Correcting quotation mark errors in the IK article (#1226)

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Silc Lizard (Tokage) Renew
2025-12-16 19:10:33 +09:00
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parent f48343bb18
commit b53dd3860c

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@@ -108,7 +108,7 @@ The following are the improvements and additions made in Godot 4.6 to make the I
For example, there are cases where Twist is applied before IK calculation, or where the end bone is directed toward the IK target after IK calculation. For example, there are cases where Twist is applied before IK calculation, or where the end bone is directed toward the IK target after IK calculation.
In Godot 4.5, the `BoneConstraint3D` could only assign bones as reference objects, but in 4.6, it can now assign [Node3D] objects. In Godot 4.5, the `BoneConstraint3D` could only assign bones as reference objects, but in 4.6, it can now assign `Node3D` objects.
![Inspector of new BoneConstraint3D](/storage/blog/inverse-kinematics-returns-to-godot-4-6/inspector-new-bone-constraint-3d.webp) ![Inspector of new BoneConstraint3D](/storage/blog/inverse-kinematics-returns-to-godot-4-6/inspector-new-bone-constraint-3d.webp)