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Fixed typos, improved grammar in features.html (#721)
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@@ -463,7 +463,7 @@ layout: default
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<strong>New in 4.0:</strong> Define scriptable objects called resources
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to describe characters, entities, and data structures in your game. Use
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your custom objects directly in the editor by assigning them to nodes.
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Resources come with high-level API to store and read them, and they support
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Resources come with a high-level API to store and read them, and they support
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every Godot type, including other resources.
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</p>
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</div>
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@@ -591,7 +591,7 @@ layout: default
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<h4>Master usability with a flexible GUI system</h4>
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<p>
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Build scalable and adaptive user interfaces with Godot's unique
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GUI system. Created specifically to power layouts common to games
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GUI system. Created specifically to power layouts common to games,
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it is also capable of handling complex UI applications and tools.
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<br><br>
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<em>For an example of what Godot's UI system is capable of see the Godot editor itself!</em>
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@@ -618,7 +618,7 @@ layout: default
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<h4>Deliver your game to desktop and mobile</h4>
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<p>
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Develop and publish your project on any modern desktop platform.
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Let everyone play your game with by deploying to web and mobile.
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Let everyone play your game by deploying to web and mobile.
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Make your game handle various forms of inputs and share the same
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project between every release.
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</p>
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@@ -662,7 +662,7 @@ layout: default
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<div class="card feature-card">
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<h4>Find the logic behind any system in an open source codebase</h4>
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<p>
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No need to wait for a support team to respond, when you can read
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No need to wait for a support team to respond when you can read
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the source code. Godot is an open book, and you can figure out everything
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that is not yet documented after a single <code>git checkout</code>.
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If you find and fix an issue, we will appreciate a PR upstream too.
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