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Highlight 4.7-rc2 immediate blockers
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title: "Release candidate: Godot 4.7 RC 2"
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excerpt: The end is in sight… Race ya there!
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excerpt: Last call to report critical regressions!
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categories: [pre-release]
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author: Thaddeus Crews
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image: /storage/blog/covers/release-candidate-godot-4-7-rc-2.jpg
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@@ -62,6 +62,9 @@ During the Release Candidate stage, we focus exclusively on solving showstopping
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With every release, we accept that there are going to be various issues which have already been reported but haven't been fixed yet. See the GitHub issue tracker for a complete list of [known bugs](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aopen+label%3Abug).
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- `GPUParticle3D` is broken until the scene is reloaded ([#120170](https://github.com/godotengine/godot/issues/120170)). A fix is already in progress with [#119631](https://github.com/godotengine/godot/pull/119631).
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- Setting body `PROCESS_MODE_DISABLED` on `body_entered` signal disables further collision detection ([#120193](https://github.com/godotengine/godot/issues/120193)).
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## Bug reports
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As a tester, we encourage you to [open bug reports](https://github.com/godotengine/godot/issues) if you experience issues with this release. Please check the [existing issues on GitHub](https://github.com/godotengine/godot/issues) first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.
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