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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-06-19T15:57:13+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 beta 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/"/><updated>2025-06-18T22:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/</id><summary>Godot 4.5 has entered beta and is now feature-complete!</summary><content type="html"><p>The first beta release for the 4.5 release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. Contributors are encouraged to focus exclusively on fixing <a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.5">regressions</a>, as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple pre-approved exceptions scheduled for beta 2).</p>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-06-20T09:00:42+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.5 beta 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/"/><updated>2025-06-18T22:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/</id><summary>Godot 4.5 has entered beta and is now feature-complete!</summary><content type="html"><p>The first beta release for the 4.5 release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. Contributors are encouraged to focus exclusively on fixing <a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.5">regressions</a>, as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple of pre-approved exceptions scheduled for beta 2).</p>
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<p>For those interested in aiding us on our quest to squash any bugs that come up during this time, we encourage you to join our recent bug-hunting sprints. Helmed by our new head of the Bugsquad, <a href="https://github.com/AThousandShips">A Thousand Ships</a> has taken to hosting regular sprints for tackling various bugs within the Godot repo, organized such that everyone can easily gather behind a given theme to make chunks of fixes as seamlessly and speedily as possible. This will be our fourth sprint of this type, with an associated discussion <a href="https://chat.godotengine.org/channel/dNtaAGsF2ifAjZ57P">already prepared</a>. See the <a href="https://github.com/godotengine/godot-maintainers-docs/blob/main/bug-triage/introduction.md">Bug Triage Introduction</a> for more information, and join the <a href="https://chat.godotengine.org/channel/bugsquad"><code class="language-plaintext highlighter-rouge">#bugsquad</code></a> and <a href="https://chat.godotengine.org/channel/bugsquad-sprints"><code class="language-plaintext highlighter-rouge">#bugsquad-sprints</code></a> channels on our developer RocketChat to participate!</p>
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<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
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<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also <a href="https://editor.godotengine.org/releases/4.5.beta1/">try the <strong>Web editor</strong></a> or the <strong>Android editor</strong> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
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@@ -240,7 +240,7 @@ If all goes well, this change should be merged for beta 2 as an exception to the
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<video autoplay="" loop="" muted="" playsinline="" title="Truck Town demo played at a fixed-timestep of 10 ticks per second with smooth physics thanks to interpolation">
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<source src="/storage/blog/dev-snapshot-godot-4-5-dev-4/3d-fti-scenetree.mp4?1" type="video/mp4" />
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</video>
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<p>Working in tandem since the integration of Jolt Physics as new 3D physics engine in Godot 4.4, <a href="https://github.com/mihe">Mikael Hermansson</a> and <a href="https://github.com/jrouwe">Jorrit Rouwe</a> (Jolt’s creator) have made nearly <a href="https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%20label%3Atopic%3Aphysics%20milestone%3A4.5%20(author%3Amihe%20OR%20author%3Ajrouwe)">20 fixes and improvements</a> to the Jolt integration for Godot 4.5, which should now provide an even better experience.</p>
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<p>Working in tandem since the integration of Jolt Physics as the new 3D physics engine in Godot 4.4, <a href="https://github.com/mihe">Mikael Hermansson</a> and <a href="https://github.com/jrouwe">Jorrit Rouwe</a> (Jolt’s creator) have made nearly <a href="https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%20label%3Atopic%3Aphysics%20milestone%3A4.5%20(author%3Amihe%20OR%20author%3Ajrouwe)">20 fixes and improvements</a> to the Jolt integration for Godot 4.5, which should now provide an even better experience.</p>
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<p>And more:</p>
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<ul>
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<li>Add ability to apply forces and impulses to SoftBody3D. (<a href="https://github.com/godotengine/godot/pull/100463">GH-100463</a>)</li>
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@@ -383,7 +383,6 @@ If all goes well, this change should be merged for beta 2 as an exception to the
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<ul>
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<li>Add new <code class="language-plaintext highlighter-rouge">StandardMaterial</code> properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera). (<a href="https://github.com/godotengine/godot/pull/93142">GH-93142</a>)</li>
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<li>Fragment density map support. (<a href="https://github.com/godotengine/godot/pull/99551">GH-99551</a>)</li>
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<li>Implement motion vectors in mobile renderer. (<a href="https://github.com/godotengine/godot/pull/100283">GH-100283</a>)</li>
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<li>Overhaul the cull mask internals for Lights, Decals, and Particle Colliders. (<a href="https://github.com/godotengine/godot/pull/102399">GH-102399</a>)</li>
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<li>Various performance optimizations. (<a href="https://github.com/godotengine/godot/pull/103547">GH-103547</a>, <a href="https://github.com/godotengine/godot/pull/103794">GH-103794</a>, <a href="https://github.com/godotengine/godot/pull/103889">GH-103889</a>)</li>
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<li>Optimize Mobile renderer by using FP16 explicitly. (<a href="https://github.com/godotengine/godot/pull/107119">GH-107119</a>)</li>
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@@ -622,7 +621,7 @@ While engine maintainers try their best to ensure that each preview snapshot and
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<p>With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
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<ul>
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<li>Windows: As mentioned above, we used a new signing certificate for this release. Windows Defender’s SmartScreen might pop up for initial downloads as it sees a surge of downloads of binaries signed with a legit but yet unused certificate. This should automatically rectify itself by the time beta 2 rolls around.</li>
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<li>Android: Subsequent exports fail when using Shader Baker. The workaround is to delete the <code class="language-plaintext highlighter-rouge">.godot/export</code> before exporting. (<a href="https://github.com/godotengine/godot/issues/107535">GH-107535</a>)</li>
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<li>Android: Subsequent exports fail when using Shader Baker. The workaround is to delete the <code class="language-plaintext highlighter-rouge">.godot/export</code> folder before exporting. (<a href="https://github.com/godotengine/godot/issues/107535">GH-107535</a>)</li>
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<li>Wayland: Wayland editor documentation popups appear on screen’s edge and generate errors. (<a href="https://github.com/godotengine/godot/issues/107438">GH-107438</a>)</li>
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</ul>
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<h2 id="bug-reports">Bug reports</h2>
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<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.5 beta 1</title><link>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/</link><summary>Godot 4.5 has entered beta and is now feature-complete!</summary><description><p>The first beta release for the 4.5 release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. Contributors are encouraged to focus exclusively on fixing <a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.5">regressions</a>, as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple pre-approved exceptions scheduled for beta 2).</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.5 beta 1</title><link>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/</link><summary>Godot 4.5 has entered beta and is now feature-complete!</summary><description><p>The first beta release for the 4.5 release cycle has come at last, and with it a plethora of outstanding bugs to be squashed. Contributors are encouraged to focus exclusively on fixing <a href="https://github.com/godotengine/godot/issues?q=is%3Aopen+is%3Aissue+label%3Aregression+milestone%3A4.5">regressions</a>, as we are now in feature-freeze and will not be merging new features at this stage of development (aside from a couple of pre-approved exceptions scheduled for beta 2).</p>
|
||||
<p>For those interested in aiding us on our quest to squash any bugs that come up during this time, we encourage you to join our recent bug-hunting sprints. Helmed by our new head of the Bugsquad, <a href="https://github.com/AThousandShips">A Thousand Ships</a> has taken to hosting regular sprints for tackling various bugs within the Godot repo, organized such that everyone can easily gather behind a given theme to make chunks of fixes as seamlessly and speedily as possible. This will be our fourth sprint of this type, with an associated discussion <a href="https://chat.godotengine.org/channel/dNtaAGsF2ifAjZ57P">already prepared</a>. See the <a href="https://github.com/godotengine/godot-maintainers-docs/blob/main/bug-triage/introduction.md">Bug Triage Introduction</a> for more information, and join the <a href="https://chat.godotengine.org/channel/bugsquad"><code class="language-plaintext highlighter-rouge">#bugsquad</code></a> and <a href="https://chat.godotengine.org/channel/bugsquad-sprints"><code class="language-plaintext highlighter-rouge">#bugsquad-sprints</code></a> channels on our developer RocketChat to participate!</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also <a href="https://editor.godotengine.org/releases/4.5.beta1/">try the <strong>Web editor</strong></a> or the <strong>Android editor</strong> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
@@ -240,7 +240,7 @@ If all goes well, this change should be merged for beta 2 as an exception to the
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Truck Town demo played at a fixed-timestep of 10 ticks per second with smooth physics thanks to interpolation">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-5-dev-4/3d-fti-scenetree.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<p>Working in tandem since the integration of Jolt Physics as new 3D physics engine in Godot 4.4, <a href="https://github.com/mihe">Mikael Hermansson</a> and <a href="https://github.com/jrouwe">Jorrit Rouwe</a> (Jolt’s creator) have made nearly <a href="https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%20label%3Atopic%3Aphysics%20milestone%3A4.5%20(author%3Amihe%20OR%20author%3Ajrouwe)">20 fixes and improvements</a> to the Jolt integration for Godot 4.5, which should now provide an even better experience.</p>
|
||||
<p>Working in tandem since the integration of Jolt Physics as the new 3D physics engine in Godot 4.4, <a href="https://github.com/mihe">Mikael Hermansson</a> and <a href="https://github.com/jrouwe">Jorrit Rouwe</a> (Jolt’s creator) have made nearly <a href="https://github.com/godotengine/godot/issues?q=is%3Apr%20state%3Amerged%20label%3Atopic%3Aphysics%20milestone%3A4.5%20(author%3Amihe%20OR%20author%3Ajrouwe)">20 fixes and improvements</a> to the Jolt integration for Godot 4.5, which should now provide an even better experience.</p>
|
||||
<p>And more:</p>
|
||||
<ul>
|
||||
<li>Add ability to apply forces and impulses to SoftBody3D. (<a href="https://github.com/godotengine/godot/pull/100463">GH-100463</a>)</li>
|
||||
@@ -383,7 +383,6 @@ If all goes well, this change should be merged for beta 2 as an exception to the
|
||||
<ul>
|
||||
<li>Add new <code class="language-plaintext highlighter-rouge">StandardMaterial</code> properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera). (<a href="https://github.com/godotengine/godot/pull/93142">GH-93142</a>)</li>
|
||||
<li>Fragment density map support. (<a href="https://github.com/godotengine/godot/pull/99551">GH-99551</a>)</li>
|
||||
<li>Implement motion vectors in mobile renderer. (<a href="https://github.com/godotengine/godot/pull/100283">GH-100283</a>)</li>
|
||||
<li>Overhaul the cull mask internals for Lights, Decals, and Particle Colliders. (<a href="https://github.com/godotengine/godot/pull/102399">GH-102399</a>)</li>
|
||||
<li>Various performance optimizations. (<a href="https://github.com/godotengine/godot/pull/103547">GH-103547</a>, <a href="https://github.com/godotengine/godot/pull/103794">GH-103794</a>, <a href="https://github.com/godotengine/godot/pull/103889">GH-103889</a>)</li>
|
||||
<li>Optimize Mobile renderer by using FP16 explicitly. (<a href="https://github.com/godotengine/godot/pull/107119">GH-107119</a>)</li>
|
||||
@@ -622,7 +621,7 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<p>With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<ul>
|
||||
<li>Windows: As mentioned above, we used a new signing certificate for this release. Windows Defender’s SmartScreen might pop up for initial downloads as it sees a surge of downloads of binaries signed with a legit but yet unused certificate. This should automatically rectify itself by the time beta 2 rolls around.</li>
|
||||
<li>Android: Subsequent exports fail when using Shader Baker. The workaround is to delete the <code class="language-plaintext highlighter-rouge">.godot/export</code> before exporting. (<a href="https://github.com/godotengine/godot/issues/107535">GH-107535</a>)</li>
|
||||
<li>Android: Subsequent exports fail when using Shader Baker. The workaround is to delete the <code class="language-plaintext highlighter-rouge">.godot/export</code> folder before exporting. (<a href="https://github.com/godotengine/godot/issues/107535">GH-107535</a>)</li>
|
||||
<li>Wayland: Wayland editor documentation popups appear on screen’s edge and generate errors. (<a href="https://github.com/godotengine/godot/issues/107438">GH-107438</a>)</li>
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</ul>
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<h2 id="bug-reports">Bug reports</h2>
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