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4.4-dev2: Add known issue about Windows file modification bug
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@@ -11,7 +11,7 @@ date: 2024-09-10 16:00:00
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It's barely been a month since the [4.3 release](/releases/4.3/), but we had so many goodies queued up in the PR backlog that it's been an early Christmas (or other gift-heavy holiday season) for contributors and testers.
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We merged more than 200 hundred PRs for the [first dev snapshot](/article/dev-snapshot-godot-4-4-dev-1/), and just two weeks later, here we are with another batch of 350+ improvements for you to test and provide feedback on!
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We merged more than 200 PRs for the [first dev snapshot](/article/dev-snapshot-godot-4-4-dev-1/), and just two weeks later, here we are with another batch of 350+ improvements for you to test and provide feedback on!
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Many of the changes in this release are bug fixes that will be backported to Godot 4.3 and released in 4.3.1! So please
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test this release well so we can be confident with the changes and release 4.3.1 with them as soon as possible.
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@@ -173,7 +173,8 @@ This release is built from commit [`97ef3c837`](https://github.com/godotengine/g
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## Known issues
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We're already aware of one issue with the new typed dictionaries when using the `[]` operator, described in [GH-96772](https://github.com/godotengine/godot/issues/96772). A fix is already in the pipeline for the next dev snapshot.
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- Typed dictionaries: Different typed keys/values are wrongly allowed when using the `[]` operator ([GH-96772](https://github.com/godotengine/godot/issues/96772)). A fix is already in the pipeline for the next dev snapshot.
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- Windows: Detecting newly added assets ([GH-96828](https://github.com/godotengine/godot/issues/96828)), export variables ([GH-96810](https://github.com/godotengine/godot/issues/96810)), and the last modification dates for projects ([GH-96812](https://github.com/godotengine/godot/issues/96812)) is not working in this snapshot, due to a toolchain bug exposed by a recent FileAccess change on Windows. This was already fixed by [GH-74830](https://github.com/godotengine/godot/pull/74830)).
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With every release we accept that there are going to be various issues, which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug+).
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