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https://github.com/godotengine/godot-website.git
synced 2026-01-02 17:48:55 +03:00
Improve visual effects on the home page
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@@ -992,6 +992,8 @@ pre > code {
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/* Make links easier to click but still close to each other. */
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padding-top: 0.75rem;
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padding-bottom: 0.75rem;
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padding-left: 1.5rem;
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padding-right: 1.5rem;
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margin-top: -0.4375rem;
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margin-bottom: -0.4375rem;
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}
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@@ -147,6 +147,7 @@ postPage = "{{ :slug }}"
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.btn.btn-flat.btn-hero-learn-more {
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background-color: rgb(111 111 111 / 27%);
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-webkit-backdrop-filter: blur(4px);
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backdrop-filter: blur(4px);
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}
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@@ -183,8 +184,9 @@ postPage = "{{ :slug }}"
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header {
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box-shadow: none;
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margin-bottom: -70px;
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backdrop-filter: blur(4px);
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background-color: rgb(134 144 154 / 15%);
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-webkit-backdrop-filter: blur(4px);
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backdrop-filter: blur(4px);
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}
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@media (max-width: 1200px) {
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input#nav_toggle_cb:checked ~ header {
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@@ -177,10 +177,29 @@ description = "footer partial"
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document.querySelector('.hero .credits a span.game').innerText = author.game;
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document.querySelector('.hero .credits a span.by').innerText = author.by;
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// Parallax effect: On page scroll move background-position up
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window.onscroll = function() {
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document.querySelector('section.hero .background-image').style.backgroundPositionY = 'calc( 50% + ' + window.pageYOffset * 0.5 + 'px)';
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};
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// Parallax effect: On page scroll move background-position up.
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// This effect is disabled if user opted to have reduced motion in browser/OS settings.
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const reducedMotionCheck = window.matchMedia('(prefers-reduced-motion)');
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if (!reducedMotionCheck.matches) {
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// Parallax effect lags on mobile, so we disable it based on the window resolution.
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const parallaxWidth = 768;
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const parallaxImage = document.querySelector('section.hero .background-image');
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window.addEventListener("scroll", () => {
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// Only scroll in desktop or tablet mode.
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if (window.innerWidth > parallaxWidth) {
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parallaxImage.style.backgroundPositionY = 'calc( 50% + ' + window.pageYOffset * 0.5 + 'px)';
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}
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});
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window.addEventListener("resize", () => {
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// Reset the offset, in case we switch to an unsupported state.
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if (window.innerWidth > parallaxWidth) {
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parallaxImage.style.backgroundPositionY = 'calc( 50% + ' + window.pageYOffset * 0.5 + 'px)';
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} else {
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parallaxImage.style.backgroundPositionY = '0';
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}
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});
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}
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}
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},
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afterEnter() {
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@@ -36,7 +36,8 @@ description = "header partial"
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<li {% if selected == 'download' %} class="active" {% endif %}><a href="/download">Download</a></li>
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<li><a href="https://docs.godotengine.org">Learn</a></li>
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<li><a href="https://docs.godotengine.org/en/stable/community/contributing/index.html">Contribute</a></li>
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<li class="fund {% if this.page.id == 'donate' %} active {% endif %}"><a href="/donate">❤ Donate</a></li>
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{# We add the control character at the end to force the heart to render as text and not as an emoji. #}
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<li class="fund {% if this.page.id == 'donate' %} active {% endif %}"><a href="/donate">❤︎ Donate</a></li>
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</ul>
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</nav>
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</div>
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