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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-20T18:40:32+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/"/><updated>2025-05-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/</id><summary>One post-GodotCon snapshot coming up!</summary><content type="html"><p>To everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited <a href="/article/live-from-godotcon-boston-web-dotnet-prototype/">web support for .NET</a>—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our <a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube channel</a> in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-28T16:18:35+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 4</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/"/><updated>2025-05-13T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/</id><summary>One post-GodotCon snapshot coming up!</summary><content type="html"><p>To everyone who ended up going to GodotCon this past week, we hope you had a safe journey home! For those of you that missed the fun, we’ve logged some of the highlights on the blog already—such as the long-awaited <a href="/article/live-from-godotcon-boston-web-dotnet-prototype/">web support for .NET</a>—with more to come later in the week. As always, we’ve recorded all of our GodotCon talks, and those shall be uploaded to our <a href="https://www.youtube.com/c/GodotEngineOfficial">YouTube channel</a> in a few weeks. With that now behind us, we can go full-steam ahead on our next development snapshot: 4.5 dev 4. Plenty of new features this time around, so feedback and bug reports from testing are once again strongly recommended.</p>
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<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also <a href="https://editor.godotengine.org/releases/4.5.dev4/">try the <strong>Web editor</strong></a> or the <strong>Android editor</strong> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
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<hr />
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<p><em>The cover illustration is from</em> <a href="https://www.majorariatto.com/ambidextro"><strong>Ambidextro</strong></a>, <em>a precision-platformer where you must control two characters simultaneously, one with each hand. It is developed by <a href="https://www.majorariatto.com/">Majorariatto</a> (<a href="https://bsky.app/profile/alvamajo.com">BlueSky</a>, <a href="https://twitter.com/majorariatto">Twitter</a>). You can get the game on <a href="https://store.steampowered.com/app/3445580/Ambidextro/?curator_clanid=41324400">Steam</a>, <a href="https://www.nintendo.com/store/products/ambidextro-switch/">Nintendo Switch</a>, and <a href="https://www.xbox.com/games/store/ambidextro/9nk9bnkcbvj4">Xbox</a>.</em></p>
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@@ -36,7 +36,7 @@ regardless of the outcome of the complaint. Any such behavior will result in exc
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acceptable.</ul><h3 class=title id=reporting-breach>Reporting a breach</h3><p>If you witness or are involved in an interaction with another community member that you think may violate this Code
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||||
of Conduct, please contact Godot's <a href=mailto:conduct@godotengine.org>Code of Conduct team</a>.<p>The Godot team recognizes that it can be difficult to come forward in cases of a violation of the Code of Conduct.
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To make it easier to report violations, we provide a single point of contact via email at: <a href=mailto:conduct@godotengine.org>conduct@godotengine.org</a>. If you are more comfortable reaching out to a
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single person, you are also welcome to contact one or more members of the team using their personal emails <a href=#coc-team>listed below</a>, or via direct messaging on community platforms where they are present.<h3 class=title id=coc-team>Code of Conduct team</h3><ul><li>HP van Braam, hp@godotengine.org (they/them)<ul><li>GitHub: <em>hpvb</em> – Contributors Chat: <em>hp</em><li>Languages: English, Dutch</ul><li>Julian Murgia, julian@godotengine.org (he/him)<ul><li>GitHub / Contributors Chat: <em>StraToN</em><li>Languages: English, French</ul><li>Nat, nat@godotengine.org (she/they)<ul><li>GitHub / Contributors Chat: <em>MurderVeggie</em><li>Languages: English, German</ul><li>Rémi Verschelde, remi@godotengine.org (he/him)<ul><li>GitHub: <em>akien-mga</em> – Contributors Chat: <em>Akien</em><li>Languages: English, French, German</ul></ul></div></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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single person, you are also welcome to contact one or more members of the team using their personal emails <a href=#coc-team>listed below</a>, or via direct messaging on community platforms where they are present.<h3 class=title id=coc-team>Code of Conduct team</h3><ul><li>HP van Braam, hp@godotengine.org (they/them)<ul><li>GitHub: <em>hpvb</em> – Contributors Chat: <em>hp</em><li>Languages: English, Dutch</ul><li>Julian Murgia, julian@godotengine.org (he/him)<ul><li>GitHub / Contributors Chat: <em>StraToN</em><li>Languages: English, French</ul><li>Rémi Verschelde, remi@godotengine.org (he/him)<ul><li>GitHub: <em>akien-mga</em> – Contributors Chat: <em>Akien</em><li>Languages: English, French, German</ul></ul></div></div></main><footer class=footer-global><div class=wrapper><div class=columns><div class=col><h2>Godot Engine</h2><ul><li><a class=set-os-download-url href=/download>Download</a><li><a href=https://docs.godotengine.org>Documentation</a><li><a href=/features/>Features</a><li><a href=https://editor.godotengine.org/releases/latest/>Web editor</a><li><a href=/download/archive/>Release archive</a><li><a href=https://github.com/godotengine>Source code</a></ul></div><div class=col><h2>Project</h2><ul><li><a href=/blog/>Blog</a><li><a href=/code-of-conduct/>Code of conduct</a><li><a href=/governance/>Governance</a><li><a href=/teams/>Teams</a><li><a href=/priorities/>Priorities</a><li><a href=/community/>Communities</a></ul></div><div class=col><h2>Resources</h2><ul><li><a href=https://godotengine.org/asset-library/asset>Asset library</a><li><a href=/press/>Press kit</a><li><a href=/showcase/>Showcase</a><li><a href=/education/>Education</a></ul></div><div class=col><h2>Foundation</h2><ul><li><a href=https://godot.foundation/>About</a><li><a href=https://fund.godotengine.org>Donate</a><li><a href=/license/>License</a><li><a href=/privacy-policy/>Privacy policy</a><li><a href=/contact/>Contact us</a></ul></div></div><hr><div class=credits-and-socials><p>© 2007-2025 Juan Linietsky, Ariel Manzur and <a href=https://github.com/godotengine/godot/blob/master/AUTHORS.md target=_blank rel=noopener>contributors</a>. Hosted by the <a href=https://godot.foundation/ target=_blank rel=noopener>Godot Foundation</a>. Website <a href=https://github.com/godotengine/godot-website target=_blank rel=noopener>source code on GitHub</a>.<div class=social><a href=https://github.com/godotengine target=_blank rel=noopener title=GitHub><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 496 512"><path d="M165.9 397.4c0 2-2.3 3.6-5.2 3.6-3.3.3-5.6-1.3-5.6-3.6.0-2 2.3-3.6 5.2-3.6 3-.3 5.6 1.3 5.6 3.6zm-31.1-4.5c-.7 2 1.3 4.3 4.3 4.9 2.6 1 5.6.0 6.2-2s-1.3-4.3-4.3-5.2c-2.6-.7-5.5.3-6.2 2.3zm44.2-1.7c-2.9.7-4.9 2.6-4.6 4.9.3 2 2.9 3.3 5.9 2.6 2.9-.7 4.9-2.6 4.6-4.6-.3-1.9-3-3.2-5.9-2.9zM244.8 8C106.1 8 0 113.3.0 252c0 110.9 69.8 205.8 169.5 239.2 12.8 2.3 17.3-5.6 17.3-12.1.0-6.2-.3-40.4-.3-61.4.0.0-70 15-84.7-29.8.0.0-11.4-29.1-27.8-36.6.0.0-22.9-15.7 1.6-15.4.0.0 24.9 2 38.6 25.8 21.9 38.6 58.6 27.5 72.9 20.9 2.3-16 8.8-27.1 16-33.7-55.9-6.2-112.3-14.3-112.3-110.5.0-27.5 7.6-41.3 23.6-58.9-2.6-6.5-11.1-33.3 2.6-67.9 20.9-6.5 69 27 69 27 20-5.6 41.5-8.5 62.8-8.5s42.8 2.9 62.8 8.5c0 0 48.1-33.6 69-27 13.7 34.7 5.2 61.4 2.6 67.9 16 17.7 25.8 31.5 25.8 58.9.0 96.5-58.9 104.2-114.8 110.5 9.2 7.9 17 22.9 17 46.4.0 33.7-.3 75.4-.3 83.6.0 6.5 4.6 14.4 17.3 12.1C428.2 457.8 496 362.9 496 252 496 113.3 383.5 8 244.8 8zM97.2 352.9c-1.3 1-1 3.3.7 5.2 1.6 1.6 3.9 2.3 5.2 1 1.3-1 1-3.3-.7-5.2-1.6-1.6-3.9-2.3-5.2-1zm-10.8-8.1c-.7 1.3.3 2.9 2.3 3.9 1.6 1 3.6.7 4.3-.7.7-1.3-.3-2.9-2.3-3.9-2-.6-3.6-.3-4.3.7zm32.4 35.6c-1.6 1.3-1 4.3 1.3 6.2 2.3 2.3 5.2 2.6 6.5 1 1.3-1.3.7-4.3-1.3-6.2-2.2-2.3-5.2-2.6-6.5-1zm-11.4-14.7c-1.6 1-1.6 3.6.0 5.9 1.6 2.3 4.3 3.3 5.6 2.3 1.6-1.3 1.6-3.9.0-6.2-1.4-2.3-4-3.3-5.6-2z"/></svg>
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@@ -99,10 +99,7 @@ Patrick Exner (<a href=https://github.com/paddy-exe>@paddy-exe</a>),
|
||||
Yuri Rubinsky (<a href=https://github.com/Chaosus>@Chaosus</a>)</table></div><div class=teams-team-section><h4 class=title id=xr>XR • <a href=https://chat.godotengine.org/channel/xr>#xr</a></h4><p><em>Augmented (AR) and virtual reality (VR).</em><p><span class=teams-subteam-leader>Bastiaan Olij (<a href=https://github.com/BastiaanOlij>@BastiaanOlij</a>)</span>,
|
||||
Fredia Huya-Kouadio (<a href=https://github.com/m4gr3d>@m4gr3d</a>)<table class=teams-subteams><tr><th class=teams-subteam-name>WebXR<td class=teams-subteam-members><span class=teams-subteam-leader>David Snopek (<a href=https://github.com/dsnopek>@dsnopek</a>)</span><tr><th class=teams-subteam-name>XR Tools<td class=teams-subteam-members>Malcolm Nixon (<a href=https://github.com/malcolmnixon>@malcolmnixon</a>)</table></div><h2 class=title id=community>Community</h2><p>The following teams do not impact the engine code directly, but take care of all other important parts of the Godot
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ecosystem such as the documentation, demos, website, etc.<div class=teams-team-section><h4 class=title id=communication>Communication • <a href=https://chat.godotengine.org/channel/communication>#communication</a></h4><p><em>The communication team ensures that our platforms, from the website to our social media, are kept up to date
|
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with current information about the engine and showcase other projects from the community.</em><p><span class=teams-subteam-leader>Nathalie Galla (<a href=https://github.com/MurderVeggie>@MurderVeggie</a>)</span>,
|
||||
Clay John (<a href=https://github.com/clayjohn>@clayjohn</a>),
|
||||
Emilio Coppola (<a href=https://github.com/coppolaemilio>@coppolaemilio</a>),
|
||||
Hugo Locurcio (<a href=https://github.com/Calinou>@Calinou</a>)
|
||||
with current information about the engine and showcase other projects from the community.</em><p><span class=teams-subteam-leader>Emilio Coppola (<a href=https://github.com/coppolaemilio>@coppolaemilio</a>)</span>,
|
||||
Rémi Verschelde (<a href=https://github.com/akien-mga>@akien-mga</a>)</div><div class=teams-team-section><h4 class=title id=demos>Demos • <a href=https://chat.godotengine.org/channel/demo-content>#demo-content</a></h4><p><em>Maintenance and creation of official demo projects in <a href=https://github.com/godotengine/godot-demo-projects>godot-demo-projects</a>.</em><p><span class=teams-subteam-leader>Aaron Franke (<a href=https://github.com/aaronfranke>@aaronfranke</a>)</span>,
|
||||
<span class=teams-subteam-leader>Hugo Locurcio (<a href=https://github.com/Calinou>@Calinou</a>)</span></div><div class=teams-team-section><h4 class=title id=documentation>Documentation • <a href=https://chat.godotengine.org/channel/documentation>#documentation</a></h4><p><em>Maintainance and writing of the official documentation at <a href=https://github.com/godotengine/godot-docs>godot-docs</a>.</em><p><span class=teams-subteam-leader>Max Hilbrunner (<a href=https://github.com/mhilbrunner>@mhilbrunner</a>)</span>,
|
||||
A Thousand Ships (<a href=https://github.com/AThousandShips>@AThousandShips</a>),
|
||||
|
||||
Reference in New Issue
Block a user