mirror of
https://github.com/godotengine/godot-website.git
synced 2025-12-31 09:48:43 +03:00
blog: Add "Maintenance release: Godot 3.5.2" (#596)
This commit is contained in:
@@ -152,8 +152,8 @@ locally, some configuration options may need to be different. To define those, `
|
||||
|
||||
### Updating Godot download version
|
||||
|
||||
When a new stable build of the engine is released, you need to update the number and date in the `/_config.yml` file.
|
||||
This looks like this:
|
||||
When a new stable build of the engine is released, you need to update the number and date in the `data/_versions.yml`
|
||||
file. This looks like this:
|
||||
|
||||
```
|
||||
# Godot download version
|
||||
|
||||
@@ -2,6 +2,9 @@ godot_3:
|
||||
- name: "3.5.1"
|
||||
flavor: "stable"
|
||||
release_date: "28 September 2022"
|
||||
- name: "3.5.2"
|
||||
flavor: "stable"
|
||||
release_date: "7 March 2023"
|
||||
godot_4:
|
||||
- name: "4.0"
|
||||
flavor: "stable"
|
||||
|
||||
95
collections/_article/maintenance-release-godot-3-5-2.md
Normal file
95
collections/_article/maintenance-release-godot-3-5-2.md
Normal file
@@ -0,0 +1,95 @@
|
||||
---
|
||||
title: "Maintenance release: Godot 3.5.2"
|
||||
excerpt: "We've just released Godot 4.0 after 3+ years of intense development, but we also still support the existing 3.5 stable branch. This maintenance release fixes a handful of issues which have been solved in the past few months, and could be backported to the 3.5 branch."
|
||||
categories: ["release"]
|
||||
author: Rémi Verschelde
|
||||
image: /storage/blog/covers/maintenance-release-godot-3-5-2.jpg
|
||||
image_caption_title: Lumencraft
|
||||
image_caption_description: A game by 2Dynamic Games
|
||||
date: 2023-03-08 13:00:00
|
||||
---
|
||||
|
||||
We've just released [Godot 4.0](/article/godot-4-0-sets-sail/) after 3+ years of intense development! This is the start of the Godot 4 journey, and there is still need for a few iterations for the 4.x branch to be as stable and reliable as the existing 3.5 branch.
|
||||
|
||||
As such, it's natural that existing Godot 3.5 users would prefer to stay on that version for a while, and we're determined to provide them with bugfix releases. This 3.5.2 maintenance release fixes a handful of issues which have been solved in the past few months in parallel to Godot 4.0 development, and could be backported to the 3.5 branch. Nothing fancy, but a welcome upgrade from 3.5.1.
|
||||
|
||||
**This is a safe and recommended update for all Godot 3.5.x users.** It should have no major impact on your projects, even complex ones in production, if you're already using 3.5.1-stable.
|
||||
|
||||
[**Download Godot 3.5.2 now**](/download/3.x/) or try the [online version of the Godot editor](https://editor.godotengine.org/3.5.2.stable/).
|
||||
|
||||
*The illustration picture is from* [**Lumencraft**](https://store.steampowered.com/app/1713810/Lumencraft/), *a top-down, roguelike shooter with base building and tower defense elements. It is developed by [2Dyanmic Games](https://2dynamic.games/), and recently published its full [1.0 public release](https://store.steampowered.com/news/app/1713810/view/3682292957317510884) with a single-player Story mode, and a lot of gameplay improvements. You can find the game on [Steam](https://store.steampowered.com/app/1713810/Lumencraft/), [Epic Games Store](https://store.epicgames.com/en-US/p/lumencraft-abc105), [GOG](https://gog.com/en/game/lumencraft), and the [Mac App Store](https://apps.apple.com/us/app/lumencraft/id1671189271).*
|
||||
|
||||
## Changes
|
||||
|
||||
See the [**curated changelog**](https://github.com/godotengine/godot/blob/3.5.2-stable/CHANGELOG.md), or the full commit history [on GitHub](https://github.com/godotengine/godot/compare/3.5.1-stable...3.5.2-stable) or [in text form](https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt) for an exhaustive overview of the fixes in this release.
|
||||
|
||||
Here are the main changes since 3.5.1-stable:
|
||||
|
||||
- 2D: Fix AtlasTexture rects calculation when flipping ([GH-70227](https://github.com/godotengine/godot/pull/70227)).
|
||||
- 3D: Fix Sprite3D/AnimatedSprite3D drawing AtlasTextures with vertical margins differently than in 2D ([GH-66063](https://github.com/godotengine/godot/pull/66063)).
|
||||
- 3D: Fix bug in CylinderMesh when computing normals ([GH-67336](https://github.com/godotengine/godot/pull/67336)).
|
||||
- 3D: Fix Skeleton3D falsely assuming all physical bones will be children of their first bone ([GH-67282](https://github.com/godotengine/godot/pull/67282)).
|
||||
- Android: Upgrade gradle plugin to version 7.2.1 ([GH-68497](https://github.com/godotengine/godot/pull/68497)).
|
||||
- Android: Fix potential null in keyboard handling ([GH-66942](https://github.com/godotengine/godot/pull/66942)).
|
||||
- Android: Fix exporting custom `APPLICATION_ATTRIBS` ([GH-69024](https://github.com/godotengine/godot/pull/69024)).
|
||||
- Android: Fix writing value for XR hand tracking V2.0 in manifest ([GH-71231](https://github.com/godotengine/godot/pull/71231)).
|
||||
- Animation: Cast between float and ints in Tween `tween_property()` ([GH-65072](https://github.com/godotengine/godot/pull/65072)).
|
||||
- Core: Fix String `word_wrap()` for long words ([GH-64564](https://github.com/godotengine/godot/pull/64564)).
|
||||
- Core: Fix hashing bug for PoolArrays comparisons ([GH-71103](https://github.com/godotengine/godot/pull/71103)).
|
||||
- Core: Fix `File.get_path()` not working for compressed files ([GH-70726](https://github.com/godotengine/godot/pull/70726)).
|
||||
- Core: Revert "RID: Change comparison operators to use RID_Data id instead of address" ([GH-69946](https://github.com/godotengine/godot/pull/69946)).
|
||||
- Editor: Fix SpriteFrames editor calculating frame index from mouse position ([GH-68064](https://github.com/godotengine/godot/pull/68064)).
|
||||
- Editor: Fix drag and drop of resource files with non-lowercase extension ([GH-68107](https://github.com/godotengine/godot/pull/68107)).
|
||||
- Editor: Improve dragging scene into 3D viewport ([GH-68114](https://github.com/godotengine/godot/pull/68114)).
|
||||
- GDNative: Fix `script_data` error when updating placeholder scripts for GDNative libraries ([GH-66255](https://github.com/godotengine/godot/pull/66255)).
|
||||
- GDScript: Fix Script editor completion doesn't suggest members of a script for type hints ([GH-48037](https://github.com/godotengine/godot/pull/48037)).
|
||||
- GDScript: Fix local variables not showing when breaking on final line ([GH-71093](https://github.com/godotengine/godot/pull/71093)).
|
||||
- GDScript: LSP: Improve handling of file URI scheme ([GH-69960](https://github.com/godotengine/godot/pull/69960)).
|
||||
- GUI: Fix RichTextLabel wrong visible line count for newline ([GH-59765](https://github.com/godotengine/godot/pull/59765)).
|
||||
- GUI: Fix TreeItem `remove_child()` not updating Tree immediately ([GH-69569](https://github.com/godotengine/godot/pull/69569)).
|
||||
- GUI: Fix TextMesh auto-translation and ignore control chars ([GH-69585](https://github.com/godotengine/godot/pull/69585)).
|
||||
- GUI: Fix RichTextLabel discards appended BBCode text on window resize when using DynamicFont ([GH-70593](https://github.com/godotengine/godot/pull/70593)).
|
||||
- HTML5: Add missing `OS::get_cursor_shape()` implementation ([GH-66871](https://github.com/godotengine/godot/pull/66871)).
|
||||
- HTML5: Fix bug in setting custom cursor ([GH-67044](https://github.com/godotengine/godot/pull/67044)).
|
||||
- HTML5: Add PS3 controller guide button mapping ([GH-73163](https://github.com/godotengine/godot/pull/73163)).
|
||||
- HTML5: Fix Standard Gamepad Mapping triggers for Chromium-based browsers ([GH-73254](https://github.com/godotengine/godot/pull/73254)).
|
||||
- Import: Fix trying to import unknown dependency from scan ([GH-67664](https://github.com/godotengine/godot/pull/67664)).
|
||||
- Import: Handle closed splines in Collada importer ([GH-67834](https://github.com/godotengine/godot/pull/67834)).
|
||||
- Input: Fix setting Input action `raw strength` and `exact` in `action_press()`/`action_release()` ([GH-66480](https://github.com/godotengine/godot/pull/66480)).
|
||||
- iOS: Add new model identifiers for DPI metrics ([GH-70022](https://github.com/godotengine/godot/pull/70022)).
|
||||
- iOS: Implement missing `gamepad.buttonOptions`, `buttonMenu`, and `buttonHome` joy buttons ([GH-73781](https://github.com/godotengine/godot/pull/73781)).
|
||||
- iOS: Increase max simultaneous touches to 32 ([GH-74367](https://github.com/godotengine/godot/pull/74367)).
|
||||
- Linux: Fix burning CPU with udev disabled on Flatpak ([GH-69563](https://github.com/godotengine/godot/pull/69563)).
|
||||
- macOS: Update activation hack to work on Ventura ([GH-68777](https://github.com/godotengine/godot/pull/68777)).
|
||||
- macOS: Fix stylus tilt Y direction ([GH-70498](https://github.com/godotengine/godot/pull/70498)).
|
||||
- Navigation: Fix NavigationObstacle not registering to default navigation map ([GH-66530](https://github.com/godotengine/godot/pull/66530)).
|
||||
- Navigation: Fix NavigationObstacle not estimating radius ([GH-66585](https://github.com/godotengine/godot/pull/66585)).
|
||||
- Navigation: Fix avoidance calculation on `NO_THREADS` build (e.g. HTML5 without threads) ([GH-66806](https://github.com/godotengine/godot/pull/66806)).
|
||||
- Navigation: Fix emitting `target_reached` signal before updating state ([GH-68072](https://github.com/godotengine/godot/pull/68072)).
|
||||
- Physics: Fix computation of RigidBody2D `inverse_mass` when inertia is defined by the user ([GH-68659](https://github.com/godotengine/godot/pull/68659)).
|
||||
- Physics: Store Bullet total gravity, linear damp and angular damp calculations ([GH-69823](https://github.com/godotengine/godot/pull/69823)).
|
||||
- Physics: Fix typo bug in heightmap shape ([GH-69852](https://github.com/godotengine/godot/pull/69852)).
|
||||
- Rendering: Add options for sorting transparent objects ([GH-63040](https://github.com/godotengine/godot/pull/63040)).
|
||||
- Rendering: Fix debanding strength being affected by environment adjustments ([GH-66327](https://github.com/godotengine/godot/pull/66327)).
|
||||
- Rendering: Fix potential shader compiler out of bounds read ([GH-68813](https://github.com/godotengine/godot/pull/68813)).
|
||||
- Rendering: Fix GLES 2 SpotLight bug with shadow filter mode ([GH-69826](https://github.com/godotengine/godot/pull/69826)).
|
||||
- Rendering: Fix GLES 2 octahedral half float unpacking ([GH-71510](https://github.com/godotengine/godot/pull/71510)).
|
||||
- UWP: Fix app crash when updating clipboard ([GH-73126](https://github.com/godotengine/godot/pull/73126)).
|
||||
- UWP: Fix build with Google ANGLE not supporting `EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER` ([GH-73127](https://github.com/godotengine/godot/pull/73127)).
|
||||
- Windows: Fix handling of some dead key combinations using Unicode char instead of Virtual key ([GH-66314](https://github.com/godotengine/godot/pull/66314)).
|
||||
- Windows: Fix Alt Gr getting stuck after Right Alt-Tab ([GH-71730](https://github.com/godotengine/godot/pull/71730)).
|
||||
- Windows: Fix Xbox Series controller detected as 2 devices ([GH-71784](https://github.com/godotengine/godot/pull/71784)).
|
||||
- Thirdparty libraries: libpng 1.6.39, libwebp 1.2.4, mbedtls 2.28.2, miniupnpc 2.2.4, nanosvg from 2022-11-21, recast from 2022-11-26, stb_vorbis 1.22, zlib/minizip 1.2.13, CA root certificates from 2022-10-21, GameControllerDB from 2023-02-27.
|
||||
- API documentation updates.
|
||||
|
||||
## Known incompatibilities
|
||||
|
||||
As of now, there are no known incompatibilities with the previous Godot 3.5.x releases. We encourage all users to upgrade to 3.5.2.
|
||||
|
||||
If you experience any unexpected behavior change in your projects after upgrading to 3.5.2, please [file an issue on GitHub](https://github.com/godotengine/godot/issues).
|
||||
|
||||
## Support
|
||||
|
||||
Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, and a handful of part or full-time developers hired thanks to [donations from the Godot community](https://godotengine.org/donate). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
|
||||
|
||||
If you'd like to support the project financially and help us secure our future hires, you can do so via [PayPal](https://godotengine.org/donate) or [Patreon](https://www.patreon.com/godotengine).
|
||||
BIN
storage/blog/covers/maintenance-release-godot-3-5-2.jpg
Normal file
BIN
storage/blog/covers/maintenance-release-godot-3-5-2.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 328 KiB |
Reference in New Issue
Block a user