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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-01-10T16:53:09+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot C# packages move to .NET 8</title><link href="https://godotengine.org/article/godotsharp-packages-net8/"/><updated>2025-01-02T17:00:00+00:00</updated><id>https://godotengine.org/article/godotsharp-packages-net8/</id><summary>On moving to the latest .NET LTS release, and what it means for users.</summary><content type="html">&lt;p>A new version of .NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for 3 years, while STS releases are supported for 18 months.&lt;/p>
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-01-13T12:06:48+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot C# packages move to .NET 8</title><link href="https://godotengine.org/article/godotsharp-packages-net8/"/><updated>2025-01-02T17:00:00+00:00</updated><id>https://godotengine.org/article/godotsharp-packages-net8/</id><summary>On moving to the latest .NET LTS release, and what it means for users.</summary><content type="html">&lt;p>A new version of .NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for 3 years, while STS releases are supported for 18 months.&lt;/p>
&lt;p>With the release of Godot 4.0, we moved our C# packages from targeting Mono to .NET 6. This version of .NET was released on November 8, 2021 and ended support on November 12, 2024.&lt;/p>
&lt;p>With .NET 6 ending support, Godot C# packages in 4.4 will target the current LTS release, .NET 8. Thanks to &lt;a href="https://github.com/RedworkDE">RedworkDE&lt;/a> and &lt;a href="https://github.com/paulloz">Paul Joannon&lt;/a> for their great work in &lt;a href="https://github.com/godotengine/godot/pull/92131">GH-92131&lt;/a>.&lt;/p>
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