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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go."><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org"><meta property="og:type" content="website"><meta property="og:title" content="Godot Editor (Beta) arrives to the Play Store"><meta property="og:description" content="Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go."><meta property="og:image" content="https://godotengine.org/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png"><meta name=twitter:card content="summary_large_image"><meta name=twitter:site content="@godotengine"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org"><meta name=twitter:title content="Godot Editor (Beta) arrives to the Play Store"><meta name=twitter:description content="Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go."><meta name=twitter:image content="https://godotengine.org/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png"><title>Godot Editor (Beta) arrives to the Play Store Godot Engine</title><link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?115><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
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<img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span></div><span class=date data-post-date="2023-02-07 15:00:00 +0000">7 February 2023</span></div><div class=tags><a href=/blog/pre-release><div class="tag active">Pre-release</div></a></div></div><div class=article-body><p>Youve probably heard it before, that Godots own editor is “built with the Godot Engine”, and in a certain way it is true. Another fact is that Godot supports the Android platform, and many developers have been using it to create <a href="https://www.youtube.com/watch?v=xF3QiQfQxeQ">amazing mobile games</a> in the last few years. The natural conclusion of these two factoids is a question: “Can I run the Godot Editor on my Android device to make games and app on the go?”.<p>Yes, you can! Since <a href=/article/dev-snapshot-godot-3-5-beta-3/>our announcement last year</a>, we have been hard at work demonstrating this capability and have been making significant progress developing, refining, and polishing the port of the Godot Editor on Android devices.<p><em>Note that the same tenets apply to other platforms supported by the Godot Engine, like iOS; the implementation is left as an exercise to the reader :).</em><p>Our porting efforts culminate with a <strong>beta release</strong> of the Godot Editor for Android on the Google Play Store! And you can try not one, but two upcoming Godot Engine releases on your device:<ul><li><a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v3">Godot 3.6 Play Store beta release</a><li><a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">Godot 4.0 Play Store beta release</a></ul><h2 id=features--highlights>Features & Highlights</h2><p>The focus, at this stage, has been to replicate on the Android platform as much of the functionality offered by the Godot Editor on desktop platforms as we can. We want to provide Godot users with an experience, environment, and capabilities they are already familiar with.<p>With this release we hope to enable both existing and new members of the Godot community, as well as other Android users interested in game development, to develop and test their projects on accessible, flexible, and portable mobile devices. To that end, weve tried to optimize the workflow and the user interface to work better on smaller screens and with touch input.<h3 id=supported-form-factors>Supported form factors</h3><p>For the best experience, we <strong>strongly recommend</strong> to use a large form factor Android device (e.g., an Android tablet or an Android-powered netbook). The Godot Editor for Android can also be downloaded and installed on regular Android phones, though the experience may vary and be suboptimal. We are looking forward to your feedback to address key pain points in future releases.<h3 id=keyboard-and-mouse-support>Keyboard and mouse support</h3><p>While we have made some adjustments to allow for easier navigation and control with the touch input, an external keyboard and mouse connected to the Android device would still give you a better experience. This setup brings you close the development experience on desktop platforms, which has received numerous refinement and polish over the years.<h3 id=touchscreen-and-multi-touch-support>Touchscreen and multi-touch support</h3><p>The Godot Editor for Android has been updated with touchscreen and multi-touch support to allow using it without a connected keyboard or mouse. This support is going to receive refinement and additional features based on your feedback.<h4 id=viewport-navigation>Viewport navigation</h4><ul><li><strong>Double-tap & zoom.</strong> Double-tap and drag to zoom in or out inside of the viewport.</ul><video autoplay loop muted playsinline>
<source src=/storage/app/media/android/double_tap_zoom_record.mp4?1 type=video/mp4></video><ul><li><strong>Two fingers rotate & zoom.</strong> Use two fingers to rotate and zoom the camera of the viewport.</ul><video autoplay loop muted playsinline>
<source src=/storage/app/media/android/two_fingers_pan_record.mp4?1 type=video/mp4></video>

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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api."><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org"><meta property="og:type" content="website"><meta property="og:title" content="Godot OpenXR 1.1.1 Plugin Release"><meta property="og:description" content="Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api."><meta property="og:image" content="https://godotengine.org/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png"><meta name=twitter:card content="summary_large_image"><meta name=twitter:site content="@godotengine"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org"><meta name=twitter:title content="Godot OpenXR 1.1.1 Plugin Release"><meta name=twitter:description content="Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api."><meta name=twitter:image content="https://godotengine.org/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png"><title>Godot OpenXR 1.1.1 Plugin Release Godot Engine</title><link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?115><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
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<img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span></div><span class=date data-post-date="2022-01-26 11:15:00 +0000">26 January 2022</span></div><div class=tags><a href=/blog/release><div class="tag active">Release</div></a></div></div><div class=article-body><p>The <a href=https://github.com/GodotVR/godot_openxr/blob/e4af8c7b7168a7748a4e4929bc6779bb422baca7/CONTRIBUTORS.md>Godot XR contributors</a> are delighted to release our latest version of the Godot OpenXR plugin!<p>This release contains several updates to provide Godot XR developers access to the latest and greatest XR APIs and features.<h1 id=download>Download</h1><p>The plugin can be retrieved from the <a href=https://godotengine.org/asset-library/asset/986>asset library</a>.<p><strong>Requires Godot 3.4 or higher.</strong><h1 id=highlights>Highlights</h1><h2 id=updated-xr-documentation><a href=https://docs.godotengine.org/en/stable/tutorials/vr/index.html>Updated XR Documentation</a></h2><p>The <a href=https://docs.godotengine.org/en/stable/tutorials/vr/index.html>Godot XR documentation</a> has been updated to better reflect the level of support that Godot provides for XR projects and consolidate the information in one location.<p>We now have separate landing points for each XR API supported by the Godot Engine.<h3 id=openxr-plugin><a href=https://docs.godotengine.org/en/stable/tutorials/vr/openxr/index.html>OpenXR plugin</a></h3><p>This plugin leverages the <a href=https://www.khronos.org/openxr/>Khronos OpenXR spec</a> and is the recommended path to use when developing Godot XR games and applications. This plugin is cross-platform (e.g: Meta Quest, Valve Index, etc).<h3 id=meta-vrapi-plugin-deprecated><a href=https://docs.godotengine.org/en/stable/tutorials/vr/oculus_mobile/index.html>Meta VrApi plugin (deprecated)</a></h3><p>This plugin leverages Metas <a href=https://developer.oculus.com/documentation/native/android/mobile-vrapi/>VrApi api</a> and only supports the Meta Quest line of devices. The VrApi api has been <a href=https://developer.oculus.com/blog/oculus-all-in-on-openxr-deprecates-proprietary-apis/>deprecated in favor of OpenXR</a>, and as such development on this plugin has stopped.<p>Users of this plugin are recommended to migrate to the Godot OpenXR plugin.<h3 id=openvr-plugin><a href=https://docs.godotengine.org/en/stable/tutorials/vr/openvr/index.html>OpenVR plugin</a></h3><p>This plugin leverages <a href=https://en.wikipedia.org/wiki/OpenVR>Valves OpenVR api</a> and supports almost all PC based headsets, targeting both the Windows and Linux operating system.<p>Valve has not officially deprecated the OpenVR api but is also showing a commitment to moving to OpenXR as their primary interface to SteamVR and as such users of this plugin are recommended to migrate to the Godot OpenXR plugin.<p>We are however committed to maintaining this plugin.<h2 id=passthrough-support>Passthrough Support</h2><p>This release adds support for <a href=https://developer.oculus.com/blog/mixed-reality-with-passthrough/>Metas Passthrough api</a> enabling Godot XR developers the ability to create mixed reality games and apps for the <strong>Meta Quest</strong> and <strong>Meta Quest 2</strong>.
The documentation has been updated to provide <a href=https://docs.godotengine.org/en/stable/tutorials/vr/openxr/passthrough.html>instructions for how to leverage this capability</a>!<p>Were planning to expose more capabilities of the Passthrough api in future releases, so dont hesitate to provide feedback on desired features!<h2 id=meta-quest-hand-tracking-support>Meta Quest Hand Tracking Support</h2><p>This release adds support for OpenXRs hand tracking api on the <strong>Meta Quest</strong> and <strong>Meta Quest 2</strong>.<p>Support for this api was already enabled for other platforms and devices, but a bug prevented it from working correctly on the Quest. The issue has been resolved in this release, making the feature available to use across all supported devices.<p>The documentation will be updated shortly with instructions for how to better leverage this capability.<h2 id=and-more>And more!</h2><p>In addition to these features, this release contains several bug fixes and QoL improvements to improve the experience of Godot XR developers!<p>For more details on the other changes, please consult our <a href=https://github.com/GodotVR/godot_openxr/releases/tag/1.1.1>curated changelog</a>.<h1 id=reporting-issues>Reporting Issues</h1><p>For any issues encountered while using the Godot OpenXR plugin, or for any clarifications/improvements to the Godot XR documentation, feel free to open a <a href=https://github.com/GodotVR/godot_openxr/issues>github issue under the Godot OpenXR github page</a>!<p><strong>The list of current known issues can be found <a href="https://github.com/GodotVR/godot_openxr/issues?q=is%3Aopen+is%3Aissue+label%3Abug">here</a>.</strong></div></div></article><div class=blog-navigation><div class=previous><span>Previous</span>
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<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android."><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org"><meta property="og:type" content="website"><meta property="og:title" content="Turn an Android App into a Godot Quest VR App in 3 Steps"><meta property="og:description" content="Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android."><meta property="og:image" content="https://godotengine.org/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg"><meta name=twitter:card content="summary_large_image"><meta name=twitter:site content="@godotengine"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org"><meta name=twitter:title content="Turn an Android App into a Godot Quest VR App in 3 Steps"><meta name=twitter:description content="Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android."><meta name=twitter:image content="https://godotengine.org/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg"><title>Turn an Android App into a Godot Quest VR App in 3 Steps Godot Engine</title><link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?115><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
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<img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span></div><span class=date data-post-date="2022-03-31 09:40:00 +0000">31 March 2022</span></div><div class=tags><a href=/blog/news><div class="tag active">News</div></a></div></div><div class="card card-warning"><p>This article is from <strong>March 2022</strong>, some of its contents might be outdated and no longer accurate.<br>You can find up-to-date information about the engine in the <a href=https://docs.godotengine.org/en/stable/>official documentation</a>.</div><div class=article-body><p>Now that were past the clickbait title, lets get to the meat of the matter:<p><strong>Designing and building VR applications is hard!</strong><p>Its even more so if you are not familiar with graphics and game engine-related tools and technologies.<p>This used to be my experience. My primary background was in Android mobile development and so when I initially approached the field of Virtual Reality, I was at a loss and quickly ran into a wall. Through perseverance and hard work, I was able to overcome that wall, but that experience made me realize how steep the learning curve is and how much of a barrier this is for other developers interested in the field.<h3 id=introducing-the-godot-xrapp-framework><a href=https://github.com/m4gr3d/GAST/tree/master/core/src/xrapp>Introducing the Godot XRApp Framework</a></h3><p>Two components are key for designing and building a VR application:<ul><li>A mature UI framework / library to design and build flexible and features rich UI interfaces for the user to interact with.<li>A game engine to generate the environment, and power the experience (tracking, input handling, collision, physics, lighting, ambisonic audio, …).</ul><p>Given my background, selecting the UI framework was easy. The Android UI framework has been maturing for more than a decade, and powers the rich and diverse set of apps that make the Google Play store one of the leading app stores.<p><img src=/storage/app/uploads/public/624/5d5/5ce/6245d55ce259a809037900.png alt=2-play-song-screenshot.png><p>And for the game engine, Godots <strong>flexibility</strong> (<a href=https://github.com/godotengine/godot/pull/31919>can be used as a library</a> and <a href=https://github.com/godotengine/godot-proposals/issues/1064>embedded within an application</a>), <strong>size</strong> (less than 50 MB for the full Android library and the <a href=https://docs.godotengine.org/en/stable/development/compiling/optimizing_for_size.html>ability to shrink further</a>) and <a href=https://docs.godotengine.org/en/stable/about/list_of_features.html><strong>feature set</strong></a> (with <a href=https://docs.godotengine.org/en/latest/about/list_of_features.html>more features on the way for Godot 4.x</a>) made that an easy choice.<p>By combining these two components, the <a href=https://github.com/m4gr3d/GAST/tree/master/core/src/xrapp>Godot XRApp framework</a> is able to position, and render an Android app and its UI layout in a Godot defined environment. Thus providing developers with the ability to easily and quickly develop, build and test Godot Quest VR applications from new or existing Android code and libraries.<h3 id=usage>Usage</h3><p>The <a href=https://github.com/m4gr3d/GAST/tree/master/core/src/xrapp>Godot XRApp framework</a> can be integrated within a new or existing code base in three steps.<h4 id=step-1-add-the-framework-dependencies>Step 1: Add the framework dependencies</h4><p>Within the apps <code class="language-plaintext highlighter-rouge">build.gradle</code> file, add the following dependencies:<div class="language-plaintext highlighter-rouge"><div class=highlight><pre class=highlight><code>dependencies {
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<span class=date>&nbsp;-&nbsp;29 September 2021</span></div><h3>Release candidate: Godot 3.3.4 RC 1</h3><p class=excerpt>Preparing a tiny maintenance update for the 3.3 stable branch, most notably to fix a potential crash introduced in 3.3.3 for users of the GDScript LSP with Visual Studio Code.</div></article></a><a href=/article/introducing-gd-extensions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/1af/2c5/6151af2c5f132737201406.png) href=/article/introducing-gd-extensions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
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<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/tiles-editor-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c7e/bea/614c7ebea3c55854871647.png) href=/article/tiles-editor-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=date>&nbsp;-&nbsp;18 May 2021</span></div><h3>Maintenance release: Godot 3.3.1</h3><p class=excerpt>We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;15 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 2</h3><p class=excerpt>The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.</div></article></a><a href=/article/announcing-gogodotjam/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/ab0/e5d/609ab0e5d9b60364021896.png) href=/article/announcing-gogodotjam/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
<span class=by>Ilaria Cislaghi</span>
@@ -55,9 +57,7 @@
<span class=by>Joan Fons</span>
<span class=date>&nbsp;-&nbsp; 1 March 2021</span></div><h3>Joan Fons is hired to work on Godot's rendering</h3><p class=excerpt>Hello! This is Joan speaking. I'm happy to announce that, starting today, I will be working as a full-time Godot developer, and my main focus will be anything rendering related.</div></article></a><a href=/article/why-isnt-godot-ecs-based-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/926/d51/603926d51ea4c913888481.png) href=/article/why-isnt-godot-ecs-based-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;26 February 2021</span></div><h3>Why isn't Godot an ECS-based game engine?</h3><p class=excerpt>The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/508/dcd/603508dcd82d0743700919.jpg) href=/article/release-candidate-godot-3-2-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
<span class=date>&nbsp;-&nbsp;26 February 2021</span></div><h3>Why isn't Godot an ECS-based game engine?</h3><p class=excerpt>The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/godot-showcase-cheeseness-hive-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/e98/120/602e98120ec23097807599.png) href=/article/godot-showcase-cheeseness-hive-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/508/dcd/603508dcd82d0743700919.jpg) href=/article/release-candidate-godot-3-2-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a><a href=/article/godot-showcase-cheeseness-hive-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/e98/120/602e98120ec23097807599.png) href=/article/godot-showcase-cheeseness-hive-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp;18 February 2021</span></div><h3>Godot Showcase - Hive Time developer Cheeseness talks about his experience</h3><p class=excerpt>We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.</div></article></a><a href=/article/guest-post-small-team-big-project-building-moonwards/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/f16/4a1/600f164a1426d584796163.jpg) href=/article/guest-post-small-team-big-project-building-moonwards/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio</span>
@@ -55,9 +57,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;11 December 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 4</h3><p class=excerpt>Here's a new feature-packed beta build for the upcoming Godot 3.2.4: GDNative support for HTML5, MP3 support, FBX import fixes, and more!</div></article></a><a href=/article/new-showcase-for-projects-made-with-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/e5b/f98/5fce5bf98e348880445902.png) href=/article/new-showcase-for-projects-made-with-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp; 7 December 2020</span></div><h3>Announcing the new showcase for projects made with Godot</h3><p class=excerpt>We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.</div></article></a><a href=/article/godot-docs-improvements-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8fe/e80/5fc8fee80a1e9162541704.png) href=/article/godot-docs-improvements-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest</span>
<span class=date>&nbsp;-&nbsp; 4 December 2020</span></div><h3>Godot docs improvements report</h3><p class=excerpt>Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 7 December 2020</span></div><h3>Announcing the new showcase for projects made with Godot</h3><p class=excerpt>We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/call-for-participation-online-godotcon-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8f2/85e/5fc8f285e75a5623838507.png) href=/article/call-for-participation-online-godotcon-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/godot-docs-improvements-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8fe/e80/5fc8fee80a1e9162541704.png) href=/article/godot-docs-improvements-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest</span>
<span class=date>&nbsp;-&nbsp; 4 December 2020</span></div><h3>Godot docs improvements report</h3><p class=excerpt>Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!</div></article></a><a href=/article/call-for-participation-online-godotcon-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8f2/85e/5fc8f285e75a5623838507.png) href=/article/call-for-participation-online-godotcon-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
<span class=by>Julian Murgia</span>
<span class=date>&nbsp;-&nbsp; 3 December 2020</span></div><h3>Call for participation to Online GodotCon 2021</h3><p class=excerpt>Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.</div></article></a><a href=/article/tiles-editor-rework/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/66e/e08/5fc66ee08ee7b547877260.gif) href=/article/tiles-editor-rework/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
<span class=by>Gilles Roudiere</span>
@@ -55,9 +57,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;21 August 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 4</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gdscript-progress-report-new-gdscript-now-merged/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/966/b6d/5f2966b6dca1a217164497.png) href=/article/gdscript-progress-report-new-gdscript-now-merged/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques</span>
<span class=date>&nbsp;-&nbsp; 4 August 2020</span></div><h3>GDScript progress report: New GDScript is now merged</h3><p class=excerpt>New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.</div></article></a><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 4 August 2020</span></div><h3>GDScript progress report: New GDScript is now merged</h3><p class=excerpt>New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/gsoc-2020-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/1bb/011/5f21bb0114081243850484.png) href=/article/gsoc-2020-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gsoc-2020-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/1bb/011/5f21bb0114081243850484.png) href=/article/gsoc-2020-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;29 July 2020</span></div><h3>GSoC 2020 - Progress report #1</h3><p class=excerpt>Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -56,9 +58,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp; 9 May 2020</span></div><h3>Godot 4.0 will get a new, modernized lightmapper</h3><p class=excerpt>In most game engines, a lightmap is baked for a whole scene and there is only one of it at the same time. In Godot, different scenes can have their own lightmaps and you can mix and match them however you like.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/400/0dd/5eb4000ddf0d8512778590.png) href=/article/dev-snapshot-godot-3-2-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 7 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 2</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.</div></article></a><a href=/article/gdscript-progress-report-writing-tokenizer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/018/a65/5eb018a659a8f843228718.png) href=/article/gdscript-progress-report-writing-tokenizer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques</span>
<span class=date>&nbsp;-&nbsp; 4 May 2020</span></div><h3>GDScript progress report: Writing a tokenizer</h3><p class=excerpt>GDScript is being rewritten. In this article we talk about the new tokenizer—the first step in the compilation process.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 7 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 2</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
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<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/ca9/b28/5eaca9b28e21f592433351.jpeg) href=/article/vulkan-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/gdscript-progress-report-writing-tokenizer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/018/a65/5eb018a659a8f843228718.png) href=/article/gdscript-progress-report-writing-tokenizer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques</span>
<span class=date>&nbsp;-&nbsp; 4 May 2020</span></div><h3>GDScript progress report: Writing a tokenizer</h3><p class=excerpt>GDScript is being rewritten. In this article we talk about the new tokenizer—the first step in the compilation process.</div></article></a><a href=/article/vulkan-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/ca9/b28/5eaca9b28e21f592433351.jpeg) href=/article/vulkan-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp; 1 May 2020</span></div><h3>Vulkan progress report #7</h3><p class=excerpt>It's been three months since a Vulkan progress report! I know you guys missed them, so I made sure to work extra hard to have something nice to make up. It feels great to be back to doing graphics programming after two months refactoring the core engine.</div></article></a><a href=/article/announcing-2020-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/435/3b5/5ea4353b508ad758750279.png) href=/article/announcing-2020-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
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<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;28 January 2020</span></div><h3>Vulkan progress report #6</h3><p class=excerpt>It's been a while since the previous progress report, as I went on Vacation in November (did not take a vacation in years..), and December I had a lot of other engine related tasks that piled up that I had to solve. Work on Vulkan branch resumed at the beginning of January and significant progress was made already.</div></article></a><a href=/article/release-candidate-3-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/eb9/c68/5e2eb9c689958125488202.jpg) href=/article/release-candidate-3-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;27 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 4</h3><p class=excerpt>Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.</div></article></a><a href=/article/schedule-godotcon-2020-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/e08/63a/5e2e0863aaadc002576427.png) href=/article/schedule-godotcon-2020-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;26 January 2020</span></div><h3>Schedule for GodotCon 2020 in Brussels</h3><p class=excerpt>GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
<span class=date>&nbsp;-&nbsp;27 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 4</h3><p class=excerpt>Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/aac/801/5e2aac801d8f5237584690.jpg) href=/article/release-candidate-godot-3-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/schedule-godotcon-2020-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/e08/63a/5e2e0863aaadc002576427.png) href=/article/schedule-godotcon-2020-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;26 January 2020</span></div><h3>Schedule for GodotCon 2020 in Brussels</h3><p class=excerpt>GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).</div></article></a><a href=/article/release-candidate-godot-3-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/aac/801/5e2aac801d8f5237584690.jpg) href=/article/release-candidate-godot-3-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 3</h3><p class=excerpt>Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)</div></article></a><a href=/article/release-candidate-godot-3-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/578/b23/5e2578b233ae6013693652.jpg) href=/article/release-candidate-godot-3-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp; 2 November 2019</span></div><h3>Vulkan progress report #5</h3><p class=excerpt>Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland.</div></article></a><a href=/article/dtls-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/87c/7eb/5db87c7eb83ec156927495.png) href=/article/dtls-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli</span>
<span class=date>&nbsp;-&nbsp;29 October 2019</span></div><h3>DTLS progress report #1</h3><p class=excerpt>A sneak peak at DTLS support in Godot 4.0 .</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
<span class=date>&nbsp;-&nbsp;29 October 2019</span></div><h3>DTLS progress report #1</h3><p class=excerpt>A sneak peak at DTLS support in Godot 4.0 .</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/236/c28/5da236c281af8007391866.jpeg) href=/article/vulkan-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a><a href=/article/vulkan-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/236/c28/5da236c281af8007391866.jpeg) href=/article/vulkan-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;12 October 2019</span></div><h3>Vulkan progress report #4</h3><p class=excerpt>Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/0d6/c19/5da0d6c198b34564377170.jpg) href=/article/dev-snapshot-godot-3-2-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Fabio Alessandrelli</span>
<span class=date>&nbsp;-&nbsp;19 June 2019</span></div><h3>WebRTC support, progress report #3</h3><p class=excerpt>WebRTC for the High Level Multiplayer API is here! Featuring a fully peer to peer mesh network. Documentation is now available for WebRTC classes, a tutorial and two new demos has been added.</div></article></a><a href=/article/godot-3-2-docs-sprint/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/4b8/f7d/5cf4b8f7daf66826927105.jpg) href=/article/godot-3-2-docs-sprint/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest</span>
<span class=date>&nbsp;-&nbsp; 7 June 2019</span></div><h3>Let's complete the docs: Godot 3.2 Docs Sprint</h3><p class=excerpt>We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine.</div></article></a><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 7 June 2019</span></div><h3>Let's complete the docs: Godot 3.2 Docs Sprint</h3><p class=excerpt>We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
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<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/major-update-for-visual-shader-in-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/c31/576/5cac315766846559086274.png) href=/article/major-update-for-visual-shader-in-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a><a href=/article/major-update-for-visual-shader-in-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/c31/576/5cac315766846559086274.png) href=/article/major-update-for-visual-shader-in-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
<span class=by>Yuri Roubinsky</span>
<span class=date>&nbsp;-&nbsp;22 May 2019</span></div><h3>Major update for Visual Shaders in Godot 3.2</h3><p class=excerpt>With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been prepared for Godot 3.2 to solve this problem.</div></article></a><a href=/article/godot-webrtc-report2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ce/3e2/cdb/5ce3e2cdb9f4f320495518.png) href=/article/godot-webrtc-report2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
<span class=by>Fabio Alessandrelli</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 5 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 11</h3><p class=excerpt>One (hopefully) last beta was needed to test the many last-minute bug fixes done over the last few day, which brought the 3.1 version very close to what we want the final version to be. But any heavy bugfix requires QA testing to ensure that it does not introduce regressions, so we're publishing a new 3.1 beta 11 build to have the community confirm if it's ready for the Release Candidate stage.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/a6b/251/5c7a6b251a5c0432026897.jpg) href=/article/dev-snapshot-godot-3-1-beta-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 2 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 10</h3><p class=excerpt>Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.</div></article></a><a href=/article/join-godot-meetup-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/9aa/e66/5c79aae6662fe155928325.png) href=/article/join-godot-meetup-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 1 March 2019</span></div><h3>Join the Godot Meetup at GDC 2019</h3><p class=excerpt>We're organizing a Godot Meetup at the GitHub HQ during GDC 2019, on Thursday, March 21 at 6:30 pm. Entrance is free and everyone is welcome to attend, but you do need to register beforehand on Eventbrite: https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 2 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 10</h3><p class=excerpt>Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
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<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-6-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-5.webp) href=/article/dev-snapshot-godot-3-6-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly</span>
<span class=date>&nbsp;-&nbsp;13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 1 May 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 6</h3><p class=excerpt>The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!</div></article></a><a href=/article/introducing-reverse-z/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-reverse-z.webp) href=/article/introducing-reverse-z/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John</span>
@@ -55,9 +57,7 @@
<span class=by>Godot Foundation</span>
<span class=date>&nbsp;-&nbsp;18 December 2023</span></div><h3>Prepare to hear a lot more from us!</h3><p class=excerpt>The Godot Foundation is onboarding a person in charge of Community & Communications, and there is a feedback form for you to fill out.</div></article></a><a href=/article/collaboration-with-google-forge-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-and-vulkan.webp) href=/article/collaboration-with-google-forge-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John</span>
<span class=date>&nbsp;-&nbsp;14 December 2023</span></div><h3>Announcing a collaboration with Google and The Forge</h3><p class=excerpt>We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.</div></article></a><a href=/article/maintenance-release-godot-4-2-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-1.webp) href=/article/maintenance-release-godot-4-2-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;12 December 2023</span></div><h3>Maintenance release: Godot 4.2.1</h3><p class=excerpt>This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
<span class=date>&nbsp;-&nbsp;14 December 2023</span></div><h3>Announcing a collaboration with Google and The Forge</h3><p class=excerpt>We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/join-godot-meetup-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/9aa/e66/5c79aae6662fe155928325.png) href=/article/join-godot-meetup-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 1 March 2019</span></div><h3>Join the Godot Meetup at GDC 2019</h3><p class=excerpt>We're organizing a Godot Meetup at the GitHub HQ during GDC 2019, on Thursday, March 21 at 6:30 pm. Entrance is free and everyone is welcome to attend, but you do need to register beforehand on Eventbrite: https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam</span>
<span class=date>&nbsp;-&nbsp;28 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 9</h3><p class=excerpt>The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.</div></article></a><a href=/article/godot-google-summer-code-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/67d/8c6/5c767d8c62621713488685.png) href=/article/godot-google-summer-code-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>Bastiaan Olij</span>
<span class=date>&nbsp;-&nbsp;21 November 2018</span></div><h3>Fixing tangents for accurate normal maps</h3><p class=excerpt>Correct tangents and bi-tangents are required for applying normal maps and newer effects such as the depth/parallax effect in the shader. Support for this has been spotty so we took the time out to fill in the gaps. These changes do have some consequences.</div></article></a><a href=/article/will-your-contribution-be-merged-heres-how-tell/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bf/33b/9b7/5bf33b9b794d9900123756.png) href=/article/will-your-contribution-be-merged-heres-how-tell/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;19 November 2018</span></div><h3>Will your contribution be merged? Here's how to tell</h3><p class=excerpt>The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.</div></article></a><a href=/article/meet-community-fosdem-and-godotcon-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/8f1/4da/5c18f14dac08d627984396.png) href=/article/meet-community-fosdem-and-godotcon-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 7 November 2018</span></div><h3>Meet the community at FOSDEM and GodotCon 2019</h3><p class=excerpt>2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
<span class=date>&nbsp;-&nbsp;19 November 2018</span></div><h3>Will your contribution be merged? Here's how to tell</h3><p class=excerpt>The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/open-arpg-and-jrpg-demos-gdquest/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/fea/026/5bdfea0267def116064677.png) href=/article/open-arpg-and-jrpg-demos-gdquest/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/meet-community-fosdem-and-godotcon-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/8f1/4da/5c18f14dac08d627984396.png) href=/article/meet-community-fosdem-and-godotcon-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 7 November 2018</span></div><h3>Meet the community at FOSDEM and GodotCon 2019</h3><p class=excerpt>2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).</div></article></a><a href=/article/open-arpg-and-jrpg-demos-gdquest/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/fea/026/5bdfea0267def116064677.png) href=/article/open-arpg-and-jrpg-demos-gdquest/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
<span class=by>Nathan GDQuest</span>
<span class=date>&nbsp;-&nbsp; 5 November 2018</span></div><h3>Open ARPG and JRPG demos on GDquest</h3><p class=excerpt>Join our Open Projects on GDquest! Moving forward, we want to code great game demos together, have fun, learn, and produce better educational resources for the entire community.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/cb6/df6/5bdcb6df6ba77895463474.jpg) href=/article/dev-snapshot-godot-3-1-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>George Marques</span>
<span class=date>&nbsp;-&nbsp;22 July 2018</span></div><h3>Optional typing in GDScript</h3><p class=excerpt>Exposing the new addition to GDScript: optional type hints and all the perks it brings.</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/073/2f9/5b50732f9b7ce697339594.jpg) href=/article/dev-snapshot-godot-2-1-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a><a href=/article/godot-31-will-get-many-improvements-kinematicbody/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/de9/702/5b4de97024c77681425121.gif) href=/article/godot-31-will-get-many-improvements-kinematicbody/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;17 July 2018</span></div><h3>Godot 3.1 will get many improvements to KinematicBody</h3><p class=excerpt>One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
<span class=date>&nbsp;-&nbsp;19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/visual-shader-editor-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/a6e/073/5b4a6e073cc9d628714213.png) href=/article/visual-shader-editor-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/godot-31-will-get-many-improvements-kinematicbody/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/de9/702/5b4de97024c77681425121.gif) href=/article/godot-31-will-get-many-improvements-kinematicbody/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;17 July 2018</span></div><h3>Godot 3.1 will get many improvements to KinematicBody</h3><p class=excerpt>One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.</div></article></a><a href=/article/visual-shader-editor-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/a6e/073/5b4a6e073cc9d628714213.png) href=/article/visual-shader-editor-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;14 July 2018</span></div><h3>Visual Shader Editor is back</h3><p class=excerpt>After some weeks of work, the new visual shader editor is ready for testing!</div></article></a><a href=/article/maintenance-release-godot-3-0-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/266/3cc/5b42663cc18a0730946172.png) href=/article/maintenance-release-godot-3-0-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam</span>
@@ -57,9 +59,7 @@ The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 Jun
<span class=date>&nbsp;-&nbsp; 7 May 2018</span></div><h3>GLES2 and GDNative, progress report #5</h3><p class=excerpt>The progress of last month was largely defined by stabilizing the 3D renderer with many smaller fixes, but work on the PRB side of things has begun and the GDNative system also saw some quality-of-life changes again, with improvements to the GDNativeLibrary resource as well as an API to provide safe type-casting in NativeScript.</div></article></a><a href=/article/godot-gets-2d-skeletal-deform/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/c8f/8c1/5aec8f8c19c0b515935183.gif) href=/article/godot-gets-2d-skeletal-deform/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp; 4 May 2018</span></div><h3>Godot gets 2D skeletal deform</h3><p class=excerpt>Currently, Godot is pretty comfortable for doing 2D cutout animation, with several games in development making use of this feature.
A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam</span>
<span class=date>&nbsp;-&nbsp; 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/godot-gets-csg-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/4d0/8c6/5ae4d08c674b5082905650.png) href=/article/godot-gets-csg-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam</span>
<span class=date>&nbsp;-&nbsp; 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a><a href=/article/godot-gets-csg-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/4d0/8c6/5ae4d08c674b5082905650.png) href=/article/godot-gets-csg-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;28 April 2018</span></div><h3>Godot gets CSG support</h3><p class=excerpt>After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot's amazing architecture to shine.</div></article></a><a href=/article/godot-google-summer-code-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/f38/7a8/5adf387a8d4f0692142419.png) href=/article/godot-google-summer-code-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
<span class=by>George Marques</span>
@@ -59,9 +61,7 @@ Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs
<span class=date>&nbsp;-&nbsp;24 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 3</h3><p class=excerpt>Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!</div></article></a><a href=/article/gles2-and-gdnative-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/7a3/a28/5a67a3a28fbaf611207753.png) href=/article/gles2-and-gdnative-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
<span class=by>karroffel</span>
<span class=date>&nbsp;-&nbsp;23 January 2018</span></div><h3>GLES2 and GDNative, progress report #1</h3><p class=excerpt>Thanks to our very supporting patrons I have the opportunity to work part-time on Godot! My work will be mostly about implementing an OpenGL ES 2.0 compatible rendering backend for Godot 3.1, as well as maintaining the GDNative system and bindings.
The first month I spent on getting started and familiar with the rendering in Godot.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/3ae/e17/5a63aee174d80543898745.png) href=/article/dev-snapshot-godot-3-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;20 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 2</h3><p class=excerpt>The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
The first month I spent on getting started and familiar with the rendering in Godot.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png) href=/article/dev-snapshot-godot-3-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/3ae/e17/5a63aee174d80543898745.png) href=/article/dev-snapshot-godot-3-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;20 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 2</h3><p class=excerpt>The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png) href=/article/dev-snapshot-godot-3-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 1</h3><p class=excerpt>Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.</div></article></a><a href=/article/godotcon-2018-venue-and-call-proposals/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/62a/afb/5a562aafb05c4537748115.png) href=/article/godotcon-2018-venue-and-call-proposals/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -58,9 +60,7 @@ We propose to have a special bug hunting day on Saturday, 9 December, to focus o
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;31 October 2017</span></div><h3>Dev snapshot: Godot 3.0 alpha 2</h3><p class=excerpt>One step closer to the release of Godot 3.0! With this alpha 2 development snapshot, Godot users will be able to preview the upcoming C# support and continue testing the advanced 3D features introduced in Godot 3.0. This snapshot is of course expected to be buggy and unstable, so please be aware that it does not reflect the final state of what Godot 3.0 will be like.</div></article></a><a href=/article/get-ready-github-gameoff-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/71e/c9b/59f71ec9b35b2590240155.png) href=/article/get-ready-github-gameoff-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;30 October 2017</span></div><h3>Get ready for the GitHub Game Off with Godot</h3><p class=excerpt>GitHub is hosting the 5th edition of its #GameOff jam focused on free and open source tools. As a leading libre 2D and 3D game engine, Godot is a perfect for that jam and it's a great opportunity to give it a try and fall in love with its intuitive yet powerful workflow!</div></article></a><a href=/article/introducing-csharp-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/b96/e71/59eb96e712765766078430.png) href=/article/introducing-csharp-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
<span class=by>Ignacio Roldán Etcheverry</span>
<span class=date>&nbsp;-&nbsp;21 October 2017</span></div><h3>Introducing C# in Godot</h3><p class=excerpt>The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
<span class=date>&nbsp;-&nbsp;30 October 2017</span></div><h3>Get ready for the GitHub Game Off with Godot</h3><p class=excerpt>GitHub is hosting the 5th edition of its #GameOff jam focused on free and open source tools. As a leading libre 2D and 3D game engine, Godot is a perfect for that jam and it's a great opportunity to give it a try and fall in love with its intuitive yet powerful workflow!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/as-oss-godot-is-more-than-a-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/119/c08/59e119c088aec337308530.png) href=/article/as-oss-godot-is-more-than-a-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/introducing-csharp-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/b96/e71/59eb96e712765766078430.png) href=/article/introducing-csharp-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
<span class=by>Ignacio Roldán Etcheverry</span>
<span class=date>&nbsp;-&nbsp;21 October 2017</span></div><h3>Introducing C# in Godot</h3><p class=excerpt>The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.</div></article></a><a href=/article/as-oss-godot-is-more-than-a-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/119/c08/59e119c088aec337308530.png) href=/article/as-oss-godot-is-more-than-a-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;13 October 2017</span></div><h3>As an Open Source project, Godot is more than a game engine</h3><p class=excerpt>Godot is a community developed game engine. The development process is becoming tighter and more efficient every day. As the amount of contributors keep growing exponentially, it's a big challenge for us to keep this process efficient and yet improve it.</div></article></a><a href=/article/godot-3-renderer-design-explained/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59c/821/f4a/59c821f4a5e6c895938383.jpg) href=/article/godot-3-renderer-design-explained/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
@@ -55,9 +57,7 @@
<span class=by>karroffel</span>
<span class=date>&nbsp;-&nbsp; 5 April 2017</span></div><h3>GDNative is here!</h3><p class=excerpt>A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will stay the same.</div></article></a><a href=/article/meet-nodes-godot-event-paris/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58d/a19/bd7/58da19bd70642796203728.png) href=/article/meet-nodes-godot-event-paris/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;28 March 2017</span></div><h3>Meet the Nodes - Godot event in Paris</h3><p class=excerpt>Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.</div></article></a><a href=/article/godot-30-new-progress-report-and-gdc/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58c/800/19e/58c80019eb670861253577.jpg) href=/article/godot-30-new-progress-report-and-gdc/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;12 March 2017</span></div><h3>Godot 3.0, new progress report and GDC</h3><p class=excerpt>February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
<span class=date>&nbsp;-&nbsp;28 March 2017</span></div><h3>Meet the Nodes - Godot event in Paris</h3><p class=excerpt>Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/only-two-buttons-dozens-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58a/556/305/58a556305f702210654594.png) href=/article/only-two-buttons-dozens-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/godot-30-new-progress-report-and-gdc/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58c/800/19e/58c80019eb670861253577.jpg) href=/article/godot-30-new-progress-report-and-gdc/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;12 March 2017</span></div><h3>Godot 3.0, new progress report and GDC</h3><p class=excerpt>February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.</div></article></a><a href=/article/only-two-buttons-dozens-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58a/556/305/58a556305f702210654594.png) href=/article/only-two-buttons-dozens-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;16 February 2017</span></div><h3>Only two buttons, but dozens of games!</h3><p class=excerpt>Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!</div></article></a><a href=/article/godot-30-new-internals-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/589/720/444/5897204442764550068699.png) href=/article/godot-30-new-internals-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
@@ -56,9 +58,7 @@ For Godot 3.0 (our new release being worked on) we are working hard to change th
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;24 July 2016</span></div><h3>Godot 2.1 RC1 is out!</h3><p class=excerpt>Our first Release Candidate for Godot 2.1 is here! If you don't find enough bugs, this will be our final candidate, so better get testing!</div></article></a><a href=/article/help-us-complete-godots-api-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/778/e37/578778e37372a436221460.png) href=/article/help-us-complete-godots-api-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 July 2016</span></div><h3>Help us complete Godot's API reference!</h3><p class=excerpt>The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!</div></article></a><a href=/article/godot-2-1-reaches-beta-ready-for-testing/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/568/145/5785681454bd4264168994.png) href=/article/godot-2-1-reaches-beta-ready-for-testing/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;12 July 2016</span></div><h3>Godot 2.1 reaches beta, ready for testing!</h3><p class=excerpt>After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
<span class=date>&nbsp;-&nbsp;14 July 2016</span></div><h3>Help us complete Godot's API reference!</h3><p class=excerpt>The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-2-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/177/7be/5781777bede24096930798.png) href=/article/maintenance-release-godot-2-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/godot-2-1-reaches-beta-ready-for-testing/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/568/145/5785681454bd4264168994.png) href=/article/godot-2-1-reaches-beta-ready-for-testing/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;12 July 2016</span></div><h3>Godot 2.1 reaches beta, ready for testing!</h3><p class=excerpt>After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!</div></article></a><a href=/article/maintenance-release-godot-2-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/177/7be/5781777bede24096930798.png) href=/article/maintenance-release-godot-2-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 9 July 2016</span></div><h3>Maintenance release: Godot 2.0.4.1</h3><p class=excerpt>Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!</div></article></a><a href=/article/showcase-your-godot-game-our-website/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/577/10f/154/57710f154bf65180806121.png) href=/article/showcase-your-godot-game-our-website/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;11 June 2015</span></div><h3>Godot at RMLL 2015, France</h3><p class=excerpt>Juan Linietsky, one of the main developers of Godot Engine will be giving a talk and a workshop about Godot Engine at RMLL2015.</div></article></a><a href=/article/first-steps-towards-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/d7f/bae/56cd7fbae6495309340594.jpg) href=/article/first-steps-towards-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp; 6 June 2015</span></div><h3>First steps towards 1.2</h3><p class=excerpt>As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.</div></article></a><a href=/article/godot-1-1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/b3c/56c317b3ce725271162621.png) href=/article/godot-1-1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;21 May 2015</span></div><h3>Godot 1.1 is out!</h3><p class=excerpt>After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 6 June 2015</span></div><h3>First steps towards 1.2</h3><p class=excerpt>As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
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<a class=active title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a></div><div class=posts><a href=/article/godot-1-1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/b3c/56c317b3ce725271162621.png) href=/article/godot-1-1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;21 May 2015</span></div><h3>Godot 1.1 is out!</h3><p class=excerpt>After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.</div></article></a><a href=/article/godot-1-1-rc3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/fd9/5c2b4efd9c609153795934.png) href=/article/godot-1-1-rc3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;17 May 2015</span></div><h3>Godot 1.1 RC3</h3><p class=excerpt>Many more issues were reported issues after RC2, so well be releasing one more candidate.</div></article></a><a href=/article/godot-1-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/efe/5c2b4eefec8e1414325294.png) href=/article/godot-1-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/introducing-new-forum/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-new-forum.webp) href=/article/introducing-new-forum/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-2-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-1.webp) href=/article/maintenance-release-godot-4-2-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;12 December 2023</span></div><h3>Maintenance release: Godot 4.2.1</h3><p class=excerpt>This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.</div></article></a><a href=/article/introducing-new-forum/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-new-forum.webp) href=/article/introducing-new-forum/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
<span class=by>Winston Yallow</span>
<span class=date>&nbsp;-&nbsp; 8 December 2023</span></div><h3>Introducing the new Godot Forum</h3><p class=excerpt>We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.</div></article></a><a href=/article/release-candidate-godot-4-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-1-rc-1.webp) href=/article/release-candidate-godot-4-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>Emi</span>
<span class=date>&nbsp;-&nbsp;12 September 2023</span></div><h3>Introducing the new Godot Development Fund</h3><p class=excerpt>We are excited to introduce a major improvement in terms of funding the development efforts of the Godot Engine.</div></article></a><a href=/article/godot-xr-update-sep-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-xr-update-sep-2023.webp) href=/article/godot-xr-update-sep-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
<span class=by>Bastiaan Olij</span>
<span class=date>&nbsp;-&nbsp;11 September 2023</span></div><h3>Godot XR update - September 2023</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/release-candidate-godot-3-5-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-5-3-rc-1.webp) href=/article/release-candidate-godot-3-5-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 8 September 2023</span></div><h3>Release candidate: Godot 3.5.3 RC 1</h3><p class=excerpt>A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
<span class=date>&nbsp;-&nbsp;11 September 2023</span></div><h3>Godot XR update - September 2023</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
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<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-4.webp) href=/article/dev-snapshot-godot-4-2-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-5-3-rc-1.webp) href=/article/release-candidate-godot-3-5-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 8 September 2023</span></div><h3>Release candidate: Godot 3.5.3 RC 1</h3><p class=excerpt>A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-4.webp) href=/article/dev-snapshot-godot-4-2-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 5 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 4</h3><p class=excerpt>Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.</div></article></a><a href=/article/godot-showcase-usagi-shima/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/usagi-shima.webp) href=/article/godot-showcase-usagi-shima/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
<span class=by>Emi</span>
@@ -55,9 +57,7 @@
<span class=by>George Marques</span>
<span class=date>&nbsp;-&nbsp;15 June 2023</span></div><h3>Godot at BIG Festival 2023</h3><p class=excerpt>Godot will have a booth and a talk at BIG Festival 2023, which takes place in São Paulo, Brazil from June 28th to July 2nd</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-2.webp) href=/article/dev-snapshot-godot-4-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
<span class=date>&nbsp;-&nbsp;14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
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<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 1 June 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 4</h3><p class=excerpt>This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-3.jpg) href=/article/dev-snapshot-godot-4-1-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
@@ -55,9 +57,7 @@
<span class=by>Emi</span>
<span class=date>&nbsp;-&nbsp; 7 March 2023</span></div><h3>Godot & Friends at GDC 2023</h3><p class=excerpt>We are going to be at the Game Developers Conference (GDC) 2023, which will take place in San Francisco from March 20th to March 24th.</div></article></a><a href=/article/godot-4-0-sets-sail/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-0-sets-sail.webp) href=/article/godot-4-0-sets-sail/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="2000+ Godot contributors" loading=lazy>
<span class=by>2000+ Godot contributors</span>
<span class=date>&nbsp;-&nbsp; 1 March 2023</span></div><h3>Godot 4.0 sets sail: All aboard for new horizons</h3><p class=excerpt>It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-6.jpg) href=/article/release-candidate-godot-4-0-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 1 March 2023</span></div><h3>Godot 4.0 sets sail: All aboard for new horizons</h3><p class=excerpt>It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
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<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-6.jpg) href=/article/release-candidate-godot-4-0-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
<span class=by>Raul Santos</span>
<span class=date>&nbsp;-&nbsp;25 February 2023</span></div><h3>What's new in C# for Godot 4.0</h3><p class=excerpt>All about changes and improvements that Godot 4.0 offers to C# developers.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-5.jpg) href=/article/release-candidate-godot-4-0-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 2</h3><p class=excerpt>Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-1.jpg) href=/article/release-candidate-godot-4-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=date>&nbsp;-&nbsp; 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp; 7 February 2023</span></div><h3>Godot Editor (Beta) arrives to the Play Store</h3><p class=excerpt>Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-17.jpg) href=/article/dev-snapshot-godot-4-0-beta-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Clay John</span>
<span class=date>&nbsp;-&nbsp;20 December 2022</span></div><h3>Status of the OpenGL 3 renderer</h3><p class=excerpt>Godot 4.0 will ship with an OpenGL-based renderer designed for older and low-end devices, but it won't be totally feature-complete at the time 4.0 is released.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/070/ed6/63a070ed63208559579129.jpg) href=/article/dev-snapshot-godot-4-0-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;19 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 9</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end devices.</div></article></a><a href=/article/release-candidate-godot-3-5-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/ae1/461/639ae14617279697513369.jpg) href=/article/release-candidate-godot-3-5-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;15 December 2022</span></div><h3>Release candidate: Godot 3.5.2 RC 1</h3><p class=excerpt>While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we're still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
<span class=date>&nbsp;-&nbsp;19 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 9</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end devices.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
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<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/34f/741/63934f741900a568331508.jpg) href=/article/dev-snapshot-godot-4-0-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/ae1/461/639ae14617279697513369.jpg) href=/article/release-candidate-godot-3-5-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;15 December 2022</span></div><h3>Release candidate: Godot 3.5.2 RC 1</h3><p class=excerpt>While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we're still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/34f/741/63934f741900a568331508.jpg) href=/article/dev-snapshot-godot-4-0-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 9 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 8</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! And on a Friday, because that's the best day for releasing software!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/8d9/a60/6388d9a60ac95864295672.jpg) href=/article/dev-snapshot-godot-4-0-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;23 August 2022</span></div><h3>Godot 4.0 will discontinue VisualScript</h3><p class=excerpt>Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine. If enough volunteer interest exists, it may be moved to an extension.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3cf/f69/62f3cff699de5885323719.png) href=/article/dev-snapshot-godot-4-0-alpha-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a><a href=/article/gsoc-2022-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3c8/fac/62f3c8fac0406080699461.png) href=/article/gsoc-2022-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;10 August 2022</span></div><h3>GSoC 2022 - Progress report #1</h3><p class=excerpt>This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
<span class=date>&nbsp;-&nbsp;11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
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<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/godot-3-5-cant-stop-wont-stop/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/d1b/71d/62ed1b71d02e7838559300.jpg) href=/article/godot-3-5-cant-stop-wont-stop/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/gsoc-2022-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3c8/fac/62f3c8fac0406080699461.png) href=/article/gsoc-2022-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;10 August 2022</span></div><h3>GSoC 2022 - Progress report #1</h3><p class=excerpt>This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.</div></article></a><a href=/article/godot-3-5-cant-stop-wont-stop/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/d1b/71d/62ed1b71d02e7838559300.jpg) href=/article/godot-3-5-cant-stop-wont-stop/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 5 August 2022</span></div><h3>Godot 3.5: Can't stop won't stop</h3><p class=excerpt>After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!</div></article></a><a href=/article/maintenance-release-godot-3-4-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/8ee/3bb/62e8ee3bbe08d090000998.jpg) href=/article/maintenance-release-godot-3-4-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Ilaria Cislaghi</span>
<span class=date>&nbsp;-&nbsp;16 May 2022</span></div><h3>Announcing GoGodotJam 3!</h3><p class=excerpt>Discover more about the upcoming event GoGodotJam!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/cb8/9e9/627cb89e91286901016326.jpg) href=/article/dev-snapshot-godot-4-0-alpha-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;12 May 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 8</h3><p class=excerpt>Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/14d/d2d/62714dd2dfeee087684095.jpg) href=/article/dev-snapshot-godot-3-5-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
<span class=date>&nbsp;-&nbsp;12 May 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 8</h3><p class=excerpt>Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
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<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-5-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/14d/d2d/62714dd2dfeee087684095.jpg) href=/article/dev-snapshot-godot-3-5-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;28 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 7</h3><p class=excerpt>This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.</div></article></a><a href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a6c/7d0/626a6c7d07e5f570805755.png) href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
<span class=by>Joan Fons</span>
@@ -19,7 +21,7 @@
<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp;13 April 2022</span></div><h3>Godot Showcase - Lumencraft developer talks about his experience</h3><p class=excerpt>We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/da1/f3c/624da1f3cff67769282589.jpg) href=/article/dev-snapshot-godot-4-0-alpha-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 6 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 6</h3><p class=excerpt>Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.</div></article></a><a href=/article/turn-android-app-quest-vr-app-3-steps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg) href=/article/turn-android-app-quest-vr-app-3-steps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=date>&nbsp;-&nbsp; 6 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 6</h3><p class=excerpt>Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.</div></article></a><a href=/article/turn-android-app-quest-vr-app-3-steps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg) href=/article/turn-android-app-quest-vr-app-3-steps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp;31 March 2022</span></div><h3>Turn an Android App into a Godot Quest VR App in 3 Steps</h3><p class=excerpt>Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/478/e18/624478e1847b4256833354.jpg) href=/article/dev-snapshot-godot-3-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -49,15 +51,13 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 9 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 2</h3><p class=excerpt>Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/bdd/52d/61fbdd52d4fee221804267.jpg) href=/article/release-candidate-godot-3-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 3 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 1</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=date>&nbsp;-&nbsp; 3 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 1</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp;26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 January 2022</span></div><h3>Major milestone ready for testing: Godot 4.0 alpha 1 is out!</h3><p class=excerpt>We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.</div></article></a><a href=/article/godot-showcase-ben-kurtin-fnf-vr/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/c59/4ad/61ec594adad2c161680389.png) href=/article/godot-showcase-ben-kurtin-fnf-vr/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
<span class=by>Hugo Locurcio</span>
<span class=date>&nbsp;-&nbsp;22 January 2022</span></div><h3>Godot Showcase - Friday Night Funkin' VR developer talks about his experience</h3><p class=excerpt>We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/04e/00d/61e04e00d599a636911489.jpg) href=/article/dev-snapshot-godot-3-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;13 January 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 1</h3><p class=excerpt>We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
<span class=date>&nbsp;-&nbsp;22 January 2022</span></div><h3>Godot Showcase - Friday Night Funkin' VR developer talks about his experience</h3><p class=excerpt>We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/godot-editor-horizon-store-early-access-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-editor-horizon-store-early-access-release.webp) href=/article/godot-editor-horizon-store-early-access-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp;20 September 2024</span></div><h3>Godot Editor on the Meta Horizon Store</h3><p class=excerpt>Introducing the Godot Editor for Meta Quest (Horizon OS) devices</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;10 September 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 2</h3><p class=excerpt>The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!</div></article></a><a href=/article/godot-3-6-finally-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-3-6-finally-released.webp) href=/article/godot-3-6-finally-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly</span>
@@ -54,9 +56,7 @@
<span class=by>Godot contributors</span>
<span class=date>&nbsp;-&nbsp;31 May 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 1</h3><p class=excerpt>Godot 4.3 is ready for broad testing as we finalize the release.</div></article></a><a href=/article/progress-report-web-export-in-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-web-export-in-4-3.webp) href=/article/progress-report-web-export-in-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
<span class=by>Adam Scott</span>
<span class=date>&nbsp;-&nbsp;15 May 2024</span></div><h3>Web Export in 4.3</h3><p class=excerpt>With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-5.webp) href=/article/dev-snapshot-godot-3-6-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
<span class=by>lawnjelly</span>
<span class=date>&nbsp;-&nbsp;13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
<span class=date>&nbsp;-&nbsp;15 May 2024</span></div><h3>Web Export in 4.3</h3><p class=excerpt>With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
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<a class=pagination-next href=https://godotengine.org/blog/news/3/>Next →</a></div><div class=posts><a href=/article/submissions-open-godot-2022-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/628/a23/98f/628a2398f3298531933405.png) href=/article/submissions-open-godot-2022-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
<span class=by>Juan Linietsky</span>
<span class=date>&nbsp;-&nbsp;23 May 2022</span></div><h3>Submissions open for Godot 2022 showreel!</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!</div></article></a><a href=/article/turn-android-app-quest-vr-app-3-steps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg) href=/article/turn-android-app-quest-vr-app-3-steps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=date>&nbsp;-&nbsp;23 May 2022</span></div><h3>Submissions open for Godot 2022 showreel!</h3><p class=excerpt>Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2022 showreel? Please send us a short video of it!</div></article></a><a href=/article/turn-android-app-quest-vr-app-3-steps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg) href=/article/turn-android-app-quest-vr-app-3-steps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp;31 March 2022</span></div><h3>Turn an Android App into a Godot Quest VR App in 3 Steps</h3><p class=excerpt>Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.</div></article></a><a href=/article/opening-github-discussions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/fcb/7e0/620fcb7e0742d599654701.png) href=/article/opening-github-discussions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>

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<a class=active title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/01a/2d7/5a201a2d7a27e423350304.jpg) href=/article/dev-snapshot-godot-3-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=active title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a3/c39/918/5a3c399188781933894734.jpg) href=/article/dev-snapshot-godot-3-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;21 December 2017</span></div><h3>Dev snapshot: Godot 3.0 beta 2</h3><p class=excerpt>After three weeks of testing of the 3.0 beta 1 snapshot, we're now ready for a new beta release fixing many of the reported issues and then some! It also includes a surprise lightmapper from Juan, and many usability enhancements provided by our numerous contributors. The final 3.0 release is now very close, so stay tuned for more news and the release candidate!</div></article></a><a href=/article/dev-snapshot-godot-3-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/01a/2d7/5a201a2d7a27e423350304.jpg) href=/article/dev-snapshot-godot-3-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;30 November 2017</span></div><h3>Dev snapshot: Godot 3.0 beta 1</h3><p class=excerpt>Godot 3.0's development official entered the beta stage last week, which coincides for us with what we name the feature freeze: from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. To get broader testing of the feature-frozen branch, we're releasing an official build, Godot 3.0 beta 1, just one month after the previous alpha 2.</div></article></a><a href=/article/dev-snapshot-godot-3-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59f/8c3/c91/59f8c3c91a87f065753289.png) href=/article/dev-snapshot-godot-3-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>

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<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-5.webp) href=/article/dev-snapshot-godot-4-2-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-6.webp) href=/article/dev-snapshot-godot-4-2-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;13 November 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 6</h3><p class=excerpt>We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-5.webp) href=/article/dev-snapshot-godot-4-2-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 7 November 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 5</h3><p class=excerpt>More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-4.webp) href=/article/dev-snapshot-godot-4-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 1 June 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 4</h3><p class=excerpt>This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-1-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-3.jpg) href=/article/dev-snapshot-godot-4-1-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 1 June 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 4</h3><p class=excerpt>This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-3.jpg) href=/article/dev-snapshot-godot-4-1-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp;25 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 3</h3><p class=excerpt>The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-2.jpg) href=/article/dev-snapshot-godot-3-6-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -41,7 +43,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 2</h3><p class=excerpt>Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-1.jpg) href=/article/release-candidate-godot-4-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp; 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=date>&nbsp;-&nbsp; 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp; 7 February 2023</span></div><h3>Godot Editor (Beta) arrives to the Play Store</h3><p class=excerpt>Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-17.jpg) href=/article/dev-snapshot-godot-4-0-beta-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;17 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 13</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This week major important changes come to animation, with an unfortunate but necessary feature rollback. We also deliver a new tool for cross-platform development.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/17e/368/63c17e3689796351687911.jpg) href=/article/dev-snapshot-godot-4-0-beta-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;13 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 12</h3><p class=excerpt>We released a massive 4.0 beta 11 on Tuesday, and users found a lot of regressions as we expected! Contributors fixed many of the new regressions quickly, and we merged another big batch of changes. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.</div></article></a><a href=/article/release-candidate-godot-3-5-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/053/77e/63c05377eaa1e774008524.jpg) href=/article/release-candidate-godot-3-5-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;12 January 2023</span></div><h3>Release candidate: Godot 3.5.2 RC 2</h3><p class=excerpt>While all contributors are on the deck working to finalize the Godot 4.0 release, some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. We're getting ready to release 3.5.2, now with a second Release Candidate available for testing.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
<span class=date>&nbsp;-&nbsp;13 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 12</h3><p class=excerpt>We released a massive 4.0 beta 11 on Tuesday, and users found a lot of regressions as we expected! Contributors fixed many of the new regressions quickly, and we merged another big batch of changes. As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
<a title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63b/d87/318/63bd873180f42194998123.jpg) href=/article/dev-snapshot-godot-4-0-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/053/77e/63c05377eaa1e774008524.jpg) href=/article/release-candidate-godot-3-5-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;12 January 2023</span></div><h3>Release candidate: Godot 3.5.2 RC 2</h3><p class=excerpt>While all contributors are on the deck working to finalize the Godot 4.0 release, some of us are still backporting important bugfixes to the current stable branch, Godot 3.5. We're getting ready to release 3.5.2, now with a second Release Candidate available for testing.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63b/d87/318/63bd873180f42194998123.jpg) href=/article/dev-snapshot-godot-4-0-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;10 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 11</h3><p class=excerpt>First snapshot of the year, Godot 4.0 beta 11! We took a bit longer to prepare this beta as there were a number of fairly big GDScript refactoring PRs (needed to fix many bugs), which we wanted to merge all at once. As such we expect that this beta 11 might introduce some new GDScript regressions, which we'll aim to fix for beta 12 next week.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63a/5cb/0f4/63a5cb0f48e88945485049.jpg) href=/article/dev-snapshot-godot-4-0-beta-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;19 July 2022</span></div><h3>Release candidate: Godot 3.4.5 RC 1</h3><p class=excerpt>While Godot 3.5 is nearing a stable release, we still want to provide relevant bug fixes to users of the current 3.4 stable branch who might not be ready to upgrade right away. It's been a long time since the release of Godot 3.4.4, and there are a few important fixes coming up in Godot 3.4.5.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/084/d0c/62d084d0cc864053656938.jpg) href=/article/dev-snapshot-godot-4-0-alpha-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 12</h3><p class=excerpt>Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 12! Noteworthy changes: GDScript variable grouping annotations, full support for Android scoped storage, Font resource refactoring, lots of GDScript 2.0 bugs squashed.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62c/7f0/daa/62c7f0daa5ea8727743351.jpg) href=/article/release-candidate-godot-3-5-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 8 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 6</h3><p class=excerpt>Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
<span class=date>&nbsp;-&nbsp;14 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 12</h3><p class=excerpt>Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 12! Noteworthy changes: GDScript variable grouping annotations, full support for Android scoped storage, Font resource refactoring, lots of GDScript 2.0 bugs squashed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
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<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
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<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/ef3/600/62bef360098e2733276874.jpg) href=/article/dev-snapshot-godot-4-0-alpha-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62c/7f0/daa/62c7f0daa5ea8727743351.jpg) href=/article/release-candidate-godot-3-5-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 8 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 6</h3><p class=excerpt>Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/ef3/600/62bef360098e2733276874.jpg) href=/article/dev-snapshot-godot-4-0-alpha-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 1 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 11</h3><p class=excerpt>Another alpha snapshot from the development branch, this time with 4.0 alpha 11! Noteworthy changes: exporting Node pointers as NodePaths, Movie Maker run mode, fixed release builds, AnimationTree advance expressions.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/9c8/732/62b9c87325b88411816934.jpg) href=/article/release-candidate-godot-3-5-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 9 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 2</h3><p class=excerpt>Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/bdd/52d/61fbdd52d4fee221804267.jpg) href=/article/release-candidate-godot-3-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 3 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 1</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 January 2022</span></div><h3>Major milestone ready for testing: Godot 4.0 alpha 1 is out!</h3><p class=excerpt>We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 3 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 1</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This first Release Candidate is your chance to help us validate it before tagging the release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/04e/00d/61e04e00d599a636911489.jpg) href=/article/dev-snapshot-godot-3-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/ebb/51b/61eebb51baa9f592108392.png) href=/article/dev-snapshot-godot-4-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 January 2022</span></div><h3>Major milestone ready for testing: Godot 4.0 alpha 1 is out!</h3><p class=excerpt>We are finally ready to release Godot 4.0 alpha 1 — a major milestone on the way to the stable release of Godot 4.0 and all future 4.x releases. As expected of any alpha software, it is still rough on the edges and not intended for use in production, but instead of early testers to find and report bugs, and provide us with feedback on the new features and how to improve them.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/04e/00d/61e04e00d599a636911489.jpg) href=/article/dev-snapshot-godot-3-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;13 January 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 1</h3><p class=excerpt>We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!</div></article></a><a href=/article/release-candidate-godot-3-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/9cc/311/61b9cc311bc89101425616.jpg) href=/article/release-candidate-godot-3-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;13 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 5</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/753/902/604753902a0ff871037563.jpg) href=/article/release-candidate-godot-3-2-4-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 9 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 4</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/508/dcd/603508dcd82d0743700919.jpg) href=/article/release-candidate-godot-3-2-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
<span class=date>&nbsp;-&nbsp; 9 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 4</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. That's why we're releasing a fourth Release Candidate now, focused mostly on fixing issues reported against the previous RC 3. We now also have both standard and Mono builds for macOS signed and notarized!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/6b9/52a/6026b952a0592398901696.jpg) href=/article/release-candidate-godot-3-2-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/508/dcd/603508dcd82d0743700919.jpg) href=/article/release-candidate-godot-3-2-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/6b9/52a/6026b952a0592398901696.jpg) href=/article/release-candidate-godot-3-2-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;12 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 2</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/2b1/5cc/6012b15cc7e62358528785.jpg) href=/article/release-candidate-godot-3-2-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -56,9 +58,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 7 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 2</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/c16/331/5e9c16331c02c557914246.png) href=/article/dev-snapshot-godot-3-2-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;19 April 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 1</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it's time to integrate some of the new features that didn't make it into the 3.2 merge window. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.</div></article></a><a href=/article/release-candidate-godot-3-2-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e6/0f2/0e8/5e60f20e83083668051672.jpg) href=/article/release-candidate-godot-3-2-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 5 March 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 2</h3><p class=excerpt>Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
<span class=date>&nbsp;-&nbsp;19 April 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 1</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it's time to integrate some of the new features that didn't make it into the 3.2 merge window. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
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<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/10f/1c7/5e510f1c7000c476919180.jpg) href=/article/release-candidate-godot-3-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e6/0f2/0e8/5e60f20e83083668051672.jpg) href=/article/release-candidate-godot-3-2-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 5 March 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 2</h3><p class=excerpt>Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.</div></article></a><a href=/article/release-candidate-godot-3-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/10f/1c7/5e510f1c7000c476919180.jpg) href=/article/release-candidate-godot-3-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;22 February 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 1</h3><p class=excerpt>Here's a first Release Candidate for the upcoming Godot 3.2.1 maintenance release, which fixes various issues reported against the recently released version 3.2. Please test it to ensure that everything works as expected before we push the stable release.</div></article></a><a href=/article/release-candidate-3-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/eb9/c68/5e2eb9c689958125488202.jpg) href=/article/release-candidate-3-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp; 2 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 10</h3><p class=excerpt>Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam</span>
<span class=date>&nbsp;-&nbsp;28 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 9</h3><p class=excerpt>The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/558/1f7/5c75581f7dadb646440050.jpg) href=/article/dev-snapshot-godot-3-1-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;26 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 8</h3><p class=excerpt>Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
<span class=date>&nbsp;-&nbsp;28 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 9</h3><p class=excerpt>The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
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<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/2a2/0bb/5c72a20bb6843627788761.jpg) href=/article/dev-snapshot-godot-3-1-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/558/1f7/5c75581f7dadb646440050.jpg) href=/article/dev-snapshot-godot-3-1-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;26 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 8</h3><p class=excerpt>Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/2a2/0bb/5c72a20bb6843627788761.jpg) href=/article/dev-snapshot-godot-3-1-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
<span class=by>HP van Braam</span>
<span class=date>&nbsp;-&nbsp;24 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 7</h3><p class=excerpt>As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. This is also the first Godot released to have code signed binaries on Windows!</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c6/ed2/f61/5c6ed2f617ed8871688013.jpg) href=/article/dev-snapshot-godot-3-1-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
@@ -55,9 +57,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;20 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 2</h3><p class=excerpt>The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png) href=/article/dev-snapshot-godot-3-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;14 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 1</h3><p class=excerpt>Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.</div></article></a><a href=/article/dev-snapshot-godot-3-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a3/c39/918/5a3c399188781933894734.jpg) href=/article/dev-snapshot-godot-3-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;21 December 2017</span></div><h3>Dev snapshot: Godot 3.0 beta 2</h3><p class=excerpt>After three weeks of testing of the 3.0 beta 1 snapshot, we're now ready for a new beta release fixing many of the reported issues and then some! It also includes a surprise lightmapper from Juan, and many usability enhancements provided by our numerous contributors. The final 3.0 release is now very close, so stay tuned for more news and the release candidate!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
<span class=date>&nbsp;-&nbsp;14 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 1</h3><p class=excerpt>Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
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<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/godot-editor-horizon-store-early-access-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-editor-horizon-store-early-access-release.webp) href=/article/godot-editor-horizon-store-early-access-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp;20 September 2024</span></div><h3>Godot Editor on the Meta Horizon Store</h3><p class=excerpt>Introducing the Godot Editor for Meta Quest (Horizon OS) devices</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;10 September 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 2</h3><p class=excerpt>The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-1.webp) href=/article/dev-snapshot-godot-4-4-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
<span class=by>Clay John</span>
@@ -54,9 +56,7 @@
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;24 November 2023</span></div><h3>Release candidate: Godot 4.2 RC 2</h3><p class=excerpt>The first release candidate brought another crop of regression reports, which we've now fixed!</div></article></a><a href=/article/release-candidate-godot-4-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-rc-1.webp) href=/article/release-candidate-godot-4-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
<span class=by>Yuri Sizov</span>
<span class=date>&nbsp;-&nbsp;17 November 2023</span></div><h3>Release candidate: Godot 4.2 RC 1</h3><p class=excerpt>With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-6.webp) href=/article/dev-snapshot-godot-4-2-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;13 November 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 6</h3><p class=excerpt>We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
<span class=date>&nbsp;-&nbsp;17 November 2023</span></div><h3>Release candidate: Godot 4.2 RC 1</h3><p class=excerpt>With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
<a title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
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<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;23 March 2022</span></div><h3>Maintenance release: Godot 3.4.4</h3><p class=excerpt>Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.</div></article></a><a href=/article/maintenance-release-godot-3-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e42/95a/621e4295a0f3f285158210.jpg) href=/article/maintenance-release-godot-3-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>
<span class=date>&nbsp;-&nbsp;25 February 2022</span></div><h3>Maintenance release: Godot 3.4.3</h3><p class=excerpt>In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.</div></article></a><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=date>&nbsp;-&nbsp;25 February 2022</span></div><h3>Maintenance release: Godot 3.4.3</h3><p class=excerpt>In parallel to our work on the upcoming feature releases Godot 3.5 and 4.0, we backport important fixes to the stable 3.4 branch for use in production. After several weeks of user testing, we're now ready to release Godot 3.4.3 as a maintenance update for all users.</div></article></a><a href=/article/godot-openxr-111-plugin-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/18c/b23/61f18cb23063a771877721.png) href=/article/godot-openxr-111-plugin-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
<span class=by>Fredia Huya-Kouadio</span>
<span class=date>&nbsp;-&nbsp;26 January 2022</span></div><h3>Godot OpenXR 1.1.1 Plugin Release</h3><p class=excerpt>Announcement for the release of the 1.1.1 Godot OpenXR plugin. The release includes several features including updated XR documentation, support for Meta Passthrough api and support for OpenXR hand tracking api.</div></article></a><a href=/article/maintenance-release-godot-3-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/308/fac/61c308facf562571710350.jpg) href=/article/maintenance-release-godot-3-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
<span class=by>Rémi Verschelde</span>

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