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Add 4.6-beta3 blog post
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- name: "4.6"
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flavor: "beta2"
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release_date: "19 December 2025"
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release_notes: "/article/dev-snapshot-godot-4-6-beta-2/"
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flavor: "beta3"
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release_date: "7 January 2026"
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release_notes: "/article/dev-snapshot-godot-4-6-beta-3/"
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releases:
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- name: "beta2"
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release_date: "19 December 2025"
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release_notes: "/article/dev-snapshot-godot-4-6-beta-2/"
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- name: "beta1"
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release_date: "10 December 2025"
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release_notes: "/article/dev-snapshot-godot-4-6-beta-1/"
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---
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title: "Dev snapshot: Godot 4.6 beta 3"
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excerpt: New year, new build!
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categories: [pre-release]
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author: Thaddeus Crews
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image: /storage/blog/covers/dev-snapshot-godot-4-6-beta-3.jpg
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image_caption_title: Sengodai
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image_caption_description: A game by Tsunoa Games
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date: 2026-01-07 12:00:00
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---
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Happy new year, everyone! While most of our contributors were taking time off these past few weeks, there were still quite a few issues and regressions addressed in that time. As such, let's welcome in 2026 with a brand new build: 4.6 beta 3 has arrived! This iterates upon the relatively-stable [4.6 beta 2](/article/dev-snapshot-godot-4-6-beta-2/), so it won't be much longer before we're ready for the release candidate stage.
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Please consider [supporting the project financially](#support), if you are able. Godot is maintained by the efforts of volunteers and a small team of paid contributors. Your donations go towards sponsoring their work and ensuring they can dedicate their undivided attention to the needs of the project.
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[Jump to the **Downloads** section](#downloads), and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the [**Web editor**](https://editor.godotengine.org/releases/4.6.beta3/), the [**XR editor**](https://www.meta.com/s/h9JcJGHfg), or the [**Android editor**](https://play.google.com/store/apps/details?id=org.godotengine.editor.v4) for this release. If you are interested in the latter, please request to join [our testing group](https://groups.google.com/g/godot-testers) to get access to pre-release builds.
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---
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*The cover illustration is from* [**Sengodai**](https://store.steampowered.com/app/4090730/Sengodai/?curator_clanid=41324400), *a rougelike deckbuilding where you collect and create your Gokai monsters team to explore diverse worlds and challenge the cursed gods. You can buy the game on [Steam](https://store.steampowered.com/app/4090730/Sengodai/?curator_clanid=41324400), and check out the developers on [Bluesky](https://bsky.app/profile/tsunoagames.bsky.social) or [YouTube](www.youtube.com/@tsunoagames)!*
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## Highlights
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For an overview of what's new overall in Godot 4.6, have a look at the highlights for [4.6 beta 1](/article/dev-snapshot-godot-4-6-beta-1/), which cover a lot of the changes. This blog post only covers the changes between beta 2 and beta 3, which are largely regression fixes:
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- Core: Improve determinism of UIDs ([GH-111858](https://github.com/godotengine/godot/pull/111858)).
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- Editor: Correctly handle discarding of saved redo ([GH-112597](https://github.com/godotengine/godot/pull/112597)).
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- Editor: Improve interaction feedback in modern theme ([GH-114571](https://github.com/godotengine/godot/pull/114571)).
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- Editor: Validate Resource type when pasting property ([GH-112386](https://github.com/godotengine/godot/pull/112386)).
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- GUI: Add non-public `{Line,Text}Edit::_set_text()` to fix `text_submitted` signal emission on Web ([GH-113461](https://github.com/godotengine/godot/pull/113461)).
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- GUI: Improve the look of inner tabs in modern theme ([GH-114392](https://github.com/godotengine/godot/pull/114392)).
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- Rendering: Create new pools when they become fragmented on Vulkan ([GH-114313](https://github.com/godotengine/godot/pull/114313)).
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- Rendering: Fix VoxelGI glossy reflection artifacts ([GH-113334](https://github.com/godotengine/godot/pull/113334)).
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- Rendering: Implement workaround for GPU driver crash on Adreno 5XX ([GH-114416](https://github.com/godotengine/godot/pull/114416)).
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- XR: Android: Handle `YUV_420_888` strides correctly in CameraFeed ([GH-110720](https://github.com/godotengine/godot/pull/110720)).
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## Changelog
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**60 contributors** submitted **133 fixes** for this release. See our [**interactive changelog**](https://godotengine.github.io/godot-interactive-changelog/#4.6-beta3) for the complete list of changes since [4.6-beta2](/article/dev-snapshot-godot-4-6-beta-2/). You can also review [all changes included in 4.6](https://godotengine.github.io/godot-interactive-changelog/#4.6) compared to the previous [4.5 feature release](/releases/4.5/).
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This release is built from commit [`76dda5c6c`](https://github.com/godotengine/godot/commit/76dda5c6c50c9cc26128c5e831f1a70b6e8a6785).
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## Downloads
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{% include articles/download_card.html version="4.6" release="beta3" article=page %}
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**Standard build** includes support for GDScript and GDExtension.
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**.NET build** (marked as `mono`) includes support for C#, as well as GDScript and GDExtension.
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{% include articles/prerelease_notice.html %}
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## Known issues
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During the beta stage, we focus on solving both regressions (i.e. something that worked in a previous release is now broken) and significant new bugs introduced by new features. You can have a look at our current [list of regressions and significant issues](https://github.com/orgs/godotengine/projects/61) which we aim to address before releasing 4.6. This list is dynamic and will be updated if we discover new showstopping issues after more users start testing the beta snapshots.
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With every release, we accept that there are going to be various issues which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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## Bug reports
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).
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## Support
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Godot is a non-profit, open-source game engine developed by hundreds of contributors in their free time, as well as a handful of part and full-time developers hired thanks to [generous donations from the Godot community](https://fund.godotengine.org/). A big thank you to everyone who has contributed [their time](https://github.com/godotengine/godot/blob/master/AUTHORS.md) or [their financial support](https://github.com/godotengine/godot/blob/master/DONORS.md) to the project!
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If you'd like to support the project financially and help us secure our future hires, you can do so using the [Godot Development Fund](https://fund.godotengine.org/) platform managed by [Godot Foundation](https://godot.foundation/). There are also several [alternative ways to donate](/donate) which you may find more suitable.
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<a class="btn" href="https://fund.godotengine.org/">Donate now</a>
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