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Switch download links to GitHub to avoid the hug of death on TF
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@@ -91,7 +91,7 @@ layout: default
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{% if download.custom %}
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{{download.custom}}
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{% else %}
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https://downloads.tuxfamily.org/godotengine/{{stable_version.name}}/{% if download.mono %}mono/{% endif %}Godot_v{{stable_version.name}}-stable_{{ download.slug }}
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https://github.com/godotengine/godot/releases/download/{{stable_version.name}}/Godot_v{{stable_version.name}}-stable_{{ download.slug }}
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{% endif %}
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{% endcapture %}
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@@ -103,14 +103,14 @@ layout: default
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{% unless page.ignore_export %}
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<div class="download">
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<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version.name}}/Godot_v{{stable_version.name}}-stable_export_templates.tpz">
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<a href="https://github.com/godotengine/godot/releases/download/{{stable_version.name}}/Godot_v{{stable_version.name}}-stable_export_templates.tpz">
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Export templates (Standard)
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</a>
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<span class="download-details">Used to export your games to all supported platforms</span>
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</div>
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{% unless page.ignore_mono %}
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<div class="download">
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<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version.name}}/mono/Godot_v{{stable_version.name}}-stable_mono_export_templates.tpz">
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<a href="https://github.com/godotengine/godot/releases/download/{{stable_version.name}}/Godot_v{{stable_version.name}}-stable_mono_export_templates.tpz">
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Export templates (.NET)
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</a>
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<span class="download-details">Used to export your games to all supported platforms · C# support</span>
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@@ -215,21 +215,6 @@ layout: default
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</p>
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</div>
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<div class="other-download-card">
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<h3>AAR library for Android</h3>
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<p>Use it to develop Android plugins in Java or Kotlin using the Godot API.</p>
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<p>
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<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version.name}}/godot-lib.{{stable_version.name}}.stable.release.aar">
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AAR library (standard)
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</a>
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</p>
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<p>
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<a href="https://downloads.tuxfamily.org/godotengine/{{stable_version.name}}/mono/godot-lib.{{stable_version.name}}.stable.mono.release.aar">
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AAR library (.NET / C#)
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</a>
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</p>
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</div>
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<div class="other-download-card">
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<h3>Blender ESCN exporter</h3>
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<p>
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@@ -450,7 +450,7 @@ layout: default
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<h4>Create data-driven elements with custom resources</h4>
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<p>
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<strong>New in 4.0:</strong> Define scriptable objects called resources
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to describe charaters, entities, and data structures in your game. Use
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to describe characters, entities, and data structures in your game. Use
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your custom objects directly in the editor by assigning them to nodes.
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Resources come with high-level API to store and read them, and they support
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every Godot type, including other resources.
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