mirror of
https://github.com/godotengine/godot-website.git
synced 2025-12-31 09:48:43 +03:00
Update the Android priorities (#1195)
* Update the Android priorities * Update collections/_priorities/android-02-android-editor-improvements copy.md Co-authored-by: John Veness <john.veness.github@pelago.org.uk> --------- Co-authored-by: Emi <coppolaemilio@protonmail.com> Co-authored-by: John Veness <john.veness.github@pelago.org.uk>
This commit is contained in:
committed by
GitHub
parent
91584af198
commit
847b8ebc76
@@ -0,0 +1,12 @@
|
||||
---
|
||||
category: android
|
||||
rank: 0
|
||||
state: "active"
|
||||
anchor: "help-developers-bring-games-to-android"
|
||||
title: "Help developers bring games to Android"
|
||||
description: |
|
||||
From [the results of the 2025 community poll](https://docs.google.com/forms/d/e/1FAIpQLScKWGJoLEeNW1qrsDfZRfk7gHultapacH5ZhQmo9XRZADW1IQ/viewanalytics), Android is the fifth most targeted platform (34.4%) and is the third largest source of revenue.
|
||||
Yet Godot developers targeting Android suffer from lack of tools and plugins to allow them to properly integrate with the ecosystem and monetize their efforts.
|
||||
Starting with Godot 4.6, we will be working to close this gap.
|
||||
details:
|
||||
---
|
||||
@@ -1,17 +0,0 @@
|
||||
---
|
||||
category: android
|
||||
rank: 1
|
||||
state: "active"
|
||||
anchor: "add-support-for-external-textures-for-ar-core"
|
||||
title: "Add support for external textures for AR Core"
|
||||
description: |
|
||||
External textures are textures where their data comes from an external source. For AR, it means getting the camera feed (or anything that can be rendered) from the host operating system and displaying it over in Godot.
|
||||
details:
|
||||
- type: note
|
||||
content: |
|
||||
Link for the [AR Core plugin for Android](https://github.com/godotvr/godot_arcore).
|
||||
- type: prs
|
||||
content: |
|
||||
- [Add external texture support (GLES3) #96982](https://github.com/godotengine/godot/pull/96982)
|
||||
- [Add external texture support (Vulkan) #97163](https://github.com/godotengine/godot/pull/97163)
|
||||
---
|
||||
@@ -1,6 +1,6 @@
|
||||
---
|
||||
category: android
|
||||
rank: 0
|
||||
rank: 1
|
||||
state: "active"
|
||||
anchor: "improve-debugging-of-reports-from-google-play"
|
||||
title: "Improve debugging of reports from the Google Play console"
|
||||
@@ -0,0 +1,12 @@
|
||||
---
|
||||
category: android
|
||||
rank: 2
|
||||
state: "active"
|
||||
anchor: "android-editor-improvements"
|
||||
title: "Android editor improvements"
|
||||
description: |
|
||||
In our [What's New in Android & XR](/article/godotcon-2025-xr-android-recap/) article from June 2025, data was shared about the growing user-base of the Android editor, as well as the [pain points](https://www.youtube.com/watch?v=qoCWp_oP9Ng) encountered by its users.
|
||||
This priority will track the work to address the observed needs and to improve the stability and user experience of the editor.
|
||||
|
||||
details:
|
||||
---
|
||||
Reference in New Issue
Block a user