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const languageMap={en:"English",es:"Español",de:"Deutsch",fr:"Français",ja:"日本語","zh-cn":"中文(简体)","zh-tw":"中文(繁體)",pt:"Português"};document.querySelectorAll(".localize-language-label").forEach(function(e){const t=e.textContent;languageMap[t]&&(e.textContent=languageMap[t])})
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const languageMap={de:"Deutsch",en:"English",es:"Español",fr:"Français",ja:"日本語",ko:"한국어",pt:"Português","zh-cn":"中文(简体)","zh-tw":"中文(繁體)"};document.querySelectorAll(".localize-language-label").forEach(function(e){const t=e.textContent;languageMap[t]&&(e.textContent=languageMap[t])})
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-04-09T09:30:14+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 2</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-2/"/><updated>2025-04-08T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-2/</id><summary>This is where the fun begins</summary><content type="html"><p>With the <a href="/releases/4.4/">4.4 release</a> a little over a month ago, one might’ve expected content updates to trickle out slowly for our initial 4.5 development snapshots. …Well, maybe not after seeing the <a href="/article/dev-snapshot-godot-4-5-dev-1/">4.5 dev 1</a> snapshot, but <strong>surely</strong> they couldn’t follow that up with another flood of anticipated changes, right?</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-04-09T11:18:31+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 dev 2</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-dev-2/"/><updated>2025-04-08T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-dev-2/</id><summary>This is where the fun begins</summary><content type="html"><p>With the <a href="/releases/4.4/">4.4 release</a> a little over a month ago, one might’ve expected content updates to trickle out slowly for our initial 4.5 development snapshots. …Well, maybe not after seeing the <a href="/article/dev-snapshot-godot-4-5-dev-1/">4.5 dev 1</a> snapshot, but <strong>surely</strong> they couldn’t follow that up with another flood of anticipated changes, right?</p>
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<p>You fools. You underestimate the passion of our community yet again, as <strong>250</strong> improvements are ready to roll for this snapshot. What’s more is that, unlike last time, we’re not <em>just</em> in bugfix territory any more. Now the time for proper enhancements and features entirely unique to this development cycle has come, and this blogpost will aim to highlight them to the best of our ability. As always: with new features comes new bugs (probably), so the sooner we can get feedback and bug reports in, the better.</p>
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<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also <a href="https://editor.godotengine.org/releases/4.5.dev2/">try the <strong>Web editor</strong></a> or the <strong>Android editor</strong> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
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