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Add 4.6-rc2 blog post
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- name: "4.6"
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flavor: "rc1"
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release_date: "14 January 2026"
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release_notes: "/article/release-candidate-godot-4-6-rc-1/"
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flavor: "rc2"
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release_date: "20 January 2026"
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release_notes: "/article/release-candidate-godot-4-6-rc-2/"
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releases:
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- name: "rc1"
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release_date: "14 January 2026"
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release_notes: "/article/release-candidate-godot-4-6-rc-1/"
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- name: "beta3"
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release_date: "7 January 2026"
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release_notes: "/article/dev-snapshot-godot-4-6-beta-3/"
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collections/_article/release-candidate-godot-4-6-rc-2.md
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---
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title: "Release candidate: Godot 4.6 RC 2"
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excerpt: One last round of testing, again!
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categories: [pre-release]
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author: Thaddeus Crews
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image: /storage/blog/covers/release-candidate-godot-4-6-rc-2.jpg
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image_caption_title: Eggo
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image_caption_description: A game by Meme Crepe
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date: 2026-01-20 12:00:00
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---
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Last Wednesday saw the release of our first [Release Candidate](https://en.wikipedia.org/wiki/Software_release_life_cycle#Release_candidate) build of Godot 4.6. As a reminder, we release RC builds once we _think_ the engine has stabilized and is ready for release. It is your last chance to report critical regressions before we release the stable version.
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Today, we're excited to produce our second snapshot, which addresses the handful of critical regressions that cropped up in testing since then. Unless reports of any show-stopping regressions come from the changes made in RC 1 or RC 2, a stable release is just around the corner.
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Please consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the [**Web editor**](https://editor.godotengine.org/releases/4.6.rc1/), the [**XR editor**](https://www.meta.com/s/h9JcJGHfg), or the [**Android editor**](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds.
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---
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_The cover illustration is from_ [**Eggo**](https://store.steampowered.com/app/3700760/Eggo/?curator_clanid=41324400), _a creature-collecting life simulator, where your very own scrungly companion is raised as a baby, gets married, hunts for treasure, and more on your desktop. You can buy the game on [Steam](https://store.steampowered.com/app/3700760/Eggo/?curator_clanid=41324400), and follow the developer on [Twitter](https://twitter.com/MemeCrepe)._
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## Highlights
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We covered the most important highlights from Godot 4.6 in the previous [**4.6 beta 1 blog post**](/article/dev-snapshot-godot-4-6-beta-1/), so if you haven't read that one, have a look to be introduced to the main new features added in the 4.6 release.
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Especially if you're testing 4.6 for the first time, you'll want to get a condensed overview of what new features you might want to make use of.
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This section covers the most relevant changes made since the [RC 1 snapshot](/article/release-candidate-godot-4-6-rc-1/), which are largely regression fixes:
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- Core: Don't strip data in `ClassDB::class_get_method_list` ([GH-114893](https://github.com/godotengine/godot/pull/114893)).
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- Editor: Fix TileMap Dock button placement and errors ([GH-113594](https://github.com/godotengine/godot/pull/113594)).
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- Editor: Fix viewport rotation gizmo aligned axis reversing ([GH-101209](https://github.com/godotengine/godot/pull/101209)).
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- GUI: Remove clip ignore from Tree background ([GH-115074](https://github.com/godotengine/godot/pull/115074)).
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- Platforms: Android: Fix XR build regression when vendor plugin overrides the same feature ([GH-115148](https://github.com/godotengine/godot/pull/115148)).
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- Platforms: macOS: Process system events during boot splash wait time ([GH-115118](https://github.com/godotengine/godot/pull/115118)).
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- Platforms: Wayland: Allow non-interactive window resizing ([GH-114082](https://github.com/godotengine/godot/pull/114082)).
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- Rendering: Do not store SPIR-V in memory unless pipeline statistics are used ([GH-115049](https://github.com/godotengine/godot/pull/115049)).
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- XR: Allow setting a specific version of OpenXR to initialize ([GH-115022](https://github.com/godotengine/godot/pull/115022)).
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## Changelog
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As we've tightened our policy on what kind of changes can be merged leading to the Release Candidate stage, there aren't a lot of changes in this snapshot. **19 contributors** submitted **37 fixes** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.6-rc2) for the complete list of changes since [4.6 RC 1](/article/release-candidate-godot-4-6-rc-1/). You can also review [all changes included in 4.6](https://godotengine.github.io/godot-interactive-changelog/#4.6) compared to the previous [4.5 feature release](/releases/4.5/).
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This release is built from commit [`78c6632eb`](https://github.com/godotengine/godot/commit/78c6632eb174aabb2790975cf83e28fee065b43d).
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## Downloads
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{% include articles/download_card.html version="4.6" release="rc2" article=page %}
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**Standard build** includes support for GDScript and GDExtension.
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension.
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{% include articles/prerelease_notice.html %}
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## Known issues
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During the Release Candidate stage, we focus exclusively on solving showstopping regressions (i.e. something that worked in a previous release is now broken, without workaround). You can have a look at our current [list of regressions and significant issues](https://github.com/orgs/godotengine/projects/61) which we aim to address before releasing 4.6. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the RC snapshots.
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With every release, we accept that there are going to be various issues which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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## Bug reports
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
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## Support
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/) platform managed by [Godot Foundation](https://godot.foundation/). There are also several [alternative ways to donate](/donate) which you may find more suitable.
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<a class="btn" href="https://fund.godotengine.org/">Donate now</a>
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