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Add 4.6.2-rc1 blog post
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release_date: "13 February 2026"
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release_notes: "/article/dev-snapshot-godot-4-7-dev-1/"
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- name: "4.6.2"
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flavor: "rc1"
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release_date: "9 March 2026"
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release_notes: "/article/release-candidate-godot-4-6-2-rc-1/"
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- name: "4.6.1"
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flavor: "stable"
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release_date: "16 February 2026"
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---
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title: "Release candidate: Godot 4.6.2 RC 1"
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excerpt: Maintenance of maintenance? Is such a thing even possible!?
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categories: [pre-release]
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author: Thaddeus Crews
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image: /storage/blog/covers/release-candidate-godot-4-6-2-rc-1.jpg
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image_caption_title: MR FARMBOY
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image_caption_description: A game by mrdboy
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date: 2026-03-09 12:00:00
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---
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It's been nearly two months since the initial release of [Godot 4.6](/releases/4.6/), and three weeks since the [4.6.1 maintenance release](/article/maintenance-release-godot-4-6-1/). In that time, we've had a steady chain of development snapshots for 4.7—the latest of which came out [last week](/article/dev-snapshot-godot-4-7-dev-2/)—and the number of resolved issues from bugs/regressions have only increased since then. In fact, we've received *so* many fixes that we're preparing for yet another maintenance release: Godot 4.6.2!
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Please consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the [**Web editor**](https://editor.godotengine.org/releases/4.6.2.rc1/), the [**XR editor**](https://www.meta.com/s/6Ls6Bfa34), or the [**Android editor**](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds.
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-----
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*The illustration picture for this article comes from* [**MR FARMBOY**](https://store.steampowered.com/app/2795090/MR_FARMBOY/?curator_clanid=41324400), *a colony/farming simulation game, where you build your dream farm and community by leveraging the power of automation (hired labor). You can buy the recently-released game for sale on [Steam](https://store.steampowered.com/app/2795090/MR_FARMBOY/?curator_clanid=41324400), and follow the developer on [Twitch](https://www.twitch.tv/mrdboy) and [Discord](https://discord.com/invite/434NG4wR5q).*
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## What's new
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**43 contributors** submitted **86 improvements** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.6.2-rc1) for the complete list of changes since the 4.6.1-stable release.
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This section covers the most relevant changes made since the [4.6.1 maintenance release](/article/maintenance-release-godot-4-6-1/), which are largely regression fixes:
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- Animation: Check `playback_queue` existance after emit `animation_finished` signal ([GH-116676](https://github.com/godotengine/godot/pull/116676)).
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- Editor: Fix build profile generator creating bogus profiles ([GH-115410](https://github.com/godotengine/godot/pull/115410)).
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- Editor: Fix mute button after pausing and stopping ([GH-116537](https://github.com/godotengine/godot/pull/116537)).
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- Export: Android Editor: Copy keystore to temp file during export ([GH-116161](https://github.com/godotengine/godot/pull/116161)).
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- GUI: TextServer: Ignore language of embedded object replacement spans when updating line breaks ([GH-116197](https://github.com/godotengine/godot/pull/116197)).
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- Physics: Jolt Physics: Make MoveKinematic more accurate when rotating a body by a very small angle ([GH-115327](https://github.com/godotengine/godot/pull/115327)).
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- Physics: Jolt Physics: Rework how gravity is applied to dynamic bodies to prevent energy increase on elastic collisions ([GH-115305](https://github.com/godotengine/godot/pull/115305)).
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- Physics: Jolt Physics: Swapping vertices of triangle if it is scaled inside out ([GH-115089](https://github.com/godotengine/godot/pull/115089)).
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- Platforms: Android: Fix FileAccess crash when using treeUri in Gradle-built apps ([GH-117131](https://github.com/godotengine/godot/pull/117131)).
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- Platforms: iOS: Add UIScene lifecycle events ([GH-116395](https://github.com/godotengine/godot/pull/116395)).
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- Rendering: Apply fixed size properly for mono/stereo rendering ([GH-115147](https://github.com/godotengine/godot/pull/115147)).
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- Rendering: Fix accidental write-combined memory reads in canvas renderer ([GH-115757](https://github.com/godotengine/godot/pull/115757)).
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- Rendering: Fix viewport debanding not working with spatial scalers ([GH-114890](https://github.com/godotengine/godot/pull/114890)).
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This release is built from commit [`257ac3532`](https://github.com/godotengine/godot/commit/257ac353291f56ce1857836924a6e0625ab21b75).
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## Downloads
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{% include articles/download_card.html version="4.6.2" release="rc1" article=page %}
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**Standard build** includes support for GDScript and GDExtension.
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension.
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{% include articles/prerelease_notice.html %}
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## Known issues
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During the Release Candidate stage, we focus exclusively on solving showstopping regressions (i.e. something that worked in a previous release is now broken, without workaround). You can have a look at our current [list of regressions and significant issues](https://github.com/orgs/godotengine/projects/61) which we aim to address before releasing 4.6.2. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the RC snapshots.
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With every release we accept that there are going to be various issues, which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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- macOS builds are not signed this release; this will be resolved by the time 4.6.2-stable comes out.
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## Bug reports
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
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## Support
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/).
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<a class="btn" href="https://fund.godotengine.org/">Donate now</a>
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