Rework community events using data collections (#628)

- Replace the events page with a generated template
- Convert all events to the data collection format
- Fix various markup issues, typos in texts
- Add collection item templates for articles, showcase, and events
- Fix shadowing in showcase items where `page.xbox` was defined twice
This commit is contained in:
Yuri Sizov
2023-04-24 18:41:54 +02:00
committed by GitHub
parent e892f22f7d
commit e666916216
28 changed files with 1032 additions and 836 deletions

View File

@@ -16,6 +16,8 @@ collections_dir: collections
collections:
article:
output: true
event:
output: false
showcase:
output: true
download:
@@ -34,6 +36,11 @@ defaults:
values:
layout: "article"
og_type: "article"
- scope:
path: ""
type: "event"
values:
layout: "event"
- scope:
path: ""
type: "showcase"

103
_includes/events-list.html Normal file
View File

@@ -0,0 +1,103 @@
<section class="events">
{% comment %}
The best way to create an array in Liquid is to split a string.
{% endcomment %}
{% assign shortlist = "" | split: ',' %}
{% assign fulllist = "" | split: ',' %}
{% assign year = "" %}
{% for event in include.events %}
{% comment %}
Set the initial value, if not set already.
{% endcomment %}
{% if year == empty %}
{% assign year = event.date | date: '%Y' %}
{% endif %}
{% comment %}
Check if we have reached another year, this means we must print out and reset.
{% endcomment %}
{% assign current_year = event.date | date: '%Y' %}
{% if year != current_year %}
{% comment %}
Print the currently tracked year.
{% endcomment %}
{% include events-year.html year=year shortlist=shortlist fulllist=fulllist %}
{% comment %}
Reset the tracking variables and set the currently tracked year.
{% endcomment %}
{% assign shortlist = "" | split: ',' %}
{% assign fulllist = "" | split: ',' %}
{% assign year = current_year %}
{% endif %}
{% comment %}
Generate and store formatted entries for both a shortlist and a full list.
{% endcomment %}
{% comment %}
We want to use the source file name as an id, but Jekyll doesn't expose it
as a ready-made property. So we improvise.
{% endcomment %}
{% assign event_id = event.path | split:"/" | last | split:"." | first %}
{% capture shortlist_value %}
<li>
<span>{{ event.dates_short }}</span>
<a href="#{{ event_id }}">
<em>{{ event.name_short }}</em>
</a>
<span>{{ event.location_short }}</span>
</li>
{% endcapture %}
{% assign shortlist = shortlist | push: shortlist_value %}
{% capture fulllist_value %}
<a id="{{ event_id }}"></a>
<div class="card base-padding event-card">
<h3>{{ event.name }}</h3>
{% unless event.cover_image == empty %}
<img src="{{ event.cover_image }}" alt="{{ event.name }} event banner">
{% endunless %}
{{ event.content }}
<h4>Event details</h4>
<ul class="event-details">
<li><strong>Date:</strong> {{ event.dates }}</li>
<li><strong>Location:</strong> {{ event.location | markdownify }}{% unless event.location_map == empty %} (<a href="{{ event.location_map }}">Show on map</a>){% endunless %}</li>
<li><strong>Entrance fee:</strong> {{ event.entrance_fee | markdownify }}</li>
<li><strong>Registration:</strong> {{ event.registration | markdownify }}</li>
</ul>
</div>
{% endcapture %}
{% assign fulllist = fulllist | push: fulllist_value %}
{% endfor %}
{% comment %}
Print the final year. There is always one after the loop, if there is any at all.
{% endcomment %}
{% if year != "" %}
{% include events-year.html year=year shortlist=shortlist fulllist=fulllist %}
{% endif %}
</section>

View File

@@ -0,0 +1,21 @@
<div class="events-shortlist">
<div>
<h2 id="{{ include.year }}">{{ include.year }}</h2>
<ul>
{% for shortlist_item in include.shortlist %}
{{ shortlist_item }}
{% endfor %}
</ul>
</div>
</div>
<div class="events-fulllist">
{% for fullist_item in include.fulllist %}
{{ fullist_item }}
{% endfor %}
</div>

9
_layouts/event.html Normal file
View File

@@ -0,0 +1,9 @@
---
layout: default
---
{% include header.html %}
{% include footer.html %}

View File

@@ -141,12 +141,18 @@ layout: default
</a>
{% endif %}
{% if page.xbox %}
<a href="{{ page.xbox }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
{% if page.microsoft %}
<a href="{{ page.microsoft }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
View on Xbox
</a>
{% endif %}
{% if page.sony %}
<a href="{{ page.sony }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
View on PlayStation
</a>
{% endif %}
{% if page.github %}
<a href="{{ page.github }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
View on GitHub

View File

@@ -0,0 +1,71 @@
---
name: "FOSDEM 2017"
name_short: "FOSDEM 2017"
# Dates in human-readable format.
dates: "Feb 4 and 5 2017"
dates_short: "4 & 5 February"
# The first date of the event in ISO format, used for sorting.
date: 2017-02-04 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
entrance_fee: "Free"
registration: "No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would [fill this form](https://framadate.org/godot-fosdem-godotcon-2017) anyway so that we know who to expect."
cover_image: ""
---
<p>
<a href="https://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of developers and users of various projects attending.
</p>
<h4>Godot stand (with goodies!)</h4>
<p>
This year will be Godot's first official participation with a
<a href="https://fosdem.org/2017/stands/">Godot&nbsp;Engine stand</a>. It will be located in Building H
(<a href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.
</p>
<p>
Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
etc.)? Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
</p>
<h4>Escoria talk in the Open Game Development track</h4>
<p>
Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a
<a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularly
Escoria</a>, the Godot-based open source framework for point'n'click adventure games
<a href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't
attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
few weeks though).
</p>
<ul>
<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a></li>
</ul>
<h4>Meeting the community</h4>
<p>
The primary purpose for many of us will be to meet each other in person after having worked for months or
even years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
together on Saturday evening.
</p>

View File

@@ -0,0 +1,53 @@
---
name: "FOSDEM 2018"
name_short: "FOSDEM 2018"
# Dates in human-readable format.
dates: "3 & 4 February 2018"
dates_short: "3 & 4 February"
# The first date of the event in ISO format, used for sorting.
date: 2018-02-03 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
entrance_fee: "Free"
registration: "No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would [fill this form](https://framaforms.org/registration-for-godotcon-2018-1512567025) anyway so that we know who to expect."
cover_image: ""
---
<p>
<a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of developers and users of various projects attending.
</p>
<h4>Godot stand (with goodies!)</h4>
<p>
Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot&nbsp;Engine stand</a>. It will
be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>,
<a href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.
</p>
<h4>Meeting the community</h4>
<p>
The primary purpose for many of us will be to meet each other in person after having worked for months or
even years together online. We will have plenty of time to grab some Belgian beers together, and maybe
organize a community dinner together on Saturday evening.
</p>
<p>
Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
him in Europe :)
</p>

View File

@@ -0,0 +1,46 @@
---
name: "FOSDEM 2019"
name_short: "FOSDEM 2019"
# Dates in human-readable format.
dates: "2 & 3 February 2019"
dates_short: "2 & 3 February"
# The first date of the event in ISO format, used for sorting.
date: 2019-02-02 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
entrance_fee: "Free"
registration: "No registration needed, you can just show up at our stand and say hello :)"
cover_image: ""
---
<p>
<a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the biggest European event about free and open source software, with free entry and thousands of developers
and users of various projects attending.
</p>
<p>
We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine. We'll also have Godot T-shirts to sell and stickers to give away.
</p>
<p>
We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
as soon as we know more.
</p>
<p>
Refer to the <a href="https://fosdem.org/2019">FOSDEM 2019</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))
</p>

View File

@@ -0,0 +1,48 @@
---
name: "FOSDEM 2020"
name_short: "FOSDEM 2020"
# Dates in human-readable format.
dates: "Sat 1 & Sun 2 February 2020"
dates_short: "1 & 2 February"
# The first date of the event in ISO format, used for sorting.
date: 2020-02-01 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
entrance_fee: "Free"
registration: "No registration needed, you can just show up at our stand and say hello :)"
cover_image: ""
---
<p>
<a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the biggest European event about free and open source software, with free entry and thousands of developers
and users of various projects attending.
</p>
<p>
We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine. We'll also have Godot T-shirts to sell, and stickers and metal pins to
give away.
</p>
<p>
Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
many others will cover different technology stacks and projects.
</p>
<p>
Refer to the <a href="https://fosdem.org/2020">FOSDEM 2020</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))
</p>

View File

@@ -0,0 +1,44 @@
---
name: "Godot @ GDC 2023"
name_short: "Godot @ GDC"
# Dates in human-readable format.
dates: "Mon 20 March through Fri 24 March"
dates_short: "20-24 March"
# The first date of the event in ISO format, used for sorting.
date: 2023-03-20 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Moscone Center](https://www.moscone.com/), 747 Howard St, San Francisco, CA 94103, USA"
location_short: "San Francisco, California"
location_map: "https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N"
entrance_fee: "Paid, [Expo Pass or higher](https://gdconf.com/passes-prices) required"
registration: ""
cover_image: "/storage/app/media/events/gdc2023/gdc-banner.jpg"
---
<p>
We are excited to announce that the Godot Engine will attend the 2023 <a href="https://gdconf.com/">Game
Developers Conference</a> (GDC), on March 20-24.
</p>
<p>
<a href="https://w4games.com/">W4 Games</a> is sponsoring us this year, thanks to them, the Godot Engine will
have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
all over the world to present their high-profile games at our booth, and share their Godot experience with
visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
like-minded folks, so come to hang out and play some of the fantastic games.
</p>
<p>You might even get some free swag ;)</p>
<p>
To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
the Expo Pass. Keep in mind that pass <strong>prices increase</strong> over time. Check the
<a href="https://gdconf.com/passes-prices">GDC website</a> for more information.
</p>

View File

@@ -0,0 +1,38 @@
---
name: "Godot GDC Meetup @ GitHub HQ"
name_short: "Godot GDC Meetup"
# Dates in human-readable format.
dates: "Thu, 21 March 2019, 6:30 pm to 9:30 pm"
dates_short: "21 March"
# The first date of the event in ISO format, used for sorting.
date: 2019-03-21 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107"
location_short: "San Francisco, California"
location_map: ""
entrance_fee: "Free"
registration: "**Mandatory**. [Sign up on Eventbrite](https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114)."
cover_image: "/storage/app/media/events/gdc2019/godot_meetup_gdc_2019.png"
---
<p>
Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
Godot GDC Meetup at the GitHub HQ.
</p>
<p>
GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
community members and play Godot games.
</p>
<p>
See the <a href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Eventbrite</a>
page for details and registration.
</p>

View File

@@ -0,0 +1,37 @@
---
name: "Godot GDC Meetup @ GitHub HQ"
name_short: "Godot Meetup @ GitHub HQ"
# Dates in human-readable format.
dates: "Wed, 22 March 2023, 6:30 pm to 9:30 pm"
dates_short: "22 March"
# The first date of the event in ISO format, used for sorting.
date: 2023-03-22 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "275 Brannan St, San Francisco, CA 94107"
location_short: "San Francisco, California"
location_map: "https://www.openstreetmap.org/?mlat=37.78224&mlon=-122.39137#map=19/37.78219/-122.39143&layers=N"
entrance_fee: "Free"
registration: "**Mandatory**. [Sign up on luma](https://lu.ma/2sz7890o)."
cover_image: "/storage/app/media/events/gdc2023/gdc-2023-meetup.jpg"
---
<p>
Feels good to be back! To continue with our tradition, thanks to our friends over at GitHub we are
holding the third annual Godot GDC Meetup.
</p>
<p>GitHub is generously hosting us again at their headquarters.</p>
<p>
The event is open to anyone interested in Godot Engine: AAA, indie, and hobbyist developers of all
levels are welcome. Snacks, drinks, talks, and Godot!
</p>
<p>See the <a href="https://lu.ma/2sz7890o">event page</a> for details and registration.</p>

View File

@@ -0,0 +1,53 @@
---
name: "GodotCon Europe 2017"
name_short: "GodotCon Europe 2017"
# Dates in human-readable format.
dates: "Feb 6 and 7, starting at 9 am"
dates_short: "6 & 7 February"
# The first date of the event in ISO format, used for sorting.
date: 2017-02-06 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Hackerspace Brussels (HSBXL)](https://hsbxl.be), Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847"
entrance_fee: "Free"
registration: "Please [fill this form](https://framadate.org/godot-fosdem-godotcon-2017) so that we know who will be there and can organize the event accordingly (it's different if we are a dozen or 40)."
cover_image: ""
---
<p>
Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first
official IRL (*in real life*) meetup of the Godot community.
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
can also stay a bit longer for GodotCon.
</p>
<p>
The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
the users and contributors who will be motivated in helping organizing it.
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.
</p>
<h4>Schedule</h4>
<p>
There is no precise plan as of yet, but various things have been mentioned during community discussions.
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
for all to benefit from and learn together.
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
transfer from various published or WIP projects, etc.
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
documentation, so that we can strengthen the community of co-developers.
</p>
<p>
More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
the attendants, so join us!
</p>

View File

@@ -0,0 +1,47 @@
---
name: "GodotCon 2018"
name_short: "GodotCon 2018"
# Dates in human-readable format.
dates: "5 & 6 February 2018, 9 am - 6 pm both days"
dates_short: "5 & 6 February"
# The first date of the event in ISO format, used for sorting.
date: 2018-02-05 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-2018-1512567025) before **15.01.2018** so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png"
---
<p>
After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
you can attend both events at once. GodotCon is the yearly meetup of the Godot&nbsp;Engine community, open to
all interested users and contributions, whether complete beginners/new users or core developers.
</p>
<p>
The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
engine, as well as different related activities.
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
while getting to know the community in person and learn from experienced users.
</p>
<p>
Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
Godot users in Europe to meet him!
</p>
<p>
To spread the word about the event, you can use the
<a href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as
print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018 poster</a>.
</p>

View File

@@ -0,0 +1,45 @@
---
name: "GodotCon Brussels 2019"
name_short: "GodotCon Brussels"
# Dates in human-readable format.
dates: "Mon 4 & Tue 5 February, 9 am - 6 pm both days"
dates_short: "4 & 5 February"
# The first date of the event in ISO format, used for sorting.
date: 2019-02-04 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png"
---
<p>
Like the past two years, we're taking the opportunity that many community members flock to Brussels for
<a href="#fosdem-2019">FOSDEM 2019</a> to organize our own <em>Godot Conference</em> right after it. There
will be talks and workshops given by engine users and developers, and plenty of time to discuss with each
other and play Godot-made games.
</p>
<p>A Call for Proposals will be posted soon, and speakers will be announced in late December or January.</p>
<p>
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and
an even greater community!
</p>
<p>
To spread the word about the event, you can use the
<a href="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png">GodotCon Brussels 2019
banner</a>.
</p>

View File

@@ -0,0 +1,48 @@
---
name: "GodotCon Brussels 2020"
name_short: "GodotCon Brussels"
# Dates in human-readable format.
dates: "Mon 3 & Tue 4 February, 9 am - 6 pm both days"
dates_short: "3 & 4 February"
# The first date of the event in ISO format, used for sorting.
date: 2020-02-03 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
---
<p>
Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
<a href="#fosdem">FOSDEM 2020</a> to organize our own <em>Godot Conference</em> right after it. There will be
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
play Godot-made games.
</p>
<p>
A Call for Proposals <a href="/article/meet-community-fosdem-and-godotcon-2020">has been posted</a>, and
speakers will be announced in January.
</p>
<p>
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and an
even greater community!
</p>
<p>
To spread the word about the event, you can use the
<a href="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png">GodotCon Brussels 2020
banner</a>.
</p>

View File

@@ -0,0 +1,31 @@
---
name: "Godot User Meeting 2022"
name_short: "Godot User Meeting"
# Dates in human-readable format.
dates: "Sat 4 June 2022, 10 am - 19 pm"
dates_short: "4 June"
# The first date of the event in ISO format, used for sorting.
date: 2022-06-04 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[La Lleialtat Santsenca](https://lleialtat.cat/), C/ Olzinelles 31, 08014 Barcelona, Spain"
location_short: "Barcelona, Spain"
location_map: "https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
---
<p>
Taking the opportunity that many contributors gather for the <a href="#godotsprint-2022">Godot Sprint</a>, we
are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
users, bring a demo of your game and attend a couple of Godot-related talks. <strong>More information
<a href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong>
</p>

View File

@@ -0,0 +1,32 @@
---
name: "Godot Meetup Valencia 2023"
name_short: "Godot User Meetup"
# Dates in human-readable format.
dates: "Sat 3 June"
dates_short: "3 June"
# The first date of the event in ISO format, used for sorting.
date: 2023-06-03 00:00:00
# Set to true to mark it as a past event
date_passed: false
location: "Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia"
location_short: "Valencia, Spain"
location_map: "https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://forms.gle/gF9sgb16Rh9uDagc8) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/valencia-2023/user-meetup.jpg"
---
<p>
As many contributors are already gathering for the <a href="#godotsprint-2023">Godot Sprint</a>, we
are taking the opportunity and organizing a Godot User Meeting. It will be great opportunity to meet
some engine developers and other users. Feel free to bring a demo of your game if you would like to
share! This will not be the only Godot user Meeting in 2023, so don't worry if you can't make it.
</p>
<p>Entrance will be free.</p>

View File

@@ -0,0 +1,34 @@
---
name: "Godot Sprint Brussels 2019"
name_short: "Godot Sprint"
# Dates in human-readable format.
dates: "Thu 31 January & Fri 1 February 2019, 9 am - 6 pm both days"
dates_short: "31 January & 1 February"
# The first date of the event in ISO format, used for sorting.
date: 2019-01-31 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: ""
---
<p>
The two days before <a href="#fosdem-2019">FOSDEM</a> and <a href="#godotcon-2019">GodotCon</a>, we organize our first
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).
</p>
<p>Entrance will be free.</p>

View File

@@ -0,0 +1,34 @@
---
name: "Godot Sprint Brussels 2020"
name_short: "Godot Sprint"
# Dates in human-readable format.
dates: "Thu 30 January & Fri 31 January 2020, 9 am - 6 pm both days"
dates_short: "30 & 31 January"
# The first date of the event in ISO format, used for sorting.
date: 2020-01-30 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
location_short: "Brussels, Belgium"
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
---
<p>
The two days before <a href="#fosdem">FOSDEM 2020</a> and <a href="#godotcon">GodotCon</a>, we organize what
we call the Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
writing or the creation of other teaching materials (demos, courses, etc.).
</p>
<p>Entrance will be free.</p>

View File

@@ -0,0 +1,35 @@
---
name: "Godot Sprint Barcelona 2022"
name_short: "Godot Sprint"
# Dates in human-readable format.
dates: "Thu 2 June & Fri 3 June 2022, 10 am - 19 pm both days"
dates_short: "2 & 3 June"
# The first date of the event in ISO format, used for sorting.
date: 2022-06-02 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[La Lleialtat Santsenca](https://lleialtat.cat/), C/ Olzinelles 31, 08014 Barcelona, Spain"
location_short: "Barcelona, Spain"
location_map: "https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
---
<p>
The two days before <a href="#godotmeeting-2022">Godot User Meeting 2022</a>, we organize what we call the
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.). <strong>More information
<a href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong>
</p>
<p>Entrance will be free.</p>

View File

@@ -0,0 +1,31 @@
---
name: "Godot Sprint Valencia 2023"
name_short: "Godot Sprint"
dates: "Wed 31 May through Fri 2 June"
dates_short: "31 May, 1 & 2 June"
date: 2023-05-31 00:00:00
date_passed: false
location: "Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia"
location_short: "Valencia, Spain"
location_map: "https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N"
entrance_fee: "Free"
registration: "**Mandatory**. Please [fill this form](https://forms.gle/gF9sgb16Rh9uDagc8) ASAP so that we know who will be there and can organize the event accordingly."
cover_image: "/storage/app/media/events/valencia-2023/godot-sprint.jpg"
---
<p>
For three days before <a href="#godotmeetup-2023">Godot User Meeting 2023</a>, we will be hosting what we call the
Godot Sprint, an in person meeting for contributors to plan out the next year of development. This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).
</p>
<p>Entrance will be free.</p>

View File

@@ -0,0 +1,43 @@
---
name: "Meet the Nodes, Paris"
name_short: "Meet the Nodes"
# Dates in human-readable format.
dates: "Saturday 22 April, from 9 am up to 7 pm"
dates_short: "22 April"
# The first date of the event in ISO format, used for sorting.
date: 2017-04-22 00:00:00
# Set to true to mark it as a past event
date_passed: true
location: "[Mozilla Space in Paris](https://www.mozilla.org/en-US/contact/spaces/paris/), 16 Bis Boulevard Montmartre, Paris 75009, France"
location_short: "Paris, France"
location_map: ""
entrance_fee: "Free"
registration: "Please [add yourself to this form](https://framadate.org/godot-meet-the-root-node) if you intend to come, so that we have a general idea of the number of attendants."
cover_image: "/storage/app/media/events/meetthenodes_paris2017.png"
---
<p>
We are organizing a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
and users will be there, including our lead dev Juan Linietsky (reduz). The event will take place at the
Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after
5 pm though).
</p>
<p>
The event will be partly talks from Godot developers about their current projects, engine features, etc., as
well as workshops. Both curious beginners and experienced developers should find something interesting to work
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
features.
</p>
<h4>Schedule and talks</h4>
<p>
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
Linietsky (reduz), Rémi Verschelde (Akien) and others.
</p>

View File

@@ -22,7 +22,7 @@ xbox: true
steam: https://store.steampowered.com/app/771420/Primal_Light/
nintendo: https://www.nintendo.com/store/products/primal-light-switch/
xbox: https://www.xbox.com/en-US/games/store/primal-light/9N2XZFRWG6R8
microsoft: https://www.xbox.com/en-US/games/store/primal-light/9N2XZFRWG6R8
developer_interview:

View File

@@ -0,0 +1,17 @@
---
title: "<article title>"
excerpt: "<short content description>"
# See _data/categories.yml; pick one most of the time.
categories: ["news"]
# Use the name field from _data/authors.yml; if not on the list
# the default avatar is used.
author: <author name>
date: 1970-01-01 00:00:00
image: /storage/blog/covers/<image filename>.jpg
# Optional, can be removed.
image_caption_title: "<image caption title>"
image_caption_description: "<image caption description>"
---
Article content goes here. Full Markdown syntax is supported.

View File

@@ -0,0 +1,25 @@
---
name: "<event full name>"
name_short: "<event short name>"
# Dates in human-readable format.
dates: "Wed 31 January through Fri 2 February"
dates_short: "31 Jan, 1 & 2 Feb"
# The first date of the event in ISO format, used for sorting.
date: 1970-01-01 00:00:00
# Set to true to mark it as a past event
date_passed: false
location: "<location address; supports Markdown>"
location_short: "<location city and country>"
location_map: "<OpenStreetMap location link>"
entrance_fee: "<entrance fee description; supports Markdown>"
registration: "<registration description; supports Markdown>"
cover_image: "/storage/app/media/events/<image filepath>.jpg"
---
Event description goes here. Use HTML markup for formatting.

View File

@@ -0,0 +1,54 @@
---
description: "<page and project description>"
date: 1970-01-01 00:00:00
title: <project title>
author: <project author>
website: <project website>
# You can use TBD as a special value.
release_date: January 1970
image: "/assets/showcase/<image filename>.jpg"
# Can be any number of images.
gallery: [
"/assets/showcase/<image filename>1.jpg",
"/assets/showcase/<image filename>2.jpg"
]
youtube_id: ""
# Remove the ones that don't apply.
windows: true
macos: true
linux: true
html5: true
android: true
ios: true
playstation: true
xbox: true
switch: true
# Remove the ones that don't apply.
steam: <storefront url>
itch: <storefront url>
humble: <storefront url>
gog: <storefront url>
appstore: <storefront url>
googleplay: <storefront url>
sony: <storefront url>
microsoft: <storefront url>
nintendo: <storefront url>
github: <storefront url>
custom: <storefront url>
# Remove if there is no interview.
developer_interview:
title: "<interview title>"
context: "<interview subtitle>"
url: "<interview url>"
text: "<interview multiline content>"
# Set to true to have this project randomly featured on Home and Features.
featured_in_home: true
---
Showcase item description goes here. Use HTML markup for formatting.

View File

@@ -86,6 +86,10 @@ description: "This page lists the upcoming and previous Godot community events."
box-shadow: none;
}
.event-details > li p {
display: inline;
}
@media screen and (max-width: 900px) {
.events {
display: grid;
@@ -116,846 +120,26 @@ description: "This page lists the upcoming and previous Godot community events."
</div>
<div class="container">
<h2 id="upcoming">Upcoming events</h2>
<section class="events">
{% assign upcoming_events = site.event | where: "date_passed", "false" | sort: 'date' %}
<div class="events-shortlist">
<div>
<h2 id="2023">2023</h2>
<ul>
<li>
<span>31 May, 1 & 2 June</span>
<a href="#godotsprint-2023"><em>Godot Sprint</em></a>
<span>Valencia, Spain</span>
</li>
<li>
<span>3 June</span>
<a href="#godotmeetup-2023"><em>Godot User Meetup</em></a>
<span>Valencia, Spain</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="godotsprint-2023"></a>
<div class="card base-padding">
<h3>Godot Sprint Valencia 2023</h3>
<img src="/storage/app/media/events/valencia-2023/godot-sprint.jpg" alt="Godot Sprint and Meetup banner">
<p>
For three days before <a href="#godotmeetup-2023">Godot User Meeting 2023</a>, we will be hosting what we call the
Godot Sprint, an in person meeting for contributors to plan out the next year of development. This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).
</p>
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Wed 31 May through Fri 2 June</li>
<li><strong>Location:</strong> Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia (<a href="https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li>
<strong>Registration:</strong> <strong>Mandatory</strong>. Please
<a href="https://forms.gle/gF9sgb16Rh9uDagc8">fill this form</a> ASAP so that we know who will be
there and can organize the event accordingly.
</li>
</ul>
</div>
<a id="godotmeetup-2023"></a>
<div class="card base-padding">
<h3>Godot Meetup Valencia 2023</h3>
<img src="/storage/app/media/events/valencia-2023/user-meetup.jpg" alt="Godot Sprint and Meetup banner">
<p>
As many contributors are already gathering for the <a href="#godotsprint-2023">Godot Sprint</a>, we
are taking the opportunity and organizing a Godot User Meeting. It will be great opportunity to meet
some engine developers and other users. Feel free to bring a demo of your game if you would like to
share! This will not be the only Godot user Meeting in 2023, so don't worry if you can't make it.
</p>
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Sat 3 June</li>
<li><strong>Location:</strong> Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia (<a href="https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N">OpenStreetMap</a>)</li>
<li><strong>Entrance fee:</strong> Free</li>
<li>
<strong>Registration:</strong> <strong>Mandatory</strong>. Please
<a href="https://forms.gle/gF9sgb16Rh9uDagc8">fill this form</a> ASAP so that we know who will be
there and can organize the event accordingly.
</li>
</ul>
</div>
</div>
</section>
{% if upcoming_events == empty %}
<p>There are currently no future events planned.</p>
{% else %}
{% include events-list.html events=upcoming_events %}
{% endif %}
<h2 id="past">Past events</h2>
<section class="events">
{% assign past_events = site.event | where: "date_passed", "true" | sort: 'date' | reverse %}
<div class="events-shortlist">
<div>
<h2 id="2023">2023</h2>
<ul>
<li>
<span>22 March</span>
<a href="#gdcmeetup-2023"><em>Godot Meetup @ GitHub HQ</em></a>
<span>San Francisco, California</span>
</li>
<li>
<span>20-24 March</span>
<a href="#gdcbooth-2023"><em>Godot @ GDC</em></a>
<span>San Francisco, California</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="gdcmeetup-2023"></a>
<div class="card base-padding">
<h3>Godot GDC Meetup @ GitHub HQ</h3>
<img src="/storage/app/media/events/gdc2023/gdc-2023-meetup.jpg" alt="Godot GDC Meetup banner">
<p>
Feels good to be back! To continue with our tradition, thanks to our friends over at GitHub we are
holding the third annual Godot GDC Meetup.
</p>
<p>GitHub is generously hosting us again at their headquarters.</p>
<p>
The event is open to anyone interested in Godot Engine: AAA, indie, and hobbyist developers of all
levels are welcome. Snacks, drinks, talks, and Godot!
</p>
<p>See the <a href="https://lu.ma/2sz7890o">event page</a> for details and registration.</p>
<ul>
<li><strong>Date:</strong> Wed, 22 March 2023, 6:30 pm to 9:30 pm</li>
<li>
<strong>Location:</strong> 275 Brannan St, San Francisco, CA 94107
(<a
href="https://www.openstreetmap.org/?mlat=37.78224&mlon=-122.39137#map=19/37.78219/-122.39143&layers=N">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. <a href="https://lu.ma/2sz7890o">Sign up on
luma.</a>
</li>
</ul>
</div>
<a id="gdcbooth-2023"></a>
<div class="card base-padding">
<h3>Godot @ GDC 2023</h3>
<img src="/storage/app/media/events/gdc2023/gdc-banner.jpg" alt="GDC Game Developers Conference">
<p>We are excited to announce that the Godot Engine will attend the 2023 <a href="https://gdconf.com/">Game
Developers Conference</a> (GDC), on March 20-24.</p>
<p><a href="https://w4games.com/">W4 Games</a> is sponsoring us this year, thanks to them, the Godot Engine will
have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
all over the world to present their high-profile games at our booth, and share their Godot experience with
visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
like-minded folks, so come to hang out and play some of the fantastic games.</p>
<p>You might even get some free swag ;)</p>
<p>To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
the Expo Pass. Keep in mind that pass <strong>prices increase</strong> over time. Check the <a
href="https://gdconf.com/passes-prices">GDC website</a> for more information.</p>
<ul>
<li><strong>Date:</strong> Mon 20 March through Fri 24 March</li>
<li><strong>Location:</strong> <a href="https://www.moscone.com/">Moscone Center</a>, 747 Howard St, San
Francisco, CA 94103, USA (<a
href="https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Paid, <a href="https://gdconf.com/passes-prices">Expo Pass or higher</a>
required</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2022">2022</h2>
<ul>
<li>
<span>2 &amp; 3 June</span>
<a href="#godotsprint-2022"><em>Godot Sprint</em></a>
<span>Barcelona, Spain</span>
</li>
<li>
<span>4 June</span>
<a href="#godotmeeting-2022"><em>Godot User Meeting</em></a>
<span>Barcelona, Spain</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="godotsprint-2022"></a>
<div class="card base-padding">
<h3>Godot Sprint Barcelona 2022</h3>
<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
alt="Godot Sprint and User Meeting Barcelona 2022 banner">
<p>The two days before <a href="#godotmeeting-2022">Godot User Meeting 2022</a>, we organize what we call the
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.). <strong>More information <a
href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Thu 2 June &amp; Fri 3 June 2022, 10 am - 19 pm both days</li>
<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
08014 Barcelona, Spain (<a
href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
</ul>
</div>
<a id="godotmeeting-2022"></a>
<div class="card base-padding">
<h3>Godot User Meeting 2022</h3>
<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
alt="Godot Sprint and User Meeting Barcelona 2022 banner">
<p>Taking the opportunity that many contributors gather for the <a href="#godotsprint-2022">Godot Sprint</a>, we
are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
users, bring a demo of your game and attend a couple of Godot-related talks. <strong>More information <a
href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
<ul>
<li><strong>Date:</strong> Sat 4 June 2022, 10 am - 19 pm</li>
<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
08014 Barcelona, Spain (<a
href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<h2 id="2021">2021</h2>
</div>
<div class="events-fulllist">
<div class="card base-padding events-empty">
<p>No events took place during 2021.</p>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2020">2020</h2>
<ul>
<li>
<span>30 &amp; 31 January</span>
<a href="#godotsprint-2020"><em>Godot Sprint</em></a>
<span>Brussels, Belgium</span>
</li>
<li>
<span>1 &amp; 2 February</span>
<a href="#fosdem-2020"><em>FOSDEM 2020</em></a>
<span>Brussels, Belgium</span>
</li>
<li>
<span>3 &amp; 4 February</span>
<a href="#godotcon-2020"><em>GodotCon Brussels 2020</em></a>
<span>Brussels, Belgium</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="godotsprint-2020"></a>
<div class="card base-padding">
<h3>Godot Sprint Brussels 2020</h3>
<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
alt="GodotCon Brussels 2020 banner">
<p>The two days before <a href="#fosdem">FOSDEM 2020</a> and <a href="#godotcon">GodotCon</a>, we organize what
we
call the Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
can
work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
who
aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
writing or the creation of other teaching materials (demos, courses, etc.).
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Thu 30 January &amp; Fri 31 January 2020, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
</li>
</ul>
</div>
<a id="fosdem-2020"></a>
<div class="card base-padding">
<h3>FOSDEM 2020</h3>
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the
biggest European event about free and open source software, with free entry and thousands of developers and
users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> Sat 1 &amp; Sun 2 February 2020</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
</li>
</ul>
<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine.
We'll also have Godot T-shirts to sell, and stickers and metal pins to give away.</p>
<p>Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
many others will cover different technology stacks and projects.</p>
<p>Refer to the <a href="https://fosdem.org/2020">FOSDEM 2020</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))</p>
</div>
<a id="godotcon-2020"></a>
<div class="card base-padding">
<h3>GodotCon Brussels 2020</h3>
<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
alt="GodotCon Brussels 2020 banner">
<p>Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
<a href="#fosdem">FOSDEM 2020</a> to organize our own <em>Godot Conference</em> right after it. There will be
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
play
Godot-made games.
</p>
<p>A Call for Proposals <a href="/article/meet-community-fosdem-and-godotcon-2020">has been posted</a>, and
speakers will be announced in January.</p>
<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar
with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
community!</p>
<p>To spread the word about the event, you can use the <a
href="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png">GodotCon Brussels 2020
banner</a>.</p>
<ul>
<li><strong>Date:</strong> Mon 3 &amp; Tue 4 February, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2019">2019</h2>
<ul>
<li>
<span>31 January &amp; 1 February</span>
<a href="#godotsprint-2019"><em>Godot Sprint</em></a>
<span>Brussels</span>
</li>
<li>
<span>2 &amp; 3 February</span>
<a href="#fosdem-2019"><em>FOSDEM 2019</em></a>
<span>Brussels</span>
</li>
<li>
<span>4 &amp; 5 February</span>
<a href="#godotcon-2019"><em>GodotCon Brussels 2019</em></a>
<span>Brussels</span>
</li>
<li>
<span>21 March</span>
<a href="#gdcmeetup-2019"><em>Godot GDC Meetup</em></a>
<span>San Francisco</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="godotsprint-2019"></a>
<div class="card base-padding">
<h3>Godot Sprint Brussels 2019</h3>
<p>The two days before <a href="#fosdem">FOSDEM</a> and <a href="#godotcon">GodotCon</a>, we organize our first
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
the creation of other teaching materials (demos, courses, etc.).
<p>Entrance will be free.</p>
<ul>
<li><strong>Date:</strong> Thu 31 January &amp; Fri 1 February 2019, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
</li>
</ul>
</div>
<a id="fosdem-2019"></a>
<div class="card base-padding">
<h3>FOSDEM 2019</h3>
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
the
biggest European event about free and open source software, with free entry and thousands of developers and
users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> 2 &amp; 3 February 2019</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
</li>
</ul>
<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
visitors and showcase the engine.
We'll also have Godot T-shirts to sell and stickers to give away.</p>
<p>We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
as soon as we know more.</p>
<p>Refer to the <a href="https://fosdem.org/2019">FOSDEM 2019</a> website for more information on which projects
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
arrives quite late, so be patient. :))</p>
</div>
<a id="godotcon-2019"></a>
<div class="card base-padding">
<h3>GodotCon Brussels 2019</h3>
<img src="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png"
alt="GodotCon Brussels 2019 banner">
<p>Like the past two years, we're taking the opportunity that many community members flock to Brussels for <a
href="#fosdem">FOSDEM 2019</a> to organize our own <em>Godot Conference</em> right after it. There will be
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
play
Godot-made games.</p>
<p>A Call for Proposals will be posted soon, and speakers will be announced in late December or January.</p>
<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
familiar
with Godot&nbsp;Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
community!</p>
<p>To spread the word about the event, you can use the <a
href="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png">GodotCon Brussels 2019
banner</a>.</p>
<ul>
<li><strong>Date:</strong> Mon 4 &amp; Tue 5 February, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
</li>
</ul>
</div>
<a id="gdcmeetup-2019"></a>
<div class="card base-padding">
<h3>Godot GDC Meetup @ GitHub HQ</h3>
<img src="/storage/app/media/events/gdc2019/godot_meetup_gdc_2019.png" alt="Godot GDC Meetup banner">
<p>Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
Godot GDC Meetup at the GitHub HQ.</p>
<p>GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
community members and play Godot games.</p>
<p>See the <a href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Eventbrite</a>
page
for details and registration.</p>
<ul>
<li><strong>Date:</strong> Thu, 21 March 2019, 6:30 pm to 9:30 pm</li>
<li><strong>Location:</strong> GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. <a
href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Sign up on Eventbrite.</a>
</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2018">2018</h2>
<ul>
<li>
<span>3 &amp; 4 February</span>
<a href="#fosdem-2018"><em>FOSDEM 2018</em></a>
<span>Brussels</span>
</li>
<li>
<span>5 &amp; 6 February</span>
<a href="#godotcon-2018"><em>GodotCon 2018</em></a>
<span>Brussels</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="fosdem-2018"></a>
<div class="card base-padding">
<h3>FOSDEM 2018</h3>
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of
developers and users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> 3 &amp; 4 February 2018</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
but
we'd be glad if you would <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">fill
this
form</a> anyway so that we know who to expect: <a
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
</li>
</ul>
<h4>Godot stand (with goodies!)</h4>
<p>Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot&nbsp;Engine stand</a>. It will
be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>, <a
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.</p>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
even
years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
together
on Saturday evening.</p>
<p>Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
him in Europe :)
</p>
</div>
<a id="godotcon-2018"></a>
<div class="card base-padding">
<h3>GodotCon 2018</h3>
<img src="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png" alt="GodotCon 2018 banner">
<p>After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
you can attend both events at once.
GodotCon is the yearly meetup of the Godot&nbsp;Engine community, open to all interested users and
contributions, whether complete beginners/new users or core developers.</p>
<p>The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
engine, as well as different related activities.
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
while
getting to know the community in person and learn from experienced users.</p>
<p>Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
Godot
users in Europe to meet him!</p>
<p>To spread the word about the event, you can use the <a
href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as
print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018
poster</a>.
</p>
<ul>
<li><strong>Date:</strong> 5 &amp; 6 February 2018, 9 am - 6 pm both days</li>
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
48, 1000 Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
href="https://framaforms.org/registration-for-godotcon-2018-1512567025"=>fill this form</a> before
<strong>15.01.2018</strong> so that we know who will be there and can organise the event accordingly: <a
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
</li>
</ul>
</div>
</div>
<div class="events-shortlist">
<div>
<h2 id="2017">2017</h2>
<ul>
<li>
<span>22 April</span>
<a href="#meetthenodes-2017"><em>Meet the Nodes</em></a>
<span>Paris</span>
</li>
<li>
<span>4 &amp; 5 February</span>
<a href="#fosdem-2017"><em>FOSDEM 2017</em></a>
<span>Brussels</span>
</li>
<li>
<span>6 &amp; 7 February</span>
<a href="#godotcon-2017"><em>GodotCon Europe 2017</em></a>
<span>Brussels</span>
</li>
</ul>
</div>
</div>
<div class="events-fulllist">
<a id="meetthenodes-2017"></a>
<div class="card base-padding">
<h3>Meet the Nodes, Paris</h3>
<img src="/storage/app/media/events/meetthenodes_paris2017.png" alt="Meet the Nodes banner">
<p>We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
and
users will be there, including our lead dev Juan Linietsky (reduz).
The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm
(no
big keynote should be after 5 pm though).</p>
<p>The event will be partly talks from Godot developers about their current projects, engine features, etc., as
well as workshops. Both curious beginners and experienced developers should find something interesting to work
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
features.</p>
<p>
<ul>
<li><strong>Date:</strong> Saturday 22 April, from 9 am up to 7 pm</li>
<li><strong>Location:</strong> <a href="https://www.mozilla.org/en-US/contact/spaces/paris/">Mozilla Space in
Paris</a>, 16 Bis Boulevard Montmartre, Paris 75009, France</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-meet-the-root-node">add
yourself
to this form</a> if you intend to come, so that we have a general idea of the number of attendants: <a
href="https://framadate.org/godot-meet-the-root-node">https://framadate.org/godot-meet-the-root-node</a>
</li>
</ul>
</p>
<h4>Schedule and talks</h4>
<p>
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
Linietsky (reduz), Rémi Verschelde (Akien) and others.
</p>
</div>
<a id="fosdem-2017"></a>
<div class="card base-padding">
<h3>FOSDEM 2017</h3>
<p><a href="https://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
It is arguably the biggest European event about free and open source software, with free entry and thousands
of
developers and users of various projects attending.</p>
<ul>
<li><strong>Date:</strong> Feb 4 and 5</li>
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
href="https://www.openstreetmap.org/?mlat=50.81268&mlon=4.37996#map=18/50.81269/4.37996">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
but
we'd be glad if you would <a href="https://framadate.org/godot-fosdem-godotcon-2017">fill this form</a>
anyway
so that we know who to expect: <a
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
</li>
</ul>
<h4>Godot stand (with goodies!)</h4>
<p>This year will be Godot's first official participation with a <a
href="https://fosdem.org/2017/stands/">Godot&nbsp;Engine stand</a>. It will be located in Building H (<a
href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
distribute goodies and talk to the other visitors about our engine.</p>
<p>Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
etc.)?
Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
<h4>Escoria talk in the Open Game Development track</h4>
<p>Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a <a
href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularly
Escoria</a>, the Godot-based open source framework for point'n'click adventure games <a
href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't
attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
few weeks though).
<ul>
<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a>
</li>
</ul>
<h4>Meeting the community</h4>
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
even
years together online.
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
together
on Saturday evening.</p>
</div>
<a id="godotcon-2017"></a>
<div class="card base-padding">
<h3>GodotCon Europe 2017</h3>
<p>Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first
official IRL (*in real life*) meetup of the Godot community.
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
can
also stay a bit longer for GodotCon.</p>
<p>The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
the
users and contributors who will be motivated in helping organizing it.
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.</p>
<ul>
<li><strong>Date:</strong> Feb 6 and 7, starting at 9 am</li>
<li><strong>Location:</strong> <a href="https://hsbxl.be">Hackerspace Brussels (HSBXL)</a>, Brussels, Belgium
(<a
href="https://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847">OpenStreetMap</a>)
</li>
<li><strong>Entrance fee:</strong> Free</li>
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-fosdem-godotcon-2017"=>fill
this
form</a> so that we know who will be there and can organise the event accordingly (it's different if we
are
a dozen or 40): <a
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
</li>
</ul>
<h4>Schedule</h4>
<p>There is no precise plan as of yet, but various things have been mentioned during community discussions.
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
for all to benefit from and learn together.
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
transfer
from various published or WIP projects, etc.
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
documentation, so that we can strengthen the community of co-developers.</p>
<p>More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
the
attendants, so join us!</p>
</div>
</div>
</section>
{% if past_events == empty %}
<p>There are currently no past events.</p>
{% else %}
{% include events-list.html events=past_events %}
{% endif %}
</div>