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|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-09-30T14:38:47+00:00</updated><id>https://godotengine.org/</id><entry><title>Ensuring quality in the Godot documentation, a continuous process</title><link href="https://godotengine.org/article/ensuring-quality-godot-documentation/"/><updated>2025-09-18T14:00:00+00:00</updated><id>https://godotengine.org/article/ensuring-quality-godot-documentation/</id><summary>The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find out in this article.</summary><content type="html"><p>What makes up the quality and usability of an open-source project is not just about its code. A big part of what makes a project useful to the community is its documentation.</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom"><title>Godot Engine Official</title><link href="https://godotengine.org/atom.xml" rel="self"/><link href="https://godotengine.org/"/><updated>2025-09-30T15:07:11+00:00</updated><id>https://godotengine.org/</id><entry><title>Dev snapshot: Godot 4.6 dev 1</title><link href="https://godotengine.org/article/dev-snapshot-godot-4-6-dev-1/"/><updated>2025-09-30T12:00:00+00:00</updated><id>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-1/</id><summary>The calm before the storm…</summary><content type="html"><p>The first development snapshot for 4.6 has arrived! As is often the case for our first development snapshot, a significant portion of quality PRs from our backlog are finally able to see the light of day, as they were either locked out from the 4.5 feature freeze or deemed too risky to merge for the stable release. In saying that though, this is <em>by far</em> the biggest our backlog has ever been, so getting it all in for an initial snapshot was unrealistic. As such, while this may mean a slower trickle of PRs initially, you can expect future development snapshots to further expand on the foundation that this release sets.</p>
|
||||
<p>The overwhelming majority of changes this time around are bugfixes, with most already slated to be backported to 4.5.1-stable in the very near future! In a sense, this release is serving not only as a foundation for 4.6, but for 4.5.1 as well; meaning, testing this build is crucial to ensure a smooth release for both. However, we’ve already got quite a few enhancements and features integrated that will remain exclusive to 4.6, so those wishing to stick with 4.5 may want to hold out for 4.5.1-rc1 coming later this week.</p>
|
||||
<p>As usual, safety precautions should be taken with any pre-release environment. While we prepare these snapshots with the intent to be suitable for general testing, there will always be a non-zero risk of data loss/corruption. Creating backups before hand and/or utilizing version control are strongly recommended!</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev1/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/2256450/RAM_Random_Access_Mayhem/?curator_clanid=41324400"><strong>RAM: Random Access Mayhem</strong></a>, <em>a rougelike where you play as the enemies. You can buy the game or try out the demo on <a href="https://store.steampowered.com/app/2256450/RAM_Random_Access_Mayhem/?curator_clanid=41324400">Steam</a>, and follow the developers on <a href="https://twitter.com/Xylem_Studios">Twitter</a> or <a href="https://www.youtube.com/@xylemstudios">YouTube</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<h3 id="drag-and-drop-export-variables">Drag-and-drop <code class="language-plaintext highlighter-rouge">@export</code> variables</h3>
|
||||
<p>Part of starting out slow with enhancements in the development cycle means that you can expect quite a lot of QOL additions in the near future. One such addition that we’re excited to showcase comes from <a href="https://github.com/fkeyzuwu">fkeyz</a>: the ability to drag-and-drop objects to the script editor to automatically create an exported variable! (<a href="https://github.com/godotengine/godot/pull/106341">GH-106341</a>)</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Drag-and-drop demonstration">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-1/drag-and-drop-export.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<h3 id="openxr-add-support-for-spatial-entities-extensions">OpenXR: Add support for Spatial Entities Extensions</h3>
|
||||
<p>As <a href="https://github.com/BastiaanOlij">Bastiaan Olij</a> notes in his PR <a href="https://github.com/godotengine/godot/pull/107391">GH-107391</a>, the <a href="https://www.khronos.org/blog/openxr-spatial-entities-extensions-released-for-developer-feedback">OpenXR Spatial Entities Extensions</a> was introduced to standardize obtaining and interacting with information about the user’s real world environment. This is an absolute goliath of a specification, and is reflected in the implementation seeing over <strong>75 hundred lines of code</strong> changed. If you’re interested in seeing the changes firsthand (and have the necessary equipment for it), be sure to check out Bastiaan’s accompanying <a href="https://github.com/BastiaanOlij/spatial-entities-demo">demo project</a>.</p>
|
||||
<h3 id="hide-control-focus-when-given-via-mouse-input">Hide <code class="language-plaintext highlighter-rouge">Control</code> focus when given via mouse input</h3>
|
||||
<p>Courtesy of <a href="https://github.com/YeldhamDev">Michael Alexsander</a>, the focus state logic for mouse and touch is now decoupled from keyboard and joypad (<a href="https://github.com/godotengine/godot/pull/110250">GH-110250</a>). While it’s common for programs to have significant overlap between registering inputs of these types, it’s not uncommon for systems to deliberately stylize the two types separately, often handling their inputs in entirely separate ways. This change enables that granular control for toolmakers and UI designers. Included in the PR is a comprehensive ruleset for when focus is shown, which we’ve included below:</p>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Situation</th>
|
||||
<th> </th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Clicking a <code class="language-plaintext highlighter-rouge">Control</code> with the mouse, giving it focus.</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Successfully switching focus via keyboard/joypad actions.</td>
|
||||
<td>✔️</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Attempting to switch focus via keyboard/joypad actions but still remaining on the same <code class="language-plaintext highlighter-rouge">Control</code>.</td>
|
||||
<td>✔️</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clicking somewhere with the mouse while having a <code class="language-plaintext highlighter-rouge">Control</code> with visible focus.</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clicking with the mouse a visibly focused <code class="language-plaintext highlighter-rouge">Control</code> (deviates from how it works in browsers).</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Using <code class="language-plaintext highlighter-rouge">Control.grab_focus(true)</code>.</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>The previous behavior can be achieved by enabling <code class="language-plaintext highlighter-rouge">gui/common/always_show_focus_state</code>.</p>
|
||||
</div>
|
||||
<h3 id="remove-prompt-to-restart-editor-after-changing-custom-theme">Remove prompt to restart editor after changing custom theme</h3>
|
||||
<p>A common pain-point we’ve heard from creators attempting to integrate custom themes for the Godot editor itself is how pace-breaking the process can feel. This was a direct result of swapping between themes requiring a hard reset of the entire editor instance, making incremental tests tedious and realtime comparison virtually impossible. This makes sense, of course, as an editor’s theme is surely baked into the editor itself such that any change of the sort would need to jump through countless hurdles to make this feature possible. After all, you can’t just flip a switch and have everything “just work”.</p>
|
||||
<p>Anyway, <a href="https://github.com/ryevdokimov">Robert Yevdokimov</a> flipped a switch and everything “just worked”. (<a href="https://github.com/godotengine/godot/pull/100876">GH-100876</a>)</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Swapping themes without a reset">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-1/theme-swap-no-reset.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<p>Oops.</p>
|
||||
<p>To clarify: once-upon-a-time this reset was almost certainly necessary. Our internal logic for theming and customization is unrecognizable compared to their humble beginnings, and this is far from the first setting that was elevated to real-time support. It’s common for settings that become real-time to have a PR that explicitly targets the feature in question, but it’s rare for such features to have their changes exist in a vacuum. Perhaps there are other features out there, just like this, that have pre-conceived restrictions long-addressed without anyone realizing it. Until someone shows up to challenge those restrictions, we may never know.</p>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>The theme showcased for comparison is the <a href="https://github.com/passivestar/godot-minimal-theme">Godot Minimal Theme</a> by <a href="https://github.com/passivestar">passivestar</a>.</p>
|
||||
</div>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<p>There are too many exciting changes to list them all here, but here’s a curated selection:</p>
|
||||
<ul>
|
||||
<li>2D: Avoid unnecessary updates in <code class="language-plaintext highlighter-rouge">TileMapLayer</code> (<a href="https://github.com/godotengine/godot/pull/109243">GH-109243</a>).</li>
|
||||
<li>3D: Do not require editor restart when changing manipulator gizmo opacity setting (<a href="https://github.com/godotengine/godot/pull/108549">GH-108549</a>).</li>
|
||||
<li>C#: Add C# translation parser support (<a href="https://github.com/godotengine/godot/pull/99195">GH-99195</a>).</li>
|
||||
<li>Core: Add ‘Find Sequence’ to <code class="language-plaintext highlighter-rouge">Span</code>s, and consolidate negative indexing behavior (<a href="https://github.com/godotengine/godot/pull/104332">GH-104332</a>).</li>
|
||||
<li>Editor: Allow to use sliders for integers in <code class="language-plaintext highlighter-rouge">EditorSpinSlider</code> (<a href="https://github.com/godotengine/godot/pull/110459">GH-110459</a>).</li>
|
||||
<li>Editor: FindInFiles: Show the number of matches for each file (<a href="https://github.com/godotengine/godot/pull/110770">GH-110770</a>).</li>
|
||||
<li>Editor: Fix vertical alignment of Inspector category titles (<a href="https://github.com/godotengine/godot/pull/110303">GH-110303</a>).</li>
|
||||
<li>Editor: Show “No Translations Configured” message for empty translation preview menu (<a href="https://github.com/godotengine/godot/pull/107649">GH-107649</a>).</li>
|
||||
<li>Editor: Speed up large selections in the editor (<a href="https://github.com/godotengine/godot/pull/109515">GH-109515</a>).</li>
|
||||
<li>Editor: Use a fixed-width font for the expression evaluator (<a href="https://github.com/godotengine/godot/pull/109166">GH-109166</a>).</li>
|
||||
<li>Export: Add “Show Encryption Key” toggle (<a href="https://github.com/godotengine/godot/pull/106146">GH-106146</a>).</li>
|
||||
<li>GDScript: Elide unnecessary copies in <code class="language-plaintext highlighter-rouge">CONSTRUCT_TYPED_*</code> opcodes (<a href="https://github.com/godotengine/godot/pull/110717">GH-110717</a>).</li>
|
||||
<li>Import: Switch LOD generation to use iterative simplification (<a href="https://github.com/godotengine/godot/pull/110027">GH-110027</a>).</li>
|
||||
<li>Porting: Wayland: Implement the xdg-toplevel-icon-v1 protocol (<a href="https://github.com/godotengine/godot/pull/107096">GH-107096</a>).</li>
|
||||
<li>Rendering: Add methods to draw ellipses (<a href="https://github.com/godotengine/godot/pull/85080">GH-85080</a>).</li>
|
||||
<li>Rendering: Add ubershader support to material and SDF variants in Forward+ (<a href="https://github.com/godotengine/godot/pull/109401">GH-109401</a>).</li>
|
||||
</ul>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>98 contributors</strong> submitted <strong>220 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6-dev1"><strong>interactive changelog</strong></a> for the complete list of changes since the 4.5-stable.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/8d8041bd4dab30e51ecf5be21dc7bf1f6a26c039"><code class="language-plaintext highlighter-rouge">8d8041bd4</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.6-dev1">
|
||||
Download Godot 4.6 dev1
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.6-dev1">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
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|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>There are currently no known issues introduced by this release.</p>
|
||||
<p>With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry><entry><title>Ensuring quality in the Godot documentation, a continuous process</title><link href="https://godotengine.org/article/ensuring-quality-godot-documentation/"/><updated>2025-09-18T14:00:00+00:00</updated><id>https://godotengine.org/article/ensuring-quality-godot-documentation/</id><summary>The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find out in this article.</summary><content type="html"><p>What makes up the quality and usability of an open-source project is not just about its code. A big part of what makes a project useful to the community is its documentation.</p>
|
||||
<p>Over the years, Godot contributors have developed many tools and processes to ensure the highest possible level of quality for the <a href="https://docs.godotengine.org/">documentation</a>. Read on if you’re curious about how the documentation is made.</p>
|
||||
<h2 id="documentation-repository-organization">Documentation repository organization</h2>
|
||||
<p>Godot’s documentation is hosted on <a href="https://about.readthedocs.com/">Read the Docs</a>. This service provides hosting for projects using <a href="https://www.sphinx-doc.org/">Sphinx</a>, which is a static site generator targeted at building documentation.</p>
|
||||
@@ -4152,74 +4470,4 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a>.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry><entry><title>Live from GodotCon Boston: Web .NET prototype</title><link href="https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/"/><updated>2025-05-09T12:00:00+00:00</updated><id>https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/</id><summary>We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!</summary><content type="html"><style>
|
||||
.godot-dotnet-web-link {
|
||||
margin: 2em auto;
|
||||
display: block;
|
||||
width: max-content;
|
||||
background-color: rgb(54, 137, 201);
|
||||
text-decoration: none;
|
||||
border-radius: 1em;
|
||||
color: white;
|
||||
padding: 1em;
|
||||
box-shadow: var(--more-shadow);
|
||||
}
|
||||
blockquote {
|
||||
font-size: 95%;
|
||||
padding: 1em;
|
||||
background-color: rgba(0, 0, 0, 0.03);
|
||||
}
|
||||
blockquote p, blockquote ul li {
|
||||
font-style: italic;
|
||||
}
|
||||
blockquote p:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
blockquote p:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
</style>
|
||||
<p>Hi there! I’m Adam Scott (<a href="https://github.com/adamscott">@adamscott on GitHub</a>), the Godot Engine Web team lead, live from the GodotCon Boston 2025!</p>
|
||||
<p>On May 6, during my <a href="https://talks.godotengine.org/godotcon-us-2025/talk/UCLFXR/">State of Godot and the Web talk</a>, <a href="https://slides.com/scottmada/state-of-the-godot-and-the-web-2025/#/35/2">I revealed a world premiere</a> to the GodotCon attendees. It was something some thought impossible, and others were resigned to not seeing during their lifetime.</p>
|
||||
<p><em>Please note that the VOD isn’t available yet. The link to the recording will be added to the article once available. Meanwhile, you can access <a href="https://slides.com/scottmada/state-of-the-godot-and-the-web-2025">the slides of the presentation</a>.</em></p>
|
||||
<p>The .NET team lead, Raul Santos (<a href="https://github.com/raulsntos">@raulsntos on GitHub</a>), managed to create a prototype running C# on the Web.</p>
|
||||
<div>
|
||||
<a href="https://lab.godotengine.org/godot-dotnet-web/" class="godot-dotnet-web-link" target="_blank">
|
||||
<span>Click here to see the prototype!</span>
|
||||
</a>
|
||||
</div>
|
||||
<h2 id="wasnt-it-impossible">Wasn’t it impossible?</h2>
|
||||
<p>We tried <code class="language-plaintext highlighter-rouge">dotnet.js</code>. <a href="https://github.com/godotengine/godot/issues/70796#issuecomment-2524834258">It didn’t work.</a></p>
|
||||
<p>We tried NativeAOT-LLVM. <a href="https://github.com/godotengine/godot/issues/70796#issuecomment-2524834258">It didn’t work.</a></p>
|
||||
<p>We (initially) tried statically linking Mono. <a href="https://github.com/godotengine/godot/issues/70796#issuecomment-2524834258">It didn’t work.</a></p>
|
||||
<p>Well, Raul gave it another shot recently and managed to make it work. <a href="https://github.com/godotengine/godot/issues/70796#issuecomment-2855430724">Here’s how he explains his accomplishment.</a></p>
|
||||
<blockquote>
|
||||
<p>As mentioned in my last update, the option of statically linking Mono seemed the most promising so we went ahead with that.</p>
|
||||
<p>I have opened a draft PR with the latest changes, but keep in mind it’s still a work in progress:</p>
|
||||
<ul>
|
||||
<li><a href="https://github.com/godotengine/godot/pull/106125">[.NET] Add web export support #106125</a></li>
|
||||
</ul>
|
||||
<p>As a reminder, this approach still seems very brittle to me and has some limitations. The C# project must match the WASM features supported by the Godot template (this includes things like the threading model, exception handling, SIMD support, etc.). The TargetFramework version of the C# project must also match the one that was used to build the template.</p>
|
||||
<p>Additionally, since we currently don’t load any globalization data, we only support invariant mode. This is not a big problem because most users will likely rely on Godot’s localization features, so it’s not a blocker.</p>
|
||||
<p>On the last update the issue we run into was retrieving function pointers. We were able to workaround that by declaring stub C# methods on the project we use to retrieve the Mono runtime. When building the Godot templates, this ensures these methods are included in the generated table which seems to be enough to let us retrieve the function pointer at runtime.</p>
|
||||
<p>In a regular C# application built for the web platform you’d use dotnet.js which acts as a loader for the WASM file and other required assets. In Godot we have our own way of doing this, and as a result we’re currently missing a key part of the process.</p>
|
||||
<p>The Mono runtime exports some JavaScript functions but at the time of building the templates these are stubs. The dotnet.js loader takes care of replacing these stubs with their real implementation in dotnet.runtime.js. We’re currently missing this step so they remain stubs.</p>
|
||||
<p>This means some .NET APIs that rely on these exported JavaScript functions will not work, resulting in unexpected behavior. This includes things that must be implemented using browser APIs such as cryptography.</p>
|
||||
<p>Nonetheless, I think this is significant progress and has allowed us to build a demo running on the browser.</p>
|
||||
</blockquote>
|
||||
<h2 id="whats-next-for-cnet-on-the-web">What’s next for C#/.NET on the Web</h2>
|
||||
<p>Raul has published <a href="https://github.com/godotengine/godot/pull/106125">his pull request</a> as a draft so far. It means that there’s a lot of work and testing to do.</p>
|
||||
<p>We’re working as fast as we can to enable you to export C#/.NET to the Web, but we cannot commit to a specific timeline yet. If everything works great, it should be available in the next Godot release.</p>
|
||||
<h3 id="what-about-file-size-my-pck-size-has-exploded">What about file size? My <code class="language-plaintext highlighter-rouge">.pck</code> size has exploded!</h3>
|
||||
<p>Currently, we do have to include some <code class="language-plaintext highlighter-rouge">.dll</code> files in your main <code class="language-plaintext highlighter-rouge">.pck</code> file in order to be able to run a C# project. For the simple prototype, the <code class="language-plaintext highlighter-rouge">.pck</code> file size is at an astounding 72 MiB. Fortunately, when Brotli-compressed, the file can be reduced to 23.8 MiB.</p>
|
||||
<p>It’s not perfect, as we often suggest targeting the smallest size when deploying to the Web. But the following announcement should help at least somewhat concerning this issue.</p>
|
||||
<h2 id="introducing-built-in-precompression">Introducing built-in (pre)compression</h2>
|
||||
<p><a href="https://slides.com/scottmada/state-of-the-godot-and-the-web-2025/#/41">I also revealed</a> my upcoming built-in (pre)compression PR to the public.</p>
|
||||
<p>It will do the following:</p>
|
||||
<ul>
|
||||
<li>add an option to compress template files when compiling the engine</li>
|
||||
<li>add export options to compress exported files</li>
|
||||
<li>if the target server doesn’t support serving pre-compiled files, the preloading script will take over as a fallback, ensuring to download compressed files instead of non-compressed ones in order to save bandwidth.</li>
|
||||
</ul>
|
||||
<h2 id="the-future-is-bright">The future is bright</h2>
|
||||
<p>C#/.NET support on the Web and file compression are two important features that will come to the platform. These features will push the limits of what can be done by Godot users on the Web. I do hope that you are as excited as we are!</p></content><author><name>Adam Scott</name></author><category term="Events"/><category term="Progress Report"/></entry></feed>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></content><author><name>Thaddeus Crews</name></author><category term="Pre-release"/></entry></feed>
|
||||
@@ -13,7 +13,8 @@
|
||||
<a class=active title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
|
||||
<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
|
||||
<a title="Godot Engine - Blog - Page 12" href=https://godotengine.org/blog/12/>12</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/94d/db5/63494ddb52303196548493.jpg) href=/article/dev-snapshot-godot-4-0-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/11/>Next →</a></div><div class=posts><a href=/article/emulating-double-precision-gpu-render-large-worlds/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/d8d/43e/634d8d43e5bd4838492470.png) href=/article/emulating-double-precision-gpu-render-large-worlds/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 17 October 2022</span></div><h3>Emulating Double Precision on the GPU to Render Large Worlds</h3><p class=excerpt>One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/94d/db5/63494ddb52303196548493.jpg) href=/article/dev-snapshot-godot-4-0-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 October 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 3</h3><p class=excerpt>Progress continues on Godot 4.0 development while the community is busy testing our beta builds and reporting bugs. This is now the 3rd beta release, fixing a lot of bugs reported in the previous releases and continuing the implementation of some key features.</div></article></a><a href=/article/announcing-godot-2022-showreels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/d85/6c0/633d856c08477650100797.png) href=/article/announcing-godot-2022-showreels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 6 October 2022</span></div><h3>Announcing the Godot 2022 showreels!</h3><p class=excerpt>We bring you three brand-new videos showcasing what the Godot Engine can do: desktop/console games, mobile games, and tools!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/69f/d37/63369fd37cc17811993052.jpg) href=/article/dev-snapshot-godot-4-0-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 29 September 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 2</h3><p class=excerpt>We released Godot 4.0 beta 1 two weeks ago! That was a big milestone on our journey to finalize our next major release. But the "1" in beta 1 means that it's only the first step of the journey, so we're going to release new beta snapshots roughly every other week. So here's beta 2!</div></article></a><a href=/article/maintenance-release-godot-3-5-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/633/40f/40e/63340f40ec5d8921619579.jpg) href=/article/maintenance-release-godot-3-5-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 July 2022</span></div><h3>Release candidate: Godot 3.4.5 RC 1</h3><p class=excerpt>While Godot 3.5 is nearing a stable release, we still want to provide relevant bug fixes to users of the current 3.4 stable branch who might not be ready to upgrade right away. It's been a long time since the release of Godot 3.4.4, and there are a few important fixes coming up in Godot 3.4.5.</div></article></a><a href=/article/godot-consoles-all-you-need-know/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/161/b64/62d161b640268831834229.png) href=/article/godot-consoles-all-you-need-know/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 15 July 2022</span></div><h3>Godot and consoles, all you need to know</h3><p class=excerpt>The topic of running Godot games on consoles pops up very often. In this article you will find information about how console development works, the challenges that Godot faces for supporting those platforms and which alternatives exist to publish your games for them.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/084/d0c/62d084d0cc864053656938.jpg) href=/article/dev-snapshot-godot-4-0-alpha-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 12</h3><p class=excerpt>Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 12! Noteworthy changes: GDScript variable grouping annotations, full support for Android scoped storage, Font resource refactoring, lots of GDScript 2.0 bugs squashed.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62c/7f0/daa/62c7f0daa5ea8727743351.jpg) href=/article/release-candidate-godot-3-5-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 6</h3><p class=excerpt>Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.</div></article></a><a href=/article/fog-volumes-arrive-in-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62c/5b0/068/62c5b0068cc8e524432998.png) href=/article/fog-volumes-arrive-in-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 6 July 2022</span></div><h3>Fog Volumes arrive in Godot 4.0</h3><p class=excerpt>On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 6</h3><p class=excerpt>Another RC build for Godot 3.5, further improving various areas and default settings to ensure a great experience for current and future 3.5 users.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/9/>← Previous</a>
|
||||
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<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/ef3/600/62bef360098e2733276874.jpg) href=/article/dev-snapshot-godot-4-0-alpha-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/12/>Next →</a></div><div class=posts><a href=/article/fog-volumes-arrive-in-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62c/5b0/068/62c5b0068cc8e524432998.png) href=/article/fog-volumes-arrive-in-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 6 July 2022</span></div><h3>Fog Volumes arrive in Godot 4.0</h3><p class=excerpt>On top of the existing fixed-function fog, Godot 4.0 introduces a new type of fog: Volumetric Fog. For the 4.0 release, we decided to take Volumetric Fog one step further with the addition of FogVolumes. These allow users to dynamically place fog and control complex fog effects with shaders.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/ef3/600/62bef360098e2733276874.jpg) href=/article/dev-snapshot-godot-4-0-alpha-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 11</h3><p class=excerpt>Another alpha snapshot from the development branch, this time with 4.0 alpha 11! Noteworthy changes: exporting Node pointers as NodePaths, Movie Maker run mode, fixed release builds, AnimationTree advance expressions.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/9c8/732/62b9c87325b88411816934.jpg) href=/article/release-candidate-godot-3-5-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 June 2022</span></div><h3>Release candidate: Godot 3.5 RC 5</h3><p class=excerpt>Another release candidate for Godot 3.5, with another couple late but quite important changes for Android: full scoped storage support, and support for NDK r23. And another set of important bug fixes for rendering, navigation, and more!</div></article></a><a href=/article/godot-community-poll-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62b/5a0/79b/62b5a079b2b24464427790.png) href=/article/godot-community-poll-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 24 June 2022</span></div><h3>Godot community poll 2022</h3><p class=excerpt>It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions!</div></article></a><a href=/article/release-candidate-godot-3-5-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62a/c71/8fb/62ac718fb81bf021665504.jpg) href=/article/release-candidate-godot-3-5-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 3</h3><p class=excerpt>We're starting to iterate faster with 3.5 beta builds until we're confident that the new features are working as intended. This new beta adds an initial Android editor port, as well as a fix for low processor usage mode on Android.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/c78/5f2/623c785f207e4505667472.jpg) href=/article/dev-snapshot-godot-4-0-alpha-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 5</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/maintenance-release-godot-3-4-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/b2e/4c9/623b2e4c9a477201375674.jpg) href=/article/maintenance-release-godot-3-4-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 23 March 2022</span></div><h3>Maintenance release: Godot 3.4.4</h3><p class=excerpt>Godot 3.4.4 is a bugfix focused release to solve some regressions found in last month's 3.4.3 release, as well as a number of other pre-existing issues.</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/1c7/d5c/6231c7d5c1f2c958957369.jpg) href=/article/release-candidate-godot-3-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 16 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 2</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 2</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/10/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/13/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 1</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/godot-xr-update-feb-2022/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e46/b59/621e46b59f6a8102188120.jpg) href=/article/godot-xr-update-feb-2022/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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||||
<span class=by>Bastiaan Olij </span><span class=date> - 27 February 2022</span></div><h3>Godot XR update - February 2022</h3><p class=excerpt>Updates on various things XR in Godot, a new version of the OpenXR plugin, a new version of the tools library and an update on Godot 4 support.</div></article></a><a href=/article/maintenance-release-godot-3-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/e42/95a/621e4295a0f3f285158210.jpg) href=/article/maintenance-release-godot-3-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 27 November 2021</span></div><h3>Multiplayer in Godot 4.0: Scene Replication (part 1)</h3><p class=excerpt>The long-awaited first post about the multiplayer replication system in development for Godot 4.0 is here! Check out the design goals, concepts, initial prototype, and as always, stay tuned for more!</div></article></a><a href=/article/release-candidate-godot-3-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61a/0ed/116/61a0ed1162434271575060.jpg) href=/article/release-candidate-godot-3-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 November 2021</span></div><h3>Release candidate: Godot 3.4.1 RC 1</h3><p class=excerpt>Godot 3.4 was released earlier this month, and it went fairly smoothly! But no software release is perfect and the upcoming 3.4.1 maintenance release will iron out some more bugs to make the Godot 3.4 experience even better.</div></article></a><a href=/article/announcing-2021-godot-games-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/fef/05a/618fef05ae03d489116981.png) href=/article/announcing-2021-godot-games-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 13 November 2021</span></div><h3>Announcing the 2021 Godot games showreel!</h3><p class=excerpt>The Godot games showreel videos for 2021 are up (desktop and mobile)!</div></article></a><a href=/article/godot-engine-donation-opgames/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/d28/33e/618d2833e29f9687380785.png) href=/article/godot-engine-donation-opgames/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 November 2021</span></div><h3>Godot Engine receives $100,000 donation from OP Games</h3><p class=excerpt>We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.</div></article></a><a href=/article/godot-3-4-is-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/6bb/7b3/6186bb7b3cb36127140644.jpg) href=/article/godot-3-4-is-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 11 November 2021</span></div><h3>Godot Engine receives $100,000 donation from OP Games</h3><p class=excerpt>We are happy to announce that the gaming platform OP Games is donating USD 100,000 to the Godot project. These funds will be used to further the general development of the engine.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/11/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/announcing-gogodotjam-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/3cb/37c/6183cb37cfc00462223157.png) href=/article/announcing-gogodotjam-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/14/>Next →</a></div><div class=posts><a href=/article/godot-3-4-is-released/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/6bb/7b3/6186bb7b3cb36127140644.jpg) href=/article/godot-3-4-is-released/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 November 2021</span></div><h3>Godot 3.4 is released with major features and UX polish</h3><p class=excerpt>Godot 3.4 is finally released with a number of major new features and a focus on backporting UX improvements from the in-development 4.0 release. This new release adds portal occlusion culling, a revamped UI theme editor, glTF scene export, an animation RESET track, large files support, a lot of physics improvements and fixes, and more!</div></article></a><a href=/article/announcing-gogodotjam-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/3cb/37c/6183cb37cfc00462223157.png) href=/article/announcing-gogodotjam-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
|
||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 4 November 2021</span></div><h3>Announcing GoGodotJam 2!</h3><p class=excerpt>GoGodotJam is live again!</div></article></a><a href=/article/release-candidate-godot-3-4-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/1af/057/6181af057be31908593743.jpg) href=/article/release-candidate-godot-3-4-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 November 2021</span></div><h3>Release candidate: Godot 3.4 RC 3</h3><p class=excerpt>The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch. With this third Release Candidate, we have frozen feature development and are nearly ready to release the stable version.</div></article></a><a href=/article/improvements-shaders-visual-shaders-godot-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/617/e8b/e77/617e8be771fb0476901545.png) href=/article/improvements-shaders-visual-shaders-godot-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Yuri Roubinsky" loading=lazy>
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||||
<span class=by>Yuri Roubinsky </span><span class=date> - 1 November 2021</span></div><h3>Improvements to shaders and visual shaders in Godot 4.0</h3><p class=excerpt>A quick overview of upcoming changes for the shader language and visual shader systems in Godot 4.0.</div></article></a><a href=/article/animation-data-redesign-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/618/06c/42a/61806c42af0f7814469862.png) href=/article/animation-data-redesign-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 6 August 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 3</h3><p class=excerpt>We released 3.4 beta 2 ten days ago as a first testing build for the upcoming Godot 3.4 (yes, beta 1 was skipped). Since then, many bugs have been fixed, including some related to upgrading our build environments. This beta 3 should be a lot stabler.</div></article></a><a href=/article/multiplayer-changes-godot-4-0-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/918/f3e/610918f3ec53b713518837.png) href=/article/multiplayer-changes-godot-4-0-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 5 August 2021</span></div><h3>Multiplayer in Godot 4.0: On servers, RSETs and state updates</h3><p class=excerpt>News about running Godot on servers, and hints at upcoming networking changes in Godot 4.0.</div></article></a><a href=/article/release-candidate-godot-3-3-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/a74/76f/610a7476f0ddd438980306.jpg) href=/article/release-candidate-godot-3-3-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 4 August 2021</span></div><h3>Release candidate: Godot 3.3.3 RC 1</h3><p class=excerpt>Godot 3.3.3 will be a maintenance release in the stable 3.3 branch, providing various bug fixes while preserving compatibility for existing Godot 3.3 projects. This first release candidate aims at validating those fixes and ensuring that the update will be regression free.</div></article></a><a href=/article/gsoc-2021-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/43f/11b/61043f11b5388567890116.png) href=/article/gsoc-2021-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 July 2021</span></div><h3>GSoC 2021 - Progress report #1</h3><p class=excerpt>For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!</div></article></a><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 July 2021</span></div><h3>GSoC 2021 - Progress report #1</h3><p class=excerpt>For the 2021 edition of the Google Summer of Code, we have 5 students working on great features for Godot Engine: DAP backend, pseudolocalization, soft-body improvements, auto-layout in GraphEdit, and a command palette!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/12/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/9a7/b1e/60f9a7b1eb0ca060142976.jpg) href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/15/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/610/012/b82/610012b827c7a703515304.jpg) href=/article/dev-snapshot-godot-3-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a><a href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/9a7/b1e/60f9a7b1eb0ca060142976.jpg) href=/article/godot-showcase-garden-path-developer-talks-about-his-experience/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 22 July 2021</span></div><h3>Godot Showcase - The Garden Path developer talks about his experience</h3><p class=excerpt>This week, we are interviewing Louis Durrant about his game The Garden Path. It will be released in Autumn/Winter 2021 for Windows, macOS and Linux.</div></article></a><a href=/article/about-godot4-vulkan-gles3-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60f/438/4ca/60f4384ca5805220006247.png) href=/article/about-godot4-vulkan-gles3-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 18 July 2021</span></div><h3>About Godot 4, Vulkan, GLES3 and GLES2</h3><p class=excerpt>As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends.</div></article></a><a href=/article/godot-community-poll-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60e/dd3/367/60edd3367a79e493301061.jpg) href=/article/godot-community-poll-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 13 July 2021</span></div><h3>Godot Community Poll 2021</h3><p class=excerpt>It's this time of the year! Help us learn more about our community by taking part in the 2021 Godot Community Poll!</div></article></a><a href=/article/godot-xr-progress-update-june-2021/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/60e/169/1fa/60e1691fab28c135981956.jpg) href=/article/godot-xr-progress-update-june-2021/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 14 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 9</h3><p class=excerpt>Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!</div></article></a><a href=/article/tiles-editor-progress-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/066/eee/607066eee70c4289567474.png) href=/article/tiles-editor-progress-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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||||
<span class=by>Gilles Roudiere </span><span class=date> - 12 April 2021</span></div><h3>Tiles editor progress report #3</h3><p class=excerpt>A new progress report on the TileMap and TIleSet editors rework.</div></article></a><a href=/article/release-candidate-godot-3-3-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/c74/84a/606c7484a882d322344009.jpg) href=/article/release-candidate-godot-3-3-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 8</h3><p class=excerpt>Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)</div></article></a><a href=/article/online-godotcon-july-2021-call-participation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/75e/144/60675e14444de858952431.png) href=/article/online-godotcon-july-2021-call-participation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
|
||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 2 April 2021</span></div><h3>Online GodotCon July 2021 - Call for participation</h3><p class=excerpt>After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.</div></article></a><a href=/article/godot-has-been-renamed-godette-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/4fb/1b9/6064fb1b9a8b5692034114.png) href=/article/godot-has-been-renamed-godette-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 1 April 2021</span></div><h3>Godot has been renamed to Godette Engine</h3><p class=excerpt>After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
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||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 2 April 2021</span></div><h3>Online GodotCon July 2021 - Call for participation</h3><p class=excerpt>After the success of our January 2021 event, we are organizing another Online GodotCon in July 2021! You have until 25 April 2021 to send us your talk and demo proposals.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/13/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/2f6/b66/6062f6b667e03340153792.jpg) href=/article/release-candidate-godot-3-3-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/16/>Next →</a></div><div class=posts><a href=/article/godot-has-been-renamed-godette-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/4fb/1b9/6064fb1b9a8b5692034114.png) href=/article/godot-has-been-renamed-godette-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 1 April 2021</span></div><h3>Godot has been renamed to Godette Engine</h3><p class=excerpt>After months of internal debate, we have decided to deal once and for all with a hot topic and the source of much criticism. Godot is being rebranded in order to gain wider appeal and acceptance.</div></article></a><a href=/article/release-candidate-godot-3-3-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/2f6/b66/6062f6b667e03340153792.jpg) href=/article/release-candidate-godot-3-3-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 30 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 7</h3><p class=excerpt>Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.</div></article></a><a href=/article/editor-improvements-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/23c/e43/60623ce430cfe148969930.jpeg) href=/article/editor-improvements-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 29 March 2021</span></div><h3>Editor improvements for Godot 4.0</h3><p class=excerpt>If you are following my progress, you might have noticed that I took a two month break from rendering to work on many long standing editor improvements and features.</div></article></a><a href=/article/godot-web-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/23a/448/60523a448123d203397950.png) href=/article/godot-web-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 20 March 2021</span></div><h3>Web Editor PWA, easier HTML customizations, and faster load times!</h3><p class=excerpt>Godot on the Web is feeling more and more like native, getting performance improvements (20% faster load time), easier customizations, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/476/229/605476229ad0d849814406.jpg) href=/article/release-candidate-godot-3-3-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 3 February 2021</span></div><h3>New communication platform for Godot contributors</h3><p class=excerpt>Godot contributors are moving from good old IRC to a new self-hosted chat platform based on Rocket.Chat! It provides many modern features that will enable a better communication flow between contributors, as well as providing a central place for all team or topic-specific discussion channels around Godot development.</div></article></a><a href=/article/godot-40-optimization-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/9da/560/6019da560b8db978357511.png) href=/article/godot-40-optimization-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 2 February 2021</span></div><h3>Godot 4.0 optimization progress report</h3><p class=excerpt>As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/601/2b1/5cc/6012b15cc7e62358528785.jpg) href=/article/release-candidate-godot-3-2-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 January 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 1</h3><p class=excerpt>After 4 months of development it's time to aim for the 3.2.4 stable release to bring the numerous new features and even more important bug fixes to all Godot users. So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds.</div></article></a><a href=/article/online-godotcon-2021-schedule/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/97d/d65/60097dd655b97035169712.png) href=/article/online-godotcon-2021-schedule/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/julian.webp alt="Julian Murgia" loading=lazy>
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<span class=by>Julian Murgia </span><span class=date> - 21 January 2021</span></div><h3>Online GodotCon 2021: Schedule</h3><p class=excerpt>Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.</div></article></a><a href=/article/announcing-new-community-map-user-groups/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/86b/4bc/60086b4bc8790999054229.png) href=/article/announcing-new-community-map-user-groups/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Hugo Locurcio </span><span class=date> - 20 January 2021</span></div><h3>Announcing the new community map for user groups</h3><p class=excerpt>Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
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<span class=by>Julian Murgia </span><span class=date> - 21 January 2021</span></div><h3>Online GodotCon 2021: Schedule</h3><p class=excerpt>Online GodotCon 2021 is right around the corner, streaming on Saturday, January 23rd from 8:45 am UTC! Join us on the YouTube Premiere to watch the conference at the same time as all other Godot users in the world, and use our new open source chat platform to discuss about talks or Godot in general with attendees and speakers.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/14/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/godot-showcase-monolith-of-minds-resolutiion/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/74c/0ca/60074c0ca1012683594514.png) href=/article/godot-showcase-monolith-of-minds-resolutiion/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/17/>Next →</a></div><div class=posts><a href=/article/announcing-new-community-map-user-groups/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/86b/4bc/60086b4bc8790999054229.png) href=/article/announcing-new-community-map-user-groups/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 20 January 2021</span></div><h3>Announcing the new community map for user groups</h3><p class=excerpt>Starting from today, there is a new User groups page on the Godot Engine website! This page replaces the old User groups page by featuring a community map that can be freely navigated and contributed to.</div></article></a><a href=/article/godot-showcase-monolith-of-minds-resolutiion/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/74c/0ca/60074c0ca1012683594514.png) href=/article/godot-showcase-monolith-of-minds-resolutiion/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 19 January 2021</span></div><h3>Godot Showcase - Resolutiion developer Monolith of Minds talks about their experience</h3><p class=excerpt>We've interviewed Monolith of Minds about their latest game Resolutiion. It was released in May 2020 and is available on Windows, macOS, Linux and Nintendo Switch.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/600/305/9f5/6003059f52bb4613931642.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 January 2021</span></div><h3>Dev snapshot: Godot 3.2.4 beta 6</h3><p class=excerpt>Here's another feature-packed beta for the upcoming Godot 3.2.4 release. It adds the following main changes: new CPU lightmapper, new dynamic BVH for rendering and the GodotPhysics backends, multiple fixes to one-way collisions, iOS plugins support, and a new AspectRatioContainer Control node.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ff/6f7/246/5ff6f724691ad311133792.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 7 January 2021</span></div><h3>Dev snapshot: Godot 3.2.4 beta 5</h3><p class=excerpt>Another beta build on the way to Godot 3.2.4, which promises a much improved feature set for Godot 3.2 users while we wait for the 4.0 release. This beta 5 includes many bug fixes and improvements, but also new features such as WebXR support and a minimap in the graph editors!</div></article></a><a href=/article/introducing-the-godot-gltf-2-0-scene-exporter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ff/358/855/5ff358855fada706463549.png) href=/article/introducing-the-godot-gltf-2-0-scene-exporter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Ernest Lee" loading=lazy>
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<span class=by>Pāvels Nadtočajevs </span><span class=date> - 10 November 2020</span></div><h3>Complex text layouts progress report #2</h3><p class=excerpt>Report on the complex text layouts support implementation progress, including changes to Godot's Font resources, and UI mirroring and BiDi implementation details.</div></article></a><a href=/article/fbx-importer-rewritten-for-godot-3-2-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5fa/3f1/fd2/5fa3f1fd29135851685419.jpg) href=/article/fbx-importer-rewritten-for-godot-3-2-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Gordon MacPherson" loading=lazy>
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<span class=by>Gordon MacPherson </span><span class=date> - 5 November 2020</span></div><h3>FBX importer rewritten for Godot 3.2.4 and later</h3><p class=excerpt>Gordon MacPherson authored the new rewrite of the FBX importer in Godot 3.2. We had originally added alpha FBX support but this first version had many limitations for complex, commercial-grade models, especially around animations. After a lot of debugging and research, the importer has been fully rewritten to better implement FBX support in Godot specifically, and vastly increase the compatibility with commercial FBX assets. This new importer will be available in the upcoming Godot 3.2.4, as well as Godot 4.0.</div></article></a><a href=/article/godot-web-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/88c/905/5f988c90545a8956737903.png) href=/article/godot-web-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 27 October 2020</span></div><h3>Godot Web export progress report #3</h3><p class=excerpt>An alpha stage Godot Web Editor update, more news on GDNative for the Web, and many upcoming improvements to the Web export.</div></article></a><a href=/article/gdscript-progress-report-typed-instructions/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/17e/9ec/5f917e9ecf2a2049515486.png) href=/article/gdscript-progress-report-typed-instructions/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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||||
<span class=by>George Marques </span><span class=date> - 22 October 2020</span></div><h3>GDScript progress report: Typed instructions</h3><p class=excerpt>GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.</div></article></a><a href=/article/dev-snapshot-godot-3-2-4-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/05d/220/5f905d22085b8748176138.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 October 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 1</h3><p class=excerpt>Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
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<span class=by>George Marques </span><span class=date> - 22 October 2020</span></div><h3>GDScript progress report: Typed instructions</h3><p class=excerpt>GDScript now has specific instructions for typed code, allowing a faster execution when types are known at compile time. This is the beginning of optimization in GDScript and the article shows a few details on how it was done and why it's faster.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/15/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/x11-display-server-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/d66/bae/5f8d66bae9125677247883.png) href=/article/x11-display-server-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/18/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-4-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f9/05d/220/5f905d22085b8748176138.jpg) href=/article/dev-snapshot-godot-3-2-4-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 October 2020</span></div><h3>Dev snapshot: Godot 3.2.4 beta 1</h3><p class=excerpt>Godot 3.2.3 was released a month ago and the reception was great! It focused mostly on fixing bugs and therefore we were somewhat conservative on what could be merged before the release. Now that we're confident that 3.2.3 works well, we can take some time to add new features to the `3.2` branch while you wait for Godot 4.0 :)</div></article></a><a href=/article/x11-display-server-progress-report/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/d66/bae/5f8d66bae9125677247883.png) href=/article/x11-display-server-progress-report/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Camille Mohr-Daurat" loading=lazy>
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||||
<span class=by>Camille Mohr-Daurat </span><span class=date> - 20 October 2020</span></div><h3>X11 display server progress report</h3><p class=excerpt>Progress report on the changes made in the X11 display server, the window management system for Godot 4 on Linux.</div></article></a><a href=/article/complex-text-layouts-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f8/6ec/9d7/5f86ec9d7d0fd694122636.png) href=/article/complex-text-layouts-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Pāvels Nadtočajevs" loading=lazy>
|
||||
<span class=by>Pāvels Nadtočajevs </span><span class=date> - 14 October 2020</span></div><h3>Complex text layouts progress report #1</h3><p class=excerpt>Report on the complex text layouts support implementation progress, part one: TextServer interface implementation details.</div></article></a><a href=/article/improvements-gpuparticles-godot-40/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/f4a/c24/5f7f4ac242e0b845845549.png) href=/article/improvements-gpuparticles-godot-40/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 8 October 2020</span></div><h3>New improvements for GPUParticles in Godot 4.0</h3><p class=excerpt>The turn of porting the GPU particle system to Godot 4.0 has arrived. This was the final feature that had to be ported over. Like all the rest of the features ported, it managed to get massive improvements.</div></article></a><a href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f7/dd0/27a/5f7dd027a070a333686808.png) href=/article/hugo-locurcio-hired-improve-godots-web-infrastructure/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 10 July 2020</span></div><h3>Help us reach the next funding goal to ensure continued C# support</h3><p class=excerpt>During the past year, Ignacio Etcheverry worked on significantly improving C# support and its integration in Godot, adding support for Android, HTML5 and iOS, as well as popular third party IDEs. This was financed thanks to a generous donation from Microsoft. Unfortunately, due to the Covid situation, the renewal of this grant has been suspended and is uncertain.</div></article></a><a href=/article/donation-changes/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/611/604/5f06116044778216695928.png) href=/article/donation-changes/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 8 July 2020</span></div><h3>Donation changes</h3><p class=excerpt>The project situation changed a lot for the better in the past few months, with a steady growth in the amount of users and contributors, and a nice boost to our funding situation, freeing donation funds for new purposes. Therefore, we discussed with core contributors that this is a good time to change how the project manages donations, and give our whole crowdfunding a much-needed update.</div></article></a><a href=/article/gdscript-progress-report-type-checking-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5f0/390/8aa/5f03908aa71d6900240172.png) href=/article/gdscript-progress-report-type-checking-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
|
||||
<span class=by>George Marques </span><span class=date> - 6 July 2020</span></div><h3>GDScript progress report: Type checking is back</h3><p class=excerpt>Report on the new GDScript code featuring the new type checking, warnings, code completion and a few more details.</div></article></a><a href=/article/csharp-vs-and-vscode/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/e2d/10d/5efe2d10d53f8199324952.png) href=/article/csharp-vs-and-vscode/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ignacio.webp alt="Ignacio Roldán Etcheverry" loading=lazy>
|
||||
<span class=by>Ignacio Roldán Etcheverry </span><span class=date> - 3 July 2020</span></div><h3>C# progress report: Visual Studio and VSCode</h3><p class=excerpt>Godot is getting extensions for Visual Studio and Visual Studio Code, including debugging support and code completion of Godot strings.</div></article></a><a href=/article/godot-40-gets-sdf-based-real-time-global-illumination/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/899/c76/5ef899c76e7ce588705275.jpeg) href=/article/godot-40-gets-sdf-based-real-time-global-illumination/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 28 June 2020</span></div><h3>Godot 4.0 gets SDF based real-time global illumination</h3><p class=excerpt>As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
|
||||
<span class=by>Ignacio Roldán Etcheverry </span><span class=date> - 3 July 2020</span></div><h3>C# progress report: Visual Studio and VSCode</h3><p class=excerpt>Godot is getting extensions for Visual Studio and Visual Studio Code, including debugging support and code completion of Godot strings.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/16/>← Previous</a>
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<a title="Godot Engine - Blog - Page 15" href=https://godotengine.org/blog/15/>15</a>
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<a title="Godot Engine - Blog - Page 16" href=https://godotengine.org/blog/16/>16</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/maintenance-release-godot-3-2-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/477/2d8/5ef4772d8ab2c844046542.jpg) href=/article/maintenance-release-godot-3-2-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/19/>Next →</a></div><div class=posts><a href=/article/godot-40-gets-sdf-based-real-time-global-illumination/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/899/c76/5ef899c76e7ce588705275.jpeg) href=/article/godot-40-gets-sdf-based-real-time-global-illumination/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 28 June 2020</span></div><h3>Godot 4.0 gets SDF based real-time global illumination</h3><p class=excerpt>As work progresses on Godot 4.0 at a steady pace, a novel method of creating full-scene global illumination has been added in the master branch.</div></article></a><a href=/article/maintenance-release-godot-3-2-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/477/2d8/5ef4772d8ab2c844046542.jpg) href=/article/maintenance-release-godot-3-2-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 June 2020</span></div><h3>Maintenance release: Godot 3.2.2</h3><p class=excerpt>Godot contributors are happy to release version 3.2.2 of our free and open source game engine. It adds various features such as C# support for iOS, 2D batching for the GLES2 renderer, a new plugin system for Android, DTLS support in the networking API, and more! Numerous bugs have been fixed and the documentation and translations have been greatly enhanced.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 4</h3><p class=excerpt>Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/0ca/3a0/5ef0ca3a02bad250381385.jpg) href=/article/release-candidate-godot-3-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 3</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/b7c/5c0/5eeb7c5c0d2ed339418233.jpg) href=/article/release-candidate-godot-3-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
@@ -37,8 +38,7 @@ This new RC 1 build should be quite stable and we hope that many Godot 3.2.x use
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||||
<span class=by>Juan Linietsky </span><span class=date> - 28 March 2020</span></div><h3>Core refactoring progress report #2</h3><p class=excerpt>As promised in my previous post, the core refactoring work I am undertaking took two months to complete. This means rewriting large parts of the core engine for consistency and features.</div></article></a><a href=/article/custom-sky-shaders-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e7/7f2/a75/5e77f2a75cf79778591830.png) href=/article/custom-sky-shaders-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 23 March 2020</span></div><h3>Custom sky shaders in Godot 4.0</h3><p class=excerpt></div></article></a><a href=/article/student-applications-gsoc-2020-open-today/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e6/f7f/ea9/5e6f7fea96f53548347643.png) href=/article/student-applications-gsoc-2020-open-today/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/vnen.webp alt="George Marques" loading=lazy>
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||||
<span class=by>George Marques </span><span class=date> - 16 March 2020</span></div><h3>Student applications for GSoC 2020 open today</h3><p class=excerpt>Applications to the Google Summer of Code 2020 are open. As a participant organization, we share some tips to students on how to write their proposals.</div></article></a><a href=/article/maintenance-release-godot-3-2-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e6/76e/b88/5e676eb885595988806573.jpg) href=/article/maintenance-release-godot-3-2-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 March 2020</span></div><h3>Maintenance release: Godot 3.2.1</h3><p class=excerpt>Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.</div></article></a><a href=/article/release-candidate-godot-3-2-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e6/0f2/0e8/5e60f20e83083668051672.jpg) href=/article/release-candidate-godot-3-2-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 March 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 2</h3><p class=excerpt>Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 10 March 2020</span></div><h3>Maintenance release: Godot 3.2.1</h3><p class=excerpt>Our current stable version, Godot 3.2, was released at the end of January as a major upgrade to all features and the usability of the engine. But as with any software release, there are always things that can still be improved and bugs that can be fixed, and as such we plan to release frequent maintenance releases for the 3.2 branch, to make it ever more enjoyable and reliable to work with. This first Godot 3.2.1 release aims to address the main regressions noticed in 3.2, as well as fixing more preexisting bugs and improving usability and documentation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/17/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/core-refactoring-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/a98/38e/5e5a9838e6a8b964298813.png) href=/article/core-refactoring-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/20/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e6/0f2/0e8/5e60f20e83083668051672.jpg) href=/article/release-candidate-godot-3-2-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 March 2020</span></div><h3>Release candidate: Godot 3.2.1 RC 2</h3><p class=excerpt>Time flies and it's already close to two weeks since our first release candidate for the upcoming Godot 3.2.1, which will be a maintenance update focusing on bug fixes for Godot 3.2 users. Since RC 1, a couple regressions have been fixed, and a few additional bug fixes, documentation updates and usability enhancements have been included. We now publish Godot 3.2.1 RC 2 to validate those additional changes.</div></article></a><a href=/article/core-refactoring-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/a98/38e/5e5a9838e6a8b964298813.png) href=/article/core-refactoring-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 29 February 2020</span></div><h3>Core refactoring progress report #1</h3><p class=excerpt>Expecting a Vulkan progress report? Not this month! As Godot 3.2 was released by the end of January, February was purely dedicated to do large core refactoring in preparation for Godot 4.0. This is required to unblock other contributors and their areas.</div></article></a><a href=/article/call-volunteers-organizing-regional-communities/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e1/0a0/456/5e10a04563669518301236.png) href=/article/call-volunteers-organizing-regional-communities/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 26 February 2020</span></div><h3>Call for volunteers for organizing regional communities</h3><p class=excerpt>Godot communities keep growing steadily around the world. As a result, in the past years, many local groups related to Godot usage and development have started to appear in different continents, countries and cities. We now start a Regional Communities team to connect those groups together and give them better visibility on official Godot platforms.</div></article></a><a href=/article/enet-dtls-encryption/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/166/6a0/5e51666a0d8b2890019310.png) href=/article/enet-dtls-encryption/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 25 February 2020</span></div><h3>ENet with DTLS encryption in 4.0</h3><p class=excerpt>Easy ENet high-level-multiplayer encryption via DTLS is coming in Godot 4.0.</div></article></a><a href=/article/release-candidate-godot-3-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e5/10f/1c7/5e510f1c7000c476919180.jpg) href=/article/release-candidate-godot-3-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 28 December 2019</span></div><h3>HTML5 export profiling for Godot 4.0</h3><p class=excerpt>HTML5 debug export profiling is coming for Godot 4.0</div></article></a><a href=/article/godot-oculus-quest-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e0/038/931/5e00389316ad1115387831.png) href=/article/godot-oculus-quest-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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||||
<span class=by>Bastiaan Olij </span><span class=date> - 23 December 2019</span></div><h3>Godot Oculus Quest support</h3><p class=excerpt>Godot works on the Oculus Quest, find out more about getting up and running if you want to play around with it early.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5df/a07/d9c/5dfa07d9c2fd1796170879.jpg) href=/article/dev-snapshot-godot-3-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 December 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 4</h3><p class=excerpt>After another two weeks since our previous beta build, here comes Godot 3.2 beta 4, bringing back the Mono build for all supported platforms (including Android and WebAssembly, new in Godot 3.2).</div></article></a><a href=/article/new-godot-t-shirt-design-call-content/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5df/241/9c3/5df2419c346b5198207421.png) href=/article/new-godot-t-shirt-design-call-content/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 December 2019</span></div><h3>New Godot T-shirt design: Call for content</h3><p class=excerpt>In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!</div></article></a><a href=/article/meet-community-fosdem-and-godotcon-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/90c/453/5de90c453d6bf225692072.png) href=/article/meet-community-fosdem-and-godotcon-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 December 2019</span></div><h3>Meet the community at FOSDEM and GodotCon 2020</h3><p class=excerpt>Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 December 2019</span></div><h3>New Godot T-shirt design: Call for content</h3><p class=excerpt>In preparation for the next GodotCon in February 2020, we're planning to make new T-shirts with Godot branding to sell to contributors and engine users, as well as visitors at FOSDEM. This year, we'd like to give our wonderful community the opportunity to contribute T-shirt concepts that we could choose from, so that our 2020 T-shirt design is as good as it can be!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/18/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/godot-showcase-somar/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-showcase-the-somar-project.webp) href=/article/godot-showcase-somar/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/3/>Next →</a></div><div class=posts><a href=/article/live-from-godotcon-boston-web-dotnet-prototype/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/live-from-godotcon-boston-web-net-prototype.webp) href=/article/live-from-godotcon-boston-web-dotnet-prototype/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
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||||
<span class=by>Adam Scott </span><span class=date> - 9 May 2025</span></div><h3>Live from GodotCon Boston: Web .NET prototype</h3><p class=excerpt>We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!</div></article></a><a href=/article/godot-showcase-somar/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-showcase-the-somar-project.webp) href=/article/godot-showcase-somar/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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||||
<span class=by>Bastiaan Olij </span><span class=date> - 2 May 2025</span></div><h3>Godot Showcase - Somar</h3><p class=excerpt>We interviewed Frédéric Plourde from Collabora and Daniel Castellanos from Decasis about the Somar project.</div></article></a><a href=/article/dev-snapshot-godot-4-5-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-dev-3.webp) href=/article/dev-snapshot-godot-4-5-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 25 April 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 3</h3><p class=excerpt>Access the engine like never before!</div></article></a><a href=/article/dev-snapshot-godot-4-5-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-dev-2.webp) href=/article/dev-snapshot-godot-4-5-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 8 April 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 2</h3><p class=excerpt>This is where the fun begins</div></article></a><a href=/article/godot-xr-update-mar-2025/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/march-2025-update-godot-xr-community.webp) href=/article/godot-xr-update-mar-2025/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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<span class=by>Godot contributors </span><span class=date> - 16 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 1</h3><p class=excerpt>Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.</div></article></a><a href=/article/uid-changes-coming-to-godot-4-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/uid-changes-coming-to-godot-4-4.webp) href=/article/uid-changes-coming-to-godot-4-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 15 January 2025</span></div><h3>UID changes coming to Godot 4.4</h3><p class=excerpt>Godot's resource UID system is changing to better support scripts and shaders. Read on to know what's required on your part to fully benefit from it.</div></article></a><a href=/article/godotsharp-packages-net8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotsharp-packages-net8.webp) href=/article/godotsharp-packages-net8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/raulsantos.webp alt="Raul Santos" loading=lazy>
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||||
<span class=by>Raul Santos </span><span class=date> - 2 January 2025</span></div><h3>Godot C# packages move to .NET 8</h3><p class=excerpt>On moving to the latest .NET LTS release, and what it means for users.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-7.webp) href=/article/dev-snapshot-godot-4-4-dev-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 19 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 7</h3><p class=excerpt>One last build before the holidays!</div></article></a><a href=/article/godot-xr-community-nov-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/december-2024-update-godot-xr-community.webp) href=/article/godot-xr-community-nov-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
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||||
<span class=by>Bastiaan Olij </span><span class=date> - 18 December 2024</span></div><h3>Godot XR community - December 2024</h3><p class=excerpt>Interesting projects from the Godot XR community.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 19 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 7</h3><p class=excerpt>One last build before the holidays!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/80f/61f/5de80f61f222b955329853.jpg) href=/article/dev-snapshot-godot-3-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/21/>Next →</a></div><div class=posts><a href=/article/meet-community-fosdem-and-godotcon-2020/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/90c/453/5de90c453d6bf225692072.png) href=/article/meet-community-fosdem-and-godotcon-2020/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 5 December 2019</span></div><h3>Meet the community at FOSDEM and GodotCon 2020</h3><p class=excerpt>Once again we will be at FOSDEM in Brussels with a Godot stand, and for the first time some of us also organize a game development-focused devroom at FOSDEM. And as usual, we organize our GodotCon event right next to the FOSDEM, on 3 & 4 February 2020 in Brussels. For Godot contributors, we will also have our usual Godot Sprint on 30 & 31 January 2020.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/80f/61f/5de80f61f222b955329853.jpg) href=/article/dev-snapshot-godot-3-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 December 2019</span></div><h3>Dev snapshot: Godot 3.2 beta 3</h3><p class=excerpt>Many fixes have been applied since our previous beta build, encompassing rendering issues, port-specific issues notably on iOS and Windows, and many other fixes all around the editor. Due to issues with our build process, this release does not include the usual Mono build, but we are hard at work to fix it and provide a Mono build again with 3.2 beta 4.</div></article></a><a href=/article/maintenance-release-godot-3-1-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/1a4/91b/5de1a491b9c7c743318901.jpg) href=/article/maintenance-release-godot-3-1-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 29 November 2019</span></div><h3>Maintenance release: Godot 3.1.2</h3><p class=excerpt>While Godot 3.2 is shaping up nicely in the late beta stage, it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version.</div></article></a><a href=/article/websocket-ssl-testing-html5-export/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5de/044/c15/5de044c1559cf429683529.png) href=/article/websocket-ssl-testing-html5-export/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 28 November 2019</span></div><h3>WebSocket SSL server, HTTP server for testing HTML5 builds</h3><p class=excerpt>More networking improvements are coming in 3.2. WebSocketServer now has SSL support, and users can now test HTML5 export from the editor with one click.</div></article></a><a href=/article/dev-snapshot-godot-3-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5dd/7f7/f3b/5dd7f7f3b7de4872680557.jpg) href=/article/dev-snapshot-godot-3-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Fabio Alessandrelli </span><span class=date> - 28 September 2019</span></div><h3>Basic cryptography, SSL improvements</h3><p class=excerpt>As part of the MOSS project sponsored by Mozilla, during July I worked on some new features regarding cryptography and SSL to improve the quality and security of Godot networking.</div></article></a><a href=/article/george-marques-will-be-working-full-time-project/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d8/25c/62c/5d825c62cc1e4431380963.png) href=/article/george-marques-will-be-working-full-time-project/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 18 September 2019</span></div><h3>George Marques will be working full time for the project</h3><p class=excerpt>After some months, the project has received enough funding to be able to do a new full time hire! Thanks hugely to everyone who is supporting us, as your help has allowed us reaching this far!</div></article></a><a href=/article/gsoc-2019-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d7/52f/458/5d752f4583d2e116311872.png) href=/article/gsoc-2019-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 September 2019</span></div><h3>GSoC 2019 progress report #3</h3><p class=excerpt>For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We had 8 students working for on great new features all around the engine, and in this third and last progress report, they outline the final state of their GSoC work, how to use it (when relevant) and future steps that they might envision for the feature they worked on.</div></article></a><a href=/article/introducing-godot-proposals-repository/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d7/025/084/5d70250842430761259264.png) href=/article/introducing-godot-proposals-repository/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 4 September 2019</span></div><h3>Introducing the Godot Proposals repository</h3><p class=excerpt>The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.</div></article></a><a href=/article/vulkan-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d6/d05/e0f/5d6d05e0f08ee642246147.jpeg) href=/article/vulkan-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 2 September 2019</span></div><h3>Vulkan progress report #3</h3><p class=excerpt>Work on porting the rendering engine to Vulkan continues at a steady pace.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
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<span class=by>Juan Linietsky </span><span class=date> - 4 September 2019</span></div><h3>Introducing the Godot Proposals repository</h3><p class=excerpt>The past two years, the project kept growing at a steady pace. One of the most important consequences of this growth process is that our GitHub issue tracker has exploded with ideas, proposals and bug reports.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/19/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/websocket-updates-udp-multicast/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/ea9/151/5d5ea9151801b115754281.png) href=/article/websocket-updates-udp-multicast/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/22/>Next →</a></div><div class=posts><a href=/article/vulkan-progress-report-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d6/d05/e0f/5d6d05e0f08ee642246147.jpeg) href=/article/vulkan-progress-report-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 2 September 2019</span></div><h3>Vulkan progress report #3</h3><p class=excerpt>Work on porting the rendering engine to Vulkan continues at a steady pace.</div></article></a><a href=/article/websocket-updates-udp-multicast/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/ea9/151/5d5ea9151801b115754281.png) href=/article/websocket-updates-udp-multicast/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/faless.webp alt="Fabio Alessandrelli" loading=lazy>
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||||
<span class=by>Fabio Alessandrelli </span><span class=date> - 22 August 2019</span></div><h3>WebSocket updates, UDP multicast</h3><p class=excerpt>UDP multicast support, WebSocket updates, demos, a new tutorial.</div></article></a><a href=/article/gsoc-2019-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d5/d4e/904/5d5d4e9043f37492937462.png) href=/article/gsoc-2019-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 21 August 2019</span></div><h3>GSoC 2019 progress report #2</h3><p class=excerpt>Godot takes part in the Google Summer of Code for the second year, and this time we have 8 students working on awesome features for the engine. With the programme coming close to an end, they each share their recent progress since the first report with a short devlog. A final report will be posted in coming weeks with an overview of the work done and how to get started using the features they worked on.</div></article></a><a href=/article/vulkan-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d4/604/0cd/5d46040cdd2b1294169859.png) href=/article/vulkan-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 3 August 2019</span></div><h3>Vulkan progress report #2</h3><p class=excerpt>In our latest episode, I was just barely getting Vulkan to work. A month later, many things happened!</div></article></a><a href=/article/meet-community-godotcon-poznan-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5d3/75c/13b/5d375c13b89b2704350625.png) href=/article/meet-community-godotcon-poznan-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 19 April 2019</span></div><h3>Atlas support returns to Godot 3.2</h3><p class=excerpt>With the import system rewrite in Godot 3.0, the ability to import atlases was lost. Using atlases is not as common nowadays, given the processing power of desktop and devices has increased a lot, but there are many use cases where this may be worth it. Godot 3.2 will bring back support for it.</div></article></a><a href=/article/godot-2019-showreel/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/370/921/5cb370921c397488950248.png) href=/article/godot-2019-showreel/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 16 April 2019</span></div><h3>Announcing the Godot 2019 showreel</h3><p class=excerpt>Another year, another showreel. As every year, the amount of quality games being created by Godot has increased significantly (as did the amount of submissions).</div></article></a><a href=/article/state-godot-gdc-2019-github-hq/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/4f1/7a4/5cb4f17a43632182391125.png) href=/article/state-godot-gdc-2019-github-hq/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 15 April 2019</span></div><h3>The State of Godot | GDC 2019, at GitHub HQ</h3><p class=excerpt>This year, during GDC, GitHub again hosted a Godot Meetup at their offices and the amount of attendants was considerably bigger than last year. Thanks hugely to them for all their support!</div></article></a><a href=/article/godot-engine-awarded-50000-mozilla-open-source-support-program/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/f3f/2b5/5caf3f2b5f75b989378173.png) href=/article/godot-engine-awarded-50000-mozilla-open-source-support-program/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 April 2019</span></div><h3>Godot Engine awarded $50,000 by Mozilla Open Source Support program</h3><p class=excerpt>We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.</div></article></a><a href=/article/godot-32-will-get-new-audio-features/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/e12/bb1/5cae12bb15e13776060470.png) href=/article/godot-32-will-get-new-audio-features/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 10 April 2019</span></div><h3>Godot 3.2 will get new audio features</h3><p class=excerpt>I left these out of 3.0 and never managed to work on it again, yet users requested them a lot this past year. Finally, they will be available for Godot 3.2.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 April 2019</span></div><h3>Godot Engine awarded $50,000 by Mozilla Open Source Support program</h3><p class=excerpt>We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web. For Godot, this means making sure that everyone can build and play networked and browser-based games with open source technology.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/20/>← Previous</a>
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<a title="Godot Engine - Blog - Page 19" href=https://godotengine.org/blog/19/>19</a>
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<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/godot-3-2-adds-support-convex-decomposition/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/e78/fa3/5cae78fa3280b961363999.png) href=/article/godot-3-2-adds-support-convex-decomposition/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/23/>Next →</a></div><div class=posts><a href=/article/godot-32-will-get-new-audio-features/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/e12/bb1/5cae12bb15e13776060470.png) href=/article/godot-32-will-get-new-audio-features/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 10 April 2019</span></div><h3>Godot 3.2 will get new audio features</h3><p class=excerpt>I left these out of 3.0 and never managed to work on it again, yet users requested them a lot this past year. Finally, they will be available for Godot 3.2.</div></article></a><a href=/article/godot-3-2-adds-support-convex-decomposition/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/e78/fa3/5cae78fa3280b961363999.png) href=/article/godot-3-2-adds-support-convex-decomposition/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 10 April 2019</span></div><h3>Godot 3.2 adds support for convex decomposition</h3><p class=excerpt>Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes.</div></article></a><a href=/article/godot-32-will-allow-disabling-editor-features/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/bd1/e31/5cabd1e317cd5107007815.png) href=/article/godot-32-will-allow-disabling-editor-features/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 8 April 2019</span></div><h3>Godot 3.2 will allow disabling editor features</h3><p class=excerpt>It sounds like an odd feature to have (and never crossed our minds at the beginning). Yet, more and more users requested it, and their context it made a lot of sense. In the end, we now believe this functionality is of vital importance to strengthen Godot adoption in the future.</div></article></a><a href=/article/godot-32-will-get-pseudo-3d-support-2d-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/776/3d9/5ca7763d99acc514180027.png) href=/article/godot-32-will-get-pseudo-3d-support-2d-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 5 April 2019</span></div><h3>Godot 3.2 will get pseudo 3D support in 2D engine</h3><p class=excerpt>Godot support for 2D is already mature and most of our users enjoy working with it. There is, however a growing trend of adding 3D layers to 2D games, which can be seen in successful titles such as Hollow Knight or Rayman Origins.</div></article></a><a href=/article/godot-engine-go-public-2019/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ca/165/3d9/5ca1653d931bd503713803.png) href=/article/godot-engine-go-public-2019/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 20 February 2019</span></div><h3>Meet with Godot Representatives at GDC 2019</h3><p class=excerpt>Another year, another GDC! This year, many of us core developers will be attending GDC in representation of the project to meet with companies interested in knowing more about Godot (or just meeting with us).</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c6/876/abc/5c6876abcd8f7519906691.png) href=/article/dev-snapshot-godot-3-1-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 5</h3><p class=excerpt>It's only been a few days since beta 4, but we're making very good progress on polishing the 3.1 beta, with many bugs being fixed every day. We'll soon be able to issue a Release Candidate (RC) build and from there, proceed quickly to the stable release. For now, we're still calling this one beta 5, as there are some critical bugs left that we want to fix before RC 1.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c6/086/93b/5c608693b2c0c600326798.jpg) href=/article/dev-snapshot-godot-3-1-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 February 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 4</h3><p class=excerpt>The last couple of weeks have been busy, as many core developers were meeting in Brussels for the Godot Sprint, FOSDEM and GodotCon. Nevertheless, other contributors have kept working in the meantime, and some of the Godot Sprint attendees also did some welcome bugfixing, so we have enough content for a new beta 4 build. We're quite close to being ready for a first release candidate.</div></article></a><a href=/article/gdquest-kickstarter-stretch-goals-free-tutorials-godot-demos/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c5/2c6/f92/5c52c6f92b52f124565436.png) href=/article/gdquest-kickstarter-stretch-goals-free-tutorials-godot-demos/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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||||
<span class=by>Nathan GDQuest </span><span class=date> - 31 January 2019</span></div><h3>GDquest Kickstarter Stretch Goals, Free Tutorials and Demos</h3><p class=excerpt>The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.</div></article></a><a href=/article/schedule-godotcon-2019-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c5/0d7/091/5c50d7091778e055267584.png) href=/article/schedule-godotcon-2019-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 29 January 2019</span></div><h3>Schedule for GodotCon 2019 in Brussels</h3><p class=excerpt>GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
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<span class=by>Nathan GDQuest </span><span class=date> - 31 January 2019</span></div><h3>GDquest Kickstarter Stretch Goals, Free Tutorials and Demos</h3><p class=excerpt>The Kickstarter got funded in 4 days! We're hard at work on new tutorials and demos you can get right now. We've also announced 3 stretch goals to contribute more Free content for the entire community.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/21/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c4/b93/a45/5c4b93a45047f384045358.png) href=/article/dev-snapshot-godot-3-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/24/>Next →</a></div><div class=posts><a href=/article/schedule-godotcon-2019-brussels/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c5/0d7/091/5c50d7091778e055267584.png) href=/article/schedule-godotcon-2019-brussels/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 29 January 2019</span></div><h3>Schedule for GodotCon 2019 in Brussels</h3><p class=excerpt>GodotCon, the yearly Godot Engine event in Brussels, Belgium, is right around the corner! Here's the current schedule of talks and workshops for the event, with a short presentation of the speakers. You can still register to join us on February 4 & 5, 2019, as well as propose a talk or workshop.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c4/b93/a45/5c4b93a45047f384045358.png) href=/article/dev-snapshot-godot-3-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 3</h3><p class=excerpt>We've been hard at work fixing bugs since the Godot 3.1 beta 2 last week, and our new beta 3 snapshot is a lot closer to what we want the final 3.1 to be like. We've reviewed the many bug reports filed in the 3.1 milestone over the last few weeks, and many of them have been resolved, or postponed to the next milestone when they were not critical. The GLES2 backend is getting more and more mature, especially for the web and mobile platforms where severe issues have been fixed.</div></article></a><a href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/ebd/56b/5c3ebd56b7fc9728379239.jpg) href=/article/gdquest-kickstarter-learn-2d-and-3d-game-creation-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 18 January 2019</span></div><h3>GDquest Kickstarter: learn 2d and 3d game creation with Godot</h3><p class=excerpt>We are crowdfunding 2d and 3d training series for Godot once again! With our last campaign, we made both paid and free tutorials, contributed to the official documentation, and to Godot's demos. We want to do more, but for that, we need your help.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c4/0b8/f02/5c40b8f021bd5327148897.jpg) href=/article/dev-snapshot-godot-3-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 18 January 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 2</h3><p class=excerpt>We're making good progress on fixing the most critical bugs for Godot 3.1, and it's now time for another beta build for testers to work with. This brings us one step closer to the final release, with notably many crashes fixed. A major performance regression in the GLES2 backend has also been fixed.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c3/3a6/698/5c33a66988e9b192770083.jpg) href=/article/dev-snapshot-godot-3-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Nathan GDQuest </span><span class=date> - 5 October 2018</span></div><h3>Godot Slides: gamified slideshows made in Godot</h3><p class=excerpt>Build beautiful and gamified presentations with Godot Slides 2.0! The project ships with a 10 minutes multilingual pitch for you to give at gamedev meetups and other events, to introduce students to the engine... It's all drag-and-drop and, as you'd expect, open source.</div></article></a><a href=/article/become-godot-contributor-hacktoberfest-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5bb/27f/fe8/5bb27ffe8696a709684472.png) href=/article/become-godot-contributor-hacktoberfest-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 1 October 2018</span></div><h3>Become a Godot contributor for Hacktoberfest 2018</h3><p class=excerpt>Hacktoberfest 2018 has started, and you can contribute to Godot to earn a T-shirt (and experience!). Digital Ocean and GitHub sponsor this event that encourages everyone to contribute to any free and open source project on GitHub, including Godot's repositories. All pull requests count, so you can work either on the engine source code or on the documentation - there are things to do for everyone!</div></article></a><a href=/article/welcoming-our-new-gold-sponsor-imagecampus/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ba/550/461/5ba5504619f94509951811.png) href=/article/welcoming-our-new-gold-sponsor-imagecampus/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<span class=by>Juan Linietsky </span><span class=date> - 21 September 2018</span></div><h3>Welcoming our new gold sponsor: ImageCampus</h3><p class=excerpt>Godot gets a new Gold sponsor! In this case, we are welcoming Image Campus, an education institution located in Buenos Aires, Argentina, which specializes in animation, digital art and video games.</div></article></a><a href=/article/godot-gets-new-filesystem-dock-3-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ba/4cd/937/5ba4cd9370adf233240214.png) href=/article/godot-gets-new-filesystem-dock-3-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/groud.png alt="Gilles Roudiere" loading=lazy>
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||||
<span class=by>Gilles Roudiere </span><span class=date> - 21 September 2018</span></div><h3>Godot gets a new FileSystem dock for 3.1</h3><p class=excerpt>Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.</div></article></a><a href=/article/simplex-noise-lands-godot-31/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ba/21d/1f8/5ba21d1f82c19965936967.png) href=/article/simplex-noise-lands-godot-31/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
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||||
<span class=by>Joan Fons </span><span class=date> - 19 September 2018</span></div><h3>Simplex noise lands in Godot 3.1</h3><p class=excerpt>Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
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<span class=by>Gilles Roudiere </span><span class=date> - 21 September 2018</span></div><h3>Godot gets a new FileSystem dock for 3.1</h3><p class=excerpt>Godot's FileSystem dock gets an improved tree view mode with files included in the tree, with thumbnails. This makes it much easier to go through project files from a single dock. Various improvements are also done to the favorites usability, right-click menu and the split view mode.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/22/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/hero-wanted-31-version/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b9/3eb/e13/5b93ebe13bb25635882307.png) href=/article/hero-wanted-31-version/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/25/>Next →</a></div><div class=posts><a href=/article/simplex-noise-lands-godot-31/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ba/21d/1f8/5ba21d1f82c19965936967.png) href=/article/simplex-noise-lands-godot-31/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/joan.webp alt="Joan Fons" loading=lazy>
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||||
<span class=by>Joan Fons </span><span class=date> - 19 September 2018</span></div><h3>Simplex noise lands in Godot 3.1</h3><p class=excerpt>Simplex noise generation has just landed in Godot 3.1, using the unencumbered OpenSimplex implementation. It allows generation of 2D, 3D and 4D noise with a few lines of code with applications for procedural generation and visual effects.</div></article></a><a href=/article/hero-wanted-31-version/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b9/3eb/e13/5b93ebe13bb25635882307.png) href=/article/hero-wanted-31-version/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 8 September 2018</span></div><h3>Hero wanted! (3.1 version)</h3><p class=excerpt>Looking for a good chance to learn about Godot internals and development? Want to become a hero and help with the release of Godot 3.1? This is your chance!</div></article></a><a href=/article/dev-snapshot-godot-3-1-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/84a/92b/5b884a92b2b2a338707291.jpg) href=/article/dev-snapshot-godot-3-1-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 August 2018</span></div><h3>Dev snapshot: Godot 3.1 alpha 1</h3><p class=excerpt>Godot 3.1 is shaping up nicely, and the master branch is finally ready for wider testing from the community. With this snapshot, we're entering the alpha stage and focus will now be solely on bug fixing and stabilizing the development version, up until we release Godot 3.1-stable.</div></article></a><a href=/article/meet-community-godotcon-poznan-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b8/588/37e/5b858837eb859451189783.png) href=/article/meet-community-godotcon-poznan-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 28 August 2018</span></div><h3>Meet the community at GodotCon Poznań 2018</h3><p class=excerpt>We're organizing a new GodotCon in Poznań, Poland on Wed 10 & Thu 11 October 2018, right before the Game Industry Conference (same location). Our lead developer Juan Linietsky will be there (flying in from Argentina), as well as many other core developers and Godot users, and we'd love you to join us there!</div></article></a><a href=/article/soft-body/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b6/9e0/6e0/5b69e06e09f36011938163.png) href=/article/soft-body/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="Andrea Catania" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 June 2018</span></div><h3>The Godot Jam starts now, theme: Temperature</h3><p class=excerpt>With a slight delay, the Godot Community Game Jam is now starting and we can announce the theme that was elected by the community: TEMPERATURE!
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||||
The jam starts today (Friday 15 June) at 19:30 UTC and will end on Monday 18 June at 23:59:59 UTC. Have fun and good luck!</div></article></a><a href=/article/maintenance-release-godot-3-0-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b2/146/640/5b214664037c0726907530.png) href=/article/maintenance-release-godot-3-0-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 13 June 2018</span></div><h3>Maintenance release: Godot 3.0.3</h3><p class=excerpt>Godot 3.0.3! In this release we've enable C# exporting for desktop platforms and fixed many bugs.</div></article></a><a href=/article/vote-godot-jams-theme/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b2/0bd/357/5b20bd3570292324812545.png) href=/article/vote-godot-jams-theme/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 June 2018</span></div><h3>Vote for the Godot Jam's theme!</h3><p class=excerpt>As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026</div></article></a><a href=/article/upcoming-godot-jam-15-18-june-theme-proposals/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/bb9/8e6/5b1bb98e62bf6087481087.png) href=/article/upcoming-godot-jam-15-18-june-theme-proposals/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 June 2018</span></div><h3>Upcoming Godot Jam on 15-18 June, theme proposals</h3><p class=excerpt>It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 June 2018</span></div><h3>Vote for the Godot Jam's theme!</h3><p class=excerpt>As announced a few days ago, we will have a Godot Community Game Jam the coming week-end, from Friday 15 June at 18:00 UTC to Monday 18 June at 23:59 UTC. It's now time to vote to select the final theme for the jam: https://framaforms.org/theme-for-godot-jam-june-2018-1528803026</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/23/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/godot-gets-brand-new-animation-editor-cinematic-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/96c/a95/5b196ca9551b7541693881.png) href=/article/godot-gets-brand-new-animation-editor-cinematic-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/26/>Next →</a></div><div class=posts><a href=/article/upcoming-godot-jam-15-18-june-theme-proposals/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/bb9/8e6/5b1bb98e62bf6087481087.png) href=/article/upcoming-godot-jam-15-18-june-theme-proposals/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 9 June 2018</span></div><h3>Upcoming Godot Jam on 15-18 June, theme proposals</h3><p class=excerpt>It's been a loooong time since our previous Godot Community Game Jam in December 2016! We'll host a new one next week-end, from Friday 15 June to Monday 18 June, see the https://itch.io/jam/godotjam062018 for more details.</div></article></a><a href=/article/godot-gets-brand-new-animation-editor-cinematic-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/96c/a95/5b196ca9551b7541693881.png) href=/article/godot-gets-brand-new-animation-editor-cinematic-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 7 June 2018</span></div><h3>Godot gets a brand new animation editor (with cinematic support)</h3><p class=excerpt>The existing animation system in Godot was already one of the most powerful of any game engine, but its age was starting to show (it was written 10 years ago and barely improved). The new one builds upon the strengths of the previous one but does massive improvements to features and usability.</div></article></a><a href=/article/godot-apk-fixer-tool/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/962/b00/5b1962b00413a990510141.png) href=/article/godot-apk-fixer-tool/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 7 June 2018</span></div><h3>Godot APK Fixer tool</h3><p class=excerpt>We have released a tool to repair APK files released with older versions of Godot. A fix for this will also be integrated in upcoming Godot releases.</div></article></a><a href=/article/importing-3d-assets-blender-gamedevtv/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/7f6/458/5b17f6458fa5c055437751.jpg) href=/article/importing-3d-assets-blender-gamedevtv/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 6 June 2018</span></div><h3>Importing 3D assets from Blender (GameDev.tv)</h3><p class=excerpt>Guest blog post by Michael Bridges from GameDev.tv, explaining how to import 3D models and animations from Blender using Godot's "Better" Collada exporter.</div></article></a><a href=/article/gles2-and-gdnative-progress-report-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5b1/817/ac2/5b1817ac23235651080146.png) href=/article/gles2-and-gdnative-progress-report-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt=karroffel loading=lazy>
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@@ -39,8 +40,7 @@ A very common request, though, was the ability to do custom mesh deformation bas
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<span class=by>karroffel </span><span class=date> - 21 March 2018</span></div><h3>GLES2 and GDNative, progress report #3</h3><p class=excerpt>Another month, another progress report! This time with the early beginnings of 3D rendering in GLES2 and some GDNative ecosystem updates.</div></article></a><a href=/article/sketchfab-integrates-with-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ab/16f/ab3/5ab16fab3df02329657242.png) href=/article/sketchfab-integrates-with-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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||||
<span class=by>Pedro J. Estébanez </span><span class=date> - 20 March 2018</span></div><h3>Sketchfab integrates with Godot</h3><p class=excerpt>Sketchfab is a well-known site where you can browse a big library of 3D models and download them for use in your own projects. Many of them are free, covered by open licenses.
|
||||
They have just announced their download API, which allows third-parties to integrate with it, giving any application access to hundreds of thousands of models in glTF, a standard format that many tools, Godot included, understand.
|
||||
They have integrations for other famous game engines, like Unity and Unreal and have decided to provide an official plugin for Godot!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5aa/a32/458/5aaa324584dc2378307816.png) href=/article/dev-snapshot-godot-2-1-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 2</h3><p class=excerpt>One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
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||||
They have integrations for other famous game engines, like Unity and Unreal and have decided to provide an official plugin for Godot!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/24/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/join-us-gdc-during-godot-meetup-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/efb/1f3/5a9efb1f3fd2f835314620.png) href=/article/join-us-gdc-during-godot-meetup-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/27/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-2-1-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5aa/a32/458/5aaa324584dc2378307816.png) href=/article/dev-snapshot-godot-2-1-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 2</h3><p class=excerpt>One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.</div></article></a><a href=/article/join-us-gdc-during-godot-meetup-2018/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/efb/1f3/5a9efb1f3fd2f835314620.png) href=/article/join-us-gdc-during-godot-meetup-2018/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 6 March 2018</span></div><h3>Join us at GDC during the Godot Meetup 2018!</h3><p class=excerpt>Will you be attending GDC? If so, please come visit us at our 2018 meetup that we organize together with GitHub.</div></article></a><a href=/article/maintenance-release-godot-302/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/bbf/1e2/5a9bbf1e2b04f446577255.jpg) href=/article/maintenance-release-godot-302/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 4 March 2018</span></div><h3>Maintenance release: Godot 3.0.2</h3><p class=excerpt>We've found several small regressions in Godot 3.0.1. This maintenance release addresses these and also add some features for our C# users.</div></article></a><a href=/article/abandoning-gles3-vulkan-and-gles2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/681/3c1/5a96813c154bd636778829.svg) href=/article/abandoning-gles3-vulkan-and-gles2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 26 February 2018</span></div><h3>Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0</h3><p class=excerpt>The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms. This sounds really good in theory and we could say it *almost* works, but...</div></article></a><a href=/article/maintenance-release-godot-3-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/2f7/557/5a92f75575e65533435326.jpg) href=/article/maintenance-release-godot-3-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
@@ -41,8 +42,7 @@ They "skin" the device cosmetically for the targeted product and develop interac
|
||||
Now they have decided to use Godot for such development work! The switch from the well-known non-free engine they were using formerly has been a wise decision.</div></article></a><a href=/article/bugs-lets-catch-em-all-saturday/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/add/15e/5a2add15ea3c5631753661.png) href=/article/bugs-lets-catch-em-all-saturday/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 December 2017</span></div><h3>Bugs: Let's catch 'em all this Saturday 9 December</h3><p class=excerpt>Both testers and developers are doing a great job, but we need to go ever faster to get Godot 3.0 out as soon as possible - especially now that the master branch is in feature freeze, meaning that new features will have to wait for Godot 3.1 to be merged.
|
||||
We propose to have a special bug hunting day on Saturday, 9 December, to focus on fixing the bugs reported for the 3.0 milestone. Testers are also encouraged to use this opportunity to file new bug reports, after checking existing issues for potential duplicates.</div></article></a><a href=/article/hero-wanted-campaing-fixing-final-bugs-launchs/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/806/8a7/5a28068a7039e549952344.png) href=/article/hero-wanted-campaing-fixing-final-bugs-launchs/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 6 December 2017</span></div><h3>Hero Wanted campaign for fixing final bugs launches!</h3><p class=excerpt>We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work!</div></article></a><a href=/article/godot-3-capitole-du-libre/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/678/7be/5a26787bebf13417068091.jpg) href=/article/godot-3-capitole-du-libre/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 5 December 2017</span></div><h3>Godot 3 at the Capitole du libre</h3><p class=excerpt>We met with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our report, with a bonus presentation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 6 December 2017</span></div><h3>Hero Wanted campaign for fixing final bugs launches!</h3><p class=excerpt>We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/25/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 24" href=https://godotengine.org/blog/24/>24</a>
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||||
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||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/shedding-light-on-godot-development-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/422/3b0/5a24223b08a3b535873636.png) href=/article/shedding-light-on-godot-development-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/28/>Next →</a></div><div class=posts><a href=/article/godot-3-capitole-du-libre/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/678/7be/5a26787bebf13417068091.jpg) href=/article/godot-3-capitole-du-libre/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nathan.webp alt="Nathan GDQuest" loading=lazy>
|
||||
<span class=by>Nathan GDQuest </span><span class=date> - 5 December 2017</span></div><h3>Godot 3 at the Capitole du libre</h3><p class=excerpt>We met with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our report, with a bonus presentation.</div></article></a><a href=/article/shedding-light-on-godot-development-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/422/3b0/5a24223b08a3b535873636.png) href=/article/shedding-light-on-godot-development-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 3 December 2017</span></div><h3>Shedding light on Godot's development process</h3><p class=excerpt>Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added. This short article will attempt to shed some light on it.</div></article></a><a href=/article/dev-snapshot-godot-3-0-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a2/01a/2d7/5a201a2d7a27e423350304.jpg) href=/article/dev-snapshot-godot-3-0-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 30 November 2017</span></div><h3>Dev snapshot: Godot 3.0 beta 1</h3><p class=excerpt>Godot 3.0's development official entered the beta stage last week, which coincides for us with what we name the feature freeze: from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. To get broader testing of the feature-frozen branch, we're releasing an official build, Godot 3.0 beta 1, just one month after the previous alpha 2.</div></article></a><a href=/article/introducing-onion-skinning-godot-game-engine/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/b3d/3f2/5a1b3d3f23c11640221120.png) href=/article/introducing-onion-skinning-godot-game-engine/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 26 November 2017</span></div><h3>Introducing onion skinning for the Godot game engine</h3><p class=excerpt>Right on time before Beta Freeze, our superstar contributor Pedro Estebanez completed Onion Skinning support! This implementation is really good, and allows visualizing future and past frames. This helps animators have a much greater deal of control on repositioning objects on every frame.</div></article></a><a href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a1/8a8/a92/5a18a8a92779a993178386.png) href=/article/enjin-coin-supports-godot-and-announces-upcoming-module/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
@@ -36,8 +37,7 @@
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 August 2017</span></div><h3>80% funded! Celebrating with a Patreon rewards upgrade</h3><p class=excerpt>The first two weeks of our new Patreon campaign have been astounding, with more than $2,400/month pledged by the community to enable us to hire Juan full-time to work on Godot's development. We are 80% of the way up to that goal, and with your help to spread the news we might be able to reach our target $3,000 within a few days! To celebrate this huge progress, we upgraded our Patreon rewards to make them more accessible. We also took this opportunity to satisfy some legal requirements of being a non-profit charity, ensuring that no reward could be interpreted as a taxable business income.</div></article></a><a href=/article/godot-and-openhmd-kiel-open-source-and-linux-days/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/59a/00b/98c/59a00b98c537b413433168.png) href=/article/godot-and-openhmd-kiel-open-source-and-linux-days/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 August 2017</span></div><h3>Godot and OpenHMD at the Kiel Open Source and Linux Days</h3><p class=excerpt>Godot and OpenHMD (VR library) developers will be at the Kiel Open Source and Linux Days in Kiel, Germany, on Friday 15 and Saturday 16 September 2017. Both projects will have a stand each, and we will make a 1-hour presentation and a 2-hour workflow for aspiring and beginner Godot users.</div></article></a><a href=/article/small-defense-gltf/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/599/f48/cc5/599f48cc5fc6e217155476.jpg) href=/article/small-defense-gltf/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 24 August 2017</span></div><h3>A small defense of glTF 2.0 on its comparison against OpenGEX</h3><p class=excerpt>This is a short article clarifying some on my views of why I believe glTF to be a great asset pipeline format, contrarily to the claims of Eric Lengyel's feature comparison of OpenGEX and glTF.</div></article></a><a href=/article/how-actually-make-your-dream-game/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/fb6/1bb/598fb61bb576f136583931.png) href=/article/how-actually-make-your-dream-game/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 11 August 2017</span></div><h3>How to make your dream game, publish it and not die in the process</h3><p class=excerpt>Many devs asked me to write about this for a long time, so sharing my experience for this process.</div></article></a><a href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/c4c/b22/598c4cb22c32c629530888.png) href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 9 August 2017</span></div><h3>Support Godot on Patreon! Let's make the best game engine ever, together!</h3><p class=excerpt>We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 11 August 2017</span></div><h3>How to make your dream game, publish it and not die in the process</h3><p class=excerpt>Many devs asked me to write about this for a long time, so sharing my experience for this process.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/26/>← Previous</a>
|
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<a title="Godot Engine - Blog - Page 25" href=https://godotengine.org/blog/25/>25</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/3d8/bca/5983d8bcaa467213846247.png) href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/29/>Next →</a></div><div class=posts><a href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/c4c/b22/598c4cb22c32c629530888.png) href=/article/support-godot-patreon-lets-make-best-game-engine-ever-together/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 9 August 2017</span></div><h3>Support Godot on Patreon! Let's make the best game engine ever, together!</h3><p class=excerpt>We are launching a Patreon site (https://www.patreon.com/godotengine) to help fund Godot development. Help us develop Godot better and faster by becoming our Patron!</div></article></a><a href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/598/3d8/bca/5983d8bcaa467213846247.png) href=/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 3 August 2017</span></div><h3>Why we should all support glTF 2.0 as THE standard asset exchange format for game engines</h3><p class=excerpt>Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...</div></article></a><a href=/article/dev-snapshot-godot-3-0-alpha-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/597/8e2/fc4/5978e2fc4ffb4676085667.jpg) href=/article/dev-snapshot-godot-3-0-alpha-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 26 July 2017</span></div><h3>Dev snapshot: Godot 3.0 alpha1</h3><p class=excerpt>There is still a long way to go to finalize Godot 3.0 and release it publicly, but we are now ready for some broader testing of the alpha version. The first alpha build comes with many known issues, but also a lot of interesting (and undocumented) features to experiment with and debug.</div></article></a><a href=/article/beta-release-python-support/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/596/62b/1c4/59662b1c4ffa8859295653.png) href=/article/beta-release-python-support/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 July 2017</span></div><h3>Beta release for Python support</h3><p class=excerpt>Emmanuel Leblond (touilleMan) just released the first beta of his Python for Godot interface, which will allow developers to use Python 3 and its complete ecosystem as a scripting language in Godot 3.0.</div></article></a><a href=/article/tests-needed-godot-2-1-4-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/594/ffc/f90/594ffcf90df4b624442486.jpg) href=/article/tests-needed-godot-2-1-4-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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@@ -36,9 +37,7 @@
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<span class=by>Rémi Verschelde </span><span class=date> - 15 December 2016</span></div><h3>Godot Community Game Jam - Dec 2016 / Jan 2017</h3><p class=excerpt>After the success of the previous game jams in March and June, we launch a new community game jam for the new year, with the theme "Two buttons". Go to https://itch.io/jam/godotjam122016 to partake in the jam, alone or in a team with other community members!</div></article></a><a href=/article/godots-new-renderer-progress-report-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/584/4da/2c0/5844da2c08826494171869.png) href=/article/godots-new-renderer-progress-report-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 4 December 2016</span></div><h3>Godot's new renderer, progress report #2</h3><p class=excerpt>It's been a month since the first [progress report](https://godotengine.org/article/godots-new-renderer-progress-report-1), and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature.</div></article></a><a href=/article/maintenance-release-godot-2-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/582/e11/fe3/582e11fe32c47456712354.jpg) href=/article/maintenance-release-godot-2-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 November 2016</span></div><h3>Maintenance release: Godot 2.1.1</h3><p class=excerpt>Three months after the release of Godot 2.1, we finally have the first maintenance release in the current stable branch. Rich of 271 new commits, it brings many bug fixes, enhancements and even some new features backported for the master branch! Highlights are OSX gamepad support, AStar implementation and some advanced drag and drop features in the editor!</div></article></a><a href=/article/onward-new-3d-renderer/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/582/b4e/3d2/582b4e3d2aa2d842351907.jpg) href=/article/onward-new-3d-renderer/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 November 2016</span></div><h3>Onward to the new 3D renderer</h3><p class=excerpt>We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.</div></article></a><a href=/article/godots-new-renderer-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/581/887/929/5818879291fdb843399564.png) href=/article/godots-new-renderer-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 November 2016</span></div><h3>Godot's new renderer, progress report #1</h3><p class=excerpt>As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives.
|
||||
For Godot 3.0 (our new release being worked on) we are working hard to change this.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 November 2016</span></div><h3>Onward to the new 3D renderer</h3><p class=excerpt>We decided to skip the planned 2.2 release to work at full steam on the upcoming Godot 3.0 and its new OpenGL ES 3.0 / OpenGL 3.3 renderer. We aim for a Godot 3.0 release in the first quarter of 2017, and it should bring an incredible load of features and improvements. Juan Linietsky will also be working full-time on Godot for the coming months thanks to the Mozilla MOSS award that we received earlier this year.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/27/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/asset-library-web-frontend-reaches-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/581/7c8/856/5817c8856eccf877486140.png) href=/article/asset-library-web-frontend-reaches-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/30/>Next →</a></div><div class=posts><a href=/article/godots-new-renderer-progress-report-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/581/887/929/5818879291fdb843399564.png) href=/article/godots-new-renderer-progress-report-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 1 November 2016</span></div><h3>Godot's new renderer, progress report #1</h3><p class=excerpt>As many of you have probably heard, a new rendering backend is being worked on for Godot. One of the most common comments when evaluating godot by potential users is that, for 2D, Godot is awesome but for 3D it's pretty far from the mainstream alternatives.
|
||||
For Godot 3.0 (our new release being worked on) we are working hard to change this.</div></article></a><a href=/article/asset-library-web-frontend-reaches-beta/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/581/7c8/856/5817c8856eccf877486140.png) href=/article/asset-library-web-frontend-reaches-beta/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 October 2016</span></div><h3>The Asset Library web frontend reaches beta</h3><p class=excerpt>After several months of development, the web frontend to Godot's Asset Library finally reached the beta status!</div></article></a><a href=/article/making-shaders-more-accessible/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/85d/a5a/57f85da5a8026317996214.png) href=/article/making-shaders-more-accessible/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 6 October 2016</span></div><h3>Making shaders more accessible</h3><p class=excerpt>For most game developers, shaders are this scary monster that presents itself with such a complexity that seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them.</div></article></a><a href=/article/our-point-click-framework-finally-out/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/f6c/a06/57ef6ca06ea2a421665008.png) href=/article/our-point-click-framework-finally-out/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>
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||||
<span class=by>Ariel Manzur </span><span class=date> - 1 October 2016</span></div><h3>Our point'n'click framework is finally out!</h3><p class=excerpt>The long-awaited framework to create point & click adventure games, initially promised during the Kickstarter for The Interactive Adventures of Dog Mendonça and Pizzaboy®, is finally available. It is of course open source, and comes with a great manual written by Ariel Manzur and the FLOSS Manuals FR team.</div></article></a><a href=/article/join-hacktoberfest-and-contribute-godot/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57e/f83/c4e/57ef83c4e718d700719754.svg) href=/article/join-hacktoberfest-and-contribute-godot/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 April 2016</span></div><h3>Fill in the blank in the class reference</h3><p class=excerpt>Godot's API reference is far from complete, but it's an effort to which every member of the community can partake! We organise a class reference writing campaign to aim towards 100% completion for Godot 2.1!</div></article></a><a href=/article/maintenance-release-godot-2-0-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/570/778/0a5/5707780a5a4e5946541256.png) href=/article/maintenance-release-godot-2-0-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 April 2016</span></div><h3>Maintenance release: Godot 2.0.2</h3><p class=excerpt>Features various bug fixes and editor usability improvements, notably in the script editor. This time, the official binaries are also built without OpenSSL and not compressed with UPX.</div></article></a><a href=/article/community-forum-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/570/208/830/570208830cf55249521112.jpg) href=/article/community-forum-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 April 2016</span></div><h3>The community forum is back!</h3><p class=excerpt>Some members of the community have set up a new Godot Developers forum, with the contents from the old forum as well as many new features to showcase games and share content. We also set up an official YouTube channel for Godot and uploaded a showcase video of some very nice games developed with Godot!</div></article></a><a href=/article/godot-aims-mainstream/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56f/e06/275/56fe06275ca75941745597.jpg) href=/article/godot-aims-mainstream/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 April 2016</span></div><h3>Godot aims for mainstream</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.</div></article></a><a href=/article/godot-gdc-2016-aftermath/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/1eb/57f2151eb9807140516214.jpg) href=/article/godot-gdc-2016-aftermath/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 19 March 2016</span></div><h3>Godot at GDC 2016, aftermath</h3><p class=excerpt>GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 April 2016</span></div><h3>Godot aims for mainstream</h3><p class=excerpt>APRIL FOOLS' DAY JOKE! -- The most important feedback we got at GDC is that Godot is different from the most popular game engines, and thus confusing and quite badly known in the industry. So in order to become more popular we decided to make Godot more like the other mainstream engines, by taking some radical decisions.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/28/>← Previous</a>
|
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<a title="Godot Engine - Blog - Page 27" href=https://godotengine.org/blog/27/>27</a>
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<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
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<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
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<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/godot-game-awards-stayathomedev/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-awards-stayathomedev.webp) href=/article/godot-game-awards-stayathomedev/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/4/>Next →</a></div><div class=posts><a href=/article/godot-xr-community-nov-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/december-2024-update-godot-xr-community.webp) href=/article/godot-xr-community-nov-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 18 December 2024</span></div><h3>Godot XR community - December 2024</h3><p class=excerpt>Interesting projects from the Godot XR community.</div></article></a><a href=/article/godot-game-awards-stayathomedev/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-awards-stayathomedev.webp) href=/article/godot-game-awards-stayathomedev/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 9 December 2024</span></div><h3>Meet the creator behind the Godot Game Awards</h3><p class=excerpt>StayAtHomeDev has been sharing his passion on YouTube for over two years and now he's running the awards.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-6.webp) href=/article/dev-snapshot-godot-4-4-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 5 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 6</h3><p class=excerpt>New snapshot on the road to beta, with a lot of 3D workflow goodies!</div></article></a><a href=/article/beyond-100000-you-re-breathtaking/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/beyond-100000-you-re-breathtaking.webp) href=/article/beyond-100000-you-re-breathtaking/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 December 2024</span></div><h3>Beyond #100000: You're breathtaking!</h3><p class=excerpt>As we reach issue #100,000 on GitHub, we celebrate with a little retrospective on our issue and pull request growth.</div></article></a><a href=/article/godot-foundation-update-dec-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-foundation-update-2024.webp) href=/article/godot-foundation-update-dec-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
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||||
@@ -36,8 +37,7 @@
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||||
<span class=by>Godot contributors </span><span class=date> - 15 August 2024</span></div><h3>Godot 4.3, a shared effort</h3><p class=excerpt>With over 3,500 commits authored by over 500 contributors, the latest Godot Engine release comes packed full of new features and improvements.</div></article></a><a href=/article/design-of-the-skeleton-modifier-3d/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/design-of-the-skeleton-modifier-3d.webp) href=/article/design-of-the-skeleton-modifier-3d/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
|
||||
<span class=by>Silc Renew </span><span class=date> - 12 August 2024</span></div><h3>Design of the Skeleton Modifier 3D</h3><p class=excerpt>We have reworked the skeleton bone update process to add SkeletonModifier3D for modifying the Skeleton.</div></article></a><a href=/article/release-candidate-godot-4-3-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-3.webp) href=/article/release-candidate-godot-4-3-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 August 2024</span></div><h3>Release candidate: Godot 4.3 RC 3</h3><p class=excerpt>With all known major regressions fixed, we are now publishing a third release candidate to confirm that 4.3 is ready to go stable.</div></article></a><a href=/article/gamescom-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gamescom-cover-2024.webp) href=/article/gamescom-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
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||||
<span class=by>Nat </span><span class=date> - 6 August 2024</span></div><h3>Gamescom here we come!</h3><p class=excerpt>We are once again attending gamescom, and organizing two meet-up opportunities this time.</div></article></a><a href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-new-ufbx-importer.webp) href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lyuma.webp alt=Lyuma loading=lazy>
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||||
<span class=by>Lyuma </span><span class=date> - 2 August 2024</span></div><h3>Introducing the improved ufbx importer in Godot 4.3</h3><p class=excerpt>Godot 4.3 now includes native .fbx support</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
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||||
<span class=by>Nat </span><span class=date> - 6 August 2024</span></div><h3>Gamescom here we come!</h3><p class=excerpt>We are once again attending gamescom, and organizing two meet-up opportunities this time.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/2/>← Previous</a>
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<a title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
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<a class=pagination-next href=https://godotengine.org/blog/31/>Next →</a></div><div class=posts><a href=/article/updates-on-the-release-cycle-and-godot-2-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/dbf/0e0/56ddbf0e04286898440859.png) href=/article/updates-on-the-release-cycle-and-godot-2-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/31/>Next →</a></div><div class=posts><a href=/article/godot-gdc-2016-aftermath/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/1eb/57f2151eb9807140516214.jpg) href=/article/godot-gdc-2016-aftermath/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 19 March 2016</span></div><h3>Godot at GDC 2016, aftermath</h3><p class=excerpt>GDC (or Game Developer's Conference) is an event hosted every year in San Francisco at some point of March. The point of GDC is to reunite as much as possible of the videogame development industry in a single week. The past week, we took Godot to this event!</div></article></a><a href=/article/updates-on-the-release-cycle-and-godot-2-0-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/dbf/0e0/56ddbf0e04286898440859.png) href=/article/updates-on-the-release-cycle-and-godot-2-0-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 March 2016</span></div><h3>Updates on the release cycle – and Godot 2.0.1</h3><p class=excerpt>After the lengthy development of Godot 2.0, we decided to try to have a shorter release cycle (therefore with several releases in the 2.x branch instead of the massive 2.1 release planned up to now) and to provide maintenance releases for the current stable branch. As a start, Godot 2.0.1 is released with several usability enhancements and bug fixes.</div></article></a><a href=/article/plugins/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56d/25b/983/56d25b983d7be414490678.png) href=/article/plugins/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 27 February 2016</span></div><h3>Plugins!</h3><p class=excerpt>For a while users have requested they can extend Godot without having to modify the core C++ codebase. We have begun implementing this in the form of plugins. Support is experimental on GitHub HEAD but there should be enough resources to get to work.</div></article></a><a href=/article/godot-engine-reaches-2-0-stable/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/bd3/9db/56cbd39dbdddc275301297.png) href=/article/godot-engine-reaches-2-0-stable/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 23 February 2016</span></div><h3>Godot Engine reaches 2.0 stable</h3><p class=excerpt>Godot 2.0 is out! This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.</div></article></a><a href=/article/home-sweet-home/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/9da/a89/56c9daa8921c3243289535.jpg) href=/article/home-sweet-home/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
@@ -36,8 +37,7 @@
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||||
<span class=by>Juan Linietsky </span><span class=date> - 15 December 2014</span></div><h3>Godot Engine reaches 1.0, first stable release</h3><p class=excerpt>After 10 months of hard work following the open sourcing of Godot, we are proud to release our first stable version, Godot 1.0!</div></article></a><a href=/article/winter-holiday-godot-game-jam/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/31c/83d/56c31c83dfe5b594568468.png) href=/article/winter-holiday-godot-game-jam/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 9 December 2014</span></div><h3>Winter holiday Godot game jam!</h3><p class=excerpt>GamingPenguin from the forum is organizing a Winter Holidays Godot Game Jam! (Summer Holidays Game Jam for us in the southern hemisphere).</div></article></a><a href=/article/godot-10-rc1-here/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/31d/5fd/56c31d5fdcbc7419338592.png) href=/article/godot-10-rc1-here/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 2 December 2014</span></div><h3>Godot 1.0 RC1 is here!</h3><p class=excerpt>A long time in the baking, but the first release candidate is here. This does not mean Godot is now without bugs, but that nothing should be too serious to affect your productivity. After stable release, we’ll keep fixing issues and then head over to 1.1 (see roadmap!).</div></article></a><a href=/article/website-back/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/56c/31d/d31/56c31dd310721810623867.png) href=/article/website-back/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 December 2014</span></div><h3>Website is back</h3><p class=excerpt>Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.</div></article></a><a href=/article/support-us-kickstarter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/f4c/57f215f4cd1a8346937832.png) href=/article/support-us-kickstarter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>
|
||||
<span class=by>Ariel Manzur </span><span class=date> - 20 October 2014</span></div><h3>Support us on Kickstarter!</h3><p class=excerpt>As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/29/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 December 2014</span></div><h3>Website is back</h3><p class=excerpt>Godot website is back, and with a slight redesign. To say truth we were unsure about how long it was going to last after being hacked a few times, but it seems the latest changes, security patches and overall maintenance worked.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/29/>← Previous</a>
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||||
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<a title="Godot Engine - Blog - Page 28" href=https://godotengine.org/blog/28/>28</a>
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||||
<a class=active title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a></div><div class=posts><a href=/article/godot-history-images/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/a0e/57f215a0e3c2a359176299.png) href=/article/godot-history-images/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<a class=active title="Godot Engine - Blog - Page 31" href=https://godotengine.org/blog/31/>31</a></div><div class=posts><a href=/article/support-us-kickstarter/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/f4c/57f215f4cd1a8346937832.png) href=/article/support-us-kickstarter/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/punto.png alt="Ariel Manzur" loading=lazy>
|
||||
<span class=by>Ariel Manzur </span><span class=date> - 20 October 2014</span></div><h3>Support us on Kickstarter!</h3><p class=excerpt>As you know, Okam Studio, the company that develops Godot Engine, also makes games. One of our oldest projects is The Interactive Adventures of Dog Mendonça & Pizza Boy, a 2D point & click graphic adventure that we’ve been developing in-house as a side-project, and we’ve launched a Kickstarter to raise the funds to finish it.</div></article></a><a href=/article/godot-history-images/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/215/a0e/57f215a0e3c2a359176299.png) href=/article/godot-history-images/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 15 January 2014</span></div><h3>Godot history in images!</h3><p class=excerpt>How does more than a decade of engine development look like?</div></article></a><a href=/article/first-public-release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/57f/218/5f6/57f2185f638af084238366.svg) href=/article/first-public-release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 14 January 2014</span></div><h3>First public release!</h3><p class=excerpt>Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients.
|
||||
Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design. We are also opening the source code with the most generous license, MIT with the hope that other developers will contribute to it and publish their games without any restriction.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/30/>← Previous</a>
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||||
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||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-2.webp) href=/article/release-candidate-godot-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/5/>Next →</a></div><div class=posts><a href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-new-ufbx-importer.webp) href=/article/introducing-the-improved-ufbx-importer-in-godot-4-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/lyuma.webp alt=Lyuma loading=lazy>
|
||||
<span class=by>Lyuma </span><span class=date> - 2 August 2024</span></div><h3>Introducing the improved ufbx importer in Godot 4.3</h3><p class=excerpt>Godot 4.3 now includes native .fbx support</div></article></a><a href=/article/release-candidate-godot-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-2.webp) href=/article/release-candidate-godot-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 August 2024</span></div><h3>Release candidate: Godot 4.3 RC 2</h3><p class=excerpt>After a week in the Release Candidate stage, we have squashed most bugs we were still tracking for 4.3, and are ready for a second candidate.</div></article></a><a href=/article/release-candidate-godot-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-3-rc-1.webp) href=/article/release-candidate-godot-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 July 2024</span></div><h3>Release candidate: Godot 4.3 RC 1</h3><p class=excerpt>We are cautiously optimistic that Godot 4.3 is ready for release, please test it and let us know if we are right!</div></article></a><a href=/article/dev-snapshot-godot-4-3-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-beta-3.webp) href=/article/dev-snapshot-godot-4-3-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 July 2024</span></div><h3>Dev snapshot: Godot 4.3 beta 3</h3><p class=excerpt>We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.</div></article></a><a href=/article/development-fund-perks/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/development-fund-perks.webp) href=/article/development-fund-perks/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/winston.png alt="Winston Yallow" loading=lazy>
|
||||
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|
||||
<span class=by>Mark DiBarry </span><span class=date> - 2 April 2024</span></div><h3>Parallax2D Progress Report</h3><p class=excerpt>A new node is on its way to help with parallax in 2D.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-5.webp) href=/article/dev-snapshot-godot-4-3-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 5</h3><p class=excerpt>Sneaking one more dev release in for testing before the team heads to GDC!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-2.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 15 March 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 2 & 4.2.2 RC 2</h3><p class=excerpt>Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!</div></article></a><a href=/article/gdc-2024-godot-games/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc2.webp) href=/article/gdc-2024-godot-games/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
|
||||
<span class=by>Nat </span><span class=date> - 1 March 2024</span></div><h3>Introducing our GDC Line-up</h3><p class=excerpt>Like we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-4.webp) href=/article/dev-snapshot-godot-4-3-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
<span class=by>Nat </span><span class=date> - 1 March 2024</span></div><h3>Introducing our GDC Line-up</h3><p class=excerpt>Like we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/3/>← Previous</a>
|
||||
<a title="Godot Engine - Blog - Page 2" href=https://godotengine.org/blog/2/>2</a>
|
||||
<a title="Godot Engine - Blog - Page 3" href=https://godotengine.org/blog/3/>3</a>
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|
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||||
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<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/rendering-acyclic-graph/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gpu-sync-progress-report.webp) href=/article/rendering-acyclic-graph/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dario.webp alt="Darío Banini" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-4.webp) href=/article/dev-snapshot-godot-4-3-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
|
||||
<span class=by>Clay John </span><span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a><a href=/article/rendering-acyclic-graph/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gpu-sync-progress-report.webp) href=/article/rendering-acyclic-graph/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/dario.webp alt="Darío Banini" loading=lazy>
|
||||
<span class=by>Darío Banini </span><span class=date> - 16 February 2024</span></div><h3>GPU synchronization in Godot 4.3 is getting a major upgrade</h3><p class=excerpt>Say goodbye to placing barriers, hello to the new acyclic graph</div></article></a><a href=/article/godot-at-gdc-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/gdc/2024/gdc-thumbnail.webp) href=/article/godot-at-gdc-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
|
||||
<span class=by>Godot Foundation </span><span class=date> - 13 February 2024</span></div><h3>Godot Does Conferences - Meet us at GDC!</h3><p class=excerpt>We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 3</h3><p class=excerpt>A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!</div></article></a><a href=/article/january-jams-2024/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-jam.webp) href=/article/january-jams-2024/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/nat.jpg alt=Nat loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 17 November 2023</span></div><h3>Release candidate: Godot 4.2 RC 1</h3><p class=excerpt>With every critical bug identified and squashed, we are making our last turn and preparing to sprint to the finish line with Godot 4.2!</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-6.webp) href=/article/dev-snapshot-godot-4-2-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 November 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 6</h3><p class=excerpt>We're almost ready for a release candidate! This 6th beta fixes a number of regressions via some relatively core changes which will need thorough testing.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-5.webp) href=/article/dev-snapshot-godot-4-2-beta-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 7 November 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 5</h3><p class=excerpt>More critical fixes are coming your way on the road to Godot 4.2 stable, including smoother transition for 3D projects made in 4.1.</div></article></a><a href=/article/maintenance-release-godot-4-1-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-1-3.webp) href=/article/maintenance-release-godot-4-1-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 2 November 2023</span></div><h3>Maintenance release: Godot 4.1.3</h3><p class=excerpt>With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-4.webp) href=/article/dev-snapshot-godot-4-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 4</h3><p class=excerpt>We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 2 November 2023</span></div><h3>Maintenance release: Godot 4.1.3</h3><p class=excerpt>With stability in mind, Godot contributors offer yet another set of changes for Godot 4.1 users, addressing a variety of bugs related to rendering, input, GUI, and platform support.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/4/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-3-rc-1.webp) href=/article/release-candidate-godot-4-1-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-4.webp) href=/article/dev-snapshot-godot-4-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 31 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 4</h3><p class=excerpt>We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.</div></article></a><a href=/article/release-candidate-godot-4-1-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-3-rc-1.webp) href=/article/release-candidate-godot-4-1-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 27 October 2023</span></div><h3>Release candidate: Godot 4.1.3 RC 1</h3><p class=excerpt>Another batch of fixes and stability improvements for Godot 4.1 users is ready to be tested. Of note, this release addresses a number of rendering and GUI issues, and improves class documentation.</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-3.webp) href=/article/dev-snapshot-godot-4-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 October 2023</span></div><h3>Dev snapshot: Godot 4.2 beta 3</h3><p class=excerpt>We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.</div></article></a><a href=/article/progress-report-state-of-particles/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/progress-report-state-of-particles.webp) href=/article/progress-report-state-of-particles/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/ilaria.webp alt="Ilaria Cislaghi" loading=lazy>
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||||
<span class=by>Ilaria Cislaghi </span><span class=date> - 23 October 2023</span></div><h3>State of particles and future updates</h3><p class=excerpt>An update on the current state of the particle system in Godot, and some hints about what the future holds!</div></article></a><a href=/article/dev-snapshot-godot-4-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-beta-2.webp) href=/article/dev-snapshot-godot-4-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 9 August 2023</span></div><h3>Godot Rendering Priorities: July 2023</h3><p class=excerpt>The Godot rendering team continues to focus on stability, performance and usability</div></article></a><a href=/article/maintenance-release-godot-4-0-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-4.webp) href=/article/maintenance-release-godot-4-0-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 3 August 2023</span></div><h3>Maintenance release: Godot 4.0.4</h3><p class=excerpt>A fresh pack of stability and documentation improvements for teams still using Godot 4.0 is officially out!</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-2.webp) href=/article/dev-snapshot-godot-4-2-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 28 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 2</h3><p class=excerpt>Closing the first month of development of Godot 4.2, the second development snapshot includes both smaller improvements and bigger features.</div></article></a><a href=/article/release-candidate-godot-4-0-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-4-rc-1.webp) href=/article/release-candidate-godot-4-0-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 21 July 2023</span></div><h3>Release candidate: Godot 4.0.4 RC 1</h3><p class=excerpt>A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-1.webp) href=/article/dev-snapshot-godot-4-2-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 19 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 1</h3><p class=excerpt>We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 21 July 2023</span></div><h3>Release candidate: Godot 4.0.4 RC 1</h3><p class=excerpt>A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/5/>← Previous</a>
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||||
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||||
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/godotcon-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2023.webp) href=/article/godotcon-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-2-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-1.webp) href=/article/dev-snapshot-godot-4-2-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 19 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 1</h3><p class=excerpt>We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!</div></article></a><a href=/article/godotcon-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godotcon-2023.webp) href=/article/godotcon-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
|
||||
<span class=by>Emi </span><span class=date> - 18 July 2023</span></div><h3>Join us at the Godot Conference 2023!</h3><p class=excerpt>We are happy to announce that we are going to be hosting the 2023 GodotCon in Munich, Germany.</div></article></a><a href=/article/maintenance-release-godot-4-1-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-1-1.webp) href=/article/maintenance-release-godot-4-1-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
<span class=by>Yuri Sizov </span><span class=date> - 17 July 2023</span></div><h3>Maintenance release: Godot 4.1.1</h3><p class=excerpt>Hot on the heels of its parent release, here's Godot 4.1.1 — the first maintenance release of the 4.1 branch, with more stability and workflow improvements.</div></article></a><a href=/article/release-candidate-godot-4-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-1-rc-1.webp) href=/article/release-candidate-godot-4-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 12 July 2023</span></div><h3>Release candidate: Godot 4.1.1 RC 1</h3><p class=excerpt>The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!</div></article></a><a href=/article/funding-breakdown-and-hiring-process/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/funding-breakdown-and-hiring-process.webp) href=/article/funding-breakdown-and-hiring-process/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/foundation.webp alt="Godot Foundation" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 27 April 2023</span></div><h3>Release candidate: Godot 4.0.3 RC 1</h3><p class=excerpt>More improvements come to the stable version of Godot 4 with the 4.0.3 patch release. Here's the first release candidate to test the changes before they go live.</div></article></a><a href=/article/godot-showcase-cassette-beasts/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/cassette-beasts.webp) href=/article/godot-showcase-cassette-beasts/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/emi.webp alt=Emi loading=lazy>
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||||
<span class=by>Emi </span><span class=date> - 26 April 2023</span></div><h3>Godot Showcase - Cassette Beasts</h3><p class=excerpt>We interviewed Jay and Tom from Bytten Studio about Cassette Beasts.</div></article></a><a href=/article/dev-snapshot-godot-4-1-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-dev-1.jpg) href=/article/dev-snapshot-godot-4-1-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 21 April 2023</span></div><h3>Dev snapshot: Godot 4.1 dev 1</h3><p class=excerpt>Here be dragons! First development snapshot for the upcoming Godot Engine 4.1 is available to early adopters and adventurous types.</div></article></a><a href=/article/release-management-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-management-4-1.jpg) href=/article/release-management-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 20 April 2023</span></div><h3>Release Management Post Godot 4.0</h3><p class=excerpt>We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.</div></article></a><a href=/article/rendering-priorities-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-4-1.png) href=/article/rendering-priorities-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 18 April 2023</span></div><h3>Godot 4.1 Rendering Priorities</h3><p class=excerpt>For 4.1 the rendering team will be focusing on performance, stability, and usability.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
|
||||
<span class=by>Clay John </span><span class=date> - 20 April 2023</span></div><h3>Release Management Post Godot 4.0</h3><p class=excerpt>We outline our plan for future Godot releases and Godot 4.1 specifically, which you can expect at the end of June, after three months of feature merging and one month of bug fixing.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/6/>← Previous</a>
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||||
<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
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||||
<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
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<a title="Godot Engine - Blog - Page 10" href=https://godotengine.org/blog/10/>10</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/d3d12-adventures-in-shaderland/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/d3d12-adventures-in-shaderland.jpg) href=/article/d3d12-adventures-in-shaderland/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/9/>Next →</a></div><div class=posts><a href=/article/rendering-priorities-4-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/rendering-priorities-4-1.png) href=/article/rendering-priorities-4-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 18 April 2023</span></div><h3>Godot 4.1 Rendering Priorities</h3><p class=excerpt>For 4.1 the rendering team will be focusing on performance, stability, and usability.</div></article></a><a href=/article/d3d12-adventures-in-shaderland/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/d3d12-adventures-in-shaderland.jpg) href=/article/d3d12-adventures-in-shaderland/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/pedro.webp alt="Pedro J. Estébanez" loading=lazy>
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||||
<span class=by>Pedro J. Estébanez </span><span class=date> - 14 April 2023</span></div><h3>Direct3D 12: Adventures in Shaderland</h3><p class=excerpt>Godot is about to get a Direct3D 12 rendering driver. This is a discussion on the exotic approaches taken to face some of the challenges posed in the area of shaders.</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-1.jpg) href=/article/dev-snapshot-godot-3-6-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 April 2023</span></div><h3>Dev snapshot: Godot 3.6 beta 1</h3><p class=excerpt>It's time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don't require any compatibility breaking changes!</div></article></a><a href=/article/gdc-2023-retrospective/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/gdc-2023-retrospective.jpg) href=/article/gdc-2023-retrospective/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 6 April 2023</span></div><h3>GDC 2023: Retrospective</h3><p class=excerpt>We attended the Game Developers Conference (GDC) in San Francisco this year.</div></article></a><a href=/article/maintenance-release-godot-4-0-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/maintenance-release-godot-4-0-2.jpg) href=/article/maintenance-release-godot-4-0-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
|
||||
@@ -36,8 +37,7 @@
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||||
<span class=by>Yuri Sizov </span><span class=date> - 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
|
||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 7 February 2023</span></div><h3>Godot Editor (Beta) arrives to the Play Store</h3><p class=excerpt>Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-17.jpg) href=/article/dev-snapshot-godot-4-0-beta-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 February 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 17</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support.</div></article></a><a href=/article/godot-xr-progress-update-jan-2023/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/godot-xr-progress-update-jan-2023.jpg) href=/article/godot-xr-progress-update-jan-2023/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/bastiaan.jpg alt="Bastiaan Olij" loading=lazy>
|
||||
<span class=by>Bastiaan Olij </span><span class=date> - 31 January 2023</span></div><h3>Godot XR update - January 2023</h3><p class=excerpt>Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-16.jpg) href=/article/dev-snapshot-godot-4-0-beta-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 16</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
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||||
<span class=by>Bastiaan Olij </span><span class=date> - 31 January 2023</span></div><h3>Godot XR update - January 2023</h3><p class=excerpt>Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/7/>← Previous</a>
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<a title="Godot Engine - Blog - Page 6" href=https://godotengine.org/blog/6/>6</a>
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<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
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<a title="Godot Engine - Blog - Page 11" href=https://godotengine.org/blog/11/>11</a>
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||||
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-15.jpg) href=/article/dev-snapshot-godot-4-0-beta-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-16.jpg) href=/article/dev-snapshot-godot-4-0-beta-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 16</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-15.jpg) href=/article/dev-snapshot-godot-4-0-beta-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 15</h3><p class=excerpt>We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-14.jpg) href=/article/dev-snapshot-godot-4-0-beta-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 14</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This time around there are improvements to CanvasItem draw methods, TileMap, AnimationStateMachine, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-13.jpg) href=/article/dev-snapshot-godot-4-0-beta-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 17 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 13</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This week major important changes come to animation, with an unfortunate but necessary feature rollback. We also deliver a new tool for cross-platform development.</div></article></a><a href=/article/whats-missing-in-godot-for-aaa/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/whats-missing-in-godot-for-aaa.jpg) href=/article/whats-missing-in-godot-for-aaa/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
@@ -36,8 +37,7 @@
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||||
<span class=by>Hugo Locurcio </span><span class=date> - 14 November 2022</span></div><h3>Movie Maker mode arrives in Godot 4.0</h3><p class=excerpt>With the addition of non-real-time video recording, Godot opens itself to new use cases such as architecture visualization and cutscene rendering.</div></article></a><a href=/article/animation-retargeting-in-godot-4-0/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/636/2a3/36e/6362a336e23be482773873.png) href=/article/animation-retargeting-in-godot-4-0/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/tokage.png alt="Silc Renew" loading=lazy>
|
||||
<span class=by>Silc Renew </span><span class=date> - 7 November 2022</span></div><h3>Animation Retargeting in Godot 4.0</h3><p class=excerpt>Godot 4.0 comes with an animation retargeting system to allow for easy sharing of animations between similar models.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/636/537/ac4/636537ac48c8e789384743.jpg) href=/article/dev-snapshot-godot-4-0-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 November 2022</span></div><h3>Dev snapshot: Godot 4.0 beta 4</h3><p class=excerpt>We're now at 4.0 beta 4, slightly delayed as I was on holiday, but all the more interesting to try out. It adds less new features than previous beta snapshots did, but instead has more focus on bugfixing and stabilization, which should make it a much nicer experience than previous betas.</div></article></a><a href=/article/godots-graduation-godot-moves-to-a-new-foundation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/636/176/88b/63617688b5cec969138693.png) href=/article/godots-graduation-godot-moves-to-a-new-foundation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/reduzio.webp alt="Juan Linietsky" loading=lazy>
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||||
<span class=by>Juan Linietsky </span><span class=date> - 1 November 2022</span></div><h3>Godot’s Graduation: Godot moves to a new Foundation</h3><p class=excerpt>Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.</div></article></a><a href=/article/emulating-double-precision-gpu-render-large-worlds/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/634/d8d/43e/634d8d43e5bd4838492470.png) href=/article/emulating-double-precision-gpu-render-large-worlds/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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||||
<span class=by>Clay John </span><span class=date> - 17 October 2022</span></div><h3>Emulating Double Precision on the GPU to Render Large Worlds</h3><p class=excerpt>One of the problems with developing games with large game worlds is that objects start to jitter and teleport around as you move away from the world origin. This post is about how we overcame one challenge in particular and what we did.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
|
||||
<span class=by>Juan Linietsky </span><span class=date> - 1 November 2022</span></div><h3>Godot’s Graduation: Godot moves to a new Foundation</h3><p class=excerpt>Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which makes sense for Godot to have its own independent foundation.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/8/>← Previous</a>
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||||
<a title="Godot Engine - Blog - Page 7" href=https://godotengine.org/blog/7/>7</a>
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||||
<a title="Godot Engine - Blog - Page 8" href=https://godotengine.org/blog/8/>8</a>
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<a title="Godot Engine - Blog - Page 5" href=https://godotengine.org/blog/5/>5</a>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/ensuring-quality-godot-documentation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/ensuring-quality-godot-documentation.webp) href=/article/ensuring-quality-godot-documentation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-1.webp) href=/article/dev-snapshot-godot-4-6-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 30 September 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 1</h3><p class=excerpt>The calm before the storm…</div></article></a><a href=/article/ensuring-quality-godot-documentation/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/ensuring-quality-godot-documentation.webp) href=/article/ensuring-quality-godot-documentation/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/calinou.png alt="Hugo Locurcio" loading=lazy>
|
||||
<span class=by>Hugo Locurcio </span><span class=date> - 18 September 2025</span></div><h3>Ensuring quality in the Godot documentation, a continuous process</h3><p class=excerpt>The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find out in this article.</div></article></a><a href=/article/godot-4-5-making-dreams-accessible/ style=text-decoration:none><article class=article-card><div class=thumbnail style="background-image:url(/storage/blog/covers/godot-4-5-making-dreams-accessible.webp?cache=v2)" href=/article/godot-4-5-making-dreams-accessible/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
|
||||
<span class=by>Godot contributors </span><span class=date> - 15 September 2025</span></div><h3>Godot 4.5, making dreams accessible</h3><p class=excerpt>From mind-blowing effects now made possible by the stencil buffer to accessibilty descriptions of your GUI elements that opens up the possibility for some with disabilities to play your game — we are proud to present to you Godot 4.5.</div></article></a><a href=/article/release-candidate-godot-4-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-rc-2.webp) href=/article/release-candidate-godot-4-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 10 September 2025</span></div><h3>Release candidate: Godot 4.5 RC 2</h3><p class=excerpt>One more for the road, again!</div></article></a><a href=/article/release-candidate-godot-4-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-rc-1.webp) href=/article/release-candidate-godot-4-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
@@ -35,8 +36,7 @@
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||||
<span class=by>GodotFest Team </span><span class=date> - 17 June 2025</span></div><h3>A new convention to look forward to: GodotFest - Save the Date!</h3><p class=excerpt>Introducing the second annual Godot convention: GodotFest 25 - GodotCon Europe!</div></article></a><a href=/article/upcoming-serious-web-performance-boost/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/upcoming-serious-web-performance-boost.webp) href=/article/upcoming-serious-web-performance-boost/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
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||||
<span class=by>Adam Scott </span><span class=date> - 5 June 2025</span></div><h3>Upcoming (serious) Web performance boost</h3><p class=excerpt>Compiling the Godot Engine with WASM SIMD support truly is a game changer.</div></article></a><a href=/article/dev-snapshot-godot-4-5-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-dev-5.webp) href=/article/dev-snapshot-godot-4-5-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 2 June 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 5</h3><p class=excerpt>The cool chill of the feature freeze approaches…</div></article></a><a href=/article/dev-snapshot-godot-4-5-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-dev-4.webp) href=/article/dev-snapshot-godot-4-5-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 13 May 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 4</h3><p class=excerpt>One post-GodotCon snapshot coming up!</div></article></a><a href=/article/live-from-godotcon-boston-web-dotnet-prototype/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/live-from-godotcon-boston-web-net-prototype.webp) href=/article/live-from-godotcon-boston-web-dotnet-prototype/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/adamscott.webp alt="Adam Scott" loading=lazy>
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||||
<span class=by>Adam Scott </span><span class=date> - 9 May 2025</span></div><h3>Live from GodotCon Boston: Web .NET prototype</h3><p class=excerpt>We managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 13 May 2025</span></div><h3>Dev snapshot: Godot 4.5 dev 4</h3><p class=excerpt>One post-GodotCon snapshot coming up!</div></article></a></div><div class="flex pagination"><a class=active title="Godot Engine - Blog" href=https://godotengine.org/blog/>1</a>
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||||
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||||
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<a title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/11/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/292/cb2/5c8292cb21bbd133370967.png) href=/article/release-candidate-godot-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/11/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/592/85d/5c859285d93ec042711193.jpg) href=/article/release-candidate-godot-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 2</h3><p class=excerpt>We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we're publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues have been missed.</div></article></a><a href=/article/release-candidate-godot-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/292/cb2/5c8292cb21bbd133370967.png) href=/article/release-candidate-godot-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 1</h3><p class=excerpt>After over one year of work, 5 alpha releases, 11 betas and 7000 commits by close to 500 contributors, we're finally ready to wrap up the 3.1 version and let you all benefit from the hundreds of new features, enhancements and bug fixes that have been worked on by the community since January 2018. We're therefore publishing this first release candidate, Godot 3.1 RC 1, to let all of you test it thoroughly and check if any showstoppers remain. The final release is a but few days away!</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-11/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/eb0/021/5c7eb0021fe9f976412604.png) href=/article/dev-snapshot-godot-3-1-beta-11/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 11</h3><p class=excerpt>One (hopefully) last beta was needed to test the many last-minute bug fixes done over the last few day, which brought the 3.1 version very close to what we want the final version to be. But any heavy bugfix requires QA testing to ensure that it does not introduce regressions, so we're publishing a new 3.1 beta 11 build to have the community confirm if it's ready for the Release Candidate stage.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-10/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/a6b/251/5c7a6b251a5c0432026897.jpg) href=/article/dev-snapshot-godot-3-1-beta-10/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 2 March 2019</span></div><h3>Dev snapshot: Godot 3.1 beta 10</h3><p class=excerpt>Another beta build towards Godot 3.1. We're getting very close to being ready to call it a Release Candidate, so barring any major regression in this beta, we should be able to publish a RC1 build in a few days.</div></article></a><a href=/article/dev-snapshot-godot-3-1-beta-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c7/818/df2/5c7818df2369c923755927.jpg) href=/article/dev-snapshot-godot-3-1-beta-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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<span class=by>HP van Braam </span><span class=date> - 14 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 2</h3><p class=excerpt>This is the second release candidate for what will become Godot 3.0.3. In this release we overhauled the new buildsystem (again) and fixed quite a few bugs. Please go forth and test!</div></article></a><a href=/article/dev-snapshot-godot-3-0-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ae/a42/707/5aea427070767889266673.png) href=/article/dev-snapshot-godot-3-0-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 2 May 2018</span></div><h3>Dev snapshot: Godot 3.0.3 RC 1</h3><p class=excerpt>This is the first release candidate for what will become Godot 3.0.3. In this release we have initial support for Mono export for desktop platforms. Please test this release and report bugs!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ab/69c/f4c/5ab69cf4c700d643288675.png) href=/article/dev-snapshot-godot-2-1-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 RC 1</h3><p class=excerpt>Feedback has been quite good on the past two beta builds for the upcoming Godot 2.1.5 (providing legacy support for users of Godot 2), so we're now publishing a release candidate. If all goes well (no new regression reported), that should more or less be the 2.1.5 final release. So make sure to test it thoroughly!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5aa/a32/458/5aaa324584dc2378307816.png) href=/article/dev-snapshot-godot-2-1-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 2</h3><p class=excerpt>One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.</div></article></a><a href=/article/dev-snapshot-godot-3-0-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/078/f91/5a9078f917e6e405671833.png) href=/article/dev-snapshot-godot-3-0-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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||||
<span class=by>HP van Braam </span><span class=date> - 23 February 2018</span></div><h3>Introduction and Godot 3.0.1-rc1</h3><p class=excerpt>We've released the release candidate for the first patch release of the Godot 3.0 branch. This is what is going to be 3.0.1. We've added many fixes and some enhancements to make your lives as Godot users (even) better. Please see the article for details on the release and we'd like to ask all our users to test!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/9/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 2</h3><p class=excerpt>One step closer to releasing 2.1.5 (our "old stable" branch) with this new beta 2 build! If you are still working with Godot 2.1 for any reason, make sure to give it a try and ensure that your projects still work as intended. If all goes well we will soon make a release candidate build and then the stable one.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/9/>← Previous</a>
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<a class=active title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a></div><div class=posts><a href=/article/dev-snapshot-godot-2-1-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/af9/b4c/5a8af9b4c4f7e372924442.png) href=/article/dev-snapshot-godot-2-1-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=active title="Blog - Pre-release - Page 11" href=https://godotengine.org/blog/pre-release/11/>11</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-0-1-rc1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a9/078/f91/5a9078f917e6e405671833.png) href=/article/dev-snapshot-godot-3-0-1-rc1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
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<span class=by>HP van Braam </span><span class=date> - 23 February 2018</span></div><h3>Introduction and Godot 3.0.1-rc1</h3><p class=excerpt>We've released the release candidate for the first patch release of the Godot 3.0 branch. This is what is going to be 3.0.1. We've added many fixes and some enhancements to make your lives as Godot users (even) better. Please see the article for details on the release and we'd like to ask all our users to test!</div></article></a><a href=/article/dev-snapshot-godot-2-1-5-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a8/af9/b4c/5a8af9b4c4f7e372924442.png) href=/article/dev-snapshot-godot-2-1-5-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 February 2018</span></div><h3>Dev snapshot: Godot 2.1.5 beta 1</h3><p class=excerpt>As Godot 3.0 is a major release with compatibility breakage, we are still going to support the previous 2.1 stable branch for some time. Many fixes and enhancements have been done in the 2.1 branch since the release of 2.1.4 in August 2017, so it's time to get them tested widely to go towards a 2.1.5 release.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/856/519/5a685651987ce263514865.png) href=/article/dev-snapshot-godot-3-0-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 24 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 3</h3><p class=excerpt>Yet another iteration in the last week before 3.0 stable - this third release candidate should fix the main issues found in 3.0 RC 2, and bring us very close to what the stable release should be. Please test it extensively, it's (probably) the last call before takeoff!</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a6/3ae/e17/5a63aee174d80543898745.png) href=/article/dev-snapshot-godot-3-0-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2018</span></div><h3>Dev snapshot: Godot 3.0 RC 2</h3><p class=excerpt>The long-awaited release is finally here, Godot 3.0... RC 2 ;) The actual stable release is still planned for January 2018, but we have various recent bug fixes that need broader testing before we can label the current master branch "stable" and move on towards the next milestone. You can already expect a third (and hopefully last) RC early next week, and the stable release shortly after.</div></article></a><a href=/article/dev-snapshot-godot-3-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5a5/b94/69d/5a5b9469d7c11018259088.png) href=/article/dev-snapshot-godot-3-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-6.webp) href=/article/dev-snapshot-godot-4-4-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/3/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-4-dev-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-7.webp) href=/article/dev-snapshot-godot-4-4-dev-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 19 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 7</h3><p class=excerpt>One last build before the holidays!</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-6.webp) href=/article/dev-snapshot-godot-4-4-dev-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 5 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 6</h3><p class=excerpt>New snapshot on the road to beta, with a lot of 3D workflow goodies!</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-5.webp) href=/article/dev-snapshot-godot-4-4-dev-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 21 November 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 5</h3><p class=excerpt>With GodotCon behind us and our developers recuperated, we're thrilled to return to a more frequent release-cycle.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-4.webp) href=/article/dev-snapshot-godot-4-4-dev-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 8 November 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 4</h3><p class=excerpt>After a short delay due to GodotCon, we are back with another exciting update.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-3.webp) href=/article/dev-snapshot-godot-4-4-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/clayjohn.jpg alt="Clay John" loading=lazy>
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<span class=by>Clay John </span><span class=date> - 29 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 4</h3><p class=excerpt>Another 4.3 dev release means that many more fixes and improvements are on their way!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-3.webp) href=/article/dev-snapshot-godot-4-3-dev-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 February 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 3</h3><p class=excerpt>A month's worth of development means a lot of new features to test, such as single-threaded web exports and Wayland support!</div></article></a><a href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-4-and-4-2-2-rc-1.webp) href=/article/release-candidate-godot-4-1-4-and-4-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 26 January 2024</span></div><h3>Release candidates: Godot 4.1.4 RC 1 & 4.2.2 RC 1</h3><p class=excerpt>As a double-feature release, Godot 4.1.4 and 4.2.2 are ready for testing with their respective release candidates!</div></article></a><a href=/article/dev-snapshot-godot-3-6-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-3-6-beta-4.webp) href=/article/dev-snapshot-godot-3-6-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 January 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 4</h3><p class=excerpt>Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-2.webp) href=/article/dev-snapshot-godot-4-3-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 11 January 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 2</h3><p class=excerpt>After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 January 2024</span></div><h3>Dev snapshot: Godot 3.6 beta 4</h3><p class=excerpt>Godot 3.6 is still in development, slowly but steadily! This snapshot updates toolchains for official builds and adds official Linux ARM binaries, among other improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-1.webp) href=/article/dev-snapshot-godot-4-3-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/4/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-3-dev-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-2.webp) href=/article/dev-snapshot-godot-4-3-dev-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 11 January 2024</span></div><h3>Dev snapshot: Godot 4.3 dev 2</h3><p class=excerpt>After a well-deserved holiday break, the team is back on Godot 4.3 development at full speed, with over 200 improvements merged in the first 10 days of the year!</div></article></a><a href=/article/dev-snapshot-godot-4-3-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-3-dev-1.webp) href=/article/dev-snapshot-godot-4-3-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 21 December 2023</span></div><h3>Dev snapshot: Godot 4.3 dev 1</h3><p class=excerpt>We're ending the year with an early sneak peak at the upcoming Godot 4.3 release with its first dev snapshot!</div></article></a><a href=/article/release-candidate-godot-4-2-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-1-rc-1.webp) href=/article/release-candidate-godot-4-2-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 December 2023</span></div><h3>Release candidate: Godot 4.2.1 RC 1</h3><p class=excerpt>Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer!</div></article></a><a href=/article/release-candidate-godot-4-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-rc-2.webp) href=/article/release-candidate-godot-4-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 November 2023</span></div><h3>Release candidate: Godot 4.2 RC 2</h3><p class=excerpt>The first release candidate brought another crop of regression reports, which we've now fixed!</div></article></a><a href=/article/release-candidate-godot-4-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-2-rc-1.webp) href=/article/release-candidate-godot-4-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 21 July 2023</span></div><h3>Release candidate: Godot 4.0.4 RC 1</h3><p class=excerpt>A new batch of backported fixes for Godot 4.0 is ready for testing! Even if you aren't able to move to Godot 4.1 just yet, we can't leave you without support and improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-2-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-2-dev-1.webp) href=/article/dev-snapshot-godot-4-2-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 19 July 2023</span></div><h3>Dev snapshot: Godot 4.2 dev 1</h3><p class=excerpt>We are ready to share the first batch of improvements coming to Godot 4.2 later this year with the release of the first dev snapshot!</div></article></a><a href=/article/release-candidate-godot-4-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-1-rc-1.webp) href=/article/release-candidate-godot-4-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 12 July 2023</span></div><h3>Release candidate: Godot 4.1.1 RC 1</h3><p class=excerpt>The first round of bugfixes and usability improvements for Godot 4.1 is ready for your consideration!</div></article></a><a href=/article/release-candidate-godot-4-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-3.webp) href=/article/release-candidate-godot-4-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 July 2023</span></div><h3>Release candidate: Godot 4.1 RC 3</h3><p class=excerpt>A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.</div></article></a><a href=/article/release-candidate-godot-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-2.webp) href=/article/release-candidate-godot-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 30 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 2</h3><p class=excerpt>A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 4 July 2023</span></div><h3>Release candidate: Godot 4.1 RC 3</h3><p class=excerpt>A few more critical regressions were fixed, and the milestone is now 100% complete. Let's confirm that 4.1 is ready with a (final?) RC.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/2/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-1.webp) href=/article/release-candidate-godot-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/5/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-2.webp) href=/article/release-candidate-godot-4-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 2</h3><p class=excerpt>A few more regressions were fixed, and we should now be ready for the Godot 4.1 release. Help us confirm that by testing RC 2!</div></article></a><a href=/article/release-candidate-godot-4-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-1-rc-1.webp) href=/article/release-candidate-godot-4-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 27 June 2023</span></div><h3>Release candidate: Godot 4.1 RC 1</h3><p class=excerpt>After 4 months of development, Godot 4.1 is only days away. To make sure it doesn't miss the mark, here's the first release candidate for your testing!</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-3.webp) href=/article/dev-snapshot-godot-4-1-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Yuri Sizov </span><span class=date> - 21 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 3</h3><p class=excerpt>We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-2.webp) href=/article/dev-snapshot-godot-4-1-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 14 June 2023</span></div><h3>Dev snapshot: Godot 4.1 beta 2</h3><p class=excerpt>Continuing on our planned schedule for Godot 4.1, we're advancing through the beta phase and getting ready for a stable release in early July.</div></article></a><a href=/article/dev-snapshot-godot-4-1-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-1-beta-1.webp) href=/article/dev-snapshot-godot-4-1-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 14 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 2</h3><p class=excerpt>Tightening a few bolts here and there, Godot 4.0 RC 2 brings us one step closer to the stable release. We're now counting in days!</div></article></a><a href=/article/release-candidate-godot-4-0-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-0-rc-1.jpg) href=/article/release-candidate-godot-4-0-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/yuri.jpeg alt="Yuri Sizov" loading=lazy>
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||||
<span class=by>Yuri Sizov </span><span class=date> - 8 February 2023</span></div><h3>Release candidate: Godot 4.0 RC 1</h3><p class=excerpt>The wait is almost over! With Godot 4.0 coming close to stable, we finalize our efforts to fix the remaining critical issues and add the last coat of polish with the first Release Candidate.</div></article></a><a href=/article/android_godot_editor_play_store_beta_release/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/android-godot-editor-play-store-beta-release-cover.png) href=/article/android_godot_editor_play_store_beta_release/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/fredia.jpg alt="Fredia Huya-Kouadio" loading=lazy>
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||||
<span class=by>Fredia Huya-Kouadio </span><span class=date> - 7 February 2023</span></div><h3>Godot Editor (Beta) arrives to the Play Store</h3><p class=excerpt>Godot Engine arrives to the Google Play Store with an official beta release of the Godot Editor for Android! With the UI adjusted to work better on a tiny screen, you can try your hand at making games on the go.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-17/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-17.jpg) href=/article/dev-snapshot-godot-4-0-beta-17/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 February 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 17</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-16.jpg) href=/article/dev-snapshot-godot-4-0-beta-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 16</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 1 February 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 17</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta adds audio blending in AnimationTree, fixes GDScript typed arrays, and refactors high quality texture import to enable ASTC support.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/3/>← Previous</a>
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<a title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
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<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-15.jpg) href=/article/dev-snapshot-godot-4-0-beta-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/6/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-beta-16/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-16.jpg) href=/article/dev-snapshot-godot-4-0-beta-16/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 27 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 16</h3><p class=excerpt>We're now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general quality of life improvements.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-15.jpg) href=/article/dev-snapshot-godot-4-0-beta-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 15</h3><p class=excerpt>We're getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-14.jpg) href=/article/dev-snapshot-godot-4-0-beta-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 20 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 14</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This time around there are improvements to CanvasItem draw methods, TileMap, AnimationStateMachine, and more!</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-0-beta-13.jpg) href=/article/dev-snapshot-godot-4-0-beta-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 17 January 2023</span></div><h3>Dev snapshot: Godot 4.0 beta 13</h3><p class=excerpt>Beta snapshots are getting out quicker to ensure stability and quickly spot regressions! This week major important changes come to animation, with an unfortunate but necessary feature rollback. We also deliver a new tool for cross-platform development.</div></article></a><a href=/article/dev-snapshot-godot-4-0-beta-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/63c/17e/368/63c17e3689796351687911.jpg) href=/article/dev-snapshot-godot-4-0-beta-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 7 September 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 16</h3><p class=excerpt>One more alpha build on the way to Godot 4.0 beta! As we're getting closer we're also iterating faster to make sure that we spot and fix the most problematic bugs ahead of the beta phase, to enable broader testing.</div></article></a><a href=/article/release-candidate-godot-3-5-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/631/1d7/7cc/6311d77cc7f5f571027656.jpg) href=/article/release-candidate-godot-3-5-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 2 September 2022</span></div><h3>Release candidate: Godot 3.5.1 RC 1</h3><p class=excerpt>We released Godot 3.5 one month ago, and like any release, there are few rough edges to iron out which warrant making maintenance "patch" releases (3.5.x). A number of issues have been fixed already, so we're having a look at preparing the 3.5.1 update, starting with this Release Candidate.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-15/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/630/e31/8a8/630e318a80525807224115.png) href=/article/dev-snapshot-godot-4-0-alpha-15/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 15</h3><p class=excerpt>The past 2 weeks weeks have been BUSY! We've reviewed and merged a ton of Pull Requests to prepare for the imminent 4.0 beta release and make sure that we're as feature-complete as possible.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-14/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62f/3cf/f69/62f3cff699de5885323719.png) href=/article/dev-snapshot-godot-4-0-alpha-14/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/2d8/d50/62e2d8d50baa2930461492.png) href=/article/dev-snapshot-godot-4-0-alpha-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 13</h3><p class=excerpt>We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But until then we'll keep having alpha releases to test new features and fixes, so here goes 4.0 alpha 13!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 11 August 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 14</h3><p class=excerpt>We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/4/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-5-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/27e/c1a/62e27ec1a7b70942257259.jpg) href=/article/release-candidate-godot-3-5-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/7/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-13/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/2d8/d50/62e2d8d50baa2930461492.png) href=/article/dev-snapshot-godot-4-0-alpha-13/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 13</h3><p class=excerpt>We just announced that we'll enter feature freeze next week to focus on stabilizing the existing functionality in Godot 4.0 and prepare the first beta release. But until then we'll keep having alpha releases to test new features and fixes, so here goes 4.0 alpha 13!</div></article></a><a href=/article/release-candidate-godot-3-5-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62e/27e/c1a/62e27ec1a7b70942257259.jpg) href=/article/release-candidate-godot-3-5-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 28 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 8</h3><p class=excerpt>The 3.5-stable release is just around the corner! We fixed a few more regressions for Android scoped storage and UWP accumulated input, so another Release Candidate is needed to validate those finishing touches.</div></article></a><a href=/article/release-candidate-godot-3-5-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/a9c/ae7/62da9cae740e1718795386.jpg) href=/article/release-candidate-godot-3-5-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 22 July 2022</span></div><h3>Release candidate: Godot 3.5 RC 7</h3><p class=excerpt>Yet another Release Candidate for the upcoming 3.5 release, to validate a handful of regression fixes, notably for mobile devices (iOS input, Android I/O, Android S3TC compression support).</div></article></a><a href=/article/release-candidate-godot-3-4-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/72a/b98/62d72ab98966b435331205.jpg) href=/article/release-candidate-godot-3-4-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 19 July 2022</span></div><h3>Release candidate: Godot 3.4.5 RC 1</h3><p class=excerpt>While Godot 3.5 is nearing a stable release, we still want to provide relevant bug fixes to users of the current 3.4 stable branch who might not be ready to upgrade right away. It's been a long time since the release of Godot 3.4.4, and there are a few important fixes coming up in Godot 3.4.5.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-12/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/62d/084/d0c/62d084d0cc864053656938.jpg) href=/article/dev-snapshot-godot-4-0-alpha-12/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 24 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 5</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/1c7/d5c/6231c7d5c1f2c958957369.jpg) href=/article/release-candidate-godot-3-4-4-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 16 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 2</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/dev-snapshot-godot-3-5-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/623/0c7/a89/6230c7a89237e646159568.jpg) href=/article/dev-snapshot-godot-3-5-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 15 March 2022</span></div><h3>Dev snapshot: Godot 3.5 beta 2</h3><p class=excerpt>It's already been 2 months since 3.5 beta 1, and we have a ton of new changes ready to test! Some of the main highlights added in beta 2 are physics interpolation for 3D, and a new OccluderShaderPolygon for your 3D occlusion needs.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7d1/07d/6227d107d6474712525522.jpg) href=/article/dev-snapshot-godot-4-0-alpha-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 1</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 4</h3><p class=excerpt>Another couple of weeks, another alpha build for Godot 4.0!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/5/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-0-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/561/e9c/621561e9c9799081922431.jpg) href=/article/dev-snapshot-godot-4-0-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/8/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-4-4-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/622/7be/93b/6227be93b17ef513033459.jpg) href=/article/release-candidate-godot-3-4-4-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 8 March 2022</span></div><h3>Release candidate: Godot 3.4.4 RC 1</h3><p class=excerpt>Users found a number of regressions in our recent Godot 3.4.3 release, so we're fast-tracking the development of Godot 3.4.4 to fix them.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/621/561/e9c/621561e9c9799081922431.jpg) href=/article/dev-snapshot-godot-4-0-alpha-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 3</h3><p class=excerpt>We're continuing on our fortnightly release schedule for alpha snapshots of Godot 4.0 - this time with 4.0 alpha 3.</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/e90/6eb/620e906eb1baa441988416.jpg) href=/article/release-candidate-godot-3-4-3-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 17 February 2022</span></div><h3>Release candidate: Godot 3.4.3 RC 2</h3><p class=excerpt>The 3.4.3 maintenance release is around the corner with a number of important fixes queued in the stable branch since 3.4.2. This second Release Candidate is your chance to help us validate it before tagging the release.</div></article></a><a href=/article/dev-snapshot-godot-4-0-alpha-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/620/3d3/0e0/6203d30e0bda9846826159.jpg) href=/article/dev-snapshot-godot-4-0-alpha-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 9 February 2022</span></div><h3>Dev snapshot: Godot 4.0 alpha 2</h3><p class=excerpt>Every other week we'll publish a new alpha build for Godot 4.0! This is the second build, adding a number of new features and a ton of bug fixes that should be beneficial to both existing and new alpha testers!</div></article></a><a href=/article/release-candidate-godot-3-4-3-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/61f/bdd/52d/61fbdd52d4fee221804267.jpg) href=/article/release-candidate-godot-3-4-3-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 27 July 2021</span></div><h3>Dev snapshot: Godot 3.4 beta 2</h3><p class=excerpt>Here's a first official dev snapshot for the upcoming Godot 3.4, with a lot of important improvements such as portal-based occlusion culling, lightmapper soft shadows, physics fixes, fixes to iOS C# support, Mono support for macOS ARM64, a whole new theme editor, and more!</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/fb3/013/609fb30137c41666258867.jpg) href=/article/release-candidate-godot-3-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 15 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 2</h3><p class=excerpt>The first release candidate for Godot 3.3.1 had positive reception, but more important fixes have been merged in the meantime and warrant a second release candidate.</div></article></a><a href=/article/release-candidate-godot-3-3-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/609/941/01d/60994101d3862403610937.jpg) href=/article/release-candidate-godot-3-3-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 10 May 2021</span></div><h3>Release candidate: Godot 3.3.1 RC 1</h3><p class=excerpt>There are a number of important bug fixes queued in the 3.3 stable branch for an upcoming Godot 3.3.1 release, so here's a first Release Candidate to test and validate them.</div></article></a><a href=/article/release-candidate-godot-3-3-rc-9/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/607/71c/2db/60771c2db6fd6123159683.jpg) href=/article/release-candidate-godot-3-3-rc-9/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 14 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 9</h3><p class=excerpt>Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!</div></article></a><a href=/article/release-candidate-godot-3-3-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/c74/84a/606c7484a882d322344009.jpg) href=/article/release-candidate-godot-3-3-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 7 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 8</h3><p class=excerpt>Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
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<span class=by>Rémi Verschelde </span><span class=date> - 14 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 9</h3><p class=excerpt>Yet another Release Candidate for Godot 3.3! Fixes a few more issues reported against recent RC builds, bringing us to a state that we're happy to release as stable. So that's what the next build should be (Famous Last Words™)!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/6/>← Previous</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/2f6/b66/6062f6b667e03340153792.jpg) href=/article/release-candidate-godot-3-3-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/9/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-3-rc-8/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/c74/84a/606c7484a882d322344009.jpg) href=/article/release-candidate-godot-3-3-rc-8/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 7 April 2021</span></div><h3>Release candidate: Godot 3.3 RC 8</h3><p class=excerpt>Here's another Release Candidate fixing a few important issues prior to Godot 3.3-stable. We're now really close to calling it final, so it's probably your last chance to try the RC and thwart our hopes to release 3.3 soon ;)</div></article></a><a href=/article/release-candidate-godot-3-3-rc-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/606/2f6/b66/6062f6b667e03340153792.jpg) href=/article/release-candidate-godot-3-3-rc-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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<span class=by>Rémi Verschelde </span><span class=date> - 30 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 7</h3><p class=excerpt>Here's a new Release Candidate for Godot 3.3 fixing most of the outstanding regressions, and thus bringing us very close to the stable release. Make sure to give it a try and let us know if you run into any new issue compared to Godot 3.2.3.</div></article></a><a href=/article/release-candidate-godot-3-3-rc-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/605/476/229/605476229ad0d849814406.jpg) href=/article/release-candidate-godot-3-3-rc-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 19 March 2021</span></div><h3>Release candidate: Godot 3.3 RC 6</h3><p class=excerpt>We decided to rename the upcoming version 3.2.4 to Godot 3.3 to better reflect how feature-packed it is! So this new 3.3 RC 6 is a direct follow-up to 3.2.4 RC 5, with a few more bugs fixed and the version changed.</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-5/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/ccb/8f8/604ccb8f89381083294997.jpg) href=/article/release-candidate-godot-3-2-4-rc-5/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 13 March 2021</span></div><h3>Release candidate: Godot 3.2.4 RC 5</h3><p class=excerpt>Godot 3.2.4 is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. We had a fourth Release Candidate a few days ago which got good testing and helped surface various bugs, many of which have been fixed. So we're now making a RC 5 build to keep iterating fast and make sure that the bug fixes work as expected. Thanks to all pre-release testers who help us find and debug regressions!</div></article></a><a href=/article/release-candidate-godot-3-2-4-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/604/753/902/604753902a0ff871037563.jpg) href=/article/release-candidate-godot-3-2-4-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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@@ -36,9 +37,7 @@
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<span class=by>Rémi Verschelde </span><span class=date> - 20 July 2020</span></div><h3>Dev snapshot: Godot 3.2.3 beta 1</h3><p class=excerpt>Godot 3.2.2 was released on June 26 with over 3 months' worth of development, including many bugfixes and a handful of features. Some regressions were noticed after the release though, so we decided that Godot 3.2.3 would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/450/702/5ef45070297f5645726026.jpg) href=/article/release-candidate-godot-3-2-2-rc-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 25 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 4</h3><p class=excerpt>Yet another release candidate for Godot 3.2.2, including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. We're getting there!</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ef/0ca/3a0/5ef0ca3a02bad250381385.jpg) href=/article/release-candidate-godot-3-2-2-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 3</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate since the first dev snapshot mid-April. This new RC 3 build fixes a couple recent regressions. It's now considered release-ready, so unless new regressions are reported in coming days, we plan to release 3.2.2-stable in a day or two.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/b7c/5c0/5eeb7c5c0d2ed339418233.jpg) href=/article/release-candidate-godot-3-2-2-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 18 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 2</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.</div></article></a><a href=/article/release-candidate-godot-3-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/38a/dca/5ee38adca7c14514308047.jpg) href=/article/release-candidate-godot-3-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 1</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate.
|
||||
This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
|
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<span class=by>Rémi Verschelde </span><span class=date> - 18 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 2</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots. Last week saw a first release candidate, and now's the second one with a couple regression fixes and more bugfixes and usability improvements.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/7/>← Previous</a>
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<a title="Blog - Pre-release - Page 6" href=https://godotengine.org/blog/pre-release/6/>6</a>
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<a class=active title="Blog - Pre-release - Page 9" href=https://godotengine.org/blog/pre-release/9/>9</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-3-2-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ed/a94/760/5eda94760bb2e320902518.png) href=/article/dev-snapshot-godot-3-2-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/10/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-3-2-2-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ee/38a/dca/5ee38adca7c14514308047.jpg) href=/article/release-candidate-godot-3-2-2-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 June 2020</span></div><h3>Release candidate: Godot 3.2.2 RC 1</h3><p class=excerpt>The upcoming Godot 3.2.2 is turning out to be quite feature-packed and we've been taking the time to iterate with four beta snapshots before reaching a state that we're confident enough to label as release candidate.
|
||||
This new RC 1 build should be quite stable and we hope that many Godot 3.2.x users will give it a try and help us confirm that it's ready to take the place of the current 3.2.1 stable build.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-4/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ed/a94/760/5eda94760bb2e320902518.png) href=/article/dev-snapshot-godot-3-2-2-beta-4/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 5 June 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 4</h3><p class=excerpt>Yet another snapshot on the way to the feature-packed Godot 3.2.2! This beta 4 fixes some regressions and adds more bug fixes to make the upcoming release even better.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5ec/7a2/8d5/5ec7a28d5656c146172595.png) href=/article/dev-snapshot-godot-3-2-2-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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||||
<span class=by>Rémi Verschelde </span><span class=date> - 22 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 3</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We already had two betas, and here's the next round with Godot 3.2.2 beta 3.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5eb/400/0dd/5eb4000ddf0d8512778590.png) href=/article/dev-snapshot-godot-3-2-2-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 7 May 2020</span></div><h3>Dev snapshot: Godot 3.2.2 beta 2</h3><p class=excerpt>After refining our Godot 3.2 release with bug fixes in 3.2.1, we're now looking at integrating some new features that didn't make it into the 3.2 merge window but have been further developed and backported since. We published a first beta a few weeks ago, and here's the next round with Godot 3.2.2 beta 2.</div></article></a><a href=/article/dev-snapshot-godot-3-2-2-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5e9/c16/331/5e9c16331c02c557914246.png) href=/article/dev-snapshot-godot-3-2-2-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
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@@ -36,8 +38,7 @@
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<span class=by>Rémi Verschelde </span><span class=date> - 6 October 2019</span></div><h3>Dev snapshot: Godot 3.2 alpha 1</h3><p class=excerpt>After close to 7 months of development and over 4,000 commits since the 3.1 release, we are now happy to release Godot 3.2 alpha 1, our first milestone towards the next stable installment of our free and open source game engine. It brings new features such as an Android plugin/custom build system, C# support for Android, WebRTC support and WebSocket improvements, a fully reworked Visual Shader editor, ARKit and Oculus Go/Quest support and many more.</div></article></a><a href=/article/dev-snapshot-godot-2-1-6-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cf/69b/132/5cf69b132699d052649367.png) href=/article/dev-snapshot-godot-2-1-6-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 4 June 2019</span></div><h3>Dev snapshot: Godot 2.1.6 RC 1</h3><p class=excerpt>It's been a long time since our previous release in the 2.1 branch! The upcoming 2.1.6 release is intended to address new requirements from Google Play and Apple store, as well as update thirdparty libraries to recent versions to fix known security vulnerabilities (in particular in libpng and openssl).</div></article></a><a href=/article/release-candidate-godot-3-1-1-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5cb/f0a/f71/5cbf0af719498893498887.png) href=/article/release-candidate-godot-3-1-1-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/default_avatar.svg alt="HP van Braam" loading=lazy>
|
||||
<span class=by>HP van Braam </span><span class=date> - 23 April 2019</span></div><h3>Release candidate: Godot 3.1.1 RC 1</h3><p class=excerpt>Welcome to Godot 3.1.1-rc1. In this release candidate we fix a security issue, add many nice new features, and fix many bugs. Please test and let us know how we did!</div></article></a><a href=/article/release-candidate-godot-3-1-rc-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/7c8/5f1/5c87c85f18d8a373377035.jpg) href=/article/release-candidate-godot-3-1-rc-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 3</h3><p class=excerpt>All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We've reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 stable!</div></article></a><a href=/article/release-candidate-godot-3-1-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/app/uploads/public/5c8/592/85d/5c859285d93ec042711193.jpg) href=/article/release-candidate-godot-3-1-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/akien.webp alt="Rémi Verschelde" loading=lazy>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 10 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 2</h3><p class=excerpt>We had our first release candidate for Godot 3.1 two days ago, and various critical bugs have been fixed since then, so we're publishing a new candidate, RC 2. Please give it a try on various devices and platforms, and ensure that no critical issues have been missed.</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
|
||||
<span class=by>Rémi Verschelde </span><span class=date> - 12 March 2019</span></div><h3>Release candidate: Godot 3.1 RC 3</h3><p class=excerpt>All good things come in threes, so after our first two release candidates, here is Godot 3.1 RC 3. We've reached a state which we think should be good to release as the stable branch, so if no critical regression is found, the next build should be 3.1 stable!</div></article></a></div><div class="flex pagination"><a class=pagination-previous href=https://godotengine.org/blog/pre-release/8/>← Previous</a>
|
||||
<a title="Blog - Pre-release - Page 7" href=https://godotengine.org/blog/pre-release/7/>7</a>
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<a title="Blog - Pre-release - Page 8" href=https://godotengine.org/blog/pre-release/8/>8</a>
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<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
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<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/release-candidate-godot-4-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-rc-2.webp) href=/article/release-candidate-godot-4-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<a class=pagination-next href=https://godotengine.org/blog/pre-release/2/>Next →</a></div><div class=posts><a href=/article/dev-snapshot-godot-4-6-dev-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-6-dev-1.webp) href=/article/dev-snapshot-godot-4-6-dev-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 30 September 2025</span></div><h3>Dev snapshot: Godot 4.6 dev 1</h3><p class=excerpt>The calm before the storm…</div></article></a><a href=/article/release-candidate-godot-4-5-rc-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-rc-2.webp) href=/article/release-candidate-godot-4-5-rc-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 10 September 2025</span></div><h3>Release candidate: Godot 4.5 RC 2</h3><p class=excerpt>One more for the road, again!</div></article></a><a href=/article/release-candidate-godot-4-5-rc-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/release-candidate-godot-4-5-rc-1.webp) href=/article/release-candidate-godot-4-5-rc-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 5 September 2025</span></div><h3>Release candidate: Godot 4.5 RC 1</h3><p class=excerpt>Godot 4.5 stable release is imminent; let the last round(s) of testing begin!</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-7.webp) href=/article/dev-snapshot-godot-4-5-beta-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 29 August 2025</span></div><h3>Dev snapshot: Godot 4.5 beta 7</h3><p class=excerpt>Two more for the road!</div></article></a><a href=/article/dev-snapshot-godot-4-5-beta-6/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-5-beta-6.webp) href=/article/dev-snapshot-godot-4-5-beta-6/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
@@ -35,8 +36,7 @@
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 17 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 4</h3><p class=excerpt>The 4.4 beta phase nears its end!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-3/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-3.webp) href=/article/dev-snapshot-godot-4-4-beta-3/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 7 February 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 3</h3><p class=excerpt>Picking up the pace!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-2/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-2.webp) href=/article/dev-snapshot-godot-4-4-beta-2/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
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||||
<span class=by>Thaddeus Crews </span><span class=date> - 30 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 2</h3><p class=excerpt>The bugs don't stand a chance!</div></article></a><a href=/article/dev-snapshot-godot-4-4-beta-1/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-beta-1.webp) href=/article/dev-snapshot-godot-4-4-beta-1/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/everyone.webp alt="Godot contributors" loading=lazy>
|
||||
<span class=by>Godot contributors </span><span class=date> - 16 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 1</h3><p class=excerpt>Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.</div></article></a><a href=/article/dev-snapshot-godot-4-4-dev-7/ style=text-decoration:none><article class=article-card><div class=thumbnail style=background-image:url(/storage/blog/covers/dev-snapshot-godot-4-4-dev-7.webp) href=/article/dev-snapshot-godot-4-4-dev-7/></div><div class=content><div class=info><img class=avatar width=25 height=25 src=/assets/images/authors/repiteo.jpg alt="Thaddeus Crews" loading=lazy>
|
||||
<span class=by>Thaddeus Crews </span><span class=date> - 19 December 2024</span></div><h3>Dev snapshot: Godot 4.4 dev 7</h3><p class=excerpt>One last build before the holidays!</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<span class=by>Godot contributors </span><span class=date> - 16 January 2025</span></div><h3>Dev snapshot: Godot 4.4 beta 1</h3><p class=excerpt>Godot 4.4 is on its way! Please lend a hand by testing this beta release and reporting your findings.</div></article></a></div><div class="flex pagination"><a class=active title="Blog - Pre-release" href=https://godotengine.org/blog/pre-release/>1</a>
|
||||
<a title="Blog - Pre-release - Page 2" href=https://godotengine.org/blog/pre-release/2/>2</a>
|
||||
<a title="Blog - Pre-release - Page 3" href=https://godotengine.org/blog/pre-release/3/>3</a>
|
||||
<a title="Blog - Pre-release - Page 4" href=https://godotengine.org/blog/pre-release/4/>4</a>
|
||||
|
||||
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|
||||
<!doctype html><html lang=en><meta charset=utf-8><meta name=viewport content="width=device-width,initial-scale=1"><meta name=author content="Godot Engine"><meta name=description content="Download Godot Engine version 4.6 (dev1) for Linux, macOS, Windows, or Android"><script defer data-domain=godotengine.org src=https://plausible.godot.foundation/js/script.file-downloads.outbound-links.js></script><meta property="og:site_name" content="Godot Engine"><meta property="og:url" content="https://godotengine.org/download/archive/4.6-dev1/"><meta property="og:type" content="website"><meta property="og:description" content="Download Godot Engine version 4.6 (dev1) for Linux, macOS, Windows, or Android"><meta property="og:image" content="https://godotengine.org/assets/share-image.webp"><meta name=twitter:card content="summary_large_image"><meta property="twitter:domain" content="godotengine.org"><meta property="twitter:url" content="https://godotengine.org/download/archive/4.6-dev1/"><meta property="og:title" content="Download Godot 4.6 (dev1) – Godot Engine"><title>Download Godot 4.6 (dev1) – Godot Engine</title>
|
||||
<link rel=alternate type=application/rss+xml title="Godot News" href=/rss.xml><link rel=alternate type=application/json title="Godot News" href=/rss.json><link rel=alternate type=application/atom+xml title="Godot News" href=/atom.xml><link rel=icon href=/assets/favicon.png sizes=any><link rel=icon href=/assets/favicon.svg type=image/svg+xml><link rel=stylesheet href=/assets/css/main.css?121><link rel=stylesheet href=/assets/css/header.css?6><link rel=stylesheet href=/assets/css/tobii.min.css><link rel=preload as=font href=/assets/fonts/Montserrat-Italic-VariableFont_wght.woff2 crossorigin><link rel=preload as=font href=/assets/fonts/Montserrat-VariableFont_wght.woff2 crossorigin><link rel=me href=https://mastodon.gamedev.place/@godotengine><input type=checkbox id=nav_toggle_cb><header class="flex column"><div class="container flex align-center"><div id=nav_head><a href=/ id=logo-link><img class=nav-logo src=/assets/logo.svg width=136 height=48 alt="Godot Engine">
|
||||
<img class="nav-logo dark-logo" src=/assets/logo_dark.svg width=136 height=48 alt="Godot Engine"></a><div class=mobile-links><span class="fund mobile"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></span>
|
||||
<label for=nav_toggle_cb id=nav_toggle_btn><img src=/assets/icons/hamburger.svg width=24 height=24 alt="Main menu"></label></div></div><nav id=nav><ul class=left><li><a href=/features/ data-dropdown=features-dropdown>Features</a><li><a href=/showcase/>Showcase</a><li><a href=/blog/>Blog</a><li><a href=/community/ data-dropdown=community-dropdown>Community</a><li><a href=https://godotengine.org/asset-library/asset>Assets</a><li class=mobile-only><a href=/consoles/>Console support</a></ul><ul class=right><li><a href=/download/windows/ class=set-os-download-url>Download</a><li><a href=https://docs.godotengine.org>Docs</a><li><a href=https://contributing.godotengine.org/en/latest/organization/how_to_contribute.html>Contribute</a><li class="fund desktop"><a href=https://fund.godotengine.org><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" style="width:13px;fill:#fff;margin-right:4px;top:1px;position:relative"><path d="M47.6 300.4 228.3 469.1c7.5 7 17.4 10.9 27.7 10.9s20.2-3.9 27.7-10.9L464.4 300.4c30.4-28.3 47.6-68 47.6-109.5v-5.8c0-69.9-50.5-129.5-119.4-141C347 36.5 300.6 51.4 268 84L256 96 244 84c-32.6-32.6-79-47.5-124.6-39.9C50.5 55.6.0 115.2.0 185.1v5.8c0 41.5 17.2 81.2 47.6 109.5z"/></svg> Donate</a></ul></nav></div></header><div class=nav-dropdown-menu id=features-dropdown><a href=/features/ class=touch-only>Features</a>
|
||||
<a href=/consoles/>Console support</a></div><div class=nav-dropdown-menu id=community-dropdown><a href=/community/ class=touch-only>Community</a>
|
||||
<a href=https://forum.godotengine.org>Forum</a>
|
||||
<a href=/events/>Events</a></div><script>document.addEventListener("DOMContentLoaded",function(){const e=document.querySelectorAll("[data-dropdown]");e.forEach(e=>{const n=e.getAttribute("data-dropdown"),t=document.getElementById(n);if(t){let n=-1;const i=()=>{if(n===-1)return;clearTimeout(n),n=-1},a=()=>t.style.display==="block",r=()=>{if(a())return;if(window.innerWidth<1200)return;i();const n=e.getBoundingClientRect();t.style.top=n.bottom+"px",t.style.left=n.left+"px",t.style.display="block",e.classList.add("dropdown-open")},s=({instant:s=!1}={})=>{if(!a())return;const o=()=>{i(),t.style.display="none",e.classList.remove("dropdown-open")};if(s){o();return}n=setTimeout(o,100)},l=e=>{if(window.innerWidth<1200)return;e.preventDefault(),a()?s({instant:!0}):r()},c=e=>t=>{t.pointerType==="touch"&&e(t)},o=e=>t=>{t.pointerType!=="touch"&&e(t)};e.addEventListener("pointerup",c(e=>l(e))),document.documentElement.addEventListener("pointerup",c(n=>{!e.contains(n.target)&&!t.contains(n.target)&&s({instant:!0})})),e.addEventListener("pointerenter",o(e=>r())),e.addEventListener("pointerleave",o(e=>s())),t.addEventListener("pointerenter",o(e=>i())),t.addEventListener("pointerleave",o(e=>s()))}})})</script><main><link rel=stylesheet href=/assets/css/download.css?2><link rel=stylesheet href=/assets/css/download-version.css?2><style>.hero{background-image:none;padding-top:54px}.hero h1{text-shadow:none;color:var(--base-color-text-title)}.hero-blurb{color:var(--base-color-text)}.hero-version-flavor{background-color:var(--primary-color);border-radius:1e3px;color:var(--dark-color-text-title);font-size:90%;font-weight:600;padding:.35rem 1.25rem}.other-platforms-wrapper{color:var(--base-color-text)}.preview-cards{display:grid;grid-template-columns:1fr;gap:16px}</style><div class=hero><div class=hero-wrapper><h1>Download<br>Godot 4.6 <span class=hero-version-flavor>dev1</span></h1></div><div class=other-platforms><div class=other-platforms-wrapper>Looking for another version? <a href=/download/archive>Open the archive index!</a></div></div></div><div class=container><div class=padded style=padding-top:0;margin-top:32px><div class=preview-cards><div class="card base-padding preview-download"><h3 id=4.6-dev1>Godot 4.6-dev1</h3><div class=preview-download-primary><div class=preview-notes><p class=preview-download-meta><span>30 September 2025</span><div class=notes-summary><div class=notes-thumbnail style="background-image:url('')"></div><div class=notes-excerpt></div></div><div class=notes-buttons><a class="btn btn-release-notes" href title="Read full release announcement">Read more</a>
|
||||
<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.6-dev1 title="View complete changelog">View changelog</a></div></div><div><h4>Supported platforms</h4><div class=download-primaries><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/android.svg title=Android alt=Android class=dark-invert>
|
||||
Android</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=android_editor.apk&platform=android.apk" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/linux.svg title=Linux alt=Linux class=dark-invert>
|
||||
Linux</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=linux.x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_linux_x86_64.zip&platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/macos.svg title=macOS alt=macOS class=dark-invert>
|
||||
macOS</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_macos.universal.zip&platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/windows.svg title=Windows alt=Windows class=dark-invert>
|
||||
Windows</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=win64.exe.zip&platform=windows.64" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_win64.zip&platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/web.svg title="Web editor" alt="Web editor" class=dark-invert>
|
||||
Web editor</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=web_editor.zip&platform=web" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><div></div><hr><div class=download-platform><img width=24 height=24 src=/assets/images/platforms/templates.svg title="Export templates" alt="Export templates" class=dark-invert>
|
||||
Export templates</div><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary"><div class=download-title>Standard</div></a><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_export_templates.tpz&platform=templates" class="btn btn-download btn-download-primary btn-download-primary--mono"><div class=download-title>.NET</div></a><div class=download-mono-note>.NET builds offer support for C# as a scripting language.</div></div></div></div><div class=preview-download-toggle><h4>Show all downloads</h4></div><div class=preview-download-links><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=android_editor.apk&platform=android.apk">Android
|
||||
- APK - Universal
|
||||
</a></span><span class=download-details>APK download · arm64 · arm32 · x86_64 · x86_32</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=android_editor_horizonos.apk&platform=android.horizonos">Horizon OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · Meta Quest 3 & Pro · arm64
|
||||
</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=android_editor_picoos.apk&platform=android.picoos">Pico OS
|
||||
- APK - arm64
|
||||
</a></span><span class=download-details>APK download · PICO 4 · arm64</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=linux.x86_64.zip&platform=linux.64">Linux
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_linux_x86_64.zip&platform=linux.64">Linux - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=linux.x86_32.zip&platform=linux.32">Linux
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_linux_x86_32.zip&platform=linux.32">Linux - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=linux.arm64.zip&platform=linux.arm64">Linux
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_linux_arm64.zip&platform=linux.arm64">Linux - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=linux.arm32.zip&platform=linux.arm32">Linux
|
||||
- arm32
|
||||
</a></span><span class=download-details>arm32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_linux_arm32.zip&platform=linux.arm32">Linux - .NET
|
||||
- arm32
|
||||
</a><span class=download-details>arm32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=macos.universal.zip&platform=macos.universal">macOS
|
||||
- Universal
|
||||
</a></span><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel)</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_macos.universal.zip&platform=macos.universal">macOS - .NET
|
||||
- Universal
|
||||
</a><span class=download-details>arm64 (Apple Silicon) · x86_64 (Intel) · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=win64.exe.zip&platform=windows.64">Windows
|
||||
- x86_64
|
||||
</a></span><span class=download-details>x86_64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_win64.zip&platform=windows.64">Windows - .NET
|
||||
- x86_64
|
||||
</a><span class=download-details>x86_64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=win32.exe.zip&platform=windows.32">Windows
|
||||
- x86_32
|
||||
</a></span><span class=download-details>x86_32</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_win32.zip&platform=windows.32">Windows - .NET
|
||||
- x86_32
|
||||
</a><span class=download-details>x86_32 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=windows_arm64.exe.zip&platform=windows.arm64">Windows
|
||||
- arm64
|
||||
</a></span><span class=download-details>arm64</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_windows_arm64.zip&platform=windows.arm64">Windows - .NET
|
||||
- arm64
|
||||
</a><span class=download-details>arm64 · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=web_editor.zip&platform=web">Web editor
|
||||
</a></span><span class=download-details>Self-hosted · Cross-platform</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=export_templates.tpz&platform=templates">Export templates
|
||||
</a></span><span class=download-details>Used to export your games to all supported platforms</span></div><div class=download><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_export_templates.tpz&platform=templates">Export templates - .NET
|
||||
</a><span class=download-details>Used to export your games to all supported platforms · C# support</span></div><div class=download><span><a href="https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=template_release.aar&platform=aar_library">AAR library
|
||||
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<a class="btn btn-release-notes" href=/article/godot-4-5-making-dreams-accessible/ title="Read release announcement">News</a>
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<a class="btn btn-release-changelog" href=https://godotengine.github.io/godot-interactive-changelog/#4.5-stable title="View complete changelog">Changelog</a></div><hr><div class=archive-list-item><div class=archive-release><a class=archive-version href=/download/archive/4.5-rc2 title="Open downloads page"><h4 id=4.5-rc2>4.5-rc2</h4><p class=archive-download-meta><span>10 September 2025</span></p></a></div><a class="btn btn-release-download" href=/download/archive/4.5-rc2>Download</a>
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mirrorlist/4.6.dev1.json
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|
||||
{"mirrors":[{"name":"Official Releases mirror","url":"https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=export_templates.tpz&platform=templates"}]}
|
||||
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mirrorlist/4.6.dev1.mono.json
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mirrorlist/4.6.dev1.mono.json
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|
||||
{"mirrors":[{"name":"Official Releases mirror","url":"https://downloads.godotengine.org/?version=4.6&flavor=dev1&slug=mono_export_templates.tpz&platform=templates"}]}
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rss.xml
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||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Ensuring quality in the Godot documentation, a continuous process</title><link>https://godotengine.org/article/ensuring-quality-godot-documentation/</link><summary>The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find out in this article.</summary><description><p>What makes up the quality and usability of an open-source project is not just about its code. A big part of what makes a project useful to the community is its documentation.</p>
|
||||
<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Godot Engine Official</title><link/><description/><atom:link href="https://godotengine.org/rss.xml" rel="self" type="application/rss+xml"/><item><title>Dev snapshot: Godot 4.6 dev 1</title><link>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-1/</link><summary>The calm before the storm…</summary><description><p>The first development snapshot for 4.6 has arrived! As is often the case for our first development snapshot, a significant portion of quality PRs from our backlog are finally able to see the light of day, as they were either locked out from the 4.5 feature freeze or deemed too risky to merge for the stable release. In saying that though, this is <em>by far</em> the biggest our backlog has ever been, so getting it all in for an initial snapshot was unrealistic. As such, while this may mean a slower trickle of PRs initially, you can expect future development snapshots to further expand on the foundation that this release sets.</p>
|
||||
<p>The overwhelming majority of changes this time around are bugfixes, with most already slated to be backported to 4.5.1-stable in the very near future! In a sense, this release is serving not only as a foundation for 4.6, but for 4.5.1 as well; meaning, testing this build is crucial to ensure a smooth release for both. However, we’ve already got quite a few enhancements and features integrated that will remain exclusive to 4.6, so those wishing to stick with 4.5 may want to hold out for 4.5.1-rc1 coming later this week.</p>
|
||||
<p>As usual, safety precautions should be taken with any pre-release environment. While we prepare these snapshots with the intent to be suitable for general testing, there will always be a non-zero risk of data loss/corruption. Creating backups before hand and/or utilizing version control are strongly recommended!</p>
|
||||
<p>Please consider <a href="#support">supporting the project financially</a>, if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the <a href="https://editor.godotengine.org/releases/4.6.dev1/"><strong>Web editor</strong></a>, the <a href="https://www.meta.com/s/3yJ7i8kop"><strong>XR editor</strong></a>, or the <a href="https://play.google.com/store/apps/details?id=org.godotengine.editor.v4"><strong>Android editor</strong></a> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/2256450/RAM_Random_Access_Mayhem/?curator_clanid=41324400"><strong>RAM: Random Access Mayhem</strong></a>, <em>a rougelike where you play as the enemies. You can buy the game or try out the demo on <a href="https://store.steampowered.com/app/2256450/RAM_Random_Access_Mayhem/?curator_clanid=41324400">Steam</a>, and follow the developers on <a href="https://twitter.com/Xylem_Studios">Twitter</a> or <a href="https://www.youtube.com/@xylemstudios">YouTube</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<h3 id="drag-and-drop-export-variables">Drag-and-drop <code class="language-plaintext highlighter-rouge">@export</code> variables</h3>
|
||||
<p>Part of starting out slow with enhancements in the development cycle means that you can expect quite a lot of QOL additions in the near future. One such addition that we’re excited to showcase comes from <a href="https://github.com/fkeyzuwu">fkeyz</a>: the ability to drag-and-drop objects to the script editor to automatically create an exported variable! (<a href="https://github.com/godotengine/godot/pull/106341">GH-106341</a>)</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Drag-and-drop demonstration">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-1/drag-and-drop-export.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<h3 id="openxr-add-support-for-spatial-entities-extensions">OpenXR: Add support for Spatial Entities Extensions</h3>
|
||||
<p>As <a href="https://github.com/BastiaanOlij">Bastiaan Olij</a> notes in his PR <a href="https://github.com/godotengine/godot/pull/107391">GH-107391</a>, the <a href="https://www.khronos.org/blog/openxr-spatial-entities-extensions-released-for-developer-feedback">OpenXR Spatial Entities Extensions</a> was introduced to standardize obtaining and interacting with information about the user’s real world environment. This is an absolute goliath of a specification, and is reflected in the implementation seeing over <strong>75 hundred lines of code</strong> changed. If you’re interested in seeing the changes firsthand (and have the necessary equipment for it), be sure to check out Bastiaan’s accompanying <a href="https://github.com/BastiaanOlij/spatial-entities-demo">demo project</a>.</p>
|
||||
<h3 id="hide-control-focus-when-given-via-mouse-input">Hide <code class="language-plaintext highlighter-rouge">Control</code> focus when given via mouse input</h3>
|
||||
<p>Courtesy of <a href="https://github.com/YeldhamDev">Michael Alexsander</a>, the focus state logic for mouse and touch is now decoupled from keyboard and joypad (<a href="https://github.com/godotengine/godot/pull/110250">GH-110250</a>). While it’s common for programs to have significant overlap between registering inputs of these types, it’s not uncommon for systems to deliberately stylize the two types separately, often handling their inputs in entirely separate ways. This change enables that granular control for toolmakers and UI designers. Included in the PR is a comprehensive ruleset for when focus is shown, which we’ve included below:</p>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Situation</th>
|
||||
<th> </th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Clicking a <code class="language-plaintext highlighter-rouge">Control</code> with the mouse, giving it focus.</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Successfully switching focus via keyboard/joypad actions.</td>
|
||||
<td>✔️</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Attempting to switch focus via keyboard/joypad actions but still remaining on the same <code class="language-plaintext highlighter-rouge">Control</code>.</td>
|
||||
<td>✔️</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clicking somewhere with the mouse while having a <code class="language-plaintext highlighter-rouge">Control</code> with visible focus.</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clicking with the mouse a visibly focused <code class="language-plaintext highlighter-rouge">Control</code> (deviates from how it works in browsers).</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Using <code class="language-plaintext highlighter-rouge">Control.grab_focus(true)</code>.</td>
|
||||
<td>❌</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>The previous behavior can be achieved by enabling <code class="language-plaintext highlighter-rouge">gui/common/always_show_focus_state</code>.</p>
|
||||
</div>
|
||||
<h3 id="remove-prompt-to-restart-editor-after-changing-custom-theme">Remove prompt to restart editor after changing custom theme</h3>
|
||||
<p>A common pain-point we’ve heard from creators attempting to integrate custom themes for the Godot editor itself is how pace-breaking the process can feel. This was a direct result of swapping between themes requiring a hard reset of the entire editor instance, making incremental tests tedious and realtime comparison virtually impossible. This makes sense, of course, as an editor’s theme is surely baked into the editor itself such that any change of the sort would need to jump through countless hurdles to make this feature possible. After all, you can’t just flip a switch and have everything “just work”.</p>
|
||||
<p>Anyway, <a href="https://github.com/ryevdokimov">Robert Yevdokimov</a> flipped a switch and everything “just worked”. (<a href="https://github.com/godotengine/godot/pull/100876">GH-100876</a>)</p>
|
||||
<video autoplay="" loop="" muted="" playsinline="" title="Swapping themes without a reset">
|
||||
<source src="/storage/blog/dev-snapshot-godot-4-6-dev-1/theme-swap-no-reset.mp4?1" type="video/mp4" />
|
||||
</video>
|
||||
<p>Oops.</p>
|
||||
<p>To clarify: once-upon-a-time this reset was almost certainly necessary. Our internal logic for theming and customization is unrecognizable compared to their humble beginnings, and this is far from the first setting that was elevated to real-time support. It’s common for settings that become real-time to have a PR that explicitly targets the feature in question, but it’s rare for such features to have their changes exist in a vacuum. Perhaps there are other features out there, just like this, that have pre-conceived restrictions long-addressed without anyone realizing it. Until someone shows up to challenge those restrictions, we may never know.</p>
|
||||
<div class="card card-info" style="margin-top: 1em;">
|
||||
<p>The theme showcased for comparison is the <a href="https://github.com/passivestar/godot-minimal-theme">Godot Minimal Theme</a> by <a href="https://github.com/passivestar">passivestar</a>.</p>
|
||||
</div>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<p>There are too many exciting changes to list them all here, but here’s a curated selection:</p>
|
||||
<ul>
|
||||
<li>2D: Avoid unnecessary updates in <code class="language-plaintext highlighter-rouge">TileMapLayer</code> (<a href="https://github.com/godotengine/godot/pull/109243">GH-109243</a>).</li>
|
||||
<li>3D: Do not require editor restart when changing manipulator gizmo opacity setting (<a href="https://github.com/godotengine/godot/pull/108549">GH-108549</a>).</li>
|
||||
<li>C#: Add C# translation parser support (<a href="https://github.com/godotengine/godot/pull/99195">GH-99195</a>).</li>
|
||||
<li>Core: Add ‘Find Sequence’ to <code class="language-plaintext highlighter-rouge">Span</code>s, and consolidate negative indexing behavior (<a href="https://github.com/godotengine/godot/pull/104332">GH-104332</a>).</li>
|
||||
<li>Editor: Allow to use sliders for integers in <code class="language-plaintext highlighter-rouge">EditorSpinSlider</code> (<a href="https://github.com/godotengine/godot/pull/110459">GH-110459</a>).</li>
|
||||
<li>Editor: FindInFiles: Show the number of matches for each file (<a href="https://github.com/godotengine/godot/pull/110770">GH-110770</a>).</li>
|
||||
<li>Editor: Fix vertical alignment of Inspector category titles (<a href="https://github.com/godotengine/godot/pull/110303">GH-110303</a>).</li>
|
||||
<li>Editor: Show “No Translations Configured” message for empty translation preview menu (<a href="https://github.com/godotengine/godot/pull/107649">GH-107649</a>).</li>
|
||||
<li>Editor: Speed up large selections in the editor (<a href="https://github.com/godotengine/godot/pull/109515">GH-109515</a>).</li>
|
||||
<li>Editor: Use a fixed-width font for the expression evaluator (<a href="https://github.com/godotengine/godot/pull/109166">GH-109166</a>).</li>
|
||||
<li>Export: Add “Show Encryption Key” toggle (<a href="https://github.com/godotengine/godot/pull/106146">GH-106146</a>).</li>
|
||||
<li>GDScript: Elide unnecessary copies in <code class="language-plaintext highlighter-rouge">CONSTRUCT_TYPED_*</code> opcodes (<a href="https://github.com/godotengine/godot/pull/110717">GH-110717</a>).</li>
|
||||
<li>Import: Switch LOD generation to use iterative simplification (<a href="https://github.com/godotengine/godot/pull/110027">GH-110027</a>).</li>
|
||||
<li>Porting: Wayland: Implement the xdg-toplevel-icon-v1 protocol (<a href="https://github.com/godotengine/godot/pull/107096">GH-107096</a>).</li>
|
||||
<li>Rendering: Add methods to draw ellipses (<a href="https://github.com/godotengine/godot/pull/85080">GH-85080</a>).</li>
|
||||
<li>Rendering: Add ubershader support to material and SDF variants in Forward+ (<a href="https://github.com/godotengine/godot/pull/109401">GH-109401</a>).</li>
|
||||
</ul>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>98 contributors</strong> submitted <strong>220 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.6-dev1"><strong>interactive changelog</strong></a> for the complete list of changes since the 4.5-stable.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/8d8041bd4dab30e51ecf5be21dc7bf1f6a26c039"><code class="language-plaintext highlighter-rouge">8d8041bd4</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.6-dev1">
|
||||
Download Godot 4.6 dev1
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.6&amp;flavor=dev1&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.6-dev1">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>There are currently no known issues introduced by this release.</p>
|
||||
<p>With every release we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p>
|
||||
<p><a class="btn" href="https://fund.godotengine.org/">Donate now</a></p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-6-dev-1/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Tue, 30 Sep 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-6-dev-1.webp</image></item><item><title>Ensuring quality in the Godot documentation, a continuous process</title><link>https://godotengine.org/article/ensuring-quality-godot-documentation/</link><summary>The Godot documentation is the fruits of the labor of hundreds of people working together. How do we ensure the highest possible level of quality, while making it easy for anyone to contribute? Find out in this article.</summary><description><p>What makes up the quality and usability of an open-source project is not just about its code. A big part of what makes a project useful to the community is its documentation.</p>
|
||||
<p>Over the years, Godot contributors have developed many tools and processes to ensure the highest possible level of quality for the <a href="https://docs.godotengine.org/">documentation</a>. Read on if you’re curious about how the documentation is made.</p>
|
||||
<h2 id="documentation-repository-organization">Documentation repository organization</h2>
|
||||
<p>Godot’s documentation is hosted on <a href="https://about.readthedocs.com/">Read the Docs</a>. This service provides hosting for projects using <a href="https://www.sphinx-doc.org/">Sphinx</a>, which is a static site generator targeted at building documentation.</p>
|
||||
@@ -2030,273 +2348,4 @@ While engine maintainers try their best to ensure that each preview snapshot and
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-3/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Tue, 08 Jul 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-5-beta-3.webp</image></item><item><title>Dev snapshot: Godot 4.5 beta 2</title><link>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-2/</link><summary>The cow goes "moo"! The duck goes "quack"! The bug goes *squash*!</summary><description><p>It’s been two weeks since the release of <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.5 beta 1</a>, and already a plethora of various bugs and regressions have been dealt with, so it’s time for 4.5 beta 2. This is an ongoing process of course, so there’s going to be a couple more beta snapshots following this, but progress has been smooth and we’re quite satisfied with our current timeframe; great work, everyone!</p>
|
||||
<p><a href="#downloads">Jump to the <strong>Downloads</strong> section</a>, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also <a href="https://editor.godotengine.org/releases/4.5.beta2/">try the <strong>Web editor</strong></a> or the <strong>Android editor</strong> for this release. If you are interested in the latter, please request to join <a href="https://groups.google.com/g/godot-testers">our testing group</a> to get access to pre-release builds.</p>
|
||||
<hr />
|
||||
<p><em>The cover illustration is from</em> <a href="https://store.steampowered.com/app/1948490/Xion_Leak/?curator_clanid=41324400"><strong>Xion Leak</strong></a>, <em>a fast-paced, co-op platformer where you win trophies by evading the dangers of the mysterious Foreman! You can buy the game <a href="https://store.steampowered.com/app/1948490/Xion_Leak/?curator_clanid=41324400">on Steam</a>, and follow the developers <a href="https://bsky.app/profile/gentlebeastsstudio.bsky.social">on Bluesky</a>.</em></p>
|
||||
<h2 id="highlights">Highlights</h2>
|
||||
<p>For an overview of what’s new overall in Godot 4.5, have a look at the highlights for <a href="/article/dev-snapshot-godot-4-5-beta-1/">4.5 beta 1</a>, which cover a lot of the changes. This blog post only covers the changes between beta 1 and beta 2. This section covers the most relevant changes made since the beta 1 snapshot, which are largely regression fixes:</p>
|
||||
<h3 id="input-sdl3-joystick-input-driver">Input: SDL3 joystick input driver</h3>
|
||||
<p>Even though we’re now in feature freeze, you might recall us mentioning a handful of pre-approved exceptions. This was by far the biggest one of note: <strong>SDL3 input</strong>! For those unaware: <abbr title="Simple DirectMedia Layer">SDL</abbr> is a collection of common APIs shared across an ever-growing portion of software, allowing for convenient and easy integration of common tasks and actions for developers. They’ve recently came out with their 3.0 release <a href="https://www.patreon.com/posts/120491416">this January</a>, bringing with it a multitude of features and enhancements alike.</p>
|
||||
<p>First-time contributor <a href="https://github.com/Nintorch">Nintorch</a> took to the integration of one such feature: their input handler (<a href="https://github.com/godotengine/godot/pull/106218">GH-106218</a>). This implementation was so thorough, that it entirely <em>replaced</em> our old input method! The more technical nuances of this change are better delved into on the PR itself, but the biggest takeaway is that this opens the door for easy and native integration of additional input features; while we won’t be seeing any of these in 4.5, Nintorch already has a <a href="https://github.com/godotengine/godot/pull/107967">work-in-progress PR</a> that’s set to add these features.</p>
|
||||
<h3 id="changes-from-beta-1">Changes from Beta 1</h3>
|
||||
<p>While it’s not uncommon for features we’ve previously highlighted to get new changes/adjustments, it’s rare for follow-up posts to actually highlight them. This is due to the majority of cases being a “finalization” of the feature in question, or otherwise making everything work as expected once the community unearths new bugs. However, there were a couple of features that warrant a special mention here, as a follow-up to them was explicitly highlighted in beta 1.</p>
|
||||
<p>The first is regarding the <a href="https://godotengine.org/article/dev-snapshot-godot-4-5-beta-1/#gdscript">new <code class="language-plaintext highlighter-rouge">abstract</code> keyword in GDScript</a>. Prior to the publication of that blogpost, it was decided by the GDScript team that the keyword shall be converted to an annotation instead. In practice, this is a simple adjustment to existing implementations: just prepend an <code class="language-plaintext highlighter-rouge">@</code>!</p>
|
||||
<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code># Before:
|
||||
abstract class_name MyBaseClass
|
||||
# After:
|
||||
@abstract class_name MyBaseClass
|
||||
</code></pre></div></div>
|
||||
<p>Next, we’ve made the tough decision to revert the <a href="/article/dev-snapshot-godot-4-5-beta-1/#editor">scene preview thumbnails</a>. We are very aware of how much people want this feature; trust us, we want them just as badly! But the ramifications of this change proved to be far greater than anticipated, and ultimately doesn’t suit the beta stage of production. We shall revisit this PR early in the 4.6 development cycle, where such a change has the chance to breathe.</p>
|
||||
<h3 id="and-more">And more!</h3>
|
||||
<ul>
|
||||
<li>3D: Fix freelook in 3D when multiple viewports are open (<a href="https://github.com/godotengine/godot/pull/107530">GH-107530</a>).</li>
|
||||
<li>Audio: iOS: Add permission request for Apple embedded platforms, fix microphone input (<a href="https://github.com/godotengine/godot/pull/107973">GH-107973</a>).</li>
|
||||
<li>Audio: Web: Fix Webkit leak caused by the position reporting audio worklets (<a href="https://github.com/godotengine/godot/pull/107948">GH-107948</a>).</li>
|
||||
<li>Buildsystem: Enable <code class="language-plaintext highlighter-rouge">lightmapper</code> and <code class="language-plaintext highlighter-rouge">xatlas_unwrap</code> modules on Android and iOS editors (<a href="https://github.com/godotengine/godot/pull/107635">GH-107635</a>).</li>
|
||||
<li>Editor: Allow toggling UID display in path properties (<a href="https://github.com/godotengine/godot/pull/106716">GH-106716</a>).</li>
|
||||
<li>Export: Android: Implement sparse bundle PCK support (<a href="https://github.com/godotengine/godot/pull/105984">GH-105984</a>).</li>
|
||||
<li>GDScript: Fix errors not being emitted when debugger breaks on script errors (<a href="https://github.com/godotengine/godot/pull/107663">GH-107663</a>).</li>
|
||||
<li>GDScript: LSP: Fix file URI handling + warn about workspace project mismatch (<a href="https://github.com/godotengine/godot/pull/104401">GH-104401</a>).</li>
|
||||
<li>GUI: Android: Address API 35 UI behavior changes (<a href="https://github.com/godotengine/godot/pull/107742">GH-107742</a>).</li>
|
||||
<li>GUI: Fix and improve editor state persistence for the VisualShader editor (<a href="https://github.com/godotengine/godot/pull/98566">GH-98566</a>).</li>
|
||||
<li>Rendering: Allow double precision modelview (<a href="https://github.com/godotengine/godot/pull/106951">GH-106951</a>).</li>
|
||||
<li>Rendering: Fix baked VoxelGI using the wrong color space (<a href="https://github.com/godotengine/godot/pull/107776">GH-107776</a>).</li>
|
||||
<li>Rendering: Fix GLES3 stereo output (sRGB + lens distortion) (<a href="https://github.com/godotengine/godot/pull/107698">GH-107698</a>).</li>
|
||||
<li>XR: Add support for running hybrid apps from the XR editor (<a href="https://github.com/godotengine/godot/pull/103972">GH-103972</a>).</li>
|
||||
<li>XR: OpenXR: Add support for render models extension (<a href="https://github.com/godotengine/godot/pull/107388">GH-107388</a>).</li>
|
||||
</ul>
|
||||
<h2 id="changelog">Changelog</h2>
|
||||
<p><strong>82 contributors</strong> submitted <strong>152 fixes</strong> for this release. See our <a href="https://godotengine.github.io/godot-interactive-changelog/#4.5-beta2"><strong>interactive changelog</strong></a> for the complete list of changes since the previous 4.5-beta2 snapshot.</p>
|
||||
<p>This release is built from commit <a href="https://github.com/godotengine/godot/commit/e1b4101e3460dd9c6ba0b7f8d88e9751b8383f5b"><code class="language-plaintext highlighter-rouge">e1b4101e3</code></a>.</p>
|
||||
<h2 id="downloads">Downloads</h2>
|
||||
<div class="card card-download">
|
||||
<a class="card-download-link" href="/download/archive/4.5-beta2">
|
||||
Download Godot 4.5 beta2
|
||||
</a>
|
||||
<div class="card-download-details">
|
||||
<img class="lightbox-ignore" src="/storage/blog/covers/dev-snapshot-godot-4-5-beta-2.webp" />
|
||||
<div class="card-download-platforms">
|
||||
<div class="download-platform platform-linux">
|
||||
<img width="24" height="24" src="/assets/images/platforms/linux.svg" title="Linux" alt="Linux" class="lightbox-ignore" />
|
||||
Linux
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta2&amp;slug=linux.x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary platform-linux">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta2&amp;slug=mono_linux_x86_64.zip&amp;platform=linux.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-linux">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-macos">
|
||||
<img width="24" height="24" src="/assets/images/platforms/macos.svg" title="macOS" alt="macOS" class="lightbox-ignore" />
|
||||
macOS
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta2&amp;slug=macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary platform-macos">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta2&amp;slug=mono_macos.universal.zip&amp;platform=macos.universal" class="btn btn-download btn-download-primary btn-download-primary--mono platform-macos">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
<div class="download-platform platform-windows">
|
||||
<img width="24" height="24" src="/assets/images/platforms/windows.svg" title="Windows" alt="Windows" class="lightbox-ignore" />
|
||||
Windows
|
||||
</div>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta2&amp;slug=win64.exe.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary platform-windows">
|
||||
<div class="download-title">
|
||||
Standard
|
||||
</div>
|
||||
</a>
|
||||
<a href="https://downloads.godotengine.org/?version=4.5&amp;flavor=beta2&amp;slug=mono_win64.zip&amp;platform=windows.64" class="btn btn-download btn-download-primary btn-download-primary--mono platform-windows">
|
||||
<div class="download-title">
|
||||
.NET
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="card-download-sublinks">
|
||||
<a class="card-download-other" href="/download/archive/4.5-beta2">
|
||||
Export templates and other downloads
|
||||
</a>
|
||||
<a class="card-download-donate" href="https://fund.godotengine.org/">
|
||||
Make a Donation
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
<style>
|
||||
.thankyou-wrapper {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
z-index: 10;
|
||||
}
|
||||
.thankyou {
|
||||
background: var(--base-color);
|
||||
box-shadow: var(--more-shadow);
|
||||
padding: 30px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
border-radius: 13px;
|
||||
}
|
||||
.thankyou-reading {
|
||||
font-size: 16px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
font-size: 16px;
|
||||
margin: 0;
|
||||
margin-left: 48px;
|
||||
padding-left: 0;
|
||||
}
|
||||
.thankyou-donate {
|
||||
margin-bottom: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.btn.btn-donate {
|
||||
background-color: var(--primary-color);
|
||||
color: hsla(0, 0%, 100%, 0.9);
|
||||
font-size: 22px;
|
||||
font-weight: 600;
|
||||
margin-bottom: 26px;
|
||||
}
|
||||
.thankyou h2 {
|
||||
text-shadow: var(--base-shadow);
|
||||
font-size: 36px;
|
||||
font-weight: 800;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
.thankyou h2 .anchored-link {
|
||||
/* Hiding the anchored text automatically added on blogposts */
|
||||
display: none !important;
|
||||
}
|
||||
.thankyou p {
|
||||
max-width: 620px;
|
||||
font-size: 25px;
|
||||
}
|
||||
@media (max-width: 768px) {
|
||||
.thankyou-wrapper {
|
||||
display: block;
|
||||
}
|
||||
.thankyou {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
overflow: scroll;
|
||||
padding: 30px 40px 18px 40px;
|
||||
}
|
||||
.thankyou-reading-list {
|
||||
margin-left: 24px;
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
.btn-close-thankyou-popup {
|
||||
cursor: pointer;
|
||||
position: absolute;
|
||||
top: 12px;
|
||||
right: 12px;
|
||||
}
|
||||
.btn-close-thankyou-popup img {
|
||||
background: transparent !important; /* for overwriting the style in the blogposts img */
|
||||
}
|
||||
@media (prefers-color-scheme: light) {
|
||||
.btn-close-thankyou-popup img {
|
||||
filter: invert(1);
|
||||
opacity: 0.75;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const thankYouWrapper = document.getElementById('thank-you');
|
||||
// Close itself, when clicked outside of the popup area.
|
||||
thankYouWrapper.addEventListener('click', (e) => {
|
||||
if (e.target === thankYouWrapper) {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
// Close with a close button.
|
||||
const thankYouBackButton = document.querySelector('.btn-close-thankyou-popup');
|
||||
thankYouBackButton.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
});
|
||||
// Open from the main download buttons.
|
||||
const downloadButtons = document.querySelectorAll('.btn-download, .download-button');
|
||||
downloadButtons.forEach((it) => {
|
||||
if (it.dataset?.external === "yes") {
|
||||
return;
|
||||
}
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
document.querySelector('.btn.btn-donate').focus();
|
||||
});
|
||||
});
|
||||
// Open from the all downloads list.
|
||||
const downloadLinks = document.querySelectorAll('.download-link');
|
||||
downloadLinks.forEach((it) => {
|
||||
it.addEventListener('click', () => {
|
||||
thankYouWrapper.style.display = '';
|
||||
});
|
||||
});
|
||||
// Close the dialog when the user presses the escape key.
|
||||
document.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Escape') {
|
||||
thankYouWrapper.style.display = 'none';
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<div class="thankyou-wrapper" id="thank-you" style="display: none;">
|
||||
<div class="thankyou">
|
||||
<h2>Godot is downloading...</h2>
|
||||
<p class="thankyou-donate">
|
||||
Godot exists thanks to donations from people like you. Help us continue our work:
|
||||
</p>
|
||||
<a href="https://fund.godotengine.org" class="btn btn-donate">
|
||||
Make a Donation
|
||||
</a>
|
||||
<div class="btn-close-thankyou-popup">
|
||||
<img src="/assets/icons/cross.svg" width="24" height="24" alt="Close this popup" class="lightbox-ignore" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<p><strong>Standard build</strong> includes support for GDScript and GDExtension.</p>
|
||||
<p><strong>.NET build</strong> (marked as <code class="language-plaintext highlighter-rouge">mono</code>) includes support for C#, as well as GDScript and GDExtension.</p>
|
||||
<div class="card card-warning">
|
||||
<p>
|
||||
While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition <strong>a pre-release piece of software</strong>. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.
|
||||
</p>
|
||||
</div>
|
||||
<h2 id="known-issues">Known issues</h2>
|
||||
<p>During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current <a href="https://github.com/orgs/godotengine/projects/61">list of regressions and significant issues</a> which we aim to address before releasing 4.5. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.</p>
|
||||
<p>With every release, we accept that there are going to be various issues which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of <a href="https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug">known bugs</a>.</p>
|
||||
<p>There are currently no known issues introduced by this release.</p>
|
||||
<h2 id="bug-reports">Bug reports</h2>
|
||||
<p>As a tester, we encourage you to <a href="https://github.com/godotengine/godot/issues">open bug reports</a> if you experience issues with this release. Please check the <a href="https://github.com/godotengine/godot/issues">existing issues on GitHub</a> first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.</p>
|
||||
<p>In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).</p>
|
||||
<h2 id="support">Support</h2>
|
||||
<p>Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to <a href="https://fund.godotengine.org/">generous donations from the Godot community</a>. A big thank you to everyone who has contributed <a href="https://github.com/godotengine/godot/blob/master/AUTHORS.md">their time</a> or <a href="https://github.com/godotengine/godot/blob/master/DONORS.md">their financial support</a> to the project!</p>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-2/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Tue, 01 Jul 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-5-beta-2.webp</image></item></channel></rss>
|
||||
<p>If you’d like to support the project financially and help us secure our future hires, you can do so using the <a href="https://fund.godotengine.org/">Godot Development Fund</a> platform managed by <a href="https://godot.foundation/">Godot Foundation</a>. There are also several <a href="/donate">alternative ways to donate</a> which you may find more suitable.</p></description><category>Pre-release</category><guid>https://godotengine.org/article/dev-snapshot-godot-4-5-beta-3/</guid><dc:creator>Thaddeus Crews</dc:creator><pubDate>Tue, 08 Jul 2025 12:00:00 +0000</pubDate><image>https://godotengine.org/storage/blog/covers/dev-snapshot-godot-4-5-beta-3.webp</image></item></channel></rss>
|
||||
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Reference in New Issue
Block a user