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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-04T21:30:09+00:00</updated><id>https://godotengine.org/</id><entry><title>Maintenance release: Godot 3.6.2</title><link href="https://godotengine.org/article/maintenance-release-godot-3-6-2/"/><updated>2025-10-23T11:00:00+00:00</updated><id>https://godotengine.org/article/maintenance-release-godot-3-6-2/</id><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><content type="html"><p><strong>Edit 2025-10-25 @ 21:30 UTC:</strong> The original release had a regression affecting the Windows binaries (at least the editor) which lead to crashes (<a href="https://github.com/godotengine/godot/issues/111979">GH-111979</a>, <a href="https://github.com/godotengine/godot/issues/112021">GH-112021</a>). This was caused by the update to MinGW-GCC 14.2.1 for official build containers. We’ve temporarily reverted that change and rebuilt the Windows binaries today. If you downloaded this release for Windows or the export templates before 2025-10-25 21:30 UTC, please redownload it as the binaries have been replaced.</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-04T21:38:13+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 3</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/"/><updated>2025-11-04T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/</id><summary>Rocking a new look!</summary><content type="html"><p>Our third development snapshot of the 4.6 release cycle is upon us, and now the floodgates are well and truly open. The enhancements are bigger than ever, with several of them overhauling the look of the editor itself entirely! Big features necessitate big changes, which means the potential for big bugs and regressions; early reports and tests remain crucial to catch these issues as soon as possible.</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev3/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/?curator_clanid=41324400"><strong>My Card Is Better Than Your Card!</strong></a>, <em>a roguelike deckbuilder where you stick stickers to become the coolest kid on the playground. You can get the game or try the demo on <a href="https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/?curator_clanid=41324400">Steam</a>, and follow the developers on <a href="https://www.youtube.com/@UtuStudios">YouTube</a> or <a href="https://bsky.app/profile/mycard.utustudios.com">Bluesky</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<h3 id="new-editor-theme">New editor theme</h3>
|
||||
<p>Longtime users of the Godot Editor are likely familiar with one of its most popular custom themes: the <a href="https://github.com/passivestar/godot-minimal-theme">Godot Minimal Theme</a>. Created by <a href="https://github.com/passivestar">passivestar</a>, and showcased in the <a href="/article/dev-snapshot-godot-4-6-dev-1/">first dev snapshot</a>, this skin has become a favorite for many users thanks to a focus on its namesake: minimalism. One of the most frequent suggestions from the community has been an official integration of this theme in some capacity, to make the barrier of entry that much shorter. We’ll do you one better: it’s now the default theme for the editor!</p>
|
||||
<p><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/new-editor-theme.jpg" alt="New editor theme" /></p>
|
||||
<p><a href="https://github.com/YeldhamDev">Michael Alexsander</a> was tasked with helming the official implementation of this theme (<a href="https://github.com/godotengine/godot/pull/111118">GH-111118</a>), receiving help from passivestar directly to ensure a smooth and streamlined transition. Through his efforts, as well as several accompanying theme-related PRs from many other contributors such as <a href="https://github.com/DeeJayLSP">Douglas Leão</a>, we’re excited to (re)-introduce the newly dubbed “Modern Theme”!</p>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>We still love our original theme, henceforth known as the “Classic Theme,” and will continue to support it in tandem. It can be accessed through the <code class="language-plaintext highlighter-rouge">interface/theme/style</code> and <code class="language-plaintext highlighter-rouge">interface/theme/preset</code> settings.</p>
|
||||
</div>
|
||||
<p>It may surprise some that we chose to set the default color to a dark grey instead of the classic blue that makes our editor stand out at first glance. It is primarily due to the fact that it caused some issues with the perceived white balance. Removing hue from the equation resolves most of these problems.</p>
|
||||
<p>While originally implemented as a 1-to-1 port of the Minimal Theme, we’ve already been making adjustments to better suit the design philosophies of the Godot Foundation itself. Namely: prioritizing accessibility options and retaining readability. As such, this implementation should <strong>not</strong> be taken as a final representation of this theme; the team fully welcomes and encourages early feedback in order to flush out any lingering blind spots. Nonetheless, we’re excited with the amount of progress made already, and hope you enjoy this new theme firsthand!</p>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>The project showcased in the new theme exhibit is <a href="https://codeberg.org/Librerama/librerama">Librerama</a>, by Michael Alexsander.</p>
|
||||
</div>
|
||||
<h3 id="condense-inspector-layout-for-arrays">Condense inspector layout for arrays</h3>
|
||||
<p>In a similar vein to the previous point, we’ve applied a similar minimal-style overhaul to the array inspector. This change is inherent to the inspector itself, so the benefits will be shown regardless of which theme is chosen. <a href="https://github.com/dugramen">Koliur Rahman</a> has brought us this revamped implementation, trimming away wasted space by consolidating information and logic to their essential elements (<a href="https://github.com/godotengine/godot/pull/103257">GH-103257</a>).</p>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/array-old.jpg" alt="Array old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/array-new.jpg" alt="Array new" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h3 id="rendering-overhaul-screen-space-reflections">Rendering: Overhaul screen space reflections</h3>
|
||||
<p>The editor has gotten a lot of love in this blog post, so let’s shake things up with some rendering news! <a href="https://github.com/blueskythlikesclouds">Skyth</a> has been hard at work overhauling our current screen space reflection logic, and their efforts in <a href="https://github.com/godotengine/godot/pull/111210">GH-111210</a> have resulted in better performance <strong>and</strong> higher quality! The PR is readily available for those seeking a more technical deep-dive on the “how”, but we’re here to showcase the end results; they should speak for themselves:</p>
|
||||
<h4 id="64-max-steps">64 Max Steps</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New (half)</th>
|
||||
<th>New (full)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/64-max-steps-old.jpg" alt="64 max steps old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/64-max-steps-new-half.jpg" alt="64 max steps new (half)" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/64-max-steps-new-full.jpg" alt="64 max steps new (full)" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h4 id="256-max-steps">256 Max Steps</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New (half)</th>
|
||||
<th>New (full)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/256-max-steps-old.jpg" alt="256 max steps old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/256-max-steps-new-half.jpg" alt="256 max steps new (half)" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/256-max-steps-new-full.jpg" alt="256 max steps new (full)" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h4 id="roughness">Roughness</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/roughness-old.jpg" alt="Roughness old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/roughness-new.jpg" alt="Roughness new" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h4 id="metallic-surface">Metallic Surface</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New (half)</th>
|
||||
<th>New (full)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-old.jpg" alt="Metalic surface old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-new-half.jpg" alt="Metalic surface new (half)" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-new-full.jpg" alt="Metalic surface new (full)" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<p>There are too many exciting changes to list them all here, but here’s a curated selection:</p>
|
||||
<ul>
|
||||
<li>Animation: Remove default skeleton path in <code class="language-plaintext highlighter-rouge">MeshInstance3D</code> (<a href="https://github.com/godotengine/godot/pull/112267">GH-112267</a>).*</li>
|
||||
<li>Editor: Add Create Resource Hotkey (<a href="https://github.com/godotengine/godot/pull/110641">GH-110641</a>).</li>
|
||||
<li>Editor: Add splitter to “Create New Node” dialog (<a href="https://github.com/godotengine/godot/pull/111017">GH-111017</a>).</li>
|
||||
<li>Editor: Android Editor: Add game speed control options in game menu bar (<a href="https://github.com/godotengine/godot/pull/111296">GH-111296</a>).</li>
|
||||
<li>Editor: FindInFiles: Allow replacing individual results (<a href="https://github.com/godotengine/godot/pull/109727">GH-109727</a>).</li>
|
||||
<li>Editor: Speed up deletion via the Scene Tree Dock in large trees (<a href="https://github.com/godotengine/godot/pull/109511">GH-109511</a>).</li>
|
||||
<li>Editor: Use Inter as the default editor font, features enabled (<a href="https://github.com/godotengine/godot/pull/111140">GH-111140</a>).</li>
|
||||
<li>Export: Android: Add export option to use <a href="https://github.com/Genymobile/scrcpy">scrcpy</a> to run project from editor (<a href="https://github.com/godotengine/godot/pull/108737">GH-108737</a>).</li>
|
||||
<li>Export: Fix custom icon in Android export (<a href="https://github.com/godotengine/godot/pull/111688">GH-111688</a>).</li>
|
||||
<li>Import: Betsy: Convert RGB to RGBA on the GPU for faster compression (<a href="https://github.com/godotengine/godot/pull/110060">GH-110060</a>).</li>
|
||||
<li>Navigation: Make <code class="language-plaintext highlighter-rouge">NavigationServer</code> backend engine selectable (<a href="https://github.com/godotengine/godot/pull/106290">GH-106290</a>).</li>
|
||||
<li>Rendering: Add Persistent Buffers utilizing UMA (<a href="https://github.com/godotengine/godot/pull/111183">GH-111183</a>).</li>
|
||||
<li>Rendering: Implement a very simple SSAO in GLES3 (<a href="https://github.com/godotengine/godot/pull/109447">GH-109447</a>).</li>
|
||||
<li>Rendering: Overhaul and optimize Glow in the mobile renderer (<a href="https://github.com/godotengine/godot/pull/110077">GH-110077</a>).</li>
|
||||
<li>Rendering: Use half float precision buffer for 3D when HDR2D is enabled (<a href="https://github.com/godotengine/godot/pull/109971">GH-109971</a>).</li>
|
||||
<li>Tests: Add Android instrumented tests to the <code class="language-plaintext highlighter-rouge">app</code> module (<a href="https://github.com/godotengine/godot/pull/110829">GH-110829</a>).</li>
|
||||
</ul>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>*If relying on the default <code class="language-plaintext highlighter-rouge">skeleton_path</code> in some scenes, users should manually re-specify the parent node as the <code class="language-plaintext highlighter-rouge">NodePath</code>, or they can enable the <code class="language-plaintext highlighter-rouge">animation/compatibility/default_parent_skeleton_in_mesh_instance_3d</code> project setting to restore the pre-4.6 behavior.</p>
|
||||
</div>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>101 contributors</strong> submitted <strong>239 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6-dev3"><strong>interactive changelog</strong></a> for the complete list of changes since <a href="/article/dev-snapshot-godot-4-6-dev-2/">4.6-dev2</a>. You can also review <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6">all changes included in 4.6</a> compared to the previous <a href="/releases/4.5/">4.5 feature release</a>.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/9d84f3d135d4a53ee8c42f32d4df7cc66b2e3684"><code class="language-plaintext highlighter-rouge">9d84f3d13</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.6-dev3">
|
||||
Download Godot 4.6 dev3
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.6-dev3">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>There are currently no known issues introduced by this release.</p>
|
||||
<p>With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry><entry><title>Maintenance release: Godot 3.6.2</title><link href="https://godotengine.org/article/maintenance-release-godot-3-6-2/"/><updated>2025-10-23T11:00:00+00:00</updated><id>https://godotengine.org/article/maintenance-release-godot-3-6-2/</id><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><content type="html"><p><strong>Edit 2025-10-25 @ 21:30 UTC:</strong> The original release had a regression affecting the Windows binaries (at least the editor) which lead to crashes (<a href="https://github.com/godotengine/godot/issues/111979">GH-111979</a>, <a href="https://github.com/godotengine/godot/issues/112021">GH-112021</a>). This was caused by the update to MinGW-GCC 14.2.1 for official build containers. We’ve temporarily reverted that change and rebuilt the Windows binaries today. If you downloaded this release for Windows or the export templates before 2025-10-25 21:30 UTC, please redownload it as the binaries have been replaced.</p>
|
||||
<hr />
|
||||
<p>Although we fixed many of the major 3.6 bugs in <a href="/article/godot-3-6-finally-released">Godot 3.6.1</a> in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</p>
|
||||
<p><a href="https://support.google.com/googleplay/android-developer/answer/11926878?hl=en">Google announced</a> that from August 31, 2025 (with possible extension to November 1, 2025), apps and updates submitted to the Play Store must target Android 15 (API level 35) and support 16 KiB page size. As a result we have updated Godot Android APIs and made compatibility changes to ensure users can update their Godot 3 games on Play Store with 3.6.2.</p>
|
||||
@@ -4159,10 +4517,4 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry><entry><title>Godot Community Poll 2025</title><link href="https://godotengine.org/article/godot-community-poll-2025/"/><updated>2025-06-30T14:00:00+00:00</updated><id>https://godotengine.org/article/godot-community-poll-2025/</id><summary>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</summary><content type="html"><p><strong>Update:</strong> This poll is now over. <a href="https://docs.google.com/forms/d/e/1FAIpQLScKWGJoLEeNW1qrsDfZRfk7gHultapacH5ZhQmo9XRZADW1IQ/viewanalytics">You can view the results here.</a></p>
|
||||
<hr />
|
||||
<p>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you. To achieve that, we have a short set of questions and hope you will take a few minutes to fill them out. The results will also help us guide our current and future items in the <a href="https://godotengine.org/priorities/">priority list</a>.</p>
|
||||
<p>The poll is anonymous, and we will share the results publicly once submissions are closed. It will remain open for a week and should take only 5-10 minutes to complete.</p>
|
||||
<p>👉 <a href="https://forms.gle/FmCSVdQBDiuVLeJ99">Click here to complete the 2025 community poll!</a></p>
|
||||
<p>If you are interested in results from previous years, you can find them at the following links:
|
||||
<a href="https://docs.google.com/forms/d/1eicOppRQG2RFZ8CjIGFf5Kha5yklO854fV8-YFtlWxk/viewanalytics">2024</a>, <a href="https://docs.google.com/forms/d/e/1FAIpQLSeXRE1nF64PUilO6fA7Pevh2lWukJtpdBvc2_A3fGfuciy-gQ/viewanalytics">2023</a>, <a href="https://docs.google.com/forms/d/e/1FAIpQLSe-OIpxXqou9cDnPXEAjxzpICbf8_YZB3jUizdECXRydtB8cA/viewanalytics">2022</a>, <a href="https://docs.google.com/forms/d/e/1FAIpQLSfOj9m71X98_z7-UC4iiM6Uxd2HhITRzmF-M2Yx-d7Yq5KNUg/viewanalytics">2021</a>, and <a href="https://docs.google.com/forms/d/e/1FAIpQLSePCblF1p-Sv3AJYWQ8reRhx8c-1WOX9ZI0P-NJ-5TGw79bqA/viewanalytics">2020</a>.</p></content><author><name>Emi</name></author><category term="News"/></entry></feed>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry></feed>
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/637/e52/f4e/637e52f4ea8c3720079853.jpg) href=/article/dev-snapshot-godot-4-0-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/release-management-4-0-and-beyond/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/55e/dad/63855edad2371754303509.png) href=/article/release-management-4-0-and-beyond/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 November 2022</span></div><h3>Release Management: 4.0 and beyond</h3><p class=excerpt>We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/637/e52/f4e/637e52f4ea8c3720079853.jpg) href=/article/dev-snapshot-godot-4-0-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 November 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 6</h3><p class=excerpt>After biweekly Godot 4.0 beta snapshots, we've decided to accelerate the cadence to release a new snapshot every week, to get even faster feedback on our bugfixes and potential regressions. Beta 6 fixes infamous issues around cyclic dependencies in GDScript, as well as other nice goodies!</div></article></a><a href=/article/godot-at-gdc-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/637/7ba/bc4/6377babc4a7b4211213425.png) href=/article/godot-at-gdc-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 21 November 2022</span></div><h3>See you in San Francisco!</h3><p class=excerpt>We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (March 20-24).</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/637/517/5b5/6375175b5be6f234103652.jpg) href=/article/dev-snapshot-godot-4-0-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 November 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 5</h3><p class=excerpt>Another beta release on the way to Godot 4.0, with a lot of interesting changes! Undo/redo history dock, many GDScript bugs fixed with inner classes, SVG support in OpenType fonts, a lot of rendering fixes and new OpenGL3 features, and a first very early usable version of the Web editor!</div></article></a><a href=/article/movie-maker-mode-arrives-in-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/636/942/fed/636942feda67c584924051.png) href=/article/movie-maker-mode-arrives-in-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a><a href=/article/gsoc-2022-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3c8/fac/62f3c8fac0406080699461.png) href=/article/gsoc-2022-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 August 2022</span></div><h3>GSoC 2022 - Progress report #1</h3><p class=excerpt>This year we have 3 students working on exciting projects as part of the Google Summer of Code. In this progress report they present their work on refactoring the ColorPicker and its UX, making code editors detachable from the main editor window, and improving the GPU lightmapper.</div></article></a><a href=/article/godot-3-5-cant-stop-wont-stop/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/d1b/71d/62ed1b71d02e7838559300.jpg) href=/article/godot-3-5-cant-stop-wont-stop/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 August 2022</span></div><h3>Godot 3.5: Can't stop won't stop</h3><p class=excerpt>After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! This includes a new Navigation system, 3D physics interpolation, Label3D and TextMesh, an Android editor port, asynchronous shader compilation, and more!</div></article></a><a href=/article/maintenance-release-godot-3-4-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/8ee/3bb/62e8ee3bbe08d090000998.jpg) href=/article/maintenance-release-godot-3-4-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 August 2022</span></div><h3>Maintenance release: Godot 3.4.5</h3><p class=excerpt>Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/2d8/d50/62e2d8d50baa2930461492.png) href=/article/dev-snapshot-godot-4-0-alpha-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 13</h3><p class=excerpt>We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But until then we'll keep having alpha releases to test new features and fixes, so here goes 4.0 alpha 13!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 August 2022</span></div><h3>Maintenance release: Godot 3.4.5</h3><p class=excerpt>Maintenance release to provide a handful of bug fixes to users of the current 3.4 stable branch. Notable changes: Android target API 31, thirdparty library updates, ignore unexpected S3TC support on Android for GLES3.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
|
||||
<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/godot-4-0-development-enters-feature-freeze/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/270/9fc/62e2709fc2b4a078799068.png) href=/article/godot-4-0-development-enters-feature-freeze/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/2d8/d50/62e2d8d50baa2930461492.png) href=/article/dev-snapshot-godot-4-0-alpha-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 13</h3><p class=excerpt>We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But until then we'll keep having alpha releases to test new features and fixes, so here goes 4.0 alpha 13!</div></article></a><a href=/article/godot-4-0-development-enters-feature-freeze/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/270/9fc/62e2709fc2b4a078799068.png) href=/article/godot-4-0-development-enters-feature-freeze/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 28 July 2022</span></div><h3>Godot 4.0 development enters feature freeze ahead of the first beta</h3><p class=excerpt>We're determined to deliver a stable release of Godot 4.0 as soon as possible. To achieve this, we are going to enter the feature freeze phase (beta) for Godot 4.0, to shift our focus towards stabilizing the existing functionality and fixing bugs.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/27e/c1a/62e27ec1a7b70942257259.jpg) href=/article/release-candidate-godot-3-5-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 8</h3><p class=excerpt>The 3.5-stable release is just around the corner! We fixed a few more regressions for Android scoped storage and UWP accumulated input, so another Release Candidate is needed to validate those finishing touches.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/a9c/ae7/62da9cae740e1718795386.jpg) href=/article/release-candidate-godot-3-5-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 22 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 7</h3><p class=excerpt>Yet another Release Candidate for the upcoming 3.5 release, to validate a handful of regression fixes, notably for mobile devices (iOS input, Android I/O, Android S3TC compression support).</div></article></a><a href=/article/release-candidate-godot-3-4-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/72a/b98/62d72ab98966b435331205.jpg) href=/article/release-candidate-godot-3-4-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 12 May 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 8</h3><p class=excerpt>Another fortnight, another alpha snapshot of the development branch, this time with 4.0 alpha 8! It includes notably Text-to-Speech support on all platforms, and a refactoring of the module/extension initialization levels to allow more flexibility for third-party code.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/627/14d/d2d/62714dd2dfeee087684095.jpg) href=/article/dev-snapshot-godot-3-5-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 3 May 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 5</h3><p class=excerpt>We're getting closer to the Godot 3.5 stable release with a fifth beta snapshot! This beta adds what should be the last batch of new features (together with *a lot* of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a9a/840/626a9a840b793757439120.jpg) href=/article/dev-snapshot-godot-4-0-alpha-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 7</h3><p class=excerpt>This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.</div></article></a><a href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/626/a6c/7d0/626a6c7d07e5f570805755.png) href=/article/godot-sprint-and-user-meeting-barcelona-june-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
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<span class=by>Joan Fons </span><span class=date> - 28 April 2022</span></div><h3>Godot Sprint and User Meeting Barcelona June 2022</h3><p class=excerpt>After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/9ea/bf7/6259eabf7e2bb855765148.jpg) href=/article/dev-snapshot-godot-3-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 April 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 4</h3><p class=excerpt>Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
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<span class=by>Joan Fons </span><span class=date> - 28 April 2022</span></div><h3>Godot Sprint and User Meeting Barcelona June 2022</h3><p class=excerpt>After a couple of years of online-only events, we are bringing back some in-person Godot events. More precisely, today we are announcing two events taking place at Barcelona: a Godot Sprint for contributors (June 2nd & 3rd) and a Godot User Meeting (June 4th). Both events will be free of charge.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/godot-showcase-2dynamic-games-lumencraft/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/6ff/331/6256ff331f974859299358.jpg) href=/article/godot-showcase-2dynamic-games-lumencraft/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/9ea/bf7/6259eabf7e2bb855765148.jpg) href=/article/dev-snapshot-godot-3-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 April 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 4</h3><p class=excerpt>Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.</div></article></a><a href=/article/godot-showcase-2dynamic-games-lumencraft/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/6ff/331/6256ff331f974859299358.jpg) href=/article/godot-showcase-2dynamic-games-lumencraft/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 13 April 2022</span></div><h3>Godot Showcase - Lumencraft developer talks about his experience</h3><p class=excerpt>We interviewed Leszek Nowak from 2Dynamic Games about their game Lumencraft, which is made with Godot.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/da1/f3c/624da1f3cff67769282589.jpg) href=/article/dev-snapshot-godot-4-0-alpha-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 6</h3><p class=excerpt>Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.</div></article></a><a href=/article/turn-android-app-quest-vr-app-3-steps/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/5ba/665/6245ba665ff5d449805122.jpg) href=/article/turn-android-app-quest-vr-app-3-steps/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 31 March 2022</span></div><h3>Turn an Android App into a Godot Quest VR App in 3 Steps</h3><p class=excerpt>Thanks to the XRApp framework, it is now easier to deploy Godot projects to mixed reality platforms on Android.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/478/e18/624478e1847b4256833354.jpg) href=/article/dev-snapshot-godot-3-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 22 January 2022</span></div><h3>Godot Showcase - Friday Night Funkin' VR developer talks about his experience</h3><p class=excerpt>We interviewed Ben Kurtin about his VR recreation of the hit rhythm game Friday Night Funkin', which is made with Godot!</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61e/04e/00d/61e04e00d599a636911489.jpg) href=/article/dev-snapshot-godot-3-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 January 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 1</h3><p class=excerpt>We're getting ready for Godot 3.5, with some of the major highlights already merged and ready to test: asynchronous shader compilation and caching, new NavigationServer with obstacle avoidance, improved in-editor VCS integration, and more!</div></article></a><a href=/article/godot-showcase-justin-arnold-rpg-in-a-box/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61d/f21/37d/61df2137db710511123151.png) href=/article/godot-showcase-justin-arnold-rpg-in-a-box/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 12 January 2022</span></div><h3>Godot Showcase - RPG in a Box developer talks about his experience</h3><p class=excerpt>We interviewed Justin Arnold about his project RPG in a Box, which is an engine made with Godot that lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more!</div></article></a><a href=/article/godot-engine-receiving-new-grant-meta-reality-labs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/334/684/61c3346840ff8863294393.png) href=/article/godot-engine-receiving-new-grant-meta-reality-labs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 December 2021</span></div><h3>Godot Engine receiving a new grant from Meta's Reality Labs</h3><p class=excerpt>We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.</div></article></a><a href=/article/maintenance-release-godot-3-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/308/fac/61c308facf562571710350.jpg) href=/article/maintenance-release-godot-3-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 December 2021</span></div><h3>Maintenance release: Godot 3.4.2</h3><p class=excerpt>A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 December 2021</span></div><h3>Godot Engine receiving a new grant from Meta's Reality Labs</h3><p class=excerpt>We are delighted to announce that the Godot Engine project is receiving a new grant from Meta's Reality Labs to support our work on the XR capabilities of the engine.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/c80/187/61bc801870274751729596.jpg) href=/article/maintenance-release-godot-3-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-4-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61c/308/fac/61c308facf562571710350.jpg) href=/article/maintenance-release-godot-3-4-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 22 December 2021</span></div><h3>Maintenance release: Godot 3.4.2</h3><p class=excerpt>A macOS rendering regression found its way into the recent 3.4.1 release, so we're publishing Godot 3.4.2 as a hotfix to solve it, as well as a few other minor issues.</div></article></a><a href=/article/maintenance-release-godot-3-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/c80/187/61bc801870274751729596.jpg) href=/article/maintenance-release-godot-3-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 December 2021</span></div><h3>Maintenance release: Godot 3.4.1</h3><p class=excerpt>Godot 3.4.1 is the first maintenance release in the 3.4 stable branch, fixing a number of issues (including some 3.4 regressions) while preserving compatibility with 3.4-stable. Alongside general bugfixing, it improves Godot's compatibility with Windows 11's new Windows Terminal, which prevented starting the Godot editor from the project manager.</div></article></a><a href=/article/release-candidate-godot-3-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/9cc/311/61b9cc311bc89101425616.jpg) href=/article/release-candidate-godot-3-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 December 2021</span></div><h3>Release candidate: Godot 3.4.1 RC 3</h3><p class=excerpt>Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.</div></article></a><a href=/article/release-candidate-godot-3-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61b/084/812/61b084812e344703227170.jpg) href=/article/release-candidate-godot-3-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 December 2021</span></div><h3>Release candidate: Godot 3.4.1 RC 2</h3><p class=excerpt>Godot 3.4 was released a month ago, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61a/27f/881/61a27f8816a4e934017559.png) href=/article/multiplayer-changes-godot-4-0-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 27 September 2021</span></div><h3>Introducing GDNative's successor, GDExtension</h3><p class=excerpt>Godot is getting a new plugin interface called GDExtension, an evolution of GDNative.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/615/766/117/6157661176579529840022.png) href=/article/multiplayer-changes-godot-4-0-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 25 September 2021</span></div><h3>Multiplayer in Godot 4.0: RPC syntax, channels, ordering</h3><p class=excerpt>New RPC syntax and features in Godot 4.0. Introducing channels and ordered transfer mode.</div></article></a><a href=/article/tiles-editor-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c7e/bea/614c7ebea3c55854871647.png) href=/article/tiles-editor-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 23 September 2021</span></div><h3>Tiles editor progress report #5</h3><p class=excerpt>New progress report on the tiles editors rework. Compatibility with 3.x got improved, TileMap layers and physics shape editing are now implemented. Also, a new property arrays editor is now available in the inspector.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/614/c51/9dd/614c519dd6d84245838038.jpg) href=/article/dev-snapshot-godot-3-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 22 September 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 5</h3><p class=excerpt>A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.</div></article></a><a href=/article/agile-input-processing-is-here-for-smoother-gameplay/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/612/136/3cc/6121363ccb95e735957693.png) href=/article/agile-input-processing-is-here-for-smoother-gameplay/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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<span class=by>Pedro J. Estébanez </span><span class=date> - 21 August 2021</span></div><h3>Agile input processing is here for smoother, more responsive gameplay</h3><p class=excerpt></div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 22 September 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 5</h3><p class=excerpt>A new beta build towards Godot 3.4, with a month's worth of bugfixes and backported features. Notable additions are the promotion of object validity checks to release builds, initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-3-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e5d/cfc/611e5dcfc09f2518746576.png) href=/article/maintenance-release-godot-3-3-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/agile-input-processing-is-here-for-smoother-gameplay/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/612/136/3cc/6121363ccb95e735957693.png) href=/article/agile-input-processing-is-here-for-smoother-gameplay/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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<span class=by>Pedro J. Estébanez </span><span class=date> - 21 August 2021</span></div><h3>Agile input processing is here for smoother, more responsive gameplay</h3><p class=excerpt></div></article></a><a href=/article/maintenance-release-godot-3-3-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e5d/cfc/611e5dcfc09f2518746576.png) href=/article/maintenance-release-godot-3-3-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 August 2021</span></div><h3>Maintenance release: Godot 3.3.3</h3><p class=excerpt>Godot 3.3.3 is a maintenance release and a recommend update for all 3.3.x users. It includes important bug fixes, as well as support for new Google Play requirements for Android games.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/e44/723/611e447232422337080043.jpg) href=/article/dev-snapshot-godot-3-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 4</h3><p class=excerpt>Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/ab1/02a/611ab102a5d72741292286.jpg) href=/article/release-candidate-godot-3-3-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 2</h3><p class=excerpt>Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/d3d/7c7/610d3d7c75b4e999613924.jpg) href=/article/dev-snapshot-godot-3-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Camille Mohr-Daurat </span><span class=date> - 19 May 2021</span></div><h3>Physics progress report #1</h3><p class=excerpt>Update on Godot physics engine improvements: test framework, bug fixing, new features and optimizations.</div></article></a><a href=/article/maintenance-release-godot-3-3-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60a/3f2/4d6/60a3f24d6f559187028182.png) href=/article/maintenance-release-godot-3-3-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 May 2021</span></div><h3>Maintenance release: Godot 3.3.1</h3><p class=excerpt>We released Godot 3.3 a few weeks ago, and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1 focuses purely on bug fixes, and aims to preserve compatibility.</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 2</h3><p class=excerpt>The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.</div></article></a><a href=/article/announcing-gogodotjam/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/ab0/e5d/609ab0e5d9b60364021896.png) href=/article/announcing-gogodotjam/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 11 May 2021</span></div><h3>Announcing Go Godot Jam</h3><p class=excerpt></div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/941/01d/60994101d3862403610937.jpg) href=/article/release-candidate-godot-3-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 1</h3><p class=excerpt>There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
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||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 11 May 2021</span></div><h3>Announcing Go Godot Jam</h3><p class=excerpt></div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/godot-3-3-has-arrived/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/608/097/1a7/6080971a7203c431406770.png) href=/article/godot-3-3-has-arrived/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/941/01d/60994101d3862403610937.jpg) href=/article/release-candidate-godot-3-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 1</h3><p class=excerpt>There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.</div></article></a><a href=/article/godot-3-3-has-arrived/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/608/097/1a7/6080971a7203c431406770.png) href=/article/godot-3-3-has-arrived/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 April 2021</span></div><h3>Godot 3.3 has arrived, with a focus on optimization and reliability</h3><p class=excerpt>All Godot contributors are delighted to release our latest milestone today, Godot 3.3, after more than 7 months of development! This release was initially planned as a 3.2.4 update to the 3.2 branch, but it grew to become a feature-packed update well worth of opening a new stable branch.</div></article></a><a href=/article/godot-showcase-john-watson-gravity-ace/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/b66/7e9/607b667e93a46491184773.png) href=/article/godot-showcase-john-watson-gravity-ace/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 18 April 2021</span></div><h3>Godot Showcase - Gravity Ace developer talks about his experience</h3><p class=excerpt>This week, we are interviewing John Watson about Gravity Ace, a 2D multi-directional gravity shooter. It was released in October 2020 in early access and is available on Windows and Linux.</div></article></a><a href=/article/godot-web-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/199/55d/60719955d6579766750202.png) href=/article/godot-web-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 16 April 2021</span></div><h3>Godot Web progress report #7: Virtual keyboard on the Web, better HTTPClient</h3><p class=excerpt>Experimental virtual keyboard support coming to Godot HTML5 exports, along with improved support to many HTTP-based APIs.</div></article></a><a href=/article/release-candidate-godot-3-3-rc-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/71c/2db/60771c2db6fd6123159683.jpg) href=/article/release-candidate-godot-3-3-rc-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 26 February 2021</span></div><h3>Why isn't Godot an ECS-based game engine?</h3><p class=excerpt>The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/603/508/dcd/603508dcd82d0743700919.jpg) href=/article/release-candidate-godot-3-2-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 3</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support). So it's now time for a RC 3 build to give it another round of testing before the stable release!</div></article></a><a href=/article/godot-showcase-cheeseness-hive-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/e98/120/602e98120ec23097807599.png) href=/article/godot-showcase-cheeseness-hive-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 18 February 2021</span></div><h3>Godot Showcase - Hive Time developer Cheeseness talks about his experience</h3><p class=excerpt>We've invited Cheeseness to talk about his project, Hive Time. it was released in December 2019 and is available on Windows, macOS and Linux.</div></article></a><a href=/article/guest-post-small-team-big-project-building-moonwards/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/f16/4a1/600f164a1426d584796163.jpg) href=/article/guest-post-small-team-big-project-building-moonwards/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 15 February 2021</span></div><h3>Guest post - “Small Team, Big Project”: Building Moonwards</h3><p class=excerpt>Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/6b9/52a/6026b952a0592398901696.jpg) href=/article/release-candidate-godot-3-2-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 12 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 2</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
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<span class=by>Hugo Locurcio </span><span class=date> - 15 February 2021</span></div><h3>Guest post - “Small Team, Big Project”: Building Moonwards</h3><p class=excerpt>Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/godot-engine-receives-120000-grant-from-kefir/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/3eb/707/6023eb707ee89657560854.png) href=/article/godot-engine-receives-120000-grant-from-kefir/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/6b9/52a/6026b952a0592398901696.jpg) href=/article/release-candidate-godot-3-2-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 12 February 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 2</h3><p class=excerpt>Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release!</div></article></a><a href=/article/godot-engine-receives-120000-grant-from-kefir/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/602/3eb/707/6023eb707ee89657560854.png) href=/article/godot-engine-receives-120000-grant-from-kefir/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 February 2021</span></div><h3>Godot Engine receives $120,000 grant from game development studio Kefir</h3><p class=excerpt>We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of our free and open source game engine.</div></article></a><a href=/article/tiles-editor-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/d5d/1e6/601d5d1e6adec835022302.png) href=/article/tiles-editor-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 5 February 2021</span></div><h3>Tiles editor progress report #2</h3><p class=excerpt>The TileMap and TileSet editors got a lot of improvements. Most of the painting tools are now implemented again and usability has been greatly improved.</div></article></a><a href=/article/godot-web-progress-report-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/c12/f25/601c12f25ba04034388411.png) href=/article/godot-web-progress-report-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 4 February 2021</span></div><h3>Web Editor release candidate, HTML5 gamepads and more!</h3><p class=excerpt>The Web Editor has reached release candidate state, improved HTML5 gamepad support allows supporting more devices out of the box.</div></article></a><a href=/article/new-communication-platform-godot-contributors/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/ad2/3e5/601ad23e55ddd872740322.png) href=/article/new-communication-platform-godot-contributors/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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@@ -36,8 +37,7 @@
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<span class=by>Hugo Locurcio </span><span class=date> - 7 December 2020</span></div><h3>Announcing the new showcase for projects made with Godot</h3><p class=excerpt>We are proud to announce the official Godot showcase is making a return after 3 years of absence! The new showcase focuses on high-quality, published projects but also features a few projects that had successful crowdfunding campaigns.</div></article></a><a href=/article/godot-docs-improvements-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8fe/e80/5fc8fee80a1e9162541704.png) href=/article/godot-docs-improvements-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 4 December 2020</span></div><h3>Godot docs improvements report</h3><p class=excerpt>Some of you like the docs for what it covers already; others dislike it for what it lacks. The team's well-aware there is always room for improvement, and so they hired me to work part-time on it since September. Here are all the changes you can already enjoy today!</div></article></a><a href=/article/call-for-participation-online-godotcon-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/8f2/85e/5fc8f285e75a5623838507.png) href=/article/call-for-participation-online-godotcon-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
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<span class=by>Julian Murgia </span><span class=date> - 3 December 2020</span></div><h3>Call for participation to Online GodotCon 2021</h3><p class=excerpt>Given the international situation, we are going online for our next Godot conference in 2021! Online GodotCon 2021 will happen on the 23rd of January 2021, with pre-recorded talks and then live Q&As with the speakers, as well as a dedicated chat platform for attendees to socialize together. We're now asking all interested users to send us proposals for talks, demos, etc. for the event.</div></article></a><a href=/article/tiles-editor-rework/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/66e/e08/5fc66ee08ee7b547877260.gif) href=/article/tiles-editor-rework/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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||||
<span class=by>Gilles Roudiere </span><span class=date> - 1 December 2020</span></div><h3>Tiles editor progress report #1</h3><p class=excerpt>As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.</div></article></a><a href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/2a1/782/5fc2a17821989501808749.png) href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 28 November 2020</span></div><h3>Godot's 2D engine gets several improvements for upcoming 4.0</h3><p class=excerpt>While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
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<span class=by>Gilles Roudiere </span><span class=date> - 1 December 2020</span></div><h3>Tiles editor progress report #1</h3><p class=excerpt>As you may already know, I now have been hired for a month to work on the TileMap and TileSet editors. My goal here is to improve the UX of working with tiles, making it both easier to use and more powerful. So here is a first progress report on how things are going.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
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<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/0f4/eac/5fc0f4eac186e790380821.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/2a1/782/5fc2a17821989501808749.png) href=/article/godots-2d-engine-gets-several-improvements-upcoming-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 28 November 2020</span></div><h3>Godot's 2D engine gets several improvements for upcoming 4.0</h3><p class=excerpt>While the focus of Godot 4.0 Vulkan rewrite has largely been improvements to the 3D engine, the 2D side will also see several improvements.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fc/0f4/eac/5fc0f4eac186e790380821.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 November 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 3</h3><p class=excerpt>This third beta build for the upcoming Godot 3.2.4 fixes some regressions from previous snapshots, and adds a native ARM64 build for the recently released Apple M1 chip.</div></article></a><a href=/article/betsy-gpu-texture-compressor/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fb/e92/016/5fbe920160a53834592537.jpg) href=/article/betsy-gpu-texture-compressor/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Matias Goldberg" loading=lazy>
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||||
<span class=by>Matias Goldberg </span><span class=date> - 25 November 2020</span></div><h3>Introducing the Betsy GPU texture compressor</h3><p class=excerpt>My name is Matias N. Goldberg, I normally maintain the 2.x branch of Ogre, and I wrote Betsy, a GPU texture compressor that runs on GPUs.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fb/540/f13/5fb540f133068076528179.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 November 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 2</h3><p class=excerpt>While development keeps going at full speed towards Godot 4.0, a lot of work is also being done on the `3.2` branch for the upcoming Godot 3.2.4: better FBX, 2D transform snapping, configurable amount of lights per object, and more! And of course, lots of bug and regression fixes since the previous beta build.</div></article></a><a href=/article/complex-text-layouts-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/ab1/122/5f9ab11220775871830624.png) href=/article/complex-text-layouts-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
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<span class=by>George Marques </span><span class=date> - 4 August 2020</span></div><h3>GDScript progress report: New GDScript is now merged</h3><p class=excerpt>New GDScript code is now merged. Here I talk a bit of what has changed, report what else I did this month and talk a bit about my current work and plans for the future.</div></article></a><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/gsoc-2020-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/1bb/011/5f21bb0114081243850484.png) href=/article/gsoc-2020-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 July 2020</span></div><h3>GSoC 2020 - Progress report #1</h3><p class=excerpt>Godot is participating again in the Google Summer of Code program for its 2020 edition. 6 projects have been selected back in May, and the 6 students and their mentors have now been working on their projects for close to two months. We omitted to announce the projects formally, but this first progress report written by each student will make up for it by giving a direct glimpse into their work.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 2</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/af6/371/5f1af6371d735642621411.jpg) href=/article/release-candidate-godot-3-2-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 2</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
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<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
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||||
<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
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<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/announcing-monthly-live-q/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/85c/9f2/5f185c9f27c96795702459.png) href=/article/announcing-monthly-live-q/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/af6/371/5f1af6371d735642621411.jpg) href=/article/release-candidate-godot-3-2-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/announcing-monthly-live-q/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/85c/9f2/5f185c9f27c96795702459.png) href=/article/announcing-monthly-live-q/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 22 July 2020</span></div><h3>Announcing the monthly Live Q&A!</h3><p class=excerpt>What has been an idea (and something many community members suggested for a long time) is now a reality. We will be hosting a Live Q&A session with Godot core contributors the last week of each month.</div></article></a><a href=/article/dev-snapshot-godot-3-2-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/564/d56/5f1564d569884631328374.jpg) href=/article/dev-snapshot-godot-3-2-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 July 2020</span></div><h3>Dev snapshot: Godot 3.2.3 beta 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/godot-community-poll-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/c5e/633/5f0c5e633f71e265929241.png) href=/article/godot-community-poll-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 13 July 2020</span></div><h3>Godot community poll 2020</h3><p class=excerpt>It's this time of the year again! Help us better understand who is using Godot, what are your needs and towards where Godot usage is trending by completing the anonymous community poll!</div></article></a><a href=/article/help-us-reach-next-funding-goal-ensure-continued-c-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/88d/f52/5f088df523902915752287.png) href=/article/help-us-reach-next-funding-goal-ensure-continued-c-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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@@ -37,8 +38,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
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<span class=by>Rémi Verschelde </span><span class=date> - 7 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 2</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.</div></article></a><a href=/article/gdscript-progress-report-writing-tokenizer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/018/a65/5eb018a659a8f843228718.png) href=/article/gdscript-progress-report-writing-tokenizer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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||||
<span class=by>George Marques </span><span class=date> - 4 May 2020</span></div><h3>GDScript progress report: Writing a tokenizer</h3><p class=excerpt>GDScript is being rewritten. In this article we talk about the new tokenizer—the first step in the compilation process.</div></article></a><a href=/article/vulkan-progress-report-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/ca9/b28/5eaca9b28e21f592433351.jpeg) href=/article/vulkan-progress-report-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2020</span></div><h3>Vulkan progress report #7</h3><p class=excerpt>It's been three months since a Vulkan progress report! I know you guys missed them, so I made sure to work extra hard to have something nice to make up. It feels great to be back to doing graphics programming after two months refactoring the core engine.</div></article></a><a href=/article/announcing-2020-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ea/435/3b5/5ea4353b508ad758750279.png) href=/article/announcing-2020-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 25 April 2020</span></div><h3>Announcing the 2020 showreel!</h3><p class=excerpt>The showreel for 2020 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not the exception, and it was even more difficult as wehad had record submission amount (over 200) so, this time, several core contributors took the work of ranking and voting them to decide which would make up the final reel.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/c16/331/5e9c16331c02c557914246.png) href=/article/dev-snapshot-godot-3-2-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 April 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 1</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it's time to integrate some of the new features that didn't make it into the 3.2 merge window. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
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<span class=by>Juan Linietsky </span><span class=date> - 25 April 2020</span></div><h3>Announcing the 2020 showreel!</h3><p class=excerpt>The showreel for 2020 is up! As every year, more and more quality submissions fall in our hands, making the selection job very difficult. This year was not the exception, and it was even more difficult as wehad had record submission amount (over 200) so, this time, several core contributors took the work of ranking and voting them to decide which would make up the final reel.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/godot-40-gets-global-and-instance-shader-uniforms/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/927/545/5e9927545d809505894099.png) href=/article/godot-40-gets-global-and-instance-shader-uniforms/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/c16/331/5e9c16331c02c557914246.png) href=/article/dev-snapshot-godot-3-2-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 April 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 1</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1 last month, it's time to integrate some of the new features that didn't make it into the 3.2 merge window. Notably, Godot 3.2.2 is going to add three major features: C# support for the iOS platform, 2D batching for the GLES2 renderer, and a re-architecture of the Android plugin system.</div></article></a><a href=/article/godot-40-gets-global-and-instance-shader-uniforms/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/927/545/5e9927545d809505894099.png) href=/article/godot-40-gets-global-and-instance-shader-uniforms/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 17 April 2020</span></div><h3>Godot 4.0 gets global and per-instance shader uniforms</h3><p class=excerpt>Work towards the complete 4.0 feature set continues at a vibrant pace (Stay tuned for the progress report at the end of the month!). Today I will discuss a new feature that most likely takes a bit more time to understand than just looking at an image.</div></article></a><a href=/article/gles2-renderer-optimization-2d-batching/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e8/e58/0c6/5e8e580c63d1e981395802.png) href=/article/gles2-renderer-optimization-2d-batching/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
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<span class=by>lawnjelly </span><span class=date> - 9 April 2020</span></div><h3>GLES2 renderer optimization - 2D batching</h3><p class=excerpt>While Juan's work on the Vulkan rendering backend is ongoing in the master branch, the rest of the rendering team have not been idle. They have been working on many bug fixes and some improvements to the OpenGL rendering in the 3.x branch, and one of the most awaited is the addition of batching of 2D primitives in the GLES2 renderer, which should significantly increase performance in a lot of 2D games.</div></article></a><a href=/article/csharp-ios-signals-events/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e8/92c/7b8/5e892c7b82886061410800.png) href=/article/csharp-ios-signals-events/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
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||||
<span class=by>Ignacio Roldán Etcheverry </span><span class=date> - 6 April 2020</span></div><h3>C# progress report: iOS and signals as events</h3><p class=excerpt>Godot is getting iOS support for C# games. There is also a new system for using Godot signals as C# events.</div></article></a><a href=/article/core-refactoring-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e7/f74/307/5e7f74307ce34896455561.jpeg) href=/article/core-refactoring-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 4</h3><p class=excerpt>Last check before takeoff! This 4th release candidate should be the last one, meant to validate the current state of the `master` branch before releasing it as 3.2-stable! It's the last chance to test the new release and report any critical issue, otherwise its fix will have to wait for the 3.2.1 maintenance update in coming weeks.</div></article></a><a href=/article/schedule-godotcon-2020-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/e08/63a/5e2e0863aaadc002576427.png) href=/article/schedule-godotcon-2020-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 26 January 2020</span></div><h3>Schedule for GodotCon 2020 in Brussels</h3><p class=excerpt>GodotCon Brussels 2020 starts in one week (3-4 Feb 2020), and many of us are already getting ready to travel to Brussels for the Godot Sprint and FOSDEM this week. Here's a first version of the schedule for the GodotCon, with presentations of the confirmed speakers. Note that we will likely have a few more talks added to the schedule in the coming days, and the current order is not final (hence why there is also no time schedule yet).</div></article></a><a href=/article/release-candidate-godot-3-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/aac/801/5e2aac801d8f5237584690.jpg) href=/article/release-candidate-godot-3-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 3</h3><p class=excerpt>Third time's the charm, as they say! This third Release Candidate brings a number of bug fixes which have been contributed in the past week and are worth having in the upcoming 3.2 release. This new build should help validate them while also giving some more time to testers to find potential other regressions from Godot 3.1. The stable 3.2 release is now just around the corner :)</div></article></a><a href=/article/release-candidate-godot-3-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/578/b23/5e2578b233ae6013693652.jpg) href=/article/release-candidate-godot-3-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 2</h3><p class=excerpt>At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. RC 2 fixes a regression for some users with the GLES3 renderer, which preventing opening a project using the default environment due to heavy calculations for the irradience map generation.</div></article></a><a href=/article/release-candidate-godot-3-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/16e/22e/5e216e22e4743255974590.jpg) href=/article/release-candidate-godot-3-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 17 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 1</h3><p class=excerpt>At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. Godot 3.2 ends up being much bigger than we originally intended, but the 10 months of development amount to a major release that will be well worth upgrading to for any Godot user.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 2</h3><p class=excerpt>At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. RC 2 fixes a regression for some users with the GLES3 renderer, which preventing opening a project using the default environment due to heavy calculations for the irradience map generation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-6-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-6-1.jpg) href=/article/maintenance-release-godot-3-6-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/godot-community-poll-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot_peluche_2025_5.webp) href=/article/godot-community-poll-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 30 June 2025</span></div><h3>Godot Community Poll 2025</h3><p class=excerpt>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</div></article></a><a href=/article/maintenance-release-godot-3-6-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-6-1.jpg) href=/article/maintenance-release-godot-3-6-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
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||||
<span class=by>lawnjelly </span><span class=date> - 25 June 2025</span></div><h3>Maintenance release: Godot 3.6.1</h3><p class=excerpt>Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).</div></article></a><a href=/article/godotcon-2025-xr-android-recap/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-boston-2025-android-xr.webp) href=/article/godotcon-2025-xr-android-recap/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 23 June 2025</span></div><h3>What's New in Android & XR</h3><p class=excerpt>Recap of the Android & XR updates during GodotCon 2025</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-1.webp) href=/article/dev-snapshot-godot-4-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 18 June 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 1</h3><p class=excerpt>Godot 4.5 has entered beta and is now feature-complete!</div></article></a><a href=/article/godotfest-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotfest-2025.webp) href=/article/godotfest-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="GodotFest Team" loading=lazy>
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<span class=by>Thaddeus Crews </span><span class=date> - 26 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 2</h3><p class=excerpt>With a stable release imminent, join us for one final round of testing.</div></article></a><a href=/article/museum-of-all-things/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/moat_logo_large_colorful_over_screenshot.webp) href=/article/museum-of-all-things/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 25 February 2025</span></div><h3>Godot Showcase - Museum of All Things</h3><p class=excerpt>What if Wikipedia was a place you could visit? That’s the idea behind The Museum of All Things, a free and open-source procedurally-generated museum built on Wikipedia’s vast knowledge base.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 1</h3><p class=excerpt>Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-4.webp) href=/article/dev-snapshot-godot-4-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 17 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 4</h3><p class=excerpt>The 4.4 beta phase nears its end!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-3.webp) href=/article/dev-snapshot-godot-4-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 7 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 3</h3><p class=excerpt>Picking up the pace!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 17 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 4</h3><p class=excerpt>The 4.4 beta phase nears its end!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
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<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
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<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e1/9ae/32b/5e19ae32b8b87812018580.png) href=/article/dev-snapshot-godot-3-2-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e2/16e/22e/5e216e22e4743255974590.jpg) href=/article/release-candidate-godot-3-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 January 2020</span></div><h3>Release candidate: Godot 3.2 RC 1</h3><p class=excerpt>At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate, to encourage a broad testing of what should become Godot 3.2-stable in coming days. Godot 3.2 ends up being much bigger than we originally intended, but the 10 months of development amount to a major release that will be well worth upgrading to for any Godot user.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e1/9ae/32b/5e19ae32b8b87812018580.png) href=/article/dev-snapshot-godot-3-2-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 January 2020</span></div><h3>Dev snapshot: Godot 3.2 beta 6</h3><p class=excerpt>After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 beta 6! As mentioned in the previous post, we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e0/f88/cc3/5e0f88cc3ebea443218386.jpg) href=/article/dev-snapshot-godot-3-2-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 3 January 2020</span></div><h3>Dev snapshot: Godot 3.2 beta 5</h3><p class=excerpt>Happy new year! After a brief holiday where contributors kept fixing many issues, we now release Godot 3.2 beta 5 to iterate upon the relatively good state that we had with the previous beta. Both the master branch and the official buildsystem are now starting to be quite reliable, and we should be ready for a release candidate soon.</div></article></a><a href=/article/retrospective-and-future/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e0/b8b/0c0/5e0b8b0c04557983735004.png) href=/article/retrospective-and-future/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 31 December 2019</span></div><h3>A decade in retrospective and future</h3><p class=excerpt>The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected..</div></article></a><a href=/article/html5-export-profiling/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e0/78b/00a/5e078b00a7171714583829.png) href=/article/html5-export-profiling/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 29 October 2019</span></div><h3>DTLS progress report #1</h3><p class=excerpt>A sneak peak at DTLS support in Godot 4.0 .</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a><a href=/article/vulkan-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/236/c28/5da236c281af8007391866.jpeg) href=/article/vulkan-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 12 October 2019</span></div><h3>Vulkan progress report #4</h3><p class=excerpt>Over the course of September month, I continued working on Vulkan all day long, and several improvements have been made.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/0d6/c19/5da0d6c198b34564377170.jpg) href=/article/dev-snapshot-godot-3-2-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 2</h3><p class=excerpt>It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.</div></article></a><a href=/article/schedule-godotcon-2019-poznan/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/f48/9c4/5d9f489c43a54009438616.png) href=/article/schedule-godotcon-2019-poznan/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 October 2019</span></div><h3>Schedule for GodotCon 2019 in Poznań</h3><p class=excerpt>The GodotCon 2019 in Poznań, Poland is nearing, so here is the preliminary schedule of talks and demos, as well as presentations of the speakers. Content will be updated with the actual time schedule for the two days of GodotCon, and possibly additional talks.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 11 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 2</h3><p class=excerpt>It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/cfp-game-development-room-fosdem-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/dea/c0b/5d9deac0ba681055155639.png) href=/article/cfp-game-development-room-fosdem-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/schedule-godotcon-2019-poznan/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/f48/9c4/5d9f489c43a54009438616.png) href=/article/schedule-godotcon-2019-poznan/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 10 October 2019</span></div><h3>Schedule for GodotCon 2019 in Poznań</h3><p class=excerpt>The GodotCon 2019 in Poznań, Poland is nearing, so here is the preliminary schedule of talks and demos, as well as presentations of the speakers. Content will be updated with the actual time schedule for the two days of GodotCon, and possibly additional talks.</div></article></a><a href=/article/cfp-game-development-room-fosdem-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/dea/c0b/5d9deac0ba681055155639.png) href=/article/cfp-game-development-room-fosdem-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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||||
<span class=by>George Marques </span><span class=date> - 9 October 2019</span></div><h3>CFP: Game Development room at FOSDEM 2020</h3><p class=excerpt>We organize a devroom focused on free and open source Game Development at the FOSDEM 2020 in Brussels, on February 1-2, 2020. We ask any interested developer or user of FOSS game development tools or games to send us their talk proposals until December 1, 2019.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/9bd/66b/5d99bd66b58c5678103264.jpg) href=/article/dev-snapshot-godot-3-2-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 1</h3><p class=excerpt>After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.</div></article></a><a href=/article/heroic-labs-supports-godot-development/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/4ea/c8a/5d94eac8a8423458863414.jpg) href=/article/heroic-labs-supports-godot-development/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 October 2019</span></div><h3>Heroic Labs supports Godot development</h3><p class=excerpt>We are happy to announce that Heroic Labs is now supporting Godot's development as Platinum sponsor! For this occasion, we asked Heroic Labs co-founder Mo Firouz to write some words about the company, why they choose to support Godot and their plans to integrate Nakama with our engine.</div></article></a><a href=/article/basic-cryptography-ssl-improvements/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d8/f4b/b0a/5d8f4bb0a3174096196968.png) href=/article/basic-cryptography-ssl-improvements/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 7 June 2019</span></div><h3>Let's complete the docs: Godot 3.2 Docs Sprint</h3><p class=excerpt>We're starting a series of docs sprints once again to make Godot's reference and documentation as good as they can be! Together, we can improve everyone's experience using the engine.</div></article></a><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a><a href=/article/major-update-for-visual-shader-in-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/c31/576/5cac315766846559086274.png) href=/article/major-update-for-visual-shader-in-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
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||||
<span class=by>Yuri Roubinsky </span><span class=date> - 22 May 2019</span></div><h3>Major update for Visual Shaders in Godot 3.2</h3><p class=excerpt>With the Godot 3.1 release, the Visual Shader editor was recreated from the ashes of its Godot 2.x ancestor. While usable and packed with visual features, Visual Shaders lacked many features from their Shader (script) big brother. A new update has been prepared for Godot 3.2 to solve this problem.</div></article></a><a href=/article/godot-webrtc-report2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ce/3e2/cdb/5ce3e2cdb9f4f320495518.png) href=/article/godot-webrtc-report2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 21 May 2019</span></div><h3>WebRTC support, progress report #2</h3><p class=excerpt>Godot's WebRTC interface is getting STUN/TURN support, and now allows you to create multiple reliable or unreliable data channels. WebRTC GDNative support for non-HTML5 platforms can now works as a drop-in library without any extra configuration. Some hints on incoming multiplayer support.</div></article></a><a href=/article/maintenance-release-godot-3-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cc/42f/af6/5cc42faf61a5d075621243.png) href=/article/maintenance-release-godot-3-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 27 April 2019</span></div><h3>Maintenance release: Godot 3.1.1</h3><p class=excerpt>Godot 3.1.1-stable is released, the first maintenance release of the 3.1 series. In this release we've fixed an important security issue related to networking, added some nice quality of life improvements to the animation editor, and fixed several bugs.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 21 May 2019</span></div><h3>WebRTC support, progress report #2</h3><p class=excerpt>Godot's WebRTC interface is getting STUN/TURN support, and now allows you to create multiple reliable or unreliable data channels. WebRTC GDNative support for non-HTML5 platforms can now works as a drop-in library without any extra configuration. Some hints on incoming multiplayer support.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/godot-3-2-will-get-new-android-plugin-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cc/0dd/a5a/5cc0dda5a3834246752408.png) href=/article/godot-3-2-will-get-new-android-plugin-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cc/42f/af6/5cc42faf61a5d075621243.png) href=/article/maintenance-release-godot-3-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 27 April 2019</span></div><h3>Maintenance release: Godot 3.1.1</h3><p class=excerpt>Godot 3.1.1-stable is released, the first maintenance release of the 3.1 series. In this release we've fixed an important security issue related to networking, added some nice quality of life improvements to the animation editor, and fixed several bugs.</div></article></a><a href=/article/godot-3-2-will-get-new-android-plugin-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cc/0dd/a5a/5cc0dda5a3834246752408.png) href=/article/godot-3-2-will-get-new-android-plugin-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 24 April 2019</span></div><h3>Godot 3.2 will get a new Android plugin system</h3><p class=excerpt>Godot has the simplest and most efficient Android deploy system you can find in any game engine. With a single click, your project is runing on the phone. With a single option (network fs deploy) your gigabyte-sized project is running on your device in mere seconds. You can use the editor to debug your running game while it runs on your device and you can make changes in the scenes or scripts and they will reflect in real-time in your phone or tablet. The big drawback, however, was that adding plugins was a pain in the butt.</div></article></a><a href=/article/release-candidate-godot-3-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/f0a/f71/5cbf0af719498893498887.png) href=/article/release-candidate-godot-3-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 23 April 2019</span></div><h3>Release candidate: Godot 3.1.1 RC 1</h3><p class=excerpt>Welcome to Godot 3.1.1-rc1. In this release candidate we fix a security issue, add many nice new features, and fix many bugs. Please test and let us know how we did!</div></article></a><a href=/article/godot-webrtc-report1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/9e2/b60/5cb9e2b60bf06285510736.png) href=/article/godot-webrtc-report1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 19 April 2019</span></div><h3>WebRTC support, progress report #1</h3><p class=excerpt>Godot is getting some WebRTC love! Experimental support is available in current master branch, enabling low latency networking in HTML5/WebAssembly exports, and initial desktop platforms support via GDNative. The API is still experimental but will become stable in the next few months.</div></article></a><a href=/article/atlas-support-returns-godot-3-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/a27/5de/5cba275deeea9159968354.png) href=/article/atlas-support-returns-godot-3-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 2 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 10</h3><p class=excerpt>Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.</div></article></a><a href=/article/join-godot-meetup-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/9aa/e66/5c79aae6662fe155928325.png) href=/article/join-godot-meetup-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 1 March 2019</span></div><h3>Join the Godot Meetup at GDC 2019</h3><p class=excerpt>We're organizing a Godot Meetup at the GitHub HQ during GDC 2019, on Thursday, March 21 at 6:30 pm. Entrance is free and everyone is welcome to attend, but you do need to register beforehand on Eventbrite: https://www.eventbrite.co.uk/e/godot-gdc-meetup-2019-tickets-57554184114</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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<span class=by>HP van Braam </span><span class=date> - 28 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 9</h3><p class=excerpt>The previous beta had some GLES2/Android regressions which, along with several other issues, has been fixed in Beta 9. Please go forth and test! Assuming no new regressions are found we are likely going to move to *release candidate* state soon.</div></article></a><a href=/article/godot-google-summer-code-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/67d/8c6/5c767d8c62621713488685.png) href=/article/godot-google-summer-code-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2019</span></div><h3>Godot in Google Summer of Code 2019</h3><p class=excerpt>Godot will take part in the Google Summer of Code for the second time in a row, and we are thrilled at the opportunity to mentor students to work on interesting projects for the Godot community.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/558/1f7/5c75581f7dadb646440050.jpg) href=/article/dev-snapshot-godot-3-1-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 26 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 8</h3><p class=excerpt>Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2019</span></div><h3>Godot in Google Summer of Code 2019</h3><p class=excerpt>Godot will take part in the Google Summer of Code for the second time in a row, and we are thrilled at the opportunity to mentor students to work on interesting projects for the Godot community.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/2a2/0bb/5c72a20bb6843627788761.jpg) href=/article/dev-snapshot-godot-3-1-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/558/1f7/5c75581f7dadb646440050.jpg) href=/article/dev-snapshot-godot-3-1-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 8</h3><p class=excerpt>Our two previous beta builds had showstopper regressions, which have now been fixed. This beta 8 builds allows using the engine with C# again, as well as running it on older CPUs. As we release it, we are already aware of another recent regression with ETC texture import affecting GLES2 on mobile, which will be fixed in the next build.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/2a2/0bb/5c72a20bb6843627788761.jpg) href=/article/dev-snapshot-godot-3-1-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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<span class=by>HP van Braam </span><span class=date> - 24 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 7</h3><p class=excerpt>As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 7 with close to 25 commits made since beta 6 a few days ago. This is also the first Godot released to have code signed binaries on Windows!</div></article></a><a href=/article/submissions-open-godot-2019-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/00c/63e/5c700c63eb56b196889234.png) href=/article/submissions-open-godot-2019-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 22 February 2019</span></div><h3>Submissions open for Godot 2019 showreel</h3><p class=excerpt>Are you proud of your game and would you like us to showcase it in Godot's 2019 showreel? Please send us a short video (10-15 secs) for us to include it!</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c6/ed2/f61/5c6ed2f617ed8871688013.jpg) href=/article/dev-snapshot-godot-3-1-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 6</h3><p class=excerpt>As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan to release beta builds frequently to have broad testing on the latest fixes and spot any regression. So we're now publishing Godot 3.1 beta 6 with close to 150 commits made since beta 5 a few days ago. This is also the first Godot released to have code signed binaries on Windows!</div></article></a><a href=/article/meet-godot-representatives-gdc-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c6/daa/53e/5c6daa53edd10191265764.png) href=/article/meet-godot-representatives-gdc-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 19 November 2018</span></div><h3>Will your contribution be merged? Here's how to tell</h3><p class=excerpt>The pull request workflow is great, because it allows proposing changes to the codebase in a way where they can be evaluated, reviewed (with feedback) and eventually merged or rejected. Despite this, a large amount of pull requests get rejected for reasons that are often unclear to new contributors, so this article aims at clarifying the process and underlying motives for PR reviewers' decisions.</div></article></a><a href=/article/meet-community-fosdem-and-godotcon-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c1/8f1/4da/5c18f14dac08d627984396.png) href=/article/meet-community-fosdem-and-godotcon-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 7 November 2018</span></div><h3>Meet the community at FOSDEM and GodotCon 2019</h3><p class=excerpt>2019 is nearing and with it comes our largest yearly meetup: GodotCon in Brussels (4 & 5 Feb 2019), right after the FOSDEM (2 & 3 Feb 2019). It's time to plan your travel and accommodation, and register for our event as soon as you can to help us organize it properly. Also check out the details about our new pre-FOSDEM event for contributors, Godot Sprint (31 Jan & 1 Feb 2019).</div></article></a><a href=/article/open-arpg-and-jrpg-demos-gdquest/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/fea/026/5bdfea0267def116064677.png) href=/article/open-arpg-and-jrpg-demos-gdquest/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 5 November 2018</span></div><h3>Open ARPG and JRPG demos on GDquest</h3><p class=excerpt>Join our Open Projects on GDquest! Moving forward, we want to code great game demos together, have fun, learn, and produce better educational resources for the entire community.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/cb6/df6/5bdcb6df6ba77895463474.jpg) href=/article/dev-snapshot-godot-3-1-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 November 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 2</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a><a href=/article/github-game-off-and-godot-are-winning-combination/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/b64/613/5bdb64613262d644014666.png) href=/article/github-game-off-and-godot-are-winning-combination/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 October 2018</span></div><h3>GitHub Game Off and Godot are a winning combination</h3><p class=excerpt>GitHub Game Off, the month-long jam putting forward free and open source gamedev tools is back for its 2018 edition starting on November 1st! It's a great opportunity to make a game with Godot and many other great FOSS tools. And as Securas showed it last year with Daemon vs Demon, you can also win the Game Off jam with your Godot game!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 November 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 2</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/godot-wild-jam-october-2018-results/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/324/0e8/5bd3240e841c1065321453.png) href=/article/godot-wild-jam-october-2018-results/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/maxhilbrunner.webp alt="Max Hilbrunner" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/github-game-off-and-godot-are-winning-combination/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/b64/613/5bdb64613262d644014666.png) href=/article/github-game-off-and-godot-are-winning-combination/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 October 2018</span></div><h3>GitHub Game Off and Godot are a winning combination</h3><p class=excerpt>GitHub Game Off, the month-long jam putting forward free and open source gamedev tools is back for its 2018 edition starting on November 1st! It's a great opportunity to make a game with Godot and many other great FOSS tools. And as Securas showed it last year with Daemon vs Demon, you can also win the Game Off jam with your Godot game!</div></article></a><a href=/article/godot-wild-jam-october-2018-results/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bd/324/0e8/5bd3240e841c1065321453.png) href=/article/godot-wild-jam-october-2018-results/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/maxhilbrunner.webp alt="Max Hilbrunner" loading=lazy>
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||||
<span class=by>Max Hilbrunner </span><span class=date> - 26 October 2018</span></div><h3>Godot Wild Jam October - Results</h3><p class=excerpt>With roughly 170 participants and 31 games submitted, the second Godot Wild Jam was a huge success! Read on about the winners for this month and see the compilation video for this Godot Wild Jam.</div></article></a><a href=/article/godot-wild-jam-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bb/dcb/46c/5bbdcb46c6eee640012032.png) href=/article/godot-wild-jam-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/maxhilbrunner.webp alt="Max Hilbrunner" loading=lazy>
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||||
<span class=by>Max Hilbrunner </span><span class=date> - 10 October 2018</span></div><h3>Godot Wild Jam</h3><p class=excerpt>While the GodotCon in Poznań is ongoing (Livestream here!), our awesome community could not wait for the next official Godot Jam and just got one started on their own: The Godot Wild Jam.</div></article></a><a href=/article/schedule-godotcon-2018-poznan/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bb/7ab/602/5bb7ab6027652796916982.png) href=/article/schedule-godotcon-2018-poznan/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 October 2018</span></div><h3>Schedule for GodotCon 2018 in Poznań</h3><p class=excerpt>GodotCon 2018 Poznań will be on October 10 & 11, and we have a great line-up of speakers from the Godot community who will share insights in their Godot-related work and workflow. Core contributors of the engine will also be there to introduce attendees to the inner workings of a Free and Open Source project like Godot, where everyone can get involved!</div></article></a><a href=/article/godot-slides-gamified-slideshows-with-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bb/5f3/86b/5bb5f386bf45c464125655.png) href=/article/godot-slides-gamified-slideshows-with-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a><a href=/article/godot-31-will-get-many-improvements-kinematicbody/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/de9/702/5b4de97024c77681425121.gif) href=/article/godot-31-will-get-many-improvements-kinematicbody/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 July 2018</span></div><h3>Godot 3.1 will get many improvements to KinematicBody</h3><p class=excerpt>One of the features that make Godot stand out is how easy it is to use the physics engine for non-physics games. For Godot 3.1, several improvements are being worked on.</div></article></a><a href=/article/visual-shader-editor-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/a6e/073/5b4a6e073cc9d628714213.png) href=/article/visual-shader-editor-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 14 July 2018</span></div><h3>Visual Shader Editor is back</h3><p class=excerpt>After some weeks of work, the new visual shader editor is ready for testing!</div></article></a><a href=/article/maintenance-release-godot-3-0-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b4/266/3cc/5b42663cc18a0730946172.png) href=/article/maintenance-release-godot-3-0-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 8 July 2018</span></div><h3>Maintenance release: Godot 3.0.5</h3><p class=excerpt>In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!</div></article></a><a href=/article/results-godot-jam-june-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/a7a/2bc/5b3a7a2bca828302049408.png) href=/article/results-godot-jam-june-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 July 2018</span></div><h3>Results of the Godot Jam - June 2018</h3><p class=excerpt>After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 games were submitted and reviewed, and the winners are: 1) "Fire and Fondness" by John Gabriel 2) "The Weather Guy" by Emilio and Andre Mari Coppola 3) "On Blazing Rails to Kansas City" by Dalton5000</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
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||||
<span class=by>HP van Braam </span><span class=date> - 8 July 2018</span></div><h3>Maintenance release: Godot 3.0.5</h3><p class=excerpt>In Godot 3.0.5 we've fixed the Android APK export issue, a C# bug that only appeared on exported games, and several other small things. Get it while the gettin's good!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/godot-rmll-lsm-2018-strasbourg-july-7-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/392/f85/5b3392f852017497603465.png) href=/article/godot-rmll-lsm-2018-strasbourg-july-7-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/results-godot-jam-june-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/a7a/2bc/5b3a7a2bca828302049408.png) href=/article/results-godot-jam-june-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 July 2018</span></div><h3>Results of the Godot Jam - June 2018</h3><p class=excerpt>After three days of intensive game development and two weeks of playtesting and rating (over 3,500 ratings!), we now have the results for our June 2018 Godot Community Game Jam! 110 games were submitted and reviewed, and the winners are: 1) "Fire and Fondness" by John Gabriel 2) "The Weather Guy" by Emilio and Andre Mari Coppola 3) "On Blazing Rails to Kansas City" by Dalton5000</div></article></a><a href=/article/godot-rmll-lsm-2018-strasbourg-july-7-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/392/f85/5b3392f852017497603465.png) href=/article/godot-rmll-lsm-2018-strasbourg-july-7-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 June 2018</span></div><h3>Godot at the RMLL / LSM 2018 in Strasbourg, July 7-12</h3><p class=excerpt>Godot will be at the Libre Software Meeting 2018 (also known as RMLL – Rencontres Mondiales du Logiciel Libre) in Strasbourg, France from Saturday 7 July to Thursday 12 July. We will give a 1-hour talk, a 3-hour workshop and will have a Godot booth for the whole duration of the event.</div></article></a><a href=/article/godot-gets-new-animation-tree-state-machine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b3/2ca/354/5b32ca3546bbf512292209.png) href=/article/godot-gets-new-animation-tree-state-machine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 26 June 2018</span></div><h3>Godot gets new Animation Tree + State Machine</h3><p class=excerpt>After a long time coming, and as part of this trend of modernizing many old godot subsystems, the animation tree has been rewritten from scratch and it's now brand new, with plenty of new features.</div></article></a><a href=/article/maintenance-release-godot-3-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b2/d2f/118/5b2d2f118951e820036835.png) href=/article/maintenance-release-godot-3-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 22 June 2018</span></div><h3>Maintenance release: Godot 3.0.4</h3><p class=excerpt>Godot 3.0.4 is a small release that fixes a crasher in the asset library on Windows. If you were affected by this please upgrade. Otherwise we'll come back with a larger 3.0.5 soon!</div></article></a><a href=/article/godot-leap-motion-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b2/78c/51c/5b278c51c79b7843614393.jpg) href=/article/godot-leap-motion-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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@@ -38,8 +39,7 @@ The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 Jun
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A very common request, though, was the ability to do custom mesh deformation based on the same bones used to animate separate parts. This would allow deforming such parts, for a more organic animation feel.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a><a href=/article/godot-gets-csg-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/4d0/8c6/5ae4d08c674b5082905650.png) href=/article/godot-gets-csg-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 28 April 2018</span></div><h3>Godot gets CSG support</h3><p class=excerpt>After years of discussion on how to implement CSG, Godot finally gets suport for it. This implementation is simple, but makes use of Godot's amazing architecture to shine.</div></article></a><a href=/article/godot-google-summer-code-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/f38/7a8/5adf387a8d4f0692142419.png) href=/article/godot-google-summer-code-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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||||
<span class=by>George Marques </span><span class=date> - 24 April 2018</span></div><h3>Godot in Google Summer of Code 2018</h3><p class=excerpt>Godot has been accepted into the Google Summer of Code program in 2018. This summer we will have 5 students working on new features to the engine.</div></article></a><a href=/article/handling-axis-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/bb4/fc8/5adbb4fc8b26e174840743.png) href=/article/handling-axis-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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||||
<span class=by>Gilles Roudiere </span><span class=date> - 22 April 2018</span></div><h3>Introducing the new axis handling system</h3><p class=excerpt>For the past months, popular demand has been growing for a way to propery map controller axes in Godot. For a long time Godot was only able to map a single event to an action, making it impossible to deal with analog strengths. Today (after months of discussions), this problem has been solved, and it only took very little amount of changes to the current input mapping system!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
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<span class=by>George Marques </span><span class=date> - 24 April 2018</span></div><h3>Godot in Google Summer of Code 2018</h3><p class=excerpt>Godot has been accepted into the Google Summer of Code program in 2018. This summer we will have 5 students working on new features to the engine.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/godots-documentation-now-open-translation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/5d4/c96/5ad5d4c964791484476565.png) href=/article/godots-documentation-now-open-translation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/handling-axis-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/bb4/fc8/5adbb4fc8b26e174840743.png) href=/article/handling-axis-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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<span class=by>Gilles Roudiere </span><span class=date> - 22 April 2018</span></div><h3>Introducing the new axis handling system</h3><p class=excerpt>For the past months, popular demand has been growing for a way to propery map controller axes in Godot. For a long time Godot was only able to map a single event to an action, making it impossible to deal with analog strengths. Today (after months of discussions), this problem has been solved, and it only took very little amount of changes to the current input mapping system!</div></article></a><a href=/article/godots-documentation-now-open-translation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/5d4/c96/5ad5d4c964791484476565.png) href=/article/godots-documentation-now-open-translation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 April 2018</span></div><h3>Godot's documentation is now open for translation</h3><p class=excerpt>Godot has been around for over 4 years, and localized documentation in Spanish, Portuguese, Chinese, French, Russian and many other languages has always been a very requested feature. After a lot of documentation work to ensure that we have a good original English content to translate from, and some more work on setting up a convenient infrastructure for translating and keeping translations up to date, we are now ready to welcome contributions!</div></article></a><a href=/article/gles2-and-gdnative-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ad/505/3b6/5ad5053b6e0ad093497368.png) href=/article/gles2-and-gdnative-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
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||||
<span class=by>karroffel </span><span class=date> - 16 April 2018</span></div><h3>GLES2 and GDNative, progress report #4</h3><p class=excerpt>Latest update on the GLES2 and GDNative developments. This month, a lot of time has been spend on refactoring the way materials work together with shaders, but also the C++ bindings got some nice new make-up!</div></article></a><a href=/article/godot-project-management-101/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ab/a37/9bc/5aba379bcde42258374818.jpg) href=/article/godot-project-management-101/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 March 2018</span></div><h3>Godot project management 101</h3><p class=excerpt>As we just reached our third goal on Patreon, we are now able to hire Rémi Verschelde (Akien) as full-time project manager and representative! In this article, he gives some insights on what brought him to Godot, how he helped organize the teamwork and became the de facto project manager, as well as plans for the future.</div></article></a><a href=/article/godot-doing-well-gdc-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ab/7b4/9a4/5ab7b49a4babf418474275.png) href=/article/godot-doing-well-gdc-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
@@ -40,8 +41,7 @@ Check the detailed release notes to see what's new in Godot 3.0.1, and what bugs
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||||
The first month I spent on getting started and familiar with the rendering in Godot.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/3ae/e17/5a63aee174d80543898745.png) href=/article/dev-snapshot-godot-3-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 2</h3><p class=excerpt>The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png) href=/article/dev-snapshot-godot-3-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 1</h3><p class=excerpt>Things have sped up a lot in the Godot development team since the beginning of 2018, to be able to finalize 3.0 and release it in January. The release freeze has been announced, meaning that enhancements and non-critical bug fixes are no longer being merged, to ensure that the master branch can stabilize and eventually be ready for the final release. This means of course that many known issues won't be fixed for 3.0, but will have to wait for 3.1 or for the maintenance 3.0.x releases which should start arriving in February.</div></article></a><a href=/article/godotcon-2018-venue-and-call-proposals/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/62a/afb/5a562aafb05c4537748115.png) href=/article/godotcon-2018-venue-and-call-proposals/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 January 2018</span></div><h3>GodotCon 2018: Venue and Call for Proposals</h3><p class=excerpt>Our GodotCon 2018 is approaching and will take place at Ludus Académie in Brussels on February 5 & 6. It's your last chance to register if you want to attend the event, and it's now also the time for all participants to think about talks, workshops or other activities that they would like to have during GodotCon, and then send us their proposals.</div></article></a><a href=/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/3cd/031/5a53cd031c23c749175648.png) href=/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 8 January 2018</span></div><h3>Next Patreon goal: Help us hire Rémi Verschelde (Akien) full time!</h3><p class=excerpt>So far we have been a few months on Patreon and the net result has been overwhelmingly positive, as we get enough funds each month to hire our lead developer and an intern! Still, it's time to start thinking about our next hire to continue speeding up Godot's development as well as its visibility and relevance in the gamedev industry.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 January 2018</span></div><h3>GodotCon 2018: Venue and Call for Proposals</h3><p class=excerpt>Our GodotCon 2018 is approaching and will take place at Ludus Académie in Brussels on February 5 & 6. It's your last chance to register if you want to attend the event, and it's now also the time for all participants to think about talks, workshops or other activities that they would like to have during GodotCon, and then send us their proposals.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
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||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/look-gdnative-architecture/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a4/bcf/c4a/5a4bcfc4a5874955869035.png) href=/article/look-gdnative-architecture/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/3cd/031/5a53cd031c23c749175648.png) href=/article/next-patreon-goal-help-us-hire-remi-verschelde-akien-full-time/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 8 January 2018</span></div><h3>Next Patreon goal: Help us hire Rémi Verschelde (Akien) full time!</h3><p class=excerpt>So far we have been a few months on Patreon and the net result has been overwhelmingly positive, as we get enough funds each month to hire our lead developer and an intern! Still, it's time to start thinking about our next hire to continue speeding up Godot's development as well as its visibility and relevance in the gamedev industry.</div></article></a><a href=/article/look-gdnative-architecture/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a4/bcf/c4a/5a4bcfc4a5874955869035.png) href=/article/look-gdnative-architecture/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
|
||||
<span class=by>karroffel </span><span class=date> - 2 January 2018</span></div><h3>A look at the GDNative architecture</h3><p class=excerpt>GDNative changed a lot since it was first introduced. From being a scripting-centered module it quickly became a more general purpose tool than we initially assumed. Here we present the way GDNative and related technologies work together.</div></article></a><a href=/article/dev-snapshot-godot-3-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a3/c39/918/5a3c399188781933894734.jpg) href=/article/dev-snapshot-godot-3-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 December 2017</span></div><h3>Dev snapshot: Godot 3.0 beta 2</h3><p class=excerpt>After three weeks of testing of the 3.0 beta 1 snapshot, we're now ready for a new beta release fixing many of the reported issues and then some! It also includes a surprise lightmapper from Juan, and many usability enhancements provided by our numerous contributors. The final 3.0 release is now very close, so stay tuned for more news and the release candidate!</div></article></a><a href=/article/introducing-new-last-minute-lightmapper/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a3/27e/110/5a327e110ab39178158316.png) href=/article/introducing-new-last-minute-lightmapper/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 14 December 2017</span></div><h3>Introducing the new "last minute" lightmapper</h3><p class=excerpt>A considerable number of users requested a more efficient way to have GI (Global Illumination) in their projects. Godot 3.0 currenty offers the GIProbe node, which provides a real-time approximation to GI. This generally works and looks pretty, but it's quite shader intensive, which makes it not work on mobile or low end GPUs. The newly added VR support also suffers with GIProbe, as it has to render in very high resolutions.</div></article></a><a href=/article/get-ready-fosdem-and-godotcon-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/eed/6e1/5a2eed6e1cc88595174491.png) href=/article/get-ready-fosdem-and-godotcon-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
@@ -39,8 +40,7 @@ We propose to have a special bug hunting day on Saturday, 9 December, to focus o
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<span class=by>Rémi Verschelde </span><span class=date> - 30 October 2017</span></div><h3>Get ready for the GitHub Game Off with Godot</h3><p class=excerpt>GitHub is hosting the 5th edition of its #GameOff jam focused on free and open source tools. As a leading libre 2D and 3D game engine, Godot is a perfect for that jam and it's a great opportunity to give it a try and fall in love with its intuitive yet powerful workflow!</div></article></a><a href=/article/introducing-csharp-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/b96/e71/59eb96e712765766078430.png) href=/article/introducing-csharp-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
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||||
<span class=by>Ignacio Roldán Etcheverry </span><span class=date> - 21 October 2017</span></div><h3>Introducing C# in Godot</h3><p class=excerpt>The next alpha release of Godot 3.0 is about to be published and it will be the first version that ships with C# support. This post gives an introduction to C# scripting in Godot and how to use it in your project.</div></article></a><a href=/article/as-oss-godot-is-more-than-a-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/119/c08/59e119c088aec337308530.png) href=/article/as-oss-godot-is-more-than-a-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 13 October 2017</span></div><h3>As an Open Source project, Godot is more than a game engine</h3><p class=excerpt>Godot is a community developed game engine. The development process is becoming tighter and more efficient every day. As the amount of contributors keep growing exponentially, it's a big challenge for us to keep this process efficient and yet improve it.</div></article></a><a href=/article/godot-3-renderer-design-explained/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59c/821/f4a/59c821f4a5e6c895938383.jpg) href=/article/godot-3-renderer-design-explained/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 24 September 2017</span></div><h3>Godot 3's renderer design explained</h3><p class=excerpt>Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.</div></article></a><a href=/article/patreon-first-goal-achieved/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59b/efc/4aa/59befc4aa50f7635149686.png) href=/article/patreon-first-goal-achieved/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 18 September 2017</span></div><h3>Patreon: First goal achieved!</h3><p class=excerpt>A little bit over a month ago we launched a Patreon campaign to improve our funding. The first goal, which is allowing our lead developer Juan Linietsky to work full time on the project, has been just met, which is amazing!! Thanks to everyone who helped and contributed!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
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<span class=by>Juan Linietsky </span><span class=date> - 24 September 2017</span></div><h3>Godot 3's renderer design explained</h3><p class=excerpt>Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. The motivation behind it was not to achieve the maximum performance in extreme use cases, but accomodate better to most user's needs.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/first-godot-3-docs-sprint-sept-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/850/b39/59e850b39e220163403707.png) href=/article/first-godot-3-docs-sprint-sept-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/patreon-first-goal-achieved/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59b/efc/4aa/59befc4aa50f7635149686.png) href=/article/patreon-first-goal-achieved/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 18 September 2017</span></div><h3>Patreon: First goal achieved!</h3><p class=excerpt>A little bit over a month ago we launched a Patreon campaign to improve our funding. The first goal, which is allowing our lead developer Juan Linietsky to work full time on the project, has been just met, which is amazing!! Thanks to everyone who helped and contributed!</div></article></a><a href=/article/first-godot-3-docs-sprint-sept-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59e/850/b39/59e850b39e220163403707.png) href=/article/first-godot-3-docs-sprint-sept-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 6 September 2017</span></div><h3>Let's build great docs for 3.0! Write the Docs every week-end</h3><p class=excerpt>Godot 3's API reference is 60% incomplete. With so many changes since 2.0, we must review classes and their descriptions. The engine can only grow and attract tons of users if it has great docs. And this cannot happen without you. Join us this Saturday for the first Godot 3.0 docs Sprint!</div></article></a><a href=/article/we-need-your-help-improve-our-documentation-system/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/873/435/59a87343562c8216231867.png) href=/article/we-need-your-help-improve-our-documentation-system/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 31 August 2017</span></div><h3>We need your help to improve our documentation system!</h3><p class=excerpt>Godot has grown a lot and, nowadays, and new users expect us to have quality documentation comparable to commercial offerings. For this, the documentation system we currently have needs tweaks and improvements. As we, game engine developers, are not experienced in the web side of the programming world, everything seems daunting to us (please don't laugh), so any help with the following items would be hugely appreciated!</div></article></a><a href=/article/maintenance-release-godot-2-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/6e8/e45/59a6e8e45038d813649865.png) href=/article/maintenance-release-godot-2-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 August 2017</span></div><h3>Maintenance release: Godot 2.1.4</h3><p class=excerpt>Godot 2.1.4 is released and brings a good number of enhancements and bug fixes, as well as some new features backported from the master branch. There is now (beta) support for Universal Windows Platform, advanced string format in GDScript, one-way collisions for TileMaps, an improved debugger, and many other changes which should stay fully compatible with existing 2.1.x projects.</div></article></a><a href=/article/80-funded-celebrating-patreon-rewards-upgrade/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/1fe/5c5/59a1fe5c53457648503006.jpg) href=/article/80-funded-celebrating-patreon-rewards-upgrade/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 March 2017</span></div><h3>Meet the Nodes - Godot event in Paris</h3><p class=excerpt>Get ready to Meet the Nodes in person: we are organising a Godot event on Saturday 22 April 2017 in Paris, where many Godot developers will be giving talks, lead workshops or just be available to discuss the engine and game development! This will be a great occasion for European community members to meet Godot's lead developer, Juan Linietsky (reduz), who usually lives in Argentina.</div></article></a><a href=/article/godot-30-new-progress-report-and-gdc/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58c/800/19e/58c80019eb670861253577.jpg) href=/article/godot-30-new-progress-report-and-gdc/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 12 March 2017</span></div><h3>Godot 3.0, new progress report and GDC</h3><p class=excerpt>February was spent mostly rewriting the import and export workflow of Godot, so not many pretty visual features were added. At the end of the month, I also went to San Francisco for GDC.</div></article></a><a href=/article/only-two-buttons-dozens-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/58a/556/305/58a556305f702210654594.png) href=/article/only-two-buttons-dozens-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 February 2017</span></div><h3>Only two buttons, but dozens of games!</h3><p class=excerpt>Godot's Dec 2016 - Jan 2017 Community Game Jam ended with 41 entries, including some very interesting games! Check the jam winners in this post: Astrid - The Meow Night Shadow, 2 and 3, Two Taps Racer!</div></article></a><a href=/article/godot-30-new-internals-progress-report-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/589/720/444/5897204442764550068699.png) href=/article/godot-30-new-internals-progress-report-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 4 February 2017</span></div><h3>Godot 3.0 new internals, progress report #4</h3><p class=excerpt>Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.</div></article></a><a href=/article/maintenance-release-godot-2-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/588/3a8/eb2/5883a8eb2f2ba003798173.png) href=/article/maintenance-release-godot-2-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 21 January 2017</span></div><h3>Maintenance release: Godot 2.1.2</h3><p class=excerpt>Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
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<span class=by>Juan Linietsky </span><span class=date> - 4 February 2017</span></div><h3>Godot 3.0 new internals, progress report #4</h3><p class=excerpt>Most of the internal code in Godot was written over a decade ago, and many design decisions that were taken back then, did not stand the test of time. January was spent mostly updating Godot internals and breaking compatibility, now that we have the chance.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/meet-us-fosdem-2017-and-godotcon/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/587/f64/a8a/587f64a8af8ef032891376.png) href=/article/meet-us-fosdem-2017-and-godotcon/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-2-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/588/3a8/eb2/5883a8eb2f2ba003798173.png) href=/article/maintenance-release-godot-2-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 January 2017</span></div><h3>Maintenance release: Godot 2.1.2</h3><p class=excerpt>Here comes a new maintenance release in the current stable branch, Godot 2.1.2. It features various bug fixes and usability improvements, as well as brand new IPv6 support in the networking API, a better audio driver initialization reducing the latency, ternary operators in GDScript and out of the box split screen mode for 2D!</div></article></a><a href=/article/meet-us-fosdem-2017-and-godotcon/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/587/f64/a8a/587f64a8af8ef032891376.png) href=/article/meet-us-fosdem-2017-and-godotcon/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 January 2017</span></div><h3>Meet us at FOSDEM 2017 and GodotCon</h3><p class=excerpt>The Godot Engine community is officially attending the FOSDEM 2017 in Brussels, Belgium on Feb 4-5, and also organises its own "GodotCon" event in Brussels the next two days (Feb 6-7). All interested Godot users and contributors are invited to join us for a great real life meeting!</div></article></a><a href=/article/warning-head-going-unstable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/586/ab0/894/586ab08946903852839807.png) href=/article/warning-head-going-unstable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 2 January 2017</span></div><h3>WARNING: HEAD is going unstable!</h3><p class=excerpt>Starting now, and only for the upcoming 3.0 release, HEAD will break compatibility completely. Projects from Godot 1.x and 2.x **will not work** and this is expected.</div></article></a><a href=/article/godots-new-renderer-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/586/7a0/005/5867a0005ade3286241109.jpg) href=/article/godots-new-renderer-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 31 December 2016</span></div><h3>Godot's new renderer, progress report #3</h3><p class=excerpt>It's been a month since the second progress report, and progress continues towards the new Godot renderer. This milestone was (and will likely be) the most difficult, due to the techniques that had to be implemented.</div></article></a><a href=/article/godot-gamejam-dec-2016-jan-2017/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/585/28c/770/58528c770b44a828339905.png) href=/article/godot-gamejam-dec-2016-jan-2017/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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@@ -37,8 +38,7 @@ For Godot 3.0 (our new release being worked on) we are working hard to change th
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<span class=by>Rémi Verschelde </span><span class=date> - 14 July 2016</span></div><h3>Help us complete Godot's API reference!</h3><p class=excerpt>The class reference has seen a lot of work over the last 3 months, and could still use more hands to help document all the classes, methods, constants, member variables and signals for the complete Godot API! With a handful of contributors it's a huge job, but with the help of the community we can make it pretty fast!</div></article></a><a href=/article/godot-2-1-reaches-beta-ready-for-testing/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/568/145/5785681454bd4264168994.png) href=/article/godot-2-1-reaches-beta-ready-for-testing/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 12 July 2016</span></div><h3>Godot 2.1 reaches beta, ready for testing!</h3><p class=excerpt>After 5 months of development and more than 1,600 commits, we are pretty happy with the state of the upcoming 2.1 version, and therefore release a beta for the community to test and give feedback upon! This new releases had again an important focus on usability, making Godot a very convenient and pleasing engine to use!</div></article></a><a href=/article/maintenance-release-godot-2-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/578/177/7be/5781777bede24096930798.png) href=/article/maintenance-release-godot-2-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 July 2016</span></div><h3>Maintenance release: Godot 2.0.4.1</h3><p class=excerpt>Godot 2.0.4 is released, with many bug fixes and improvements, as well as greatly enhanced documentation and new versions for embedded libraries!</div></article></a><a href=/article/showcase-your-godot-game-our-website/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/577/10f/154/57710f154bf65180806121.png) href=/article/showcase-your-godot-game-our-website/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 June 2016</span></div><h3>Showcase your Godot game on our website!</h3><p class=excerpt>We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!</div></article></a><a href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/576/ac8/b00/576ac8b00df8c332598879.jpg) href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 22 June 2016</span></div><h3>Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program</h3><p class=excerpt>Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 June 2016</span></div><h3>Showcase your Godot game on our website!</h3><p class=excerpt>We added a Showcase page to the website, to show the world that yes, Godot is a great engine used to make creative and good looking games!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-2.webp) href=/article/dev-snapshot-godot-4-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-3.webp) href=/article/dev-snapshot-godot-4-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 7 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 3</h3><p class=excerpt>Picking up the pace!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-2.webp) href=/article/dev-snapshot-godot-4-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 30 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 2</h3><p class=excerpt>The bugs don't stand a chance!</div></article></a><a href=/article/2024-cherry-picks/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/2024-cherry-picks/2024-cherry-picks.webp) href=/article/2024-cherry-picks/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
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||||
<span class=by>Nat </span><span class=date> - 28 January 2025</span></div><h3>2024 Cherry-picks</h3><p class=excerpt>Over the course of 2024, the Godot project has amassed more new features and community highlights than any one person can keep track of. To ensure you did not miss anything essential, we have selected a few memorable moments and key updates to revisit together.</div></article></a><a href=/article/godotcon-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-boston-2025.webp?1) href=/article/godotcon-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 21 January 2025</span></div><h3>Our first GodotCon in the US - Save the date!</h3><p class=excerpt>Want to join? Boston 5th - 7th of May. Call for speakers and sponsors open!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-1.webp) href=/article/dev-snapshot-godot-4-4-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 23 September 2024</span></div><h3>Godot Rendering Priorities: September 2024</h3><p class=excerpt>4.3 is out. It's time for an update!</div></article></a><a href=/article/godot-editor-horizon-store-early-access-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-editor-horizon-store-early-access-release.webp) href=/article/godot-editor-horizon-store-early-access-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 20 September 2024</span></div><h3>Godot Editor on the Meta Horizon Store</h3><p class=excerpt>Introducing the Godot Editor for Meta Quest (Horizon OS) devices</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-2.webp) href=/article/dev-snapshot-godot-4-4-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 10 September 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 2</h3><p class=excerpt>The PR harvest keeps going strongly for Godot 4.4, with massive new features such as typed dictionaries and error-less project import!</div></article></a><a href=/article/godot-3-6-finally-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-3-6-finally-released.webp) href=/article/godot-3-6-finally-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 9 September 2024</span></div><h3>Godot 3.6 finally released!</h3><p class=excerpt>After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.</div></article></a><a href=/article/submissions-open-godot-2024-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-showreel-2024.webp) href=/article/submissions-open-godot-2024-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 5 September 2024</span></div><h3>Submissions open for Godot 2024 showreel!</h3><p class=excerpt>Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
|
||||
<span class=by>lawnjelly </span><span class=date> - 9 September 2024</span></div><h3>Godot 3.6 finally released!</h3><p class=excerpt>After 2 years of development, Godot 3.6 is finally out and it comes fully packed with features and quality of life improvements! This includes 2D physics interpolation and hierarchical culling, and 3D mesh merging, level of detail, tighter shadow culling, ORM materials, and more.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/31/>Next →</a></div><div class=posts><a href=/article/godot-gamejam-june-2016/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/575/1f9/6f2/5751f96f2d777586519643.png) href=/article/godot-gamejam-june-2016/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/31/>Next →</a></div><div class=posts><a href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/576/ac8/b00/576ac8b00df8c332598879.jpg) href=/article/mozilla-awards-godot-engine-part-moss-mission-partners-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 22 June 2016</span></div><h3>Mozilla awards Godot Engine as part of the MOSS “Mission Partners” program</h3><p class=excerpt>Mozilla awards Godot Engine USD 20,000 as part of the MOSS “Mission Partners” program, to support the development of Godot's WebAssembly and WebGL 2 integration.</div></article></a><a href=/article/godot-gamejam-june-2016/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/575/1f9/6f2/5751f96f2d777586519643.png) href=/article/godot-gamejam-june-2016/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 3 June 2016</span></div><h3>Godot Community Game Jam - June 2016</h3><p class=excerpt>After the success of the previous game jam in March, we launch a new community game jam for the month of June 2016, with the theme "Procedural". Go to https://itch.io/jam/godotjam062016 to partake in the jam, alone or in a team with other community members!</div></article></a><a href=/article/mir-godot-habla-dein-language-desormais/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/574/96e/202/57496e202d030947930555.png) href=/article/mir-godot-habla-dein-language-desormais/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 May 2016</span></div><h3>你好 мир, Godot habla deine language désormais!*</h3><p class=excerpt>Internationalization support has been added to the editor in the current development branch! Translators are now encouraged to contribute as many languages as possible so that we can have a great multilingual 2.1 release!</div></article></a><a href=/article/maintenance-release-godot-2-0-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/573/5fc/35d/5735fc35d361c195318911.png) href=/article/maintenance-release-godot-2-0-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 May 2016</span></div><h3>Maintenance release: Godot 2.0.3</h3><p class=excerpt>Godot 2.0.3 is released, with many bug fixes and improvements, updated documentation, and various interesting distribution changes!</div></article></a><a href=/article/fill-blank-class-reference/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/572/070/c22/572070c227996527491135.png) href=/article/fill-blank-class-reference/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 6 June 2015</span></div><h3>First steps towards 1.2</h3><p class=excerpt>As many of you know, Vulkan will be the next open and multi platform rendering 2D and 3D API. While many claim it will just be an additional API, those of us who have been in the industry for long enough know well that Vulkan will make other APIs obsolete.</div></article></a><a href=/article/godot-1-1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/317/b3c/56c317b3ce725271162621.png) href=/article/godot-1-1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 21 May 2015</span></div><h3>Godot 1.1 is out!</h3><p class=excerpt>After many months of hard work (and many more of bug fixing), Godot 1.1 is out!! This release brings a completely new 2D engine and more features (feature list below). At this point Godot is one of the most advanced 2D engines out there.</div></article></a><a href=/article/godot-1-1-rc3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/fd9/5c2b4efd9c609153795934.png) href=/article/godot-1-1-rc3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 17 May 2015</span></div><h3>Godot 1.1 RC3</h3><p class=excerpt>Many more issues were reported issues after RC2, so we’ll be releasing one more candidate.</div></article></a><a href=/article/godot-1-1-rc2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/efe/5c2b4eefec8e1414325294.png) href=/article/godot-1-1-rc2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 5 May 2015</span></div><h3>Godot 1.1 RC2</h3><p class=excerpt>The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!</div></article></a><a href=/article/godot-1-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/d97/5c2b4ed97851f986256536.jpg) href=/article/godot-1-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2015</span></div><h3>Godot 1.1 RC1</h3><p class=excerpt>After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/29/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 5 May 2015</span></div><h3>Godot 1.1 RC2</h3><p class=excerpt>The second release candidate is out, with a large amount of fixes. Let’s hope this is the last one and becomes stable!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/29/>← Previous</a>
|
||||
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||||
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<a class=active title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a></div><div class=posts><a href=/article/godot-1-1-beta1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/315/11c/56c31511c9034056347215.png) href=/article/godot-1-1-beta1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a class=active title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a></div><div class=posts><a href=/article/godot-1-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c2/b4e/d97/5c2b4ed97851f986256536.jpg) href=/article/godot-1-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 May 2015</span></div><h3>Godot 1.1 RC1</h3><p class=excerpt>After 1.1 Beta a month ago, our first release candidate is here. A huge amount of issues were fixed.</div></article></a><a href=/article/godot-1-1-beta1-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/315/11c/56c31511c9034056347215.png) href=/article/godot-1-1-beta1-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 2 April 2015</span></div><h3>Godot 1.1 beta1 is out!</h3><p class=excerpt>After three months of hard work, our first new release is out! This beta prepares the road for the 1.1 release, expected sometime in late April.</div></article></a><a href=/article/godot-now-really-free/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56f/d20/248/56fd202489c27661475944.png) href=/article/godot-now-really-free/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 April 2015</span></div><h3>Godot is now really free!</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- Godot goes fully FREE to follow the standards of the game development industry, including a mandatory Splash Screen of Pride, the removable of scripting languages support and of course very interesting conditions to share the profit of your work with your beloved engine developers!</div></article></a><a href=/article/introducing-brand-new-code-completion/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56b/c81/867/56bc81867dd4b725475913.png) href=/article/introducing-brand-new-code-completion/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 22 December 2014</span></div><h3>Introducing... brand new code completion!</h3><p class=excerpt>It has only been a week since the stable release and development is moving on to other new cool features! This week has been pushed to GitHub a new code completion for the built-in editor.</div></article></a><a href=/article/godot-engine-reaches-1-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56b/bb7/aac/56bbb7aac6e8e274384118.png) href=/article/godot-engine-reaches-1-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/about-official-console-ports/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/about-official-console-ports.webp) href=/article/about-official-console-ports/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/submissions-open-godot-2024-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-showreel-2024.webp) href=/article/submissions-open-godot-2024-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 5 September 2024</span></div><h3>Submissions open for Godot 2024 showreel!</h3><p class=excerpt>Showcase your Godot creations in 2024! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!</div></article></a><a href=/article/about-official-console-ports/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/about-official-console-ports.webp) href=/article/about-official-console-ports/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 3 September 2024</span></div><h3>About Official Console Ports</h3><p class=excerpt>With this post we aim to address the community’s questions about the lack of official console ports through the Godot Foundation.</div></article></a><a href=/article/review-gamescom-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/review-gamescom-2024.webp) href=/article/review-gamescom-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
|
||||
<span class=by>Nat </span><span class=date> - 2 September 2024</span></div><h3>Meeting the community at gamescom 2024</h3><p class=excerpt>Back from gamescom, ready to report.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-1.webp) href=/article/dev-snapshot-godot-4-4-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 26 August 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 1</h3><p class=excerpt>The first snapshot after releasing 4.3, already packed with new features!</div></article></a><a href=/article/godot-4-3-a-shared-effort/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-3-a-shared-effort.webp) href=/article/godot-4-3-a-shared-effort/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
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||||
<span class=by>Adam Scott </span><span class=date> - 15 May 2024</span></div><h3>Web Export in 4.3</h3><p class=excerpt>With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-5.webp) href=/article/dev-snapshot-godot-3-6-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 13 May 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 5</h3><p class=excerpt>This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-6.webp) href=/article/dev-snapshot-godot-4-3-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 May 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 6</h3><p class=excerpt>The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!</div></article></a><a href=/article/introducing-reverse-z/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-reverse-z.webp) href=/article/introducing-reverse-z/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 April 2024</span></div><h3>Introducing Reverse Z (AKA I'm sorry for breaking your shader)</h3><p class=excerpt>We are breaking compatibility for some custom shaders. Here is why.</div></article></a><a href=/article/update-on-google-forge-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-and-android-and-vulkan.webp) href=/article/update-on-google-forge-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 19 April 2024</span></div><h3>Update on the Collaboration with Google and The Forge</h3><p class=excerpt>The collaboration with Google and The Forge has concluded successfully!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
<span class=by>Clay John </span><span class=date> - 29 April 2024</span></div><h3>Introducing Reverse Z (AKA I'm sorry for breaking your shader)</h3><p class=excerpt>We are breaking compatibility for some custom shaders. Here is why.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
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|
||||
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<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-2-2-and-4-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-2-and-4-1-4.webp) href=/article/maintenance-release-godot-4-2-2-and-4-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/update-on-google-forge-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-and-android-and-vulkan.webp) href=/article/update-on-google-forge-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 19 April 2024</span></div><h3>Update on the Collaboration with Google and The Forge</h3><p class=excerpt>The collaboration with Google and The Forge has concluded successfully!</div></article></a><a href=/article/maintenance-release-godot-4-2-2-and-4-1-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-2-and-4-1-4.webp) href=/article/maintenance-release-godot-4-2-2-and-4-1-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 April 2024</span></div><h3>Maintenance release: Godot 4.2.2 & 4.1.4</h3><p class=excerpt>It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-3.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 April 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3</h3><p class=excerpt>Last round of release candidates for the upcoming maintenance releases.</div></article></a><a href=/article/gdc-2024-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2024-retrospective.jpg) href=/article/gdc-2024-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
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||||
<span class=by>Nat </span><span class=date> - 5 April 2024</span></div><h3>GDC 2024: Retrospective</h3><p class=excerpt>We have returned from the Game Developers Conference (GDC) in San Francisco, so let's talk about it!</div></article></a><a href=/article/parallax-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-parallax2d.webp) href=/article/parallax-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/markdibarry.webp alt="Mark DiBarry" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 14 December 2023</span></div><h3>Announcing a collaboration with Google and The Forge</h3><p class=excerpt>We are excited to announce that we have partnered with Google and The Forge to bring some helpful performance optimizations to our Vulkan mobile backend.</div></article></a><a href=/article/maintenance-release-godot-4-2-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-2-1.webp) href=/article/maintenance-release-godot-4-2-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 12 December 2023</span></div><h3>Maintenance release: Godot 4.2.1</h3><p class=excerpt>This first maintenance release fixes a number of platform compatibility issues introduced in Godot 4.2, which should make it much easier to upgrade from 4.1 or start new projects on all platforms.</div></article></a><a href=/article/introducing-new-forum/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/introducing-new-forum.webp) href=/article/introducing-new-forum/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
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||||
<span class=by>Winston Yallow </span><span class=date> - 8 December 2023</span></div><h3>Introducing the new Godot Forum</h3><p class=excerpt>We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features.</div></article></a><a href=/article/release-candidate-godot-4-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-1-rc-1.webp) href=/article/release-candidate-godot-4-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 December 2023</span></div><h3>Release candidate: Godot 4.2.1 RC 1</h3><p class=excerpt>Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/godot-foundation-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-foundation-update-2023.jpg) href=/article/godot-foundation-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
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<span class=by>Godot Foundation </span><span class=date> - 5 December 2023</span></div><h3>Godot Foundation Update 2023</h3><p class=excerpt>This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 December 2023</span></div><h3>Release candidate: Godot 4.2.1 RC 1</h3><p class=excerpt>Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/godot-4-2-arrives-in-style/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-2-arrives-in-style.webp) href=/article/godot-4-2-arrives-in-style/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/godot-foundation-update-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-foundation-update-2023.jpg) href=/article/godot-foundation-update-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
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<span class=by>Godot Foundation </span><span class=date> - 5 December 2023</span></div><h3>Godot Foundation Update 2023</h3><p class=excerpt>This year has marked significant milestones for the Godot Foundation, and it's all thanks to the incredible support from our community.</div></article></a><a href=/article/godot-4-2-arrives-in-style/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-4-2-arrives-in-style.webp) href=/article/godot-4-2-arrives-in-style/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
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<span class=by>Godot contributors </span><span class=date> - 30 November 2023</span></div><h3>Godot 4.2 arrives in style!</h3><p class=excerpt>Godot 4.2 brings more rendering features and better platform support, it's also faster, easier to use, and more reliable!</div></article></a><a href=/article/release-candidate-godot-4-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-rc-2.webp) href=/article/release-candidate-godot-4-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 November 2023</span></div><h3>Release candidate: Godot 4.2 RC 2</h3><p class=excerpt>The first release candidate brought another crop of regression reports, which we've now fixed!</div></article></a><a href=/article/submissions-open-godot-2023-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-showreel-2023.webp) href=/article/submissions-open-godot-2023-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 20 November 2023</span></div><h3>Submissions open for Godot 2023 showreel!</h3><p class=excerpt>Showcase your Godot creations in 2023! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!</div></article></a><a href=/article/release-candidate-godot-4-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-rc-1.webp) href=/article/release-candidate-godot-4-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Bastiaan Olij </span><span class=date> - 11 September 2023</span></div><h3>Godot XR update - September 2023</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/release-candidate-godot-3-5-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-3-5-3-rc-1.webp) href=/article/release-candidate-godot-3-5-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 September 2023</span></div><h3>Release candidate: Godot 3.5.3 RC 1</h3><p class=excerpt>A new maintenance update is in the works for the 3.5 stable branch, to update Android templates to target Android 13, and fix a number of other platform porting bugs.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-4.webp) href=/article/dev-snapshot-godot-4-2-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 4</h3><p class=excerpt>Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.</div></article></a><a href=/article/godot-showcase-usagi-shima/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/usagi-shima.webp) href=/article/godot-showcase-usagi-shima/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 1 September 2023</span></div><h3>Godot Showcase - Usagi Shima</h3><p class=excerpt>A relaxing, idle bunny collecting game made by Jess, a solo indie developer</div></article></a><a href=/article/godot-at-gamescom-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gamescom/2023/gamescom-cover.webp) href=/article/godot-at-gamescom-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 17 August 2023</span></div><h3>gamescom, here we go!</h3><p class=excerpt>Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
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||||
<span class=by>Emi </span><span class=date> - 1 September 2023</span></div><h3>Godot Showcase - Usagi Shima</h3><p class=excerpt>A relaxing, idle bunny collecting game made by Jess, a solo indie developer</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
|
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<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-6-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-3.webp) href=/article/dev-snapshot-godot-3-6-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/godot-at-gamescom-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gamescom/2023/gamescom-cover.webp) href=/article/godot-at-gamescom-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 17 August 2023</span></div><h3>gamescom, here we go!</h3><p class=excerpt>Join us next week at the Godot booth during gamescom in Cologne from Wednesday the 23rd, to Friday the 25th. Don't miss the chance to say hello to the Godot team!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-3.webp) href=/article/dev-snapshot-godot-3-6-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 3</h3><p class=excerpt>Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-3.webp) href=/article/dev-snapshot-godot-4-2-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 3</h3><p class=excerpt>One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.</div></article></a><a href=/article/godotcon-2023-call-participation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2023-we-need-you.webp) href=/article/godotcon-2023-call-participation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
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||||
<span class=by>Julian Murgia </span><span class=date> - 10 August 2023</span></div><h3>Godot Conference 2023: Call for Participations</h3><p class=excerpt>Looking to share your expertise through a talk or workshop? Join us and make this an event to remember!</div></article></a><a href=/article/rendering-priorities-july-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-july-2023.webp) href=/article/rendering-priorities-july-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 8 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 1</h3><p class=excerpt>Switching gears into the bug-fixing mode, here's the first beta of Godot 4.1, and a great opportunity to try the new version of the engine ahead of the official release.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-4.jpg) href=/article/dev-snapshot-godot-4-1-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 1 June 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 4</h3><p class=excerpt>This snapshot signifies that Godot 4.1 is now in feature freeze and will only receive bug fixes going forward. Enjoy this final package of new features and enhancements and give them a good shake!</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-3.jpg) href=/article/dev-snapshot-godot-4-1-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 3</h3><p class=excerpt>The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-2.jpg) href=/article/dev-snapshot-godot-3-6-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 2</h3><p class=excerpt>Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 3</h3><p class=excerpt>The end of May means the approach of the feature freeze for Godot 4.1, and this dev snapshot aims to give you as many new features to test as possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-0-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-3.jpg) href=/article/maintenance-release-godot-4-0-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-6-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-2.jpg) href=/article/dev-snapshot-godot-3-6-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 May 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 2</h3><p class=excerpt>Another beta build for Godot 3.6, implementing important bug fixes and some new features for existing games in production.</div></article></a><a href=/article/maintenance-release-godot-4-0-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-3.jpg) href=/article/maintenance-release-godot-4-0-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 19 May 2023</span></div><h3>Maintenance release: Godot 4.0.3</h3><p class=excerpt>A fresh portion of stability improvements and bugfixes for Godot 4.0 projects, 4.0.3 covers almost every area of the engine. It also comes with a massive bump in documentation coverage thanks to the newly updated rendering docs!</div></article></a><a href=/article/release-candidate-godot-4-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-3-rc-2.jpg) href=/article/release-candidate-godot-4-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 May 2023</span></div><h3>Release candidate: Godot 4.0.3 RC 2</h3><p class=excerpt>Another round of cherry-picks for the upcoming Godot 4.0.3, fixing a few regressions reported against RC 1 and backporting more important fixes.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-2.jpg) href=/article/dev-snapshot-godot-4-1-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 May 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 2</h3><p class=excerpt>We're well into the development phase for Godot 4.1, with a little less than a month left before we move to beta. So here's a second dev snapshot to test recent changes!</div></article></a><a href=/article/release-candidate-godot-4-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-3-rc-1.jpg) href=/article/release-candidate-godot-4-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>2000+ Godot contributors </span><span class=date> - 1 March 2023</span></div><h3>Godot 4.0 sets sail: All aboard for new horizons</h3><p class=excerpt>It's official. Today marks the beginning of a new era for Godot. After 3+ years of breaking and rebuilding from the ground up, we're thrilled to say: Welcome to the start of Godot 4!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-6.jpg) href=/article/release-candidate-godot-4-0-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a><a href=/article/whats-new-in-csharp-for-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-new-in-csharp-for-godot-4-0.jpg) href=/article/whats-new-in-csharp-for-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
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||||
<span class=by>Raul Santos </span><span class=date> - 25 February 2023</span></div><h3>What's new in C# for Godot 4.0</h3><p class=excerpt>All about changes and improvements that Godot 4.0 offers to C# developers.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-5.jpg) href=/article/release-candidate-godot-4-0-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 5</h3><p class=excerpt>Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-4.jpg) href=/article/release-candidate-godot-4-0-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 4</h3><p class=excerpt>As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 5</h3><p class=excerpt>Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
|
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<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/multiplayer-in-godot-4-0-scene-replication/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/multiplayer-in-godot-4-0-scene-replication.jpg) href=/article/multiplayer-in-godot-4-0-scene-replication/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-4.jpg) href=/article/release-candidate-godot-4-0-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 4</h3><p class=excerpt>As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.</div></article></a><a href=/article/multiplayer-in-godot-4-0-scene-replication/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/multiplayer-in-godot-4-0-scene-replication.jpg) href=/article/multiplayer-in-godot-4-0-scene-replication/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 23 February 2023</span></div><h3>Multiplayer in Godot 4.0: Scene Replication</h3><p class=excerpt>Create multiplayer games in an instance (pun intended) with the new MultiplayerSpawner and MultiplayerSynchronizer nodes. Check out the key concepts, and get started with a quick tutorial on how to make a simple game using Godot multiplayer features!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-3.jpg) href=/article/release-candidate-godot-4-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 3</h3><p class=excerpt>We're almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-2.jpg) href=/article/release-candidate-godot-4-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 2</h3><p class=excerpt>Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-1.jpg) href=/article/release-candidate-godot-4-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 9</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end devices.</div></article></a><a href=/article/release-candidate-godot-3-5-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/ae1/461/639ae14617279697513369.jpg) href=/article/release-candidate-godot-3-5-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 December 2022</span></div><h3>Release candidate: Godot 3.5.2 RC 1</h3><p class=excerpt>While all contributors are busy finalizing Godot 4.0 for a stable release in the near future, we're still updating the current stable 3.5 branch with relevant bugfixes. This is the first Release Candidate for an upcoming 3.5.2 maintenance release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/639/34f/741/63934f741900a568331508.jpg) href=/article/dev-snapshot-godot-4-0-beta-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 8</h3><p class=excerpt>Another weekly beta snapshot for Godot 4.0! And on a Friday, because that's the best day for releasing software!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/8d9/a60/6388d9a60ac95864295672.jpg) href=/article/dev-snapshot-godot-4-0-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 7</h3><p class=excerpt>Another weekly beta snapshot on the road to Godot 4.0! Includes Android GLES3 support, Z index and Y sort are now available in Controls, and both C# and GDScript got a ton of fixes.</div></article></a><a href=/article/release-management-4-0-and-beyond/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/638/55e/dad/63855edad2371754303509.png) href=/article/release-management-4-0-and-beyond/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 29 November 2022</span></div><h3>Release Management: 4.0 and beyond</h3><p class=excerpt>We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 1 December 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 7</h3><p class=excerpt>Another weekly beta snapshot on the road to Godot 4.0! Includes Android GLES3 support, Z index and Y sort are now available in Controls, and both C# and GDScript got a ton of fixes.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-6-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-6-2.jpg) href=/article/maintenance-release-godot-3-6-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg) href=/article/dev-snapshot-godot-4-6-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 4 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 3</h3><p class=excerpt>Rocking a new look!</div></article></a><a href=/article/maintenance-release-godot-3-6-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-6-2.jpg) href=/article/maintenance-release-godot-3-6-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 23 October 2025</span></div><h3>Maintenance release: Godot 3.6.2</h3><p class=excerpt>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-2.jpg) href=/article/dev-snapshot-godot-4-6-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 20 October 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 2</h3><p class=excerpt>Open the floodgates!</div></article></a><a href=/article/maintenance-release-godot-4-5-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-5-1.jpg) href=/article/maintenance-release-godot-4-5-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 15 October 2025</span></div><h3>Maintenance release: Godot 4.5.1</h3><p class=excerpt>4.5's first maintenance release arrives!</div></article></a><a href=/article/godot-showcase-material-maker/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/assets/showcase/material-maker/header.jpg) href=/article/godot-showcase-material-maker/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>David Snopek </span><span class=date> - 22 July 2025</span></div><h3>Godot OpenXR Vendors Plugin v4</h3><p class=excerpt>What's new in the latest release of the Godot OpenXR Vendors plugin?</div></article></a><a href=/article/godot-showcase-dogwalk/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/assets/showcase/dogwalk/thumbnail.jpeg) href=/article/godot-showcase-dogwalk/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 15 July 2025</span></div><h3>Godot Showcase - Dogwalk</h3><p class=excerpt>Julien and Simon from Blender Studio tell us about their experience working on Dogwalk.</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-3.webp) href=/article/dev-snapshot-godot-4-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 8 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 3</h3><p class=excerpt>Gotta go fast!</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-2.webp) href=/article/dev-snapshot-godot-4-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 1 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 2</h3><p class=excerpt>The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!</div></article></a><a href=/article/godot-community-poll-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot_peluche_2025_5.webp) href=/article/godot-community-poll-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 30 June 2025</span></div><h3>Godot Community Poll 2025</h3><p class=excerpt>We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 1 July 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 2</h3><p class=excerpt>The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
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||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
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<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
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<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
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||||
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||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/9bd/66b/5d99bd66b58c5678103264.jpg) href=/article/dev-snapshot-godot-3-2-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 1</h3><p class=excerpt>After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.</div></article></a><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a><a href=/article/release-candidate-godot-3-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/f0a/f71/5cbf0af719498893498887.png) href=/article/release-candidate-godot-3-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 23 April 2019</span></div><h3>Release candidate: Godot 3.1.1 RC 1</h3><p class=excerpt>Welcome to Godot 3.1.1-rc1. In this release candidate we fix a security issue, add many nice new features, and fix many bugs. Please test and let us know how we did!</div></article></a><a href=/article/release-candidate-godot-3-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/7c8/5f1/5c87c85f18d8a373377035.jpg) href=/article/release-candidate-godot-3-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 3</h3><p class=excerpt>All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We've reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 stable!</div></article></a><a href=/article/release-candidate-godot-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/592/85d/5c859285d93ec042711193.jpg) href=/article/release-candidate-godot-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 November 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 2</h3><p class=excerpt>A new development snapshot straight out of Godot's master branch is released, giving a preview of what Godot 3.1 will be. It's meant for testers to experiment with and report all the issues that they find with it, to ensure that Godot 3.1 will be a stable and pleasant release.</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/84a/92b/5b884a92b2b2a338707291.jpg) href=/article/dev-snapshot-godot-3-1-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 August 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 1</h3><p class=excerpt>Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b5/073/2f9/5b50732f9b7ce697339594.jpg) href=/article/dev-snapshot-godot-2-1-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 July 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC2</h3><p class=excerpt>Some love for the users of the old stable 2.1 branch: Godot 2.1.5 is still being worked on and we now have a second release candidate. If all goes well, the stable release should only be a few days away.</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/2ab/104/5b12ab104dfb6960002176.png) href=/article/dev-snapshot-godot-3-0-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 2 June 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 3</h3><p class=excerpt>Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/9dd/ac8/5af9ddac832c9548534486.png) href=/article/dev-snapshot-godot-3-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 14 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 2</h3><p class=excerpt>This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/9/>← Previous</a>
|
||||
<span class=by>HP van Braam </span><span class=date> - 2 June 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 3</h3><p class=excerpt>Godot 3.0.3 RC3 is out! We've done a lot of work to make the mono export experience better for Windows users. Please help us test and debug this release!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/9/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
|
||||
<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
|
||||
<a title="Blog - Pre-release - Page 10" href=https://godotengine.org/blog/pre-release/10/>10</a>
|
||||
<a class=active title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<a class=active title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5af/9dd/ac8/5af9ddac832c9548534486.png) href=/article/dev-snapshot-godot-3-0-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 14 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 2</h3><p class=excerpt>This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ab/69c/f4c/5ab69cf4c700d643288675.png) href=/article/dev-snapshot-godot-2-1-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC 1</h3><p class=excerpt>Feedback has been quite good on the past two beta builds for the upcoming Godot 2.1.5 (providing legacy support for users of Godot 2), so we're now publishing a release candidate. If all goes well (no new regression reported), that should more or less be the 2.1.5 final release. So make sure to test it thoroughly!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5aa/a32/458/5aaa324584dc2378307816.png) href=/article/dev-snapshot-godot-2-1-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 2</h3><p class=excerpt>One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.</div></article></a><a href=/article/dev-snapshot-godot-3-0-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/078/f91/5a9078f917e6e405671833.png) href=/article/dev-snapshot-godot-3-0-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
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||||
@@ -13,7 +13,8 @@
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
<a title="Blog - Pre-release - Page 5" href=https://godotengine.org/blog/pre-release/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-3.webp) href=/article/dev-snapshot-godot-4-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-4.webp) href=/article/dev-snapshot-godot-4-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 17 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 4</h3><p class=excerpt>The 4.4 beta phase nears its end!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-3.webp) href=/article/dev-snapshot-godot-4-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 7 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 3</h3><p class=excerpt>Picking up the pace!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-2.webp) href=/article/dev-snapshot-godot-4-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 30 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 2</h3><p class=excerpt>The bugs don't stand a chance!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-1.webp) href=/article/dev-snapshot-godot-4-4-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
|
||||
<span class=by>Godot contributors </span><span class=date> - 16 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 1</h3><p class=excerpt>Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-7.webp) href=/article/dev-snapshot-godot-4-4-dev-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 May 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 6</h3><p class=excerpt>The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-3.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 April 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 3 & 4.2.2 RC 3</h3><p class=excerpt>Last round of release candidates for the upcoming maintenance releases.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-5.webp) href=/article/dev-snapshot-godot-4-3-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 5</h3><p class=excerpt>Sneaking one more dev release in for testing before the team heads to GDC!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-2.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 15 March 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2</h3><p class=excerpt>Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-4.webp) href=/article/dev-snapshot-godot-4-3-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
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<span class=by>Clay John </span><span class=date> - 15 March 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2</h3><p class=excerpt>Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-4.webp) href=/article/dev-snapshot-godot-4-3-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 3</h3><p class=excerpt>A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-1.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 26 January 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1</h3><p class=excerpt>As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-4.webp) href=/article/dev-snapshot-godot-3-6-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 25 January 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 4</h3><p class=excerpt>Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-2.webp) href=/article/dev-snapshot-godot-4-3-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 5 September 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 4</h3><p class=excerpt>Progressing steadily towards the beta stage, the fourth dev snapshot brings a lot of improvements all around.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-3.webp) href=/article/dev-snapshot-godot-3-6-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 3</h3><p class=excerpt>Slowly but surely, Godot 3.6 is shaping up to be a great release. This third snapshot adds long awaited 2D physics interpolation, and another great optimization with 2D hierarchical culling.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-3.webp) href=/article/dev-snapshot-godot-4-2-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 3</h3><p class=excerpt>One month into the release cycle for Godot 4.2, things are well under way. This third dev snapshot features a lot of improvements to C# and rendering.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-2.webp) href=/article/dev-snapshot-godot-4-2-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 28 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 2</h3><p class=excerpt>Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.</div></article></a><a href=/article/release-candidate-godot-4-0-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-4-rc-1.webp) href=/article/release-candidate-godot-4-0-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 21 July 2023</span></div><h3>Release candidate: Godot 4.0.4 RC 1</h3><p class=excerpt>A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 28 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 2</h3><p class=excerpt>Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-1.webp) href=/article/dev-snapshot-godot-4-2-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-4-rc-1.webp) href=/article/release-candidate-godot-4-0-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 21 July 2023</span></div><h3>Release candidate: Godot 4.0.4 RC 1</h3><p class=excerpt>A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-1.webp) href=/article/dev-snapshot-godot-4-2-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 19 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 1</h3><p class=excerpt>We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!</div></article></a><a href=/article/release-candidate-godot-4-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-1-rc-1.webp) href=/article/release-candidate-godot-4-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 12 July 2023</span></div><h3>Release candidate: Godot 4.1.1 RC 1</h3><p class=excerpt>The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!</div></article></a><a href=/article/release-candidate-godot-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-3.webp) href=/article/release-candidate-godot-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 July 2023</span></div><h3>Release candidate: Godot 4.1 RC 3</h3><p class=excerpt>A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.</div></article></a><a href=/article/release-candidate-godot-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-2.webp) href=/article/release-candidate-godot-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 6</h3><p class=excerpt>One more time! We've now fixed all critical regressions we are aware of, so things are looking great for the stable release!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-5.jpg) href=/article/release-candidate-godot-4-0-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 5</h3><p class=excerpt>Three RCs in a row! Yesterday's build introduced a GDScript regression, so here's a new release candidate to fix that.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-4.jpg) href=/article/release-candidate-godot-4-0-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 23 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 4</h3><p class=excerpt>As the stable release is imminent, release candidates become more frequent to validate the last minutes fixes we had to make.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-3.jpg) href=/article/release-candidate-godot-4-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 3</h3><p class=excerpt>We're almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be.</div></article></a><a href=/article/release-candidate-godot-4-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-2.jpg) href=/article/release-candidate-godot-4-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 14 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 2</h3><p class=excerpt>Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 3</h3><p class=excerpt>We're almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-1.jpg) href=/article/release-candidate-godot-4-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-2.jpg) href=/article/release-candidate-godot-4-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 14 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 2</h3><p class=excerpt>Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-1.jpg) href=/article/release-candidate-godot-4-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 7 February 2023</span></div><h3>Godot Editor (Beta) arrives to the Play Store</h3><p class=excerpt>Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-17.jpg) href=/article/dev-snapshot-godot-4-0-beta-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 1 February 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 17</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-16.jpg) href=/article/dev-snapshot-godot-4-0-beta-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 29 September 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 2</h3><p class=excerpt>We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release. But the "1" in beta 1 means that it's only the first step of the journey, so we're going to release new beta snapshots roughly every other week. So here's beta 2!</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/b1a/d10/632b1ad102373095371461.jpg) href=/article/release-candidate-godot-3-5-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 21 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 2</h3><p class=excerpt>We released Godot 3.5 in early August, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). This is the second Release Candidate to validate the upcoming 3.5.1 stable release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/355/534/632355534b2d7687276315.jpg) href=/article/dev-snapshot-godot-4-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 September 2022</span></div><h3>The next big step: Godot 4.0 reaches Beta</h3><p class=excerpt>It has been a long road to Godot 4.0 with 17 alpha builds distributed in 2022, and continuous development effort since 2019. We aren’t done yet, but today marks a major milestone on the road to Godot 4.0: the first beta is out!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/632/08f/42e/63208f42e7e15588239571.png) href=/article/dev-snapshot-godot-4-0-alpha-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 13 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 17</h3><p class=excerpt>We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/8a4/10f/6318a410f1d2c423222075.png) href=/article/dev-snapshot-godot-4-0-alpha-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 7 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 16</h3><p class=excerpt>One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 13 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 17</h3><p class=excerpt>We're getting prepared for the imminent release of Godot 4.0 beta 1, and to do so we're having a (last?) alpha 17 release to ensure that things work as best as we can reasonably expect before the beta phase.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/1d7/7cc/6311d77cc7f5f571027656.jpg) href=/article/release-candidate-godot-3-5-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/8a4/10f/6318a410f1d2c423222075.png) href=/article/dev-snapshot-godot-4-0-alpha-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 7 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 16</h3><p class=excerpt>One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/1d7/7cc/6311d77cc7f5f571027656.jpg) href=/article/release-candidate-godot-3-5-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 2 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 1</h3><p class=excerpt>We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/e31/8a8/630e318a80525807224115.png) href=/article/dev-snapshot-godot-4-0-alpha-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 15</h3><p class=excerpt>The past 2 weeks weeks have been BUSY! We've reviewed and merged a ton of Pull Requests to prepare for the imminent 4.0 beta release and make sure that we're as feature-complete as possible.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3cf/f69/62f3cff699de5885323719.png) href=/article/dev-snapshot-godot-4-0-alpha-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/2d8/d50/62e2d8d50baa2930461492.png) href=/article/dev-snapshot-godot-4-0-alpha-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 7</h3><p class=excerpt>This new 4.0 alpha 7 comes with one week delay on our every-other-week release schedule, but that means it got time for even more features and bug fixes to be finalized, reviewed and merged.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/625/9ea/bf7/6259eabf7e2bb855765148.jpg) href=/article/dev-snapshot-godot-3-5-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 April 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 4</h3><p class=excerpt>Another beta build on the road to Godot 3.5. Things are shaping up nicely and we should soon be able to go for a Release Candidate.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/da1/f3c/624da1f3cff67769282589.jpg) href=/article/dev-snapshot-godot-4-0-alpha-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 6 April 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 6</h3><p class=excerpt>Another alpha build for Godot 4.0 with its share of bugs fixes, as well as a few nifty features such as new .blend and FBX importers, lots of noise features with FastNoiseLite, more GDExtension features, input fixes, and more.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/624/478/e18/624478e1847b4256833354.jpg) href=/article/dev-snapshot-godot-3-5-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 3</h3><p class=excerpt>We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/c78/5f2/623c785f207e4505667472.jpg) href=/article/dev-snapshot-godot-4-0-alpha-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 5</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 3</h3><p class=excerpt>We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/1c7/d5c/6231c7d5c1f2c958957369.jpg) href=/article/release-candidate-godot-3-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/c78/5f2/623c785f207e4505667472.jpg) href=/article/dev-snapshot-godot-4-0-alpha-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 5</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/1c7/d5c/6231c7d5c1f2c958957369.jpg) href=/article/release-candidate-godot-3-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 2</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 4</h3><p class=excerpt>Another beta build for the upcoming Godot 3.4, which adds partial support for Android scoped storage and API level 30, better input responsiveness on Android, various physics and rendering fixes, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/611/ab1/02a/611ab102a5d72741292286.jpg) href=/article/release-candidate-godot-3-3-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 2</h3><p class=excerpt>Another release candidate for the upcoming Godot 3.3.3, notably with Android builds now targeting the API level 30 (Android 11), which is required for new games on Google Play (and will be required for updates starting November 2021).</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/d3d/7c7/610d3d7c75b4e999613924.jpg) href=/article/dev-snapshot-godot-3-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 6 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 3</h3><p class=excerpt>We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.</div></article></a><a href=/article/release-candidate-godot-3-3-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/a74/76f/610a7476f0ddd438980306.jpg) href=/article/release-candidate-godot-3-3-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 4 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 1</h3><p class=excerpt>Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 4 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 1</h3><p class=excerpt>Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 2</h3><p class=excerpt>The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/941/01d/60994101d3862403610937.jpg) href=/article/release-candidate-godot-3-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 1</h3><p class=excerpt>There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.</div></article></a><a href=/article/release-candidate-godot-3-3-rc-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/71c/2db/60771c2db6fd6123159683.jpg) href=/article/release-candidate-godot-3-3-rc-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 9</h3><p class=excerpt>Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!</div></article></a><a href=/article/release-candidate-godot-3-3-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/c74/84a/606c7484a882d322344009.jpg) href=/article/release-candidate-godot-3-3-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 21 August 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 4</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-3-2-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/419/7c6/5f24197c6a84c254572036.jpg) href=/article/release-candidate-3-2-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 31 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 3</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f2/06d/a44/5f206da44f3b1661449838.jpg) href=/article/release-candidate-godot-3-2-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 2</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/af6/371/5f1af6371d735642621411.jpg) href=/article/release-candidate-godot-3-2-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/dev-snapshot-godot-3-2-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/564/d56/5f1564d569884631328374.jpg) href=/article/dev-snapshot-godot-3-2-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 July 2020</span></div><h3>Dev snapshot: Godot 3.2.3 beta 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 July 2020</span></div><h3>Release candidate: Godot 3.2.3 RC 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
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<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-3-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f1/564/d56/5f1564d569884631328374.jpg) href=/article/dev-snapshot-godot-3-2-3-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 July 2020</span></div><h3>Dev snapshot: Godot 3.2.3 beta 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 4</h3><p class=excerpt>Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/0ca/3a0/5ef0ca3a02bad250381385.jpg) href=/article/release-candidate-godot-3-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 3</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/b7c/5c0/5eeb7c5c0d2ed339418233.jpg) href=/article/release-candidate-godot-3-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 2</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/38a/dca/5ee38adca7c14514308047.jpg) href=/article/release-candidate-godot-3-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
@@ -37,8 +38,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
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<span class=by>Rémi Verschelde </span><span class=date> - 13 November 2019</span></div><h3>Release candidate: Godot 3.1.2 RC 1</h3><p class=excerpt>It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. As we cherry-picked close to 400 commits to the 3.1 branch since the previous release, extensive testing is necessary to ensure that no regression crept in under disguise of a bugfix. This is why we publish this release candidate for 3.1.2 to gather test reports from the community.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dc/2d4/f59/5dc2d4f59ea0f935451715.jpg) href=/article/dev-snapshot-godot-3-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 November 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 1</h3><p class=excerpt>After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. The beta stage corresponds for us to a release freeze, which means that we will only consider critical bug fixes for merging in the master branch, and that until Godot 3.2 is released.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5db/1c0/ec6/5db1c0ec6cf8e490600367.png) href=/article/dev-snapshot-godot-3-2-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 3</h3><p class=excerpt>While many core contributors were busy with the Godot Sprint and GodotCon last week, the rest of the world has not been idle and we got lots of nice contributions fixing bugs and improving usability. We thus publish Godot 3.2 alpha 3 as our next iteration, fixing various issues from the last build. 150 commits have been merged since 3.2 alpha 2.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5da/0d6/c19/5da0d6c198b34564377170.jpg) href=/article/dev-snapshot-godot-3-2-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 2</h3><p class=excerpt>It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.</div></article></a><a href=/article/dev-snapshot-godot-3-2-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d9/9bd/66b/5d99bd66b58c5678103264.jpg) href=/article/dev-snapshot-godot-3-2-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 1</h3><p class=excerpt>After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 2</h3><p class=excerpt>It's been less than a week since we published Godot 3.2 alpha 1 as a first development snapshot towards the stable release. But as mentioned, we want to have builds frequently to iterate and improve the stability on a weekly basis, so here comes 3.2 alpha 2. As that branch is already quite mature, this should allow us to publish Godot 3.2-stable in a few weeks.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
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<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-2.jpg) href=/article/dev-snapshot-godot-4-6-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg) href=/article/dev-snapshot-godot-4-6-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 4 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 3</h3><p class=excerpt>Rocking a new look!</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-2.jpg) href=/article/dev-snapshot-godot-4-6-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 20 October 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 2</h3><p class=excerpt>Open the floodgates!</div></article></a><a href=/article/release-candidate-godot-4-5-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-1-rc-2.webp) href=/article/release-candidate-godot-4-5-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 8 October 2025</span></div><h3>Release candidate: Godot 4.5.1 RC 2</h3><p class=excerpt>Hotfixes so nice, we added 'em twice!</div></article></a><a href=/article/release-candidate-godot-4-5-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-1-rc-1.webp) href=/article/release-candidate-godot-4-5-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 2 October 2025</span></div><h3>Release candidate: Godot 4.5.1 RC 1</h3><p class=excerpt>Regression fixes coming in hot!</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-1.webp) href=/article/dev-snapshot-godot-4-6-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
@@ -35,8 +36,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 March 2025</span></div><h3>Release candidate: Godot 4.4.1 RC 1</h3><p class=excerpt>Godot 4.4 was released 10 days ago, and as is customary with such major feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/release-candidate-godot-4-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-3.webp) href=/article/release-candidate-godot-4-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 3</h3><p class=excerpt>We said "final" for the previous release candidate, but good things come in threes, don't they?</div></article></a><a href=/article/release-candidate-godot-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-2.webp) href=/article/release-candidate-godot-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 26 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 2</h3><p class=excerpt>With a stable release imminent, join us for one final round of testing.</div></article></a><a href=/article/release-candidate-godot-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-4-rc-1.webp) href=/article/release-candidate-godot-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 1</h3><p class=excerpt>Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-4.webp) href=/article/dev-snapshot-godot-4-4-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 17 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 4</h3><p class=excerpt>The 4.4 beta phase nears its end!</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 February 2025</span></div><h3>Release candidate: Godot 4.4 RC 1</h3><p class=excerpt>Godot 4.4 is now practically ready for its stable release, so it's time for the last round(s) of testing to make sure it's a smooth upgrade for all users.</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<a title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
|
||||
62
download/archive/4.6-dev3/index.html
Normal file
@@ -0,0 +1,62 @@
|
||||
<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Download Godot Engine version 4.6 (dev3) for Linux, macOS, Windows, or Android"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/download/archive/4.6-dev3/"><meta property="og:type" content="website"><meta property="og:description" content="Download Godot Engine version 4.6 (dev3) for Linux, macOS, Windows, or Android"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/download/archive/4.6-dev3/"><meta property="og:title" content="Download Godot 4.6 (dev3) – Godot Engine"><title>Download Godot 4.6 (dev3) – Godot Engine</title>
|
||||
<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?6><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
|
||||
<img class="nav-logo dark-logo" src=/assets/logo_dark.svg width=136 height=48 alt="Godot Engine"></a><div class=mobile-links><span class="fund mobile"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></span>
|
||||
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/ data-dropdown=community-dropdown>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a><li class=mobile-only><a href=/consoles/>Console support</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
|
||||
<a href=/consoles/>Console support</a></div><div class=nav-dropdown-menu id=community-dropdown><a href=/community/ class=touch-only>Community</a>
|
||||
<a href=https://forum.godotengine.org>Forum</a>
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:none;padding-top:54px}.hero h1{text-shadow:none;color:var(--base-color-text-title)}.hero-blurb{color:var(--base-color-text)}.hero-version-flavor{background-color:var(--primary-color);border-radius:1e3px;color:var(--dark-color-text-title);font-size:90%;font-weight:600;padding:.35rem 1.25rem}.other-platforms-wrapper{color:var(--base-color-text)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download<br>Godot 4.6 <span class=hero-version-flavor>dev3</span></h1></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for another version? <a href=/download/archive>Open the archive index!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.6-dev3>Godot 4.6-dev3</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>4 November 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg)></div><div class=notes-excerpt>Rocking a new look!</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-3/ title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev3 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
Linux</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
|
||||
macOS</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
|
||||
Windows</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win64.exe.zip&platform=windows.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win64.zip&platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
|
||||
Web editor</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=web_editor.zip&platform=web" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
|
||||
Export templates</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor.apk&platform=android.apk">Android
|
||||
- APK - Universal
|
||||
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor_horizonos.apk&platform=android.horizonos">Horizon OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · Meta Quest 3 & Pro · arm64
|
||||
</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor_picoos.apk&platform=android.picoos">Pico OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · PICO 4 · arm64</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_64.zip&platform=linux.64">Linux
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_64.zip&platform=linux.64">Linux - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_32.zip&platform=linux.32">Linux
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_32.zip&platform=linux.32">Linux - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.arm64.zip&platform=linux.arm64">Linux
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_arm64.zip&platform=linux.arm64">Linux - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.arm32.zip&platform=linux.arm32">Linux
|
||||
- arm32
|
||||
</a></span><span class=download-details>arm32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_arm32.zip&platform=linux.arm32">Linux - .NET
|
||||
- arm32
|
||||
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=macos.universal.zip&platform=macos.universal">macOS
|
||||
- Universal
|
||||
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_macos.universal.zip&platform=macos.universal">macOS - .NET
|
||||
- Universal
|
||||
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win64.exe.zip&platform=windows.64">Windows
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win64.zip&platform=windows.64">Windows - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win32.exe.zip&platform=windows.32">Windows
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win32.zip&platform=windows.32">Windows - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=windows_arm64.exe.zip&platform=windows.arm64">Windows
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_windows_arm64.zip&platform=windows.arm64">Windows - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=web_editor.zip&platform=web">Web editor
|
||||
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=export_templates.tpz&platform=templates">Export templates
|
||||
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_export_templates.tpz&platform=templates">Export templates - .NET
|
||||
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=template_release.aar&platform=aar_library">AAR library
|
||||
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<a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-2/ title="Read release announcement">News</a>
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<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev2 title="View complete changelog">Changelog</a></div><div class=archive-list-item><div class=archive-release><a class=archive-version href=/download/archive/4.6-dev1 title="Open downloads page"><h4 id=4.6-dev1>4.6-dev1</h4><p class=archive-download-meta><span>30 September 2025</span></p></a></div><a class="btn btn-release-download" href=/download/archive/4.6-dev1>Download</a>
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<a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-1/ title="Read release announcement">News</a>
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||||
|
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@@ -4,56 +4,56 @@
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|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:url(/assets/download/download-background-preview.webp)}.hero-blurb{color:var(--download-hero-color)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download Godot preview builds</h1><div class=hero-blurb><p>Help test the upcoming release of the engine,<br>and be the first to benefit from new features.</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for the stable version? <a href=#stable>See below!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><h2>Latest preview builds</h2><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.6-dev2>Godot 4.6-dev2</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>20 October 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-2.jpg)></div><div class=notes-excerpt>Open the floodgates!</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-2/ title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev2 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
Linux</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=linux.x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_linux_x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
|
||||
macOS</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
|
||||
Windows</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=win64.exe.zip&platform=windows.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_win64.zip&platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
|
||||
Web editor</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=web_editor.zip&platform=web" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
|
||||
Export templates</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=android_editor.apk&platform=android.apk">Android
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/transparent-nav.css?2><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:url(/assets/download/download-background-preview.webp)}.hero-blurb{color:var(--download-hero-color)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download Godot preview builds</h1><div class=hero-blurb><p>Help test the upcoming release of the engine,<br>and be the first to benefit from new features.</div></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for the stable version? <a href=#stable>See below!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><h2>Latest preview builds</h2><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.6-dev3>Godot 4.6-dev3</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>4 November 2025</span><div class=notes-summary><div class=notes-thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg)></div><div class=notes-excerpt>Rocking a new look!</div></div><div class=notes-buttons><a class="btn btn-release-notes" href=/article/dev-snapshot-godot-4-6-dev-3/ title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev3 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
Linux</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
|
||||
macOS</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
|
||||
Windows</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win64.exe.zip&platform=windows.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win64.zip&platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
|
||||
Web editor</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=web_editor.zip&platform=web" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
|
||||
Export templates</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor.apk&platform=android.apk">Android
|
||||
- APK - Universal
|
||||
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=android_editor_horizonos.apk&platform=android.horizonos">Horizon OS
|
||||
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor_horizonos.apk&platform=android.horizonos">Horizon OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · Meta Quest 3 & Pro · arm64
|
||||
</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=android_editor_picoos.apk&platform=android.picoos">Pico OS
|
||||
</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=android_editor_picoos.apk&platform=android.picoos">Pico OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · PICO 4 · arm64</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=linux.x86_64.zip&platform=linux.64">Linux
|
||||
</a></span><span class=download-details>APK download · PICO 4 · arm64</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_64.zip&platform=linux.64">Linux
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_linux_x86_64.zip&platform=linux.64">Linux - .NET
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_64.zip&platform=linux.64">Linux - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=linux.x86_32.zip&platform=linux.32">Linux
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.x86_32.zip&platform=linux.32">Linux
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_linux_x86_32.zip&platform=linux.32">Linux - .NET
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_x86_32.zip&platform=linux.32">Linux - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=linux.arm64.zip&platform=linux.arm64">Linux
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.arm64.zip&platform=linux.arm64">Linux
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_linux_arm64.zip&platform=linux.arm64">Linux - .NET
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_arm64.zip&platform=linux.arm64">Linux - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=linux.arm32.zip&platform=linux.arm32">Linux
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=linux.arm32.zip&platform=linux.arm32">Linux
|
||||
- arm32
|
||||
</a></span><span class=download-details>arm32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_linux_arm32.zip&platform=linux.arm32">Linux - .NET
|
||||
</a></span><span class=download-details>arm32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_linux_arm32.zip&platform=linux.arm32">Linux - .NET
|
||||
- arm32
|
||||
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=macos.universal.zip&platform=macos.universal">macOS
|
||||
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=macos.universal.zip&platform=macos.universal">macOS
|
||||
- Universal
|
||||
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_macos.universal.zip&platform=macos.universal">macOS - .NET
|
||||
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_macos.universal.zip&platform=macos.universal">macOS - .NET
|
||||
- Universal
|
||||
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=win64.exe.zip&platform=windows.64">Windows
|
||||
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win64.exe.zip&platform=windows.64">Windows
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_win64.zip&platform=windows.64">Windows - .NET
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win64.zip&platform=windows.64">Windows - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=win32.exe.zip&platform=windows.32">Windows
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=win32.exe.zip&platform=windows.32">Windows
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_win32.zip&platform=windows.32">Windows - .NET
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_win32.zip&platform=windows.32">Windows - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=windows_arm64.exe.zip&platform=windows.arm64">Windows
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=windows_arm64.exe.zip&platform=windows.arm64">Windows
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_windows_arm64.zip&platform=windows.arm64">Windows - .NET
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_windows_arm64.zip&platform=windows.arm64">Windows - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=web_editor.zip&platform=web">Web editor
|
||||
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=export_templates.tpz&platform=templates">Export templates
|
||||
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=mono_export_templates.tpz&platform=templates">Export templates - .NET
|
||||
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev2&slug=template_release.aar&platform=aar_library">AAR library
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=web_editor.zip&platform=web">Web editor
|
||||
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=export_templates.tpz&platform=templates">Export templates
|
||||
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_export_templates.tpz&platform=templates">Export templates - .NET
|
||||
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=template_release.aar&platform=aar_library">AAR library
|
||||
</a></span><span class=download-details>Android plugins · Java · Kotlin</span></div></div></div></div></div></div><script src=/assets/js/download-version.js></script><style>.section-download{display:flex;flex-direction:column;justify-content:center;align-items:center;gap:16px;background-color:var(--dark-color);padding:24px;padding-bottom:60px;width:auto;max-width:100%}@media(max-width:900px){.section-download{padding:20px}}.section-download h2{color:var(--dark-color-text-title);font-weight:600;margin:0;margin-bottom:16px}.section-download p{color:var(--dark-color-text);margin:0}.section-download-ready{display:flex;flex-direction:column;justify-content:center;align-items:center;gap:26px}.section-download-ready .btn-download{min-width:310px}.section-download .download-3{text-align:center;color:#ffffffd6;font-weight:300;font-size:15px}.section-download .download-3 a{color:inherit;text-decoration-color:inherit;text-decoration-thickness:1px}.section-download .download-3 a:hover{color:#fff}</style><div id=stable class="container card section-download"><h2>Need a stable version?</h2><div class=section-download-ready><p>Download the <strong>latest version of Godot 4</strong> right now and begin your creative journey!</p><a href=/download/windows/ class="btn btn-download set-os-download-url" data-version=4 title="Download the latest version of Godot 4"><div class=download-title>Download Latest</div><div class=download-hint>4.5.1</div></a><span class=download-3>Looking for <a href=/download/windows/ class=set-os-download-url data-version=3 title="Download the long-term support version of Godot 3">Godot 3</a>, our <a href=/download/archive>experimental releases</a>, or a <a href=/download/archive>previous version</a>?</span></div></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a><li><a href=/consoles/>Console support</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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||||
</a><a href=https://bsky.app/profile/godotengine.org target=_blank rel=noopener title=Bluesky><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 576 512"><path d="M407.8 294.7c-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3zM288 227.1C261.9 176.4 190.9 81.9 124.9 35.3 61.6-9.4 37.5-1.7 21.6 5.5 3.3 13.8.0 41.9.0 58.4S9.1 194 15 213.9c19.5 65.7 89.1 87.9 153.2 80.7 3.3-.5 6.6-.9 10-1.4-3.3.5-6.6 1-10 1.4-93.9 14-177.3 48.2-67.9 169.9C220.6 589.1 265.1 437.8 288 361.1c22.9 76.7 49.2 222.5 185.6 103.4 102.4-103.4 28.1-156-65.8-169.9-3.3-.4-6.7-.8-10-1.3 3.4.4 6.7.9 10 1.3 64.1 7.1 133.6-15.1 153.2-80.7C566.9 194 576 75 576 58.4s-3.3-44.7-21.6-52.9c-15.8-7.1-40-14.9-103.2 29.8C385.1 81.9 314.1 176.4 288 227.1z"/></svg>
|
||||
</a><a href=https://mastodon.gamedev.place/@godotengine target=_blank rel=noopener title=Mastodon><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path d="M433 179.1c0-97.2-63.7-125.7-63.7-125.7-62.5-28.7-228.6-28.4-290.5.0.0.0-63.7 28.5-63.7 125.7.0 115.7-6.6 259.4 105.6 289.1 40.5 10.7 75.3 13 103.3 11.4 50.8-2.8 79.3-18.1 79.3-18.1l-1.7-36.9s-36.3 11.4-77.1 10.1c-40.4-1.4-83-4.4-89.6-54a102.5 102.5.0 01-.9-13.9c85.6 20.9 158.7 9.1 178.8 6.7 56.1-6.7 105-41.3 111.2-72.9 9.8-49.8 9-121.5 9-121.5zm-75.1 125.2h-46.6V190.1c0-49.7-64-51.6-64 6.9v62.5H201V197c0-58.5-64-56.6-64-6.9v114.2H90.2c0-122.1-5.2-147.9 18.4-175 25.9-28.9 79.8-30.8 103.8 6.1l11.6 19.5 11.6-19.5c24.1-37.1 78.1-34.8 103.8-6.1 23.7 27.3 18.4 53 18.4 175z"/></svg>
|
||||
|
||||
1
mirrorlist/4.6.dev3.json
Normal file
@@ -0,0 +1 @@
|
||||
{"mirrors":[{"name":"Official Releases mirror","url":"https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=export_templates.tpz&platform=templates"}]}
|
||||
1
mirrorlist/4.6.dev3.mono.json
Normal file
@@ -0,0 +1 @@
|
||||
{"mirrors":[{"name":"Official Releases mirror","url":"https://downloads.godotengine.org/?version=4.6&flavor=dev3&slug=mono_export_templates.tpz&platform=templates"}]}
|
||||
620
rss.xml
@@ -1,4 +1,362 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Maintenance release: Godot 3.6.2</title><link>https://godotengine.org/article/maintenance-release-godot-3-6-2/</link><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><description><p><strong>Edit 2025-10-25 @ 21:30 UTC:</strong> The original release had a regression affecting the Windows binaries (at least the editor) which lead to crashes (<a href="https://github.com/godotengine/godot/issues/111979">GH-111979</a>, <a href="https://github.com/godotengine/godot/issues/112021">GH-112021</a>). This was caused by the update to MinGW-GCC 14.2.1 for official build containers. We’ve temporarily reverted that change and rebuilt the Windows binaries today. If you downloaded this release for Windows or the export templates before 2025-10-25 21:30 UTC, please redownload it as the binaries have been replaced.</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.6 dev 3</title><link>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/</link><summary>Rocking a new look!</summary><description><p>Our third development snapshot of the 4.6 release cycle is upon us, and now the floodgates are well and truly open. The enhancements are bigger than ever, with several of them overhauling the look of the editor itself entirely! Big features necessitate big changes, which means the potential for big bugs and regressions; early reports and tests remain crucial to catch these issues as soon as possible.</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev3/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/?curator_clanid=41324400"><strong>My Card Is Better Than Your Card!</strong></a>, <em>a roguelike deckbuilder where you stick stickers to become the coolest kid on the playground. You can get the game or try the demo on <a href="https://store.steampowered.com/app/3617620/My_Card_Is_Better_Than_Your_Card/?curator_clanid=41324400">Steam</a>, and follow the developers on <a href="https://www.youtube.com/@UtuStudios">YouTube</a> or <a href="https://bsky.app/profile/mycard.utustudios.com">Bluesky</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<h3 id="new-editor-theme">New editor theme</h3>
|
||||
<p>Longtime users of the Godot Editor are likely familiar with one of its most popular custom themes: the <a href="https://github.com/passivestar/godot-minimal-theme">Godot Minimal Theme</a>. Created by <a href="https://github.com/passivestar">passivestar</a>, and showcased in the <a href="/article/dev-snapshot-godot-4-6-dev-1/">first dev snapshot</a>, this skin has become a favorite for many users thanks to a focus on its namesake: minimalism. One of the most frequent suggestions from the community has been an official integration of this theme in some capacity, to make the barrier of entry that much shorter. We’ll do you one better: it’s now the default theme for the editor!</p>
|
||||
<p><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/new-editor-theme.jpg" alt="New editor theme" /></p>
|
||||
<p><a href="https://github.com/YeldhamDev">Michael Alexsander</a> was tasked with helming the official implementation of this theme (<a href="https://github.com/godotengine/godot/pull/111118">GH-111118</a>), receiving help from passivestar directly to ensure a smooth and streamlined transition. Through his efforts, as well as several accompanying theme-related PRs from many other contributors such as <a href="https://github.com/DeeJayLSP">Douglas Leão</a>, we’re excited to (re)-introduce the newly dubbed “Modern Theme”!</p>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>We still love our original theme, henceforth known as the “Classic Theme,” and will continue to support it in tandem. It can be accessed through the <code class="language-plaintext highlighter-rouge">interface/theme/style</code> and <code class="language-plaintext highlighter-rouge">interface/theme/preset</code> settings.</p>
|
||||
</div>
|
||||
<p>It may surprise some that we chose to set the default color to a dark grey instead of the classic blue that makes our editor stand out at first glance. It is primarily due to the fact that it caused some issues with the perceived white balance. Removing hue from the equation resolves most of these problems.</p>
|
||||
<p>While originally implemented as a 1-to-1 port of the Minimal Theme, we’ve already been making adjustments to better suit the design philosophies of the Godot Foundation itself. Namely: prioritizing accessibility options and retaining readability. As such, this implementation should <strong>not</strong> be taken as a final representation of this theme; the team fully welcomes and encourages early feedback in order to flush out any lingering blind spots. Nonetheless, we’re excited with the amount of progress made already, and hope you enjoy this new theme firsthand!</p>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>The project showcased in the new theme exhibit is <a href="https://codeberg.org/Librerama/librerama">Librerama</a>, by Michael Alexsander.</p>
|
||||
</div>
|
||||
<h3 id="condense-inspector-layout-for-arrays">Condense inspector layout for arrays</h3>
|
||||
<p>In a similar vein to the previous point, we’ve applied a similar minimal-style overhaul to the array inspector. This change is inherent to the inspector itself, so the benefits will be shown regardless of which theme is chosen. <a href="https://github.com/dugramen">Koliur Rahman</a> has brought us this revamped implementation, trimming away wasted space by consolidating information and logic to their essential elements (<a href="https://github.com/godotengine/godot/pull/103257">GH-103257</a>).</p>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/array-old.jpg" alt="Array old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/array-new.jpg" alt="Array new" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h3 id="rendering-overhaul-screen-space-reflections">Rendering: Overhaul screen space reflections</h3>
|
||||
<p>The editor has gotten a lot of love in this blog post, so let’s shake things up with some rendering news! <a href="https://github.com/blueskythlikesclouds">Skyth</a> has been hard at work overhauling our current screen space reflection logic, and their efforts in <a href="https://github.com/godotengine/godot/pull/111210">GH-111210</a> have resulted in better performance <strong>and</strong> higher quality! The PR is readily available for those seeking a more technical deep-dive on the “how”, but we’re here to showcase the end results; they should speak for themselves:</p>
|
||||
<h4 id="64-max-steps">64 Max Steps</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New (half)</th>
|
||||
<th>New (full)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/64-max-steps-old.jpg" alt="64 max steps old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/64-max-steps-new-half.jpg" alt="64 max steps new (half)" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/64-max-steps-new-full.jpg" alt="64 max steps new (full)" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h4 id="256-max-steps">256 Max Steps</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New (half)</th>
|
||||
<th>New (full)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/256-max-steps-old.jpg" alt="256 max steps old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/256-max-steps-new-half.jpg" alt="256 max steps new (half)" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/256-max-steps-new-full.jpg" alt="256 max steps new (full)" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h4 id="roughness">Roughness</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/roughness-old.jpg" alt="Roughness old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/roughness-new.jpg" alt="Roughness new" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h4 id="metallic-surface">Metallic Surface</h4>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Old</th>
|
||||
<th>New (half)</th>
|
||||
<th>New (full)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-old.jpg" alt="Metalic surface old" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-new-half.jpg" alt="Metalic surface new (half)" /></td>
|
||||
<td><img src="/storage/blog/dev-snapshot-godot-4-6-dev-3/metalic-surface-new-full.jpg" alt="Metalic surface new (full)" /></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<p>There are too many exciting changes to list them all here, but here’s a curated selection:</p>
|
||||
<ul>
|
||||
<li>Animation: Remove default skeleton path in <code class="language-plaintext highlighter-rouge">MeshInstance3D</code> (<a href="https://github.com/godotengine/godot/pull/112267">GH-112267</a>).*</li>
|
||||
<li>Editor: Add Create Resource Hotkey (<a href="https://github.com/godotengine/godot/pull/110641">GH-110641</a>).</li>
|
||||
<li>Editor: Add splitter to “Create New Node” dialog (<a href="https://github.com/godotengine/godot/pull/111017">GH-111017</a>).</li>
|
||||
<li>Editor: Android Editor: Add game speed control options in game menu bar (<a href="https://github.com/godotengine/godot/pull/111296">GH-111296</a>).</li>
|
||||
<li>Editor: FindInFiles: Allow replacing individual results (<a href="https://github.com/godotengine/godot/pull/109727">GH-109727</a>).</li>
|
||||
<li>Editor: Speed up deletion via the Scene Tree Dock in large trees (<a href="https://github.com/godotengine/godot/pull/109511">GH-109511</a>).</li>
|
||||
<li>Editor: Use Inter as the default editor font, features enabled (<a href="https://github.com/godotengine/godot/pull/111140">GH-111140</a>).</li>
|
||||
<li>Export: Android: Add export option to use <a href="https://github.com/Genymobile/scrcpy">scrcpy</a> to run project from editor (<a href="https://github.com/godotengine/godot/pull/108737">GH-108737</a>).</li>
|
||||
<li>Export: Fix custom icon in Android export (<a href="https://github.com/godotengine/godot/pull/111688">GH-111688</a>).</li>
|
||||
<li>Import: Betsy: Convert RGB to RGBA on the GPU for faster compression (<a href="https://github.com/godotengine/godot/pull/110060">GH-110060</a>).</li>
|
||||
<li>Navigation: Make <code class="language-plaintext highlighter-rouge">NavigationServer</code> backend engine selectable (<a href="https://github.com/godotengine/godot/pull/106290">GH-106290</a>).</li>
|
||||
<li>Rendering: Add Persistent Buffers utilizing UMA (<a href="https://github.com/godotengine/godot/pull/111183">GH-111183</a>).</li>
|
||||
<li>Rendering: Implement a very simple SSAO in GLES3 (<a href="https://github.com/godotengine/godot/pull/109447">GH-109447</a>).</li>
|
||||
<li>Rendering: Overhaul and optimize Glow in the mobile renderer (<a href="https://github.com/godotengine/godot/pull/110077">GH-110077</a>).</li>
|
||||
<li>Rendering: Use half float precision buffer for 3D when HDR2D is enabled (<a href="https://github.com/godotengine/godot/pull/109971">GH-109971</a>).</li>
|
||||
<li>Tests: Add Android instrumented tests to the <code class="language-plaintext highlighter-rouge">app</code> module (<a href="https://github.com/godotengine/godot/pull/110829">GH-110829</a>).</li>
|
||||
</ul>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>*If relying on the default <code class="language-plaintext highlighter-rouge">skeleton_path</code> in some scenes, users should manually re-specify the parent node as the <code class="language-plaintext highlighter-rouge">NodePath</code>, or they can enable the <code class="language-plaintext highlighter-rouge">animation/compatibility/default_parent_skeleton_in_mesh_instance_3d</code> project setting to restore the pre-4.6 behavior.</p>
|
||||
</div>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>101 contributors</strong> submitted <strong>239 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6-dev3"><strong>interactive changelog</strong></a> for the complete list of changes since <a href="/article/dev-snapshot-godot-4-6-dev-2/">4.6-dev2</a>. You can also review <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6">all changes included in 4.6</a> compared to the previous <a href="/releases/4.5/">4.5 feature release</a>.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/9d84f3d135d4a53ee8c42f32d4df7cc66b2e3684"><code class="language-plaintext highlighter-rouge">9d84f3d13</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.6-dev3">
|
||||
Download Godot 4.6 dev3
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev3&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.6-dev3">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>There are currently no known issues introduced by this release.</p>
|
||||
<p>With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-3/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Tue, 04 Nov 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg</image></item><item><title>Maintenance release: Godot 3.6.2</title><link>https://godotengine.org/article/maintenance-release-godot-3-6-2/</link><summary>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</summary><description><p><strong>Edit 2025-10-25 @ 21:30 UTC:</strong> The original release had a regression affecting the Windows binaries (at least the editor) which lead to crashes (<a href="https://github.com/godotengine/godot/issues/111979">GH-111979</a>, <a href="https://github.com/godotengine/godot/issues/112021">GH-112021</a>). This was caused by the update to MinGW-GCC 14.2.1 for official build containers. We’ve temporarily reverted that change and rebuilt the Windows binaries today. If you downloaded this release for Windows or the export templates before 2025-10-25 21:30 UTC, please redownload it as the binaries have been replaced.</p>
|
||||
<hr />
|
||||
<p>Although we fixed many of the major 3.6 bugs in <a href="/article/godot-3-6-finally-released">Godot 3.6.1</a> in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</p>
|
||||
<p><a href="https://support.google.com/googleplay/android-developer/answer/11926878?hl=en">Google announced</a> that from August 31, 2025 (with possible extension to November 1, 2025), apps and updates submitted to the Play Store must target Android 15 (API level 35) and support 16 KiB page size. As a result we have updated Godot Android APIs and made compatibility changes to ensure users can update their Godot 3 games on Play Store with 3.6.2.</p>
|
||||
@@ -2727,262 +3085,4 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-7/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Fri, 29 Aug 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-5-beta-7.webp</image></item><item><title>Dev snapshot: Godot 4.5 beta 6</title><link>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-6/</link><summary>One more for the road!</summary><description><p>It’s been a long journey, but we’re at the tail-end of 4.5’s beta cycle at last; thank you to everyone who contributed during this stage! As such, you can expect this to be our final beta release for 4.5 (probably), with release candidates just around the corner. Should this indeed be our final beta snapshot, all further changes will be <em>strictly</em> regression fixes; the content available here will be largely reflective of the 4.5 release. As always, users are strongly encouraged to test this snapshot to catch the remaining few release blockers.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.5.beta6/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/h9JcJGHfg"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/2471970/Planetary_Life/?curator_clanid=41324400"><strong>Planetary Life</strong></a>, an evolution simulator where you guide custom creations from single-celled organisms to a modern civilization! You can buy the early-access title on <a href="https://store.steampowered.com/app/2471970/Planetary_Life/?curator_clanid=41324400">Steam</a>, and follow the developer on <a href="https://www.youtube.com/@sotenbox">YouTube</a> or <a href="https://twitter.com/sotenbox">Twitter</a>.</p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<p>For an overview of what’s new overall in Godot 4.5, have a look at the highlights for <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.5 beta 1</a>, which cover a lot of the changes. This blog post only covers the changes between beta 5 and beta 6. This section covers the most relevant changes made since the beta 5 snapshot, which are largely regression fixes:</p>
|
||||
<h3 id="rename-svgtexture-to-dpitexture-mark-as-experimental">Rename <code class="language-plaintext highlighter-rouge">SVGTexture</code> to <code class="language-plaintext highlighter-rouge">DPITexture</code>, mark as “experimental”</h3>
|
||||
<p>We generally don’t highlight reversions/renames in these blogposts, but this is a major exception that warrants added context. The original intent of <code class="language-plaintext highlighter-rouge">SVGTexture</code> was to handle icons that respect the font oversampling in the editor. That’s literally it.</p>
|
||||
<p><img src="/storage/blog/dev-snapshot-godot-4-5-beta-6/dpi-compare.webp" alt="DPI Compare" /></p>
|
||||
<p>This is part of the reason we never gave the feature its own dedicated section, beyond a bullet-point in its introductory blog. However, the reception to what should’ve been a fringe feature was far larger than we intended. Many users, understandably, took the feature to mean full-blown support for <a href="https://en.wikipedia.org/wiki/Adobe_Flash">Flash-like</a> graphics and realtime rasterization. The name and description ended up overselling our niche utility as a general-purpose solution; one which it was woefully underequipped to handle. Despite the original author, <a href="https://github.com/bruvzg">bruvzg</a>, making excellent strides towards refining and expanding functionality, it was ultimately akin to applying a bandage on a broken leg. Turning this implementation into something general purpose would be beyond the scope of <strong>4.6</strong>, let alone 4.5! The rebranding and experimental designation are our ninth-inning resolution.</p>
|
||||
<p>This feature has a limited use-case, and will not be extended beyond that.</p>
|
||||
<p><em>Having said that</em>: this is <strong>not</strong> us saying “no” to the prospect of realtime support for SVG/rasterized visuals. On the contrary: that’s exactly why we’re making this designation in the first place! The support for this functionality is very obvious, but it needs to be done right. So while that might be out-of-scope for 4.5, it’s not out-of-scope for Godot.</p>
|
||||
<p>(<a href="https://github.com/godotengine/godot/pull/109811">GH-109811</a>, <a href="https://github.com/godotengine/godot/pull/109805">GH-109805</a>)</p>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<ul>
|
||||
<li>Export: Android: Revert the removal of the <code class="language-plaintext highlighter-rouge">gradle_build/compress_native_libraries</code> export option (<a href="https://github.com/godotengine/godot/pull/107681">GH-107681</a>).</li>
|
||||
<li>GDScript: Autocompletion: Don’t call const functions (<a href="https://github.com/godotengine/godot/pull/109297">GH-109297</a>).</li>
|
||||
<li>XR: Add <code class="language-plaintext highlighter-rouge">CameraServer</code> <code class="language-plaintext highlighter-rouge">feeds_updated</code> signal, and document async behavior (<a href="https://github.com/godotengine/godot/pull/108165">GH-108165</a>).</li>
|
||||
<li>GUI: Use MSDF instead of MTSDF for font rendering (<a href="https://github.com/godotengine/godot/pull/109437">GH-109437</a>).</li>
|
||||
<li>Input: Add methods to check which event first triggered “just pressed/released” state (<a href="https://github.com/godotengine/godot/pull/109540">GH-109540</a>).</li>
|
||||
<li>Shaders: Improve shader overloaded function error reporting (<a href="https://github.com/godotengine/godot/pull/109548">GH-109548</a>).</li>
|
||||
<li>Documentation: Update <code class="language-plaintext highlighter-rouge">_physics_process</code> and <code class="language-plaintext highlighter-rouge">_process</code> docs to reflect implementation (<a href="https://github.com/godotengine/godot/pull/109320">GH-109320</a>).</li>
|
||||
<li>Editor: Fix snapping logic in Range (<a href="https://github.com/godotengine/godot/pull/109100">GH-109100</a>).</li>
|
||||
<li>Documentation: Document <code class="language-plaintext highlighter-rouge">Tree.item_collapsed</code> also being emitted when the item is expanded (<a href="https://github.com/godotengine/godot/pull/109242">GH-109242</a>).</li>
|
||||
<li>Rendering: Fix material removal clearing all instances of shared texture arrays (<a href="https://github.com/godotengine/godot/pull/109644">GH-109644</a>).</li>
|
||||
</ul>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>55 contributors</strong> submitted <strong>111 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.5-beta6"><strong>interactive changelog</strong></a> for the complete list of changes since the previous 4.5-beta5 snapshot.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/d5ad0556a2c04c50694b5c04dc1b3bf03ecd7113"><code class="language-plaintext highlighter-rouge">d5ad0556a</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.5-beta6">
|
||||
Download Godot 4.5 beta6
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="/storage/blog/covers/dev-snapshot-godot-4-5-beta-6.webp" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta6&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta6&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta6&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta6&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta6&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta6&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.5-beta6">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current <a href="https://github.com/orgs/godotengine/projects/61">list of regressions and significant issues</a> which we aim to address before releasing 4.5. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.</p>
|
||||
<p>With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-6/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Thu, 21 Aug 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-5-beta-6.webp</image></item></channel></rss>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-7/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Fri, 29 Aug 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-5-beta-7.webp</image></item></channel></rss>
|
||||
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