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Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
7 lines
340 B
XML
7 lines
340 B
XML
<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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<g transform="translate(0 -1036.4)" fill="#a5efac">
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<path transform="translate(0 1036.4)" d="m3 1c-1.1046 0-2 .89543-2 2v10c0 1.1046.89543 2 2 2h10c1.1046 0 2-.89543 2-2v-10c0-1.1046-.89543-2-2-2zm0 2h10v10h-10z"/>
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<path d="m4 1042.4v4l2-2z"/>
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</g>
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</svg>
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