Correcting quotation mark errors in the IK article (#1226)

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Silc Lizard (Tokage) Renew
2025-12-16 19:10:33 +09:00
committed by GitHub
parent f48343bb18
commit b53dd3860c

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@@ -108,7 +108,7 @@ The following are the improvements and additions made in Godot 4.6 to make the I
For example, there are cases where Twist is applied before IK calculation, or where the end bone is directed toward the IK target after IK calculation.
In Godot 4.5, the `BoneConstraint3D` could only assign bones as reference objects, but in 4.6, it can now assign [Node3D] objects.
In Godot 4.5, the `BoneConstraint3D` could only assign bones as reference objects, but in 4.6, it can now assign `Node3D` objects.
![Inspector of new BoneConstraint3D](/storage/blog/inverse-kinematics-returns-to-godot-4-6/inspector-new-bone-constraint-3d.webp)