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Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
4 lines
427 B
XML
4 lines
427 B
XML
<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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<path d="m6 3a5 5 0 0 0 -4.3301 2.5 5 5 0 0 0 0 5 5 5 0 0 0 4.3301 2.5h1v-2h-1a3 3 0 0 1 -3-3 3 3 0 0 1 3-3h1v-2zm3 0v2h1a3 3 0 0 1 3 3 3 3 0 0 1 -3 3h-1v2h1a5 5 0 0 0 4.3301-2.5 5 5 0 0 0 0-5 5 5 0 0 0 -4.3301-2.5zm-3 4a.99998.99998 0 0 0 -1 1 .99998.99998 0 0 0 1 1h4a.99998.99998 0 0 0 1-1 .99998.99998 0 0 0 -1-1z" fill="#a5efac"/>
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</svg>
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