif %}">contact</a>
<a href="/license" class="title-font {% if this.page.id == 'license' %} active {% endif %}">license</a>
<a href="/donate" class="title-font {% if this.page.id == 'donate' %} active {% endif %}">donate</a>
</div>
</div>
</div>
<div class="container">
{% page %}
</div>
{% partial "footer" %}
</html>

View File

@@ -1,70 +1,92 @@
description = "News layout"
[blogPosts]
pageNumber = "{{ :page }}"
categoryFilter = "news"
postsPerPage = "{{ 8 }}"
noPostsMessage = "No posts found"
sortOrder = "published_at desc"
categoryPage = "article"
postPage = "article"
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
{% partial "header" selected="news" %}
<style>
.news-item {
margin-bottom: 16px;
}
.news-item .image {
height: inherit;
flex: 1;
}
.news-item .content {
flex: 4;
}
.news-item .title {
margin-top: 0px;
margin-bottom: 8px;
text-transform: none;
}
.news-item .title a {
text-decoration: none;
color: var(--base-color-text-title);
}
.news-item .content .date {
flex: 1;
text-align: right;
}
.news-item .date-big {
line-height: .75;
}
</style>
<div class="head">
<div class="container flex eqsize responsive">
<div class="main">
<h1 class="intro-title">{{ this.page.id }}</h1>
</div>
<div class="tabs">
<a href="/news" class="title-font {% if this.page.id == 'news' %} active {% endif %}">all</a>
<a href="/devblog" class="title-font {% if this.page.id == 'devblog' %} active {% endif %}">devblog</a>
</div>
</div>
</div>
<div class="container">
<h1 class="intro-title">{{ this.page.id }}</h1>
{% set posts = blogPosts.posts %}
{% for post in posts %}
<div class="row news-section news-item bottom-border">
<div class="col-md-3 text-center">
{% for image in post.featured_images %}
<p>
<a href="{{ 'article'|page({ slug: post.slug }) }}">
<img
data-src="{{ image.filename }}"
src="{{ image.path }}"
alt="{{ image.description }}"
style="width:100%" />
</a>
</p>
{% endfor %}
</div>
<div class="col-md-6">
<h3><a href="{{ 'article'|page({ slug: post.slug }) }}">{{ post.title }}</a></h3>
{{ post.excerpt |raw }}
</div>
<div class="col-md-3 text-center">
<span class="date-big">{{ post.published_at|date('d') }}</span><br/>
<span class="date-small">{{ post.published_at|date('M Y') }}</span>
<p>{{ post.user.full_name }}</p></p>
</div>
</div>
<div class="news-item flex card responsive">
<a class="image"
style="background: url('{{ post.featured_images[0].thumb(100, { extension: 'jpg' }) }}'); background-size: cover"
href="{{ 'article'|page({ slug: post.slug }) }}">
</a>
<div class="content base-padding flex">
<div class="brief">
<h3 class="title">
<a href="{{ 'article'|page({ slug: post.slug }) }}">{{ post.title }}</a>
</h3>
<h4 class="author"> By: {{ post.user.full_name }} <span class="date"> {{ post.published_at|date('M d - Y') }} </span> </h4>
<p>{{ post.excerpt |raw }}</p>
</div>
</div>
</div>
{% endfor %}
<div class="flex pagination">
{% if posts.currentPage > 1 %}
<a href="{{ this.page.baseFileName|page({ (pageParam): (posts.currentPage-1) }) }}">&larr; Prev</a>
{% endif %}
{% for page in 1..posts.lastPage %}
<a class="{{ posts.currentPage == page ? 'active' : null }}"
href="{{ this.page.baseFileName|page({ (pageParam): page }) }}">{{ page }}
</a>
{% endfor %}
<div class="row news-section news-item">
<div class="col-md-3">&nbsp;</div>
<div class="col-md-6">
<ul class="pagination">
{% if posts.currentPage > 1 %}
<li><a href="{{ this.page.baseFileName|page({ (pageParam): (posts.currentPage-1) }) }}">&larr; Prev</a></li>
{% endif %}
{% for page in 1..posts.lastPage %}
<li class="{{ posts.currentPage == page ? 'active' : null }}">
<a href="{{ this.page.baseFileName|page({ (pageParam): page }) }}">{{ page }}</a>
</li>
{% endfor %}
{% if posts.lastPage > posts.currentPage %}
<li><a href="{{ this.page.baseFileName|page({ (pageParam): (posts.currentPage+1) }) }}">Next &rarr;</a></li>
{% endif %}
</ul>
</div>
<div class="col-md-3">&nbsp;</div>
</div>
{% if posts.lastPage > posts.currentPage %}
<a href="{{ this.page.baseFileName|page({ (pageParam): (posts.currentPage+1) }) }}">Next &rarr;</a>
{% endif %}
</div>
</div>
{% partial "footer" %}

View File

@@ -15,30 +15,28 @@ tagListPage = "showcase_tags"
<html>
{% partial "head" %}
{% partial "header" %}
<style>
.sh_item img{
width:100%;
}
.sh_item p {
font-size:16px;
text-align:justify;
}
.sh_item small {
font-weight:bold;
}
.card h3 a {
text-decoration: none;
}
</style>
<div class="container">
<h1 class="intro-title">Showcase</h1>
<div class="row">
{% component 'portfolio' %}
<div class="row">
<div class="col-md-12">
<p>If you want your Godot game to be featured on this page, please see the instructions in <a href="/article/showcase-your-godot-game-our-website">this blog announcement</a>.</p>
</div>
<section class="head">
<div class="container flex eqsize">
<div class="main">
<h1>Showcase</h1>
<p>
Games made with godot. If you want your Godot game to be featured on this page, please see the instructions in <a href="/article/showcase-your-godot-game-our-website">this blog announcement</a>.
</p>
</div>
</div>
</section>
{% component 'portfolio' %}
{% partial "footer" %}
</html>

7864
themes/godotengine/package-lock.json generated Normal file

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View File

@@ -1,6 +1,179 @@
title = "Community"
url = "/community"
layout = "community"
layout = "default"
description = "Community page"
is_hidden = 0
==
==
{% put head_text %}
<p class="small">Godot has a very active community across multiple channels.</p>
{% endput %}
<style>
.card {
height: 100%;
}
a.card {
display: block;
text-decoration: none;
}
h3 a {
text-decoration: none;
}
#showcase {
margin-bottom: 16px;
background-color: var(--dark-color);
color: var(--dark-color-text);
}
#showcase h3 {
color: var(--dark-color-text-title);
margin-bottom: 0;
}
#extras {
grid-column-end: span 2;
display: flex;
flex-direction: column;
}
#extras .card {
height: auto;
flex: 1;
}
@media (max-width: 600px) {
#extras {
grid-column-end: span 1;
}
}
</style>
<div class="flex grid">
<div id="extras">
<a href="/showcase" class="card base-padding" id="showcase">
<h3> showcase </h3>
<p>Games made with godot.</p>
</a>
<a href="/events" class="card base-padding" id="events">
<h3>events</h3>
<p>Upcoming community events.</p>
</a>
</div>
<div>
<div class="card">
<a href="/qa/"><img src="{{ 'assets/community/icon_qa.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="/qa">Questions &amp; Answers</a></h3>
<p>Place to ask questions and search for answers from the community.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="http://webchat.freenode.net/?channels=#godotengine"><img src="{{ 'assets/community/icon_irc.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="http://webchat.freenode.net/?channels=#godotengine">IRC</a></h3>
<p>Great for chatting with other users.<br/>irc.freenode.net #godotengine</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://discord.gg/zH7NUgz"><img src="{{ 'assets/community/icon_discord.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://discord.gg/zH7NUgz">Discord</a></h3>
<p>For the cool kids born after the IRC golden age who don't 5P34K 1337.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://matrix.to/#/#godotengine:matrix.org"><img src="{{ 'assets/community/icon_matrix.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://matrix.to/#/#godotengine:matrix.org">Matrix</a></h3>
<p>Libre decentralized chat with advanced features, IRC compatible.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://www.facebook.com/groups/godotengine/"><img src="{{ 'assets/community/icon_facebook.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://www.facebook.com/groups/godotengine/">Facebook</a></h3>
<p>Large community, great place to meet other Godot users.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://www.reddit.com/r/godot"><img src="{{ 'assets/community/icon_reddit.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://www.reddit.com/r/godot">Reddit</a></h3>
<p>For the anti-imperialist resistance to Facebook.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://github.com/godotengine/"><img src="{{ 'assets/community/icon_github.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://github.com/godotengine/">GitHub</a></h3>
<p>Send potential bugs and feature requests here.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://twitter.com/godotengine"><img src="{{ 'assets/community/icon_twitter.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://twitter.com/godotengine">Twitter</a></h3>
<p>Get small bits of development news.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="http://godotdevelopers.org"><img src="{{ 'assets/community/icon_forum.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="http://godotdevelopers.org">Forum</a></h3>
<p>Community forum for all Godot developers.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://steamcommunity.com/app/404790"><img src="{{ 'assets/community/icon_steam.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://steamcommunity.com/app/404790">Steam Community</a></h3>
<p>Discuss and share tips with other developers on Steam.</p>
</div>
</div>
</div>
<div>
<div class="card">
<a href="https://www.youtube.com/c/GodotEngineOfficial"><img src="{{ 'assets/community/icon_youtube.png'|theme }}" width="100%" alt=""></a>
<div class="base-padding">
<h3><a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube</a></h3>
<p>Channel for official Godot videos.</p>
</div>
</div>
</div>
</div>

View File

@@ -1,6 +1,117 @@
title = "Contact"
url = "/contact"
layout = "contact"
layout = "more"
description = "Contact page"
is_hidden = 0
==
==
{% put title %} Contact us {% endput %}
<div class="container">
<h3 class="title">Support</h3>
<p>
If you have a problem learning Godot or need help, please first
<a href="/community">use the various community channels</a>.
Godot developers are busy working in making Godot better, so they can't
always answer questions. They will, however, be glad to assist you if
you can't get an answer from conventional means.
</p>
<h3 class="title">Commercial support</h3>
<p>
While we still don't have a formal structure for offering commercial
support, many Godot developers can already help you, work per hour, or
relocate to your company. For such inquiries, contact
<em>support at godotengine · org</em>. Just
let us know about your needs and we'll try to find the right person for you.
</p>
<h3 class="title">General inquiries</h3>
<p>
For other inquiries such as business, education, non-profit, promotion, etc.
Contact <em>contact at godotengine · org</em>.
</p>
<h3 class="title">Godot Engine Team</h3>
<p>The Godot Engine Team is made of dozens of developers around the world,
with both regular and occasional contributors.</p>
<h4>Project Founders:</h4>
<ul>
<li>Juan Linietsky (reduz) - <em>juan at godotengine · org</em></li>
<li>Ariel Manzur (punto-) - <em>ariel at godotengine · org</em></li>
</ul>
<h4>Lead Developer:</h4>
<ul>
<li>Juan Linietsky (reduz) - <em>juan at godotengine · org</em></li>
</ul>
<h4>Project Manager:</h4>
<ul>
<li>Rémi Verschelde (akien-mga) - <em>remi at godotengine · org</em></li>
</ul>
<h4>Developers:</h4>
<ul>
<li>Alexander Holland (AlexHolly)</li>
<li>Alexey Velikiy (jonyrock)</li>
<li>Alket Rexhepi (alket)</li>
<li>Andreas Haas (Hinsbart)</li>
<li>Anton Yabchinskiy (a12n)</li>
<li>Aren Villanueva (kurikaesu)</li>
<li>Ariel Manzur (punto-)</li>
<li>Bastiaan Olij (BastiaanOlij)</li>
<li>Bojidar Marinov (bojidar-bg)</li>
<li>Błażej Szczygieł (zaps166)</li>
<li>Carl Olsson (not-surt)</li>
<li>Dana Olson (adolson)</li>
<li>Daniel J. Ramirez (djrm)</li>
<li>Emmanuel Leblond (touilleMan)</li>
<li>Fabio Alessandrelli (Faless)</li>
<li>Ferenc Arn (tagcup)</li>
<li>Franklin Sobrinho (TheHX)</li>
<li>Geequlim</li>
<li>Gen (dbsGen)</li>
<li>George Marques (vnen)</li>
<li>Guilherme Felipe (guilhermefelipecgs)</li>
<li>Hein-Pieter van Braam (hpvb)</li>
<li>Hubert Jarosz (Marqin)</li>
<li>Hugo Locurcio (Calinou)</li>
<li>Ignacio Etcheverry (neikeq)</li>
<li>J08nY</li>
<li>Johan Manuel (29jm)</li>
<li>Joshua Grams (JoshuaGrams)</li>
<li>Juan Linietsky (reduz)</li>
<li>Julian Murgia (StraToN)</li>
<li>Kostadin Damyanov (Max-Might)</li>
<li>L. Krause (eska014)</li>
<li>Marc Gilleron (Zylann)</li>
<li>Marcelo Fernandez (marcelofg55)</li>
<li>Mariano Javier Suligoy (MarianoGnu)</li>
<li>Mario Schlack (hurikhan)</li>
<li>Masoud BH (masoudbh3)</li>
<li>Nathan Warden (NathanWarden)</li>
<li>Ovnuniarchos</li>
<li>Patrick (firefly2442)</li>
<li>Paul Batty (Paulb23)</li>
<li>Pawel Kowal (pkowal1982)</li>
<li>Pedro J. Estébanez (RandomShaper)</li>
<li>Ralf Hölzemer (rollenrolm)</li>
<li>Ramesh Ravone (RameshRavone)</li>
<li>Ray Koopa (RayKoopa)</li>
<li>Rémi Verschelde (akien-mga)</li>
<li>SaracenOne</li>
<li>Thomas Herzog (karroffel)</li>
<li>V. Vamsi Krishna (vkbsb)</li>
<li>Vinzenz Feenstra (vinzenz)</li>
<li>Zher Huei Lee (leezh)</li>
<li>ZuBsPaCe</li>
<li>박한얼 (volzhs)</li>
<li>est31</li>
<li>marynate</li>
<li>mrezai</li>
<li>romulox-x</li>
<li>sanikoyes</li>
<li>yg2f (SuperUserNameMan)</li>
</ul>
</p>
</div>

View File

@@ -6,7 +6,7 @@ is_hidden = 0
[blogPosts]
pageNumber = "{{ :page }}"
categoryFilter = "devblog"
postsPerPage = 15
postsPerPage = "{{ 8 }}"
noPostsMessage = "No posts found"
sortOrder = "published_at desc"
categoryPage = "article"

View File

@@ -1,28 +1,37 @@
title = "Donate"
url = "/donate"
layout = "default"
layout = "more"
is_hidden = 0
==
<p>Godot Engine is a not-for-profit, community-driven free and open source project. It is legally represented by <a href="https://sfconservancy.org/">Software Freedom Conservancy</a>,
a USA-based charity that helps promote, improve, develop, and defend Free, Libre, and Open Source Software (FLOSS) projects.</p>
<h2>User and company donations</h2>
{% put title %} donate {% endput %}
{% put head_text %}
<p class="small">Godot Engine is a not-for-profit, community-driven free and open source project. It is legally represented by <a href="https://sfconservancy.org/">Software Freedom Conservancy</a>,
a USA-based charity that helps promote, improve, develop, and defend Free, Libre, and Open Source Software (FLOSS) projects.</p>
{% endput %}
<h3 class="title">User and company donations</h3>
<p>The project lives of the free time of its contributions, but also of the donations from the community. All our donations are processed by Conservancy.</p>
<p>We use donations for:</p>
<ul>
<li>Hiring developers so that they can work part-time or full-time on Godot Engine, making the project progress faster.</li>
<li>Hiring artists to create high quality demo artwork under a permissive license.</li>
<li>Purchasing hardware required to develop Godot.</li>
<li>Pay for hosting of some web services.</li>
<li>Cover travel costs to some important industry events (e.g. GDC, GamesCom).</li>
<li>Produce merchandising for events (T-shirts, banners, stickers, etc.).</li>
<li>Hiring developers so that they can work part-time or full-time on Godot Engine, making the project progress faster.</li>
<li>Hiring artists to create high quality demo artwork under a permissive license.</li>
<li>Purchasing hardware required to develop Godot.</li>
<li>Pay for hosting of some web services.</li>
<li>Cover travel costs to some important industry events (e.g. GDC, GamesCom).</li>
<li>Produce merchandising for events (T-shirts, banners, stickers, etc.).</li>
</ul>
<p>You can donate monthly via <a href="https://www.patreon.com/godotengine">Patreon</a>, or directly via Paypal.</p>
<h3>Patreon</h3>
<h3 class="title">Patreon</h3>
<p>Patreon is a platform for creators to crowdfund their work via monthly donations. Godot Engine launched a <a href="https://www.patreon.com/godotengine">Patreon page</a> with the aim to collect enough money each month to hire some of its developers part or full time, starting with its lead developer Juan Linietsky.</p>
@@ -30,7 +39,7 @@ a USA-based charity that helps promote, improve, develop, and defend Free, Libre
<p>The Patreon donations are processed by Conservancy, which then uses them to hire developers based on contracts made transparent to all supporters.</p>
<h3>Paypal direct donation</h3>
<h3 class="title">Paypal direct donation</h3>
<p>Donations can be made to our PayPal account managed by Conservancy:</p>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post" target="_top">

View File

@@ -1,5 +1,5 @@
title = "Download"
url = "/download"
url = "/download/:platform?linux"
layout = "download"
description = "Download page"
is_hidden = 0
@@ -7,7 +7,7 @@ is_hidden = 0
<?php
function onStart()
{
$this["downloads"] = file_get_contents('https://godotengine.org/release.php',true);
return Redirect::to('/download/linux');
}
?>
==
==

View File

@@ -0,0 +1,32 @@
title = "Download | Linux"
url = "/download/linux"
layout = "download"
description = "Linux download page"
is_hidden = 0
==
<?php
function onStart() {$this["platform"] = 'linux'; }
?>
==
{% put downloads %}
<div class="btn split download">
<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version}}/Godot_v{{stable_version}}-stable_x11.64.zip">
64-bit
</a>
<a href="http://op.godotengine.org:81/downloads/{{stable_version}}/internal2/Godot_v{{stable_version}}-stable_x11.64.zip">Mirror</a>
</div>
<div class="btn split download">
<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version}}/Godot_v{{stable_version}}-stable_x11.32.zip"><i class="fa fa-linux"></i> 32-bit</a>
<a href="http://op.godotengine.org:81/downloads/{{stable_version}}/internal2/Godot_v{{stable_version}}-stable_x11.32.zip">Mirror</a>
</div>
<div class="btn split download">
<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version}}/Godot_v{{stable_version}}-stable_linux_server.64.zip"><i class="fa fa-linux"></i> Server 64-bit</a>
<a href="http://op.godotengine.org:81/downloads/{{stable_version}}/internal2/Godot_v{{stable_version}}-stable_linux_server.64.zip">Mirror</a>
</div>
{% endput %}
{% put instructions %}
{% endput %}

View File

@@ -0,0 +1,26 @@
title = "Download | OS X"
url = "/download/osx"
layout = "download"
description = "OS X download page"
is_hidden = 0
==
<?php
function onStart() {$this["platform"] = 'osx'; }
?>
==
{% put downloads %}
<div class="btn split download">
<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version}}/Godot_v{{stable_version}}-stable_osx.fat.zip">
32-bit + 64-bit
</a>
<a href="http://op.godotengine.org:81/downloads/{{stable_version}}/internal2/Godot_v{{stable_version}}-stable_osx.fat.zip">Mirror</a>
</div>
{% endput %}
{% put instructions %}
<p>You can also get it with <a href="https://brew.sh/">Homebrew</a>.</p>
<ul>
<li><code>brew cask install godot</code></li>
</ul>
{% endput %}

View File

@@ -0,0 +1,28 @@
title = "Download | Windows"
url = "/download/windows"
layout = "download"
description = "Windows download page"
is_hidden = 0
==
<?php
function onStart() {$this["platform"] = 'windows'; }
?>
==
{% put downloads %}
<div class="btn split download">
<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version}}/Godot_v{{stable_version}}-stable_win64.exe.zip">64-bit</a>
<a href="http://op.godotengine.org:81/downloads/{{stable_version}}/internal2/Godot_v{{stable_version}}-stable_win64.exe.zip">Mirror</a>
</div>
<div class="btn split download">
<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version}}/Godot_v{{stable_version}}-stable_win32.exe.zip">32-bit</a>
<a href="http://op.godotengine.org:81/downloads/{{stable_version}}/internal2/Godot_v{{stable_version}}-stable_win32.exe.zip">Mirror</a>
</div>
{% endput %}
{% put instructions %}
<p>You can also get it with <a href="http://scoop.sh/">Scoop</a></p>
<ul>
<li> <code>scoop install godot</code> </li>
</ul>
{% endput %}

View File

@@ -1,164 +1,66 @@
title = "Events"
url = "/events"
layout = "default"
layout = "events"
is_hidden = 0
==
<p>This page lists current and future events within the Godot community, both on physical locations and online.</p>
<h2>List of events</h2>
<h3>2018</h3>
<ul>
<li><em>February 3 & 4:</em> <a href="https://fosdem.org">FOSDEM 2018</a> &ndash; Brussels, Belgium</li>
<li><em>February 5 & 6:</em> GodotCon 2018 &ndash; Brussels, Belgium</li>
</ul>
<section id="upcoming" class="events">
<h2>2018</h2>
<!--
<h3>2017</h3>
<ul>
<li><em>Sat 22 April:</em> Meet the Nodes, Godot event in Paris, France</li>
<li><em>Feb 4 and 5:</em> <a href="http://fosdem.org/">FOSDEM 2017</a> &ndash; Brussels, Belgium</li>
<li><em>Feb 6 and 7:</em> GodotCon Europe 2017 &ndash; Brussels, Belgium</li>
</ul>
-->
<div class="card base-padding">
<h2>Details about coming events</h2>
<h3>fosdem 2018</h3>
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> 3 & 4 February 2018</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">fill this form</a> anyway so that we know who to expect: <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a></li>
</ul>
<h4>Godot stand (with goodies!)</h4>
<p>Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot Engine stand</a>. It will be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>, <a href="http://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.</p>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.</p>
<p>Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet him in Europe :)
</p>
</div>
<hr>
<div class="card base-padding">
<h3>GodotCon 2018</h3>
<h3>FOSDEM 2018</h3>
<img src="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png" alt="GodotCon 2018 banner" height="320px">
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.</p>
<p>After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that you can attend both events at once.
GodotCon is the yearly meetup of the Godot Engine community, open to all interested users and contributions, whether complete beginners/new users or core developers.</p>
<ul>
<li><strong>Date:</strong> 3 & 4 February 2018</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">fill this form</a> anyway so that we know who to expect: <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a></li>
</ul>
<p>The entrance is free, and we will have various talks and workshops prepared by contributors and users of the engine, as well as different related activities.
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself, while getting to know the community in person and learn from experienced users.</p>
<h4>Godot stand (with goodies!)</h4>
<p>Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for Godot users in Europe to meet him!</p>
<p>Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot Engine stand</a>. It will be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>, <a href="http://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.</p>
<p>To spread the word about the event, you can use the <a href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018 poster</a>.
</p>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.</p>
<p>Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet him in Europe :)
<hr>
<h3>GodotCon 2018</h3>
<img src="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png" alt="GodotCon 2018 banner" height="320px">
<p>After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that you can attend both events at once.
GodotCon is the yearly meetup of the Godot Engine community, open to all interested users and contributions, whether complete beginners/new users or core developers.</p>
<p>The entrance is free, and we will have various talks and workshops prepared by contributors and users of the engine, as well as different related activities.
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself, while getting to know the community in person and learn from experienced users.</p>
<p>Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for Godot users in Europe to meet him!</p>
<p>To spread the word about the event, you can use the <a href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018 poster</a>.
<ul>
<li><strong>Date:</strong> 5 & 6 February 2018, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce, 48, 1000 Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025"=>fill this form</a> before <strong>15.01.2018</strong> so that we know who will be there and can organise the event accordingly: <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a></li>
</ul>
<!-- Make an archive page?
<h3>Meet the Nodes, Paris</h3>
<img src="/storage/app/media/events/meetthenodes_paris2017.png" alt="Meet the Nodes banner" height="400px">
<p>We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers and users will be there, including our lead dev Juan Linietsky (reduz).
The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after 5 pm though).</p>
<p>The event will be partly talks from Godot developers about their current projects, engine features, etc., as well as workshops. Both curious beginners and experienced developers should find something interesting to work on, be it discovering the engine and make a simple game or hacking at the engine code and developing new features.</p>
<ul>
<li><strong>Date:</strong> Saturday 22 April, from 9 am up to 7 pm</li>
<li><strong>Location:</strong> <a href="https://www.mozilla.org/en-US/contact/spaces/paris/">Mozilla Space in Paris</a>, 16 Bis Boulevard Montmartre, Paris 75009, France</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-meet-the-root-node">add yourself to this form</a> if you intend to come, so that we have a general idea of the number of attendants: <a href="https://framadate.org/godot-meet-the-root-node">https://framadate.org/godot-meet-the-root-node</a></li>
</ul>
<h4>Schedule and talks</h4>
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan Linietsky (reduz), Rémi Verschelde (Akien) and others.
<h3>FOSDEM 2017</h3>
<p><a href="http://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> Feb 4 and 5</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.81268&mlon=4.37996#map=18/50.81269/4.37996">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would <a href="http://framadate.org/godot-fosdem-godotcon-2017">fill this form</a> anyway so that we know who to expect: <a href="http://framadate.org/godot-fosdem-godotcon-2017">http://framadate.org/godot-fosdem-godotcon-2017</a></li>
</ul>
<h4>Godot stand (with goodies!)</h4>
<p>This year will be Godot's first official participation with a <a href="https://fosdem.org/2017/stands/">Godot Engine stand</a>. It will be located in Building H (<a href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.</p>
<p>Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono, etc.)? Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
<h4>Escoria talk in the Open Game Development track</h4>
<p>Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularily Escoria</a>, the Godot-based open source framework for point'n'click adventure games <a href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a few weeks though).
<ul>
<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a></li>
</ul>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.</p>
<hr>
<h3>GodotCon Europe 2017</h3>
<p>Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first official IRL (*in real life*) meetup of the Godot community.
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former can also stay a bit longer for GodotCon.</p>
<p>The entrance will of course be free, and the form that the event will take exactly will mostly depend upon the users and contributors who will be motivated in helping organizing it.
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.</p>
<ul>
<li><strong>Date:</strong> Feb 6 and 7, starting at 9 am</li>
<li><strong>Location:</strong> <a href="https://hsbxl.be">Hackerspace Brussels (HSBXL)</a>, Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="http://framadate.org/godot-fosdem-godotcon-2017"=>fill this form</a> so that we know who will be there and can organise the event accordingly (it's different if we are a dozen or 40): <a href="http://framadate.org/godot-fosdem-godotcon-2017">http://framadate.org/godot-fosdem-godotcon-2017</a></li>
</ul>
<h4>Schedule</h4>
<p>There is no precise plan as of yet, but various things have been mentioned during community discussions.
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc. for all to benefit from and learn together.
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow transfer from various published or WIP projects, etc.
If there is interest, we also consider having hacking sessions regarding developing the engine or writing documentation, so that we can strengthen the community of co-developers.</p>
<p>More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for the attendants, so join us!</p>
-->
<ul>
<li><strong>Date:</strong> 5 & 6 February 2018, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce, 48, 1000 Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025"=>fill this form</a> before <strong>15.01.2018</strong> so that we know who will be there and can organise the event accordingly: <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a></li>
</ul>
</div>
</section>

View File

@@ -0,0 +1,101 @@
title = "Events"
url = "/events/past"
layout = "events"
is_hidden = 0
==
<section id="2017" class="events">
<h2>2017</h2>
<div class="card base-padding">
<h3>Meet the Nodes, Paris</h3>
<img src="/storage/app/media/events/meetthenodes_paris2017.png" alt="Meet the Nodes banner" height="400px">
<p>We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers and users will be there, including our lead dev Juan Linietsky (reduz).
The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after 5 pm though).</p>
<p>The event will be partly talks from Godot developers about their current projects, engine features, etc., as well as workshops. Both curious beginners and experienced developers should find something interesting to work on, be it discovering the engine and make a simple game or hacking at the engine code and developing new features.</p>
<p>
<ul>
<li><strong>Date:</strong> Saturday 22 April, from 9 am up to 7 pm</li>
<li><strong>Location:</strong> <a href="https://www.mozilla.org/en-US/contact/spaces/paris/">Mozilla Space in Paris</a>, 16 Bis Boulevard Montmartre, Paris 75009, France</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-meet-the-root-node">add yourself to this form</a> if you intend to come, so that we have a general idea of the number of attendants: <a href="https://framadate.org/godot-meet-the-root-node">https://framadate.org/godot-meet-the-root-node</a></li>
</ul>
</p>
<h4>Schedule and talks</h4>
<p>
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan Linietsky (reduz), Rémi Verschelde (Akien) and others.
</p>
</div>
<div class="card base-padding">
<h3>FOSDEM 2017</h3>
<p><a href="http://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> Feb 4 and 5</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.81268&mlon=4.37996#map=18/50.81269/4.37996">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would <a href="http://framadate.org/godot-fosdem-godotcon-2017">fill this form</a> anyway so that we know who to expect: <a href="http://framadate.org/godot-fosdem-godotcon-2017">http://framadate.org/godot-fosdem-godotcon-2017</a></li>
</ul>
<h4>Godot stand (with goodies!)</h4>
<p>This year will be Godot's first official participation with a <a href="https://fosdem.org/2017/stands/">Godot Engine stand</a>. It will be located in Building H (<a href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.</p>
<p>Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono, etc.)? Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
<h4>Escoria talk in the Open Game Development track</h4>
<p>Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularily Escoria</a>, the Godot-based open source framework for point'n'click adventure games <a href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a few weeks though).
<ul>
<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a></li>
</ul>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.</p>
</div>
<div class="card base-padding">
<h3>GodotCon Europe 2017</h3>
<p>Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first official IRL (*in real life*) meetup of the Godot community.
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former can also stay a bit longer for GodotCon.</p>
<p>The entrance will of course be free, and the form that the event will take exactly will mostly depend upon the users and contributors who will be motivated in helping organizing it.
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.</p>
<ul>
<li><strong>Date:</strong> Feb 6 and 7, starting at 9 am</li>
<li><strong>Location:</strong> <a href="https://hsbxl.be">Hackerspace Brussels (HSBXL)</a>, Brussels, Belgium (<a href="http://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="http://framadate.org/godot-fosdem-godotcon-2017"=>fill this form</a> so that we know who will be there and can organise the event accordingly (it's different if we are a dozen or 40): <a href="http://framadate.org/godot-fosdem-godotcon-2017">http://framadate.org/godot-fosdem-godotcon-2017</a></li>
</ul>
<h4>Schedule</h4>
<p>There is no precise plan as of yet, but various things have been mentioned during community discussions.
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc. for all to benefit from and learn together.
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow transfer from various published or WIP projects, etc.
If there is interest, we also consider having hacking sessions regarding developing the engine or writing documentation, so that we can strengthen the community of co-developers.</p>
<p>More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for the attendants, so join us!</p>
</div>
</section>

View File

@@ -3,140 +3,4 @@ url = "/features"
layout = "features"
description = "Features page"
is_hidden = 0
==
<!DOCTYPE html>
<html>
{% partial "head" %}
{% partial "header" %}
<div class="container-fluid">
<h1 class="intro-title">Features</h1>
<div class="row feature-card feature-card-right">
<div class="col-md-8">
</div>
<div class="col-md-4">
<h2 id="design">Innovative design</h2>
<hr>
<em>Extremely efficient paradigm for designing games.</em>
<ul>
<li>Visual editor, full of mature tools.</li>
<li>Uncluttered UI, with context-sensitive editors.</li>
<li>Amazing scene system, supporting instancing and inheritance.</li>
<li>Friendly content creation interfaces for artists, level designers, animators, …</li>
<li>Visual shader editing for 2D and 3D.</li>
<li>Persistent live editing (changes are not lost after stopping the game). Live editing on mobile devices!</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-4">
<h2 id="2d-games">Develop 2D games</h2>
<hr>
<em>Create any kind of complex 2D games.</em>
<ul>
<li>Fully dedicated 2D engine, no hacks.</li>
<li>Work in pixels as your units, but scale to any screen size and ratio.</li>
<li>Custom 2D physics engine that works in pixel coordinates.</li>
<li>Flexible kinematic controller for collision without physics.</li>
<li>Blit 3D models as sprites into 2D.</li>
</ul>
</div>
<div class="col-md-8">
</div>
</div>
<div class="row feature-card feature-card-right">
<div class="col-md-8">
</div>
<div class="col-md-4">
<h2 id="3d-games">Develop 3D games</h2>
<hr>
<em>Create great-looking 3D games.</em>
<ul>
<li>Import 3D models from 3DS Max, Maya, Blender, and more with full animation.</li>
<li>Skeleton deforms and blend shapes.</li>
<li>Several light types, with shadow mapping.</li>
<li>Render with HDR, anti-aliasing and linear color modes.</li>
<li>Post-process fog, glow, bloom, color adjustment, …</li>
<li>Physically-Based Rendering in upcoming Godot 3.0.</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-4">
<h2 id="animate">Animate everything</h2>
<hr>
<em>Most flexible animation system for games.</em>
<ul>
<li>Animate 2D or 3D. Visual animation editor with timeline.</li>
<li>Frame-based or cut-out animation for sprites and rigs.</li>
<li>Any property of any object can be animated, even function calls.</li>
<li>Use custom transition curves and tweens.</li>
<li>Helpers to animate 2D rigs, with skeletons and IK.</li>
<li>Efficient optimizer to pack imported 3D animations.</li>
<li>Animation Tree support for fluid character animation.</li>
</ul>
</div>
<div class="col-md-8">
</div>
</div>
<div class="row feature-card feature-card-right">
<div class="col-md-8">
</div>
<div class="col-md-4">
<h2 id="script">Script &amp; debug</h2>
<hr>
<em>Add behaviors to objects with built-in scripting.</em>
<ul>
<li>Python-based scripting language, designed to make games with zero hassle.</li>
<li>Built-in editor with syntax highlighting, real-time parser and code completion.</li>
<li>Powerful integrated debugger and profilers. Can debug a game running on mobile devices.</li>
<li>Integrated class documentation browser.</li>
<li>Friendly C++ API to optimize parts of the game or extend any part of the engine.</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-4">
<h2 id="multiplatform-editor">Multi-platform editor</h2>
<hr>
<em>Create games on any desktop OS.</em>
<ul>
<li>Godot works on Windows, OS X, Linux, FreeBSD, OpenBSD and Haiku. Editor runs in 32-bit and 64-bit, in all platforms.</li>
<li>Small download (around 20 MB), and you are ready to go.</li>
<li>Very easy to compile yourself in any platform (no dependency hell).</li>
</ul>
</div>
<div class="col-md-8">
</div>
</div>
<div class="row feature-card feature-card-right">
<div class="col-md-8">
</div>
<div class="col-md-4">
<h2 id="multiplatform-deploy">Multi-platform deploy</h2>
<hr>
<em>Deploy games everywhere!</em>
<ul>
<li>Mobile platforms: iOS, Android, BlackBerry OS</li>
<li>Desktop platforms: Windows, OS X, Linux, *BSD, Haiku</li>
<li>Web Platforms: HTML5 (via Emscripten)</li>
<li>Consoles: PlayStation 3, PlayStation 4 and PlayStation Vita (only with license from Sony).</li>
<li>One-click deploy &amp; export to most plaforms. Easy to create custom builds too.</li>
</ul>
</div>
</div>
<div class="row feature-card feature-card-left">
<div class="col-md-4">
<h2 id="collaborate">Collaborate</h2>
<hr>
<em>Godot is designed from the ground for teamwork.</em>
<ul>
<li>Filesystem usage is friendly to popular version control systems (Git, Subversion, Mercurial, PlasticSCM, Perforce, …).</li>
<li>Scene instancing makes teamwork a breeze, every team member can focus on their own scene. Be it a character, stage, … Edit without stepping on each other's toes.</li>
<li>Text-based descriptive and optimal scene format.</li>
<li>Script syntax supported by GitHub.</li>
</ul>
</div>
<div class="col-md-8">
</div>
</div>
</div>
==

View File

@@ -1,10 +1,14 @@
title = "License"
url = "/license"
layout = "default"
layout = "more"
description = "Licensing details"
is_hidden = 0
==
<h2>The engine</h2>
{% put title %} license {% endput %}
<h3 class="title">The engine</h3>
<p>Godot Engine is <a href="https://en.wikipedia.org/wiki/Free_and_open_source_software">free and open source software</a>
released under the permissive <a href="https://github.com/godotengine/godot/blob/master/LICENSE.txt">MIT license</a> (also named Expat license).</p>
@@ -21,7 +25,7 @@ released under the permissive <a href="https://github.com/godotengine/godot/blob
So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).</p>
<h2>Your game</h2>
<h3 class="title">Your game</h3>
<p>Godot Engine's license terms and copyright do not apply to the content you create with it; you are free to license your games how you see best fit,
and will be their sole copyright owner(s).</p>
@@ -33,7 +37,7 @@ and you are therefore required to include the copyright notice and license state
acceptable way to satisfy the license terms.</p>
<h2>License text</h2>
<h3 class="title">License text</h3>
<p>A plain text version of the license is available from Godot Engine's GitHub repository: <a href="https://github.com/godotengine/godot/blob/master/LICENSE.txt">LICENSE.txt</a>.<br />
A list of contributors is also available: <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">AUTHORS.md</a>.</p>
@@ -64,14 +68,14 @@ SOFTWARE.
</pre>
<h2>Third-party components</h2>
<h3 class="title">Third-party components</h3>
<p>Godot Engine uses several third-party libraries and code snippets, which are distributed under their own license and copyright statements.
All such components are compatible with the terms of Godot Engine's MIT license. You can refer to <a href="https://github.com/godotengine/godot/blob/master/COPYRIGHT.txt">this list</a>
for a comprehensive overview of all third-party components used in Godot Engine and their respective licenses.</p>
<h2>Disclaimer</h2>
<h3 class="title">Disclaimer</h3>
<p>The above explanations of Godot Engine's license terms and their implications for its users do not constitute legal advice.
They reflect the Godot Engine team's understanding of their own license terms and that of their third-party components;

View File

@@ -0,0 +1,12 @@
title = "More"
url = "/more"
layout = "more"
description = "More page"
is_hidden = 0
==
<?php
function onStart() {
return Redirect::to('/contact');
}
?>
==

View File

@@ -3,4 +3,13 @@ url = "/news/:page?"
layout = "news"
description = "News page"
is_hidden = 0
[blogPosts]
pageNumber = "{{ :page }}"
categoryFilter = ""
postsPerPage = "{{ 8 }}"
noPostsMessage = "No posts found"
sortOrder = "published_at desc"
categoryPage = "article"
postPage = "article"
==

View File

@@ -1,36 +1,43 @@
description = "footer partial"
==
<footer>
<div class="container">
<div class="row">
<div class="col-md-5 nav-secondary">
<ul>
<li><a href="/news">News</a></li>
<li><a href="/community">Community</a></li>
<li><a href="/features">Features</a></li>
<li><a href="http://docs.godotengine.org">Documentation</a></li>
<li><a href="/download">Download</a></li>
<li><a href="/donate">Donate</a></li>
</ul>
</div>
<div class="col-md-5 copyright">
© 2007-2018 Juan Linietsky, Ariel Manzur and <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md" target="_blank">contributors</a><br>
Godot is a member of the <a href="https://sfconservancy.org/" target_="_blank">Software Freedom Conservancy</a><br>
Kindly hosted by <a href="https://tuxfamily.org" target="_blank">TuxFamily.org</a>
</div>
<div class="col-md-2 social">
<h4><a href="/contact">Contact us</a></h4>
<ul class="social-icons">
<li><a href="https://www.facebook.com/groups/godotengine/" target="_blank"><i class="fa fa-facebook"></i></a></li>
<li><a href="https://twitter.com/godotengine" target="_blank"><i class="fa fa-twitter"></i></a></li>
<li><a href="https://github.com/godotengine/" target="_blank"><i class="fa fa-github"></i></a></li>
<li><a href="https://www.reddit.com/r/godot" target="_blank"><i class="fa fa-reddit-alien"></i></a></li>
</ul>
<div class="container flex">
<div id="copyright">
© 2007-2018 Juan Linietsky, Ariel Manzur and <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md" target="_blank">contributors</a><br>
Godot is a member of the <a href="https://sfconservancy.org/" target_="_blank">Software Freedom Conservancy</a><br>
Kindly hosted by <a href="https://tuxfamily.org" target="_blank">TuxFamily.org</a>
</div>
<ul id="sitemap">
<li><a href="/news">News</a></li>
<li><a href="/community">Community</a></li>
<li><a href="/features">Features</a></li>
<li><a href="http://docs.godotengine.org">Documentation</a></li>
<li><a href="/download">Download</a></li>
<li><a href="/donate">Donate</a></li>
</ul>
<div id="social">
<h4 class="text-right"><a href="/contact">Contact us</a></h4>
<div class="flex justify-space-between">
<a href="https://www.facebook.com/groups/godotengine/" target="_blank">
<img src="{{ 'assets/footer/facebook_logo.svg' | theme }}" alt="">
</a>
<a href="https://twitter.com/godotengine" target="_blank">
<img src="{{ 'assets/footer/twitter_logo.svg' | theme }}" alt="">
</a>
<a href="https://github.com/godotengine" target="_blank">
<img src="{{ 'assets/footer/github_logo.svg' | theme }}" alt="">
</a>
<a href="https://www.reddit.com/r/godot" target="_blank">
<img src="{{ 'assets/footer/reddit_logo.svg' | theme }}" alt="">
</a>
</div>
</div>
</div>
</footer>
</body>
{% scripts %}
<script>
if(window.parent==window){var _gaq=_gaq||[];_gaq.push(['_setAccount','UA-50389206-1']);_gaq.push(['_setDomainName','www.godotengine.org']);_gaq.push(['_setAllowLinker',true]);_gaq.push(['_trackPageview']);(function(){var ga=document.createElement('script');ga.type='text/javascript';ga.async=true;ga.src='https://www.google-analytics.com/ga.js';var s=document.getElementsByTagName('script')[0];s.parentNode.insertBefore(ga,s);})();}
</script>
</script>

View File

@@ -14,12 +14,12 @@ categoryPage = "blog/category"
{% elseif this.page.id == 'article' %}
{% set post = blogPost.post %}
<title>Godot Engine - {{ post.title }}</title>
<meta property="og:title" content="{{ post.title }}" />
<meta property="og:type" content="article" />
<meta property="og:image" content="{{ post.featured_images[0].path }}" />
<meta property="og:description" content="{{ post.summary }}" />
<meta name="twitter:card" content="summary_large_image" />
<meta name="twitter:site" content="@godotengine" />
<meta name="twitter:title" content="{{ post.title }}" />
<meta name="twitter:description" content="{{ post.summary }}" />
<meta name="twitter:image" content="{{ post.featured_images[0].path }}" />
{% elseif this.page.id == 'showcase' %}
<title>Godot Engine - {{ this.page.title }}</title>
<meta property="og:image" content="https://godotengine.org/storage/app/uploads/public/576/ff8/07a/thumb_71_400x1_0_0_auto.jpg" />
@@ -30,9 +30,8 @@ categoryPage = "blog/category"
{% endif %}
<link rel="alternate" type="application/rss+xml" title="Godot News" href="/rss.xml"/>
<link rel="icon" href="{{ 'assets/favicon.png'|theme }}">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Source+Sans+Pro:400,400italic,300,300italic,900,900italic,700,700italic">
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto+Condensed:700,700italic">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/fontawesome/4.5.0/css/font-awesome.min.css">
<link rel="stylesheet" href="{{ 'assets/packed/style.css'|theme }}">
<!-- <link href="https://fonts.googleapis.com/css?family=Barlow:400,500i,700|Montserrat:700,800" rel="stylesheet"> -->
<link href="https://fonts.googleapis.com/css?family=Montserrat:700,800" rel="stylesheet">
<link rel="stylesheet" href="{{ 'assets/css/main.css' | theme }}">
</head>

View File

@@ -1,37 +1,31 @@
description = "header partial"
[Goal]
==
{% styles %}
{% scripts %}
<header>
<input type="checkbox" id="nav-trigger" class="nav-trigger"> <nav>
<div class="logoHeader">
<label for="nav-trigger"></label>
<a href="/"><img class="nav-logo" src="{{ 'assets/logo.svg'|theme }}" height="48" alt="Godot Engine"></a>
<div class="container flex align-center">
<input type="checkbox" id="nav_toggle_cb">
<div id="nav_head">
<a href="/" id="logo-link"><img class="nav-logo" src="{{ 'assets/logo.svg' | theme }}" height="48" alt="Godot Engine"></a>
<label for="nav_toggle_cb" id="nav_toggle_btn">
<img src="{{ 'assets/hamburger.svg' | theme }}" alt="">
</label>
</div>
<div class="menu">
<ul class="">
<li {% if this.page.id == 'news' %} class="active" {% endif %}><a href="/news">News</a></li>
<li {% if this.page.id == 'features' %} class="active" {% endif %}><a href="/features">Features</a></li>
<li {% if this.page.id == 'download' %} class="active" {% endif %}><a href="/download">Download</a></li>
<nav id="nav">
<ul class="left">
<li {% if selected == 'features' %} class="active" {% endif %}><a href="/features">Features</a></li>
<li {% if selected == 'news' %} class="active" {% endif %}><a href="/news">News</a></li>
<li {% if this.page.id == 'community' %} class="active" {% endif %}><a href="/community">Community</a></li>
<li {% if this.page.id == 'showcase' %} class="active" {% endif %}><a href="/showcase">Showcase</a></li>
<li><a href="http://docs.godotengine.org">Docs</a></li>
<li><a id="nav_more" href="#">More</a>
<ul>
<li><a href="/qa">Q&amp;A</a></li>
<li><a href="/asset-library">Asset Library</a></li>
<li><a href="/devblog">Devblog</a></li>
<li><a href="/events">Events</a></li>
<li><a href="/license">License</a></li>
<li><a href="/donate">Donate</a></li>
<li><a href="/contact">Contact</a></li>
</ul>
</li>
<li id="patreon"> {% component 'Goal' %} </li>
<li {% if selected == 'more' %} class="active" {% endif %}><a id="nav_more" href="/more">More</a></li>
</ul>
<ul class="right">
<li {% if selected == 'download' %} class="active" {% endif %}><a href="/download">Download</a></li>
<li><a href="http://docs.godotengine.org">Learn</a></li>
<li><a href="https://godotengine.org/asset-library/asset" id="asset_lib">
<img src="{{ 'assets/asset_lib.svg' | theme }}" alt="">
</a></li>
</ul>
</nav>
</div>
</nav>
</header>

View File

@@ -1,71 +1,42 @@
==
<div class="container">
<div class="row">
<div class="col-md-12">
</div>
<div class="grid">
{% for item in __SELF__.portfolio %}
<div class="card">
<a href="{{item.url}}">
{% if item.images | length > 0 %}
<img src="{{ item.images[0].thumb(400, { extension: 'jpg' }) }}" width="100%" alt="">
{% endif %}
</a>
<div class="base-padding">
<h3><a href="{{item.url}}">{{item.title}}</a></h3>
{% if item.description %}
<p> {{ item.description | raw }} </p>
{% endif %}
</div>
</div>
{% endfor %}
</div>
{% set count = 0 %}
{% for item in __SELF__.portfolio %}
{% set count = count + 1 %}
{% if count == 1 %}
<div class="row">
{% endif %}
<div class="col-md-3 sh_item">
<h2><a target="_blank" href="{{ item.url }}">{{ item.title }}</a></h2>
{% if item.images|length > 0 %}
<div>
<a target="_blank" href="{{ item.url }}">
<img style="width:100%;" src="{{ item.images[0].thumb(400, { extension: 'jpg' }) }}" alt="{{ item.images[0].path }}">
</a>
</div>
{% endif %}
<small class="pull-right">
{% if item.tags|length > 0 %}
{% for tag in item.tags %}
<a href="https://godotengine.org/showcase/tags/{{ tag.name }}"><span class="label label-primary">{{ tag.name }}</span></a>
{% endfor %}
|
{% endif %}
<a href="https://godotengine.org/showcase/category/{{ item.category.name }}">{{ item.category.name }}</a>
</small>
<br/>
{% if item.tags|length > 0 %}
{% endif %}
{% if item.description %}
{{ item.description|raw }}
{% endif %}
</div>
{% if count == 4 %}
</div>
{% set count = 0 %}
{% endif %}
{% endfor %}
</div>
{% if __SELF__.portfolio.lastPage > 1 %}
<div class="flex pagination">
{% if __SELF__.portfolio.currentPage > 1 %}
<a href="{{ this.page.baseFileName|page({ page: (__SELF__.portfolio.currentPage - 1) }) }}">&larr; Prev</a>
{% endif %}
{% if __SELF__.portfolio.lastPage > 1 %}
<div class="row">
<div class="col-sm-12">
<ul class="pagination">
{% if __SELF__.portfolio.currentPage > 1 %}
<li><a href="{{ this.page.baseFileName|page({ page: (__SELF__.portfolio.currentPage - 1) }) }}">&larr; Prev</a></li>
{% endif %}
{% for page in 1..__SELF__.portfolio.lastPage %}
<a class="{{__SELF__.portfolio.currentPage == page ? 'active' : null }}"
href="{{ this.page.baseFileName|page({ page: page }) }}">{{ page }}
</a>
{% endfor %}
{% for page in 1..__SELF__.portfolio.lastPage %}
<li class="{{ __SELF__.portfolio.currentPage == page ? 'active' : null }}">
<a href="{{ this.page.baseFileName|page({ page: page }) }}">{{ page }}</a>
</li>
{% endfor %}
{% if __SELF__.portfolio.lastPage > __SELF__.portfolio.currentPage %}
<a href="{{ this.page.baseFileName|page({ page: (__SELF__.portfolio.currentPage + 1)} ) }}">Next &rarr;</a>
{% endif %}
</div>
{% endif %}
</div>
{% if __SELF__.portfolio.lastPage > __SELF__.portfolio.currentPage %}
<li><a href="{{ this.page.baseFileName|page({ page: (__SELF__.portfolio.currentPage + 1) }) }}">Next &rarr;</a></li>
{% endif %}
</ul>
</div>
</div>
{% endif %}
</div>

View File

@@ -1,8 +1,6 @@
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@@ -302,37 +302,32 @@ a.slink:hover {
}
nav {
height: 4rem;
font-size: 0;
height: 64px;
position: fixed;
width: 100%;
background-color: #fff;
width: 100vw;
background-color: white;
box-shadow: 0 0 0.5rem rgba(0, 0, 0, 0.5);
z-index: 9999;
font-weight: 400;
display: flex;
}
nav > .container {
display: flex;
flex-wrap: nowrap;
justify-content: center;
align-items: center;
.menu {
height: 100%;
margin-top: 0px;
margin-bottom: 0px;
height: inherit;
display: flex;
align-items: center;
}
}
nav ul,
nav li {
display: inline-block;
}
nav ul {
padding-left: 0;
}
nav .menu > ul {
display: flex;
align-items: center;
height: 100%;
li {
height: 100%;
}
list-style: none;
}
nav a {
@@ -346,16 +341,8 @@ nav a {
align-items: center;
}
.logoHeader {
height: 100%;
margin-right: 10%;
a {
padding: 0 0 0 .4rem;
}
}
nav li a:hover {
background:#ececec;
color: red;
}
li#patreon a:hover {
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clip: rect(0, 0, 0, 0);
}
.nav-logo {
margin-right: .5rem;
}
nav .pull-left {
margin-left: 16%;
}