mirror of
https://github.com/godotengine/godot-vscode-plugin.git
synced 2025-12-31 13:48:24 +03:00
Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
4 lines
507 B
XML
4 lines
507 B
XML
<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
|
|
<path d="m3 1a2 2 0 0 0-2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0-1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305-1h6.541a2 2 0 0 0 1.7285 1 2 2 0 0 0 2-2 2 2 0 0 0-1.0312-1.75h0.03125v-6.5215a2 2 0 0 0 1-1.7285 2 2 0 0 0-2-2 2 2 0 0 0-1.7305 1h-6.541a2 2 0 0 0-1.7285-1zm2.4141 3h5.8574a2 2 0 0 0 0.72852 0.73047v5.8555l-6.5859-6.5859zm-1.4141 1.4141 6.5859 6.5859h-5.8574a2 2 0 0 0-0.72852-0.73047v-5.8555z" fill="#a5b7f3"/>
|
|
</svg>
|