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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-02T12:59:59+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot Showcase - Somar</title><link href="https://godotengine.org/article/godot-showcase-somar/"/><updated>2025-05-02T15:00:00+00:00</updated><id>https://godotengine.org/article/godot-showcase-somar/</id><summary>We interviewed Frederic Plourde from Collabora and Daniel Castellanos from Decasis about the Somar project.</summary><content type="html"><style>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-05-02T13:57:58+00:00</updated><id>https://godotengine.org/</id><entry><title>Godot Showcase - Somar</title><link href="https://godotengine.org/article/godot-showcase-somar/"/><updated>2025-05-02T15:00:00+00:00</updated><id>https://godotengine.org/article/godot-showcase-somar/</id><summary>We interviewed Frederic Plourde from Collabora and Daniel Castellanos from Decasis about the Somar project.</summary><content type="html"><style>
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<p><strong class="daniel">Daniel:</strong> Awesome! I used Meta Quest Link for most of the development to quickly test things, but every once in a while I deployed the project directly into the Meta Quest to measure performance. Fun fact: the project uses the Khronos OpenXR runtime, and it worked flawlessly first time.</p>
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<h3 id="i-also-understand-the-project-is-also-capable-of-using-the-monado-openxr-runtime-can-you-tell-me-a-bit-more-about-the-motivation-and-goals-of-this-port">I also understand the project is also capable of using the Monado OpenXR runtime. Can you tell me a bit more about the motivation and goals of this port?</h3>
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<p><strong class="fred">Fred:</strong> The motivation behind also targeting the Monado OpenXR runtime was to ensure broader accessibility and compatibility across different platforms, particularly for low-cost, phone-based VR systems. Monado’s open-source nature aligns with our goal of creating a flexible, cost-effective solution that’s not reliant on proprietary ecosystems. For this project, Collabora dedicated engineering resources to develop a new Monado Cardboard driver, which enables the experience to run on Android phones with Cardboard VR headsets, making the immersive content accessible to a wider audience, including kids and students. This port reinforces our commitment to open standards, allowing for future enhancements and maintaining the project’s long-term sustainability.
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You can find the code for that driver on the [freedesktop.org GitLab]
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(https://gitlab.freedesktop.org/bl4ckb0ne/monado/-/tree/cardboard-sdk). It will be upstreamed soon.</p>
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You can find the code for that driver on the <a href="https://gitlab.freedesktop.org/bl4ckb0ne/monado/-/tree/cardboard-sdk">freedesktop.org GitLab</a>. It will be upstreamed soon.</p>
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<h3 id="fred-specifically-for-you-can-you-give-us-a-synopsis-of-what-monado-is-and-your-perspective-on-the-combination-of-using-godot-with-monado">Fred, specifically for you, can you give us a synopsis of what Monado is and your perspective on the combination of using Godot with Monado?</h3>
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<p><strong class="fred">Fred:</strong> <a href="https://monado.dev/">Monado</a> is an open-source, cross-platform OpenXR runtime designed to provide the fundamental building blocks for XR device vendors and developers. By offering compatibility with major platforms like Linux, Windows, and Android, Monado serves as a versatile foundation for creating and deploying XR applications. Combining Monado with Godot, an open-source game engine, creates a powerful synergy. Godot’s flexibility, combined with Monado’s OpenXR support, enables both the simplicity of Godot’s development environment and the vast compatibility of Monado’s runtime.</p>
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<p><img alt="SOMAR info panels" src="/storage/blog/godot-xr/somar-showcase/somar-info-panels.webp" /></p>
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<p><strong class="daniel">Daniel:</strong> Awesome! I used Meta Quest Link for most of the development to quickly test things, but every once in a while I deployed the project directly into the Meta Quest to measure performance. Fun fact: the project uses the Khronos OpenXR runtime, and it worked flawlessly first time.</p>
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<h3 id="i-also-understand-the-project-is-also-capable-of-using-the-monado-openxr-runtime-can-you-tell-me-a-bit-more-about-the-motivation-and-goals-of-this-port">I also understand the project is also capable of using the Monado OpenXR runtime. Can you tell me a bit more about the motivation and goals of this port?</h3>
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<p><strong class="fred">Fred:</strong> The motivation behind also targeting the Monado OpenXR runtime was to ensure broader accessibility and compatibility across different platforms, particularly for low-cost, phone-based VR systems. Monado’s open-source nature aligns with our goal of creating a flexible, cost-effective solution that’s not reliant on proprietary ecosystems. For this project, Collabora dedicated engineering resources to develop a new Monado Cardboard driver, which enables the experience to run on Android phones with Cardboard VR headsets, making the immersive content accessible to a wider audience, including kids and students. This port reinforces our commitment to open standards, allowing for future enhancements and maintaining the project’s long-term sustainability.
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You can find the code for that driver on the [freedesktop.org GitLab]
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(https://gitlab.freedesktop.org/bl4ckb0ne/monado/-/tree/cardboard-sdk). It will be upstreamed soon.</p>
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You can find the code for that driver on the <a href="https://gitlab.freedesktop.org/bl4ckb0ne/monado/-/tree/cardboard-sdk">freedesktop.org GitLab</a>. It will be upstreamed soon.</p>
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<h3 id="fred-specifically-for-you-can-you-give-us-a-synopsis-of-what-monado-is-and-your-perspective-on-the-combination-of-using-godot-with-monado">Fred, specifically for you, can you give us a synopsis of what Monado is and your perspective on the combination of using Godot with Monado?</h3>
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<p><strong class="fred">Fred:</strong> <a href="https://monado.dev/">Monado</a> is an open-source, cross-platform OpenXR runtime designed to provide the fundamental building blocks for XR device vendors and developers. By offering compatibility with major platforms like Linux, Windows, and Android, Monado serves as a versatile foundation for creating and deploying XR applications. Combining Monado with Godot, an open-source game engine, creates a powerful synergy. Godot’s flexibility, combined with Monado’s OpenXR support, enables both the simplicity of Godot’s development environment and the vast compatibility of Monado’s runtime.</p>
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<p><img alt="SOMAR info panels" src="/storage/blog/godot-xr/somar-showcase/somar-info-panels.webp" /></p>
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