Fix couple of typos in 4.4 dev 4 blog (#954)

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John Veness
2024-11-10 00:04:47 +00:00
committed by GitHub
parent ed08e2221b
commit 05e7e56ffd

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@@ -94,13 +94,13 @@ that allows users to further optimize dynamic lights and control where shadows a
### Always add decimal when converting float to string
Currently when printing float values Godot trims trailing `.0`s as the are technically unnecessary. However, this could
Currently when printing float values Godot trims trailing `.0`s as they are technically unnecessary. However, this could
lead to issues for users who need to distinguish between floating point numbers and integers.
[KoBeWi](https://github.com/kobewi) has now changed the behavior when floats are converted to strings to always add the decimal number, even if it would be `.0`.
This makes floats always recognizable when they are converted to strings ([GH-47502](https://github.com/godotengine/godot/pull/47502)).
This change in behavior may break your project if you are relying on the current serialization behavior. If this change
breaks your project, please let us know by opening an issue on Github.
breaks your project, please let us know by opening an issue on GitHub.
```gdscript
# Before: