Highlight 4.7-rc2 immediate blockers

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Thaddeus Crews
2026-06-11 13:17:24 -05:00
parent 13fbd343a5
commit 00983a4e33

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@@ -1,6 +1,6 @@
---
title: "Release candidate: Godot 4.7 RC 2"
excerpt: The end is in sight… Race ya there!
excerpt: Last call to report critical regressions!
categories: [pre-release]
author: Thaddeus Crews
image: /storage/blog/covers/release-candidate-godot-4-7-rc-2.jpg
@@ -62,6 +62,9 @@ During the Release Candidate stage, we focus exclusively on solving showstopping
With every release, we accept that there are going to be various issues which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
- `GPUParticle3D` is broken until the scene is reloaded ([#120170](https://github.com/godotengine/godot/issues/120170)). A fix is already in progress with [#119631](https://github.com/godotengine/godot/pull/119631).
- Setting body `PROCESS_MODE_DISABLED` on `body_entered` signal disables further collision detection ([#120193](https://github.com/godotengine/godot/issues/120193)).
## Bug reports
As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.