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<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><style>body{background-color:var(--background-color)}h1{margin-bottom:8px;margin-top:32px}:not(pre)>code{background:var(--code-background-color);padding:1px 4px;font-size:.95em;border-radius:3px}pre{background:var(--codeblock-background-color);color:var(--codeblock-color)}pre code{display:block;overflow-x:auto;padding:.5em}.date-big{line-height:2;margin-left:32px}article{background-color:var(--base-color);box-shadow:0 3px 2px rgba(0,0,0,.15)}figure{margin:0}figure img{margin:0}article img,article video{max-width:100%;height:auto;display:block;margin:auto;margin-top:16px;margin-bottom:16px}article h1{margin-top:64px}article h2,article h3,article h4{margin-top:42px}.article-info{display:flex;flex-direction:column;gap:8px}.article-metadata{display:flex;gap:24px;align-items:center;font-family:var(--header-font-family);margin-bottom:12px}@media(max-width:900px){.article-metadata{flex-direction:column;align-items:flex-start;gap:16px}}.article-author{color:var(--base-color-text-subtitle-date);font-weight:700;font-size:18px;flex-grow:1;display:flex;gap:12px;align-items:center}.article-author .avatar{border-radius:100%;margin:0;background:0 0}.article-author .by{color:var(--base-color-text-subtitle)}.article-metadata .date{color:var(--base-color-text-subtitle-date)}.article-metadata .date.post-recent-highlight{color:var(--post-recent-highlight-color);opacity:.8}.article-metadata .date.post-recent-highlight::after{font-size:80%;content:"NEW";border:2px solid var(--post-recent-highlight-color);padding:2px 3px;margin-left:8px}.tag.active{filter:saturate(.75)}@media screen and (min-width:900px){article .content{width:70%;margin:auto}}@media(max-width:900px){body{background-color:var(--base-color)}article{background-color:initial;box-shadow:none}article img:first-child,article video:first-child{max-width:100%}}.blog-navigation{display:grid;grid-template-columns:1fr 1fr;padding-top:30px;padding-bottom:60px}.blog-navigation .next{text-align:right}@media(max-width:900px){.blog-navigation{grid-template-columns:1fr;gap:20px;border-top:1px solid var(--code-background-color)}.blog-navigation .next{text-align:left}}.blog-navigation span{opacity:.6;font-weight:700;margin-bottom:5px;display:block}.blog-navigation a{display:inline-block;text-decoration:none;color:inherit;opacity:.6;transition:opacity .2s}.blog-navigation a:hover{opacity:1}</style><link rel=stylesheet href=/assets/css/highlight.obsidian.min.css><div class=container><article class=padded><div class="content article-container"><figure class=article-cover><img src=/storage/blog/covers/godot-and-androidxr.jpg title alt=" " class=rounded-lg style=width:100%;height:auto;background-color:initial></figure><div class=article-info><h1>Godot and W4 Games support Android XR from day One</h1><div class=article-metadata><div class=article-author><span>By: </span><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij</span></div><span class=date data-post-date="2025-11-14 12:00:00 +0000">14 November 2025</span></div><div class=tags><a href=/blog/news><div class="tag active">News</div></a></div></div><div class=article-body><p>With the recent public release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot already supports this new ecosystem.<p>As a game engine that puts OpenXR front and center, Godot is uniquely positioned to excel on this platform.<p>With the release of the <a href=https://store-beta.godotengine.org/asset/godot-xr/godot-openxr-vendors-plugin/>Godot OpenXR vendor plugin v4.2.0</a>, a new option for Android XR has been added that allows developers using <a href=https://godotengine.org/download/>Godot 4.5 and newer</a> to effortlessly export their existing projects to this new platform.<p>The Godot XR Editor has also been updated with Android XR support and runs beautifully on this new device. Users can download the Godot XR Editor from <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">Google Play</a>.<p>W4 Games has <a href=https://www.w4games.com/blog/w4-games-news-1/w4-games-works-with-the-androidxr-team-and-the-godot-foundation-to-improve-godots-android-xr-support-123>announced their support of the platform</a> including implementing various vendor specific extensions that expose functionality unique to Android XR.<p>As part of this initiative, W4 Games will be making a donation to the Godot Foundation to ensure supporting Android XR long term and continue their work on enhancing Godot’s OpenXR support.</div></div></article><div class=blog-navigation><div class=previous><span>Previous</span>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-14T20:06:08+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/"/><updated>2025-11-14T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</id><summary>Powering through the post-GodotFest blues</summary><content type="html"><p>With <a href="https://godotfest.com/">GodotFest</a> now behind us, it’s only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It’s not even been two weeks since the last one, but we couldn’t just leave y’all hanging for more Godot content. As always, these snapshots feature big changes, meaning they’re likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure an expedient release cycle!</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-11-14T20:19:32+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot and W4 Games support Android XR from day One</title><link href="https://godotengine.org/article/announcing-android-xr-support/"/><updated>2025-11-14T12:00:00+00:00</updated><id>https://godotengine.org/article/announcing-android-xr-support/</id><summary>Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games</summary><content type="html"><p>With the recent public release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot already supports this new ecosystem.</p>
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<p>As a game engine that puts OpenXR front and center, Godot is uniquely positioned to excel on this platform.</p>
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<p>With the release of the <a href="https://store-beta.godotengine.org/asset/godot-xr/godot-openxr-vendors-plugin/">Godot OpenXR vendor plugin v4.2.0</a>, a new option for Android XR has been added that allows developers using <a href="https://godotengine.org/download/">Godot 4.5 and newer</a> to effortlessly export their existing projects to this new platform.</p>
|
||||
<p>The Godot XR Editor has also been updated with Android XR support and runs beautifully on this new device. Users can download the Godot XR Editor from <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">Google Play</a>.</p>
|
||||
<p>W4 Games has <a href="https://www.w4games.com/blog/w4-games-news-1/w4-games-works-with-the-androidxr-team-and-the-godot-foundation-to-improve-godots-android-xr-support-123">announced their support of the platform</a> including implementing various vendor specific extensions that expose functionality unique to Android XR.</p>
|
||||
<p>As part of this initiative, W4 Games will be making a donation to the Godot Foundation to ensure supporting Android XR long term and continue their work on enhancing Godot’s OpenXR support.</p></content><author><name>Bastiaan Olij</name></author><category term="News"/></entry><entry><title>Dev snapshot: Godot 4.6 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/"/><updated>2025-11-14T11:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</id><summary>Powering through the post-GodotFest blues</summary><content type="html"><p>With <a href="https://godotfest.com/">GodotFest</a> now behind us, it’s only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It’s not even been two weeks since the last one, but we couldn’t just leave y’all hanging for more Godot content. As always, these snapshots feature big changes, meaning they’re likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure an expedient release cycle!</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev3/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
@@ -306,12 +311,7 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry><entry><title>Godot and W4 Games support Android XR from day One</title><link href="https://godotengine.org/article/announcing-android-xr-support/"/><updated>2025-11-14T12:00:00+00:00</updated><id>https://godotengine.org/article/announcing-android-xr-support/</id><summary>Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games</summary><content type="html"><p>With the recent public release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot already supports this new ecosystem.</p>
|
||||
<p>As a game engine that puts OpenXR front and center, Godot is uniquely positioned to excel on this platform.</p>
|
||||
<p>With the release of the <a href="https://store-beta.godotengine.org/asset/godot-xr/godot-openxr-vendors-plugin/">Godot OpenXR vendor plugin v4.2.0</a>, a new option for Android XR has been added that allows developers using <a href="https://godotengine.org/download/">Godot 4.5 and newer</a> to effortlessly export their existing projects to this new platform.</p>
|
||||
<p>The Godot XR Editor has also been updated with Android XR support and runs beautifully on this new device. Users can download the Godot XR Editor from <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">Google Play</a>.</p>
|
||||
<p>W4 Games has <a href="https://www.w4games.com/blog/w4-games-news-1/w4-games-works-with-the-androidxr-team-and-the-godot-foundation-to-improve-godots-android-xr-support-123">announced their support of the platform</a> including implementing various vendor specific extensions that expose functionality unique to Android XR.</p>
|
||||
<p>As part of this initiative, W4 Games will be making a donation to the Godot Foundation to ensure supporting Android XR long term and continue their work on enhancing Godot’s OpenXR support.</p></content><author><name>Bastiaan Olij</name></author><category term="News"/></entry><entry><title>Dev snapshot: Godot 3.7 dev 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/"/><updated>2025-11-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</id><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><content type="html"><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry><entry><title>Dev snapshot: Godot 3.7 dev 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/"/><updated>2025-11-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</id><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><content type="html"><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<p>Although a number of features are still in preparation, there have already been a number of improvements since 3.6, so consider this a sneak peek at some of the advances that will be available.</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/3.7.dev1/"><strong>Web editor</strong></a> for this release.</p>
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg) href=/article/dev-snapshot-godot-4-6-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 14 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 4</h3><p class=excerpt>Powering through the post-GodotFest blues</div></article></a><a href=/article/announcing-android-xr-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-and-androidxr.jpg) href=/article/announcing-android-xr-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 14 November 2025</span></div><h3>Godot and W4 Games support Android XR from day One</h3><p class=excerpt>Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games</div></article></a><a href=/article/dev-snapshot-godot-3-7-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-7-dev-1.jpg) href=/article/dev-snapshot-godot-3-7-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/announcing-android-xr-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-and-androidxr.jpg) href=/article/announcing-android-xr-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 14 November 2025</span></div><h3>Godot and W4 Games support Android XR from day One</h3><p class=excerpt>Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg) href=/article/dev-snapshot-godot-4-6-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 14 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 4</h3><p class=excerpt>Powering through the post-GodotFest blues</div></article></a><a href=/article/dev-snapshot-godot-3-7-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-7-dev-1.jpg) href=/article/dev-snapshot-godot-3-7-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 13 November 2025</span></div><h3>Dev snapshot: Godot 3.7 dev 1</h3><p class=excerpt>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-3.jpg) href=/article/dev-snapshot-godot-4-6-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 4 November 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 3</h3><p class=excerpt>Rocking a new look!</div></article></a><a href=/article/maintenance-release-godot-3-6-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-3-6-2.jpg) href=/article/maintenance-release-godot-3-6-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lawnjelly.webp alt=lawnjelly loading=lazy>
|
||||
<span class=by>lawnjelly </span><span class=date> - 23 October 2025</span></div><h3>Maintenance release: Godot 3.6.2</h3><p class=excerpt>Although we fixed many of the major 3.6 bugs in Godot 3.6.1 in June, we have decided to make a new 3.6 point release in order to keep up to date with platform requirements.</div></article></a><a href=/article/dev-snapshot-godot-4-6-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-2.jpg) href=/article/dev-snapshot-godot-4-6-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
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@@ -1,4 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.6 dev 4</title><link>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</link><summary>Powering through the post-GodotFest blues</summary><description><p>With <a href="https://godotfest.com/">GodotFest</a> now behind us, it’s only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It’s not even been two weeks since the last one, but we couldn’t just leave y’all hanging for more Godot content. As always, these snapshots feature big changes, meaning they’re likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure an expedient release cycle!</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Godot and W4 Games support Android XR from day One</title><link>https://godotengine.org/article/announcing-android-xr-support/</link><summary>Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games</summary><description><p>With the recent public release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot already supports this new ecosystem.</p>
|
||||
<p>As a game engine that puts OpenXR front and center, Godot is uniquely positioned to excel on this platform.</p>
|
||||
<p>With the release of the <a href="https://store-beta.godotengine.org/asset/godot-xr/godot-openxr-vendors-plugin/">Godot OpenXR vendor plugin v4.2.0</a>, a new option for Android XR has been added that allows developers using <a href="https://godotengine.org/download/">Godot 4.5 and newer</a> to effortlessly export their existing projects to this new platform.</p>
|
||||
<p>The Godot XR Editor has also been updated with Android XR support and runs beautifully on this new device. Users can download the Godot XR Editor from <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">Google Play</a>.</p>
|
||||
<p>W4 Games has <a href="https://www.w4games.com/blog/w4-games-news-1/w4-games-works-with-the-androidxr-team-and-the-godot-foundation-to-improve-godots-android-xr-support-123">announced their support of the platform</a> including implementing various vendor specific extensions that expose functionality unique to Android XR.</p>
|
||||
<p>As part of this initiative, W4 Games will be making a donation to the Godot Foundation to ensure supporting Android XR long term and continue their work on enhancing Godot’s OpenXR support.</p></description><category>News</category><guid>https://godotengine.org/article/announcing-android-xr-support/</guid><dc:creator>Bastiaan Olij</dc:creator><pubDate>Fri, 14 Nov 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/godot-and-androidxr.jpg</image></item><item><title>Dev snapshot: Godot 4.6 dev 4</title><link>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</link><summary>Powering through the post-GodotFest blues</summary><description><p>With <a href="https://godotfest.com/">GodotFest</a> now behind us, it’s only natural that some users would be left with a sense of longing. Well we have just the thing: our most recent Godot 4.6 development snapshot! It’s not even been two weeks since the last one, but we couldn’t just leave y’all hanging for more Godot content. As always, these snapshots feature big changes, meaning they’re likely accompanied by big regressions and bugs; get those tests and reports in as early as possible to ensure an expedient release cycle!</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev3/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
@@ -306,12 +311,7 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Fri, 14 Nov 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg</image></item><item><title>Godot and W4 Games support Android XR from day One</title><link>https://godotengine.org/article/announcing-android-xr-support/</link><summary>Announcing support for the Android XR ecosystem by the Godot Foundation and W4 Games</summary><description><p>With the recent public release of Samsung Galaxy XR, the first headset using the new Android XR operating system, we are pleased to announce that Godot already supports this new ecosystem.</p>
|
||||
<p>As a game engine that puts OpenXR front and center, Godot is uniquely positioned to excel on this platform.</p>
|
||||
<p>With the release of the <a href="https://store-beta.godotengine.org/asset/godot-xr/godot-openxr-vendors-plugin/">Godot OpenXR vendor plugin v4.2.0</a>, a new option for Android XR has been added that allows developers using <a href="https://godotengine.org/download/">Godot 4.5 and newer</a> to effortlessly export their existing projects to this new platform.</p>
|
||||
<p>The Godot XR Editor has also been updated with Android XR support and runs beautifully on this new device. Users can download the Godot XR Editor from <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4">Google Play</a>.</p>
|
||||
<p>W4 Games has <a href="https://www.w4games.com/blog/w4-games-news-1/w4-games-works-with-the-androidxr-team-and-the-godot-foundation-to-improve-godots-android-xr-support-123">announced their support of the platform</a> including implementing various vendor specific extensions that expose functionality unique to Android XR.</p>
|
||||
<p>As part of this initiative, W4 Games will be making a donation to the Godot Foundation to ensure supporting Android XR long term and continue their work on enhancing Godot’s OpenXR support.</p></description><category>News</category><guid>https://godotengine.org/article/announcing-android-xr-support/</guid><dc:creator>Bastiaan Olij</dc:creator><pubDate>Fri, 14 Nov 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/godot-and-androidxr.jpg</image></item><item><title>Dev snapshot: Godot 3.7 dev 1</title><link>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</link><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><description><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-4/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Fri, 14 Nov 2025 11:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-6-dev-4.jpg</image></item><item><title>Dev snapshot: Godot 3.7 dev 1</title><link>https://godotengine.org/article/dev-snapshot-godot-3-7-dev-1/</link><summary>Since Godot 3.6's release in September 2024, we have been working hard on the new feature branch: 3.7.</summary><description><p>Although the vast majority of contributors are busily working on Godot 4, a small problematic group refuse to stop improving Godot 3. Since <a href="/article/godot-3-6-finally-released">Godot 3.6</a>’s release in September 2024, we have been working hard on the new feature branch, 3.7.</p>
|
||||
<p>Although a number of features are still in preparation, there have already been a number of improvements since 3.6, so consider this a sneak peek at some of the advances that will be available.</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
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<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/3.7.dev1/"><strong>Web editor</strong></a> for this release.</p>
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Reference in New Issue
Block a user