Mention issue with 4.3 beta 1 update checker

This commit is contained in:
Rémi Verschelde
2024-05-31 13:51:14 +02:00
parent 973c02b1dc
commit 747acdf3c1

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@@ -109,10 +109,12 @@ A number of highly requested theme and UX improvements have been merged for 4.3
#### Automatic checking for engine updates
We finally implemented a long-requested feature in the project manager to check for new Godot versions ([GH-75916](https://github.com/godotengine/godot/pull/75916)). This is convenient both when testing pre-release versions, to be notified when beta 1 or future releases are published, but also for new maintenance or feature releases in stable branches.
We finally implemented a long-requested feature in the project manager to check for new Godot versions ([GH-75916](https://github.com/godotengine/godot/pull/75916)). This is convenient both when testing pre-release versions, to be notified when the next dev or beta snapshots are published, but also for new maintenance or feature releases in stable branches.
Out of concern for users privacy, this feature is not enabled by default, but can be toggled easily by enabling the “Online” network mode in the project managers settings.
*Edit:* Turns out that the new update checker has a minor parsing bug, so don't mind if 4.3 beta 1 reports that there's a new "4.3-4.3" version... We'll get that fixed for the next beta :)
#### PackedByteArrays saved with Base64 encoding
One common annoyance with Godots text-based scene/resource format (tscn/tres) is that the serialization of PackedByteArray properties takes a lot of space, leading to inflated file sizes, and noisy diffs. To help with that, we changed the serialization of PackedByteArrays to use Base64 encoding, which is more compact, especially for bigger arrays ([GH-89186](https://github.com/godotengine/godot/pull/89186)).