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godot-vscode-plugin/resources/dark/icon_link_button.svg
Francois Belair 098fb976b6 Add debugger to project
Step-in/over/out
Continue
Pause (though since Godot pausing doesn't report a breakpoint, the
  editor doesn't change, but hitting pause again will resume)
Locals, members and globals scopes for variables while broken
Scope drilling and objects-within-objects, including for Object types
Exceptions breaking to not allow continue/step-in/step/resume
Stack trace and jumping between those frames
The ability to launch a game instance to debug with or to attach to a
  debugger after the fact, a game instance pointing at the currently
  opened TSCN, or to specify a TSCN file.
Active scene tree is displayed and its nodes can be accessed in the
  Inspector
Inspector allows to browse nodes and values, and edit primitives
  (int, float, strings, bools.)
2020-04-22 22:48:03 -04:00

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/godotengine/godot-vscode-plugin/raw/commit/f65033c6260e9eb5256d2c02a51a036c88d2ceb9/resources/dark/icon_link_button.svg