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Add blog post for 4.6.2-rc2
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release_notes: "/article/dev-snapshot-godot-4-7-dev-1/"
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- name: "4.6.2"
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flavor: "rc1"
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release_date: "9 March 2026"
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release_notes: "/article/release-candidate-godot-4-6-2-rc-1/"
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flavor: "rc2"
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release_date: "20 March 2026"
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release_notes: "/article/release-candidate-godot-4-6-2-rc-2/"
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releases:
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- flavor: "rc1"
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release_date: "9 March 2026"
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release_notes: "/article/release-candidate-godot-4-6-2-rc-1/"
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- name: "4.6.1"
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flavor: "stable"
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collections/_article/release-candidate-godot-4-6-2-rc-2.md
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collections/_article/release-candidate-godot-4-6-2-rc-2.md
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---
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title: "Release candidate: Godot 4.6.2 RC 2"
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excerpt: Once more for good measure!
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categories: [pre-release]
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author: Thaddeus Crews
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image: /storage/blog/covers/release-candidate-godot-4-6-2-rc-2.jpg
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image_caption_title: Funi Raccoon Game
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image_caption_description: A game by The Crayon Eating Company
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date: 2026-03-20 12:00:00
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---
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Last week, we released our first [Release Candidate](https://en.wikipedia.org/wiki/Software_release_life_cycle#Release_candidate) snapshot for [4.6.2](/article/release-candidate-godot-4-6-2-rc-1/), and have since backported even more critical bugfixes. While we normally only need a single pass for maintenance releases, sometimes enough changes are integrated to warrant a second pass. So, once more for good measure: Godot 4.6.2 RC 2 is ready for general testing!
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Please consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the [**Web editor**](https://editor.godotengine.org/releases/4.6.2.rc2/), the [**XR editor**](https://www.meta.com/s/6Ls6Bfa34), or the [**Android editor**](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds.
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-----
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*The illustration picture for this article comes from* [**Funi Raccoon Game**](https://store.steampowered.com/app/3599690/Funi_Raccoon_Game/?curator_clanid=41324400), *a 3D platformer collectathon, where you play as a raccoon on a quest to fill their newly acquired <abbr title="dumpster">home</abbr> with an incalculable quantity of knick-knacks. You can buy the recently-released game or try the demo for free on [Steam](https://store.steampowered.com/app/3599690/Funi_Raccoon_Game/?curator_clanid=41324400), and follow the developers, [Crayon](https://bsky.app/profile/crayondev.ie) and [Kit](https://bsky.app/profile/kitworldz.bsky.social), on Bluesky.*
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## What's new
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**25 contributors** submitted **29 improvements** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.6.2-rc2) for the complete list of changes since [4.6.2-rc1](/article/release-candidate-godot-4-6-2-rc-1/). You can also review [all changes included in 4.6.2](https://godotengine.github.io/godot-interactive-changelog/#4.6.2) compared to the previous [4.6.1 maintenance release](/article/maintenance-release-godot-4-6-1/).
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This section covers all changes made since [4.6.2-rc1](/article/release-candidate-godot-4-6-2-rc-1/), which are largely regression fixes:
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- 3D: Fix 3D focus selection for subgizmos ([GH-116972](https://github.com/godotengine/godot/pull/116972)).
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- 3D: Fix DirectionalLight3D property list ([GH-117189](https://github.com/godotengine/godot/pull/117189)).
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- Animation: Deselect bezier keyframes when switching animations ([GH-116953](https://github.com/godotengine/godot/pull/116953)).
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- Animation: Fix visual shift of animation editor keys during selection ([GH-117290](https://github.com/godotengine/godot/pull/117290)).
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- Buildsystem: Add UTF-8 encoding to SVG file open in `platform_builders.py` ([GH-117454](https://github.com/godotengine/godot/pull/117454)).
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- Buildsystem: CI: Bump JavaScript actions to Node 24 ([GH-117428](https://github.com/godotengine/godot/pull/117428)).
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- Buildsystem: ScrollBar: Fix compilation with `precision=double` ([GH-117224](https://github.com/godotengine/godot/pull/117224)).
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- Buildsystem: Update CODEOWNERS ([GH-117674](https://github.com/godotengine/godot/pull/117674)).
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- Core: Fix `String::split_` crash on empty string ([GH-117353](https://github.com/godotengine/godot/pull/117353)).
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- Core: Fix editable children state when duplicating instantiated nodes ([GH-117041](https://github.com/godotengine/godot/pull/117041)).
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- Core: RingBuffer: Fix `T read()` method reading empty buffer ([GH-117388](https://github.com/godotengine/godot/pull/117388)).
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- Core: RingBuffer: Fix overreading on methods that take an offset as an argument ([GH-117151](https://github.com/godotengine/godot/pull/117151)).
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- Editor: Set accessibility name on Tree inline cell editor when editing ([GH-117135](https://github.com/godotengine/godot/pull/117135)).
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- GDExtension: Add missing `GDVIRTUAL_BIND(_get_supported_extensions)` on `MovieWriter` ([GH-117479](https://github.com/godotengine/godot/pull/117479)).
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- GUI: Fix "Custom" anchor preset being ignored if the parent isn't a `Control` ([GH-117488](https://github.com/godotengine/godot/pull/117488)).
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- GUI: Fix RichTextLabel drag selection not working after double-click ([GH-117201](https://github.com/godotengine/godot/pull/117201)).
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- GUI: TextEdit: Fix clipping of last character due to right margin rounding ([GH-116850](https://github.com/godotengine/godot/pull/116850)).
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- Import: Blender attempts should be incremented to avoid endless loop ([GH-116589](https://github.com/godotengine/godot/pull/116589)).
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- Platforms: Apple Embedded: Fix static .a/.xcframework library loading in `open_dynamic_library` ([GH-117469](https://github.com/godotengine/godot/pull/117469)).
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- Platforms: Fix macOS Steam time tracking lost when opening a project ([GH-117335](https://github.com/godotengine/godot/pull/117335)).
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- Platforms: iOS: Propagate VC UI preferences to SwiftUI hosting controller ([GH-116633](https://github.com/godotengine/godot/pull/116633)).
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- Platforms: macOS: Enable wake for events if `Magnet` is running ([GH-116524](https://github.com/godotengine/godot/pull/116524)).
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- Platforms: Windows: Set current driver when ANGLE init fails ([GH-117253](https://github.com/godotengine/godot/pull/117253)).
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- Plugin: Android: Fix java.util.HashMap handling ([GH-114941](https://github.com/godotengine/godot/pull/114941)).
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- Plugin: Fix EditorDock not reopening ([GH-117340](https://github.com/godotengine/godot/pull/117340)).
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- Rendering: Fix Tangent decoding detection when computing vertex skinning ([GH-117401](https://github.com/godotengine/godot/pull/117401)).
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- Rendering: macOS: Force ANGLE (GL over Metal) when running in VM ([GH-117371](https://github.com/godotengine/godot/pull/117371)).
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- Thirdparty: libpng: Update to 1.6.55 ([GH-117564](https://github.com/godotengine/godot/pull/117564)).
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- Thirdparty: Update access-kit to 0.21.2 ([GH-117433](https://github.com/godotengine/godot/pull/117433)).
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This release is built from commit [`638b2f1e9`](https://github.com/godotengine/godot/commit/638b2f1e923cfb75cc812c2cc168d81fc09ee493).
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## Downloads
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{% include articles/download_card.html version="4.6.2" release="rc2" article=page %}
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**Standard build** includes support for GDScript and GDExtension.
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension.
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{% include articles/prerelease_notice.html %}
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## Known issues
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During the Release Candidate stage, we focus exclusively on solving showstopping regressions (i.e. something that worked in a previous release is now broken, without workaround). You can have a look at our current [list of regressions and significant issues](https://github.com/orgs/godotengine/projects/61) which we aim to address before releasing 4.6.2. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the RC snapshots.
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With every release we accept that there are going to be various issues, which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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## Bug reports
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
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## Support
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/).
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<a class="btn" href="https://fund.godotengine.org/">Donate now</a>
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