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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-04T21:38:13+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 3</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/"/><updated>2025-11-04T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/</id><summary>Rocking a new look!</summary><content type="html"><p>Our third development snapshot of the 4.6 release cycle is upon us, and now the floodgates are well and truly open. The enhancements are bigger than ever, with several of them overhauling the look of the editor itself entirely! Big features necessitate big changes, which means the potential for big bugs and regressions; early reports and tests remain crucial to catch these issues as soon as possible.</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-04T21:53:57+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 3</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/"/><updated>2025-11-04T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/</id><summary>Rocking a new look!</summary><content type="html"><p>Our third development snapshot of the 4.6 release cycle is upon us, and now the floodgates are well and truly open. The enhancements are bigger than ever, with several of them overhauling the look of the editor itself entirely! Big features necessitate big changes, which means the potential for big bugs and regressions; early reports and tests remain crucial to catch these issues as soon as possible.</p>
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<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
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<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev3/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
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</thead>
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<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-old.jpg" alt="Metalic surface old" /></td>
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<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-new-half.jpg" alt="Metalic surface new (half)" /></td>
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<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-new-full.jpg" alt="Metalic surface new (full)" /></td>
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<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metallic-surface-old.jpg" alt="Metallic surface old" /></td>
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<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metallic-surface-new-half.jpg" alt="Metallic surface new (half)" /></td>
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<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metallic-surface-new-full.jpg" alt="Metallic surface new (full)" /></td>
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</tr>
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</tbody>
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</table>
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