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Correcting quotation mark errors in the IK article (#1226)
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@@ -108,7 +108,7 @@ The following are the improvements and additions made in Godot 4.6 to make the I
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For example, there are cases where Twist is applied before IK calculation, or where the end bone is directed toward the IK target after IK calculation.
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In Godot 4.5, the `BoneConstraint3D` could only assign bones as reference objects, but in 4.6, it can now assign [Node3D] objects.
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In Godot 4.5, the `BoneConstraint3D` could only assign bones as reference objects, but in 4.6, it can now assign `Node3D` objects.
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