mirror of
https://github.com/godotengine/godot-website.git
synced 2025-12-31 09:48:43 +03:00
Rework community events using data collections (#628)
- Replace the events page with a generated template - Convert all events to the data collection format - Fix various markup issues, typos in texts - Add collection item templates for articles, showcase, and events - Fix shadowing in showcase items where `page.xbox` was defined twice
This commit is contained in:
@@ -16,6 +16,8 @@ collections_dir: collections
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collections:
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article:
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output: true
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event:
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output: false
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showcase:
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output: true
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download:
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@@ -34,6 +36,11 @@ defaults:
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values:
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layout: "article"
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og_type: "article"
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- scope:
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path: ""
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type: "event"
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values:
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layout: "event"
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- scope:
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path: ""
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type: "showcase"
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103
_includes/events-list.html
Normal file
103
_includes/events-list.html
Normal file
@@ -0,0 +1,103 @@
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<section class="events">
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{% comment %}
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The best way to create an array in Liquid is to split a string.
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{% endcomment %}
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{% assign shortlist = "" | split: ',' %}
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{% assign fulllist = "" | split: ',' %}
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{% assign year = "" %}
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{% for event in include.events %}
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{% comment %}
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Set the initial value, if not set already.
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{% endcomment %}
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{% if year == empty %}
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{% assign year = event.date | date: '%Y' %}
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{% endif %}
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{% comment %}
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Check if we have reached another year, this means we must print out and reset.
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{% endcomment %}
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{% assign current_year = event.date | date: '%Y' %}
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{% if year != current_year %}
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{% comment %}
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Print the currently tracked year.
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{% endcomment %}
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{% include events-year.html year=year shortlist=shortlist fulllist=fulllist %}
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{% comment %}
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Reset the tracking variables and set the currently tracked year.
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{% endcomment %}
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{% assign shortlist = "" | split: ',' %}
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{% assign fulllist = "" | split: ',' %}
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{% assign year = current_year %}
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{% endif %}
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{% comment %}
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Generate and store formatted entries for both a shortlist and a full list.
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{% endcomment %}
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{% comment %}
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We want to use the source file name as an id, but Jekyll doesn't expose it
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as a ready-made property. So we improvise.
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{% endcomment %}
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{% assign event_id = event.path | split:"/" | last | split:"." | first %}
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{% capture shortlist_value %}
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<li>
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<span>{{ event.dates_short }}</span>
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<a href="#{{ event_id }}">
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<em>{{ event.name_short }}</em>
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</a>
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<span>{{ event.location_short }}</span>
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</li>
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{% endcapture %}
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{% assign shortlist = shortlist | push: shortlist_value %}
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{% capture fulllist_value %}
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<a id="{{ event_id }}"></a>
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<div class="card base-padding event-card">
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<h3>{{ event.name }}</h3>
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{% unless event.cover_image == empty %}
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<img src="{{ event.cover_image }}" alt="{{ event.name }} event banner">
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{% endunless %}
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{{ event.content }}
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<h4>Event details</h4>
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<ul class="event-details">
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<li><strong>Date:</strong> {{ event.dates }}</li>
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<li><strong>Location:</strong> {{ event.location | markdownify }}{% unless event.location_map == empty %} (<a href="{{ event.location_map }}">Show on map</a>){% endunless %}</li>
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<li><strong>Entrance fee:</strong> {{ event.entrance_fee | markdownify }}</li>
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<li><strong>Registration:</strong> {{ event.registration | markdownify }}</li>
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</ul>
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</div>
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{% endcapture %}
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{% assign fulllist = fulllist | push: fulllist_value %}
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{% endfor %}
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{% comment %}
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Print the final year. There is always one after the loop, if there is any at all.
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{% endcomment %}
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{% if year != "" %}
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{% include events-year.html year=year shortlist=shortlist fulllist=fulllist %}
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{% endif %}
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</section>
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21
_includes/events-year.html
Normal file
21
_includes/events-year.html
Normal file
@@ -0,0 +1,21 @@
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<div class="events-shortlist">
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<div>
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<h2 id="{{ include.year }}">{{ include.year }}</h2>
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<ul>
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{% for shortlist_item in include.shortlist %}
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{{ shortlist_item }}
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{% endfor %}
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</ul>
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</div>
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</div>
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<div class="events-fulllist">
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{% for fullist_item in include.fulllist %}
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{{ fullist_item }}
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{% endfor %}
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</div>
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9
_layouts/event.html
Normal file
9
_layouts/event.html
Normal file
@@ -0,0 +1,9 @@
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---
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layout: default
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---
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{% include header.html %}
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{% include footer.html %}
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@@ -141,12 +141,18 @@ layout: default
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</a>
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{% endif %}
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{% if page.xbox %}
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<a href="{{ page.xbox }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
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{% if page.microsoft %}
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<a href="{{ page.microsoft }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
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View on Xbox
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</a>
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{% endif %}
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{% if page.sony %}
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<a href="{{ page.sony }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
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View on PlayStation
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</a>
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{% endif %}
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{% if page.github %}
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<a href="{{ page.github }}" class="btn" style="margin: 0 0.5rem; white-space: nowrap" target="_blank">
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View on GitHub
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71
collections/_event/fosdem-2017.md
Normal file
71
collections/_event/fosdem-2017.md
Normal file
@@ -0,0 +1,71 @@
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---
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name: "FOSDEM 2017"
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name_short: "FOSDEM 2017"
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# Dates in human-readable format.
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dates: "Feb 4 and 5 2017"
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dates_short: "4 & 5 February"
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# The first date of the event in ISO format, used for sorting.
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date: 2017-02-04 00:00:00
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# Set to true to mark it as a past event
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date_passed: true
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location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
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location_short: "Brussels, Belgium"
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location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
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entrance_fee: "Free"
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registration: "No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would [fill this form](https://framadate.org/godot-fosdem-godotcon-2017) anyway so that we know who to expect."
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cover_image: ""
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---
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<p>
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<a href="https://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
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held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
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It is arguably the biggest European event about free and open source software, with free entry and thousands
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of developers and users of various projects attending.
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</p>
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<h4>Godot stand (with goodies!)</h4>
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<p>
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This year will be Godot's first official participation with a
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<a href="https://fosdem.org/2017/stands/">Godot Engine stand</a>. It will be located in Building H
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(<a href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
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We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
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distribute goodies and talk to the other visitors about our engine.
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</p>
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<p>
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Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
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etc.)? Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
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</p>
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<h4>Escoria talk in the Open Game Development track</h4>
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<p>
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Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a
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<a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularly
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Escoria</a>, the Godot-based open source framework for point'n'click adventure games
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<a href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't
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attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
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few weeks though).
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</p>
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<ul>
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<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
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<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
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<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a></li>
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</ul>
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<h4>Meeting the community</h4>
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<p>
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The primary purpose for many of us will be to meet each other in person after having worked for months or
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even years together online.
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We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
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together on Saturday evening.
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</p>
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53
collections/_event/fosdem-2018.md
Normal file
53
collections/_event/fosdem-2018.md
Normal file
@@ -0,0 +1,53 @@
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---
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name: "FOSDEM 2018"
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name_short: "FOSDEM 2018"
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# Dates in human-readable format.
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dates: "3 & 4 February 2018"
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dates_short: "3 & 4 February"
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# The first date of the event in ISO format, used for sorting.
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date: 2018-02-03 00:00:00
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# Set to true to mark it as a past event
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date_passed: true
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location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
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location_short: "Brussels, Belgium"
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location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
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entrance_fee: "Free"
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registration: "No registration needed, you can just show up at our stand and say hello, but we'd be glad if you would [fill this form](https://framaforms.org/registration-for-godotcon-2018-1512567025) anyway so that we know who to expect."
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cover_image: ""
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---
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<p>
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<a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
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held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
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It is arguably the biggest European event about free and open source software, with free entry and thousands
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of developers and users of various projects attending.
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</p>
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<h4>Godot stand (with goodies!)</h4>
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<p>
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Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot Engine stand</a>. It will
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be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>,
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<a href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
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We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
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distribute goodies and talk to the other visitors about our engine.
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</p>
|
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|
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<h4>Meeting the community</h4>
|
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|
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<p>
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The primary purpose for many of us will be to meet each other in person after having worked for months or
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even years together online. We will have plenty of time to grab some Belgian beers together, and maybe
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organize a community dinner together on Saturday evening.
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</p>
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<p>
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Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
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him in Europe :)
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</p>
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46
collections/_event/fosdem-2019.md
Normal file
46
collections/_event/fosdem-2019.md
Normal file
@@ -0,0 +1,46 @@
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---
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name: "FOSDEM 2019"
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name_short: "FOSDEM 2019"
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# Dates in human-readable format.
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dates: "2 & 3 February 2019"
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dates_short: "2 & 3 February"
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# The first date of the event in ISO format, used for sorting.
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date: 2019-02-02 00:00:00
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# Set to true to mark it as a past event
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date_passed: true
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location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
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location_short: "Brussels, Belgium"
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location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
|
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|
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entrance_fee: "Free"
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registration: "No registration needed, you can just show up at our stand and say hello :)"
|
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|
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cover_image: ""
|
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|
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---
|
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|
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<p>
|
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<a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
||||
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
|
||||
the biggest European event about free and open source software, with free entry and thousands of developers
|
||||
and users of various projects attending.
|
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</p>
|
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|
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<p>
|
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We will have a Godot stand at the event, with many engine contributors and users available to discuss with
|
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visitors and showcase the engine. We'll also have Godot T-shirts to sell and stickers to give away.
|
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</p>
|
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|
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<p>
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We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
|
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as soon as we know more.
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</p>
|
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|
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<p>
|
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Refer to the <a href="https://fosdem.org/2019">FOSDEM 2019</a> website for more information on which projects
|
||||
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
|
||||
arrives quite late, so be patient. :))
|
||||
</p>
|
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48
collections/_event/fosdem-2020.md
Normal file
48
collections/_event/fosdem-2020.md
Normal file
@@ -0,0 +1,48 @@
|
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---
|
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name: "FOSDEM 2020"
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name_short: "FOSDEM 2020"
|
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|
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# Dates in human-readable format.
|
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dates: "Sat 1 & Sun 2 February 2020"
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dates_short: "1 & 2 February"
|
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|
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# The first date of the event in ISO format, used for sorting.
|
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date: 2020-02-01 00:00:00
|
||||
# Set to true to mark it as a past event
|
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date_passed: true
|
||||
|
||||
location: "Université Libre de Bruxelles (ULB), Brussels, Belgium"
|
||||
location_short: "Brussels, Belgium"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "No registration needed, you can just show up at our stand and say hello :)"
|
||||
|
||||
cover_image: ""
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
<a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
||||
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
|
||||
the biggest European event about free and open source software, with free entry and thousands of developers
|
||||
and users of various projects attending.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
We will have a Godot stand at the event, with many engine contributors and users available to discuss with
|
||||
visitors and showcase the engine. We'll also have Godot T-shirts to sell, and stickers and metal pins to
|
||||
give away.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
|
||||
topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
|
||||
many others will cover different technology stacks and projects.
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||||
</p>
|
||||
|
||||
<p>
|
||||
Refer to the <a href="https://fosdem.org/2020">FOSDEM 2020</a> website for more information on which projects
|
||||
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
|
||||
arrives quite late, so be patient. :))
|
||||
</p>
|
||||
44
collections/_event/gdcbooth-2023.md
Normal file
44
collections/_event/gdcbooth-2023.md
Normal file
@@ -0,0 +1,44 @@
|
||||
---
|
||||
name: "Godot @ GDC 2023"
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||||
name_short: "Godot @ GDC"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Mon 20 March through Fri 24 March"
|
||||
dates_short: "20-24 March"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2023-03-20 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Moscone Center](https://www.moscone.com/), 747 Howard St, San Francisco, CA 94103, USA"
|
||||
location_short: "San Francisco, California"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N"
|
||||
|
||||
entrance_fee: "Paid, [Expo Pass or higher](https://gdconf.com/passes-prices) required"
|
||||
registration: ""
|
||||
|
||||
cover_image: "/storage/app/media/events/gdc2023/gdc-banner.jpg"
|
||||
|
||||
---
|
||||
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||||
<p>
|
||||
We are excited to announce that the Godot Engine will attend the 2023 <a href="https://gdconf.com/">Game
|
||||
Developers Conference</a> (GDC), on March 20-24.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<a href="https://w4games.com/">W4 Games</a> is sponsoring us this year, thanks to them, the Godot Engine will
|
||||
have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
|
||||
all over the world to present their high-profile games at our booth, and share their Godot experience with
|
||||
visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
|
||||
like-minded folks, so come to hang out and play some of the fantastic games.
|
||||
</p>
|
||||
|
||||
<p>You might even get some free swag ;)</p>
|
||||
|
||||
<p>
|
||||
To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
|
||||
the Expo Pass. Keep in mind that pass <strong>prices increase</strong> over time. Check the
|
||||
<a href="https://gdconf.com/passes-prices">GDC website</a> for more information.
|
||||
</p>
|
||||
38
collections/_event/gdcmeetup-2019.md
Normal file
38
collections/_event/gdcmeetup-2019.md
Normal file
@@ -0,0 +1,38 @@
|
||||
---
|
||||
name: "Godot GDC Meetup @ GitHub HQ"
|
||||
name_short: "Godot GDC Meetup"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Thu, 21 March 2019, 6:30 pm to 9:30 pm"
|
||||
dates_short: "21 March"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2019-03-21 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107"
|
||||
location_short: "San Francisco, California"
|
||||
location_map: ""
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. [Sign up on Eventbrite](https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114)."
|
||||
|
||||
cover_image: "/storage/app/media/events/gdc2019/godot_meetup_gdc_2019.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
|
||||
Godot GDC Meetup at the GitHub HQ.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
|
||||
community members and play Godot games.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
See the <a href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Eventbrite</a>
|
||||
page for details and registration.
|
||||
</p>
|
||||
37
collections/_event/gdcmeetup-2023.md
Normal file
37
collections/_event/gdcmeetup-2023.md
Normal file
@@ -0,0 +1,37 @@
|
||||
---
|
||||
name: "Godot GDC Meetup @ GitHub HQ"
|
||||
name_short: "Godot Meetup @ GitHub HQ"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Wed, 22 March 2023, 6:30 pm to 9:30 pm"
|
||||
dates_short: "22 March"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2023-03-22 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "275 Brannan St, San Francisco, CA 94107"
|
||||
location_short: "San Francisco, California"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=37.78224&mlon=-122.39137#map=19/37.78219/-122.39143&layers=N"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. [Sign up on luma](https://lu.ma/2sz7890o)."
|
||||
|
||||
cover_image: "/storage/app/media/events/gdc2023/gdc-2023-meetup.jpg"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
Feels good to be back! To continue with our tradition, thanks to our friends over at GitHub we are
|
||||
holding the third annual Godot GDC Meetup.
|
||||
</p>
|
||||
|
||||
<p>GitHub is generously hosting us again at their headquarters.</p>
|
||||
|
||||
<p>
|
||||
The event is open to anyone interested in Godot Engine: AAA, indie, and hobbyist developers of all
|
||||
levels are welcome. Snacks, drinks, talks, and Godot!
|
||||
</p>
|
||||
|
||||
<p>See the <a href="https://lu.ma/2sz7890o">event page</a> for details and registration.</p>
|
||||
53
collections/_event/godotcon-2017.md
Normal file
53
collections/_event/godotcon-2017.md
Normal file
@@ -0,0 +1,53 @@
|
||||
---
|
||||
name: "GodotCon Europe 2017"
|
||||
name_short: "GodotCon Europe 2017"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Feb 6 and 7, starting at 9 am"
|
||||
dates_short: "6 & 7 February"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2017-02-06 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Hackerspace Brussels (HSBXL)](https://hsbxl.be), Brussels, Belgium"
|
||||
location_short: "Brussels, Belgium"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "Please [fill this form](https://framadate.org/godot-fosdem-godotcon-2017) so that we know who will be there and can organize the event accordingly (it's different if we are a dozen or 40)."
|
||||
|
||||
cover_image: ""
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first
|
||||
official IRL (*in real life*) meetup of the Godot community.
|
||||
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
|
||||
can also stay a bit longer for GodotCon.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
|
||||
the users and contributors who will be motivated in helping organizing it.
|
||||
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.
|
||||
</p>
|
||||
|
||||
<h4>Schedule</h4>
|
||||
|
||||
<p>
|
||||
There is no precise plan as of yet, but various things have been mentioned during community discussions.
|
||||
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
|
||||
for all to benefit from and learn together.
|
||||
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
|
||||
transfer from various published or WIP projects, etc.
|
||||
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
|
||||
documentation, so that we can strengthen the community of co-developers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
|
||||
the attendants, so join us!
|
||||
</p>
|
||||
47
collections/_event/godotcon-2018.md
Normal file
47
collections/_event/godotcon-2018.md
Normal file
@@ -0,0 +1,47 @@
|
||||
---
|
||||
name: "GodotCon 2018"
|
||||
name_short: "GodotCon 2018"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "5 & 6 February 2018, 9 am - 6 pm both days"
|
||||
dates_short: "5 & 6 February"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2018-02-05 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
|
||||
location_short: "Brussels, Belgium"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-2018-1512567025) before **15.01.2018** so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
|
||||
you can attend both events at once. GodotCon is the yearly meetup of the Godot Engine community, open to
|
||||
all interested users and contributions, whether complete beginners/new users or core developers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
|
||||
engine, as well as different related activities.
|
||||
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
|
||||
while getting to know the community in person and learn from experienced users.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
|
||||
Godot users in Europe to meet him!
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To spread the word about the event, you can use the
|
||||
<a href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as
|
||||
print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018 poster</a>.
|
||||
</p>
|
||||
45
collections/_event/godotcon-2019.md
Normal file
45
collections/_event/godotcon-2019.md
Normal file
@@ -0,0 +1,45 @@
|
||||
---
|
||||
name: "GodotCon Brussels 2019"
|
||||
name_short: "GodotCon Brussels"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Mon 4 & Tue 5 February, 9 am - 6 pm both days"
|
||||
dates_short: "4 & 5 February"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2019-02-04 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
|
||||
location_short: "Brussels, Belgium"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
Like the past two years, we're taking the opportunity that many community members flock to Brussels for
|
||||
<a href="#fosdem-2019">FOSDEM 2019</a> to organize our own <em>Godot Conference</em> right after it. There
|
||||
will be talks and workshops given by engine users and developers, and plenty of time to discuss with each
|
||||
other and play Godot-made games.
|
||||
</p>
|
||||
|
||||
<p>A Call for Proposals will be posted soon, and speakers will be announced in late December or January.</p>
|
||||
|
||||
<p>
|
||||
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
|
||||
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
|
||||
familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and
|
||||
an even greater community!
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To spread the word about the event, you can use the
|
||||
<a href="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png">GodotCon Brussels 2019
|
||||
banner</a>.
|
||||
</p>
|
||||
48
collections/_event/godotcon-2020.md
Normal file
48
collections/_event/godotcon-2020.md
Normal file
@@ -0,0 +1,48 @@
|
||||
---
|
||||
name: "GodotCon Brussels 2020"
|
||||
name_short: "GodotCon Brussels"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Mon 3 & Tue 4 February, 9 am - 6 pm both days"
|
||||
dates_short: "3 & 4 February"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2020-02-03 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
|
||||
location_short: "Brussels, Belgium"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
|
||||
<a href="#fosdem">FOSDEM 2020</a> to organize our own <em>Godot Conference</em> right after it. There will be
|
||||
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
|
||||
play Godot-made games.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
A Call for Proposals <a href="/article/meet-community-fosdem-and-godotcon-2020">has been posted</a>, and
|
||||
speakers will be announced in January.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
|
||||
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
|
||||
familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an
|
||||
even greater community!
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To spread the word about the event, you can use the
|
||||
<a href="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png">GodotCon Brussels 2020
|
||||
banner</a>.
|
||||
</p>
|
||||
31
collections/_event/godotmeeting-2022.md
Normal file
31
collections/_event/godotmeeting-2022.md
Normal file
@@ -0,0 +1,31 @@
|
||||
---
|
||||
name: "Godot User Meeting 2022"
|
||||
name_short: "Godot User Meeting"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Sat 4 June 2022, 10 am - 19 pm"
|
||||
dates_short: "4 June"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2022-06-04 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[La Lleialtat Santsenca](https://lleialtat.cat/), C/ Olzinelles 31, 08014 Barcelona, Spain"
|
||||
location_short: "Barcelona, Spain"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
Taking the opportunity that many contributors gather for the <a href="#godotsprint-2022">Godot Sprint</a>, we
|
||||
are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
|
||||
users, bring a demo of your game and attend a couple of Godot-related talks. <strong>More information
|
||||
<a href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong>
|
||||
</p>
|
||||
|
||||
32
collections/_event/godotmeetup-2023.md
Normal file
32
collections/_event/godotmeetup-2023.md
Normal file
@@ -0,0 +1,32 @@
|
||||
---
|
||||
name: "Godot Meetup Valencia 2023"
|
||||
name_short: "Godot User Meetup"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Sat 3 June"
|
||||
dates_short: "3 June"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2023-06-03 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: false
|
||||
|
||||
location: "Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia"
|
||||
location_short: "Valencia, Spain"
|
||||
location_map: "https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://forms.gle/gF9sgb16Rh9uDagc8) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/valencia-2023/user-meetup.jpg"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
As many contributors are already gathering for the <a href="#godotsprint-2023">Godot Sprint</a>, we
|
||||
are taking the opportunity and organizing a Godot User Meeting. It will be great opportunity to meet
|
||||
some engine developers and other users. Feel free to bring a demo of your game if you would like to
|
||||
share! This will not be the only Godot user Meeting in 2023, so don't worry if you can't make it.
|
||||
</p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
34
collections/_event/godotsprint-2019.md
Normal file
34
collections/_event/godotsprint-2019.md
Normal file
@@ -0,0 +1,34 @@
|
||||
---
|
||||
name: "Godot Sprint Brussels 2019"
|
||||
name_short: "Godot Sprint"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Thu 31 January & Fri 1 February 2019, 9 am - 6 pm both days"
|
||||
dates_short: "31 January & 1 February"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2019-01-31 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
|
||||
location_short: "Brussels, Belgium"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: ""
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
The two days before <a href="#fosdem-2019">FOSDEM</a> and <a href="#godotcon-2019">GodotCon</a>, we organize our first
|
||||
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
|
||||
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
|
||||
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
|
||||
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
|
||||
the creation of other teaching materials (demos, courses, etc.).
|
||||
</p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
34
collections/_event/godotsprint-2020.md
Normal file
34
collections/_event/godotsprint-2020.md
Normal file
@@ -0,0 +1,34 @@
|
||||
---
|
||||
name: "Godot Sprint Brussels 2020"
|
||||
name_short: "Godot Sprint"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Thu 30 January & Fri 31 January 2020, 9 am - 6 pm both days"
|
||||
dates_short: "30 & 31 January"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2020-01-30 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Ludus Académie](http://www.ludus-academie.com/), Quai du Commerce, 48, 1000 Brussels, Belgium"
|
||||
location_short: "Brussels, Belgium"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
The two days before <a href="#fosdem">FOSDEM 2020</a> and <a href="#godotcon">GodotCon</a>, we organize what
|
||||
we call the Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This
|
||||
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
|
||||
can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
|
||||
who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
|
||||
writing or the creation of other teaching materials (demos, courses, etc.).
|
||||
</p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
35
collections/_event/godotsprint-2022.md
Normal file
35
collections/_event/godotsprint-2022.md
Normal file
@@ -0,0 +1,35 @@
|
||||
---
|
||||
name: "Godot Sprint Barcelona 2022"
|
||||
name_short: "Godot Sprint"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Thu 2 June & Fri 3 June 2022, 10 am - 19 pm both days"
|
||||
dates_short: "2 & 3 June"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2022-06-02 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[La Lleialtat Santsenca](https://lleialtat.cat/), C/ Olzinelles 31, 08014 Barcelona, Spain"
|
||||
location_short: "Barcelona, Spain"
|
||||
location_map: "https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
The two days before <a href="#godotmeeting-2022">Godot User Meeting 2022</a>, we organize what we call the
|
||||
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
|
||||
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
|
||||
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
|
||||
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
|
||||
the creation of other teaching materials (demos, courses, etc.). <strong>More information
|
||||
<a href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong>
|
||||
</p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
31
collections/_event/godotsprint-2023.md
Normal file
31
collections/_event/godotsprint-2023.md
Normal file
@@ -0,0 +1,31 @@
|
||||
---
|
||||
name: "Godot Sprint Valencia 2023"
|
||||
name_short: "Godot Sprint"
|
||||
|
||||
dates: "Wed 31 May through Fri 2 June"
|
||||
dates_short: "31 May, 1 & 2 June"
|
||||
|
||||
date: 2023-05-31 00:00:00
|
||||
date_passed: false
|
||||
|
||||
location: "Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia"
|
||||
location_short: "Valencia, Spain"
|
||||
location_map: "https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N"
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "**Mandatory**. Please [fill this form](https://forms.gle/gF9sgb16Rh9uDagc8) ASAP so that we know who will be there and can organize the event accordingly."
|
||||
|
||||
cover_image: "/storage/app/media/events/valencia-2023/godot-sprint.jpg"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
For three days before <a href="#godotmeetup-2023">Godot User Meeting 2023</a>, we will be hosting what we call the
|
||||
Godot Sprint, an in person meeting for contributors to plan out the next year of development. This contributor
|
||||
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
|
||||
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
|
||||
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
|
||||
the creation of other teaching materials (demos, courses, etc.).
|
||||
</p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
43
collections/_event/meetthenodes-2017.md
Normal file
43
collections/_event/meetthenodes-2017.md
Normal file
@@ -0,0 +1,43 @@
|
||||
---
|
||||
name: "Meet the Nodes, Paris"
|
||||
name_short: "Meet the Nodes"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Saturday 22 April, from 9 am up to 7 pm"
|
||||
dates_short: "22 April"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 2017-04-22 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: true
|
||||
|
||||
location: "[Mozilla Space in Paris](https://www.mozilla.org/en-US/contact/spaces/paris/), 16 Bis Boulevard Montmartre, Paris 75009, France"
|
||||
location_short: "Paris, France"
|
||||
location_map: ""
|
||||
|
||||
entrance_fee: "Free"
|
||||
registration: "Please [add yourself to this form](https://framadate.org/godot-meet-the-root-node) if you intend to come, so that we have a general idea of the number of attendants."
|
||||
|
||||
cover_image: "/storage/app/media/events/meetthenodes_paris2017.png"
|
||||
|
||||
---
|
||||
|
||||
<p>
|
||||
We are organizing a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
|
||||
and users will be there, including our lead dev Juan Linietsky (reduz). The event will take place at the
|
||||
Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after
|
||||
5 pm though).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The event will be partly talks from Godot developers about their current projects, engine features, etc., as
|
||||
well as workshops. Both curious beginners and experienced developers should find something interesting to work
|
||||
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
|
||||
features.
|
||||
</p>
|
||||
|
||||
<h4>Schedule and talks</h4>
|
||||
<p>
|
||||
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
|
||||
Linietsky (reduz), Rémi Verschelde (Akien) and others.
|
||||
</p>
|
||||
@@ -22,7 +22,7 @@ xbox: true
|
||||
|
||||
steam: https://store.steampowered.com/app/771420/Primal_Light/
|
||||
nintendo: https://www.nintendo.com/store/products/primal-light-switch/
|
||||
xbox: https://www.xbox.com/en-US/games/store/primal-light/9N2XZFRWG6R8
|
||||
microsoft: https://www.xbox.com/en-US/games/store/primal-light/9N2XZFRWG6R8
|
||||
|
||||
|
||||
developer_interview:
|
||||
|
||||
17
collections/templates/article.md
Normal file
17
collections/templates/article.md
Normal file
@@ -0,0 +1,17 @@
|
||||
---
|
||||
title: "<article title>"
|
||||
excerpt: "<short content description>"
|
||||
# See _data/categories.yml; pick one most of the time.
|
||||
categories: ["news"]
|
||||
# Use the name field from _data/authors.yml; if not on the list
|
||||
# the default avatar is used.
|
||||
author: <author name>
|
||||
date: 1970-01-01 00:00:00
|
||||
|
||||
image: /storage/blog/covers/<image filename>.jpg
|
||||
# Optional, can be removed.
|
||||
image_caption_title: "<image caption title>"
|
||||
image_caption_description: "<image caption description>"
|
||||
---
|
||||
|
||||
Article content goes here. Full Markdown syntax is supported.
|
||||
25
collections/templates/event.md
Normal file
25
collections/templates/event.md
Normal file
@@ -0,0 +1,25 @@
|
||||
---
|
||||
name: "<event full name>"
|
||||
name_short: "<event short name>"
|
||||
|
||||
# Dates in human-readable format.
|
||||
dates: "Wed 31 January through Fri 2 February"
|
||||
dates_short: "31 Jan, 1 & 2 Feb"
|
||||
|
||||
# The first date of the event in ISO format, used for sorting.
|
||||
date: 1970-01-01 00:00:00
|
||||
# Set to true to mark it as a past event
|
||||
date_passed: false
|
||||
|
||||
location: "<location address; supports Markdown>"
|
||||
location_short: "<location city and country>"
|
||||
location_map: "<OpenStreetMap location link>"
|
||||
|
||||
entrance_fee: "<entrance fee description; supports Markdown>"
|
||||
registration: "<registration description; supports Markdown>"
|
||||
|
||||
cover_image: "/storage/app/media/events/<image filepath>.jpg"
|
||||
|
||||
---
|
||||
|
||||
Event description goes here. Use HTML markup for formatting.
|
||||
54
collections/templates/showcase.md
Normal file
54
collections/templates/showcase.md
Normal file
@@ -0,0 +1,54 @@
|
||||
---
|
||||
description: "<page and project description>"
|
||||
date: 1970-01-01 00:00:00
|
||||
|
||||
title: <project title>
|
||||
author: <project author>
|
||||
website: <project website>
|
||||
# You can use TBD as a special value.
|
||||
release_date: January 1970
|
||||
|
||||
image: "/assets/showcase/<image filename>.jpg"
|
||||
# Can be any number of images.
|
||||
gallery: [
|
||||
"/assets/showcase/<image filename>1.jpg",
|
||||
"/assets/showcase/<image filename>2.jpg"
|
||||
]
|
||||
youtube_id: ""
|
||||
|
||||
# Remove the ones that don't apply.
|
||||
windows: true
|
||||
macos: true
|
||||
linux: true
|
||||
html5: true
|
||||
android: true
|
||||
ios: true
|
||||
playstation: true
|
||||
xbox: true
|
||||
switch: true
|
||||
|
||||
# Remove the ones that don't apply.
|
||||
steam: <storefront url>
|
||||
itch: <storefront url>
|
||||
humble: <storefront url>
|
||||
gog: <storefront url>
|
||||
appstore: <storefront url>
|
||||
googleplay: <storefront url>
|
||||
sony: <storefront url>
|
||||
microsoft: <storefront url>
|
||||
nintendo: <storefront url>
|
||||
github: <storefront url>
|
||||
custom: <storefront url>
|
||||
|
||||
# Remove if there is no interview.
|
||||
developer_interview:
|
||||
title: "<interview title>"
|
||||
context: "<interview subtitle>"
|
||||
url: "<interview url>"
|
||||
text: "<interview multiline content>"
|
||||
|
||||
# Set to true to have this project randomly featured on Home and Features.
|
||||
featured_in_home: true
|
||||
---
|
||||
|
||||
Showcase item description goes here. Use HTML markup for formatting.
|
||||
@@ -86,6 +86,10 @@ description: "This page lists the upcoming and previous Godot community events."
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
.event-details > li p {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
@media screen and (max-width: 900px) {
|
||||
.events {
|
||||
display: grid;
|
||||
@@ -116,846 +120,26 @@ description: "This page lists the upcoming and previous Godot community events."
|
||||
</div>
|
||||
|
||||
<div class="container">
|
||||
|
||||
<h2 id="upcoming">Upcoming events</h2>
|
||||
|
||||
<section class="events">
|
||||
{% assign upcoming_events = site.event | where: "date_passed", "false" | sort: 'date' %}
|
||||
|
||||
<div class="events-shortlist">
|
||||
<div>
|
||||
<h2 id="2023">2023</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<span>31 May, 1 & 2 June</span>
|
||||
<a href="#godotsprint-2023"><em>Godot Sprint</em></a>
|
||||
<span>Valencia, Spain</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>3 June</span>
|
||||
<a href="#godotmeetup-2023"><em>Godot User Meetup</em></a>
|
||||
<span>Valencia, Spain</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<a id="godotsprint-2023"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot Sprint Valencia 2023</h3>
|
||||
|
||||
<img src="/storage/app/media/events/valencia-2023/godot-sprint.jpg" alt="Godot Sprint and Meetup banner">
|
||||
|
||||
<p>
|
||||
For three days before <a href="#godotmeetup-2023">Godot User Meeting 2023</a>, we will be hosting what we call the
|
||||
Godot Sprint, an in person meeting for contributors to plan out the next year of development. This contributor
|
||||
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
|
||||
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
|
||||
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
|
||||
the creation of other teaching materials (demos, courses, etc.).
|
||||
</p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Wed 31 May through Fri 2 June</li>
|
||||
<li><strong>Location:</strong> Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia (<a href="https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N">OpenStreetMap</a>)</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li>
|
||||
<strong>Registration:</strong> <strong>Mandatory</strong>. Please
|
||||
<a href="https://forms.gle/gF9sgb16Rh9uDagc8">fill this form</a> ASAP so that we know who will be
|
||||
there and can organize the event accordingly.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<a id="godotmeetup-2023"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot Meetup Valencia 2023</h3>
|
||||
|
||||
<img src="/storage/app/media/events/valencia-2023/user-meetup.jpg" alt="Godot Sprint and Meetup banner">
|
||||
|
||||
<p>
|
||||
As many contributors are already gathering for the <a href="#godotsprint-2023">Godot Sprint</a>, we
|
||||
are taking the opportunity and organizing a Godot User Meeting. It will be great opportunity to meet
|
||||
some engine developers and other users. Feel free to bring a demo of your game if you would like to
|
||||
share! This will not be the only Godot user Meeting in 2023, so don't worry if you can't make it.
|
||||
</p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Sat 3 June</li>
|
||||
<li><strong>Location:</strong> Hotel Primus. Carrer de Menorca, 22, 46023 València, Valencia (<a href="https://www.openstreetmap.org/node/1846746010#map=19/39.45769/-0.34573&layers=N">OpenStreetMap</a>)</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li>
|
||||
<strong>Registration:</strong> <strong>Mandatory</strong>. Please
|
||||
<a href="https://forms.gle/gF9sgb16Rh9uDagc8">fill this form</a> ASAP so that we know who will be
|
||||
there and can organize the event accordingly.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
{% if upcoming_events == empty %}
|
||||
<p>There are currently no future events planned.</p>
|
||||
{% else %}
|
||||
{% include events-list.html events=upcoming_events %}
|
||||
{% endif %}
|
||||
|
||||
<h2 id="past">Past events</h2>
|
||||
|
||||
<section class="events">
|
||||
{% assign past_events = site.event | where: "date_passed", "true" | sort: 'date' | reverse %}
|
||||
|
||||
<div class="events-shortlist">
|
||||
<div>
|
||||
<h2 id="2023">2023</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<span>22 March</span>
|
||||
<a href="#gdcmeetup-2023"><em>Godot Meetup @ GitHub HQ</em></a>
|
||||
<span>San Francisco, California</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>20-24 March</span>
|
||||
<a href="#gdcbooth-2023"><em>Godot @ GDC</em></a>
|
||||
<span>San Francisco, California</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<a id="gdcmeetup-2023"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot GDC Meetup @ GitHub HQ</h3>
|
||||
|
||||
<img src="/storage/app/media/events/gdc2023/gdc-2023-meetup.jpg" alt="Godot GDC Meetup banner">
|
||||
|
||||
<p>
|
||||
Feels good to be back! To continue with our tradition, thanks to our friends over at GitHub we are
|
||||
holding the third annual Godot GDC Meetup.
|
||||
</p>
|
||||
|
||||
<p>GitHub is generously hosting us again at their headquarters.</p>
|
||||
|
||||
<p>
|
||||
The event is open to anyone interested in Godot Engine: AAA, indie, and hobbyist developers of all
|
||||
levels are welcome. Snacks, drinks, talks, and Godot!
|
||||
</p>
|
||||
|
||||
<p>See the <a href="https://lu.ma/2sz7890o">event page</a> for details and registration.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Wed, 22 March 2023, 6:30 pm to 9:30 pm</li>
|
||||
<li>
|
||||
<strong>Location:</strong> 275 Brannan St, San Francisco, CA 94107
|
||||
(<a
|
||||
href="https://www.openstreetmap.org/?mlat=37.78224&mlon=-122.39137#map=19/37.78219/-122.39143&layers=N">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. <a href="https://lu.ma/2sz7890o">Sign up on
|
||||
luma.</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<a id="gdcbooth-2023"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot @ GDC 2023</h3>
|
||||
|
||||
<img src="/storage/app/media/events/gdc2023/gdc-banner.jpg" alt="GDC Game Developers Conference">
|
||||
|
||||
<p>We are excited to announce that the Godot Engine will attend the 2023 <a href="https://gdconf.com/">Game
|
||||
Developers Conference</a> (GDC), on March 20-24.</p>
|
||||
|
||||
<p><a href="https://w4games.com/">W4 Games</a> is sponsoring us this year, thanks to them, the Godot Engine will
|
||||
have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from
|
||||
all over the world to present their high-profile games at our booth, and share their Godot experience with
|
||||
visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other
|
||||
like-minded folks, so come to hang out and play some of the fantastic games.</p>
|
||||
|
||||
<p>You might even get some free swag ;)</p>
|
||||
|
||||
<p>To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with
|
||||
the Expo Pass. Keep in mind that pass <strong>prices increase</strong> over time. Check the <a
|
||||
href="https://gdconf.com/passes-prices">GDC website</a> for more information.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Mon 20 March through Fri 24 March</li>
|
||||
<li><strong>Location:</strong> <a href="https://www.moscone.com/">Moscone Center</a>, 747 Howard St, San
|
||||
Francisco, CA 94103, USA (<a
|
||||
href="https://www.openstreetmap.org/?mlat=37.78416&mlon=-122.40031#map=18/37.78416/-122.40031&layers=N">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Paid, <a href="https://gdconf.com/passes-prices">Expo Pass or higher</a>
|
||||
required</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-shortlist">
|
||||
<div>
|
||||
<h2 id="2022">2022</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<span>2 & 3 June</span>
|
||||
<a href="#godotsprint-2022"><em>Godot Sprint</em></a>
|
||||
<span>Barcelona, Spain</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>4 June</span>
|
||||
<a href="#godotmeeting-2022"><em>Godot User Meeting</em></a>
|
||||
<span>Barcelona, Spain</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<a id="godotsprint-2022"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot Sprint Barcelona 2022</h3>
|
||||
|
||||
<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
|
||||
alt="Godot Sprint and User Meeting Barcelona 2022 banner">
|
||||
|
||||
<p>The two days before <a href="#godotmeeting-2022">Godot User Meeting 2022</a>, we organize what we call the
|
||||
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
|
||||
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
|
||||
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
|
||||
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
|
||||
the creation of other teaching materials (demos, courses, etc.). <strong>More information <a
|
||||
href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Thu 2 June & Fri 3 June 2022, 10 am - 19 pm both days</li>
|
||||
<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
|
||||
08014 Barcelona, Spain (<a
|
||||
href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
||||
href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
|
||||
this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<a id="godotmeeting-2022"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot User Meeting 2022</h3>
|
||||
|
||||
<img src="/storage/app/media/events/godotcon-2022/godotcon_banner_2022.png"
|
||||
alt="Godot Sprint and User Meeting Barcelona 2022 banner">
|
||||
|
||||
<p>Taking the opportunity that many contributors gather for the <a href="#godotsprint-2022">Godot Sprint</a>, we
|
||||
are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other
|
||||
users, bring a demo of your game and attend a couple of Godot-related talks. <strong>More information <a
|
||||
href="/article/godot-sprint-and-user-meeting-barcelona-june-2022">here</a></strong></p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Sat 4 June 2022, 10 am - 19 pm</li>
|
||||
<li><strong>Location:</strong> <a href="https://lleialtat.cat/">La Lleialtat Santsenca</a>, C/ Olzinelles 31,
|
||||
08014 Barcelona, Spain (<a
|
||||
href="https://www.openstreetmap.org/?mlat=41.37289&mlon=2.13665#map=18/41.37289/2.13665&layers=N">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
||||
href="https://docs.google.com/forms/d/e/1FAIpQLSfKYj38RLoJ93Fp31Hj5CxbeP5kDlt_fw0POI0fiRwMm1uAxw/viewform">fill
|
||||
this form</a> ASAP so that we know who will be there and can organize the event accordingly.</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-shortlist">
|
||||
<h2 id="2021">2021</h2>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<div class="card base-padding events-empty">
|
||||
<p>No events took place during 2021.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-shortlist">
|
||||
<div>
|
||||
<h2 id="2020">2020</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<span>30 & 31 January</span>
|
||||
<a href="#godotsprint-2020"><em>Godot Sprint</em></a>
|
||||
<span>Brussels, Belgium</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>1 & 2 February</span>
|
||||
<a href="#fosdem-2020"><em>FOSDEM 2020</em></a>
|
||||
<span>Brussels, Belgium</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>3 & 4 February</span>
|
||||
<a href="#godotcon-2020"><em>GodotCon Brussels 2020</em></a>
|
||||
<span>Brussels, Belgium</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<a id="godotsprint-2020"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot Sprint Brussels 2020</h3>
|
||||
|
||||
<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
|
||||
alt="GodotCon Brussels 2020 banner">
|
||||
|
||||
<p>The two days before <a href="#fosdem">FOSDEM 2020</a> and <a href="#godotcon">GodotCon</a>, we organize what
|
||||
we
|
||||
call the Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This
|
||||
contributor sprint will be primarily intended for existing engine and documentation contributors, so that we
|
||||
can
|
||||
work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users
|
||||
who
|
||||
aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation
|
||||
writing or the creation of other teaching materials (demos, courses, etc.).
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Thu 30 January & Fri 31 January 2020, 9 am - 6 pm both days</li>
|
||||
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
||||
48, 1000 Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
|
||||
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<a id="fosdem-2020"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>FOSDEM 2020</h3>
|
||||
|
||||
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
||||
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
|
||||
the
|
||||
biggest European event about free and open source software, with free entry and thousands of developers and
|
||||
users of various projects attending.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Sat 1 & Sun 2 February 2020</li>
|
||||
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
|
||||
visitors and showcase the engine.
|
||||
We'll also have Godot T-shirts to sell, and stickers and metal pins to give away.</p>
|
||||
|
||||
<p>Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various
|
||||
topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but
|
||||
many others will cover different technology stacks and projects.</p>
|
||||
|
||||
<p>Refer to the <a href="https://fosdem.org/2020">FOSDEM 2020</a> website for more information on which projects
|
||||
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
|
||||
arrives quite late, so be patient. :))</p>
|
||||
</div>
|
||||
|
||||
<a id="godotcon-2020"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>GodotCon Brussels 2020</h3>
|
||||
|
||||
<img src="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png"
|
||||
alt="GodotCon Brussels 2020 banner">
|
||||
|
||||
<p>Like the past few years years, we're taking the opportunity that many community members flock to Brussels for
|
||||
<a href="#fosdem">FOSDEM 2020</a> to organize our own <em>Godot Conference</em> right after it. There will be
|
||||
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
|
||||
play
|
||||
Godot-made games.
|
||||
</p>
|
||||
|
||||
<p>A Call for Proposals <a href="/article/meet-community-fosdem-and-godotcon-2020">has been posted</a>, and
|
||||
speakers will be announced in January.</p>
|
||||
|
||||
<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
|
||||
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
|
||||
familiar
|
||||
with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
|
||||
community!</p>
|
||||
|
||||
<p>To spread the word about the event, you can use the <a
|
||||
href="/storage/app/media/events/godotcon-2020/godotcon_brussels_banner_2020.png">GodotCon Brussels 2020
|
||||
banner</a>.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Mon 3 & Tue 4 February, 9 am - 6 pm both days</li>
|
||||
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
||||
48, 1000 Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632"=>fill this
|
||||
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2020-1575555632</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-shortlist">
|
||||
<div>
|
||||
<h2 id="2019">2019</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<span>31 January & 1 February</span>
|
||||
<a href="#godotsprint-2019"><em>Godot Sprint</em></a>
|
||||
<span>Brussels</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>2 & 3 February</span>
|
||||
<a href="#fosdem-2019"><em>FOSDEM 2019</em></a>
|
||||
<span>Brussels</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>4 & 5 February</span>
|
||||
<a href="#godotcon-2019"><em>GodotCon Brussels 2019</em></a>
|
||||
<span>Brussels</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>21 March</span>
|
||||
<a href="#gdcmeetup-2019"><em>Godot GDC Meetup</em></a>
|
||||
<span>San Francisco</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<a id="godotsprint-2019"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot Sprint Brussels 2019</h3>
|
||||
|
||||
<p>The two days before <a href="#fosdem">FOSDEM</a> and <a href="#godotcon">GodotCon</a>, we organize our first
|
||||
Godot Sprint, with the intent for contributors to meet IRL and <em>get some work done</em>! This contributor
|
||||
sprint will be primarily intended for existing engine and documentation contributors, so that we can work on
|
||||
current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't
|
||||
contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or
|
||||
the creation of other teaching materials (demos, courses, etc.).
|
||||
|
||||
<p>Entrance will be free.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Thu 31 January & Fri 1 February 2019, 9 am - 6 pm both days</li>
|
||||
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
||||
48, 1000 Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
|
||||
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<a id="fosdem-2019"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>FOSDEM 2019</h3>
|
||||
|
||||
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
||||
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably
|
||||
the
|
||||
biggest European event about free and open source software, with free entry and thousands of developers and
|
||||
users of various projects attending.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> 2 & 3 February 2019</li>
|
||||
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello :)
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>We will have a Godot stand at the event, with many engine contributors and users available to discuss with
|
||||
visitors and showcase the engine.
|
||||
We'll also have Godot T-shirts to sell and stickers to give away.</p>
|
||||
|
||||
<p>We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page
|
||||
as soon as we know more.</p>
|
||||
|
||||
<p>Refer to the <a href="https://fosdem.org/2019">FOSDEM 2019</a> website for more information on which projects
|
||||
will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually
|
||||
arrives quite late, so be patient. :))</p>
|
||||
</div>
|
||||
|
||||
<a id="godotcon-2019"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>GodotCon Brussels 2019</h3>
|
||||
|
||||
<img src="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png"
|
||||
alt="GodotCon Brussels 2019 banner">
|
||||
|
||||
<p>Like the past two years, we're taking the opportunity that many community members flock to Brussels for <a
|
||||
href="#fosdem">FOSDEM 2019</a> to organize our own <em>Godot Conference</em> right after it. There will be
|
||||
talks and workshops given by engine users and developers, and plenty of time to discuss with each other and
|
||||
play
|
||||
Godot-made games.</p>
|
||||
|
||||
<p>A Call for Proposals will be posted soon, and speakers will be announced in late December or January.</p>
|
||||
|
||||
<p>This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot
|
||||
contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't
|
||||
familiar
|
||||
with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater
|
||||
community!</p>
|
||||
|
||||
<p>To spread the word about the event, you can use the <a
|
||||
href="/storage/app/media/events/godotcon-2019/godotcon_brussels_banner_2019.png">GodotCon Brussels 2019
|
||||
banner</a>.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Mon 4 & Tue 5 February, 9 am - 6 pm both days</li>
|
||||
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
||||
48, 1000 Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499"=>fill this
|
||||
form</a> ASAP so that we know who will be there and can organize the event accordingly: <a
|
||||
href="https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499">https://framaforms.org/registration-for-godotcon-godot-sprint-brussels-2019-1541594499</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<a id="gdcmeetup-2019"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Godot GDC Meetup @ GitHub HQ</h3>
|
||||
|
||||
<img src="/storage/app/media/events/gdc2019/godot_meetup_gdc_2019.png" alt="Godot GDC Meetup banner">
|
||||
|
||||
<p>Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a
|
||||
Godot GDC Meetup at the GitHub HQ.</p>
|
||||
|
||||
<p>GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet
|
||||
community members and play Godot games.</p>
|
||||
|
||||
<p>See the <a href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Eventbrite</a>
|
||||
page
|
||||
for details and registration.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Thu, 21 March 2019, 6:30 pm to 9:30 pm</li>
|
||||
<li><strong>Location:</strong> GitHub HQ, 88 Colin P Kelly Junior Street, San Francisco, CA 94107</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. <a
|
||||
href="https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114">Sign up on Eventbrite.</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-shortlist">
|
||||
<div>
|
||||
<h2 id="2018">2018</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<span>3 & 4 February</span>
|
||||
<a href="#fosdem-2018"><em>FOSDEM 2018</em></a>
|
||||
<span>Brussels</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>5 & 6 February</span>
|
||||
<a href="#godotcon-2018"><em>GodotCon 2018</em></a>
|
||||
<span>Brussels</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<a id="fosdem-2018"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>FOSDEM 2018</h3>
|
||||
|
||||
<p><a href="https://fosdem.org">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
||||
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
|
||||
It is arguably the biggest European event about free and open source software, with free entry and thousands
|
||||
of
|
||||
developers and users of various projects attending.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> 3 & 4 February 2018</li>
|
||||
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
|
||||
but
|
||||
we'd be glad if you would <a href="https://framaforms.org/registration-for-godotcon-2018-1512567025">fill
|
||||
this
|
||||
form</a> anyway so that we know who to expect: <a
|
||||
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4>Godot stand (with goodies!)</h4>
|
||||
|
||||
<p>Like last year, we will have a <a href="https://fosdem.org/2018/stands/">Godot Engine stand</a>. It will
|
||||
be located in Building K (<a href="https://fosdem.org/2018/schedule/buildings/#k">Campus plan</a>, <a
|
||||
href="https://www.openstreetmap.org/?mlat=50.81474&mlon=4.38164#map=17/50.81474/4.38164">OpenStreetMap</a>).
|
||||
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
|
||||
distribute goodies and talk to the other visitors about our engine.</p>
|
||||
|
||||
<h4>Meeting the community</h4>
|
||||
|
||||
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
|
||||
even
|
||||
years together online.
|
||||
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
|
||||
together
|
||||
on Saturday evening.</p>
|
||||
|
||||
<p>Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet
|
||||
him in Europe :)
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<a id="godotcon-2018"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>GodotCon 2018</h3>
|
||||
|
||||
<img src="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png" alt="GodotCon 2018 banner">
|
||||
|
||||
<p>After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that
|
||||
you can attend both events at once.
|
||||
GodotCon is the yearly meetup of the Godot Engine community, open to all interested users and
|
||||
contributions, whether complete beginners/new users or core developers.</p>
|
||||
|
||||
<p>The entrance is free, and we will have various talks and workshops prepared by contributors and users of the
|
||||
engine, as well as different related activities.
|
||||
The main point is to all meet together with our laptops and hack at some Godot games or the engine itself,
|
||||
while
|
||||
getting to know the community in person and learn from experienced users.</p>
|
||||
|
||||
<p>Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for
|
||||
Godot
|
||||
users in Europe to meet him!</p>
|
||||
|
||||
<p>To spread the word about the event, you can use the <a
|
||||
href="/storage/app/media/events/godotcon-2018/godotcon_banner_2018.png">GodotCon 2018 banner</a> as well as
|
||||
print out the <a href="/storage/app/media/events/godotcon-2018/godotcon_poster_2018.png">GodotCon 2018
|
||||
poster</a>.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> 5 & 6 February 2018, 9 am - 6 pm both days</li>
|
||||
<li><strong>Location:</strong> <a href="http://www.ludus-academie.com/">Ludus Académie</a>, Quai du Commerce,
|
||||
48, 1000 Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.85717&mlon=4.34818#map=19/50.85717/4.34818">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> <strong>Mandatory</strong>. Please <a
|
||||
href="https://framaforms.org/registration-for-godotcon-2018-1512567025"=>fill this form</a> before
|
||||
<strong>15.01.2018</strong> so that we know who will be there and can organise the event accordingly: <a
|
||||
href="https://framaforms.org/registration-for-godotcon-2018-1512567025">https://framaforms.org/registration-for-godotcon-2018-1512567025</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-shortlist">
|
||||
<div>
|
||||
<h2 id="2017">2017</h2>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<span>22 April</span>
|
||||
<a href="#meetthenodes-2017"><em>Meet the Nodes</em></a>
|
||||
<span>Paris</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>4 & 5 February</span>
|
||||
<a href="#fosdem-2017"><em>FOSDEM 2017</em></a>
|
||||
<span>Brussels</span>
|
||||
</li>
|
||||
<li>
|
||||
<span>6 & 7 February</span>
|
||||
<a href="#godotcon-2017"><em>GodotCon Europe 2017</em></a>
|
||||
<span>Brussels</span>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="events-fulllist">
|
||||
<a id="meetthenodes-2017"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>Meet the Nodes, Paris</h3>
|
||||
|
||||
<img src="/storage/app/media/events/meetthenodes_paris2017.png" alt="Meet the Nodes banner">
|
||||
|
||||
<p>We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers
|
||||
and
|
||||
users will be there, including our lead dev Juan Linietsky (reduz).
|
||||
The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm
|
||||
(no
|
||||
big keynote should be after 5 pm though).</p>
|
||||
|
||||
<p>The event will be partly talks from Godot developers about their current projects, engine features, etc., as
|
||||
well as workshops. Both curious beginners and experienced developers should find something interesting to work
|
||||
on, be it discovering the engine and make a simple game or hacking at the engine code and developing new
|
||||
features.</p>
|
||||
|
||||
<p>
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Saturday 22 April, from 9 am up to 7 pm</li>
|
||||
<li><strong>Location:</strong> <a href="https://www.mozilla.org/en-US/contact/spaces/paris/">Mozilla Space in
|
||||
Paris</a>, 16 Bis Boulevard Montmartre, Paris 75009, France</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-meet-the-root-node">add
|
||||
yourself
|
||||
to this form</a> if you intend to come, so that we have a general idea of the number of attendants: <a
|
||||
href="https://framadate.org/godot-meet-the-root-node">https://framadate.org/godot-meet-the-root-node</a>
|
||||
</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
<h4>Schedule and talks</h4>
|
||||
<p>
|
||||
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan
|
||||
Linietsky (reduz), Rémi Verschelde (Akien) and others.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
<a id="fosdem-2017"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>FOSDEM 2017</h3>
|
||||
|
||||
<p><a href="https://fosdem.org/">FOSDEM</a> stands for Free and Open Source Developers' European Meeting and is
|
||||
held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium.
|
||||
It is arguably the biggest European event about free and open source software, with free entry and thousands
|
||||
of
|
||||
developers and users of various projects attending.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Feb 4 and 5</li>
|
||||
<li><strong>Location:</strong> Université Libre de Bruxelles (ULB), Brussels, Belgium (<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.81268&mlon=4.37996#map=18/50.81269/4.37996">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> No registration needed, you can just show up at our stand and say hello,
|
||||
but
|
||||
we'd be glad if you would <a href="https://framadate.org/godot-fosdem-godotcon-2017">fill this form</a>
|
||||
anyway
|
||||
so that we know who to expect: <a
|
||||
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4>Godot stand (with goodies!)</h4>
|
||||
|
||||
<p>This year will be Godot's first official participation with a <a
|
||||
href="https://fosdem.org/2017/stands/">Godot Engine stand</a>. It will be located in Building H (<a
|
||||
href="https://fosdem.org/2017/schedule/buildings/#h">Campus plan</a>).
|
||||
We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand,
|
||||
distribute goodies and talk to the other visitors about our engine.</p>
|
||||
|
||||
<p>Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono,
|
||||
etc.)?
|
||||
Get in touch with us on <a href="/community">one of the community channels</a> (especially IRC ;)).
|
||||
|
||||
<h4>Escoria talk in the Open Game Development track</h4>
|
||||
|
||||
<p>Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a <a
|
||||
href="https://fosdem.org/2017/schedule/event/ogd_escoria/">25 min talk about Godot and particularly
|
||||
Escoria</a>, the Godot-based open source framework for point'n'click adventure games <a
|
||||
href="/article/our-point-click-framework-finally-out">that was released recently</a>. For those who can't
|
||||
attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a
|
||||
few weeks though).
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Sunday, Feb 5 @ 16:30</li>
|
||||
<li><strong>Location:</strong> Room AW1.126 (come early, places are limited)</li>
|
||||
<li><strong>Link:</strong> <a href="https://fosdem.org/2017/schedule/event/ogd_escoria/">FOSDEM abstract</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4>Meeting the community</h4>
|
||||
|
||||
<p>The primary purpose for many of us will be to meet each other in person after having worked for months or
|
||||
even
|
||||
years together online.
|
||||
We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner
|
||||
together
|
||||
on Saturday evening.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<a id="godotcon-2017"></a>
|
||||
<div class="card base-padding">
|
||||
<h3>GodotCon Europe 2017</h3>
|
||||
|
||||
<p>Behind the pompous name of <em>GodotCon</em> (short for Godot Convention), you will mostly find the first
|
||||
official IRL (*in real life*) meetup of the Godot community.
|
||||
We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former
|
||||
can
|
||||
also stay a bit longer for GodotCon.</p>
|
||||
|
||||
<p>The entrance will of course be free, and the form that the event will take exactly will mostly depend upon
|
||||
the
|
||||
users and contributors who will be motivated in helping organizing it.
|
||||
The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Date:</strong> Feb 6 and 7, starting at 9 am</li>
|
||||
<li><strong>Location:</strong> <a href="https://hsbxl.be">Hackerspace Brussels (HSBXL)</a>, Brussels, Belgium
|
||||
(<a
|
||||
href="https://www.openstreetmap.org/?mlat=50.84787&mlon=4.32847#map=19/50.84787/4.32847">OpenStreetMap</a>)
|
||||
</li>
|
||||
<li><strong>Entrance fee:</strong> Free</li>
|
||||
<li><strong>Registration:</strong> Please <a href="https://framadate.org/godot-fosdem-godotcon-2017"=>fill
|
||||
this
|
||||
form</a> so that we know who will be there and can organise the event accordingly (it's different if we
|
||||
are
|
||||
a dozen or 40): <a
|
||||
href="https://framadate.org/godot-fosdem-godotcon-2017">https://framadate.org/godot-fosdem-godotcon-2017</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h4>Schedule</h4>
|
||||
|
||||
<p>There is no precise plan as of yet, but various things have been mentioned during community discussions.
|
||||
Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc.
|
||||
for all to benefit from and learn together.
|
||||
The topics will include some advanced tips and tricks about using the engine, presentation and knowhow
|
||||
transfer
|
||||
from various published or WIP projects, etc.
|
||||
If there is interest, we also consider having hacking sessions regarding developing the engine or writing
|
||||
documentation, so that we can strengthen the community of co-developers.</p>
|
||||
|
||||
<p>More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for
|
||||
the
|
||||
attendants, so join us!</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
{% if past_events == empty %}
|
||||
<p>There are currently no past events.</p>
|
||||
{% else %}
|
||||
{% include events-list.html events=past_events %}
|
||||
{% endif %}
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user