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Step-in/over/out Continue Pause (though since Godot pausing doesn't report a breakpoint, the editor doesn't change, but hitting pause again will resume) Locals, members and globals scopes for variables while broken Scope drilling and objects-within-objects, including for Object types Exceptions breaking to not allow continue/step-in/step/resume Stack trace and jumping between those frames The ability to launch a game instance to debug with or to attach to a debugger after the fact, a game instance pointing at the currently opened TSCN, or to specify a TSCN file. Active scene tree is displayed and its nodes can be accessed in the Inspector Inspector allows to browse nodes and values, and edit primitives (int, float, strings, bools.)
4 lines
370 B
XML
4 lines
370 B
XML
<svg width="16" height="16" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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<path d="m6 3a1.0001 1.0001 0 0 0 -.70703.29297l-4 4a1.0001 1.0001 0 0 0 0 1.4141l4 4a1.0001 1.0001 0 0 0 .70703.29297h8a1.0001 1.0001 0 0 0 1-1v-8a1.0001 1.0001 0 0 0 -1-1h-8zm-1 4a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1-1 1 1 0 0 1 1-1z" fill="#a5efac" fill-rule="evenodd"/>
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</svg>
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