Fix issues URL in ufbx article (#890)

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Hugo Locurcio
2024-08-03 16:12:27 +02:00
committed by GitHub
parent a236b09b82
commit e5ce81003c

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@@ -39,7 +39,7 @@ Another slight difference exists in the way FBX units are applied. The ufbx inte
Those who have worked with .fbx in the past may have encountered a plethora of issues when importing skeletons and animations, to the extent that it became common practice to import such animation files in Blender and re-export as glTF 2.0. With Godot 4.3, we hope that this will be a thing of the past. We have made the following improvements to the skeleton importer:
* [#89629 (Import rest pose as RESET animation)](https://github.com/godotengine/godot/pull/89629): This enables creating a RESET track to restore the skeleton to its imported pose.
* [#89629 (Import rest pose as RESET animation)](https://github.com/godotengine/godot/pull/89629): This enables creating a RESET track to restore the skeleton to its imported pose.
* [#88824 (Retargeting option to use a template for silhouette)](https://github.com/godotengine/godot/pull/88824): This feature can be used to reference the RESET animation of a known good (T-pose) reference file. Having a separate reference pose .fbx is a common practice in some animation sets.
* [#88821 (Allow preserving the initial bone pose in rest fixer)](https://github.com/godotengine/godot/pull/88821): This allows for importing a retargeted skeleton while keeping it in its initial pose.
* [#88819 (Add new scene import option to import as Skeleton)](https://github.com/godotengine/godot/pull/88819): This solves cases especially common in .fbx files without any meshes, where animated skeletons import as a series of nodes.
@@ -50,7 +50,7 @@ Those who have worked with .fbx in the past may have encountered a plethora of i
Samuli has spent exceptional time and effort testing the ufbx library on tens of thousands of .fbx test cases from a variety of sources, and we are proud to consider the new ufbx importer feature-complete with a high level of certainty.
We expect that bugs with .fbx import are going to be relatively uncommon, but if you encounter something incorrect or broken, please [report the issues you find](/godotengine/godot/issues) and include the .fbx files which reproduce the issue or reach out to us with instructions.
We expect that bugs with .fbx import are going to be relatively uncommon, but if you encounter something incorrect or broken, please [report the issues you find](https://github.com/godotengine/godot/issues) and include the .fbx files which reproduce the issue or reach out to us with instructions.
# Conclusion