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Update events layout
- Add `cover_image_caption` (which uses figcaption under the hood) - Change event details from a list to a table (more semantic and looks better)
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@@ -72,26 +72,43 @@
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<h3>{{ event.name }}</h3>
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{% unless event.cover_image == empty %}
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<img src="{{ event.cover_image }}" alt="{{ event.name }} event banner">
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<figure>
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<img src="{{ event.cover_image }}" alt="{{ event.name }} event banner">
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<figcaption>
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{{ event.cover_image_caption }}
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</figcaption>
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</figure>
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{% endunless %}
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{{ event.content }}
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<h4>Event details</h4>
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<ul class="event-details">
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<li><strong>Date:</strong> {{ event.dates }}</li>
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<li><strong>Location:</strong> {{ event.location | markdownify }}{% unless event.location_map == empty %} (<a href="{{ event.location_map }}">Show on map</a>){% endunless %}</li>
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{% if event.entrance_fee %}
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<li><strong>Entrance fee:</strong> {{ event.entrance_fee | markdownify }}</li>
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{% endif %}
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{% if event.registration %}
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<li><strong>Registration:</strong> {{ event.registration | markdownify }}</li>
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{% endif %}
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{% if event.website %}
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<li><strong>Website:</strong> <a href="{{ event.website }}">{{ event.website }}</a></li>
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{% endif %}
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</ul>
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<table class="event-details">
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<tbody>
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<tr>
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<th>Date:</th><td>{{ event.dates }}</td>
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</tr>
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<tr>
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<th>Location:</th><td>{{ event.location | markdownify }}{% unless event.location_map == empty %} (<a href="{{ event.location_map }}">Show on map</a>){% endunless %}</td>
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</tr>
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{% if event.entrance_fee %}
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<tr>
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<th>Entrance fee:</th><td>{{ event.entrance_fee | markdownify }}</td>
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</tr>
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{% endif %}
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{% if event.registration %}
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<tr>
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<th>Registration:</th><td>{{ event.registration | markdownify }}</td>
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</tr>
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{% endif %}
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{% if event.website %}
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<tr>
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<th>Website:</th><td><a href="{{ event.website }}">{{ event.website }}</a></td>
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</tr>
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{% endif %}
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</tbody>
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</table>
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</div>
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{% endcapture %}
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@@ -63,6 +63,11 @@
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max-width: 640px;
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}
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.events .events-fulllist .card figure img {
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margin-bottom: 0;
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max-width: none;
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}
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.events .events-fulllist .events-empty {
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background-color: var(--background-color);
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border: none;
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@@ -72,10 +77,24 @@
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box-shadow: none;
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}
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.event-details > li p {
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.event-details {
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border-spacing: 0.25em;
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}
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.event-details p {
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display: inline;
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margin-left: 0.3em;
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margin-right: 0.3em;
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}
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.event-details p::after {
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content: " ";
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}
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.event-details p:last-child::after {
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content: "";
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}
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.event-details tr th {
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text-align: left;
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}
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@media screen and (max-width: 900px) {
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@@ -93,3 +112,25 @@
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padding-left: 2rem;
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}
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}
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figure {
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margin: 0;
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border-radius: 4px;
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background-color: var(--base-color);
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margin-inline-start: auto;
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}
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figure figcaption {
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padding: 1em;
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opacity: 0.8;
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font-size: 80%;
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font-style: italic;
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}
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figure figcaption:empty {
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display: none;
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}
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figure img {
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display: block;
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}
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@@ -20,11 +20,8 @@ registration: "[https://lu.ma/tpd4ks9a](https://lu.ma/tpd4ks9a) (register to rec
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entrance_fee: "Free, but a gamescom ticket is needed to access the venue"
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cover_image: "/storage/blog/gamescom-cologne-2025/gamescom-cover.webp"
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cover_image_caption: "Cover image: 2024 Koelnmesse GmbH/Marvin Ruppert"
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---
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<p style="opacity: 0.7; font-style: italic;">Cover image: 2024 Koelnmesse GmbH/Marvin Ruppert</p>
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A small community meetup at gamescom to connect, share experiences, and discuss all things Godot. We do not have a booth, so we will meet somewhere near the IndieArenaBooth in hall 10. Details will be announced on the luma [event page](https://lu.ma/tpd4ks9a) once we know the exact place.
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Whether you’re a seasoned developer or just exploring the engine, everyone is welcome!
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