Fixed typos, improved grammar in features.html (#721)

This commit is contained in:
Cole Foster
2023-09-25 18:38:26 -04:00
committed by GitHub
parent 8e3dd8cb81
commit 23246b89c9

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@@ -463,7 +463,7 @@ layout: default
<strong>New in 4.0:</strong> Define scriptable objects called resources
to describe characters, entities, and data structures in your game. Use
your custom objects directly in the editor by assigning them to nodes.
Resources come with high-level API to store and read them, and they support
Resources come with a high-level API to store and read them, and they support
every Godot type, including other resources.
</p>
</div>
@@ -591,7 +591,7 @@ layout: default
<h4>Master usability with a flexible GUI system</h4>
<p>
Build scalable and adaptive user interfaces with Godot's unique
GUI system. Created specifically to power layouts common to games
GUI system. Created specifically to power layouts common to games,
it is also capable of handling complex UI applications and tools.
<br><br>
<em>For an example of what Godot's UI system is capable of see the Godot editor itself!</em>
@@ -618,7 +618,7 @@ layout: default
<h4>Deliver your game to desktop and mobile</h4>
<p>
Develop and publish your project on any modern desktop platform.
Let everyone play your game with by deploying to web and mobile.
Let everyone play your game by deploying to web and mobile.
Make your game handle various forms of inputs and share the same
project between every release.
</p>
@@ -662,7 +662,7 @@ layout: default
<div class="card feature-card">
<h4>Find the logic behind any system in an open source codebase</h4>
<p>
No need to wait for a support team to respond, when you can read
No need to wait for a support team to respond when you can read
the source code. Godot is an open book, and you can figure out everything
that is not yet documented after a single <code>git checkout</code>.
If you find and fix an issue, we will appreciate a PR upstream too.