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<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 8 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 1</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/godot-xr-update-feb-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e46/b59/621e46b59f6a8102188120.jpg) href=/article/godot-xr-update-feb-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Bastiaan Olij</span>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 11 November 2021</span></div><h3>Godot Engine receives $100,000 donation from OP Games</h3><p class=excerpt>We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.</div></article></a><a href=/article/godot-3-4-is-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/6bb/7b3/6186bb7b3cb36127140644.jpg) href=/article/godot-3-4-is-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a><a href=/article/announcing-gogodotjam-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/3cb/37c/6183cb37cfc00462223157.png) href=/article/announcing-gogodotjam-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<span class=by>Ilaria Cislaghi</span>
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<span class=date> - 4 November 2021</span></div><h3>Announcing GoGodotJam 2!</h3><p class=excerpt>GoGodotJam is live again!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
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<span class=date> - 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/1af/057/6181af057be31908593743.jpg) href=/article/release-candidate-godot-3-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/announcing-gogodotjam-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/3cb/37c/6183cb37cfc00462223157.png) href=/article/announcing-gogodotjam-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<span class=by>Ilaria Cislaghi</span>
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<span class=date> - 4 November 2021</span></div><h3>Announcing GoGodotJam 2!</h3><p class=excerpt>GoGodotJam is live again!</div></article></a><a href=/article/release-candidate-godot-3-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/1af/057/6181af057be31908593743.jpg) href=/article/release-candidate-godot-3-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 2 November 2021</span></div><h3>Release candidate: Godot 3.4 RC 3</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.</div></article></a><a href=/article/improvements-shaders-visual-shaders-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/e8b/e77/617e8be771fb0476901545.png) href=/article/improvements-shaders-visual-shaders-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
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<span class=by>Yuri Roubinsky</span>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 30 July 2021</span></div><h3>GSoC 2021 - Progress report #1</h3><p class=excerpt>For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a><a href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/9a7/b1e/60f9a7b1eb0ca060142976.jpg) href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio</span>
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<span class=date> - 22 July 2021</span></div><h3>Godot Showcase - The Garden Path developer talks about his experience</h3><p class=excerpt>This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
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<span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/about-godot4-vulkan-gles3-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/438/4ca/60f4384ca5805220006247.png) href=/article/about-godot4-vulkan-gles3-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/9a7/b1e/60f9a7b1eb0ca060142976.jpg) href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio</span>
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<span class=date> - 22 July 2021</span></div><h3>Godot Showcase - The Garden Path developer talks about his experience</h3><p class=excerpt>This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.</div></article></a><a href=/article/about-godot4-vulkan-gles3-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/438/4ca/60f4384ca5805220006247.png) href=/article/about-godot4-vulkan-gles3-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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<span class=by>Ilaria Cislaghi</span>
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<span class=date> - 18 July 2021</span></div><h3>About Godot 4, Vulkan, GLES3 and GLES2</h3><p class=excerpt>As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.</div></article></a><a href=/article/godot-community-poll-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60e/dd3/367/60edd3367a79e493301061.jpg) href=/article/godot-community-poll-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky</span>
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<span class=by>Ilaria Cislaghi</span>
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<span class=date> - 2 April 2021</span></div><h3>Online GodotCon July 2021 - Call for participation</h3><p class=excerpt>After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.</div></article></a><a href=/article/godot-has-been-renamed-godette-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/4fb/1b9/6064fb1b9a8b5692034114.png) href=/article/godot-has-been-renamed-godette-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky</span>
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<span class=date> - 1 April 2021</span></div><h3>Godot has been renamed to Godette Engine</h3><p class=excerpt>After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.</div></article></a><a href=/article/release-candidate-godot-3-3-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/2f6/b66/6062f6b667e03340153792.jpg) href=/article/release-candidate-godot-3-3-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 30 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 7</h3><p class=excerpt>Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<span class=date> - 1 April 2021</span></div><h3>Godot has been renamed to Godette Engine</h3><p class=excerpt>After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/editor-improvements-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/23c/e43/60623ce430cfe148969930.jpeg) href=/article/editor-improvements-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/2f6/b66/6062f6b667e03340153792.jpg) href=/article/release-candidate-godot-3-3-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde</span>
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<span class=date> - 30 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 7</h3><p class=excerpt>Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.</div></article></a><a href=/article/editor-improvements-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/23c/e43/60623ce430cfe148969930.jpeg) href=/article/editor-improvements-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky</span>
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<span class=date> - 29 March 2021</span></div><h3>Editor improvements for Godot 4.0</h3><p class=excerpt>If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.</div></article></a><a href=/article/godot-web-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/23a/448/60523a448123d203397950.png) href=/article/godot-web-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli</span>
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<span class=by>Julian Murgia</span>
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<span class=date> - 21 January 2021</span></div><h3>Online GodotCon 2021: Schedule</h3><p class=excerpt>Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.</div></article></a><a href=/article/announcing-new-community-map-user-groups/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/86b/4bc/60086b4bc8790999054229.png) href=/article/announcing-new-community-map-user-groups/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio</span>
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<span class=date> - 20 January 2021</span></div><h3>Announcing the new community map for user groups</h3><p class=excerpt>Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.</div></article></a><a href=/article/godot-showcase-monolith-of-minds-resolutiion/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/74c/0ca/60074c0ca1012683594514.png) href=/article/godot-showcase-monolith-of-minds-resolutiion/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio</span>
|
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<span class=date> - 19 January 2021</span></div><h3>Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience</h3><p class=excerpt>We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
|
||||
<span class=date> - 20 January 2021</span></div><h3>Announcing the new community map for user groups</h3><p class=excerpt>Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
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<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-4-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/305/9f5/6003059f52bb4613931642.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/godot-showcase-monolith-of-minds-resolutiion/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/74c/0ca/60074c0ca1012683594514.png) href=/article/godot-showcase-monolith-of-minds-resolutiion/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio</span>
|
||||
<span class=date> - 19 January 2021</span></div><h3>Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience</h3><p class=excerpt>We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/305/9f5/6003059f52bb4613931642.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 16 January 2021</span></div><h3>Dev snapshot: Godot 3.2.4 beta 6</h3><p class=excerpt>Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ff/6f7/246/5ff6f724691ad311133792.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>George Marques</span>
|
||||
<span class=date> - 22 October 2020</span></div><h3>GDScript progress report: Typed instructions</h3><p class=excerpt>GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/05d/220/5f905d22085b8748176138.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 21 October 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 1</h3><p class=excerpt>Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)</div></article></a><a href=/article/x11-display-server-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/d66/bae/5f8d66bae9125677247883.png) href=/article/x11-display-server-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
|
||||
<span class=by>Camille Mohr-Daurat</span>
|
||||
<span class=date> - 20 October 2020</span></div><h3>X11 display server progress report</h3><p class=excerpt>Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
|
||||
<span class=date> - 21 October 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 1</h3><p class=excerpt>Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
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||||
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||||
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||||
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||||
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||||
<a title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/complex-text-layouts-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/6ec/9d7/5f86ec9d7d0fd694122636.png) href=/article/complex-text-layouts-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/x11-display-server-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/d66/bae/5f8d66bae9125677247883.png) href=/article/x11-display-server-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
|
||||
<span class=by>Camille Mohr-Daurat</span>
|
||||
<span class=date> - 20 October 2020</span></div><h3>X11 display server progress report</h3><p class=excerpt>Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.</div></article></a><a href=/article/complex-text-layouts-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/6ec/9d7/5f86ec9d7d0fd694122636.png) href=/article/complex-text-layouts-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
|
||||
<span class=by>Pāvels Nadtočajevs</span>
|
||||
<span class=date> - 14 October 2020</span></div><h3>Complex text layouts progress report #1</h3><p class=excerpt>Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.</div></article></a><a href=/article/improvements-gpuparticles-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/f4a/c24/5f7f4ac242e0b845845549.png) href=/article/improvements-gpuparticles-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Ignacio Roldán Etcheverry</span>
|
||||
<span class=date> - 3 July 2020</span></div><h3>C# progress report: Visual Studio and VSCode</h3><p class=excerpt>Godot is getting extensions for Visual Studio and Visual Studio Code, including debugging support and code completion of Godot strings.</div></article></a><a href=/article/godot-40-gets-sdf-based-real-time-global-illumination/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/899/c76/5ef899c76e7ce588705275.jpeg) href=/article/godot-40-gets-sdf-based-real-time-global-illumination/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 28 June 2020</span></div><h3>Godot 4.0 gets SDF based real-time global illumination</h3><p class=excerpt>As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.</div></article></a><a href=/article/maintenance-release-godot-3-2-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/477/2d8/5ef4772d8ab2c844046542.jpg) href=/article/maintenance-release-godot-3-2-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 26 June 2020</span></div><h3>Maintenance release: Godot 3.2.2</h3><p class=excerpt>Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
|
||||
<span class=date> - 28 June 2020</span></div><h3>Godot 4.0 gets SDF based real-time global illumination</h3><p class=excerpt>As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 13" href=https://godotengine.org/blog/13/>13</a>
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||||
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
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||||
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||||
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||||
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||||
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||||
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||||
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-2-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/477/2d8/5ef4772d8ab2c844046542.jpg) href=/article/maintenance-release-godot-3-2-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 26 June 2020</span></div><h3>Maintenance release: Godot 3.2.2</h3><p class=excerpt>Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 25 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 4</h3><p class=excerpt>Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/0ca/3a0/5ef0ca3a02bad250381385.jpg) href=/article/release-candidate-godot-3-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -56,9 +58,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 10 March 2020</span></div><h3>Maintenance release: Godot 3.2.1</h3><p class=excerpt>Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.</div></article></a><a href=/article/release-candidate-godot-3-2-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e6/0f2/0e8/5e60f20e83083668051672.jpg) href=/article/release-candidate-godot-3-2-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 5 March 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 2</h3><p class=excerpt>Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.</div></article></a><a href=/article/core-refactoring-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/a98/38e/5e5a9838e6a8b964298813.png) href=/article/core-refactoring-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 29 February 2020</span></div><h3>Core refactoring progress report #1</h3><p class=excerpt>Expecting a Vulkan progress report? Not this month! As Godot 3.2 was released by the end of January, February was purely dedicated to do large core refactoring in preparation for Godot 4.0. This is required to unblock other contributors and their areas.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
|
||||
<span class=date> - 5 March 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 2</h3><p class=excerpt>Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 14" href=https://godotengine.org/blog/14/>14</a>
|
||||
<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
|
||||
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|
||||
|
||||
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|
||||
<a class=active title="Godot Engine - Blog - Page 17" href=https://godotengine.org/blog/17/>17</a>
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||||
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||||
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/call-volunteers-organizing-regional-communities/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e1/0a0/456/5e10a04563669518301236.png) href=/article/call-volunteers-organizing-regional-communities/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/core-refactoring-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/a98/38e/5e5a9838e6a8b964298813.png) href=/article/core-refactoring-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 29 February 2020</span></div><h3>Core refactoring progress report #1</h3><p class=excerpt>Expecting a Vulkan progress report? Not this month! As Godot 3.2 was released by the end of January, February was purely dedicated to do large core refactoring in preparation for Godot 4.0. This is required to unblock other contributors and their areas.</div></article></a><a href=/article/call-volunteers-organizing-regional-communities/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e1/0a0/456/5e10a04563669518301236.png) href=/article/call-volunteers-organizing-regional-communities/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 26 February 2020</span></div><h3>Call for volunteers for organizing regional communities</h3><p class=excerpt>Godot communities keep growing steadily around the world. As a result, in the past years, many local groups related to Godot usage and development have started to appear in different continents, countries and cities. We now start a Regional Communities team to connect those groups together and give them better visibility on official Godot platforms.</div></article></a><a href=/article/enet-dtls-encryption/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/166/6a0/5e51666a0d8b2890019310.png) href=/article/enet-dtls-encryption/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 12 December 2019</span></div><h3>New Godot T-shirt design: Call for content</h3><p class=excerpt>In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!</div></article></a><a href=/article/meet-community-fosdem-and-godotcon-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/90c/453/5de90c453d6bf225692072.png) href=/article/meet-community-fosdem-and-godotcon-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 5 December 2019</span></div><h3>Meet the community at FOSDEM and GodotCon 2020</h3><p class=excerpt>Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/80f/61f/5de80f61f222b955329853.jpg) href=/article/dev-snapshot-godot-3-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 4 December 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 3</h3><p class=excerpt>Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
|
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<span class=date> - 5 December 2019</span></div><h3>Meet the community at FOSDEM and GodotCon 2020</h3><p class=excerpt>Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/1a4/91b/5de1a491b9c7c743318901.jpg) href=/article/maintenance-release-godot-3-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/80f/61f/5de80f61f222b955329853.jpg) href=/article/dev-snapshot-godot-3-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 4 December 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 3</h3><p class=excerpt>Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.</div></article></a><a href=/article/maintenance-release-godot-3-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/1a4/91b/5de1a491b9c7c743318901.jpg) href=/article/maintenance-release-godot-3-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 29 November 2019</span></div><h3>Maintenance release: Godot 3.1.2</h3><p class=excerpt>While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.</div></article></a><a href=/article/websocket-ssl-testing-html5-export/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/044/c15/5de044c1559cf429683529.png) href=/article/websocket-ssl-testing-html5-export/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 4 September 2019</span></div><h3>Introducing the Godot Proposals repository</h3><p class=excerpt>The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.</div></article></a><a href=/article/vulkan-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d6/d05/e0f/5d6d05e0f08ee642246147.jpeg) href=/article/vulkan-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 2 September 2019</span></div><h3>Vulkan progress report #3</h3><p class=excerpt>Work on porting the rendering engine to Vulkan continues at a steady pace.</div></article></a><a href=/article/websocket-updates-udp-multicast/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/ea9/151/5d5ea9151801b115754281.png) href=/article/websocket-updates-udp-multicast/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli</span>
|
||||
<span class=date> - 22 August 2019</span></div><h3>WebSocket updates, UDP multicast</h3><p class=excerpt>UDP multicast support, WebSocket updates, demos, a new tutorial.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
|
||||
<span class=date> - 2 September 2019</span></div><h3>Vulkan progress report #3</h3><p class=excerpt>Work on porting the rendering engine to Vulkan continues at a steady pace.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/gsoc-2019-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/d4e/904/5d5d4e9043f37492937462.png) href=/article/gsoc-2019-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/websocket-updates-udp-multicast/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/ea9/151/5d5ea9151801b115754281.png) href=/article/websocket-updates-udp-multicast/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
|
||||
<span class=by>Fabio Alessandrelli</span>
|
||||
<span class=date> - 22 August 2019</span></div><h3>WebSocket updates, UDP multicast</h3><p class=excerpt>UDP multicast support, WebSocket updates, demos, a new tutorial.</div></article></a><a href=/article/gsoc-2019-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/d4e/904/5d5d4e9043f37492937462.png) href=/article/gsoc-2019-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 21 August 2019</span></div><h3>GSoC 2019 progress report #2</h3><p class=excerpt>Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. With the programme coming close to an end, they each share their recent progress since the first report with a short devlog. A final report will be posted in coming weeks with an overview of the work done and how to get started using the features they worked on.</div></article></a><a href=/article/vulkan-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d4/604/0cd/5d46040cdd2b1294169859.png) href=/article/vulkan-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
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||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 11 April 2019</span></div><h3>Godot Engine awarded $50,000 by Mozilla Open Source Support program</h3><p class=excerpt>We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.</div></article></a><a href=/article/godot-32-will-get-new-audio-features/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/e12/bb1/5cae12bb15e13776060470.png) href=/article/godot-32-will-get-new-audio-features/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 10 April 2019</span></div><h3>Godot 3.2 will get new audio features</h3><p class=excerpt>I left these out of 3.0 and never managed to work on it again, yet users requested them a lot this past year. Finally, they will be available for Godot 3.2.</div></article></a><a href=/article/godot-3-2-adds-support-convex-decomposition/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/e78/fa3/5cae78fa3280b961363999.png) href=/article/godot-3-2-adds-support-convex-decomposition/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 10 April 2019</span></div><h3>Godot 3.2 adds support for convex decomposition</h3><p class=excerpt>Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
|
||||
<span class=date> - 10 April 2019</span></div><h3>Godot 3.2 will get new audio features</h3><p class=excerpt>I left these out of 3.0 and never managed to work on it again, yet users requested them a lot this past year. Finally, they will be available for Godot 3.2.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-1.webp) href=/article/release-candidate-godot-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-2.webp) href=/article/release-candidate-godot-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 1 August 2024</span></div><h3>Release candidate: Godot 4.3 RC 2</h3><p class=excerpt>After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.</div></article></a><a href=/article/release-candidate-godot-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-1.webp) href=/article/release-candidate-godot-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 25 July 2024</span></div><h3>Release candidate: Godot 4.3 RC 1</h3><p class=excerpt>We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-3.webp) href=/article/dev-snapshot-godot-4-3-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Nat</span>
|
||||
<span class=date> - 1 March 2024</span></div><h3>Introducing our GDC Line-up</h3><p class=excerpt>Like we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-4.webp) href=/article/dev-snapshot-godot-4-3-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John</span>
|
||||
<span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a><a href=/article/rendering-acyclic-graph/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gpu-sync-progress-report.webp) href=/article/rendering-acyclic-graph/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dario.webp alt="Darío Banini" loading=lazy>
|
||||
<span class=by>Darío Banini</span>
|
||||
<span class=date> - 16 February 2024</span></div><h3>GPU synchronization in Godot 4.3 is getting a major upgrade</h3><p class=excerpt>Say goodbye to placing barriers, hello to the new acyclic graph</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
|
||||
<span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
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<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
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<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/godot-32-will-allow-disabling-editor-features/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/bd1/e31/5cabd1e317cd5107007815.png) href=/article/godot-32-will-allow-disabling-editor-features/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/godot-3-2-adds-support-convex-decomposition/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/e78/fa3/5cae78fa3280b961363999.png) href=/article/godot-3-2-adds-support-convex-decomposition/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 10 April 2019</span></div><h3>Godot 3.2 adds support for convex decomposition</h3><p class=excerpt>Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes.</div></article></a><a href=/article/godot-32-will-allow-disabling-editor-features/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/bd1/e31/5cabd1e317cd5107007815.png) href=/article/godot-32-will-allow-disabling-editor-features/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 8 April 2019</span></div><h3>Godot 3.2 will allow disabling editor features</h3><p class=excerpt>It sounds like an odd feature to have (and never crossed our minds at the beginning). Yet, more and more users requested it, and their context it made a lot of sense. In the end, we now believe this functionality is of vital importance to strengthen Godot adoption in the future.</div></article></a><a href=/article/godot-32-will-get-pseudo-3d-support-2d-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/776/3d9/5ca7763d99acc514180027.png) href=/article/godot-32-will-get-pseudo-3d-support-2d-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Nathan GDQuest</span>
|
||||
<span class=date> - 31 January 2019</span></div><h3>GDquest Kickstarter Stretch Goals, Free Tutorials and Demos</h3><p class=excerpt>The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.</div></article></a><a href=/article/schedule-godotcon-2019-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c5/0d7/091/5c50d7091778e055267584.png) href=/article/schedule-godotcon-2019-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 29 January 2019</span></div><h3>Schedule for GodotCon 2019 in Brussels</h3><p class=excerpt>GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c4/b93/a45/5c4b93a45047f384045358.png) href=/article/dev-snapshot-godot-3-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 27 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 3</h3><p class=excerpt>We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
|
||||
<span class=date> - 29 January 2019</span></div><h3>Schedule for GodotCon 2019 in Brussels</h3><p class=excerpt>GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 18" href=https://godotengine.org/blog/18/>18</a>
|
||||
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/ebd/56b/5c3ebd56b7fc9728379239.jpg) href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c4/b93/a45/5c4b93a45047f384045358.png) href=/article/dev-snapshot-godot-3-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 27 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 3</h3><p class=excerpt>We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.</div></article></a><a href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/ebd/56b/5c3ebd56b7fc9728379239.jpg) href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest</span>
|
||||
<span class=date> - 18 January 2019</span></div><h3>GDquest Kickstarter: learn 2d and 3d game creation with Godot</h3><p class=excerpt>We are crowdfunding 2d and 3d training series for Godot once again! With our last campaign, we made both paid and free tutorials, contributed to the official documentation, and to Godot's demos. We want to do more, but for that, we need your help.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c4/0b8/f02/5c40b8f021bd5327148897.jpg) href=/article/dev-snapshot-godot-3-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Gilles Roudiere</span>
|
||||
<span class=date> - 21 September 2018</span></div><h3>Godot gets a new FileSystem dock for 3.1</h3><p class=excerpt>Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.</div></article></a><a href=/article/simplex-noise-lands-godot-31/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ba/21d/1f8/5ba21d1f82c19965936967.png) href=/article/simplex-noise-lands-godot-31/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
|
||||
<span class=by>Joan Fons</span>
|
||||
<span class=date> - 19 September 2018</span></div><h3>Simplex noise lands in Godot 3.1</h3><p class=excerpt>Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.</div></article></a><a href=/article/hero-wanted-31-version/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b9/3eb/e13/5b93ebe13bb25635882307.png) href=/article/hero-wanted-31-version/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 8 September 2018</span></div><h3>Hero wanted! (3.1 version)</h3><p class=excerpt>Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
|
||||
<span class=date> - 19 September 2018</span></div><h3>Simplex noise lands in Godot 3.1</h3><p class=excerpt>Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
|
||||
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/84a/92b/5b884a92b2b2a338707291.jpg) href=/article/dev-snapshot-godot-3-1-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/hero-wanted-31-version/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b9/3eb/e13/5b93ebe13bb25635882307.png) href=/article/hero-wanted-31-version/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 8 September 2018</span></div><h3>Hero wanted! (3.1 version)</h3><p class=excerpt>Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/84a/92b/5b884a92b2b2a338707291.jpg) href=/article/dev-snapshot-godot-3-1-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 31 August 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 1</h3><p class=excerpt>Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.</div></article></a><a href=/article/meet-community-godotcon-poznan-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/588/37e/5b858837eb859451189783.png) href=/article/meet-community-godotcon-poznan-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -56,9 +58,7 @@ The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 Jun
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 13 June 2018</span></div><h3>Vote for the Godot Jam's theme!</h3><p class=excerpt>As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026</div></article></a><a href=/article/upcoming-godot-jam-15-18-june-theme-proposals/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/bb9/8e6/5b1bb98e62bf6087481087.png) href=/article/upcoming-godot-jam-15-18-june-theme-proposals/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 9 June 2018</span></div><h3>Upcoming Godot Jam on 15-18 June, theme proposals</h3><p class=excerpt>It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.</div></article></a><a href=/article/godot-gets-brand-new-animation-editor-cinematic-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/96c/a95/5b196ca9551b7541693881.png) href=/article/godot-gets-brand-new-animation-editor-cinematic-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 7 June 2018</span></div><h3>Godot gets a brand new animation editor (with cinematic support)</h3><p class=excerpt>The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
|
||||
<span class=date> - 9 June 2018</span></div><h3>Upcoming Godot Jam on 15-18 June, theme proposals</h3><p class=excerpt>It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 20" href=https://godotengine.org/blog/20/>20</a>
|
||||
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
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||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/godot-apk-fixer-tool/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/962/b00/5b1962b00413a990510141.png) href=/article/godot-apk-fixer-tool/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/godot-gets-brand-new-animation-editor-cinematic-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/96c/a95/5b196ca9551b7541693881.png) href=/article/godot-gets-brand-new-animation-editor-cinematic-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 7 June 2018</span></div><h3>Godot gets a brand new animation editor (with cinematic support)</h3><p class=excerpt>The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.</div></article></a><a href=/article/godot-apk-fixer-tool/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/962/b00/5b1962b00413a990510141.png) href=/article/godot-apk-fixer-tool/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam</span>
|
||||
<span class=date> - 7 June 2018</span></div><h3>Godot APK Fixer tool</h3><p class=excerpt>We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.</div></article></a><a href=/article/importing-3d-assets-blender-gamedevtv/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/7f6/458/5b17f6458fa5c055437751.jpg) href=/article/importing-3d-assets-blender-gamedevtv/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -58,9 +60,7 @@ A very common request, though, was the ability to do custom mesh deformation bas
|
||||
They have just announced their download API, which allows third-parties to integrate with it, giving any application access to hundreds of thousands of models in glTF, a standard format that many tools, Godot included, understand.
|
||||
They have integrations for other famous game engines, like Unity and Unreal and have decided to provide an official plugin for Godot!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5aa/a32/458/5aaa324584dc2378307816.png) href=/article/dev-snapshot-godot-2-1-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 15 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 2</h3><p class=excerpt>One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.</div></article></a><a href=/article/join-us-gdc-during-godot-meetup-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/efb/1f3/5a9efb1f3fd2f835314620.png) href=/article/join-us-gdc-during-godot-meetup-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 6 March 2018</span></div><h3>Join us at GDC during the Godot Meetup 2018!</h3><p class=excerpt>Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
|
||||
<span class=date> - 15 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 2</h3><p class=excerpt>One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 21" href=https://godotengine.org/blog/21/>21</a>
|
||||
<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
|
||||
|
||||
@@ -9,7 +9,9 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
|
||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
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||||
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-302/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/bbf/1e2/5a9bbf1e2b04f446577255.jpg) href=/article/maintenance-release-godot-302/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/join-us-gdc-during-godot-meetup-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/efb/1f3/5a9efb1f3fd2f835314620.png) href=/article/join-us-gdc-during-godot-meetup-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 6 March 2018</span></div><h3>Join us at GDC during the Godot Meetup 2018!</h3><p class=excerpt>Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub.</div></article></a><a href=/article/maintenance-release-godot-302/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/bbf/1e2/5a9bbf1e2b04f446577255.jpg) href=/article/maintenance-release-godot-302/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam</span>
|
||||
<span class=date> - 4 March 2018</span></div><h3>Maintenance release: Godot 3.0.2</h3><p class=excerpt>We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.</div></article></a><a href=/article/abandoning-gles3-vulkan-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/681/3c1/5a96813c154bd636778829.svg) href=/article/abandoning-gles3-vulkan-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
@@ -60,9 +62,7 @@ We propose to have a special bug hunting day on Saturday, 9 December, to focus o
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 6 December 2017</span></div><h3>Hero Wanted campaign for fixing final bugs launches!</h3><p class=excerpt>We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work!</div></article></a><a href=/article/godot-3-capitole-du-libre/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/678/7be/5a26787bebf13417068091.jpg) href=/article/godot-3-capitole-du-libre/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest</span>
|
||||
<span class=date> - 5 December 2017</span></div><h3>Godot 3 at the Capitole du libre</h3><p class=excerpt>We met with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our report, with a bonus presentation.</div></article></a><a href=/article/shedding-light-on-godot-development-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/422/3b0/5a24223b08a3b535873636.png) href=/article/shedding-light-on-godot-development-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 3 December 2017</span></div><h3>Shedding light on Godot's development process</h3><p class=excerpt>Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
|
||||
<span class=date> - 5 December 2017</span></div><h3>Godot 3 at the Capitole du libre</h3><p class=excerpt>We met with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our report, with a bonus presentation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
|
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<a title="Godot Engine - Blog - Page 22" href=https://godotengine.org/blog/22/>22</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/01a/2d7/5a201a2d7a27e423350304.jpg) href=/article/dev-snapshot-godot-3-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/shedding-light-on-godot-development-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/422/3b0/5a24223b08a3b535873636.png) href=/article/shedding-light-on-godot-development-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 3 December 2017</span></div><h3>Shedding light on Godot's development process</h3><p class=excerpt>Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.</div></article></a><a href=/article/dev-snapshot-godot-3-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/01a/2d7/5a201a2d7a27e423350304.jpg) href=/article/dev-snapshot-godot-3-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 30 November 2017</span></div><h3>Dev snapshot: Godot 3.0 beta 1</h3><p class=excerpt>Godot 3.0's development official entered the beta stage last week, which coincides for us with what we name the feature freeze: from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. To get broader testing of the feature-frozen branch, we're releasing an official build, Godot 3.0 beta 1, just one month after the previous alpha 2.</div></article></a><a href=/article/introducing-onion-skinning-godot-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/b3d/3f2/5a1b3d3f23c11640221120.png) href=/article/introducing-onion-skinning-godot-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 11 August 2017</span></div><h3>How to make your dream game, publish it and not die in the process</h3><p class=excerpt>Many devs asked me to write about this for a long time, so sharing my experience for this process.</div></article></a><a href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/c4c/b22/598c4cb22c32c629530888.png) href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 9 August 2017</span></div><h3>Support Godot on Patreon! Let's make the best game engine ever, together!</h3><p class=excerpt>We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!</div></article></a><a href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/3d8/bca/5983d8bcaa467213846247.png) href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 3 August 2017</span></div><h3>Why we should all support glTF 2.0 as THE standard asset exchange format for game engines</h3><p class=excerpt>Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
|
||||
<span class=date> - 9 August 2017</span></div><h3>Support Godot on Patreon! Let's make the best game engine ever, together!</h3><p class=excerpt>We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 23" href=https://godotengine.org/blog/23/>23</a>
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||||
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<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/597/8e2/fc4/5978e2fc4ffb4676085667.jpg) href=/article/dev-snapshot-godot-3-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/3d8/bca/5983d8bcaa467213846247.png) href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 3 August 2017</span></div><h3>Why we should all support glTF 2.0 as THE standard asset exchange format for game engines</h3><p class=excerpt>Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...</div></article></a><a href=/article/dev-snapshot-godot-3-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/597/8e2/fc4/5978e2fc4ffb4676085667.jpg) href=/article/dev-snapshot-godot-3-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 26 July 2017</span></div><h3>Dev snapshot: Godot 3.0 alpha1</h3><p class=excerpt>There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.</div></article></a><a href=/article/beta-release-python-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/596/62b/1c4/59662b1c4ffa8859295653.png) href=/article/beta-release-python-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -56,9 +58,7 @@
|
||||
<span class=date> - 15 November 2016</span></div><h3>Onward to the new 3D renderer</h3><p class=excerpt>We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.</div></article></a><a href=/article/godots-new-renderer-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/581/887/929/5818879291fdb843399564.png) href=/article/godots-new-renderer-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 1 November 2016</span></div><h3>Godot's new renderer, progress report #1</h3><p class=excerpt>As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives.
|
||||
For Godot 3.0 (our new release being worked on) we are working hard to change this.</div></article></a><a href=/article/asset-library-web-frontend-reaches-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/581/7c8/856/5817c8856eccf877486140.png) href=/article/asset-library-web-frontend-reaches-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 31 October 2016</span></div><h3>The Asset Library web frontend reaches beta</h3><p class=excerpt>After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
|
||||
For Godot 3.0 (our new release being worked on) we are working hard to change this.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
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||||
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||||
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/making-shaders-more-accessible/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/85d/a5a/57f85da5a8026317996214.png) href=/article/making-shaders-more-accessible/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/asset-library-web-frontend-reaches-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/581/7c8/856/5817c8856eccf877486140.png) href=/article/asset-library-web-frontend-reaches-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 31 October 2016</span></div><h3>The Asset Library web frontend reaches beta</h3><p class=excerpt>After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!</div></article></a><a href=/article/making-shaders-more-accessible/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/85d/a5a/57f85da5a8026317996214.png) href=/article/making-shaders-more-accessible/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 6 October 2016</span></div><h3>Making shaders more accessible</h3><p class=excerpt>For most game developers, shaders are this scary monster that presents itself with such a complexity that seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them.</div></article></a><a href=/article/our-point-click-framework-finally-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/f6c/a06/57ef6ca06ea2a421665008.png) href=/article/our-point-click-framework-finally-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>
|
||||
<span class=by>Ariel Manzur</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 1 April 2016</span></div><h3>Godot aims for mainstream</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.</div></article></a><a href=/article/godot-gdc-2016-aftermath/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/1eb/57f2151eb9807140516214.jpg) href=/article/godot-gdc-2016-aftermath/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 19 March 2016</span></div><h3>Godot at GDC 2016, aftermath</h3><p class=excerpt>GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!</div></article></a><a href=/article/updates-on-the-release-cycle-and-godot-2-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/dbf/0e0/56ddbf0e04286898440859.png) href=/article/updates-on-the-release-cycle-and-godot-2-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 7 March 2016</span></div><h3>Updates on the release cycle – and Godot 2.0.1</h3><p class=excerpt>After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
|
||||
<span class=date> - 19 March 2016</span></div><h3>Godot at GDC 2016, aftermath</h3><p class=excerpt>GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
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||||
<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
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||||
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||||
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||||
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<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
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||||
<a title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/plugins/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/25b/983/56d25b983d7be414490678.png) href=/article/plugins/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/updates-on-the-release-cycle-and-godot-2-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/dbf/0e0/56ddbf0e04286898440859.png) href=/article/updates-on-the-release-cycle-and-godot-2-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 7 March 2016</span></div><h3>Updates on the release cycle – and Godot 2.0.1</h3><p class=excerpt>After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.</div></article></a><a href=/article/plugins/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/25b/983/56d25b983d7be414490678.png) href=/article/plugins/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 27 February 2016</span></div><h3>Plugins!</h3><p class=excerpt>For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.</div></article></a><a href=/article/godot-engine-reaches-2-0-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/bd3/9db/56cbd39dbdddc275301297.png) href=/article/godot-engine-reaches-2-0-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 1 December 2014</span></div><h3>Website is back</h3><p class=excerpt>Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.</div></article></a><a href=/article/support-us-kickstarter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/f4c/57f215f4cd1a8346937832.png) href=/article/support-us-kickstarter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>
|
||||
<span class=by>Ariel Manzur</span>
|
||||
<span class=date> - 20 October 2014</span></div><h3>Support us on Kickstarter!</h3><p class=excerpt>As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.</div></article></a><a href=/article/godot-history-images/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/a0e/57f215a0e3c2a359176299.png) href=/article/godot-history-images/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 15 January 2014</span></div><h3>Godot history in images!</h3><p class=excerpt>How does more than a decade of engine development look like?</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
|
||||
<span class=date> - 20 October 2014</span></div><h3>Support us on Kickstarter!</h3><p class=excerpt>As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
|
||||
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||||
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||||
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<a title="Godot Engine - Blog - Page 26" href=https://godotengine.org/blog/26/>26</a>
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||||
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||||
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||||
<a class=active title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a></div><div class=posts><a href=/article/first-public-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/218/5f6/57f2185f638af084238366.svg) href=/article/first-public-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=active title="Godot Engine - Blog - Page 29" href=https://godotengine.org/blog/29/>29</a></div><div class=posts><a href=/article/godot-history-images/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/a0e/57f215a0e3c2a359176299.png) href=/article/godot-history-images/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 15 January 2014</span></div><h3>Godot history in images!</h3><p class=excerpt>How does more than a decade of engine development look like?</div></article></a><a href=/article/first-public-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/218/5f6/57f2185f638af084238366.svg) href=/article/first-public-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 14 January 2014</span></div><h3>First public release!</h3><p class=excerpt>Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients.
|
||||
Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
|
||||
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||||
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||||
<a class=active title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
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|
||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/godot-at-gdc-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc-thumbnail.webp) href=/article/godot-at-gdc-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/rendering-acyclic-graph/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gpu-sync-progress-report.webp) href=/article/rendering-acyclic-graph/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dario.webp alt="Darío Banini" loading=lazy>
|
||||
<span class=by>Darío Banini</span>
|
||||
<span class=date> - 16 February 2024</span></div><h3>GPU synchronization in Godot 4.3 is getting a major upgrade</h3><p class=excerpt>Say goodbye to placing barriers, hello to the new acyclic graph</div></article></a><a href=/article/godot-at-gdc-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc-thumbnail.webp) href=/article/godot-at-gdc-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
|
||||
<span class=by>Godot Foundation</span>
|
||||
<span class=date> - 13 February 2024</span></div><h3>Godot Does Conferences - Meet us at GDC!</h3><p class=excerpt>We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Yuri Sizov</span>
|
||||
<span class=date> - 2 November 2023</span></div><h3>Maintenance release: Godot 4.1.3</h3><p class=excerpt>With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-4.webp) href=/article/dev-snapshot-godot-4-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 31 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 4</h3><p class=excerpt>We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.</div></article></a><a href=/article/release-candidate-godot-4-1-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-3-rc-1.webp) href=/article/release-candidate-godot-4-1-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov</span>
|
||||
<span class=date> - 27 October 2023</span></div><h3>Release candidate: Godot 4.1.3 RC 1</h3><p class=excerpt>Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
|
||||
<span class=date> - 31 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 4</h3><p class=excerpt>We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
|
||||
<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
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|
||||
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||||
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||||
<a class=active title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
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|
||||
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-3.webp) href=/article/dev-snapshot-godot-4-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-3-rc-1.webp) href=/article/release-candidate-godot-4-1-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov</span>
|
||||
<span class=date> - 27 October 2023</span></div><h3>Release candidate: Godot 4.1.3 RC 1</h3><p class=excerpt>Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-3.webp) href=/article/dev-snapshot-godot-4-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 24 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 3</h3><p class=excerpt>We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.</div></article></a><a href=/article/progress-report-state-of-particles/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-state-of-particles.webp) href=/article/progress-report-state-of-particles/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
|
||||
<span class=by>Ilaria Cislaghi</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Yuri Sizov</span>
|
||||
<span class=date> - 21 July 2023</span></div><h3>Release candidate: Godot 4.0.4 RC 1</h3><p class=excerpt>A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-1.webp) href=/article/dev-snapshot-godot-4-2-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov</span>
|
||||
<span class=date> - 19 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 1</h3><p class=excerpt>We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!</div></article></a><a href=/article/godotcon-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2023.webp) href=/article/godotcon-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi</span>
|
||||
<span class=date> - 18 July 2023</span></div><h3>Join us at the Godot Conference 2023!</h3><p class=excerpt>We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
<span class=date> - 19 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 1</h3><p class=excerpt>We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a class=active title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
||||
|
||||
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|
||||
<a class=active title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
|
||||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-4-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-1-1.webp) href=/article/maintenance-release-godot-4-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/godotcon-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2023.webp) href=/article/godotcon-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi</span>
|
||||
<span class=date> - 18 July 2023</span></div><h3>Join us at the Godot Conference 2023!</h3><p class=excerpt>We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.</div></article></a><a href=/article/maintenance-release-godot-4-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-1-1.webp) href=/article/maintenance-release-godot-4-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov</span>
|
||||
<span class=date> - 17 July 2023</span></div><h3>Maintenance release: Godot 4.1.1</h3><p class=excerpt>Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.</div></article></a><a href=/article/release-candidate-godot-4-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-1-rc-1.webp) href=/article/release-candidate-godot-4-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Clay John</span>
|
||||
<span class=date> - 20 April 2023</span></div><h3>Release Management Post Godot 4.0</h3><p class=excerpt>We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.</div></article></a><a href=/article/rendering-priorities-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-4-1.png) href=/article/rendering-priorities-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John</span>
|
||||
<span class=date> - 18 April 2023</span></div><h3>Godot 4.1 Rendering Priorities</h3><p class=excerpt>For 4.1 the rendering team will be focusing on performance, stability, and usability.</div></article></a><a href=/article/d3d12-adventures-in-shaderland/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/d3d12-adventures-in-shaderland.jpg) href=/article/d3d12-adventures-in-shaderland/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
|
||||
<span class=by>Pedro J. Estébanez</span>
|
||||
<span class=date> - 14 April 2023</span></div><h3>Direct3D 12: Adventures in Shaderland</h3><p class=excerpt>Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
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||||
<span class=date> - 18 April 2023</span></div><h3>Godot 4.1 Rendering Priorities</h3><p class=excerpt>For 4.1 the rendering team will be focusing on performance, stability, and usability.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-6-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-1.jpg) href=/article/dev-snapshot-godot-3-6-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/d3d12-adventures-in-shaderland/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/d3d12-adventures-in-shaderland.jpg) href=/article/d3d12-adventures-in-shaderland/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
|
||||
<span class=by>Pedro J. Estébanez</span>
|
||||
<span class=date> - 14 April 2023</span></div><h3>Direct3D 12: Adventures in Shaderland</h3><p class=excerpt>Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-1.jpg) href=/article/dev-snapshot-godot-3-6-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 13 April 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 1</h3><p class=excerpt>It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!</div></article></a><a href=/article/gdc-2023-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2023-retrospective.jpg) href=/article/gdc-2023-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Bastiaan Olij</span>
|
||||
<span class=date> - 31 January 2023</span></div><h3>Godot XR update - January 2023</h3><p class=excerpt>Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-16.jpg) href=/article/dev-snapshot-godot-4-0-beta-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 27 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 16</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-15.jpg) href=/article/dev-snapshot-godot-4-0-beta-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 25 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 15</h3><p class=excerpt>We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
|
||||
<span class=date> - 27 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 16</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
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<a title="Godot Engine - Blog - Page 9" href=https://godotengine.org/blog/9/>9</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-14.jpg) href=/article/dev-snapshot-godot-4-0-beta-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-15.jpg) href=/article/dev-snapshot-godot-4-0-beta-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 25 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 15</h3><p class=excerpt>We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-14.jpg) href=/article/dev-snapshot-godot-4-0-beta-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 20 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 14</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This time around there are improvements to CanvasItem draw methods, TileMap, AnimationStateMachine, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-13.jpg) href=/article/dev-snapshot-godot-4-0-beta-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
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|
||||
<span class=by>Juan Linietsky</span>
|
||||
<span class=date> - 1 November 2022</span></div><h3>Godot’s Graduation: Godot moves to a new Foundation</h3><p class=excerpt>Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.</div></article></a><a href=/article/emulating-double-precision-gpu-render-large-worlds/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/d8d/43e/634d8d43e5bd4838492470.png) href=/article/emulating-double-precision-gpu-render-large-worlds/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John</span>
|
||||
<span class=date> - 17 October 2022</span></div><h3>Emulating Double Precision on the GPU to Render Large Worlds</h3><p class=excerpt>One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/94d/db5/63494ddb52303196548493.jpg) href=/article/dev-snapshot-godot-4-0-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 14 October 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 3</h3><p class=excerpt>Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
|
||||
<span class=date> - 17 October 2022</span></div><h3>Emulating Double Precision on the GPU to Render Large Worlds</h3><p class=excerpt>One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/announcing-godot-2022-showreels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/d85/6c0/633d856c08477650100797.png) href=/article/announcing-godot-2022-showreels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/94d/db5/63494ddb52303196548493.jpg) href=/article/dev-snapshot-godot-4-0-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 14 October 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 3</h3><p class=excerpt>Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.</div></article></a><a href=/article/announcing-godot-2022-showreels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/d85/6c0/633d856c08477650100797.png) href=/article/announcing-godot-2022-showreels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi</span>
|
||||
<span class=date> - 6 October 2022</span></div><h3>Announcing the Godot 2022 showreels!</h3><p class=excerpt>We bring you three brand-new videos showcasing what the Godot Engine can do: desktop/console games, mobile games, and tools!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/69f/d37/63369fd37cc17811993052.jpg) href=/article/dev-snapshot-godot-4-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
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|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 8 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 6</h3><p class=excerpt>Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.</div></article></a><a href=/article/fog-volumes-arrive-in-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62c/5b0/068/62c5b0068cc8e524432998.png) href=/article/fog-volumes-arrive-in-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John</span>
|
||||
<span class=date> - 6 July 2022</span></div><h3>Fog Volumes arrive in Godot 4.0</h3><p class=excerpt>On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/ef3/600/62bef360098e2733276874.jpg) href=/article/dev-snapshot-godot-4-0-alpha-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 1 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 11</h3><p class=excerpt>Another alpha snapshot from the development branch, this time with 4.0 alpha 11! Noteworthy changes: exporting Node pointers as NodePaths, Movie Maker run mode, fixed release builds, AnimationTree advance expressions.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
|
||||
<span class=date> - 6 July 2022</span></div><h3>Fog Volumes arrive in Godot 4.0</h3><p class=excerpt>On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
|
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<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/9c8/732/62b9c87325b88411816934.jpg) href=/article/release-candidate-godot-3-5-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/ef3/600/62bef360098e2733276874.jpg) href=/article/dev-snapshot-godot-4-0-alpha-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 1 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 11</h3><p class=excerpt>Another alpha snapshot from the development branch, this time with 4.0 alpha 11! Noteworthy changes: exporting Node pointers as NodePaths, Movie Maker run mode, fixed release builds, AnimationTree advance expressions.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/9c8/732/62b9c87325b88411816934.jpg) href=/article/release-candidate-godot-3-5-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 27 June 2022</span></div><h3>Release candidate: Godot 3.5 RC 5</h3><p class=excerpt>Another release candidate for Godot 3.5, with another couple late but quite important changes for Android: full scoped storage support, and support for NDK r23. And another set of important bug fixes for rendering, navigation, and more!</div></article></a><a href=/article/godot-community-poll-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/5a0/79b/62b5a079b2b24464427790.png) href=/article/godot-community-poll-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky</span>
|
||||
@@ -55,9 +57,7 @@
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 16 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 2</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
|
||||
<span class=date> - 15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
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<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
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<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
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||||
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@@ -8,7 +8,9 @@
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<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
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<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
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<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-6.webp) href=/article/dev-snapshot-godot-4-4-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/godot-game-awards-stayathomedev/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-awards-stayathomedev.webp) href=/article/godot-game-awards-stayathomedev/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi</span>
|
||||
<span class=date> - 9 December 2024</span></div><h3>Meet the creator behind the Godot Game Awards</h3><p class=excerpt>StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-6.webp) href=/article/dev-snapshot-godot-4-4-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews</span>
|
||||
<span class=date> - 5 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 6</h3><p class=excerpt>New snapshot on the road to beta, with a lot of 3D workflow goodies!</div></article></a><a href=/article/beyond-100000-you-re-breathtaking/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/beyond-100000-you-re-breathtaking.webp) href=/article/beyond-100000-you-re-breathtaking/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
@@ -54,9 +56,7 @@
|
||||
<span class=by>Nat</span>
|
||||
<span class=date> - 6 August 2024</span></div><h3>Gamescom here we come!</h3><p class=excerpt>We are once again attending gamescom, and organizing two meet-up opportunities this time.</div></article></a><a href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-new-ufbx-importer.webp) href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lyuma.webp alt=Lyuma loading=lazy>
|
||||
<span class=by>Lyuma</span>
|
||||
<span class=date> - 2 August 2024</span></div><h3>Introducing the improved ufbx importer in Godot 4.3</h3><p class=excerpt>Godot 4.3 now includes native .fbx support</div></article></a><a href=/article/release-candidate-godot-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-2.webp) href=/article/release-candidate-godot-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde</span>
|
||||
<span class=date> - 1 August 2024</span></div><h3>Release candidate: Godot 4.3 RC 2</h3><p class=excerpt>After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<span class=date> - 2 August 2024</span></div><h3>Introducing the improved ufbx importer in Godot 4.3</h3><p class=excerpt>Godot 4.3 now includes native .fbx support</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
|
||||
<a title="Godot Engine - Blog - Page 4" href=https://godotengine.org/blog/4/>4</a>
|
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|
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@@ -3,7 +3,9 @@
|
||||
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<img width=24 height=24 src=/assets/icons/search.svg alt=search title=search></button></form></div></div></div><div class=container><div class=tags><h3>Categories</h3><a href=/blog/ title="Show all categories"><div class="tag tag--default">All</div></a><a href=/blog/news title="General news that don't fit in other categories."><div class="tag tag--">News</div></a><a href=/blog/progress-report title="Progress report about a specific engine subsystem in Godot."><div class="tag tag--">Progress Report</div></a><a href=/blog/events title="Physical and online Godot-related event announcements."><div class="tag tag--">Events</div></a><a href=/blog/release title="Godot stable release announcements. See Pre-release category for alphas, betas and release candidates."><div class="tag tag--">Release</div></a><a href=/blog/pre-release title="Godot pre-release announcement (alpha, beta or release candidate)."><div class="tag tag--">Pre-release</div></a><a href=/blog/showcase title="Showreel video postings and showcase interviews. Showreel-related announcements are in the News category."><div class="tag tag-- active">Showcase</div></a></div><h3 style=margin-top:1rem>Filtered by: Showcase</h3><div class="flex pagination"></div><div class=posts><a href=/article/godot-game-awards-stayathomedev/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-awards-stayathomedev.webp) href=/article/godot-game-awards-stayathomedev/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi</span>
|
||||
<span class=date> - 9 December 2024</span></div><h3>Meet the creator behind the Godot Game Awards</h3><p class=excerpt>StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.</div></article></a><a href=/article/godot-showcase-usagi-shima/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/usagi-shima.webp) href=/article/godot-showcase-usagi-shima/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi</span>
|
||||
<span class=date> - 1 September 2023</span></div><h3>Godot Showcase - Usagi Shima</h3><p class=excerpt>A relaxing, idle bunny collecting game made by Jess, a solo indie developer</div></article></a><a href=/article/godot-showcase-cassette-beasts/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/cassette-beasts.webp) href=/article/godot-showcase-cassette-beasts/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi</span>
|
||||
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