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Merge pull request #1129 from Repiteo/4.5-beta4
Add 4.5-beta4 blog post
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- name: "4.5"
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flavor: "beta3"
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release_date: "8 July 2025"
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release_notes: "/article/dev-snapshot-godot-4-5-beta-3/"
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flavor: "beta4"
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release_date: "29 July 2025"
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release_notes: "/article/dev-snapshot-godot-4-5-beta-4/"
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releases:
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- name: "beta3"
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release_date: "8 July 2025"
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release_notes: "/article/dev-snapshot-godot-4-5-beta-3/"
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- name: "beta2"
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release_date: "1 July 2025"
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release_notes: "/article/dev-snapshot-godot-4-5-beta-2/"
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collections/_article/dev-snapshot-godot-4-5-beta-4.md
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collections/_article/dev-snapshot-godot-4-5-beta-4.md
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---
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title: "Dev snapshot: Godot 4.5 beta 4"
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excerpt: More critical fixes coming your way!
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categories: [pre-release]
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author: Thaddeus Crews
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image: /storage/blog/covers/dev-snapshot-godot-4-5-beta-4.webp
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image_caption_title: DOGWALK
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image_caption_description: A game by Blender Studio
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date: 2025-07-29 12:00:00
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---
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It's been a bit since our last snapshot, as our team has been quite busy knocking out some critical release-blocker and immediate-blocker issues. Thankfully, we're back at the point where we can comfortably deliver our latest 4.5 pre-release candidate. As a refresher: the beta period means that the project has entered feature freeze, so the only changes you'll be seeing are bugfixes and addressing regressions.
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the [**Web editor**](https://editor.godotengine.org/releases/4.5.beta4/), the [**XR editor**](https://www.meta.com/s/h9JcJGHfg), or the [**Android editor**](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds.
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---
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*The cover illustration is from* [**DOGWALK**](https://store.steampowered.com/app/3775050/DOGWALK/?curator_clanid=41324400), a title we had the pleasure of showcasing in a [dedicated article](https://godotengine.org/article/godot-showcase-dogwalk/). You can download the game for free on [Steam](https://store.steampowered.com/app/3775050/DOGWALK/?curator_clanid=41324400), [itch.io](https://blenderstudio.itch.io/dogwalk), and the [Blender Studio website](https://godotengine.org/article/godot-showcase-dogwalk/).
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## Highlights
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For an overview of what's new overall in Godot 4.5, have a look at the highlights for [4.5 beta 1](/article/dev-snapshot-godot-4-5-beta-1/), which cover a lot of the changes. This blog post only covers the changes between beta 3 and beta 4. This section covers the most relevant changes made since the beta 3 snapshot, which are largely regression fixes:
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- Animation: Remove PropertyTweener start warning ([GH-108410](https://github.com/godotengine/godot/pull/108410)).
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- Buildsystem: Android: Update the maven publishing configuration following the deprecation of the OSSHR service ([GH-108393](https://github.com/godotengine/godot/pull/108393)).
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- Buildsystem: Web: Fix Emscripten for WebXR and update minimum version ([GH-107460](https://github.com/godotengine/godot/pull/107460)).
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- C#: Fix thread deadlock when using a worker thread to load a script with a generic base class ([GH-99798](https://github.com/godotengine/godot/pull/99798)).
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- Editor: Fix main editor title after changing language ([GH-108396](https://github.com/godotengine/godot/pull/108396)).
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- Editor: Fix ScriptEditor inline colors float handling ([GH-107904](https://github.com/godotengine/godot/pull/107904)).
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- GDScript: Fix autocompletion issues with nested types ([GH-94996](https://github.com/godotengine/godot/pull/94996)).
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- GDScript: Fix lookup symbol for `super()` ([GH-108306](https://github.com/godotengine/godot/pull/108306)).
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- GUI: Code Editor: Fix "Pick Color" menu option replacing multiple color items ([GH-108431](https://github.com/godotengine/godot/pull/108431)).
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- GUI: RTL: Add method to get visible content bounding box ([GH-108466](https://github.com/godotengine/godot/pull/108466)).
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- GUI: RTL: Add option to scroll follow visible characters ([GH-108399](https://github.com/godotengine/godot/pull/108399)).
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- GUI: TextEdit: Draw guidelines under the text and caret ([GH-108599](https://github.com/godotengine/godot/pull/108599)).
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- Multiplayer: Fix node cache errors on nested MultiplayerSpawners ([GH-101416](https://github.com/godotengine/godot/pull/101416)).
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- Porting: Windows: Add SSE4.2 support runtime check ([GH-108561](https://github.com/godotengine/godot/pull/108561)).
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- Rendering: Always perform color correction and debanding on nonlinear sRGB values ([GH-107782](https://github.com/godotengine/godot/pull/107782)).
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- Rendering: Fix crash when creating voxel GI data ([GH-108397](https://github.com/godotengine/godot/pull/108397)).
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- Rendering: Fix underculling of occulusion culling ([GH-108347](https://github.com/godotengine/godot/pull/108347)).
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## Changelog
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**79 contributors** submitted **168 fixes** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.5-beta4) for the complete list of changes since the previous 4.5-beta3 snapshot.
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This release is built from commit [`2d113cc22`](https://github.com/godotengine/godot/commit/2d113cc224cb9be07866d003819fcef2226a52ea).
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## Downloads
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{% include articles/download_card.html version="4.5" release="beta4" article=page %}
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**Standard build** includes support for GDScript and GDExtension.
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension.
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{% include articles/prerelease_notice.html %}
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## Known issues
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During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current [list of regressions and significant issues](https://github.com/orgs/godotengine/projects/61) which we aim to address before releasing 4.5. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.
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With every release, we accept that there are going to be various issues which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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## Bug reports
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
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## Support
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Godot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part or full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/) platform managed by [Godot Foundation](https://godot.foundation/). There are also several [alternative ways to donate](/donate) which you may find more suitable.
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